User talk:Flavortext

MM/MORT: Hmm! I guess I'm not so good at skimming text as I was used to ;D. Congrats on being in love, but old habits die hard, so salwiki will probably only suffer for a month, then you'll be back in full force ;)


 * -.-' Please sign your messages; or, "SIGN YOUR FREAKING MESSAGES OR KAPUTT, I'LL BE FORCED TO CLICK HERE AND THERE!!!". Seriously, please sign your messages, and add your comments in chronological order... and if you have to interject at a point, use colons to indent. -.-' Sorry, but seriously; it's good to have the comment attribution.


 * "Being in love"? You're congratulating me? Okay, thanks; but I'm sort of getting f'd over (pardon my language). It's not as simple as young love now, (and it's like a game). =| =/


 * It sure as hell doesn't help that I have exams (which are - or should - be my first - maybe only - priority), and know I've made stupid-a$$ errors. =/ Those will cost me, especially if I want to graduate near - if not at - the top; which I need to in order to get into med school. Yeah, I'm annoyed, and it's not even that time of the month, hahaha. -.- (That was just utterly demeaning and making fun of something at heart of the feminine persuasion. I'm a disgrace.)  MM (talk!)  04:55, 25 August 2008 (EDT)

Chronologically? I thougth I did that, by placing my text on the above! That way, the newest commont would be the first one to read! It's a little backwards but works! It's not unlike you to have a lot of problems crammed together in one huge package! I tend to use the same solution. But I am more organised than in the past, and always aware to cancel any projects before I crash myself. So? Will being F. over mean that you still stay in the salwiki? Flavortext 18:27, 25 August 2008 (EDT)

MM: Yeah, I'm back, but only passing though ;D I'm so involved in other projects that I impossibly could establish any here, so    it's just smalltalk that I'm here for! Flavortext 20:29, 21 August 2008 (EDT)

GEOMIKE: Vacation! Some people have all the luck in the world :D Flavortext 20:29, 21 August 2008 (EDT)

MORT: In love and leaving salwiki? Whoa!!! Flavortext 20:29, 21 August 2008 (EDT)
 * LOL, wut? I think "in love and leaving salwiki"'s me. :-/ :P :-/  MM (talk!)  00:17, 22 August 2008 (EDT)
 * lol indeed :-P -- M ORT (T) 05:40, 22 August 2008 (EDT)

Hey, you're back. :) LOL, at first - which is sort of now - I'm a bit mixed over this... but, haha, hi.  MM (talk!)  01:00, 21 August 2008 (EDT)
 * Remember to sign your messages ( ~ )... um... what should we call you now? :-/  MM (talk!)  01:13, 21 August 2008 (EDT)

The following is the oldest quote made by Jay Schneider on The Sligh Principle
Concepts and observations on Sligh Deck w/Jay Schneider, July ‘96:

The original Sligh deck, called “Geeba”, was created by Jay Schneider, using the following guidelines -

Concept #1: The most important one. The Mana Curve. A true Sligh deck (and any good active deck) is optimized to use the mana curve that comes from playing one land per turn, and using ALL of it's mana on every turn. This is done using a "tiered" system. When you look at a Sligh deck you should see “slots”, not specific cards. Taking this approach Sligh looks like this:

1 mana slot: 9-13 2 mana slot: 6-8 3 mana slot: 3-5 4 mana slot: 1-3 X spell: 2-3 Lightning bolt (critter kills): 8-10 mana 23-26 15-17 of color

In a deck designed to use it, it is highly effective to use all of your mana each turn. Think of how often Sligh's 1 casting cost critters do 5 - 10 points of damage before they are neutralized or dealt with.

Concept #2: Card Advantage. It doesn't look like it but Sligh is built on card advantage. The key is selective card advantage. All of the cards in Sligh are effective by themselves. Sligh is very effective at killing all of an opponents creatures, thereby rendering creature support cards useless. Orcish Artillery represent the culmination of this principle, i.e. a useful card in and of itself that also gains card advantage if it’s special ability is used just once.

Concept #3: How the attack progresses. First on the ground, which an opposing deck should eventually stop. Then in the air. If this attack is stopped then finish them off with direct damage. ---

How The Sligh Principle was spread
This is one of the most controvercial stories in magic, and it's history is filled with many rumors and historically distortion. The version listed here will always be flavored by public oppinion and the "Truth" May never really be known.

Somewhere in 1996 Paul Sligh came in second with a new decktype called "Geeba" (or "The Goblin Librarian Deck"). It was designed by Jay Schneider using The Sligh Principle which he had invented. As Jay himself tells it, he and his wife were scheduled to go to on vacation the weekend of the Pro Tour Qualifier in Atlanta, so he gave the "Geeba" deck to Paul Sligh. Paul went on to perform extremely well at the PTQ, and tournament reports and players outside of the Atlanta area caught on to the power of the deck, which came to be named "Sligh" after the man who played it, not the man who designed it. (See A* link at bottom).

At that time magic games were a lot slower, most decks starting to work at turn 4 or later, except for some few weenie decks. Mike Flores have written several articles about this beginning and offers detailed descriptions of the current Deckscape/Metagame. The earned secondplace gave Jay Schneider enough public focus through Paul Sligh to explain his invention and it lead to many decks using the philosophy later named Sligh. There is some irony in the fact that the concept is still named by Paul Sligh even though Jay Schneider was it's inventor. This can be witnessed in one quote: “All Paul Sligh did was to qualify for the Pro Tour with the deck and post it on the ‘Net. It bothers me, it boggles my mind why this guy is so famous… I think people having their names on the deck is a bit silly. It isn't a big deal that I don't get any credit for the deck, as long as Sligh doesn't either.” -Dave Price

A concept in need of an update:
There are several things needed to be considered when The Principle is being used.

First of all, it only offers a guideline on what a mana curve should be. There are no actual Mana Curves offered by it's inventor. That means that the author technically takes credit for any mix of Curve that the guideline can produce. It is statistically unlikely that ALL of these "mixes" are good, so the guideline is not flawless.

Secondly, if we design a curve with the minimum possible ammount of spells we get a total of 29 and when added to the maximum of lands (26) we get 55 cards total. This can be interpretted in two possible ways. Either the inventor never thougth the concept through thoroughly enough, or the time the concept was invented it was allowed to build decks below 60 cards.

Regardless of the interpretation the only conclussion possible is, that the Sligh Principle is outdated, and needs a renovation.

So far there have been no updates on The Sligh Principle.

Possible solutions
Magic is connected with more and more "Tools" like mathematical equations or simulations running on computers. Many of these offers deep insigth as to how manacurves functions and perhaps in time there will be a "New Guide for Sligh"...

Public sourcess
The Slighbrary: http://www.angelfire.com/realm/magic7/ A detailed site on all things Sligh

Detailed "Sligh" Article about how it all began: by mike flores: http://www.wizards.com/default.asp?x=mtgcom/daily/mf39


 * a* A quote about why Paul Sligh got the fame: http://www.wizards.com/sideboard/article.asp?x=sb20001005a