User:LegacymtgsalvationUser1033/Sandbox

Alphabetical list of counters
The following is a alphabetical list of counters used in all core sets and expansions:

Dark

 * Originally, Living Armor put a +0/+X counter on a creature. It was given errata to place X +0/+1 counters on instead.
 * Necropolis received X +0/+1 counters where X is the converted mana cost of a creature removed from its controller's graveyard.

Fallen Empires

 * Dwarven Armorer was the first creature to produce a +0/+1 or a +1/+0 counter.

Ice Age

 * Sacred Boon was the first instant to use +0/+1 counters.

Homelands

 * Coral Reef is the first enchantment to produce +0/+1 counters. It also uses polyp counters.
 * Scars of the Veteran from Alliances is like Sacred Boon from Ice Age except Scars of the Veteran can put up to seven +0/+1 counters on a creature for each point of damage prevented.

Mirage

 * Wall of Resistance

+0/+2 counter

 * Frankenstein's Monster</c> from Dark is the first and only creature to come into play with +2/+0, +1/+1 and/or +0/+2 counters.

Alpha

 * Clockwork Beast</c> was the first card to use +1/+0 counters.

Antiquities

 * Clockwork Avian</c> like Clockwork Beast also used +1/+0 counters.

Fallen Empires

 * Dwarven Armorer</c> is the first creature to produce a +0/+1 or a +1/+0 counter.
 * Ebon Praetor</c> is the first creature that could receive a -2/-2 counter for not doing something. If you did do it, instead it received a +1/+0 counter.

Mirage

 * Consuming Ferocity</c> is the first enchantment - aura to produce +1/+0 counters.

Ice Age

 * Balduvian Hydra</c> is the first Hydra to use +1/+0 counters. All further Hydras use +1/+0 counters.

Homelands

 * Clockwork Steed</c> and Clockwork Swarm</c>

Alpha

 * Fungusaur</c>, Rock Hydra</c> and Sengir Vampire</c> from Alpha were the first cards to use +1/+1 counters. Of all cards that use +1/+1 counters, Sengir Vampire has been printed in the most sets (10).

Arabian Nights

 * Khabal Ghoul</c>

Antiquities

 * Ashnod’s Transmogrant</c> is the first artifact to produce a +1/+1 counter.
 * Citanul Druid</c>
 * Dwarven Weaponsmith</c>
 * <c>Tetravus</c> and <c>Triskelion</c> are the first creatures that could sacrifice their +1/+1 counters.

Legends

 * <c>Infinite Authority</c> is the first enchantment - aura to put +1/+1 counters on creatures.
 * <c>Primordial Ooze</c>
 * <c>Whirling Dervish</c>
 * <c>Wood Elemental</c>

Dark

 * <c>Frankenstein's Monster</c> is the first and only creature to come into play with +2/+0, +1/+1 and/or +0/+2 counters.

Ice Age

 * <c>Mountain Titan</c>
 * <c>Spoils of War</c> is the first sorcery to produce +1/+1 counters.
 * <c>Wiitigo</c>

Homelands

 * <c>Sengir Bats</c>

Alliances

 * <c>Misfortune</c> is the first sorcery to produce +1/+1 and -1/-1 counters.
 * <c>Nature's Blessing</c> is the first enchantment non-aura to produce +1/+1 counters.
 * <c>Phantasmal Sphere</c>
 * <c>Phyrexian Devourer</c> is the first artifact to produce X +1/+1 counters.

Mirage

 * <c>Afiya Grove</c> is the first enchantment to come into play with +1/+1 counters on it.
 * <c>Asmira, Holy Avenger</c> is the first legendary creature to produce +1/+1 counters.
 * <c>Cycle of Life</c>
 * <c>Discordant Spirit</c>
 * <c>Mire Shade</c>
 * <c>Purraj of Urborg</c>
 * <c>Ravenous Vampire</c>
 * <c>Sand Golem</c> is the first creature that if a spell or ability an opponent controls causes you to discard Sand Golem, it is instead put unto play with a +1/+1 counter on it.
 * <c>Shauku, Endbringer</c>
 * <c>Warping Wurm</c> is the first multi colored creature that produces +1/+1 counters.
 * <c>Zombie Mob</c>

Visions

 * <c>Aku Djinn</c> is the first creature to put a +1/+1 counter on each creature each opponent controls
 * <c>Miraculous Recovery</c>
 * <c>Phyrexian Marauder</c>

