Adapt

Adapt is a keyword action introduced in Ravnica Allegiance for the Simic Combine.

Description
Adapt is tweaked version of Monstrosity. It is written as Adapt N, where N is any natural number. If a creature has no +1/+1 counters on it, you may pay the adapt cost to put N +1/+1 counters on that creature. In contrast to Monstrosity, if a creature somehow loses its +1/+1 counters, it can adapt again and pick up more. Alternatively one can place counters in response to the activation to stop the creature from getting N counters.

Rulings

 * You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
 * If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.