Reanimation

Named after the card Reanimate from Tempest, reanimation effects return cards from a graveyard directly unto the battlefield.

Description
Black is the primary "reanimation" color. It has no real restrictions on what it can bring back. White tends to reanimate smaller creatures, usually with a converted mana cost of 2 or less. It will occasionally reanimate a creature type that is mostly white (things like Angels or Humans). Red has Phoenixes. Green has creatures that can bring themselves back from the graveyard. Both black and white will sometimes reanimate a swath of creatures all at once. Blue has reanimation as a tertiary mechanic. On rare occasion, it can make a copy of a creature out of the graveyard.

Reanimator is an archetype of deck that make use of reanimation effects to put expensive creatures into play by relatively small amounts of mana.

Instants

 * Betrayal of Flesh  bi-modal spell
 * Cauldron Dance  cast only during combat, removes
 * Corpse Dance  top creature card, removes - Buyback
 * Faith's Reward  all permanent cards you own that were put there from the battlefield this turn
 * Fated Return  target creature from a graveyard, indestructible
 * Goryo's Vengeance  target legendary creature, removes - Splice onto Arcane
 * Makeshift Mannequin   with a mannequin counter on it, "When this creature becomes the target of a spell or ability, sacrifice it."
 * Miraculous Recovery</c>  with a +1/+1 counter
 * Second Sunrise</c>  all permanent cards that were put there from the battlefield this turn
 * Shallow Grave</c>  top creature card, removes
 * Wake the Dead</c> - During combat on opponent's turn, X target creatures, sacrifice at the end.

Sorceries

 * All Hallow's Eve</c>  each player, all creatures
 * Ashen Powder</c>  from an opponent's graveyard under your control
 * Beacon of Unrest</c>  target artifact or creature
 * Breath of Life</c>
 * Crime (Crime/Punishment)</c>  target creature or enchantment card from an opponent's graveyard under your control
 * Death (Life/Death)</c>  lose life equal to its converted mana cost
 * Death or Glory</c>  Divvy - all creatures
 * Defy Death</c>  if it's an Angel, put two +1/+1 counters on it
 * Dread Return</c>  Flashback — Sacrifice three creatures
 * Ever After</c>  two target creatures from your graveyard, shuffle Ever After</c> back into your library
 * Exhume</c>  each player, a creature card
 * <c>False Defeat</c>
 * <c>Footsteps of the Goryo</c>  removes
 * <c>Gruesome Encore</c>  from an opponent's graveyard under your control, removes
 * <c>Hymn of Rebirth</c>
 * <c>Living Death</c>  each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield
 * <c>Living End</c> Suspend 3 —  each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield
 * <c>Patriarch's Bidding</c>  each player chooses a creature type, all creature cards of a type chosen
 * <c>Pyrrhic Revival</c>  each player, each creature with an additional -1/-1 counter
 * <c>Postmortem Lunge</c>  with converted mana cost X, removes
 * <c>Proclamation of Rebirth</c>  up to three creatures with converted mana cost 1 or less - Forecast
 * <c>Profane Command</c>  with converted mana cost X or less, bi-modal spell
 * <c>Reanimate</c>  lose life equal to its converted mana cost
 * <c>Resurrection</c>
 * <c>Return of the Nightstalkers</c>  all Nightstalker permanent cards, then destroy all Swamps you control
 * <c>Rise from the Grave</c>  that creature is a black Zombie in addition to its other colors and types
 * <c>Search for Survivors</c>  reorder your graveyard at random, then an opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it.
 * <c>Soul Exchange</c>  as an additional cost to cast this, exile a creature you control. Put a +2/+2 counter on "reanimated" creature if the exiled creature was a Thrull
 * <c>Stir the Grave</c>  with converted mana cost X or less
 * <c>Stitch Together</c>  Threshold — otherwise return to your hand
 * <c>Torrent of Souls</c>  if  was spent to cast this
 * <c>Twilight's Call</c>  each player, all creatures
 * <c>Unburial Rites</c>  - Flashback
 * <c>Unearth</c>  with converted mana cost 3 or less - Cycling
 * <c>Victimize</c>  two creatures, if sacrifice a creature already in play
 * <c>Vigor Mortis</c>   if  was spent to cast this, target creature enters with an additional +1/+1 counter on it
 * <c>Zombie Apocalypse</c>  all Zombie, then destroy all Humans
 * <c>Zombify</c>
 * <c>Call of the Death-Dweller</c>  Return up to two creatures with combined mana cost 3 or less and distribute a deathtouch counter and a menace counter between them.

Enchantments that cause reanimation

 * <c>Dawn of the Dead</c>  at the beginning of your upkeep, lose 1 life, removes
 * <c>Debtors' Knell</c>  at the beginning of your upkeep
 * <c>Diabolic Servitude</c>  when this enters the battlefield, target creature
 * <c>Dreams of the Dead</c>  - : target white or black creature and gains "Cumulative upkeep ."
 * <c>Marshal's Anthem</c>  - Multikicker  when this enters the battlefield, X creature(s), where X is the number of times Marshal's Anthem was kicked.
 * <c>Necromancy</c>  when this  enters the battlefield, becomes an Aura with "enchant creature put onto the battlefield with Necromancy." and attach to target creature
 * <c>Recurring Nightmare</c>  - Sacrifice a creature, Return this to its owner's hand: target creature
 * <c>Strands of Night</c>  -, Pay 2 life, Sacrifice a Swamp: target creature

Aura

 * <c>Animate Dead</c>
 * <c>Dance of the Dead</c>

Planeswalkers that cause reanimation

 * <c>Liliana Vess</c>  - -8 loyalty counters, all creatures from all graveyards under your control
 * <c>Liliana, Death's Majesty</c>  - -3 loyalty counters, target creature in your graveyard, is a Black Zombie.
 * <c>Liliana, Death Wielder</c> — - -10 loyalty, return all creature cards from your graveyard to the battlefield.

