Cartouche

Cartouche is an enchantment type introduced in Amonkhet, which only appear on Auras.

Description
Cartouches enchant creatures, giving them a boost that represents some kind of success or accomplishment. They give the creature they are enchanted to a boost of +1/+1 and a keyword, which is primary in that color. They also carry a secondary enter the battlefield effect, which also directly reflects the flavor of its color.

Amonkhet cartouches are linked to the Trials of the Five Gods and each Cartouche shares a part of its name with the trial corresponding to its color. However, in flavour cartouches are also used for control magic, such as maintaining the Anointed under control as well as restrain dissenters.

Storyline
In the Hour of Revelation, the God-Pharaoh's angels stripped former initiates of their cartouches and the fortifying magic they provided.

Rules
undefined

Cartouche cycle

 * Cartouche of Solidarity  Create a 1/1 White Warrior with vigilance and give enchanted creature +1/+1 and first strike.
 * Cartouche of Knowledge  Draw a card and give enchanted creature +1/+1 and flying.
 * Cartouche of Ambition  Put a -1/-1 counter on target creature and give enchanted creature +1/+1 and lifelink.
 * Cartouche of Zeal  Prevent target creature from blocking this turn and give enchanted creature +1/+1 and haste.
 * Cartouche of Strength  Enchanted creature fights target creature and give enchanted creature +1/+1 and trample.

Trial cycle
All trials have an enter the battlefield effect and a secondary effect which returns them to their owner's hand when a Cartouche enters the battlefield under your control.
 * Trial of Solidarity
 * Trial of Knowledge
 * Trial of Ambition
 * Trial of Zeal</c>
 * Trial of Strength</c>