Innistrad/Intro packs

Innistrad has five bicolored intro packs.

Carnival of Blood
Blood is thicker than water—and far more satisfying! The more blood your vampiric hordes can drink, the more powerful they become. Send waves of vampires to devour your opponent's defenses as you prepare for the lethal bite. Carnival of Blood is a black and red intro pack focusing on Vampires.

With the "Carnival of Blood" deck in your hands, you're the leader of a clan of Vampires. These aren't the brooding, romantic ones that keep popping up in movies, but the real deal: vicious and ready to go on the hunt.

This deck starts the action early with a range of Vampires that cost two and three mana. Ideally, you'll be able to go on the offensive almost immediately. Many of the Vampires in this deck get larger if they deal combat damage to an opponent, so there's plenty of incentive to attack.

The other cards in your deck support your fighting forces. Some, like Gruesome Deformity and Cobbled Wings, give your Vampires evasion abilities. Others, like Tectonic Rift, knock potential blockers out of the way. And Fireball can take out a whole opposing army. . . or a whole opponent.

Given the speed and strength of your Vampire clan, it often won't take long for you to just roll over your opponent and win the game. But, if your opponent makes it to the late game, you have a back-up plan: late-game Vampires! Keep pounding away with Stromkirk Patrol, Sengir Vampire, and Falkenrath Marauders, and your opponent will eventually buckle and break. One great weapon is Falkenrath Noble, who drains away your opponent's life even if your Vampires are killed.

When it's time to modify the deck, seek out the services of Olivia Voldaren</c>, a legendary Vampire who feeds on other creatures before making them her personal minions. Stromkirk Noble</c> can also get your deck out to an explosive beginning, and there's not much Human opposition can do to stop it.

<d title="Carnival of Blood"> Lands 12 Mountain 12 Swamp

Creatures 2 Blood Seeker 3 Bloodcrazed Neonate 1 Child of Night 2 Crossway Vampire 1 Falkenrath Marauders 2 Falkenrath Noble 2 Markov Patrician 1 Night Revelers 2 Rakish Heir 1 Sengir Vampire 2 Stromkirk Patrol 2 Vampire Interloper

Artifacts 1 Cobbled Wings 2 Mask of Avacyn 1 Traveler's Amulet

Enchantments 1 Curse of Stalked Prey 1 Gruesome Deformity

Instants 2 Tribute to Hunger 2 Vampiric Fury

Sorceries 1 Diabolic Tutor 1 Fireball 1 Night Terrors 1 Tectonic Rift 1 Traitorous Blood </d>

Deathly Dominion
Let all the graveyards fill with corpses! It doesn't matter whether they were your creatures or your opponent's—death is the key for unlocking untold powers for your minions and your spells. Deathly Dominion is a black/green intro pack focusing on morbid.

While playing the "Deathly Dominion" deck, you'll delve deep into the dark arts to harness the fearsome powers of death. Even killing your own creatures can work to your advantage! When death itself is on your side, who can stand in your way?

As the game progresses, take advantage of the "morbid" abilities in the deck. A morbid card gets better if any creatures died earlier in the turn. For example, you gain 5 life when Hollowhenge Scavenger</c> enters the battlefield if a creature died that turn. Similarly, Skirsdag High Priest</c> lets you tap it and two other creatures to create a Demon, but only in the aftermath of another creature's death.

Importantly, morbid abilities don't care whether the creature that died was yours or your opponent's! To get these benefits, sometimes it's worth causing your own creature to die. You might sacrifice Brain Weevil</c> to make your opponent discard two cards, or you might sacrifice a creature to equip something with Demonmail Hauberk</c>. Of course, it's even better if one of your opponent's creatures has died first; Dead Weight</c> and Doom Blade</c> can help with that. Keep in mind, though, that sometimes you're better off casting a morbid spell than waiting, even if you won't get its bonus.

If you decide you're ready for even greater mastery over death, Reaper from the Abyss</c> would be a diabolical addition to the deck. This gigantic flying Demon has a morbid ability that kills even more creatures! The powerful planeswalker Garruk Relentless</c> is another good choice, since he can both create creatures and kill them.