Tempest

 * <c>Chaotic Goo</c> is the first creature that can produce +1/+1 counters with the win of a coin flip.
 * <c>Dauthi Ghoul</c> is the first creature that gained +1/+1 counters whenever a creature with shadow was placed in a graveyard.
 * <c>Dirtcowl Wurm</c> is the first creature that gained +1/+1 counters whenever an opponent played a land.
 * <c>Energizer</c>
 * <c>Flowstone Sculpture</c>
 * <c>Krakilin</c>
 * <c>Magmasaur</c>
 * <c>Sadistic Glee</c>
 * <c>Souldrinker</c> is the first creature that could pay life to gain +1/+1 counters.
 * <c>Spike Drone</c>, the first of the Spikes, is the first creature that could move its +1/+1 counters to another creature.

Stronghold

 * <c>Amok</c> is the first enchantment that could produce +1/+1 counters with the cost of discarding a card at random.
 * <c>Cannibalize</c> is the first sorcery that could produce +1/+1 counters and remove another creature from the game at the same time.
 * <c>Crovax the Cursed</c>
 * <c>Elven Rite</c>
 * <c>Mindwarper</c> is the first creature that could remove its +1/+1 counters to force target player to discard a card.
 * <c>Shifting Wall</c>
 * <c>Skeleton Scavengers</c>
 * <c>Spike Breeder</c>, <c>Spike Colony</c>, <c>Spike Feeder</c>, <c>Spike Soldier</c> and <c>Spike Worker</c> like <c>Spike Drone</c> could all move their +1/+1 counters to another creature. <c>Spike Breeder</c>, <c>Spike Feeder</c> and <c>Spike Soldier</c> all had another ability besides just moving their counters to another creature.
 * <c>Spitting Hydra</c>
 * <c>Temper</c> is like <c>Scars of the Veteran</c> from Alliances and <c>Sacred Boon</c> from Ice Age except the former puts +1/+1 counters on a creature for each point of damage prevented, while the latter two put +0/+1 counters.

Exodus

 * <c>Mind Maggots</c>
 * <c>Mindless Automaton</c> is the first artifact that could sacrifice its +1/+1 counters to draw a card.
 * <c>Predatory Hunger</c>
 * <c>Spike Cannibal</c> is the first creature that when it comes into play, move all +1/+1 counters from all creatures onto it. Cannibal doesn't care who or how the other +1/+1 counters were created - meaning not just spike created counters.
 * <c>Spike Hatcher</c>, <c>Spike Rogue</c> and <c>Spike Weaver</c> all can move their +1/+1 counters to another creature and have a second ability dealing with their +1/+1 counters.
 * <c>Thopter Squadron</c> is similar to Anitiquities' <c>Tetravus</c>, but it has a mana cost to move turn its counters into tokens and back into counters.
 * <c>Workhorse</c> is the first artifact creature that could remove its +1/+1 counters to add to its controller's mana pool.

Urza's Saga

 * <c>Dragon Blood</c>
 * <c>Titania's Boon</c>
 * <c>Titania's Chosen</c>
 * <c>Vampiric Embrace</c> is the first enchantment aura that simulates the vampiric ability of getting +1/+1 counters if a creature that was dealt damage by enchanted creature is put into a graveyard.
 * <c>Vebuild</c>

Urza's Legacy

 * <c>Anthroplasm</c> is the first creature that could change the number of +1/+1 counters it had on itself by paying X amount, and tapping, which would replace the current number with X +1/+1 counters.
 * <c>Molten Hydra</c> is the first creature that could add a +1/+1 counter to itself by paying.
 * <c>Phyrexian Broodlings</c>

Urza's Destiny

 * <c>Extruder</c> is the first artifact creature that could sacrifice an artifact to put a +1/+1 counter on any creature.
 * <c>Hunting Moa</c> is the first creature that when it comes into play and is put into a graveyard, put a +1/+1 counter on target creature.

Mercadian Masques

 * <c>Blood Hound</c> is the first creature to get +1/+1 counters whenever you're dealt damage.
 * <c>Erithizon</c> is the first creature to put a +1/+1 counter on a creature of defending player's choice whenever it attacks.
 * <c>Ferocity is the first enchantment aura to put a +1/+1 counter on the creature it targets whenever it blocks or becomes blocked.
 * <c>Rushwood Elemental</c> is the first creature that gets a +1/+1 counter during each of its controller's upkeeps.

