Shadowmoor/Theme decks

Shadowmoor features five two-colored, allied-colored theme decks.

Army of Entropy
Army of Entropy is a black/red theme deck with a thematic focus on -1/-1 counters.

If you're ready to win without mercy, then the Army of Entropy deck is for you. This horde of marauding creatures is supplemented by spells and abilities that load up your opponent's creatures with -1/-1 counters. If Scar, Puncture Bolt, or a creature with wither kills an enemy creature, you're rewarded with another -1/-1 counter for a different creature, courtesy of Blowfly Infestation!

What happens if the -1/-1 counters don't inflict death on their recipients? No problem—Kulrath Knight will neutralize those creatures anyway. Barring that, your ravenous forces can just run over the depleted defenders. By the time you play Din of the Fireherd to both add to your army and demolish your opponent's board position, the game is all but over.

 Lands 12 Mountain 12 Swamp

Creatures 2 Ashenmoor Cohort 3 Ashenmoor Gouger 1 Ashenmoor Liege 2 Blistering Dieflyn 3 Cinderbones 2 Emberstrike Duo 2 Kulrath Knight 2 Mudbrawler Cohort 2 Murderous Redcap 2 Rattleblaze Scarecrow

Instants 2 Puncture Bolt 3 Scar 1 Smash to Smithereens

Sorceries 1 Din of the Fireherd 1 Wild Swing

Enchantments 3 Blowfly Infestation 2 Fists of the Demigod 2 Torrent of Souls 

Aura Mastery
Aura Mastery is a white/blue theme deck with a thematic focus on auras.

When playing the Aura Mastery deck, you control the Auras, so you'll control the game! Prison Term and Curse of Chains are Auras that lock down your opponent's creatures. Armored Ascension</c> and Steel of the Godhead</c> are Auras that enhance your own creatures, supercharging them into mighty combatants. Mine Excavation</c> can return an expended Aura from your graveyard to your hand. And Glamer Spinners</c>, which can be played at any time, moves Auras from one permanent to another—including itself—when it comes into play!

But the fun doesn't end there! When you consider the cards that create surprise blockers and the cards that let you tap your opponent's creatures at will, it will be clear that Auras aren't the only things you've mastered.

<d title="Aura Mastery"> Lands 10 Island 14 Plains

Creatures 1 Barrenton Medic 3 Glamer Spinners 1 Kithkin Rabble 1 Mistmeadow Witch 2 Parapet Watchers 2 Puresight Merrow 1 Scrapbasket 1 Silkbind Faerie 2 Somnomancer 2 Thistledown Duo 1 Thistledown Liege 1 Twilight Shepherd 1 Watchwing Scarecrow 3 Zealous Guardian

Instants 2 Niveous Wisps 1 Repel Intruders 2 Thoughtweft Gambit

Sorceries 1 Mine Excavation

Enchantments 1 Armored Ascension 2 Curse of Chains 2 Prison Term 3 Steel of the Godhead </d>

Mortal Coil
Mortal Coil  is a blue/black theme deck with a thematic focus on -1/-1 counters.

Like to exploit weakness? Then grab the Mortal Coil deck! This deck focuses on tricks you can pull with -1/-1 counters. Of course, the most basic "trick" is simply to put them on your opponent's creatures, which Grim Poppet</c>, Torture</c>, and Incremental Blight</c> do with ease. But you're cleverer than that!

The deck has lots of creatures with persist, like Gravelgill Axeshark</c>. When one dies, if it didn't have a -1/-1 counter on it, it'll return to play with a -1/-1 counter. Then use Leech Bonder</c> or Fate Transfer</c> to move that -1/-1 counter to one of your opponent's creatures! Your opponent gets weaker, you get stronger, and persist is set to go again. Winning the game has never been so hilariously cruel.

