Tenth Edition/Theme decks

Tenth Edition has five monocolored theme decks.

Arcanis's Guile
Arcanis's Guile is a blue theme deck.

Manipulate, deceive, humiliate, win. Frustrate your enemies by undoing all their hard work while you tear through your library for whatever spell you need. Then deliver the deathblow at your leisure with a little help from the archmage Arcanis the Omnipotent.

 Lands 17 Island

Creatures 2 Sage Owl 2 Cloud Elemental 1 Phantom Warrior 1 Aven Fisher 1 Thieving Magpie 1 Air Elemental 1 Arcanis the Omnipotent 1 Denizen of the Deep

Instants 2 Unsummon 2 Remove Soul 1 Telling Time 1 Boomerang 2 Counsel of the Soratami 2 Cancel

Sorceries 1 Tidings

Artifacts 1 Kraken's Eye 1 Rod of Ruin  The 2 rares in this deck are Arcanis the Omnipotent and Denizen of the Deep.

Cho-Manno's Resolve
Cho-Manno's Resolve is a white theme deck.

Let your enemies' aggression be their own undoing. You'll parry every strike, neutralize every creature, and roadblock every assault in your foe's arsenal, then win by a well-aimed stroke. Remember Cho-Manno's motto: "The first principle of war is to be the last to die."  Lands 17 Plains

Creatures 1 Ghost Warden 2 Youthful Knight 2 Benalish Knight 1 Venerable Monk 2 Wild Griffin 1 Cho-Manno, Revolutionary 2 Skyhunter Patrol 2 Angel of Mercy 2 Loxodon Mystic 1 Ancestor's Chosen

Instants 1 Condemn

Enchantments 2 Pacifism 1 Pariah 1 Serra's Embrace

Artifacts 1 Angel's Feather 1 Icy Manipulator  The two rares in this deck are Cho-Manno, Revolutionary and Pariah.

Evincar's Tyranny
Evincar's Tyranny is a black theme deck. The throne of power is not for the weak. It takes a strong mind and an even stronger stomach to dispense such darkness, spell after spell. Summon the tyrannical evincar Crovax himself to crush your enemy under the weight of your sinister minions.  Lands 17 Swamp

Creatures 2 Vampire Bats 1 Drudge Skeletons 1 Thrull Surgeon 1 Looming Shade 2 Severed Legion 1 Dross Crocodile 1 Gravedigger 1 Mortivore 1 Mass of Ghouls 1 Ascendant Evincar

Enchantments 1 Unholy Strength

Instants 1 Terror

Sorceries 1 Cruel Edict 1 Diabolic Tutor 1 Essence Drain 1 Consume Spirit 1 Assassinate 2 Mind Rot

Artifacts 1 Bottle Gnomes 1 Demon's Horn  The two rares in this deck are Ascendant Evincar</c> and Mortivore</c>.

Kamahl's Temper
Kamahl's Temper is a red theme deck.

Patience is no virtue. With the pit fighter Kamahl and a horde of temper-challenged "haste" creatures at your command, you'll scorch your way to victory before your enemy even finds the snooze button. Attack and burn anything that stands in your way. Why wait? <d title="Kamahl's Temper"> Lands 17 Mountain

Creatures 1 Raging Goblin 1 Viashino Sandscout 2 Bloodrock Cyclops 2 Bogardan Firefiend 1 Prodigal Pyromancer 2 Lightning Elemental 1 Furnace Whelp 2 Thundering Giant 1 Kamahl, Pit Fighter

Instants 1 Shock 2 Incinerate

Sorceries 1 Beacon of Destruction 1 Blaze 2 Spitting Earth 1 Threaten

Artifacts 1 Dragon's Claw 1 Phyrexian Vault </d> The two rares in this deck are Beacon of Destruction</c> and Kamahl, Pit Fighter</c>.

Molimo's Might
Molimo's Might is a green theme deck.

The "Molimo's Might" deck starts off a little slowly, but it finishes with a wallop. Early in the game, get as many Forests into play as possible. Rampant Growth</c> and Civic Wayfinder</c> are great ways to find more. Once you've got a bunch of lands out, you can play creatures that are just plain bigger than your opponent’s creatures. Half a dozen of them have a power of 5 or more!

As if your creatures weren't brutal enough, Blanchwood Armor</c> permanently gives one of them a power and toughness boost equal to the number of Forests you have in play (which is probably a lot). Giant Growth</c> gives a temporary +3/+3 boost to any creature, and Overrun</c> gives the same boost to all your creatures. Your opponent will be wearing footprints. <d title="Molimo's Might"> Lands 16 Forest

Creatures 2 Canopy Spider 2 Civic Wayfinder 2 Rootwalla 1 Stampeding Wildebeests 2 Spined Wurm 1 Kavu Climber 1 Craw Wurm 1 Enormous Baloth 1 Molimo, Maro-Sorcerer

Instants 1 Giant Growth

Enchantments 2 Blanchwood Armor

Sorceries 2 Rampant Growth 2 Commune with Nature 1 Overrun 1 Hurricane

Artifacts 1 Mantis Engine 1 Wurm's Tooth </d> The two rares in this deck are Hurricane</c> and Molimo, Maro-Sorcerer</c>.