Race

In Magic, race is a subset of the characteristic "creature type".

Description
"Race" designates the unique genetic makeup of a sapient (and usually humanoid) creature group. Besides race, most Magic cards with humanoid creatures may also have another creature type: the class represents their job, career or calling in life. This is known as the race/class model.

Note that the Magic approach is somewhat different from the scientific one. In biology, the basic unit of biological classification and taxonomic rank is "species", which is defined as a group of organisms capable of interbreeding and producing fertile offspring. Race in that aspect is defined as a genetically distinct population of individuals within the same species.

Humanoid races

 * Ape, Azra, Centaur (part Horse), Cyclops, Dauthi, Dryad, Dwarf, Elf, Faerie, Giant, Gnome, Goblin, Gorgon, Hag, Halfling, Human, Kithkin, Kobold, Kor, Merfolk (Fish-folk), Metathran, Minotaur (part bull or Goat or Sheep), Moonfolk (part Rabbit), Naga (part Snake), Noggle (part ass), Ogre, Orc, Ouphe, Satyr (part Goat), Siren, Slith, Soltari, Surrakar (reptillian), Thalakos, Troll, Vedalken, Viashino (Lizard-Dragon-folk), Werewolf, Yeti.

Humanoid races without their own subtype

 * Ainok (Houndfolk), Amphin (Salamanderfolk), Aven (Birdfolk), Khenra (Jackalfolk), Kitsune (Foxfolk), Leonin (Catfolk), Loxodon (Elephantfolk), Nantuko/Kraul (Insectfolk), Nezumi (Ratfolk), Orochi (Snakefolk), Rakshasas (Catdemons), Rhox (Rhinofolk), Wolfir (Wolffolk).

Humanoid races (in appearance only)

 * Aetherborn, Angel, Archon, Avatar, Bringer, Demigod, Djinn, Efreet, God, Inkling, Lamia, Nymph, Reflection, Shade, Shapeshifter, Skeleton, Sliver (Magic 2014 version), Specter, Spirit, Thrull, Vampire, Wraith, Zombie.

Sapient non-humanoid races
These races only have a class in rare exceptions.
 * Beeble, Carrier, Cephalid (part Octopus or Squid), Demon, Devil, Dragon, Drone, Eldrazi, Elemental, Eye, Gremlin, Harpy, Homarid (part lobster or Crab), Homunculus, Horror, Illusion, Imp, Incarnation, Kirin, Lammasu, Nephilim, Nightmare, Nightstalker, Phyrexian, Spawn, Sphinx (part Cat), Spirit, Thallid (Fungusfolk), Treefolk (part Plant), Zubera.

Non-humanoid races without their own subtype

 * Thallid and Sporoloth (Fungusfolk)

Crossbreeds

 * Chimera, Mutant, Orgg, Volver, Weird.

Not-races
The following creature types are not considered races.

Animals

 * Antelope, Ape, Aurochs, Badger, Bat, Bear, Bird, Boar, Camel, Caribou, Cat, Crab, Crocodile, Dinosaur, Dog, Elephant, Elk, Ferret, Fish, Fox, Frog, Goat, Hippo, Horse, Hyena, Insect, Jackal, Jellyfish, Leech, Lizard, Mole, Mongoose, Monkey, Mouse, Nautilus, Octopus, Ox, Oyster, Otter, Pangolin, Rabbit, Rat, Rhino, Sable, Salamander, Scorpion, Shark, Sheep, Slug, Snake, Spider, Sponge, Squid, Squirrel, Starfish, Trilobite, Turtle, Whale, Wolf, Wolverine, Wombat, Worm.

Animals (fantastical)

 * Atog, Basilisk, Beast, Brushwagg, Camarid, Cockatrice, Drake, Gargoyle, Griffin, Hellion, Hippogriff, Hydra, Kavu, Kraken, Leviathan, Lhurgoyf, Licid, Manticore, Mutant, Pegasus, Phelddagrif, Phoenix, Serpent, Slith, Sliver, Spike, Unicorn, Wurm.

Plantlife

 * Plant, Saproling, Splinter

Microorganisms

 * Fungus, Germ, Ooze.

Artifact creatures

 * Assembly-Worker, Blinkmoth, Chimera, Construct, Dreadnought, Gnome, Golem, Juggernaut, Masticore, Myr, Pentavite, Pest, Prism, Sculpture, Servo, Scarecrow, Tetravite, Thopter, Triskelavite.

Non-sapient creatures

 * Egg, Orb, Sand, Wall.