Nemesis

 * <c>Mossdog</c> is the first creature that when it is the target of a spell or ability of an opponent, it gets a +1/+1 counter.

Prophecy

 * <c>Copper-Leaf Angel</c> is the first creature that can sacrifice lands to get +1/+1 counters.
 * <c>Forgotten Harvest</c> is the first enchantment non-aura that could remove lands from a graveyard to put +1/+1 counters on target creature. (The above two cards are a good combination, sac the land, then remove it from game for 2 +1/+1 counters).
 * <c>Thrive</c> is the first sorcery that could produce X +1/+1 counters.

Invasion
In Invasion, +1/+1 counters are only generated if the kicker cost was paid on certain creatures.
 * <c>Ardent Soldier</c>, <c>Kavu Aggressor</c>, <c>Kavu Monarch</c>, <c>Pincer Spider</c>, <c>Prison Barricade</c> and <c>Urborg Skeleton</c> get a +1/+1 counter if the kicker cost was paid.
 * <c>Benalish Lancer</c>, <c>Duskwalker</c>, <c>Faerie Squadron</c> and <c>Pouncing Kavu</c> get two +1/+1 counters if the kicker cost was paid.
 * <c>Kavu Titan</c> gets three +1/+1 counters if the kicker cost was paid.
 * <c>Urborg Skeleton</c> gets four +1/+1 counters if the kicker cost was paid.
 * <c>Llanowar Elite</c> gets five +1/+1 counters if the kicker cost was paid.

Planeshift

 * <c>Arctic Merfolk</c> gets a +1/+1 counter if the kicker cost was paid.
 * <c>Phyrexian Scuta</c> gets two +1/+1 counters if the kicker cost was paid.
 * <c>Dralnu's Pet</c> gets X +1/+1 counters if the kicker cost was paid where X is equal to the discarded card's converted mana cost.
 * <c>Quirion Dryad</c> gets a +1/+1 counter whenever its controller plays a white, blue, black or red spell.

Apocalypse

 * <c>Dodecapod</c> comes into play with two +1/+1 counters if a spell or an ability of an opponent forces you to discard it from your hand.
 * <c>Emblazoned Golem</c> gets X +1/+1 counters if its kicker cost was paid.
 * <c>Spiritmonger</c> gets a +1/+1 counter whenever it deals damage to another creature.

Volver Cycle
This cycle of creatures can get one, two or three +1/+1 counters depending upon how much of their kicker cost was paid.
 * <c>Anavolver</c> gets a +1/+1 counter if its kicker cost was paid and/or it gets two +1/+1 counters if its  kicker cost was paid.
 * <c>Cetavolver</c> gets a +1/+1 counter if its kicker cost was paid and/or it gets two +1/+1 counters if its  kicker cost was paid.
 * <c>Degavolver</c> gets a +1/+1 counter if its kicker cost was paid and/or it gets two +1/+1 counters if its  kicker cost was paid.
 * <c>Necravolver</c> gets a +1/+1 counter if its kicker cost was paid and/or it gets two +1/+1 counters if its  kicker cost was paid.
 * <c>Rakavolver</c> gets a +1/+1 counter if its kicker cost was paid and/or it gets two +1/+1 counters if its  kicker cost was paid.

Odyssey

 * <c>Ivy Elemental</c>
 * <c>Junk Golem</c>
 * <c>Repentant Vampire</c>
 * <c>Savage Firecat</c> is the first creature that loses a +1/+1 counter if you tap a land for mana.
 * <c>Soulcatcher</c> is the first creature that specifically gets a +1/+1 counter if a creature with flying goes to the graveyard from play.
 * <c>Vampiric Dragon</c>

Torment

 * <c>Crazed Firecat</c> is the first creature that gets +1/+1 counters for each successful coin flip upon its coming into play.
 * <c>Nantuko Cultivator</c> is the first creature that gets +1/+1 counters based on the number of land cards that are discarded when it comes into play.

Judgment

 * <c>Forcemage Advocate</c> is the first creature that can put a +1/+1 counter on target creature by first tapping and returning target card from an opponent's graveyard to their hand.
 * <c>Ironshell Beetle</c> puts a +1/+1 counter on target creature when it comes into play.

