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==Description==
 
==Description==
Because they indicate flavor rather than rules text, ability words are printed in italics and are separated from their corresponding rules text by an em-dash. Ability words are used to label mechanics that cannot be keyworded.<ref>{{DailyRef|making-magic/ability-word-your-mother-2008-07-28|Ability Word to Your Mother|[[Mark Rosewater]]|July 28, 2008}}</ref>
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Because they indicate flavor rather than rules text, ability words are printed in italics and are separated from their corresponding rules text by an em-dash. Ability words are used to label mechanics that cannot be keyworded.<ref>{{DailyRef|making-magic/ability-word-your-mother-2008-07-28|Ability Word to Your Mother|[[Mark Rosewater]]|July 28, 2008}}</ref> From a design standpoint, the important thing to note about an ability word is that you can't refer to it mechanically.<ref name="Even More R&D">{{DailyRef|making-magic/even-more-words-rd-2022-01-10|Even More Words From R&D|[[Mark Rosewater]]|January 10, 2022}}</ref>
   
Ability words were introduced with ''[[Unhinged]]''<nowiki/>'s [[gotcha]], and were first printed on tournament-legal cards in ''[[Saviors of Kamigawa]]'' with [[channel]] and [[sweep]]. Some earlier unnamed mechanics, such as [[Invasion block]]'s [[domain]], have retroactively received ability words. [[Odyssey block]]'s [[threshold]] was [[Oracle|errataed]] during rules changes in [[Time Spiral block]] to be an ability word, rather than a keyword, as was [[Mirrodin block]]'s [[imprint]] with the release of [[Scars of Mirrodin]].
+
Ability words were introduced with ''[[Unhinged]]''<nowiki/>'s [[gotcha]], and were first printed on tournament-legal cards in ''[[Saviors of Kamigawa]]'' with [[channel]] and [[sweep]]. Some earlier unnamed mechanics, such as [[Invasion block]]'s [[domain]], have retroactively received ability words. [[Odyssey block]]'s [[threshold]] was [[Oracle|errataed]] during rules changes in [[Time Spiral block]] to be an ability word, rather than a keyword, as was [[Mirrodin block]]'s [[imprint]] with the release of ''[[Scars of Mirrodin]]''.
   
 
Ability words are distinct from [[keyword action]]s and [[keyword ability|keyword abilities]]. Collectively, they are described as [[mechanic]]s.
 
Ability words are distinct from [[keyword action]]s and [[keyword ability|keyword abilities]]. Collectively, they are described as [[mechanic]]s.
   
''[[Dungeons & Dragons: Adventures in the Forgotten Realms]]'' adopts a very loose approach to ability words called '''flavor words''', which are used to represent themed actions, character feats or magic, or monster abilities, instead of grouping similarly functioning cards.
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''[[Dungeons & Dragons: Adventures in the Forgotten Realms]]'' adopts a very loose approach to ability words called '''[[flavor word]]s''', which are used to represent themed actions, character feats or magic, or monster abilities, instead of grouping similarly functioning cards.
   
 
==Rules==
 
==Rules==
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*''[[Adamant]]''
 
*''[[Adamant]]''
 
*''[[Addendum]]''
 
*''[[Addendum]]''
  +
*''[[Alliance]]''
 
*''[[Battalion]]''
 
*''[[Battalion]]''
 
*''[[Bloodrush]]''
 
*''[[Bloodrush]]''
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*''[[Converge]]''
 
*''[[Converge]]''
 
*''[[Council's dilemma]]''
 
*''[[Council's dilemma]]''
  +
*''[[Coven]]''
 
*''[[Delirium]]''
 
*''[[Delirium]]''
 
*''[[Domain]]''
 
*''[[Domain]]''
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}}
 
}}
   
===Flavor words===
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===Rules===
  +
{{CR|glossary|Flavor Word}}
In ''[[Dungeons & Dragons: Adventures in the Forgotten Realms]]'', some ability words are not used to thematically group cards, but to refer to iconic [[Dungeons & Dragons]] abilities, actions, or spells.<ref>{{YouTubeRef|FlbogTZg0z4|Flavor Words|channel=[[Good Morning Magic]]|date=June 29, 2021}}</ref> These ''flavor words'' help tell the story of what's going on. In many cases, they identify a particular skill or feat a creature from the [https://forgottenrealms.fandom.com/wiki/Forgotten_Realms Forgotten Realms] could have. A few [[modal]] cards in the set use flavor words to better illustrate your choices.<ref name="Mechanics">{{DailyRef|feature/adventures-forgotten-realms-mechanics-2021-06-24|Adventures in the Forgotten Realms Mechanics|[[Matt Tabak]]|June 24, 2021}}</ref> In this, they are similar to [[anchor word]]s. Flavor words use [[Wikipedia:Title case|title case]] as opposed to regular ability words that use [[Wikipedia:Letter case|proper case]].
 