<d title="Mortal Coil"> Lands 12 Island 12 Swamp

Creatures 2 Chainbreaker 1 Faerie Macabre 3 Gravelgill Axeshark 1 Grim Poppet 1 Inkfathom Infiltrator 1 Inkfathom Witch 2 Leech Bonder 1 Loch Korrigan 1 Oona's Gatewarden 1 River Kelpie 1 Sickle Ripper 2 Wanderbrine Rootcutters 2 Wasp Lancer 3 Wingrattle Scarecrow

Instants 2 Fate Transfer

Sorceries 1 Gloomlance 1 Incremental Blight 2 River's Grasp 2 Scarscale Ritual

Enchantments 1 Biting Tether 1 Helm of the Ghastlord 1 Torture

Artifacts 1 Gnarled Effigy 2 Trip Noose </d>

Overkill
Overkill is a red/green aggro theme deck.

If you believe that anything worth doing is worth overdoing, then the Overkill deck is right up your alley. It's filled with brutal creatures like Boggart Ram-Gang</c> and spells like Flame Javelin</c> that'll burn your opponent's creatures to a crisp. But when you're tired of fighting fair, the deck pulls out its secret weapons!

Jaws of Stone</c> deals damage equal to the number of Mountains you control. Howl of the Night Pack</c> gives you a 2/2 Wolf for each Forest you control. Both are good in their own right. However, thanks to Elsewhere Flask</c> and Prismatic Omen</c>—which turn all your lands into Mountains or Forests—these mighty spells can be mind-bogglingly, jaw-droppingly explosive.

<d title="Overkill"> Lands 14 Forest 10 Mountain

Creatures 1 Boggart Ram-Gang 3 Farhaven Elf 2 Juvenile Gloomwidow 1 Mossbridge Troll 2 Mudbrawler Raiders 2 Scuttlemutt 2 Scuzzback Scrapper 2 Tattermunge Duo

Instants 2 Flame Javelin 2 Puncture Bolt

Sorceries 2 Fossil Find 1 Gleeful Sabotage 3 Howl of the Night Pack 3 Jaws of Stone 1 Tower Above

Enchantments 1 Prismatic Omen 1 Runes of the Deus

Artifacts 4 Elsewhere Flask 1 Illuminated Folio </d>

Turnabout
Turnabout is a green/white theme deck with a thematic focus on and creature tokens.

Normally, tapping your creatures leaves you defenseless. With the Turnabout deck, having a bunch of tapped creatures leaves you primed to strike! <c>Safehold Sentry</c>, <c>Pale Wayfarer</c>, and any creature equipped by <c>Umbral Mantle</c> have abilities that let them untap to provide an awesome bonus! <c>Devoted Druid</c> and <c>Barrenton Medic</c> can also untap at a moment's notice.

Take advantage of all your extra untaps not just by being ready to block, but also by playing spells with conspire, by using <c>Revelsong Horn</c> to pump up a creature, and by enchanting a creature with <c>Presence of Gond</c> to quickly create an army of Elves. Use your tapping and untapping tricks to support a swarming, opportunistic fighting force, and you'll run circles around your opponent!

<d title="Turnabout"> Lands 11 Forest 12 Plains 1 Sapseep Forest

Creatures 1 Barrenton Medic 2 Devoted Druid 2 Drove of Elves 1 Elvish Hexhunter 2 Old Ghastbark 2 Pale Wayfarer 2 Pili-Pala 1 Resplendent Mentor 1 Rhys the Redeemed 2 Safehold Duo 3 Safehold Sentry 1 Seedcradle Witch 1 Wilt-Leaf Cavaliers 1 Wilt-Leaf Liege

Instants 1 Barkshell Blessing 1 Gloomwidow's Feast 2 Mercy Killing

Sorceries 1 Dawnglow Infusion 2 Gleeful Sabotage 1 Toil to Renown

Enchantments 3 Presence of Gond 1 Shield of the Oversoul

Artifacts 1 Revelsong Horn 1 Umbral Mantle </d>