Phantom creatures
Phantom creatures come into play with a certain amount of +1/+1 counters. When they are dealt damage, prevent it. Remove a +1/+1 counter.
 * <c>Phantom Centaur</c>, <c>Phantom Nantuko</c>, <c>Phantom Nomad</c> and <c>Phantom Tiger</c> come into play with two +1/+1 counters. Phantom Nantuko is the only phantom creature that can tap to put a +1/+1 counter on itself.
 * <c>Phantom Flock</c> comes into play with three +1/+1 counters.
 * <c>Phantom Nishoba</c> comes into play with seven +1/+1 counters.

Onslaught

 * <c>Elvish Vanguard</c> is the first creature that gets +1/+1 counters when a specific creature type (Elves) come into play.
 * <c>Entrails Feaster</c> is the first creature that tapped if it didn't remove a creature from the game, if it removed a creature it received a +1/+1 counter.
 * <c>Invigorating Boon</c> is the first enchantment that put a +1/+1 counter on target creature whenever a card was cycled.
 * <c>Menacing Oger</c> comes into play with two +1/+1 counters if when it comes into play each player chooses a number and if you are one of the people with the highest number.
 * <c>Stag Beetle</c> is the first creature that gets +1/+1 counters based on the number of other creatures in play.

Legions
The following cards have the keyword Amplify X, which gives them X +1/+1 counters for each card revealed from your hand that shares a creature type with that card.

Amplify 1

 * <c>Aven Warhawk</c>
 * <c>Canopy Crawler</c>
 * <c>Daru Stinger</c>
 * <c>Embalmed Brawler</c>
 * <c>Ghastly Remains</c>
 * <c>Glowering Rogon</c>
 * <c>Zombie Brute</c>

Amplify 2

 * <c>Feral Throwback</c>

Amplify 3

 * <c>Kilnmouth Dragon</c>

Scourge

 * <c>Aven Farseer</c> is the first creature to get a +1/+1 counter whenever a creature is turned faceup (i.e. morph).
 * <c>Carrion Feeder</c> gained a +1/+1 counter if a creature was sacrificed.
 * <c>Consumtive Goo</c> For  target creature gets -1/-1 until end of turn and put a +1/+1 counter on Consumtive Goo.
 * <c>Degree of Savagery</c> puts 4 +1/+1 counters on each creature you own. It is the first instant that when cycled puts 4 +1/+1 counters on a creature.
 * <c>Forgotten Ancient</c> is the first creature that gets a +1/+1 counter whenever a player plays a spell. At the beginning of the owner’s upkeep, they may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
 * <c>Kurgadon</c> is the first creature that received 3 +1/+1 counters whenever its owner plays a spell with converted mana cost of 6 or more (which Scourge had many of).
 * <c>Unspeakable Symbol</c> is the first enchantment where you pay 3 life to put a +1/+1 counter on target creature.

Mirrodin

 * <c>Battlegrowth</c> is the smallest in converted casting cost of an instant that produces a +1/+1 counter.
 * <c>Clockwork Beetle</c>, <c>Clockwork Condor</c>, <c>Clockwork Dragon</c>, <c>Clockwork Vorrac</c>
 * Dragon Blood is the first card reprinted that produces +1/+1 counters.
 * <c>Forge Armor</c> is that first card that produces +1/+1 counters that requires the sacrifice of an artifact.
 * <c>Myr Prototype</c>, <c>Pentavus</c>

+1/+2 counter

 * <c>Armor Thrull</c> from Fallen Empires is the first creature when sacrificed produced a +1/+2 counter.

+2/+0 counter

 * <c>Frankenstein's Monster</c> from Dark is the first and only creature to come into play with +2/+0, +1/+1 and/or +0/+2 counters.

Fallen Empires

 * <c>Soul Exchange</c> is the first sorcery to produce +2/+2 counters.

Ice Age

 * <c>Dwarven Armory</c> is the first enchantment to produce +2/+2 counters.

Homelands

 * <c>Baron Sengir</c> is the first creature to produce +2/+2 counters.

Visions

 * There are 4 chimeras that when sacrificed produce +2/+2 counters.

Weatherlight

 * <c>Fungus Elemental</c> is the first creature to produce +2/+2 counters only on the turn it comes into play.

Legends

 * <c>Takklemaggot</c> is the first enchantment aura to produce -0/-1 counters.

Ice Age

 * <c>Essence Flare</c>

Alliances

 * <c>Kjeldoran Home Guard</c> is the first creature to produce -0/-1 counters.
 * <c>Shield Sphere</c> is the first artifact to produce -0/-1 counters.

