Aura

Aura is an enchantment type that has the text "enchant [ type or player; restriction]". Formerly, Auras were known as "local enchantments" or "enchant [type]" cards. The name was introduced in Ninth Edition.

Some Auras, like Pacifism, can be considered removal spells in disguise. Other Auras enhance the creature they're enchanting.

Putting an Aura on one of your creatures opens you up to getting two-for-one'd. Any removal spell could remove two of your cards: both the creature and the Aura on it. A bounce spell can also put the Aura into the graveyard, making it "fall off", costing both the Aura spell and the mana spent on both cards. This makes the use of Auras a significant risk when used as an aggressive card. Many of these risks also apply when using Auras as removal: the creature is left on the battlefield, with some abilities still active, ripe for sacrificing or for other costs like crewing Vehicles. White and Blue are the colors most inclined to use Auras as removal effects.

Rules
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Aura tokens

 * Test cards