Guildmage

Guildmages are wizards, shamans or clerics associated with a guild. There are numerous cycles of guildmages, each of them have two activated abilities.

Mirage
Each guildmage is a 1/1 for M. The activated abilities cost exactly one allied colors of M and forces the mage to tap.
 * Civic Guildmage
 * Shaper Guildmage
 * Shadow Guildmage
 * Armorer Guildmage
 * Granger Guildmage

Ravnica block
Each guildmage is a 2/2 for two hybrid mana of that guild. The activated abilities cost some generic mana and exactly one colored mana associated with that guild.
 * Azorius Guildmage
 * Dimir Guildmage
 * Rakdos Guildmage
 * Gruul Guildmage</c>
 * Selesnya Guildmage</c>
 * Orzhov Guildmage</c>
 * Izzet Guildmage</c>
 * Golgari Guildmage</c>
 * Boros Guildmage</c>
 * Simic Guildmage</c>

Return to Ravnica and Gatecrash
Each guildmage is a 2/2 for two mana of that guild. The activated abilities cost no or some generic mana and both mana belonging to that guild. Each is named after their respective guildhall.


 * New Prahv Guildmage</c>
 * Duskmantle Guildmage</c>
 * Rix Maadi Guildmage</c>
 * Skarrg Guildmage</c>
 * Vitu-Ghazi Guildmage</c>
 * Vizkopa Guildmage</c>
 * Nivix Guildmage</c>
 * Korozda Guildmage</c>
 * Sunhome Guildmage</c>
 * <c>Zameck Guildmage</c>

Guilds of Ravnica and Ravnica Allegiance
Each guildmage is a 2/2 for two mana of that guild. The activated abilities cost no or some generic mana and exactly one colored mana associated with that guild. They also force the mage to tap. They are each named after the sub-name of the guild.


 * <c>Senate Guildmage</c>
 * <c>House Guildmage</c>
 * <c>Cult Guildmage</c>
 * <c>Clan Guildmage</c>
 * <c>Conclave Guildmage</c>
 * <c>Syndicate Guildmage</c>
 * <c>League Guildmage</c>
 * <c>Swarm Guildmage</c>
 * <c>Legion Guildmage</c>
 * <c>Combine Guildmage</c>

Associated cards

 * <c>Guildmages' Forum</c> Is a land that allows a multicolored creature to enter with a +1/+1 counter.