Mirage

 * <c>Wall of Roots</c>

Legends

 * <c>Spirit Shackle</c> is the first enchantment aura to use -0/-2 counters.

Homelands

 * <c>Greater Werewolf</c> is the first creature to produce -0/-2 counters.

Legends

 * <c>Lesser Werewolf</c> is the first creature to produce -1/-0 counters.

Mirage

 * <c>Jabari's Influence</c> is the first instant to produce -1/-0 counters.

Arabian Nights

 * <c>Unstable Mutation</c> is the first enchantment aura to use -1/-1 counters.

Fallen Empires

 * <c>Thelon's Chant</c> and <c>Tourach's Chant</c> are the first enchantments non-aura to use -1/-1 counters.

Ice Age

 * <c>Skeleton Ship</c> is the first creature to produce -1/-1 counters, also the first multicolored and first legendary creature that could. It is also the first creature that could tap to produce -1/-1 counters.

Homelands

 * <c>Giant Oyster</c>
 * <c>Retribution</c> is the first sorcery to produce -1/-1 counters.
 * <c>Serrated Arrows</c> is the first artifact to produce -1/-1 counters. It also uses Arrowhead counters.
 * <c>Torture</c>

Alliances

 * <c>Misfortune</c> is the first sorcery to produce +1/+1 and -1/-1 counters.
 * <c>Wandering Mage</c> is the first creature that could produce -1/-1 counters for a mana cost.

Mirage

 * <c>Harbinger of Night</c> is the first creature to put a -1/-1 counter on all creatures.

Visions

 * <c>Lichenthrope</c> is the first creature to receive -1/-1 counters in place of damage which is similar to wither but is for all damage not just combat damage.
 * <c>Matopi Golem</c> is the first artifact creature to receive a -1/-1 counter as part of payment to regenerate itself.

Weatherlight

 * <c>Aboroth</c> is the first creature to produce -1/-1 and age counters.
 * <c>Serrated Biskelion</c> is the first artifact creature to produce -1/-1 counters.

Tempest

 * <c>Fevered Convulsions</c>
 * <c>Segmented Wurm</c> is the first creature and first multicolored creature that gained -1/-1 counters when it is the target of a spell or ability.

Mercadian Masques

 * <c>Quagmire Lamprey</c> is the first creature to put -1/-1 counters on creatures blocked by it.

Torment

 * <c>Shambling Swarm</c> is the first creature that distributed -1/-1 counters upon its death.

-2/-1 counter

 * <c>Contagion</c> from Alliances is the first instant to produce -2/-1 counters.

-2/-2 counter

 * <c>Ebon Praetor</c> from Fallen Empires is the first creature that could receive a -2/-2 counter for not doing something. If you did do it instead it received a +1/+0 counter.

Arabian Nights

 * Originally, <c>Cyclone</c> used chips. It was given errata to call them age counters. As the card was originally written, its ability was a precursor to cumulative upkeep and it was given errata with the ability using the age counters.

Ice Age

 * <c>Arnjlot's Ascent</c>, <c>Balduvian Shaman</c>, <c>Blizzard</c>, <c>Brand of Ill Omen</c>, <c>Breath of Dreams</c>, <c>Cold Snap</c>, <c>Energy Storm</c>, <c>Flow of Maggots</c>, <c>Fyndhorn Pollen</c>, <c>Glacial Chasm</c>, <c>Halls of Mist</c>, <c>Illusionary Presence</c>, <c>Illusionary Terrain</c>, <c>Infernal Darkness</c>, <c>Maddening Wind</c>, <c>Mesmeric Trance</c>, <c>Musician</c>, <c>Mystic Might</c>, <c>Naked Singularity</c>, <c>Reality Twist</c>, <c>Ritual of Subdual</c>, <c>Snowfall</c> and <c>Soldevi Simulacrum</c> have cumulative upkeep and use age counters.

Alliances

 * <c>Royal Decree</c>, <c>Sustaining Spirit</c>, <c>Thought Lash</c>, <c>Tidal Control</c> and <c>Tornado</c> have cumulative upkeep and use age counters. Tornado is the first enchantment with cumulative upkeep that also uses velocity counters.

Mirage

 * <c>Malignant Growth</c>, <c>Mind Harness</c> and <c>Prismatic Circle</c> have cumulative upkeep and use age counters.

