Lord

Lord is an obsolete creature type for creatures with an occupation of high class or power within a structure or organization.

Lords conferred boons to other members of the same creature type, usually without conferring such boons to themselves, however. This is why lord became an informal term for any creature or other permanent which has this ability. Even after the creature type was defunct. Due to their support for creature types and appreciably influential impact, lords are often integral to tribal decks.

The lords Lord of Atlantis, Zombie Master, and Goblin King, which appeared in Alpha, were the first of several lords, most of which would grant a power/toughness bonus of +1/+1 and an additional bonus, such as a keyword ability (e.g. landwalk, regeneration, haste, shroud).

The creature type was dropped due to inconsistency between card names and the use of this type, gender issues (Lady being the correct female form), and so it would not be confused with the so-called "lord" abilities of creatures who grant effects to other creatures according to their creature types, colors, or other attributes.

Most "lords" have since had their creature subtypes changed to better reflect the character's race and class. For instance, Lovisa Coldeyes was originally printed as a Human Lord, then changed to a Human Barbarian, and most recently changed to simply a Human.

Etymology
The term "lord" originates from an obsolete creature type that is featured as a creature type on numerous older lords; although artistically depicted as being of the creature type for which they granted bonuses, these lords were often not of the same creature type. This was, however, changed by the time of the Grand Creature Type Update, when the "Lord" creature type was no longer supported and removed, and most of the older lords received appropriate creature types as well as errata (often an "other", as in "Other Goblin creatures get +1/+1", as opposed to "Goblin creatures get +1/+1") to preserve their original intended functionality.

Rules

 * Certain Lords grant bonuses to multiple creature types (e.g., Lovisa Coldeyes). In these cases, a creature that is of at least one of those creature types gets the benefit once (e.g., +2/+2 and haste), regardless of how many of those subtypes it has.

Creature type lords
Unless specified, Lords grant +1/+1.

Any creature type
These lords typically allow the player to choose a creature type to buff.
 * Adaptive Automaton
 * Brass Herald +1/+1 to type chosen, and searches/draws from top four cards of library all cards of chosen type.
 * Cover of Darkness Lord type enchantment that grants fear.
 * Door of Destinies</c> Lord type artifact that grants +1/+1 for each charge counter on it.
 * Etchings of the Chosen</c> +1/+1 to type chosen, and can pay  and sacrifice a creature of the chosen type to give another creature Indestructible.
 * Icon of Ancestry</c> +1/+1 to type chosen, and searches/draws from top three cards of library for one card of the chosen type.
 * Karona, False God</c> Grants +3/+3 when attacking. Changes controller every turn.
 * Metallic Mimic</c> Grants a chosen creature type a +1/+1 counter when they enter the battlefield.
 * Mistform Warchief</c> Reduces the cost to cast any creature that shares a type with it by . Can change its type until end of turn.
 * Morophon the Boundless</c> Grants +1/+1 to type chosen, and reduces the cost of all spells of the chosen type by, if applicable.
 * Obelisk of Urd</c> Lord type artifact that grants +2/+2.
 * Paliano Vanguard</c> Conspiracy (of noted types)
 * Radiant Destiny</c> Lord type enchantment with ascend that grants +1/+1 to any chosen creature type, with an additional granting of vigilance if you have the city's blessing.
 * Rally the Ranks</c> Lord type enchantment.
 * Shared Triumph</c> Lord type enchantment.
 * Steely Resolve</c> Lord type enchantment that grants shroud.
 * Umori, the Collector</c> reduces the cost to cast chosen card type by.
 * Urza's Incubator</c> Lord type artifact that reduces cost to cast any creature of the chosen creature type by.
 * Vanquisher's Banner</c> Grants +1/+1 for a chosen creature type and lets you draw a card whenever you cast a spell of the chosen type.

Aetherborn

 * <c>Midnight Entourage</c>

Angel

 * <c>Herald of War</c> Reduces the cost of all Angel spells by  based on the +1/+1 counters on it. Also for Humans.
 * <c>Lyra Dawnbringer</c> Other Angels you control get +1/+1 and have lifelink.
 * <c>Starnheim Aspirant</c> Angel spells you cast cost  less to cast.

Archer

 * <c>Greatbow Doyen</c> Archers also damage a creature's controller whenever they damage a creature.

Barbarian

 * <c>Balthor the Stout</c> Also grants firebreathing.
 * <c>Lovisa Coldeyes</c> Also for Warriors and Berserkers, grants +2/+2 and haste.

Bat

 * <c>Blex, Vexing Pest</c>

Bear

 * <c>Ayula, Queen Among Bears</c> Gives target Bear either two +1/+1 counters or fight when another Bear enters the battlefield

Beast

 * <c>Advocate of the Beast</c> Gives one beast a +1/+1 counter at your end step.
 * <c>Bloodstoke Howler</c> Grants conditional (when turned face up) +3/+0 until end of turn.
 * <c>Kaheera, the Orphanguard</c> Grants Vigilance.
 * <c>Krosan Warchief</c> Reduces the cost of all Beasts by.

Berserker

 * <c>Lovisa Coldeyes</c> Also for Warriors and Barbarians, grants +2/+2 and haste.

Bird

 * <c>Aven Brigadier</c> Also for Soldiers.
 * <c>Kangee, Aerie Keeper</c> Grants +x/+x based on the number of feather counters on it.
 * <c>Soraya the Falconer</c> Also grants conditional banding (for ) until end of turn.
 * <c>Soulcatchers' Aerie</c> Lord type enchantment. Grants +x/+x based on the number of feather counters on it.

Cat

 * <c>Arahbo, Roar of the World</c> Eminence:  At the beginning of combat on your turn, if Arahbo, Roar of the World is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn. Whenever another Cat you control attacks, you may pay . If you do, it gains trample and gets +X/+X until end of turn, where X is its power.
 * <c>Feline Sovereign</c> Also grants protection from Dogs.
 * <c>Kaheera, the Orphanguard</c> Grants Vigilance.
 * <c>King of the Pride</c> Grants +2/+1
 * <c>Raksha Golden Cub</c> Grants conditional (if equipped) +2/+2 and double strike.
 * <c>Regal Caracal</c> Also grants lifelink, then creates two 1/1 white Cat creature tokens with lifelink.

Centaur

 * <c>Pheres-Band Warchief</c> Also grants Trample and Vigilance.

Cleric

 * <c>Akroma's Devoted</c> Grants vigilance.
 * <c>Edgewalker</c> Reduces the cost of all Cleric spells by, if applicable.
 * <c>Cleric of Life's Bond</c> Whenever another Cleric enters the battlefield under your control, you gain 1 life.
 * <c>Orah, Skyclave Hierophant</c> Whenever Orah, Skyclave Hierophant, or another Cleric you control dies, return target Cleric card with lesser converted mana cost from your graveyard to the battlefield.

Crab

 * <c>Scuttletide</c>

Dinosaur

 * <c>Kaheera, the Orphanguard</c> Grants Vigilance.
 * <c>Kinjalli's Caller</c> Dinosaur spells cost  less to cast.
 * <c>Knight of the Stampede</c> Dinosaur spells cost  less to cast.
 * <c>Otepec Huntmaster</c> Dinosaur spells cost  less to cast.
 * <c>Regisaur Alpha</c> Other Dinosaurs you control have haste.
 * <c>Temple Altisaur</c> Prevents all but 1 damage from any source.
 * <c>Thundering Spineback</c>

Dog

 * <c>Pack Leader</c> Has "Whenever Pack Leader attacks, prevent all combat damage that would be dealt this turn to Dogs you control."

