Eventide/Theme decks

Eventide features five two-colored, enemy-colored theme decks.

Battle Blitz
Battle Blitz is an aggro red/white theme deck with a mechanical focus on.

At first, the Battle Blitz deck looks like a classic red-white deck. It's got some low-cost attackers, it's got some creatures with first strike (or, in the case of Hearthfire Hobgoblin, double strike), and it's got some burn spells. But then it starts getting tricky!

This deck backs up its aggressive tendencies with a variety of (untap) abilities. A creature with an ability must be tapped to use it-which is no problem, since it'll be attacking at the earliest opportunity! Make extra creatures with Patrol Signaler, deal scads of damage with Hateflayer, or pump up your entire attacking team with Duergar Mine-Captain. The ability untaps your creature, so even though it attacked, it'll also be ready to block next turn. Revelsong Horn sounds the final note-at the "cost" of priming an ability for use!

 Lands 13 Mountain 11 Plains

Creatures 1 Balefire Liege 2 Ballynock Cohort 2 Ballynock Trapper 2 Battlegate Mimic 2 Belligerent Hatchling 2 Duergar Assailant 3 Duergar Mine-Captain 1 Hatchet Bully 1 Hateflayer 3 Hearthfire Hobgoblin 2 Kithkin Spellduster 2 Outrage Shaman 1 Patrol Signaler 1 Safehold Sentry

Instants 2 Niveous Wisps 2 Puncture Blast 2 Puncture Bolt

Enchantments 2 Power of Fire 2 Scourge of the Nobilis

Artifacts 1 Revelsong Horn 

Death March
Death March is a black/green theme deck with a thematic focus on -1/-1 counters.

Whoever plays the Death March deck has dominion over the grave. Hag Hedge-Mage and Desecrator Hag can pull creatures back from beyond death, while Soul Reap</C> and Cankerous Thirst</c> can drop-kick creatures into the afterlife. To fully defeat death, pair Quillspike</c> with Rendclaw Trow</c>. The Trow's persist ability returns it to play with a -1/-1 counter on it each time it dies without any -1/-1 counters. . . and Quillspike removes that -1/-1 counter each time the Trow resuscitates!

What's the best way to take advantage of a creature that won't stay dead? By feeding it to Doomgape</c>, a massive 10/10 trampler with an unforgiving hunger. Creakwood Liege</c> will also keep Doomgape</c> well fed. Not only does it create a Worm token each turn (perfect Doomgape</c> food), it gives +2/+2 to each of your other black-and-green creatures-including both Doomgape</c> and the Worms!

<d title="Death March"> Lands 12 Forest 12 Swamp

Creatures 1 Creakwood Liege 2 Desecrator Hag 1 Doomgape 2 Hag Hedge-Mage 2 Merrow Bonegnawer 2 Noxious Hatchling 3 Odious Trow 2 Quillspike 3 Rendclaw Trow 2 Roughshod Mentor 2 Stalker Hag 2 Wickerbough Elder 3 Woodlurker Mimic

Instants 1 Cankerous Thirst 2 Viridescent Wisps

Sorceries 1 Savage Conception 2 Soul Reap 1 Syphon Life

Enchantments 2 Gift of the Deity </d>

Life Drain
Life Drain is a white/black theme deck with a thematic focus on life gain.

Got a lust for life? Then the Life Drain deck is right up your alley! This deck is stuffed with cards that boost your life total, like Recumbent Bliss</c> and Apothecary Initiate</c>. Even better, some of its cards increase your life at your opponent's expense! For example, you'll gain life from the lifelink ability of Voracious Hatchling</c> whenever it deals damage, and Syphon Life</c> lowers your opponent's life as it raises yours.

With all that extra life at your disposal, you've got the clear advantage in any damage race. Keep hitting your opponent with your evasive creatures, and there's no way the counterattacks can beat you down fast enough. But why fight a slow battle? As long as your life total is 25 or more, Divinity of Pride</c> is a mighty 8/8 creature with flying and lifelink. Life is good!