Visions

 * <c>Corrosion</c>, <c>Elephant Grass</c>, <c>Firestorm Hellkite</c>, <c>Heat Wave</c>, <c>Juju Bubble</c> have cumulative upkeep and use age counters. Corrosion is the first enchantment with cumulative upkeep that also uses rust counters.

Weatherlight

 * <c>Aboroth</c>, <c>Arctic Wolves</c>, <c>Gallowbraid</c>, <c>Heart of Bogardan</c>, <c>Inner Sanctum</c>, <c>Morinfen</c>, <c>Mwonvuli Ooze</c>, <c>Psychic Vortex</c>, <c>Revered Unicorn</c>, <c>Uktabi Efreet</c>, <c>Volunteer Reserves</c> and <c>Wave of Terror</c> have cumulative upkeep and uses age counters. Aboroth is the first creature with cumulative upkeep that also uses -1/-1 counters.

Arrow counter

 * <c>Archery Training</c> from Urza's Destiny is the first enchantment aura to use arrow counters.

Arrowhead counter

 * <c>Serrated Arrows</c> from Homelands is the first artifact to use arrowhead counters. It also produces -1/-1 counters.

Bounty counter

 * <c>Bounty Hunter</c> from Tempest is the first creature to produce bounty counters.

Carrion counter

 * Originally, <c>Osai Vultures</c> from Legends used counters. It was given errata to use Carrion counters. It is the first creature to use carrion counters.

Legends

 * Originally, the Mana Battery cycle used just counters. They were given errata to call them Charge counters. They are the first artifacts to use charge counters.

Ice Age

 * <c>Ice Cauldron</c>
 * <c>Jeweled Amulet</c>

Mirage

 * <c>Ventifact Bottle</c>

Mercadian Masques

 * <c>Black Market</c> is the first enchantment non-aura to produce charge counters.
 * <c>Kyren Toy</c>
 * <c>Magistrate's Scepter</c> is the first artifact to use charge counters (3 at a time) for extra turns.

Nemesis

 * <c>Mana Cache</c>

Onslaught

 * <c>Riptide Replicator</c>

Mirrodin
Mirrodin block is an artifact-heavy block and one of the themes was charge counters. The following cards use charge counters: <c>Altar of Shadows</c>, <c>Banshee’s Blade</c> (the first equipment to use charge counters), <c>Chalice of the Void</c>, <c>Jinxed Choker</c>, <c>Lightning Coils</c>,

Credit counter

 * <c>Icatian Moneychanger</c> from Fallen Empires was the first creature to use credit counters.

Corpse counter

 * Originally, <c>Scavenging Ghoul</c> from Alpha just used counters. It was given errata to call them corpse counters. It is the first creature to use corpse counters.

Cube counter

 * <c>Delif's Cube</c> from Fallen Empires is the first card to use cube counters.

Currency counter

 * <c>Trade Caravan</c> from Homelands is the first creature to use currency counters.

Death counter

 * <c>Bogardan Phoenix</c> from Visions is the first creature to use death counters.

Tempest

 * <c>Ertai's Meddling</c> is the first instant to use delay counters.

Odyssey

 * <c>Delaying Shield</c> is the first enchantment to use delay counters.

Ice Age

 * A cycle of lands uses depletion counters. They are the first lands to use depletion counters.

Mercadian Masques

 * A cycle of lands use depletion counters.

Scourge

 * <c>Force Bubble</c> is the first enchantment to use depletion counters.

Doom counter

 * Originally, <c>Armageddon Clock</c> from Antiquities just used counters. It was given errata to call them doom counters.

Dream counter

 * Originally, <c>Rasputin Dreamweaver</c> from Legends used counters. It was given errata to use dream counters.

Echo counter

 * <c>Soul Echo</c> from Mirage is the first enchantment to use echo counters.

Elixir counter

 * <c>Essence Bottle</c> from Tempest is the first artifact to use elixir counters.

Energy counter

 * <c>Energy Vortex</c> from Mirage is the first enchantment to use energy counters.

Fade counter
Fade counters are representative of the Fade mechanic.

Nemesis

 * The following had fading and consequently used fade counters.

Mirrodin
<c>Oblivion Stone</c> is the first artifact to use fate counters.

Feather counter
On all cards that use Feather counters, birds get +1/+1 for each feather counter in play.

Invasion

 * <c>Kangee, Aerie Keeper</c> is the first creature to use feather counters.

Judgment

 * <c>Soulcatchers' Aerie</c> is the first enchantment to use feather counters.