Creatures that cause reanimation

 * <c>Agadeem Occultist</c>  0/2 -  undefined: from an opponent's graveyard onto the under your control if its converted mana cost is less than or equal to the number of Allies you control
 * <c>Angel of Glory's Rise</c>  4/6 - when this enters the battlefield, exile all Zombies, "reanimate" all Human creature cards
 * <c>Apprentice Necromancer</c>  1/1 -, undefined, Sacrifice this: target creature, removes
 * <c>Artisan of Kozilek</c>  10/9 - when you cast this, target creature - Annihilator 2
 * <c>Balthor the Defiled</c>  2/2 -, Exile thisled: each player, all black and all red creatures
 * <c>Bladewing the Risen</c>  4/4 - when this enters the battlefield, target Dragon permanent card
 * <c>Body Snatcher</c>  2/2 - when this dies, exile this, target creature
 * <c>Bone Dancer</c>  2/2 whenever this er attacks and isn't blocked, top creature card of defending player's graveyard under your control
 * <c>Celestial Gatekeeper</c>  2/2 - when this dies, exile it, two target Bird and/or Cleric permanent cards
 * <c>Chainer, Dementia Master</c>  3/3 -, Pay 3 life: target creature, that creature is black and is a Nightmare in addition to its other creature types
 * <c>Coffin Queen</c>  1/1 -, undefined: target creature
 * <c>Crypt Champion</c>  2/2 - when thisn enters the battlefield, each player, creature card with converted mana cost 3 or less - Double strike
 * <c>Doomed Necromancer</c>  2/2 -, undefined, Sacrifice this: target creature
 * <c>Driver of the Dead</c>  3/2 - when this dies, target creature with converted mana cost 2 or less
 * <c>Geth, Lord of the Vault</c>  5/5 - : target artifact or creature with converted mana cost X from an opponent's graveyard under your control tapped, then that player mills X cards - Intimidate
 * <c>Gravespawn Sovereign</c>  3/3 - Tap five untapped Zombies you control: target creature
 * <c>Hell's Caretaker</c>  1/1 - undefined, Sacrifice a creature: target creature
 * <c>Nighteyes the Desecrator</c> 2/1 - : target creature
 * <c>Ink-Eyes, Servant of Oni</c>  5/4 - whenever this deals combat damage to a player, target creature from that player's graveyard under your control - Ninjutsu
 * <c>Karmic Guide</c>  2/2 - when this enters the battlefield, target creature - Echo
 * <c>Loyal Retainers</c>  1/1 - Sacrifice this: target legendary creature
 * <c>Mistmoon Griffin</c>  2/2 - when this dies, exile this, top creature card
 * <c>Moldgraf Monstrosity</c>  8/8 - when this dies, exile it, two creature cards at random
 * <c>Phyrexian Delver</c>  3/2 - when this enters the battlefield, target creature, lose life equal to that card's converted mana cost
 * <c>Puppeteer Clique</c>  3/2 - when this enters the battlefield, target creature card from an opponent's graveyard under your control, removes - Persist
 * <c>Pulsemage Advocate</c>  1/3 - undefined: target creature, also return three target cards from an opponent's graveyard to his or her hand
 * <c>Ramosian Revivalist</c>  2/2 -, undefined: target Rebel permanent card with converted mana cost 5 or less
 * <c>Reya Dawnbringer</c>  4/6 - at the beginning of your upkeep, target creature
 * <c>Scion of Darkness</c>  6/6 - whenever this deals combat damage to a player, target creature card from that player's graveyard under your control - Cycling
 * <c>Sheoldred, Whispering One</c>  6/6 - at the beginning of your upkeep, target creature - Swampwalk
 * <c>Sun Titan</c>  6/6 - whenever this enters the battlefield or attacks, target permanent card with converted mana cost 3 or less - Vigilance
 * <c>Tariel, Reckoner of Souls</c>  4/7 - undefined: a creature card at random from target opponent's graveyard under your control
 * <c>Teneb, the Harvester</c>  6/6 - whenever this deals combat damage to a player, you may pay . If you do, target creature
 * <c>Yore-Tiller Nephilim</c>  2/2 - whenever this attacks, target creature tapped and attacking

Artifacts that cause reanimation

 * <c>Triassic Egg</c>  - Sacrifice this: target creature, bi-modal spell
 * <c>Grimoire of the Dead</c>  - undefined, Remove three study counters from this and sacrifice it: all creature cards from all graveyards under your control, they're black Zombies in addition to their other colors and types

Lands that cause reanimation

 * <c>Emeria, the Sky Ruin</c> - at the beginning of your upkeep, if you control seven or more Plains, target creature

Notes and references

 * In the above list; "removes" means the reanimated creature(s) may gain haste, then are exiled/bounced/sacrificed at the beginning of the next end step.