User talk:SirBlackAxxe

Ice Age cycle name
Nice observations on Ice Age cycles! I thought the one you labeled "Shard-Ability Uncommons" was especially clever because as you said, each one of the abilities specifically requires CREATURES of the allied color, so it has a pretty tight theme. To be honest that seems like a bigger deal than the rarity, so I was thinking of emphasizing that in the cycle label, like "Allied Creature Synergizers" or something. You only need the creature to be one ally color or the other, so I figured emphasizing Allied more than Shard also makes sense, which seems to be a much bigger theme in the set, but I could see it either way. Anyway, since you spotted the cycle, I figured I'd see if you had any feedback on the idea before changing it :)

Side note - thanks for catching the 6th Ghostly Flame target! I searched Scryfall for "damage" but forgot about "protection", hah.

- jerodast (talk) 09:16, 13 March 2021 (UTC)

Thanks! The thing about the cycle is I think it should be named in some way that indicates that unlike the other allied synergy cycles, it works with BOTH allies instead of just one. Maybe something like Single-Ally Synergizers for those and Both-Ally Creature Synergizers for this one? Also, here's a bunch of pairs/cycles I wasn't sure whether they were tight enough to add, that I'd welcome your opinions on: - SirBlackAxxe (talk) 20:16, 13 March 2021 (UTC)
 * + : common white instants that [gain 1 life/prevent 1 damage] and slowtrip, and quote Halvor. Mismatch: One costs and the other costs.
 * + : blue enchantments costing that punish creatures with 2 damage that opponent can pay to avoid. Mismatch: one common and one uncommon, one allows partial payment and the other doesn't.
 * (C) + (R): blue enchantments costing  with cumulative upkeep [/] and activated ability costing [/]. Mismatch: one common and one rare, effects aren't related.
 * + : common 1/1 green creatures that cost and tap to untap a specific permanent type. Mismatch: only one requires mana to activate.
 * (R) + (C): 1/1 creatures with "M, undefined: [interfere with opponent's artifacts]". Mismatch: One's a rare that costs 1M and the other's a common that costs M.
 * + : common creatures w/ Toughness=Power+1 and snow-covered landwalk of their own type (notably the only creatures in set with native snow landwalk). Mismatch: 1MM 2/3 and M 1/2.
 * + : uncommon artifacts with ", undefined: targets creature gains [keyword] until end of turn." Mismatch: different mana costs, there are some other psuedo-equipment artifacts in the set that don't fit this pattern.
 * (C) + (U) +  (R): vertical cycle of black enchantments quoting Lim-Dul that deal recurring damage to players unless they pay : Mismatches: two cost  and one costs, only two are auras, each deals a different amount of damage (3/1/2), one allows payment of  instead of.
 * (C, 1/1, 2W) + (U, 2/2, 4W): white creatures which were both soldiers before creature type updates that have flying, first strike, and banding, costs N and have P/T=N/2, and quote Arana Kennerud. Mismatch: two card vertical cycle is missing theoretical rare 6W 3/3. ( is a rare flying creature that costs 6W, but it's 4/4 instead of 3/3, doesn't have first strike or banding, isn't a soldier, and doesn't quote Arna.  is a rare soldier with banding & first strike, but it's 2/5 instead of 3/3, doesn't fly, costs 5W instead of 6W, and quotes Avram instead of Arna)
 * (C, 1/1, 1W) + (U, 2/2, 3W) +  (R, 2/5, 3WW): loose vertical cycle of white Kjeldoran Guards with activated abilities. Mismatch: C+U tap to buff a creature but R redirects damage from you, C requires defending player to have no snow lands but U doesn't, P/T 1/1->2/2->2/5, casting cost ->->.
 * (C) + (R): green enchant lands that grant the ability to tap to buff a creature a mirrored amount (+1/+2 or +2/+1). Mismatch: mana costs  and, common one can only enchant your lands, common one can only buff blockers. Possibly a loose vertical cycle with  (U, ) or  (U, ), but those are both sorceries instead of auras. Nature's Lore does relate to lands and fill in a scaling mana cost from ->-> though.
 * Of the 10 allied uncommon spells, WU (enchant creatures, one increases toughness and grants a defensive ability and the other increases power and grants combat keywords) BR (multitarget removal spells that cost life) and RG (creatures that cost 1RG with opposite P/T and an activated ability that removes [flying/non-flying] targets) seem to be pairs but UB (both are nonpermanent spells) and WG (both cost 3WG and move creatures between the graveyard and battlefield) don't really. Each color has at least one that costs 1MN and targets a creature except WG ( costs 3MN and targets a creature card in a graveyard).
 * Each color has at least 2 common cantrips (blue has 5 and black has 3), but there's no obvious cycle - every color except white has one that costs 2M, every color except black has one that's an instant.