Mirage

 * <c>Mindbender Spores</c> is the first creature to produce fungus counters.

Urza's Saga

 * <c>Sporogenesis</c> is the first enchantment to produce fungus counters.

Weatherlight

 * <c>Goblin Bomb</c> is the first enchantment non-aura to use fuse counters.

Urza's Destiny

 * <c>Incendiary</c> is the first enchantment aura to use fuse counters.
 * <c>Powder Keg</c> is the first artifact to produce fuse counters.

Odyssey

 * <c>Bomb Squad</c> is the first creature to produce fuse counters.

Glyph counter

 * Originally, <c>Glyph of Delusion</c> from Legends used counters. It was given errata to use glyph counters.

Gold counters

 * <c>Aurification</c> from Onslaught is the first enchantment to produce gold counters.

Mirage

 * <c>Malignant Growth</c> is the first enchantment non-aura to use growth counters.

Urza's Destiny

 * <c>Momentum</c> is the first enchantment aura to produce growth counters.

Healing counter

 * <c>Fylgja</c> from is the first enchantment aura to use healing counters.

Hourglass counter

 * <c>Temporal Distortion</c> is the first enchantment to use hourglass counters.

Hunger counter

 * Originally, <c>Fasting</c> from Dark used counters. It was given errata to use hunger counters. It is the first enchantment to use hunger counters.

Ice counters

 * <c>Iceberg</c> from Ice Age is the first enchantment to use ice counters.

Incubation counter

 * Originally, <c>Triassic Egg</c> from Legends used counters. It was given errata to use incubation counters. It is the first artifact to use incubation counters.

Allainces

 * <c>Diseased Vermin</c> is the first creature to use infection counters.

Urza's Destiny

 * <c>Festering Wound</c> is the first enchantment aura to use infection counters.

Intervention counter

 * Originally, <c>Divine Intervention</c> from Legends used counters. It was given errata to use intervention counters. It is the first enchantment to use intervention counters.

Javelin counter

 * <c>Icatian Javelineer</c> from Fallen Empires is the first creature to use javelin counters.

Luck counter

 * <c>Chance Encounter</c> from Odyssey is the first enchantment to use luck counters.

Magnet counter

 * <c>Magnetic Web</c> from Tempest is the first artifact to use magnet counters.

Mask counter

 * Originally, <c>Illusuionary Mask</c> from Alpha didn’t use any counters. It was given errata to use mask counters to mark the face-down creature.

Matrix counter

 * Originally, <c>Life Matrix</c> from Legends used counters. It was given errata to use matrix counters.

Mine counter

 * <c>Mine Layer</c> from Odyssey is the first creature to use mine counters.

Mining counter

 * <c>Gemstone Mine</c> from Weatherlight is the first land to use mining counters.

Mire counter

 * Originally, <c>Cyclopean Tomb</c> from Alpha used tokens to mark lands it turned into swamps. It was given errata to use mire counters to keep track.

Net counter

 * <c>Merseine</c> from Fallen Empires is the first enchantment to use net counters.

Omen counter

 * <c>Celestial Convergence</c> from Prophecy is the first enchantment non-aura to produce omen counters. Celestial Convergence is an alternate win condition card.

Ore counter

 * <c>Orcish Mine</c> from Homelands is the first enchantment aura to use ore counters.

Urza's Saga

 * <c>Barrin's Codex</c> is the first artifact to use page counters.

Urza's Destiny

 * <c>Private Research</c> is the first enchantment aura to produce page counters.

Pain counter

 * <c>Torture Chamber</c> from Tempest is the first artifact to use pain counters.

Paralyzation counter

 * <c>Dread Wight</c> from Ice Age is the first creature to use paralyzation counters.

Petal counter

 * <c>Lotus Blossom</c> from Urza's Saga is the first artifact to produce petal counters.

Pin counter

 * Originally, <c>Voodoo Doll </c> from Legends used counters. It was given errata to use pin counters. It is the first artifact to use pin counters.

Plague counter
All enchantments that produce Plague counters are enchantment - auras. The creatures that the enchantments are attached to get -1/-1 for each plague counter on the enchantment.

Odyssey

 * <c>Traveling Plague</c> is the first enchantment to use plague counters. It produces plague counters automatically at the beginning of your upkeep.

Onslaught

 * <c>Withering Hex</c> produces plague counters whenever a player cycles a card.

Legends

 * <c>Pit Scorpion</c> and <c>Serpent Generator</c> are the first to use poison counters. A player with ten or more poison counters loses the game.