Dragon

 * <c>Bladewing the Risen</c> Conditional +1/+1 (for ) until end of turn. Also returns a Dragon permanent from your graveyard to the battlefield.
 * <c>Crucible of Fire</c> Lord type enchantment that grants +3/+3.
 * <c>Dragonlord's Servant</c> Dragon spells cost  less to cast.
 * <c>Dragonspeaker Shaman</c> Dragon spells cost  less to cast.
 * <c>Karrthus, Tyrant of Jund</c> Grants haste. Also gives its owner control of all Dragons upon entering the battlefield and untaps them.
 * <c>Sylvia Brightspear</c> Grants double strike to your team.
 * <c>The Ur-Dragon</c> Eminence:  As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost  less to cast.  Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.

Dwarf

 * <c>Depala, Pilot Exemplar</c> Also for Vehicles that are creatures.
 * <c>Magda, Brazen Outlaw</c> Grants +1/+0.

Elemental

 * <c>Brighthearth Banneret</c> Also for Warriors. Elemental spells cost  less to cast.
 * <c>Creeping Trailblazer</c> Other Elemental creatures you control get +1/+0.
 * <c>Caterwauling Boggart</c> Also for Goblins. Grants Elementals menace.
 * <c>Incandescent Soulstoke</c>
 * <c>Kaheera, the Orphanguard</c> Grants Vigilance.
 * <c>Master of Waves</c>

Elf

 * <c>Dwynen, Gilt-Leaf Daen</c> Also gain life for each elf attacking with it.
 * <c>Canopy Tactician</c>
 * <c>Eladamri, Lord of Leaves</c> Grants forestwalk and shroud.
 * <c>Elvish Archdruid</c> Also "undefined: Add  for each elf you control."
 * <c>Elvish Champion</c> Also grants forestwalk
 * <c>Elvish Clancaller</c> Also pay  to search for Elvish Clancaller.
 * <c>Ezuri, Renegade Leader</c> Grants conditional (for ) +3/+3 and trample until end of turn. Regenerates another Elf for.
 * <c>Imperious Perfect</c> Also create 1/1 green Elf Warrior creature token.
 * <c>Joraga Treespeaker</c> Grants "undefined: Add " when Level 5+.
 * <c>Joraga Warcaller</c> Grants +1/+1 for each +1/+1 counter on Joraga Warcaller.
 * <c>Pride of the Perfect</c> Lord type Enchantment. Grants +2/+0

Eldrazi

 * <c>Eye of Ugin</c> Lord type land. Colorless Eldrazi spells cost  less to cast.
 * <c>Extricator of Flesh</c> Lord type creature. Grants vigilance.

Eldrazi Spawn

 * <c>Broodwarden</c> Eldrazi Spawn creatures you control get +2/+1.

Faerie

 * <c>Faerie Noble</c> Grants +0/+1. Also grants a conditional (for undefined) +1/+0 until end of turn.
 * <c>Scion of Oona</c> Also grants shroud.

Fungus

 * <c>Pallid Mycoderm</c> Conditional (for sacrificing a Saproling) until end of turn. Also for Saproling.
 * <c>Sporecrown Thallid</c> Also for Saprolings
 * <c>Thelon of Havenwood</c> Grants +x/+x based on the number of Spore Counters on the creature.

Giant

 * <c>Stinkdrinker Daredevil</c> Reduces the cost of all Giant spells by.
 * <c>Sunrise Sovereign</c> Grants +2/+2 and Trample.

Goblin

 * <c>Dralnu's Crusade</c> Lord type enchantment. Also changes Goblins to black and grants Zombie creature type.
 * <c>Frogtosser Banneret</c> Reduces the cost of all Goblin spells by . Also for Rogues.
 * <c>Goblin Assault</c> Lord type enchantment that grants attacks each turn if able.
 * <c>Goblin Caves</c> Lord type enchantment - aura that grants +0/+2 as long as the enchanted land is a Basic Mountain.
 * <c>Goblin Chieftain</c> Also grants haste.
 * <c>Goblin General</c> Conditional (when it attacks) until end of turn.
 * <c>Goblin King</c> Also grants mountainwalk.
 * <c>Goblin Lookout</c> Conditional (for undefined and sacrificing an Goblin) +2/+0 until end of turn.
 * <c>Goblin Rabblemaster</c> Grants attacks each turn if able.
 * <c>Goblin Shrine</c> Lord type enchantment - aura that grants +1/+0 as long as the enchanted land is a Basic Mountain.
 * <c>Goblin Trashmaster</c>
 * <c>Goblin Warchief</c> Grants haste. Reduces the cost of all Goblin spells by.
 * <c>Mad Auntie</c>

Golem

 * <c>Blade Splicer</c> Grants first strike.
 * <c>Master Splicer</c>
 * <c>Maul Splicer</c> Grants trample.
 * <c>Sensor Splicer</c> Grants vigilance.
 * <c>Wing Splicer</c> Grants flying.

Griffin

 * <c>Zuberi, Golden Feather</c>

Horse

 * <c>Crested Sunmare</c> Grants indestructible.

Human

 * <c>General Kudro of Drannith</c>
 * <c>General's Enforcer</c> Grants Indestructible. Conditional  must be Legendary.
 * <c>Hamlet Captain</c> Conditional (when it attacks or blocks) until end of turn.
 * <c>Herald of War</c> Reduces the cost of all Human spells by  based on the +1/+1 counters on it. Also for Angels.
 * <c>Jirina Kudro</c> Gives other Humans +2/+0
 * <c>Mayor of Avabruck</c> Transforms into the Werewolf and Wolf lord <c>Howlpack Alpha</c>.
 * <c>Perimeter Sergeant</c> Conditional (when it attacks) +1/+0 until end of turn.
 * <c>Rick, Steadfast Leader</c> Grants +2/+2 (if you control four or more Humans) and a choice of two abilities from among First strike, Vigilance, and Lifelink.
 * <c>Riders of Gavony</c> Grants protection from a chosen creature type.
 * <c>Riot Ringleader</c> Conditional (when it attacks) +1/+0 until end of turn.
 * <c>Sanctuary Lockdown</c> Lord type enchantment.
 * <c>Sigarda, Heron's Grace</c> Grants you and Humans you control hexproof.
 * <c>Titan of Eternal Fire</c> Grants ,undefined: Ping

Illusion

 * <c>Lord of the Unreal</c> Also grants hexproof.

Insect

 * <c>Blex, Vexing Pest</c>

Kavu

 * <c>Kavu Monarch</c> Grants trample.

Knight

 * <c>Auriok Steelshaper</c> Conditional (when equipped). Also for Soldiers.
 * <c>Haakon, Stromgald Scourge</c> Grants the ability to cast knights from your graveyard.
 * <c>Inspiring Veteran</c>
 * <c>Khorvath Brightflame</c> Grants flying and haste to your team.
 * <c>Kinsbaile Cavalier</c> Grants double strike.
 * <c>Knight Exemplar</c> Also grants indestructible.
 * <c>Valiant Knight</c>

Kithkin

 * <c>Ballyrush Banneret</c> Reduces the cost of all Kithkin spells by . Also for Soldier.
 * <c>Wizened Cenn</c>

Kobold

 * <c>Kobold Drill Sergeant</c> Grants +0/+1 and trample.
 * <c>Kobold Overlord</c> Grants first strike.
 * <c>Kobold Taskmaster</c> Grants +1/+0.