<d title="Deathly Dominion"> Lands 13 Forest 11 Swamp

Creatures 1 Ambush Viper 1 Brain Weevil 2 Devouring Swarm 2 Disciple of Griselbrand 2 Festerhide Boar 2 Hollowhenge Scavenger 2 Lumberknot 1 Moldgraf Monstrosity 2 Morkrut Banshee 2 Reassembling Skeleton 1 Skirsdag High Priest 1 Somberwald Spider 1 Typhoid Rats 2 Warpath Ghoul 2 Woodland Sleuth

Artifacts 1 Demonmail Hauberk

Enchantments 2 Dead Weight

Instants 1 Altar's Reap 1 Doom Blade 1 Naturalize

Sorceries 2 Caravan Vigil 1 Make a Wish 1 Prey Upon 2 Rampant Growth </d>

Eldritch Onslaught
Knowledge is power! Use cards with flashback to repeatedly pummel your opponent until your supernatural forces can conjure up a suitably horrifying end. Eldritch Onslaught is a red/blue intro pack focusing on flashback.

The "Eldritch Onslaught" deck is a tricky mix of flashback spells and wily creatures. With your bewildering array of magic, you'll soon have your opponent spinning in circles.

With this deck, you want to fill your graveyard as soon as possible. Target yourself with Dream Twist</c>, activate Deranged Assistant</c>'s ability even if you don't need the mana—even enchant yourself with Curse of the Bloody Tome</c>. It may sound strange, but it will definitely help you win.

Your deck is filled instants and sorceries with flashback, which you can cast from your graveyard. Every time you put one into your graveyard, it's just like drawing another card you can cast! Cast twice as many spells as your opponent, and you're probably well on your way to victory.

Many spells in this deck keep your opponent's creatures off the battlefield either by damaging them or by putting them back in their owner's hand or library. Combined with your defensive creatures, you should be able to survive long enough to take control of the game. You might finish your opponent off with Sturmgeist</c> or Charmbreaker Devils</c> or use Burning Vengeance</c> to dominate the late game.

After you have a good sense of the deck, there are multiple ways to personalize it. You can concentrate on the library-depletion plan, perhaps with Magic 2012 cards like <c>Jace's Erasure</c>. Twist the focus to your own library, and you can use the instant win condition of <c>Laboratory Maniac</c>. Beef up the flashback content of the deck with cards like <c>Devil's Play</c>, allowing you to deal as much damage as you can afford. . . twice!

<d title="Eldritch Onslaught"> Lands 13 Island 11 Mountain

Creatures 2 Armored Skaab 1 Charmbreaker Devils 3 Deranged Assistant 2 Fortress Crab 2 Merfolk Mesmerist 2 Murder of Crows 1 Pitchburn Devils 1 Scourge of Geier Reach 1 Sturmgeist

Artifacts 1 Cellar Door 1 Ghoulcaller's Bell

Enchantments 2 Burning Vengeance 2 Curse of the Bloody Tome

Instants 2 Desperate Ravings 3 Dream Twist 1 Geistflame 1 Harvest Pyre 2 Think Twice

Sorceries 2 Grasp of Phantoms 1 Into the Maw of Hell 1 Rolling Temblor 2 Silent Departure </d>

Repel the Dark
Hideous night horrors attack from all sides, but your human forces are steeled by a common goal: survival. Ward off your foes long enough to build an army, then unleash your angry mob on the fiends! Repel the Dark is a green/white intro pack focusing on Humans.

In a world crawling with monsters, sometimes it takes everything you've got just to hold onto your humanity. . . but then again, sometimes humanity strikes back! While playing the "Repel the Dark" deck, you'll rely on what it truly means to be human—teamwork, loyalty, inventiveness, and self-sacrifice—to conquer the enemies who wish to snuff you out.

This deck rewards you for controlling a legion of creatures and eventually overrunning your enemy. Humans only stand a chance by sticking together, either as an organized army or as an angry mob. Start filling the battlefield as early as turn one with <c>Elite Vanguard</c>.

Attack whenever the opportunity presents itself. In particular, <c>Hamlet Captain</c> and <c>Benalish Veteran</c> are better when they're attacking. Humans are especially adept at using Equipment like <c>Sharpened Pitchfork</c>. <c>Unruly Mob</c> and <c>Elder Cathar</c> can turn short-term losses into long-term gains.