Dark

 * <c>Marsh Viper</c> is the first creature that when it deals damage to an opponent, that player gets two poison counters.

Homelands

 * <c>Leeches</c> is the first sorcery to use poison counters.

Alliances

 * <c>Swamp Mosquito</c> is the first flying creature that produces poison counters.

Mirage

 * <c>Crypt Cobra</c>
 * <c>Sabertooth Cobra</c>

Visions

 * <c>Suq'Ata Assassin</c> is the first creature with fear that produces poison counters.

Polyp counter

 * <c>Coral Reef</c> from Homelands is the first enchantment to use polyp counters. It also produces +0/+1 counters.

Pressure counter

 * <c>Magma Mine</c> from Visions is the first artifact to use pressure counters.

Pupa counter

 * Originally, <c>Cocoon</c> from Legends used counters. It was given errata to use pupa counters. Pupa by definition is the life stage of some insects undergoing transformation.

Rust counter

 * <c>Corrosion</c> from Visions is the first enchantment to use rust counters. It also uses age counters because it has cumulative upkeep.

Legends

 * Originally, <c>All Hallow's Eve</c> used counters. It was given errata to use scream counters. It is the first sorcery to use scream counters.  The card's ability is very much like Suspend.

Tempest

 * <c>Endless Screen</c> is the first enchantment - aura to use scream counters.

Shell counter

 * <c>Roc Hatchling</c> from Weatherlight is the first creature to use shell counters.

Shred counter

 * <c>Cephalid Vandal</c> from Torment is the first creature to use shred counters.

Sleep counter

 * Originally, <c>Venarian Gold</c> from Legends used counters. It was given errata to use sleep counters.

Sleight counter

 * <c>Chromatic Armor</c> from Ice Age is the first enchantment aura to use sleight counters.

Soot counter

 * <c>Smokestack</c> from Urza's Saga is the first artifact to produce soot counters.

Spore counter

 * <c>Elvish Farmer</c>, <c>Feral Thallid</c>, <c>Spore Flower</c>, <c>Thallid</c>, <c>Thallid Devourer</c> and <c>Thorn Thallid</c> from Fallen Empires were the first creatures to use spore counters. <c>Fungal Bloom</c> is the first enchantment to use spore counters.

Dark

 * Originally, <c>City of Shadows</c> used counters. It was given errata to use storage counters. It is the first land to use storage counters.

Fallen Empires

 * A cycle of lands uses storage counters.

Mercadian Masques

 * A cycle of lands uses storage counters.

Study counter

 * <c>Pursuit of Knowledge</c> from Stronghold is the first enchantment to use study counters.

Tide counter

 * <c>Homarid</c> from Fallen Empires is the first creature to use tide counters.
 * <c>Tidal Influence</c> from Fallen Empires is the first enchantment to use tide counters.

Fallen Empires

 * <c>Tourach's Gate</c> is the first enchantment aura to use Time counters.

Ice Age

 * <c>Infinite Hourglass</c> is the first artifact to use time counters.
 * <c>Time Bomb</c>

Trap counter

 * <c>Trap Digger</c> is the first creature to use trap counters.

Treasure counter

 * <c>Legacy's Allure</c> from Tempest is the first enchantment to use treasure counters.

Velocity counter

 * <c>Tornado</c> from Alliances is the first enchantment to use velocity counters. It also uses age counters because it has cumulative upkeep.

Verse counter

 * <c>Discordant Dirge</c>, <c>Lifting Refrain</c>, <c>Midsummer Revel</c>, <c>Recantation</c>, <c>Rumbling Crescendo</c>, <c>Serra's Hymn</c>, <c>Serra's Liturgy</c>, <c>Torch Song</c>, <c>Vile Requiem</c> and <c>War Dance</c> from Urza's Saga are the first enchantments to produce Verse counters. Collectively they are growing enchantments.

Vitality counter

 * Originally, <c>Living Artifact</c> from Alpha used just counters. It was given errata to call them Vitality counters. It is the first enchantment aura to use vitality counters.

Wage counter

 * <c>Rogue Skycaptain</c> from Alliances is the first creature to use wage counters.

Winch counter

 * <c>Mercadian Lift</c> from Mercadian Masques is the first artifact to use winch counters.

Wind counter

 * <c>Freyalise's Winds</c> from Ice Age is the first enchantment to use wind counters.