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Absorb
Keyword Ability
Type Static
Introduced Future Sight
Last Used Future Sight
Reminder Text Absorb N (If a source would deal damage to this creature, prevent N of that damage.)
Statistics
1 card
{W} 100%
Scryfall Search
oracle:"Absorb"

Absorb is a damage prevention keyword ability, written as Absorb N, where N is any natural number. It prevents N damage from each single source that deals damage to the creature.

Description[]

Absorb was introduced in Future Sight.[1] By its nature as a damage prevention ability, this is a white ability. It has only been printed on one card so far, the timeshifted Lymph Sliver.

This mechanic was inspired by a mechanic Wizards of the Coast had made for the Star Wars Trading Card Game called Armor.[2] It ended up being a little too powerful and stalled the game too much to reuse in greater number.[1]

Rules[]

From the glossary of the Comprehensive Rules (July 23, 2021—Adventures in the Forgotten Realms)

Absorb
A keyword ability that prevents damage. See rule 702.64, “Absorb.”

From the Comprehensive Rules (July 23, 2021—Adventures in the Forgotten Realms)

  • 702.64. Absorb
    • 702.64a Absorb is a static ability. “Absorb N” means “If a source would deal damage to this creature, prevent N of that damage.”
    • 702.64b Each absorb ability can prevent only N damage from any one source at any one time. It will apply separately to damage from other sources, or to damage dealt by the same source at a different time.
    • 702.64c If an object has multiple instances of absorb, each applies separately.

Example[]

Example

Lymph Sliver {4}{W}
Creature — Sliver
3/3
All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)

References[]

  1. a b Mark Rosewater (May 17, 2021). "Future Sight Design Handoff Document". magicthegathering.com. Wizards of the Coast.
  2. Mark Rosewater (August 10, 2020). "Back to the Future Sight, Part 2". magicthegathering.com. Wizards of the Coast.