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Amber Prison
Amber Prison
Characteristics
Origin Dominaria
User Kaervek, Mangara
Status Extant on Zhalfir

Amber Prisons are Zhalfiran artifacts in which people can be locked away. They are guarded at the Amber Tombs of Aku.

Description[ | ]

Amber Prisons are small, palm-size amber baubles.[1] When opened, they begin to glow before sparking and snapping open with a sharp report followed by a short, sharp exhalation. Although small, an amber prison contains great power. When wielded by a mage, a prison is capable of trapping a single being (of any size) in its amber depths. The unfortunate prisoner remains in stasis for as long as he or she is trapped in the prison. Although the prisoner retains some vague, dreamlike awareness, the time spent inside one has little, if any, effect on the physical body. Upon release, the prisoner appears exactly as he or she did at the moment of imprisonment.[2]

History[ | ]

The wizard Kaervek locked away Mangara in an Amber Prison and hid him in the Mwonvuli Jungle. After Scalebane's Elite and Asmira set Mangara free, Kaervek himself was locked in the Prison.

The Amber Tombs were removed from the timeline by Teferi along with the rest of Aku and Zhalfir. In Zhalfir's own pocket plane, life progressed. A decade later, Kaervek's prison shattered, releasing him.[1]

The Wanderer was also temporarily caught in an Amber Prison.[1]

In-game references[ | ]

Represented in:

References[ | ]

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