Dehydration

Dehydration is a slang term used by Magic R&D for an effect of an Aura that keeps a creature from untapping.

Description
Dehydration is a primary blue mechanic. It is named after the eponymous Dehydration-spell. Often these spells also tap the creature when enchanting it. Dehydration-like spells are often combined with set-specific mechanics.

White
• Shackles

Blue
• Apathy

• Bind the Monster

• Bonds of Quicksilver

• Bubble Snare

• Capture Sphere

• Castaway's Despair

• Charmed Sleep</c>

• Claustrophobia</c>

• Coma Veil</c>

• Containment Membrane</c>

• Controlled Instincts</c>

• Dehydration</c>

• Dungeon Geists</c>

• Encase in Ice</c>

• Encrust</c>

• Eternity Snare</c>

• Fall from Favor</c>

• Frozen Solid</c>

• Giant Oyster</c>

• Glimmerdust Nap</c>

• Ice Over</c>

• Immobilizing Ink</c>

• <c>Inertia Bubble</c>

• <c>Leaden Fists</c>

• <c>Malfunction</c>

• <c>Merseine</c>

• <c>Mystic Restraints</c>

• <c>Numbing Doze</c>

• <c>Paralyzing Grasp</c>

• <c>Psychic Overload</c>

• <c>Runner's Bane</c>

• <c>Singing Bell-Strike</c>

• <c>Sinking Feeling</c>

• <c>Sleeping Potion</c>

• <c>Sleep Paralysis</c>

• <c>So Shiny</c>

• <c>Spectral Prison</c>

• <c>Stasis Cell</c>

• <c>Tangle Kelp</c>

• <c>Temporal Distortion</c>

• <c>Thalakos Dreamsower</c>

• <c>Thirst</c>

• <c>Unquenchable Thirst</c>

• <c>Venarian Gold</c>

• <c>Water Knot</c>

• <c>Winter's Rest</c>

Black
• <c>Dance of the Dead</c>

• <c>Dread Wight</c>

• <c>Melancholy</c>

• <c>Paralyze</c>

Green
• <c>Entangling Vines</c>

• <c>Roots</c>

• <c>Whip Vine</c>

Multicolor
• <c>Plumes of Peace</c>