Kor

 * <c>Armament Master</c> Grants +2/+2 for each Equipment attached to it.

Legendary

 * <c>Arvad the Cursed</c> Grants +2/+2
 * <c>Day of Destiny</c> Lord type enchantment. Grants +2/+2
 * <c>Esika, God of the Tree</c> Grants Vigilance and "undefined: Add one mana of any color"
 * <c>General's Enforcer</c> Grants Indestructible. Conditional  must be Human.

Lhurgoyf

 * <c>Altar of the Goyf</c> Lord-type artifact. Grants Trample.

Merfolk

 * <c>Coralhelm Commander</c> (When Level 4+).
 * <c>Lord of Atlantis</c> Also grants islandwalk.
 * <c>Master of the Pearl Trident</c> Also Grants islandwalk.
 * <c>Merfolk Mistbinder</c>
 * <c>Merfolk Sovereign</c> Also grants conditional (for undefined) unblockable to one Merfolk until end of turn.
 * <c>Merrow Commerce</c> Lord type enchantment that at the beginning of your end step, untap all Merfolk you control.
 * <c>Merrow Reejerey</c> Other Merfolk creatures you control get +1/+1.
 * <c>Stonybrook Banneret</c> Reduces the cost of all Merfolk spells by . Also for Wizards.
 * <c>Svyelun of Sea and Sky</c> Grants Ward

Minion

 * <c>Balthor the Defiled</c>

Minotaur

 * <c>Anaba Spirit Crafter</c> Grants +1/+0.
 * <c>Felhide Petrifier</c> Grants deathtouch.
 * <c>Kragma Warcaller</c> Grants haste. Grants +2/+0 to attacking Minotaurs.
 * <c>Neheb, the Worthy</c> Grants first strike. Also grants +2/+0 if you have one or fewer cards in hand.
 * <c>Rageblood Shaman</c> Also grants trample.
 * <c>Ragemonger</c> Reduces the cost of all Minotaur spells by.

Myr

 * <c>Myr Galvanizer</c> Can also be tapped to untap other Myrs.
 * <c>Myr Matrix</c> Lord type artifact.

Nightmare

 * <c>Chainer, Dementia Master</c>
 * <c>Kaheera, the Orphanguard</c> Grants Vigilance.

Orc

 * <c>Orc General</c> Conditional (for undefined and sacrificing an Goblin or Orc) until end of turn.

Ooze

 * <c>Biogenic Ooze</c> Makes Oozes and generates +1/+1 counters on each Ooze you control
 * <c>Biowaste Blob</c>

Pegasus

 * <c>Archon of Sun's Grace</c> Grants lifelink and makes 2/2 tokens.

Pest

 * <c>Blex, Vexing Pest</c>
 * <c>Blight Mound</c> Attacking Pests you control get +1/+0 and have menace

Pirate

 * <c>Admiral Beckett Brass</c>
 * <c>Captain Vargus Wrath</c> Grants +1/+1 when attacking for each time you've cast a commander from the command zone.
 * <c>Corsair Captain</c>
 * <c>Dire Fleet Neckbreaker</c> Attacking Pirates you control get +2/+0.

Rat

 * <c>Marrow-Gnawer</c> Grants fear.
 * <c>Ogre Slumlord</c> Grants deathtouch.
 * <c>Piper of the Swarm</c> Grants menace.

Rigger

 * <c>Steamflogger Boss</c> Grants +1/+0, haste, and an extra Contraption anytime the rigger assembles one.

Rogue

 * <c>Anowon, the Ruin Thief</c>
 * <c>Frogtosser Banneret</c> Reduces the cost of all Rogues spells by . Also for Goblin.
 * <c>Oona's Blackguard</c> Places a +1/+1 counter on each Rogue entering the battlefield
 * <c>Soaring Thought-Thief</c> Grants +1/+0 as long as an opponent has eight or more cards in their graveyard
 * <c>Stinkdrinker Bandit</c> Unblocked Rogues gain +2/+1 till end of turn

Samurai

 * <c>Godo, Bandit Warlord</c> Untaps Samurai after first combat each turn.
 * <c>Iizuka the Ruthless</c> Grants conditional ( and sacrifice a Samurai) double strike until end of turn.
 * <c>Isao, Enlightened Bushi</c> Regenerates Samurai for.
 * <c>Nagao, Bound by Honor</c> Conditional (when attacking) until end of turn.
 * <c>Takeno, Samurai General</c> Grants +x/+x based on the other creatures bushido level.

Saproling

 * <c>Nemata, Grove Guardian</c> Conditional (for sacrificing a Saproling) until end of turn.
 * <c>Pallid Mycoderm</c> Conditional (for sacrificing a Saproling) until end of turn. Also for Fungi.
 * <c>Sporecrown Thallid</c> Also for Fungus.
 * <c>Tendershoot Dryad</c> Grants +2/+2.
 * <c>Thelonite Hermit</c>
 * <c>Verdeloth the Ancient</c> Also for Treefolk.

Satyr

 * <c>Gallia of the Endless Dance</c> also grants Haste

Scarecrow

 * <c>Reaper King</c>

Shaman

 * <c>Bosk Banneret</c> Reduces the cost of all Shaman spells by . Also for Treefolk.
 * <c>Sachi, Daughter of Seshiro</c> Grants "undefined: Add ."

Skeleton

 * <c>Death Baron</c> Also for Zombies. Also grants deathtouch.

Sliver
Most Slivers are essentially Sliver lords. The most notable ones are three of the five Slivers:
 * <c>Sliver Legion</c> Grants +X/+X based on the number of other Slivers in play.
 * <c>Sliver Hivelord</c> Grants indestructible.
 * <c>The First Sliver</c> Grants cascade.

Snake

 * <c>Blex, Vexing Pest</c>
 * <c>Kashi-Tribe Elite</c> Grants Shroud (if Legendary)
 * <c>Sachi, Daughter of Seshiro</c> Grants +0/+1.  Also for Shamans: "Shamans you control have "undefined: Add ".
 * <c>Seshiro the Anointed</c> Grants +2/+2 and "Whenever a Snake you control deals combat damage to a player, you may draw a card".
 * <c>Sosuke, Son of Seshiro</c> Grants +1/+0.  Also for Warriors: "Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat".

Spider

 * <c>Blex, Vexing Pest</c>

Spirit

 * <c>Battleground Geist</c> Grants +1/+0.
 * <c>Drogskol Captain</c> Also grants hexproof.
 * <c>Gallows Warden</c> Grants +0/+1.
 * <c>Hofri Ghostforge</c> Also grants Trample and Haste
 * <c>Long-Forgotten Gohei</c> Lord type artifact.
 * <c>Quintorius, Field Historian</c> Grants +1/+0.
 * <c>Supreme Phantom</c>

Soldier

 * <c>Auriok Steelshaper</c> Conditional (when equipped). Also for Knights.
 * <c>Aven Brigadier</c> Also for Birds.
 * <c>Ballyrush Banneret</c> Reduces the cost of all Soldier spells by . Also for Kithkin.
 * <c>Captain of the Watch</c> Also grants vigilance
 * <c>Daru Warchief</c> Grants +1/+2. Reduces the cost of Soldier spells by.
 * <c>Field Marshal</c> Also grants first strike.
 * <c>Mobilization</c> Lord type enchantment. Grants vigilance.
 * <c>Rhox Pikemaster</c> Grants first strike.
 * <c>Veteran Armorsmith</c> Grants +0/+1.
 * <c>Veteran Swordsmith</c> Grants +1/+0.