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{{CR|207.2d}}
{{columns-list|colwidth=15em|
 
*''Acid Breath''
 
*''Animate Walking Statue''
 
*''Anitmagic Cone''
 
*''Archery''
 
*''Bardic Inspiration''
 
*''Beacon of Hope''
 
*''Befriend Them''
 
*''Bewitching Whispers''
 
*''Brave the Stench''
 
*''Break Their Chains''
 
*''Charge Them''
 
*''Clever Conjurer''
 
*''Climb Over''
 
*''Combat Inspiration''
 
*''Cunning Action''
 
*''Cure Wounds''
 
*''Dispel Magic''
 
*''Displacement''
 
*''Dissolve''
 
*''Distract the Guard''
 
*''Divine Intervention''
 
*''Drag Below''
 
*''Engulf''
 
*''Fear Ray''
 
*''Fend Them Off''
 
*''Fight the Current''
 
*''Find a Crossing''
 
*''Foil Their Scheme''
 
*''Gentle Repose''
 
*''Hide''
 
*''Interrogate Them''
 
*''Intimidate Them''
 
*''Journey On''
 
*''Keen Senses''
 
*''Learn Their Secrets''
 
*''Life Drain''
 
*''Lift the Curse''
 
*''Magical Tinkering''
 
*''Make a Retreat''
 
*''Make Camp''
 
*''Poison Breath''
 
*''Pry It Open''
 
*''Rappel Down''
 
*''Rejuvenation''
 
*''Rouse the Party''
 
*''Search the Body''
 
*''Set Off Traps''
 
*''Siege Monster''
 
*''Smash It''
 
*''Smash the Chest''
 
*''Song of Rest''
 
*''Split''
 
*''Stand and Fight''
 
*''Steal Its Eyes''
 
*''Stunning Strike''
 
*''Tail Spikes''
 
*''Tie Up''
 
*''Tragic Backstory''
 
*''Trapped!''
 
*''Two-Weapon Fighting''
 
*''Whirlwind''
 
*''Whispers of the Grave''
 
*''Wild Magic Surge''
 
}}
 
   
 
==See also==
 
==See also==

Revision as of 17:39, 23 April 2022

An ability word is a word that thematically groups cards with a common functionality, but has no special meaning in the Comprehensive Rules.

Description

Because they indicate flavor rather than rules text, ability words are printed in italics and are separated from their corresponding rules text by an em-dash. Ability words are used to label mechanics that cannot be keyworded.[1] From a design standpoint, the important thing to note about an ability word is that you can't refer to it mechanically.[2]

Ability words were introduced with Unhinged's gotcha, and were first printed on tournament-legal cards in Saviors of Kamigawa with channel and sweep. Some earlier unnamed mechanics, such as Invasion block's domain, have retroactively received ability words. Odyssey block's threshold was errataed during rules changes in Time Spiral block to be an ability word, rather than a keyword, as was Mirrodin block's imprint with the release of Scars of Mirrodin.

Ability words are distinct from keyword actions and keyword abilities. Collectively, they are described as mechanics.

Dungeons & Dragons: Adventures in the Forgotten Realms adopts a very loose approach to ability words called flavor words, which are used to represent themed actions, character feats or magic, or monster abilities, instead of grouping similarly functioning cards.

Rules

From the glossary of the Comprehensive Rules (April 12, 2024—Outlaws of Thunder Junction)

Ability Word
An italicized word with no rules meaning that ties together abilities on different cards that have similar functionality. See rule 207.2c.

From the Comprehensive Rules (April 12, 2024—Outlaws of Thunder Junction)

  • 207.2c An ability word appears in italics at the beginning of some abilities. Ability words are similar to keywords in that they tie together cards that have similar functionality, but they have no special rules meaning and no individual entries in the Comprehensive Rules. The ability words are adamant, addendum, alliance, battalion, bloodrush, celebration, channel, chroma, cohort, constellation, converge, council’s dilemma, coven, delirium, descend 4, descend 8, domain, eminence, enrage, fateful hour, fathomless descent, ferocious, formidable, grandeur, hellbent, heroic, imprint, inspired, join forces, kinship, landfall, lieutenant, magecraft, metalcraft, morbid, pack tactics, paradox, parley, radiance, raid, rally, revolt, secret council, spell mastery, strive, sweep, tempting offer, threshold, undergrowth, and will of the council.

Examples

Examples of ability words are:

  • Metalcraft — {Additional or alternate effect} if you control three or more artifacts.
  • Sweep — Return any number of {basic land types} you control to their owner's hand. {An effect based on the number of lands returned.}

List of ability words

Rules

From the glossary of the Comprehensive Rules (April 12, 2024—Outlaws of Thunder Junction)

Flavor Word
An italicized word with no rules meaning that provides a flavorful description of an ability. See rule 207.2d.

From the Comprehensive Rules (April 12, 2024—Outlaws of Thunder Junction)

  • 207.2d Similar to ability words, flavor words appear in italics at the beginning of some abilities. Flavor words provide a flavorful description of abilities, but they have no special rules meaning and are not listed in the Comprehensive Rules. While an ability word ties together several abilities with similar functionality, each flavor word is tailored to the specific ability it appears with.

See also

References

  1. Mark Rosewater (July 28, 2008). "Ability Word to Your Mother". magicthegathering.com. Wizards of the Coast.
  2. Mark Rosewater (January 10, 2022). "Even More Words From R&D". magicthegathering.com. Wizards of the Coast.