Destroy

Destroy is an evergreen keyword action, introduced in Alpha. When a permanent is destroyed, it is moved from the battlefield to its owner’s graveyard.

White
White is best at destroying enchantments (Demystify). Early in Magic's history, it also had artifact destruction (Disenchant) in its wheelhouse. White has a few spells that destroy attacking or tapped creatures (Vengeance), but generally prefers to exile creatures instead of destroying them. White is also willing to destroy something after it has hurt white in some way. It can also destroy tapped creatures using a similar flavor. As champion of the little guy, white will also destroy large creatures (power 4 or greater). White further has board wipes that destroy all permanents of a certain type, regardless of controller (Wrath of God, Armageddon). Mass creature kill shows up on a rare or mythic rare in almost every set. Flavorwise, destruction in white is portrayed as a result of magical or divine power.

Blue
Blue has the least destruction of any color, compensating for this with counterspells and spells that return permanents to owner's hands. A few spells (Rapid Hybridization) have been printed in blue that destroy a creature but reward the controller of the destroyed creature with a creature token.

Black
Since the printing of Terror in Alpha, black has been the color of creature destruction in all forms. Black is secondary in destroying tapped creatures. Occasionally, black also receives land destruction (Sinkhole). Black is secondary in mass creature kill, but primary in destroying all creatures controlled by one player. Flavorwise, destruction in black is portrayed as a result of pollution, murder, or demonic power. Feed The Swarm</c> is the first targeted Enchantment destruction printed, whereas the previous two enchantment interactions were forced-sacrifice effects, which started in Commander 2019.

Red
Red has many spells which destroy lands (Stone Rain</c>) and artifacts (Smelt</c>). While it does have a number of cards that target many or all creatures, red spells generally do not directly destroy creatures, but instead kill them by dealing direct damage. Flavorwise, destruction in red is portrayed as a result of something being burned, electrocuted, exploded, or obliterated in a volley of rock.

Red occasionally has an effect that destroys random nonenchantment permanents (sometimes a subset).

Green
In Arabian Nights, green received Desert Twister</c> that allowed destruction of any permanent. Since then, green has lost the ability to destroy creatures without flying, but primary retains destruction of creatures with flying (Plummet</c>) as part of its theme of flying hate. It has a number of spells to destroy artifacts or enchantments (Naturalize</c>), and occasionally also receives land destruction. Flavorwise, destruction in green is portrayed as a result of being overwhelmed by forces of nature.