Squirrel

 * <c>Chitterspitter</c> +1/+1 for each acorn counter on it.
 * <c>Deep Forest Hermit</c> Also creates four squirrel tokens when enters the battlefield.
 * <c>Deranged Hermit</c> Also creates four squirrel tokens when enters the battlefield.
 * <c>Earl of Squirrel</c> Un-Lord
 * <c>Squirrel Sovereign</c>

Thopter

 * <c>Master Trinketeer</c> Also for Servos.

Thrull

 * <c>Thrull Champion</c>

Treefolk

 * <c>Bosk Banneret</c> Reduces the cost of all Treefolk spells by . Also for Shaman.
 * <c>Timber Protector</c> Also grants indestructible.
 * <c>Verdeloth the Ancient</c> Also for Saprolings

Vampire

 * <c>Bloodlord of Vaasgoth</c> Grants Vampire creature spells bloodthirst 3.
 * <c>Captivating Vampire</c>
 * <c>Edgar Markov</c> - Eminence: Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token.  Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.
 * <c>Legion Lieutenant</c>
 * <c>Lord of Lineage</c> Grants +2/+2. Transforms from the non-lord <c>Bloodline Keeper</c>.
 * <c>Rakish Heir</c> Grants "Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it."
 * <c>Stromkirk Captain</c> Also grants first strike.
 * <c>Thirsting Bloodlord</c>
 * <c>Vampire Nocturnus</c> Grants conditional (as long as the top card of your library is black) +2/+1 and flying.

Wall

 * <c>Fortified Area</c> Lord type enchantment. Grants +1/+0 and Banding.

Warrior

 * <c>Bramblewood Paragon</c> Other Warrior creatures you control enter the battlefield with a +1/+1 counter.
 * <c>Brighthearth Banneret</c> Also for Elementals. Warrior spells cost  less to cast.
 * <c>Chief of the Edge</c> Grants +1/+0
 * <c>Chief of the Scale</c> Grants +0/+1
 * <c>Herald of Dromoka</c> Other Warrior creatures you control have vigilance.
 * <c>Kargan Warleader</c>
 * <c>Lovisa Coldeyes</c> Also for Barbarians and Berserkers. Grants +2/+2 and haste.
 * <c>Rushblade Commander</c> Grants haste to your team.
 * <c>Sosuke, Son of Seshiro</c> Has a deathtouch-like effect for Warriors dealing combat damage.

Werewolf

 * <c>Arlinn, Voice of the Pack</c> Wolves and Werewolves enter the battlefield with a +1/+1 counter.
 * <c>Full Moon's Rise</c> Lord type enchantment. Grants +1/+0 and trample. Can be sacrificed to regenerate all Werewolves.
 * <c>Howlpack Alpha</c> Also for Wolves. Transforms from the Human lord <c>Mayor of Avabruck</c>.
 * <c>Howlpack Resurgence</c> Lord type enchantment with flash. Also for Wolves.
 * <c>Immerwolf</c> Also for Wolves. Also prevents non-Human Werewolves from transforming.
 * <c>Nightpack Ambusher</c> Also for Wolves.
 * <c>Terror of Kruin Pass</c> Werewolves have menace.

Wizard

 * <c>Adeliz, the Cinder Wind</c> Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
 * <c>Final Iteration</c> Wizards you control gain +2/+1 and flying.
 * <c>Inalla, Archmage Ritualist</c> Eminence:  Whenever another nontoken Wizard enters the battlefield under your control, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay  If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step. Tap five untapped Wizards you control: Target player loses 7 life.
 * <c>Kaza, Roil Chaser</c> : The next instant or sorcery spell you cast this turn costs Variable Colorless less to cast, where  is the number of Wizards you control as this ability resolves.
 * <c>Naru Meha, Master Wizard</c>
 * <c>Stonybrook Banneret</c> Reduces the cost of all Wizard spells by . Also for Merfolk.

Wolf

 * <c>Arlinn, Voice of the Pack</c> Wolves and Werewolves enter the battlefield with a +1/+1 counter.
 * <c>Howlpack Alpha</c> Also for Werewolves. Transforms from the Human lord <c>Mayor of Avabruck</c>.
 * <c>Howlpack Resurgence</c> Lord type enchantment with flash. Also for Werewolves.
 * <c>Immerwolf</c> Also for Werewolves. Also prevents non-Human Werewolves from transforming.
 * <c>Nightpack Ambusher</c> Also for Werewolves.
 * <c>Wren's Run Packmaster</c> Grants deathtouch.

Zombie

 * <c>Cemetery Reaper</c>
 * <c>Death Baron</c> Also grants deathtouch. Also for Skeletons.
 * <c>Diregraf Captain</c>
 * <c>Graf Harvest</c> Lord type enchantment that grants menace.
 * <c>Liliana's Devotee</c> Grants +1/+0
 * <c>Liliana's Mastery</c> Lord type enchantment.
 * <c>Lord of the Undead</c>
 * <c>Lord of the Accursed</c> Also grants conditional (for, undefined) menace until end of turn.
 * <c>Narfi, Betrayer King</c>
 * <c>Risen Executioner</c>
 * <c>Undead Warchief</c> Grants +2/+1. Reduces casting cost of Zombie spells by.
 * <c>Zombie Master</c> Grants ": Regenerate this permanent." and swampwalk.

Zombie tokens

 * <c>Dreadhorde Twins</c> Grants trample
 * <c>Eternal Skylord</c> Grants flying
 * <c>Gleaming Overseer</c> Grants hexproof and menace
 * <c>Vizier of the Scorpion</c> Grants deathtouch

Un-Lords

 * <c>Assquatch</c> Grants Donkeys +1½/+1½.
 * <c>Chicken à la King</c> Grants Birds a +1/+1 counter whenever a 6 is rolled on a 6-sided die.
 * <c>Goblin Haberdasher</c> Menace for wearing a hat
 * <c>Stamp of Approval</c> Lord type artifact for chosen Watermark.
 * <c>Super Secret Tech</c> For Premium cards. Also reduces cost by.

Color lords
Color lords are lords that boost all your creatures of a certain color instead of a creature type. According to Mark Rosewater, color lords are popular, but Wizards doesn't have the chance to make them often in all colors. Unless specified, Lords grant +1/+1.

Colorless

 * <c>Chief of the Foundry</c>
 * <c>Forsaken Monument</c> Lord-type artifact. Grants +2/+2
 * <c>Herald of Kozilek</c> Other colorless spells cost  less to cast.
 * <c>Ruination Guide</c> Other colorless creatures you control get +1/+0.
 * <c>Tide Drifter</c> Other colorless creatures you control get +0/+1.
 * <c>Ugin, the Ineffable</c> Colorless spells you cast cost  less to cast.

