Betrayers of Kamigawa/Theme decks

Betrayers of Kamigawa features four theme decks.

Dark Devotion
Dark Devotion is a black/red theme deck.

The “Dark Devotion” deck depends on powerful Demon Spirits, called oni, and the Ogres that worship them. The key to success with the deck is getting both Ogres and Demons into play at the same time. Their combined size and strength should be too much for your opponents to deal with.

Ogres are pretty big creatures by themselves, but many of them get even better when you have a Demon in play. Villainous Ogre becomes a 3/2 regenerating attacker that will be very hard for your opponents to stop. A charged-up Bloodthirsty Ogre can tap to take out an enemy creature every turn if one of its oni masters is around. If you have Ogres but haven’t drawn a Demon, why not make your own? Oni Possession makes any creature it enchants into a big bad Demon, so all your special abilities that need a Demon in play will suddenly turn on.

As expected, the Demons in the “Dark Devotion” deck are extremely vicious creatures. For example, Painwracker Oni is a particularly deadly 5/4 with fear. If your opponent doesn’t have any black creatures, you can expect Painwracker Oni to win the game all by itself! Yukora, the Prisoner is the ultimate Demon at a massive 5/5 for only four mana—bet your friends can’t top that! And just as your Ogres get better when you have Demons in play, your Demons become easier to manage when you have Ogres in play. Again, the key to winning with this deck is finding Ogres and Demons and keeping them both on the table!

An especially savage combo in the “Dark Devotion” deck involves Heartless Hidetsugu and Overblaze. Hidetsugu taps to deal damage to each player equal to half of his or her life total, rounded down. And Overblaze can double the damage it deals. Together, this combination wipes out every player with an even life total—even someone at 20 life! Just make sure your life total is odd!

To improve the “Dark Devotion” deck, try adding more Demons to make sure your Ogres’ special abilities are always active. The Kamigawa block has many nasty Demons to offer, including Kyoki, Sanity’s Eclipse and the outrageous 9/9 Kuro, Pitlord</c>. You can even add Demons from other sets, like the Mirrodin set’s Reiver Demon</c> or Grinning Demon</c> from the Onslaught set.

<d title="Dark Devotion"> Lands 10 Mountain 14 Swamp

Creatures 2 Bile Urchin 1 Blood Speaker 1 Bloodthirsty Ogre 1 Deathcurse Ogre 2 Frost Ogre 3 Hearth Kami 1 Heartless Hidetsugu 1 Initiate of Blood 2 Painwracker Oni 2 Scourge of Numai 1 Shinka Gatekeeper 1 Sokenzan Bruiser 3 Takenuma Bleeder 3 Villainous Ogre 1 Yukora, the Prisoner

Enchantments 1 Kumano's Blessing 1 Mark of the Oni 2 Oni Possession

Instants 2 Call for Blood 1 Overblaze 2 Torrent of Stone

Sorceries 2 Swallowing Plague </d>

Ninjutsu
Ninjutsu is a blue theme deck.

The “Ninjutsu” deck focuses on the coolest creature type of all—Ninja. Ever wanted to draw extra cards every turn? Bounce every creature your opponents play right back to their hands? With Ninja at your command, you can do all that and more. Get your creatures past your opponents’ defenses early and often so that you can use the ninjutsu ability to maximum effect.

Ideally, your first few turns will go like this: Start with a cheap creature like Teardrop Kami</c> or Soratami Cloudskater</c>. If your opponent doesn’t play a creature early on, use the ninjutsu ability to put Ninja of the Deep Hours</c> into play as soon as possible and start drawing extra cards. Play out more cheap creatures, and then if your opponent musters a potential blocker, sneak in a Mistblade Shinobi</c> using a flier or other unblocked attacker and return your opponent’s creature to his or her hand. While your Ninja are going on the offensive, you can hide behind good blockers like River Kaijin</c>, Kaijin of the Vanishing Touch</c>, and Tomorrow, Azami’s Familiar</c>. All those creatures work wonders at slowing enemy attacks.

