Template talk:Lands/Sandbox

This one needs a lot of work
I started this off with few substantial changes beyond the template conversion. Of note, I moved Fetches to duals, but that's definitely open to interpretation and I wouldn't be heartbroken if someone wants to move it... though I think a "non-mana-producing" category would fit it better than its old colorless label.

More relevant, though, is that the previous iteration of the template was in pretty rough shape. We've got several dual land cycles called out by name, while all triple lands are simply triple lands. Our page on dual landw isn't really comparable to triple lands, and individual cycles are split between having independent pages and linking to sections of other articles. This leads to oddities such as redirects creating multiple links to taplands, and links in different categories going to storage lands.

I'm open to opinions on this. My initial suggestion is to identify any cycles that aren't either listed in the navbox or on a linked page. Then, expand dual lands and triple lands (and any other top-level "category" pages for land cycles) to include each appropriate cycle. Next, draw a line on noteworthiness: Should each cycle have an article? If not, what are the criteria and can we ensure that it remains consistent? This case would have noteworthy cycles listed in the navbox, with an "Other cycles" link pointing to the expanded dual lands page. If we decide all cycles get articles, then on the category page, give each cycle a subheader, 1-2 sentence blurb, and main article link, and in the navbox, list all cycles.

Food for thought. I'll participate in discussion, but I might not do much editing over the next week or so. --Corveroth (talk) 09:17, 23 November 2015 (UTC)
 * I moved Fetches to Utility lands. --Tuamir (talk) 15:42, 24 November 2015 (UTC)
 * Sounds reasonable! Any input regarding the inconsistent treatment of cycles? --Corveroth (talk) 23:57, 24 November 2015 (UTC)
 * I think that all the cycles should be listed in the template just as it is now. If each cycle has to be explained in a different page or grouped in few pages, I do not care. Just apply common sense. --Tuamir (talk) 01:49, 25 November 2015 (UTC)


 * I have been analyzing the cycles as you Corveroth asked and these are my conclusions:
 * Manlands and Guildhomes are "Utility lands'". Utility land page reworked adding the Shadowmoor and Innistrad utility lands. I have also created the striplands page.
 * I put Threshold lands and Cycling lands in monocolor.
 * Some cycles are showed as dual taplands now.
 * Future work. I detected 3 groups that I want to discuss before implementing if consensus reaches.
 * - True taplands. These are: Invasion Taplands, Snow taplands, Life-gain taplands, Guildgate taplands and Scry lands. These cycles all have in common the tapland definition: the ETB tapped ability and only one mana ability and nothing more.
 * - Conditional taplands. These are: Shock lands, Tribal lands, Check lands, Scar lands and Battle lands. These are like the true taplands, but the ETB ability is conditional.
 * - Downside lands. These are Pain lands, Slow lands and Tainted lands. These lands have in common that the colored mana ability comes with an additional downside as a cost or as an effect.
 * So, please, give me feedback. --Tuamir (talk) 16:27, 16 December 2015 (UTC)