White

 * <c>Agrus Kos, Wojek Veteran</c> Grants +0/+2 to attacking white creatures.
 * <c>Angelic Voices</c> Lord type enchantment, provided all creatures are white.
 * <c>Aysen Highway</c> Lord type enchantment. Grants plainswalk.
 * <c>Balefire Liege</c> Also for red.
 * <c>Crusade</c> Lord type enchantment.
 * <c>Call to Arms</c> Lord type enchantment.
 * <c>Cathedral of Serra</c> Lord type land. Legendaries gain “bands with other legendary creatures.”
 * <c>Celestial Crusader</c>
 * <c>Crovax, Ascendant Hero</c> Also anti-lord (-1/-1) for non-white.
 * <c>Deathbringer Liege</c> Also for black.
 * <c>Divine Sacrament</c> Lord type enchantment with threshold for an additional +1/+1.
 * <c>Honor of the Pure</c>
 * <c>Legion's Initiative</c> Also for red. Grants +0/+1.
 * <c>Paragon of New Dawns</c> Grants conditional vigilance until end of turn for 1W undefined.
 * <c>Resplendent Mentor</c> Grants "undefined: You gain 1 life."
 * <c>Righteous War</c> Also for black. Grants protection from Black.
 * <c>Rise of the Hobgoblins</c> Also for red. Grants conditional first strike.
 * <c>Scion of Draco</c> Only Vigilance
 * <c>Thistledown Liege</c> Also for blue.
 * <c>Tolsimir Wolfblood</c> Also for green.
 * <c>Wilt-Leaf Liege</c> Also for green.

Blue

 * <c>Deepchannel Mentor</c> Blue creatures you control can't be blocked.
 * <c>Glen Elendra Liege</c> Also for black.
 * <c>Grand Architect</c>
 * <c>Mindwrack Liege</c> Also for red.
 * <c>Murkfiend Liege</c> Also for green.
 * <c>Paragon of Gathering Mists</c> Grants conditional flying until end of turn for 1U undefined.
 * <c>Scion of Draco</c> Only Hexproof
 * <c>Seafarer's Quay</c> Lord type land. Legendaries gain “bands with other legendary creatures.”
 * <c>Sunken City</c> Lord type enchantment.
 * <c>Thistledown Liege</c> Also for white.

Black

 * <c>Ascendant Evincar</c> Also anti-lord (-1/-1) for non-black.
 * <c>Ashenmoor Liege</c> Also for red.
 * <c>Bad Moon</c> Lord type enchantment.
 * <c>Creakwood Liege</c> Also for green.
 * <c>Corrosive Mentor</c> Grants wither.
 * <c>Deathbringer Liege</c> Also for white.
 * <c>Glen Elendra Liege</c> Also for blue.
 * <c>Paragon of Open Graves</c> Grants conditional Deathtouch until end of turn for 1B undefined.
 * <c>Scion of Draco</c> Only Lifelink
 * <c>Unholy Citadel</c> Lord type land. Legendaries gain “bands with other legendary creatures.”

Red

 * <c>Ashenmoor Liege</c> Also for black.
 * <c>Balefire Liege</c> Also for white.
 * <c>Bloodmark Mentor</c> Grants first strike.
 * <c>Boartusk Liege</c> Also for green.
 * <c>Chaos Moon</c> Lord type enchantment.
 * <c>Gauntlet of Might</c> Lord type artifact.
 * <c>Goblin Anarchomancer</c> Red spells cost less. Also for Green.
 * <c>Goblin Soothsayer</c> Sacrifice a Goblin for the lord effect.
 * <c>Mindwrack Liege</c> Also for blue.
 * <c>Mountain Stronghold</c> Lord type land. Legendaries gain “bands with other legendary creatures.”
 * <c>Paragon of Fierce Defiance</c> Grants conditional haste until end of turn for 1R undefined.
 * <c>Scion of Draco</c> Only First Strike

Green

 * <c>Adventurers' Guildhouse</c> Lord type land. Legendaries gain “bands with other legendary creatures.”
 * <c>Bellowing Tanglewurm</c> Grants intimidate.
 * <c>Boartusk Liege</c> Also for red.
 * <c>Creakwood Liege</c> Also for black.
 * <c>Goblin Anarchomancer</c> Green spells cost less. Also for Red.
 * <c>Jacques le Vert</c> grants +0/+2.
 * <c>Juniper Order Advocate</c> Conditional (only when untapped) and offcolor (white).
 * <c>Kaysa</c>
 * <c>Meng Huo, Barbarian King</c>
 * <c>Murkfiend Liege</c> Also for blue.
 * <c>Paragon of Eternal Wilds</c> Grants conditional trample until end of turn for 1G undefined.
 * <c>Roughshod Mentor</c> Grants trample.
 * <c>Scion of Draco</c> Only Trample
 * <c>Sylvan Anthem</c>
 * <c>Tolsimir Wolfblood</c> Also for white.
 * <c>Wilt-Leaf Liege</c> Also for white.

Multicolor

 * <c>Glass of the Guildpact</c> is an artifact, effects creatures you control.
 * <c>Knight of New Alara</c> Grants creatures you control +1/+1 for each of its colors.
 * <c>Maze Abomination</c> Grants creatures you control deathtouch.
 * <c>Maze Behemoth</c> Grants creatures you control trample.
 * <c>Maze Glider</c> Grants creatures you control flying.
 * <c>Maze Rusher</c> Grants creatures you control haste.
 * <c>Maze Sentinel</c> Grants creatures you control vigilance.
 * <c>Rienne, Angel of Rebirth</c> Grants +1/+0

Any color

 * <c>Caged Sun</c> Color chosen as it enters the battlefield. Adds 1 additional mana of the chosen color whenever a land you control is tapped for mana of the chosen color.
 * <c>Crown of Convergence</c> Shares a color. Grants conditional (as long as the top card of your library is a creature)
 * <c>Gauntlet of Power</c> Color chosen as it enters the battlefield. Adds 1 additional mana of the chosen color whenever a basic land is tapped for mana of the chosen color.
 * <c>Hall of Triumph</c> Color chosen as it enters the battlefield.
 * <c>Heraldic Banner</c> +1/+0 to color chosen as it enters the battlefield, and can tap for a mana of the chosen color

Miscellaneous

 * <c>Angel of Jubilation</c> All non-black.

Keyword lords
Unless specified, Lords grant +1/+1.

Combined creatures

 * <c>Grusilda, Monster Masher</c> Menace

Creatures with no abilities

 * <c>Muraganda Petroglyphs</c> Lord type enchantment. Grants +2/+2
 * <c>Ruxa, Patient Professor</c> Also grants Unstoppable.

Creatures with bushido

 * <c>Takeno, Samurai General</c> Grants +1/+1 for each point of bushido.

Creatures with deathtouch

 * <c>Hooded Blightfang</c> Extends deathtouch to planeswalkers, drains 1 when deathtouchers attack
 * <c>Vraska, Swarm's Eminence</c> Grants +1/+1 to deathtouchers that deal player or planeswalker damage
 * <c>Fynn, the Fangbearer</c> Grants creatures with deathtouch the ability to give opponents poison counters

Creatures with defender

 * <c>Arcades, the Strategist</c> Grants defenders the ability to attack with Backbone, draws a card when defenders enter
 * <c>Stalwart Shield-Bearers</c> Grants +0/+2.
 * <c>Wakestone Gargoyle</c> Grants defenders the possibility to attack for.