Use your tactics and your cunning to find advantages, all while growing your forces. <c>Jade Mage</c> supports your team with Saproling tokens, and <c>Mentor of the Meek</c>'s card-drawing ability means you'll never run out of reinforcements. Eventually <c>Overrun</c> or <c>Elder of Laurels</c> will use the sheer size of your horde to blow the game wide open.

Take this deck to the next level by adding <c>Champion of the Parish</c>, a one-mana Human Soldier that gets larger whenever another Human shows up on your side of the battlefield. You may also want to turn to <c>Mikaeus, the Lunarch</c>. Mikaeus is the spiritual leader of the Humans, and he continually strengthens your team with +1/+1 counters!

<d title="Repel the Dark"> Lands 10 Forest 14 Plains

Creatures 2 Avacynian Priest 2 Avacyn's Pilgrim 1 Benalish Veteran 2 Elder Cathar 1 Elder of Laurels 1 Elite Vanguard 1 Fiend Hunter 2 Hamlet Captain 2 Jade Mage 1 Mentor of the Meek 2 Selfless Cathar 1 Slayer of the Wicked 2 Thraben Purebloods 3 Unruly Mob

Artifacts 1 Blazing Torch 1 Butcher's Cleaver 1 Sharpened Pitchfork 1 Silver-Inlaid Dagger

Enchantments 2 Bonds of Faith

Instants 2 Smite the Monstrous 1 Spare from Evil 2 Titanic Growth

Sorceries 1 Bramblecrush 1 Overrun </d>

Spectral Legions
Fill the skies with swirls of geists, then power up all your creatures of the spectral realms. Be sure to laugh maniacally as your enemies scramble to stem your swarm of horrifying haunts. Spectral Legions is a white/blue intro pack focusing on Spirits.

If you're in command of the "Spectral Legions" deck, you're in command of the afterlife. Spook your opponents with a cadre of flying ghosts blessed with divine powers. Your victory will haunt them for days!

The bulk of the deck is made up of evasive Spirits. Most have flying and the rest have intimidate, so they'll be difficult to block. Your best plan is to be aggressive, attacking with creatures your opponent can't block. While doing so, bolster your attacking Spirits with Auras like <c>Curiosity</c>, to help you draw more cards, or <c>Lifelink</c>, to help you gain life.

Defensive help comes from Auras like <c>Pacifism</c> and spells like <c>Unsummon</c> keeping enemy forces at bay. Enchanting one of your creatures with <c>Spirit Mantle</c> or <c>Divine Favor</c> makes that creature a fantastic blocker.

Your knowledge of the afterlife isn't restricted to creatures that have Spirit printed on their type line. When <c>Doomed Traveler</c> and <c>Mausoleum Guard</c> die, Spirit tokens take their place and continue to fight for you. <c>Angel of Flight Alabaster</c>, meanwhile, lets you recover fallen Spirits from your graveyard. With this deck, death can't hold the dead for long.

One way to pump this deck up is <c>Dearly Departed</c>, a 5/5 flying Spirit that continues to have a major impact on the battlefield long after it's dead. <c>Mindshrieker</c> is a two-mana flier that can hit for major chunks of damage while depleting an opposing library. Also consider <c>Adaptive Automaton</c> from the Magic 2012 core set, a creature that can give your Spirits a substantial +1/+1 boost.

<d title="Spectral Legions"> Lands 10 Island 14 Plains

Creatures 1 Angel of Flight Alabaster 1 Battleground Geist 2 Chapel Geist 2 Doomed Traveler 1 Gallows Warden 1 Geist-Honored Monk 2 Lantern Spirit 2 Mausoleum Guard 3 Moon Heron 2 Spectral Rider 2 Voiceless Spirit

Enchantments 1 Curiosity 2 Divine Favor 1 Ghostly Possession 1 Lifelink 2 Pacifism 1 Spirit Mantle

Instants 1 Lost in the Mist 2 Midnight Haunting 1 Moment of Heroism 1 Negate 2 Rebuke 2 Unsummon </d>