|Last Used||Modern Horizons 2|
|Reminder Text||[cost]: Adapt N (If this creature has no +1/+1 counters on it, put N +1/+1 counter(s) on it.)|
7.7% 30.8% 30.8% 30.8%
Adapt is tweaked version of Monstrosity. It is written as Adapt N, where N is any natural number. If a creature has no +1/+1 counters on it, you may pay the adapt cost to put N +1/+1 counters on that creature. In contrast to Monstrosity, if a creature somehow loses its +1/+1 counters, it can adapt again and pick up more. Alternatively one can place counters in response to the activation to stop the creature from getting N counters.
- A keyword action that puts +1/+1 counters on a creature that doesn’t have any yet. See rule 701.43, “Adapt.”
- 701.43. Adapt
- 701.43a “Adapt N” means “If this permanent has no +1/+1 counters on it, put N +1/+1 counters on it.”
- You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
- If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
Creature — Homunculus Mutant
: Adapt 1 (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
- Matt Tabak (December 17, 2018). "Ravnica Allegiance Mechanics". magicthegathering.com. Wizards of the Coast.
- Mark Rosewater (January 2, 2019). "Building Allegiances, Part 1". magicthegathering.com. Wizards of the Coast.
- Mark Rosewater (December 19, 2018). "can simic stop getting uninspired +1/+1 counter mechanics pls?". Blogatog. Tumblr.
- Mark Rosewater (December 19, 2018). "Adapt seems uncomfortably similar to Monstrosity. Was there conscious building off of it when Simic was designed?". Blogatog. Tumblr.
- Mark Rosewater (December 19, 2018). "Is Adapt an attempt at fixing Monstrosity?". Blogatog. Tumblr.