Creatures with first strike

 * <c>Kwende, Pride of Femeref</c> Grants double strike

Creatures with flanking

 * <c>Cavalry Master</c> Grants an additional instance of flanking.
 * <c>Telim'Tor</c> Grants a conditional +1/+1 when it attacks to any creatures with flanking attacking with it.

Creatures with flying

 * <c>Alela, Artful Provocateur</c> Grants +1/+0
 * <c>Empyrean Eagle</c>
 * <c>Favorable Winds</c> Lord type enchantment.
 * <c>Gravitational Shift</c> Grants +2/+0. Also anti-lord (-2/-0) for creatures without flying.
 * <c>Jubilant Skybonder</c>  Grants a tax on targetting fliers
 * <c>Sephara, Sky's Blade</c> Grants indestructible
 * <c>Serra Aviary</c>
 * <c>Spirit of the Spires</c> Grants +0/+1
 * <c>Sprite Noble</c> Grants +0/+1. Grants conditional (for undefined) +1/+0 until end of turn.
 * <c>Steel-Plume Marshal</c> Pumps attacking fliers for +2/+2 while it attacks
 * <c>Thunderclap Wyvern</c>
 * <c>Windstorm Drake</c> Grants +1/+0
 * <c>Wingspan Mentor</c> Grants +1/+1 counters for, undefined

Creatures with infect

 * <c>Hand of the Praetors</c>

Creatures with lifelink

 * <c>Duskfang Mentor</c> Grants +1/+1 counters for, undefined

Creatures with menace

 * <c>Frillscare Mentor</c>  Grants +1/+1 counters for, undefined
 * <c>Labyrinth Raptor</c> Forces sacrifices on blocked menace creatures, pumps +1/+0 for.
 * <c>Sonorous Howlbonder</c> Increases blocking restriction from two to three

Creatures with modular

 * <c>Arcbound Overseer</c> At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.

Creatures with shadow

 * <c>Stronghold Overseer</c> For, grants +1/+0, and -1/-0 to non-shadow creatures.

Creatures with trample

 * <c>Stonebrow, Krosan Hero</c> Grants +2/+2 to attacking tramplers
 * <c>Proud Wildbonder</c> Grants "Unstoppable"
 * <c>Hornbash Mentor</c> Grants +1/+1 counters for, undefined

Creatures with vigilance

 * <c>Frondland Felidar</c> Gives all vigilant creatures ", undefined: Tap target creature"
 * <c>Keensight Mentor</c>  Grants +1/+1 counters for, undefined

Other lords
Some lords care for other characteristics than creature type, color, or keyword. Unless specified, Lords grant +1/+1.

+1/+1 counters

 * <c>Battlefront Krushok</c> Grants Menace
 * <c>Duskshell Crawler</c> Grants Trample
 * <c>Hamza, Guardian of Arashin</c> This spell and other creature spells you cast cost  less to cast for each creature you control with a +1/+1 counter on it.
 * <c>Herald of Secret Streams</c> Grants Unblockable.

Artifact/Artifact creatures

 * <c>Alibou, Ancient Witness</c> grants Haste
 * <c>Bronze Guardian</c> grants Ward  to other artifacts you control.
 * <c>Chief of the Foundry</c>
 * <c>Darksteel Forge</c> Lord type artifact. Indestructible
 * <c>Elspeth, Knight-Errant</c> Emblem. Indestructible
 * <c>Etherium Sculptor</c> Artifact spells cost  less to cast.
 * <c>Foundry Inspector</c> Artifact spells cost  less to cast.
 * <c>Fountain Watch</c> Shroud
 * <c>Hanna's Custody</c> Shroud
 * <c>Indomitable Archangel</c> Shroud (if you have Metalcraft)
 * <c>Leonin Abunas</c> Hexproof
 * <c>Master of Etherium</c>
 * <c>Padeem, Consul of Innovation</c> Hexproof
 * <c>Spectral Guardian</c> Noncreature Artifacts have Shroud
 * <c>Tempered Steel</c> Lord type enchantment, grants +2/+2.
 * <c>Thopter Engineer</c> Grants Haste

Commanders

 * <c>Anara, Wolvid Familiar</c> Grants indestructible.
 * <c>Bastion Protector</c> Grants +2/+2 and indestructible.
 * <c>Bloodsworn Steward</c> Grants +2/+2 and haste.
 * <c>Champions of Archery</c> Grants +X/+0, where X is the number of commanders you control.
 * <c>Esior, Wardwing Familiar</c> Grants frost armor where N is.
 * <c>Falthis, Shadowcat Familiar</c> Grants menace and deathtouch.
 * <c>Flamekin Herald</c> Grants commander spells you control cascade.
 * <c>Guardian Augmenter</c> Grants +2/+2 and hexproof.
 * <c>Kediss, Emberclaw Familiar</c> Grants "Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent."
 * <c>Keleth, Sunmane Familiar</c> Grants "Whenever a commander you control attacks, put a +1/+1 counter on it."