Once your Ninja are on the board, the “Ninjutsu” deck has lots of ways to get them through to hit your opponent again. Phantom Wings</c> and Lifted by Clouds</c> can give them flying. Soratami Mirror-Guard</c> and Minamo Sightbender</c> can make them completely unblockable. Mystic Restraints</c> and Teardrop Kami</c> can tap potential blockers, letting your Ninja through. Whenever you see an opportunity to use a card to let a Ninja hit your opponent, you should take it. The more your Ninja generate free cards and free bounce effects, the further ahead you’ll get.

To improve the “Ninjutsu” deck, add more one-mana creatures like <c>Teardrop Kami</c> to increase your chances of sneaking out <c>Ninja of the Deep Hours</c> on turn two. Once you have it or another Ninja on the table, you’ll want to bounce, destroy, or counter every creature your opponents play. Common spells like <c>Unsummon</c>, <c>Phantom Wings</c>, <c>Condescend</c>, and <c>Mana Leak</c> do the job best. And once you’ve seen how devastating <c>Shuriken</c> can be in the hands of a Ninja, you’ll want to get your hands on a few more of it as well!

<d title="Ninjutsu"> Lands 24 Island

Creatures 1 Higure, the Still Wind 2 Kaijin of the Vanishing Touch 2 Minamo Sightbender 3 Mistblade Shinobi 3 Ninja of the Deep Hours 3 River Kaijin 2 Soratami Cloudskater 1 Soratami Mirror-Guard 2 Student of Elements 1 Teardrop Kami 1 Tomorrow, Azami's Familiar 1 Walker of Secret Ways

Enchantments 1 Field of Reality 2 Genju of the Falls 3 Mystic Restraints 2 Phantom Wings

Instants 1 Hinder 1 Lifted by Clouds 1 Minamo's Meddling

Artifacts 2 Ronin Warclub 1 Shuriken </d>

Rats' Nest
Rats' Nest is a black theme deck. It is famous for containing <c>Umezawa's Jitte</c>, which was considered overpowered.

Beware the Rats of Takenuma! The quick creatures of the "Rats' Nest" deck will gnaw away your opponents' life totals while its powerful discard and destruction spells tear apart any defenses. With eleven creatures that cost one or two mana, you're sure to get off to a fast start. If your opponent gets some blockers out, you have <c>Horobi's Whisper</c> and <c>Befoul</c> to blow them away and keep attacking. And just as your opponents are getting ready to play their most powerful, expensive spells, you can play <c>Three Tragedies</c> or use your <c>Nezumi Bone-Reader</c> to make them discard their hands and leave them with nothing. With no options and no hope, the opposition should quickly fall to your growing Rat horde.

The deceptively simple 2/1 <c>Nezumi Cutthroat</c> is a great card in this deck. The Cutthroat has fear and can't block, so it stays out of most fights with other creatures, but this Rat can deal a lot of damage to your opponent in a hurry. Enchanting it with <c>Midnight Covenant</c> can increase the hurt considerably. If you have a Ninja in your hand, an unblocked Cutthroat also provides the perfect conduit for its ninjutsu ability.

The centerpiece of the deck, <c>Patron of the Nezumi</c>, is obviously extremely powerful, but playing it can be pretty tricky. Try to wait until one of your Rats is about to be destroyed—either by a spell or by combat damage—then sacrifice that Rat to play the Patron using its Rat offering ability. With this 6/6 on the board, your opponent loses a life every time he or she loses a permanent. Be careful not to miss opportunities to force life loss this way!

To improve this deck, look for spells that help Rats. The Champions of Kamigawa set offers Marrow-Gnawer, a legendary Rat Rogue who can turn four Rats into ten Rats in just a couple of turns, as well as granting fear to your Rat Ninja. <c>Swarm of Rats</c> from the Eighth Edition set gets bigger with every Rat you have in play. And the Eighth Edition set's <c>Nekrataal</c>, while not a Rat, is a perfect fit for this deck. Not only does it destroy a potential blocker when it comes into play, but you might get the chance to return it to your hand later using a Ninja so that you can play it again! Tricks like that are sure to make your opponent say "Rats!"

