Conspiracy (card type)

Conspiracy is a card type found in the Conspiracy sets. Conspiracies start the game in the command zone, where their abilities affect the game. Some conspiracies contain a hidden agenda or a double agenda.

While Conspiracies in the first set were colorless, they were colored in Conspiracy: Take the Crown.

Summary

 * Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down.
 * A Conspiracy doesn't count as a card in your deck for purposes of meeting minimum deck size requirements. (In most drafts, the minimum deck size is 40 cards.)
 * You don't have to play with any conspiracy you draft. However, you have only one opportunity to put conspiracies into the command zone, as the game begins. You can't put conspiracies into the command zone after this point.
 * You can look at any player's face-up conspiracies at any time. You'll also know how many face-down conspiracies a player has in the command zone, although you won't know what they are.
 * A conspiracy's static and triggered abilities function as long as that conspiracy is face-up in the command zone.
 * Conspiracies have no mana cost, and can't be cast as spells.
 * Conspiracies aren't legal for any sanctioned Constructed format. Although legal in sanctioned Limited formats, Conspiracy and Conspiracy: Take the Crown 's booster packs are not allowed to be used at all in competitive level Sealed deck/booster draft events.

Rules
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