Creatures you control

 * <c>Angelic Shield</c> Grants +0/+1
 * <c>Angelic Voices</c> if you control no non-artifact, non-white creatures
 * <c>Angel of Invention</c>
 * <c>Arcus Acolyte</c> Grants Outlast  to creatures without a +1/+1 counter on it.
 * <c>Augusta, Dean of Order</c> Grants +0/+1 to other tapped and/or +1/+0 to other untapped
 * <c>Beastmaster Ascension</c> Grants +5/+5 with seven Quest counters
 * <c>Benalish Marshal</c>
 * <c>Biomancer's Familiar</c> Reduces activated ability costs by.
 * <c>Blessed Orator</c> Grants +0/+1
 * <c>Builder's Blessing</c> Conditional. Grants +0/+2 to untapped creatures you control
 * <c>Call for Unity</c> +1/+1 for each unity counter
 * <c>Castle</c> Conditional. Grants +0/+2 to untapped
 * <c>Citanul Hierophants</c> Grants "undefined: Add "
 * <c>Collective Blessing</c> Grants +3/+3
 * <c>Commander's Insignia</c> Grants +1/+1 for each time you cast your commander from the command zone
 * <c>Crescendo of War</c> Attacking and blocking creatures you control get +1/+0 for each strife counter
 * <c>Cryptolith Rite</c> Grants "undefined: Add one mana of any color"
 * <c>Death Pit Offering</c> Lord type enchantment. Grants +2/+2 after sacrificing all creatures you control
 * <c>Dictate of Heliod</c> Lord type enchantment. Grants +2/+2
 * <c>Domri, Anarch of Bolas</c> Grants +1/+0
 * <c>Eldrazi Monument</c> Also grants flying and Indestructible
 * <c>Elesh Norn, Grand Cenobite</c> Grants +2/+2
 * <c>Ellywick Tumblestrum</c> Emblem. Grants +2/+2 for each differently named dungeon you’ve completed and trample and haste
 * <c>Elspeth, Sun's Champion</c> Emblem. Grants +2/+2 and Flying
 * <c>Ethereal Absolution</c> Lord type enchantment
 * <c>Essaroot Channeler</c> Creature spells cost  less, where X is life you gained this turn.
 * <c>Flowstone Surge</c> Lord type enchantment. Grants +1/-1
 * <c>Force of Virtue</c> Lord type enchantment.
 * <c>Fortifying Provisions</c> Lord type enchantment. Grants +0/+1
 * <c>Gaea's Anthem</c>
 * <c>Garruk, Cursed Huntsman</c> Emblem. Grants +3/+3 and Trample
 * <c>Gavony Ironwright</c> Grants +1/+4 if you have Fateful hour.
 * <c>Gideon, Ally of Zendikar</c> Emblem.
 * <c>Gideon's Resolve</c>
 * <c>Glorious Anthem</c>
 * <c>Glory of Warfare</c> Grants +2/+0 on your turn and +0/+2 not on your turn
 * <c>Goblin Oriflamme</c> Attacking creatures get +1/+0
 * <c>Gruul War Chant</c> Attacking creatures get +1/+0 and menace
 * <c>Heavenly Blademaster</c> +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.
 * <c>Hold the Gates</c> Grants +0/+1 for each Gate and Vigilance
 * <c>Homura's Essence</c> Grants +2/+2 and Firebreathing
 * <c>Instigator Gang</c> Grants +1/+0 to attacking creatures
 * <c>Jor Kadeen, the Prevailer</c> Grants +3/+0 if you have Metalcraft.
 * <c>Judith, the Scourge Diva</c> Grants other creatures you control +1/+0.
 * <c>Kongming, "Sleeping Dragon"</c>
 * <c>Leyline of Vitality</c> Lord type enchantment. Grants +0/+1
 * <c>Lumithread Field</c> Lord type enchantment. Grants +0/+1
 * <c>Maja, Bretagard Protector</c>
 * <c>Marshal's Anthem</c> Lord type enchantment
 * <c>Mirari's Wake</c> Lord type enchantment
 * <c>Moraug, Fury of Akoum</c> Grants +1/+0 for each time a creature has attacked this turn
 * <c>Nadar, Selfless Paladin</c> Grants +1/+1 as long as you've completed a dungeon
 * <c>Neck Breaker</c> Grants +1/+0 and trample to attacking creatures. Transforms from non-Lord <c>Breakneck Rider</c>
 * <c>Noblis of War</c> Attacking creatures get +2/+0
 * <c>Oathsworn Giant</c> Grants +0/+2 and Vigilance
 * <c>Orcish Oriflamme</c> Attacking creatures get +1/+0
 * <c>Parapet</c> Lord type enchantment. Grants +0/+1
 * <c>Path of Bravery</c> Conditional. If you have more life than your starting total.
 * <c>Quest for the Goblin Lord</c> Grants +2/+0 with five Quest counters
 * <c>Raiders' Spoils</c> Lord type enchantment. Grants +1/+0
 * <c>Ravos, Soultender</c>
 * <c>Righteous Valkyrie</c> Grants +2/+2 if you have 7 life more than your starting life total
 * <c>Silver Seraph</c> Grants +2/+2 if you have Threshold
 * <c>Sorin, Lord of Innistrad</c> Emblem. Grants +1/+0
 * <c>Spear of Heliod</c> Lord type enchantment artifact.
 * <c>Spidersilk Armor</c> Lord type enchantment. Grants +0/+1 and Reach
 * <c>Street Riot</c> Lord type enchantment. Grants +1/+0 and trample
 * <c>The Circle of Loyalty</c> Lord type enchantment
 * <c>Thraben Doomsayer</c> Grants +2/+2 if you have Fateful hour
 * <c>Thunderfoot Baloth</c> Grants +2/+2 and trample if you control your commander
 * <c>Training Grounds</c> Lord type enchantment. Reduces activated ability costs by.
 * <c>Trostani Discordant</c>
 * <c>Veteran Armorer</c> Grants +0/+1
 * <c>Vibrating Sphere</c> Grants +2/+0 on your turn (but +0/-2 not on your turn)
 * <c>Vivien Reid</c> Emblem. Grants +2/+2 and vigilance, trample, and indestructible
 * <c>Warded Battlements</c> Attacking creatures get +1/+0
 * <c>War Horn</c> Lord type artifact. Attacking creatures get +1/+0
 * <c>Weapons Trainer</c> grants +1/+0 if you control an artifact.
 * <c>Wildblood Pack</c> Grants +3/+0 to attacking creatures
 * <c>Workshop Elders</c> Grants Flying

Enchantment-Related

 * <c>Beastmaster's Magemark</c> Enchanted creatures; Grants Rampage 1
 * <c>Elspeth, Knight-Errant</c> Emblem. Indestructible
 * <c>Grusila, Monster Masher</c> Menace
 * <c>Fencer's Magemark</c> Enchanted creatures; Grants First strike
 * <c>Fountain Watch</c> Shroud
 * <c>Greater Auramancy</c> Shroud
 * <c>Guardian's Magemark</c> Enchanted creatures
 * <c>Halvar, God of Battle</c> Double Strike
 * <c>Infiltrator's Magemark</c> Enchanted creatures; Unblockable except for defenders
 * <c>Necromancer's Magemark</c> Enchanted creatures; Returns creatures to your hand when they die.
 * <c>Sterling Grove</c> Shroud; also for Enchanted Creatures

Equipped creatures

 * <c>Bruenor Battlehammer</c> grants +2/+0 for each equipment on that creature.
 * <c>Dalakos, Crafter of Wonders</c> grants flying and haste
 * <c>Grusila, Monster Masher</c> Menace
 * <c>Halvar, God of Battle</c> Double Strike
 * <c>Stone Haven Outfitter</c> Also draw a card when an equipped creature dies.

