Sorcery

Sorceries, like instants, represent one-shot or short-term magical spells.

Description
Sorceries are never put onto battlefield; instead, they take effect when their mana cost is paid and the spell resolves, and then are immediately put into its owner's graveyard. Sorceries share the timing restrictions as all permanent spell types, that is, only be during the player's main phase, and only when nothing else is on the stack. Instants are similar in this regard, differing only in when they can be casted. From this, sorceries and instants are grouped together, colloquially (but confusingly) as "spells".

Rules
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Subtypes
The subtype for sorceries is called spell type and shared with instants.

Legendary sorceries
Dominaria debuted legendary sorcery cards that capture extraordinary moments from characters' pasts. These powerful spells can be unleashed only with the assistance of a legendary creature or planeswalker on your side of the battlefield.

You can't cast a legendary sorcery unless you control a legendary creature or a legendary planeswalker. Once you begin to cast a legendary sorcery, losing control of your legendary creatures and planeswalkers won't affect that spell. Other than the casting restriction, the legendary supertype on a sorcery carries no additional rules. You may cast any number of legendary sorceries in a turn, and your deck may contain any number of legendary cards (but no more than four of any with the same name).

While Dominaria overall was very popular, legendary sorceries were one of the least liked elements of the set. That makes their return less likely.

Sorcery tokens
Sorcery tokens were featured in the Mystery Booster set, where the test card Time Sidewalk lets you create four Time Walk tokens. That set also featured Gunk, a colorless sorcery card with no mana cost that has cycling. In only appears as tokens created by Gunk Slug

Friendly to sorceries
Blue and red are the two colors that most appreciate instants and sorceries and reward the player for playing them.

Sorcery speed
The informal term "sorcery speed" means "whenever you would be able to cast a sorcery". This is spelt out as "when the stack is empty on your main phase". Abilities with such limitations used to phrase it as "only any time you could cast a sorcery" of which reminder text sometimes truncated it this to "{keyword} only as a sorcery". Starting with Strixhaven: School of Mages, the card text was shortened to "activate only as a sorcery."

For example: Equip can only be performed at sorcery speed.

The opposite of sorcery speed is instant speed.