Tribal land

Tribal lands are lands associated with one tribe.

While not strictly tribal lands, Ancient Ziggurat and Hall of the Bandit Lord appear in tribal decks due to their support of creature spells in general. Underdome also is in a sense due to working with the subset of silver-bordered cards only.

5-color tribes
These lands produce one mana of any color, which can only be used to cast spells of a certain creature type that appears roughly evenly in all colors. Many of these lands have a utility component.
 * Ally Encampment (Allies) can be sacrificed for to return target Ally you control to its owner's hand.
 * Base Camp (All party classes)
 * Cavern of Souls (Creature type of your choice)
 * Crucible of the Spirit Dragon (Dragons) works as storage land.
 * Haven of the Spirit Dragon (Dragons) can be sacrificed for to return Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
 * Sliver Hive</c> (Slivers) can produce Sliver token for.
 * Primal Beyond</c> (Elementals) is also a tribal tapland.
 * Unclaimed Territory</c> (Creature type of your choice)

Wedge-color tribes

 * Tournament Grounds</c> (Knights) also works for Equipment.
 * Murmuring Bosk</c> (Treefolk) is a Forest and works like a pain land for the other two colors

Colorless tribes
Colorless tribes have lands that produce more colorless instead of the one mana of any color.
 * Eldrazi Temple</c> (colorless Eldrazi)
 * Mishra's Workshop</c> (Artifacts)

Tribal utility lands
The Onslaught set introduced a 5-card cycle of utility lands. Each land taps for and has an activated ability, tied to a tribe, with an activation cost that requires the color associated as well as a varying amount of generic mana.


 * Daru Encampment</c> (Soldiers)
 * Riptide Laboratory</c> (Wizards)
 * Unholy Grotto</c> (Zombies)
 * Goblin Burrows</c> (Goblins)
 * Wirewood Lodge</c> (Elves)

There are some additional two-colored cards using the same mechanic, but no full cycle.
 * Seaside Haven</c> (Birds)
 * Contested Cliffs</c> (Beasts)
 * Starlit Sanctum</c> (Clerics)

Tribal taplands
Lorwyn block introduced an array of lands which came into the battlefield tapped unless its controller revealed a creature card of a certain creature type from hand. These lands do not follow a strict color cycle; they match the colors in which each tribe appeared. Flamekin Village is not from Lorwyn block, but is from Lorwyn creatively and follows the templating.
 * Rustic Clachan</c> (Kithkin)
 * <c>Wanderwine Hub</c> (Merfolk)
 * <c>Secluded Glen</c> (Faeries)
 * <c>Auntie's Hovel</c> (Goblins)
 * <c>Gilt-Leaf Palace</c> (Elves)
 * <c>Ancient Amphitheater</c> (Giants)
 * <c>Murmuring Bosk</c> (Treefolk) is a Forest and works like a pain land for the other two colors
 * <c>Primal Beyond</c> ( which can only pay for Elementals)
 * <c>Flamekin Village</c> (Elementals)

Factories
Notably the two factories are two of six cards featuring the Assembly-Worker tribe.
 * <c>Mishra's Factory</c> is the first manland.
 * <c>Urza's Factory</c> is one of the four Urza's lands.

Other tribal lands
There are some other lands who care about creature types but don't fall into a broader category. In general, they produce.


 * <c>Animal Sanctuary</c> (Birds, Cats, Dogs, Goats, Oxen, Snakes)
 * <c>Blinkmoth Nexus</c> (Blinkmoths) is also a manland
 * <c>Elephant Graveyard</c> (Elephants)
 * <c>Eye of Ugin</c> (Eldrazi) doesn't have a mana ability and is legendary
 * <c>Griffin Canyon</c> (Griffins)
 * <c>Seraph Sanctuary</c> (Angels)
 * <c>Swarmyard</c> (Insects, Rats, Spiders, and Squirrels)
 * <c>Tomb of Urami</c> (Ogres) is legendary