User:Briyellowduck

Spoilers for Dragons of Tarkir are out!

I must say, I'm impressed. There are many good cards in this set, including Narset Transcendant and Sarkhan Unbroken. Which are both very good.

I went through the list of cards, and aside from those two, nothing caught my eye as being really that good.

The second time I went through, I took a closer look at the uncommons. Then, I saw something that could be amazing.

Savage Ventmaw.

This is a 4/4 Flier for 4RG, that whenever you attack, adds RRRGGG to your mana pool. This doesn't dissipate from your mana pool until the end of your turn.

I looked at this, and immediately thought, whoa. This could go really well with Hellkite Charger. If you play them in a dragon tribal, you can start getting additional attack phases for just 1 mana. I tested it out, and obviously the only feasible way to play that combo is EDH or casual. I don't think it would work in a 60-card deck at all.

So, I kept looking for things that worked well with Savage Ventmaw. I tried using Green Sun's Zenith with Emerald Medallion to break even on mana, and Soul of the Harvest to draw the Zenith again, but it was way too complicated. It took forever to set up, and it's not efficient. I was looking through MTGFamiliar, and I searched for things that give you an extra combat phase. I was thinking of doing something with Waves of Aggression, but that ended up not going well either.

Then I found Aggravated Assault, and I knew it was the right thing.

Aggravated Assault is a 2R enchantment with 3RR: Untap all creatures you control. After this phase, there is an additional combat phase followed by an additional main phase. Play this ability only any time you could play a sorcery.

If you attack with Savage Ventmaw, you add RRRGGG to your mana pool, which doesn't dissipate until the end of turn... or until you use it to get another combat phase, adding another RRRGGG to your mana pool. Thus, infinite attacks and infinite damage.

First, I thought of this card in EDH. I think this should be a combo staple in any EDH that has red and green. If the deck has any ramp in it, and is an aggressive deck, both of those cards will help out on there own, and together, it's a wincon.

So it's good to go for EDH...

The only other formats that the combo is legal in (besides casual) are Vintage and Legacy. Neither is banned/restricted in either format, so let's go to Legacy first...

My first thought was to play this as a control wincon. Such as, mud control with this as the finisher.

Then I laughed at myself, and said, why wait to combo? Just play Elves.

Elf ramp is a good fit for this deck. You can combo out on turn 2 or 3 if you play the deck right, using Heritage Druid and Arbor Elf to get big mana, and using Dragon Breath for haste. This requires you to play Faithless Looting in the deck in order to discard it, but that's a worthy addition.

I playtested it in a deck build I made, and it goes off on turn 2 about 30% of the time, turn 3 about 80% of the time. This is with tutors, fetches, and other expensive cards...

Casually, this combo can be played in any boring old red green ramp deck. It's a lot of fun to use, and dragons are great.

Keep on Comboing!

Brian Havlick