Face down creatures

 * <c>Secret Plans</c> Lord type enchantment. Grants +0/+1

Keyword-Granting lords
These Lords grant keywords without a buff to power and/or toughness.
 * <c>Adriana, Captain of the Guard</c> Melee
 * <c>Agressive Mammoth</c> Trample
 * <c>Ajani, the Greathearted</c> Vigilance
 * <c>Akroma's Memorial</c> Flying, first strike, vigilance, trample, haste, and protection from black and from red.
 * <c>Angelic Field Marshal</c> Vigilance (if you control your Commander)
 * <c>Anger</c> Haste, if it's in graveyard and you control a Mountain
 * <c>Angrath, Captain of Chaos</c> Menace
 * <c>Archetype of Aggression</c> Trample
 * <c>Archetype of Courage</c> First strike
 * <c>Archetype of Endurance</c> Hexproof
 * <c>Archetype of Finality</c> Deathtouch
 * <c>Archetype of Imagination</c> Flying
 * <c>Arlinn Kord</c> Emblem. Bite
 * <c>Asceticism</c> Hexproof
 * <c>Behind the Scenes</c> Lord type enchantment. Grants Skulk
 * <c>Berserkers' Onslaught</c> Lord type enchantment. Double strike to attacking.
 * <c>Blade Historian</c> Double strike to attacking.
 * <c>Bow of Nylea</c> Lord type artifact. Deathtouch to your attacking creatures
 * <c>Brave the Sands</c> Vigilance and can block an additional creature.
 * <c>Brawn</c> Trample, if it's in graveyard and you control a Forest
 * <c>Cyclops of Enternal Fury</c> Haste
 * <c>Dawnglade Regent</c> So long as you are the Monarch, Hexproof
 * <c>Domri Rade</c> Emblem. Double strike, trample, hexproof, haste
 * <c>Dragonlord Kolaghan</c> Haste
 * <c>Elspeth, Knight-Errant</c> Emblem. Indestructible
 * <c>Emblem of the Warmind</c> Lord type enchantment. Haste
 * <c>Fervor</c> Lord type enchantment. Haste
 * <c>Filth</c> Swampwalk, if it's in graveyard and you control a Swamp
 * <c>Fires of Yavimaya</c> Lord type enchantment. Haste
 * <c>Garna, the Bloodflame</c> Haste
 * <c>Garruk's Uprising</c> Trample
 * <c>Gate Hound</c> Vigilance as long as it is untapped.
 * <c>Goblin War Drums</c> Menace
 * <c>Gruul War Plow</c> Lord type artifact. Trample
 * <c>Hammer of Purphoros</c> Lord type enchantment artifact. Haste
 * <c>Heliod, God of the Sun</c> Vigilance
 * <c>Hellraiser Goblin</c> Haste
 * <c>Intimidation</c> Lord type enchantment. Fear
 * <c>Iroas, God of Victory</c> Menace
 * <c>Khenra Charioteer</c> Trample
 * <c>Knighthood</c> Lord type enchantment. First strike.
 * <c>Levitation</c> Lord type enchantment. Flying.
 * <c>Madrush Cyclops</c> Haste
 * <c>Maelstrom Wanderer</c> Haste
 * <c>Marchesa, the Black Rose</c> Dethrone
 * <c>Nylea, God of the Hunt</c> Trample
 * <c>Nylea's Forerunner</c> Trample
 * <c>Oak Street Innkeeper</c> Hexproof (not on your turn, tapped creatures)
 * <c>Ohran Frostfang</c> Attacking creatures you control have deathtouch
 * <c>Pontiff of Blight</c> Extort
 * <c>Primal Rage</c> Trample
 * <c>Privileged Position</c> Hexproof
 * <c>Purphoros, Bronze-Blooded</c> Haste
 * <c>Rage Reflection</c> Double Strike
 * <c>Retaliation</c> Rampage 1
 * <c>Samut, Tyrant Smasher</c> Haste
 * <c>Samut, Voice of Dissent</c> Haste
 * <c>Serra's Blessing</c> Lord type enchantment. Vigilance.
 * <c>Serra's Guardian</c> Vigilance.
 * <c>Shalai, Voice of Plenty</c> Hexproof
 * <c>Sorin, Vengeful Bloodlord</c> Lifelink on your turn
 * <c>Stensia Masquerade</c> Attacking creatures have first strike
 * <c>Sublime Archangel</c> Exalted
 * <c>Sun Quan, Lord of Wu</c> Horsemanship
 * <c>Surrak Dragonclaw</c> Trample
 * <c>Sword of the Paruns</c> Grants +3/0 if untapped and +0/+3 if tapped (referring to equipped creature)
 * <c>Temur Ascendancy</c> Lord type enchantment. Haste
 * <c>Tobita, Master of Winds</c> Flying
 * <c>True Conviction</c> Double strike, lifelink
 * <c>Tuktuk Rubblefort</c> Haste
 * <c>Urabrask the Hidden</c> Haste
 * <c>Valor</c> First strike, if it's in graveyard and you control a Plains
 * <c>Vela the Night-Clad</c> Intimidate
 * <c>Village Survivors</c> Vigilance if you have Fateful hour
 * <c>Whip of Erebos</c> Lord type enchantment artifact. Lifelink
 * <c>Windbrisk Raptor</c> Attacking creatures have Lifelink
 * <c>Wonder</c> Flying, if it's in graveyard and you control a Island
 * <c>Zagras, Thief of Heartbeats</c> Deathtouch

Land/Land creatures

 * <c>Elspeth, Knight-Errant</c> Emblem. Indestructible
 * <c>Embodiment of Fury</c> Only grants Trample
 * <c>Embodiment of Fury</c> Only grants Vigilance
 * <c>Halimar Tidecaller</c> Flying
 * <c>Koth of the Hammer</c> Emblem. Grants Ping to Mountains
 * <c>Liliana of the Dark</c> Emblem. Swamps you control add
 * <c>Mu Yanling, Sky Dancer</c> Emblem. Islands granted undefined: Draw a card.
 * <c>Nissa, Who Shakes the World</c> Emblem. Indestructible
 * <c>Sheltering Prayers</c> Shroud
 * <c>Spiritual Asylum</c> Shroud
 * <c>Sylvan Advocate</c> Grants +2/+2 if you control 6+ lands

Planeswalkers

 * <c>Carth the Lion</c> grants  to all loyalty abilities.

Non-token creatures

 * <c>Always Watching</c> Lord type enchantment, also gives vigilance.
 * <c>Ashaya, Soul of the Wild</c> Become Forests in addition.
 * <c>Rhythm of the Wild</c> Lord type enchantment. Riot.
 * <c>Thraben Watcher</c> also grants vigilance.

Secret Lair spells

 * <c>Keeper of the Secret Lair</c> grants flash and reduces cost by

Snow creatures

 * <c>Narfi, Betrayer King</c>

Token creatures

 * <c>Aven Wind Guide</c> Grants vigilance and flying.
 * <c>Combine Chrysalis</c> Lord type artifact. Grants flying.
 * <c>Dramatic Finale</c> Lord type enchantment.
 * <c>Intangible Virtue</c> Lord type enchantment, also gives vigilance.
 * <c>Koll, the Forgemaster</c> If enchanted or equipped.
 * <c>Leyline of the Meek</c> Lord type enchantment.
 * <c>Phantom General</c>
 * <c>Prava of the Steel Legion</c> Grants +1/+4 on your turn.

Instant and Sorcery spells

 * <c>Arcane Melee</c> Lord-type enchantment. Instant and sorcery spells cost  less to cast.
 * <c>Baral, Chief of Compliance</c> Instant and sorcery spells cost  less to cast.
 * <c>Cast Through Time</c> Lord-type enchantment. Grants Rebound
 * <c>Firesong and Sunspeaker</c> Grants red instants and sorceries lifelink.
 * <c>Goblin Electromancer</c> Instant and sorcery spells cost  less to cast.
 * <c>Jace's Sanctum</c> Lord-type enchantment. Instant and sorcery spells cost  less to cast.
 * <c>Mizzix of the Izmagnus</c> Instant and sorcery spells cost  less to cast for each Experience counter you have.
 * <c>Pestilent Spirit</c> Grants Deathtouch.
 * <c>Primal Amulet</c> Lord-type Artifact. Instant and sorcery spells cost  less to cast.
 * <c>Radiant Scrollwielder</c> Grants Lifelink.
 * <c>Rowan, Scholar of Sparks</c> Instant and sorcery spells cost  less to cast.
 * <c>Soulfire Grand Master</c> Grants Lifelink.
 * <c>Sphinx of the Final Word</c> Instants and sorceries you control can't be countered by spells or abilities.
 * <c>Voracious Reader</c> Instant and sorcery spells cost  less to cast.
 * <c>Will, Scholar of Frost</c> Instant and sorcery spells cost  less to cast.

Arcane

 * <c>Long-Forgotten Gohei</c> Lord type artifact. Reduces cost by