<d title="Rats' Nest"> Lands 24 Swamp

Creatures 2 Numai Outcast 2 Nezumi Bone-Reader 3 Nezumi Cutthroat 1 Nezumi Graverobber 4 Nezumi Ronin 1 Nezumi Shadow-Watcher 1 Okiba-Gang Shinobi 1 Patron of the Nezumi 4 Skullsnatcher 2 Throat Slitter

Enchantments 1 Genju of the Fens 1 Midnight Covenant 1 Ragged Veins

Instants 2 Horobi's Whisper 1 Rend Flesh

Sorceries 2 Befoul 1 Dance of Shadows 1 Psychic Spear 1 Stir the Grave 2 Three Tragedies

Artifacts 1 Shuko 1 Umezawa's Jitte </d>

Spiritcraft
Spiritcraft is a white/green theme deck.

Permanents with "spiritcraft" have abilities that trigger "whenever you play a Spirit or Arcane spell." Since nearly every nonland card in the "Spiritcraft" deck is either a Spirit or an Arcane spell, nearly every spell you play has the potential to generate two, three, or even more bonus effects for free! With all these crazy abilities at your disposal, a properly timed Arcane spell can send your opponent's head—and creatures—spinning.

Most of the time, you'll want to play your Spirit creatures before you attack so that your other creatures will benefit from those spiritcraft abilities before combat. The best time to use your Arcane instants, however, is right after your opponent blocks (or right after you block). Say you attack with <c>Horizon Seed</c>, <c>Kami of the Hunt</c>, and <c>Scaled Hulk</c>. After your opponent blocks, you play <c>Blessed Breath</c>. Because each of your three spiritcraft creatures generates a bonus effect, not only will you give a creature protection from a color, but Kami of the Hunt gets +1/+1 and the Hulk gets +2/+2, plus you'll get to regenerate a creature. Not bad for playing one simple spell! Better yet, if you then play another Arcane spell, you get all those extra effects again! Since your opponents can't be sure how many Arcane cards you have in your hand, they'll never know exactly how to handle your creatures.

Another way you can get more free effects with this deck is by using cards' "splice onto Arcane" abilities. If you have <c>Kodama's Might</c> and <c>Vital Surge</c> in your hand as you play a Blessed Breath, you can pay to form one monster Blessed Breath! You get all three effects, but only one card goes to your graveyard. Choose carefully which of your Arcane cards you play and which you want to reuse later.

To improve this deck, try adding inexpensive spiritcraft cards with big effects. <c>Baku Altar</c> pumps out a steady stream of 1/1 Spirit tokens (which unfortunately don't trigger spiritcraft abilities when they come into play). The Champions of Kamigawa set's <c>Soilshaper</c> has a spiritcraft ability that turns a land into a 3/3 creature for a turn, giving you extra attackers or surprise blockers. And <c>Long-Forgotten Gohei</c> from the same set gives all your Spirits +1/+1 and makes all your Arcane spells cost less. Talk about the best of both worlds!

<d title="Spiritcraft"> Lands 14 Forest 10 Plains

Creatures 1 Budoka Pupil 2 Faithful Squire 2 Horizon Seed 1 Kami of Tattered Shoji 3 Kami of the Hunt 1 Kodama of the Center Tree 2 Lantern Kami 2 Loam Dweller 1 Orbweaver Kumo 1 Oyobi, Who Split the Heavens 2 Petalmane Baku 2 Scaled Hulk 1 Traproot Kami 2 Waxmane Baku

Instants 2 Blessed Breath 2 Kodama's Might 1 Otherworldly Journey 1 Roar of Jukai 2 Unchecked Growth 2 Terashi's Verdict 2 Vital Surge 1 Wear Away </d>