- A player who has priority may play a creature card from his or her hand during a main phase of his or her turn when the stack is empty. Playing a creature as a spell uses the stack. (See rule 409, “Playing Spells and Activated Abilities.”)
- When a creature spell resolves, its controller puts it into play under his or her control.
- Creature subtypes are always a single word and are listed after a long dash: “Creature — Human Soldier,” “Artifact Creature — Golem,” and so on. Creature subtypes are also called creature types. Creatures may have multiple subtypes. (You can find the complete list of creature subtypes under “Creature Types” in the glossary at the end of this document.)
Example: “Creature — Goblin Wizard” means the card is a creature with the subtypes Goblin and Wizard.
- Power and toughness are characteristics only creatures have. A creature’s power is the amount of damage it deals in combat, and its toughness is the amount of damage needed to destroy it. To determine a creature’s power and toughness, start with the numbers printed in its lower right corner, then apply any applicable continuous effects. (See rule 418.5, “Interaction of Continuous Effects.”)
- Creatures can attack and block. (See rule 308, “Declare Attackers Step,” and rule 309, “Declare Blockers Step.”)
- A creature’s activated ability with the tap symbol or the untap symbol in its activation cost can’t be played unless the creature has been under its controller’s control since the start of his or her most recent turn. A creature can’t attack unless it has been under its controller’s control since the start of his or her most recent turn. This rule is informally called the “summoning sickness” rule. Ignore this rule for creatures with haste (see rule 502.5).
- Damage dealt to a creature stays on that creature. If the total accumulated damage on that creature is equal to or greater than its toughness, that creature has been dealt lethal damage and is destroyed as a state-based effect (see rule 420.5c). All damage on a creature is removed when it regenerates (see rule 501.5, "Regenerate") and during the cleanup step (see rule 314.2).
- Creature lands combine the characteristics of both lands and creatures, and are subject to spells and abilities that affect either or both card types. Creature lands can only be played as lands. They can’t be played as spells.