|Last Used||Future Sight|
|Reminder Text||Absorb N (If a source would deal damage to this creature, prevent N of that damage.)|
Absorb is a damage prevention keyword ability, written as Absorb N, where N is any natural number. It prevents N damage from each single source that deals damage to the creature.
This mechanic was inspired by a mechanic Wizards of the Coast had made for the Star Wars Trading Card Game called Armor. It ended up being a little too powerful and stalled the game too much to reuse in greater number.
- A keyword ability that prevents damage. See rule 702.64, “Absorb.”
- 702.64. Absorb
- 702.64a Absorb is a static ability. “Absorb N” means “If a source would deal damage to this creature, prevent N of that damage.”
- 702.64b Each absorb ability can prevent only N damage from any one source at any one time. It will apply separately to damage from other sources, or to damage dealt by the same source at a different time.
- 702.64c If an object has multiple instances of absorb, each applies separately.
Creature — Sliver
All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)