Utility tapland

Utility taplands are taplands that provide a utility effect instead of the producing multiple colors.

Cycling lands
Taplands that have the cycling mechanic, thus they are utility lands.

Future Sight
This uncommon cycle of utility taplands from Future Sight features different keywords or ability words. Thematically, all are located in Dominaria:
 * New Benalia
 * Tolaria West
 * Dakmor Salvage
 * Keldon Megaliths
 * Llanowar Reborn

Hideaway lands
This rare cycle of utility taplands from Lorwyn that features the hideaway mechanic.
 * Windbrisk Heights
 * Shelldock Isle
 * Howltooth Hollow
 * Spinerock Knoll</c>
 * Mosswort Bridge</c>

Shadowmoor cycle
Shadowmoor introduced an uncommon cycle of utility taplands with basic land types. Each land has an activated ability with an activation cost of M, where M is the associated color.
 * Mistveil Plains</c>
 * Moonring Island</c>
 * Leechridden Swamp</c>
 * Madblind Mountain</c>
 * Sapseep Forest</c>

Zendikar cycles
Zendikar added two cycles of utility taplands, named after locations on Zendikar.

Common cycle

 * Kabira Crossroads</c>
 * Soaring Seacliff</c>
 * Piranha Marsh</c>
 * Teetering Peaks</c>
 * Turntimber Grove</c>

Rare cycle

 * Emeria, the Sky Ruin</c>
 * Magosi, the Waterveil</c>
 * Crypt of Agadeem</c>
 * Valakut, the Molten Pinnacle</c>
 * <c>Oran-Rief, the Vastwood</c>

Worldwake cycle
Shortly after, Worldwake added another common cycle of utility taplands, which continues the theme of Zendikar possessing a unique brand of mana.
 * <c>Sejiri Steppe</c>
 * <c>Halimar Depths</c>
 * <c>Bojuka Bog</c>
 * <c>Smoldering Spires</c>
 * <c>Khalni Garden</c>

Battle for Zendikar cycle
Later, Battle for Zendikar added another common cycle of utility taplands.
 * <c>Sandstone Bridge</c>
 * <c>Skyline Cascade</c>
 * <c>Mortuary Mire</c>
 * <c>Looming Spires</c>
 * <c>Fertile Thicket</c>

Memorials
In Dominaria a cycle with a common naming pattern was added each depicting characters from Dominaria's past.
 * <c>Memorial to Glory</c> (, Gerrard)
 * <c>Memorial to Genius</c> (, Urza)
 * <c>Memorial to Folly</c> (, Gerrard and Urza)
 * <c>Memorial to War</c> (, Karona)
 * <c>Memorial to Unity</c> (, Eladamri)

Eldraine
Throne of Eldraine introduced two cycle of five lands, one common and one rare.

The Wilds
The five common lands enter the battlefield tapped unless the player controls three or more lands of that basic land type. Each land depicts one location in the Wilds, has a basic land type and an enter the battlefield effect when it enters untapped.
 * <c>Idyllic Grange</c>
 * <c>Mystic Sanctuary</c>
 * <c>Witch's Cottage</c>
 * <c>Dwarven Mine</c>
 * <c>Gingerbread Cabin</c>

Castles
The five rare lands enter the battlefield tapped unless the player controls a land of that basic land type. Each land depicts one of the five courts of the Realm and has an activated ability.
 * <c>Castle Ardenvale</c>
 * <c>Castle Vantress</c>
 * <c>Castle Locthwain</c>
 * <c>Castle Embereth</c>
 * <c>Castle Garenbrig</c>

Kaldheim Realms
In Kaldheim a double cycle of ten uncommon lands which enter the battlefield tapped was printed to represent each of the realms. They tap for color M and have abilities that cost XMNN and sacrificing them, where M and N are the colors associated with that realm.
 * lands:  and
 * lands:  and
 * lands:  and
 * lands:  and
 * lands:  and

An eleventh utility tapland was printed at Rare with.

Strixhaven Campuses
In Strixhaven: School of Mages, a cycle of lands to represent each of the college campuses was printed. They tap for M and N, which are the colors associated with that college and have the common ability ,undefined: Scry 1.