<d title="Life Drain"> Lands 14 Plains 10 Swamp

Creatures 2 Apothecary Initiate 1 Archon of Justice 1 Divinity of Pride 1 Flickerwisp 1 Goldenglow Moth 2 Gwyllion Hedge-Mage 2 Kithkin Zealot 3 Nip Gwyllion 1 Resplendent Mentor 1 Restless Apparition 2 Safehold Sentry 2 Smolder Initiate 1 Soul Snuffers 1 Suture Spirit 2 Voracious Hatchling 1 Woeleecher

Instants 1 Batwing Brume 1 Beckon Apparition 1 Endure 2 Unmake

Sorceries 1 Rite of Consumption 2 Soul Reap 2 Syphon Life

Enchantments 2 Recumbent Bliss </d>

Sidestep
Sidestep is a blue/red theme deck.

When playing the Sidestep deck, you're in control of an ever-changing reality. Creatures suddenly gain flying, thanks to Stream Hopper</c> and Merrow Levitator</c>. Creatures suddenly switch their power and toughness, thanks to <c>Crag Puca</c> and <c>Inside Out</c>. And creatures that used to fight on your opponent's side suddenly fight on yours, thanks to <c>Dominus of Fealty</c> and <c>Unwilling Recruit</c>!

While you're playing enough tricks to keep your opponent completely off balance, you'll also be smashing in with a deceptively aggressive deck. Many of your creatures are hard to block for one reason or another, and others are just unapologetically large. If any plucky defenders cause you problems, you've got an arsenal of firepower to throw their way before your attackers rumble on in. Sidestep that!

<d title="Sidestep"> Lands 11 Island 14 Mountain

Creatures 1 Crag Puca 1 Dominus of Fealty 1 Hatchet Bully 1 Merrow Levitator 1 Mindwrack Liege 3 Noggle Bandit 2 Noggle Bridgebreaker 2 Noggle Hedge-Mage 2 Nucklavee 1 Outrage Shaman 3 Riverfall Mimic 3 Shrewd Hatchling 2 Stream Hopper

Instants 1 Inside Out 1 Spell Syphon

Sorceries 2 Burn Trail 1 Flame Jab 1 Jaws of Stone 1 Oona's Grace 2 Unwilling Recruit

Enchantments 3 Clout of the Dominus </d>

Superabundance
Superabundance is a green/blue theme deck with a thematic focus on creature tokens.

The "Superabundance" deck gives you more than you ask for… and gives your opponents more than they can handle. The deck is packed to the gills with abilities that trigger each time you play a blue spell or a green spell. In fact, when you play a blue-green hybrid spell, you could untap <c>Nettle Sentinel</c> and <c>Merrow Levitator</c>, give a creature +1/+1 with <c>Nurturer Initiate</c>, remove two -1/-1 counters from <c>Sturdy Hatchling</c>, turn <c>Shorecrasher Mimic</c> into a 5/3 trampler, put a Wolf token and a Bird token into play with <c>Fable of Wolf and Owl</c>, and get whatever the original spell was!

To ensure you'll keep playing spells, the deck contains a number of cards that let you draw a card when they resolve. It also features <c>Spitting Image</c>, whose retrace ability lets you create a copy of the best creature in play turn after turn!

<d title="Superabundance"> Lands 12 Forest 12 Island

Creatures 1 Drowner Initiate 1 Grazing Kelpie 2 Groundling Pouncer 1 Merrow Levitator 2 Nettle Sentinel 2 Nurturer Initiate 3 Selkie Hedge-Mage 3 Shorecrasher Mimic 1 Slippery Bogle 2 Sturdy Hatchling 2 Wickerbough Elder 3 Wistful Selkie

Instants 1 Cerulean Wisps 1 Dream Fracture 1 Invert the Skies 3 Snakeform 1 Viridescent Wisps

Sorceries 1 Monstrify 1 Spitting Image

Enchantments 1 Fable of Wolf and Owl 2 Favor of the Overbeing

Artifacts 1 Trip Noose </d>