Marvel

Marvel is a tournament deck archetype. Marvel decks were often blue-green-red. Their strategy relied on spells to create lots and lots of energy counters coupled with Aetherworks Marvel to free cast large creatures such as Ulamog, the Ceaseless Hunger or World Breaker that could win the game in a couple of turns. Thought to be the premiere combo deck in Pro Tour Kaladesh, the all-in version proved to be unreliable and easily disrupted. An aggro-hybrid version emerged in the later stages of the Kaladesh standard, but due to the bannings of Emrakul, the Promised End and the superior combo of Copy Cat, the Marvel strategy was suppressed until the banning of Felidar Guardian after the release of Amonkhet. While the deck was not overwhelming unlike Copy Cat, the experience of occasionally losing on the fourth turn through Ulamog proved to dominate Standard, leading to the ban of Marvel on June 14, 2017.

 Land 4 Aether Hub 3 Botanical Sanctum 2 Cinder Glade 5 Forest 1 Island 1 Lumbering Falls 1 Mountain 2 Shrine of the Forsaken Gods 4 Spirebluff Canal Creatures 4 Rogue Refiner 4 Ulamog, the Ceaseless Hunger Planeswalkers 2 Chandra, Flamecaller Spells 4 Attune with Aether 3 Censor 3 Dissenter's Deliverance 4 Harnessed Lightning 1 Negate 4 Glimmer of Genius Artifacts 4 Woodweaver's Puzzleknot 4 Aetherworks Marvel

Sideboard 1 Shrine of the Forsaken Gods 2 Dispel 3 Aether Meltdown 1 Negate 2 Radiant Flames 3 Tireless Tracker 1 Confiscation Coup 2 Ulvenwald Hydra 