Equipment

Equipment is an artifact subtype that has the "equip" keyword ability. By paying the equip cost (which can only be done at sorcery speed), it attaches to a creature you control. If that creature leaves play, the Equipment becomes unattached and remains in play. Paying the equip cost also allows the Equipment to be moved from one creature to another.

History
Equipment was created as an attempt to improve on the concept of creature enchantments—specifically, the inherent card disadvantage of attaching auras to a creature. First appearing throughout Mirrodin block, that block's heavy artifact theme presented an opportunity to represent a creature's magical weapons and devices as artifacts instead of enchantments, and introduce new rules for using them. Equipment was introduced to core sets in 9th Edition.

Alara Reborn introduced the first colored Equipment; 12 years later, Zendikar Rising introduced equipment with colored equip costs.

Rules
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Trivia

 * Since the Hero's Path of Journey into Nyx, Equipment may also be a subtype of the non-official hero card type.
 * Equipment was featured as rules card 5 of 5 in the Morningtide set.