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A Planeswalker's Guide to Zendikar
Publishing Information
Author(s) Magic Creative Team
First printing (not applicable)
Preceded By
A Planeswalker's Guide to Alara
Followed By
A Planeswalker's Guide to New Phyrexia

A Planeswalker's Guide to Zendikar is the second installment in the Planeswalker's Guide series.

Digital only[]

In contrast to its predecessor it is not a printed book; instead it is comprised of a web series of articles on DailyMTG.com. The first article went online September 9, 2009.

“  A Planeswalker's Guide to Alara was a bold experiment, and we did a lot of things right with it, and I'm personally quite proud of it. If the Alara Guide sold well, we were planning to release a Planeswalker's Guide for every plane here on out—but the book didn't sell as we had hoped.  ”

Doug Beyer[1]

Contents[]

Part I[]

The first article presented the plane of Zendikar with its unique mana and the peculiar phenomenon called the Roil. The seven continents of Zendikar (Akoum, Bala Ged, Guul Draz, Murasa, Ondu, Sejiri, and Tazeem) are detailed, as are the main races on this world (elves, goblins, kor, merfolk, and vampires)

Part II: Bala Ged and Elves[]

The second article provides more information on the continent Bala Ged and the elves of Zendikar.

Part III: Guul Draz[]

The third article provides information on the continent of Guul Draz and its vampiric inhabitants.

Part IV: Ondu[]

The fourth article tells of Ondu, where traveling feels like going up and down instead of forward and back.

Part V: Tazeem and Merfolk[]

Part VI: Goblins[]

Part VII: Akoum[]

Part VIII: Murasa and Sejiri[]

About the Walled Continent and the polar cap.

References[]

  1. Magic Creative Team (September 09, 2009). "A Planeswalker's Guide to Zendikar". magicthegathering.com. Wizards of the Coast.