Magic Origins/Clash pack

Magic Origins comes with a clash pack which contains two ready-to-play decks, (one and one ). These may be combined into a stronger deck.



Armed
Armed is an aggressive white-green deck based around the renown mechanic. Creatures with the renown mechanic from Magic Origins set are the foundation of this white-green deck. The first time a creature deals with renown deals combat damage to a player, it gets one or more +1/+1 counters that boost the creature permanently. An unrelenting assault will develop your creatures into an impressive army, leaving your opponent with no choice but to admit defeat.

Your first mission is to ensure that each of your creatures with renown gets through your opponent’s defenses. Spells like Mighty Leap and Feat of Resistance can help your creatures evade potential blockers. Don’t hesitate to use potent cards like Pacifism and Valorous Stance early in the game to clear a path for your attackers. If all goes well, the game will end before your opponent can cast more tempting targets!

Remember to attack first and then cast your creatures during your second main phase. You really want to keep your opponent guessing about what you might do with your mana during combat. Often you’ll be able to entice your opponent to block a not-yet-reonowned creature, allowing you to cast an instant like Dromoka's Command to turn the tables.  Lands 1 Windswept Heath 2 Blossoming Sands 2 Evolving Wilds 10 Forest 11 Plains

Creatures 1 Anointer of Champions 1 Consul's Lieutenant 1 Dragon Bell Monk 1 Dragon Hunter 1 Dromoka Warrior 1 Honored Hierarch 1 Kytheon's Irregulars 1 Outland Colossus 1 Seeker of the Way 2 Citadel Castellan 2 Topan Freeblade 2 Undercity Troll 2 Valeron Wardens 2 War Oracle

Instants 1 Collected Company 1 Dromoka's Command 1 Feat of Resistance 1 Pressure Point 1 Valorous Stance 2 Enshrouding Mist 2 Mighty Leap 2 Titanic Growth

Sorceries 2 Epic Confrontation

Enchantments 2 Pacifism 

The rares in this deck are Honored Hierarch, Outland Colossus, Kytheon's Irregulars</c>, Dromoka's Command</c>, Collected Company</c> and Windswept Heath</c>.

The alternate art foils in this deck are Honored Hierarch</c>, Valorous Stance</c> and Seeker of the Way</c>.

Dangerous
Dangerous is a Midrange white/black/green deck based around outlast and bolster mechanics, the signature mechanics of the Abzan Houses. The bolster and outlast mechanics from the Khans of Tarkir are key to this white-black-green deck’s strategy. Cards with bolster put a number of +1/+1 counters on your smallest creature. On your turn, you can tap a creature you control with outlast and spend mana to put a +1/+1 counter on it. Over time, your army will become truly unstoppable.

Focus on establishing your defenses early in the game so that you withstand your opponent’s initial rush of creatures, your deck’s strength is in its late game, but you need to survive long enough to get there! Hold off on using your creatures’ outlast abilities until you have some breathing room. Since you’re favored in the long game, you should be willing to trade your creatures for your opponent’s when given the chance.

Remember that the first +1/+1 counter on a creature is usually the most valuable, especially with all the cards in this deck that grant abilities like flying, lifelink, and first strike to all your creatures with +1/+1 counters on them. You may not have creatures like Abzan Falconer</c> or Mer-Ek Nightblade</c> on the battlefield when you cast an Incremental Growth</c> or resolve a bolster ability, but you’re likely to draw them as you tighten your hold on the game. <d title="Dangerous"> Lands 1 Sandsteppe Citadel 2 Blossoming Sands 2 Jungle Hollow 2 Scoured Barrens 6 Forest 6 Swamp 7 Plains

Creatures 1 Dromoka, the Eternal 2 Ainok Bond-Kin 2 Disowned Ancestor 3 Lightwalker 1 Anafenza, Kin-Tree Spirit 1 Avatar of the Resolute 2 Abzan Falconer 1 Tuskguard Captain 1 Abzan Battle Priest 1 Mer-Ek Nightblade 1 Longshot Squad 1 Siege Rhino 1 Elite Scaleguard

Instants 1 Scale Blessing 2 Dromoka's Gift 2 Ultimate Price

Sorceries 2 Cached Defenses 2 Incremental Growth 2 Map the Wastes

Enchantments 1 Abzan Ascendancy 1 Ancestral Vengeance 1 Citadel Siege 1 Debilitating Injury 1 Suspension Field </d> The rares in this deck are Dromoka, the Eternal</c>, Anafenza, Kin-Tree Spirit</c>, Avatar of the Resolute</c>, Siege Rhino</c>, Abzan Ascendancy </c> and Citadel Siege</c>.

The alternate art foils in this deck are <c>Dromoka, the Eternal</c>, <c>Siege Rhino</c> and <c>Sandsteppe Citadel</c>.

Armed and Dangerous
This version takes full advantage of all the lands in the Clash Pack that produce multiple colors of mana, "splashing" black for <c>Siege Rhino</c>, <c>Ultimate Price</c>, and <c>Abzan Ascendancy</c>. <d title="Armed and Dangerous">

Lands 1 Sandsteppe Citadel 1 Windswept Heath 2 Evolving Wilds 2 Jungle Hollow 2 Scoured Barrens 3 Swamp 4 Blossoming Sands 5 Forest 6 Plains

Creatures 1 Anafenza, Kin-Tree Spirit 1 Avatar of the Resolute 1 Citadel Castellan 1 Consul's Lieutenant 1 Dragon Hunter 1 Dromoka Warrior 1 Dromoka, the Eternal 1 Honored Hierarch 1 Kytheon's Irregulars 1 Outland Colossus 1 Seeker of the Way 1 Siege Rhino 2 Topan Freeblade 2 Undercity Troll 3 Lightwalker

Instants 1 Collected Company 1 Dromoka's Command 1 Feat of Resistance 1 Valorous Stance 2 Ultimate Price

Sorceries 2 Cached Defenses 2 Incremental Growth

Enchantments 2 Pacifism 1 Suspension Field 1 Abzan Ascendancy 1 Citadel Siege

Sideboard 1 Abzan Battle Priest 1 Anointer of Champions 1 Debilitating Injury 1 Elite Scaleguard 1 Scale Blessing 2 Abzan Falconer 2 Disowned Ancestor 2 Enshrouding Mist 2 Epic Confrontation 2 Mighty Leap </d>