|(Subtype for creature/tribal cards)|
199 cardsas of Dungeons & Dragons: Adventures in the Forgotten Realms
0.5% 72.9% 0.5% 4% 1.5% 3% 1.5% 3.5% 6% 4.5% 2%
Angel is a creature type used for humanoid beings with large feathered wings on their backs.
Often worshiped as divine beings, angels are manifestations of predominantly white mana  (the original description of Serra angels imply that their bodies are constructs inhabited by holy spirits), though some have been corrupted with black mana, and angels from Bant, Innistrad, and Ravnica have boasted traits from each of the other colors. Almost all known angels are female, intentionally so, though Amonkhet's appear to be male and male Valkyries also exist in Kaldheim. The first creature to bear the type was Serra Angel from Alpha. Angel is the iconic creature for the color white.
While angels are normally confined to specific Shards of the sundered plane, the Conflux has led to the creation of Maelstrom Archangels that wield the power of all five kinds of mana.
In the Shard of Alara called Bant, there are angels who are thought to be ultimate representations of its society's ideals. It is commonly believed that a noble life and death will lead a person to be reborn as one.
The most revered angel in Bant history was named Asha. History tells that she sacrificed herself to defeat the half-demon/half-dragon abomination Malfegor (though in reality, she simply banished him to the Shard of Grixis). Though she has been gone for many years, she left a powerful sigil that, until the Conflux, maintained safety and peace among her people. The faithful still pray to Asha, and some believe that she still might someday return.
Angels lend guidance to mortals, but otherwise, they do not directly interfere with their lives. Among angels, there is a hierarchy with four different ranks.
The Asura are the highest-ranked angels. There are only seven of them, which make up the Court of Orderly Contemplation. Only one has been revealed via the cards, Jenara who is the Asura of War.
The Amesha represent ideals, such as honor or justice.
The Mahra carry out the orders of the Asura and the Amesha.
Celebrants, as the lowest ranking angels, are responsible for protecting the lives and ideals of mortals.
Amonkhet is a rarity, a world with male angels. Whatever their original forms might have been, they have been twisted into distorted reflections of Nicol Bolas. Their limbs are long and thin, with elongated shins and forearms. Their huge wings are adorned with white and black feathers. Light shines through their joints and chests as if from an internal fire, and their eyes glow with a gold or orange light. They can be embalmed into zombies. Bolas's angels are his personal agents during his absence from Amonkhet. Their mission, which they pursue with unwavering devotion, is to keep Naktamun free of dissenting voices. They seemingly act as servants of the gods and bind dissenters in special sarcophagi, called Tombs of Disgrace, which leave the prisoners’ hands exposed. The sarcophagi line the streets of Naktamun for all to look upon in what is known as a Display of Doubt. When the display concludes, the angels carry the dissenters through the Hekma and into the desert beyond where they are left to be consumed by the Curse of Wandering. In the Hour of Devastation their true loyalty with the God-Pharaoh came to light, as they joined his hordes in laying waste to the plane.
On Arcavios, angels are seemingly artificial in nature and are found among the ruins of the plane.
Copper-Leaf Angels were artificial angels created by Latulla to aid in the Keldon war effort against Jamuraa. However, they did not play a significant role in the Keldon invasion and likely fell into disuse following their creator's downfall.
Duler angels were created by the Sages of Lat-Nam and were inspired by legends about Serra angels. They were created by mutating humans, giving them wings. As such, the Duler Angels are both male and female, are naturally born and can grow old. Their purpose was to guard the School of Lat-Nam and its secrets.
Fallen Angels were Serra angels, crowned with a Horned Halo, who were under the command of an Angel Keeper. Fallen angels tended to require sacrifices to remain strong. These were very powerful creatures, used by wizards as a means to gain more power. According to a Dominarian fable, an angel who dies as a fallen angel dies forever.
Angels of Vengeance
Angels who were summoned and bound to carry out acts against their nature lost their celestial nature and became material beings. Unlike other angels, they have dull feathers and highly predatory features. This process takes some time to happen, but with each act, they fall further from what they once were.
On Fiora, angels are acting as magisters. Unlike other planes, they have wings resembling those of a butterfly rather than of a bird.
Innistrad's angels were born from a shared essence in the "dawn times" of that plane, and the leaders of its four flights considered each other sisters. Much later, roughly 3560 AR, Sorin Markov created the archangel Avacyn to maintain an equilibrium between humans and the monsters that preyed on them. Innistrad's native angels were unable to sense Avacyn as they did each other, but followed her out of respect for her power and confidence.
The Flight of Goldnight
Led by Gisela, these angels were associated with the sun. Once a year, during the Harvest Moon season, the sun will not dip below the horizon for two full days. Known as the Feast of Goldnight, this is the holiest day for the humans. These were the most battle oriented among the flights, also overseeing the training of cathars. They sided with Avacyn in turning against humanity.
The Flight of Alabaster
Led by Bruna, these angels personified the Blessed Sleep, and were associated with the Hunter's Moon season. They created and mantained the magical wards that protected cities and holy sites and prevented the desecration of dead humans. They too sided with Avacyn and turned en masse against humanity.
The Flight of Herons
Led by Sigarda, these angels symbolized birth, rebirth and purity, and were associated with the New Moon season. Their magic is said to ward humans against harm in life (as opposed to the Alabaster host, which wards against harm in death). They were the only flight to side with humanity against Avacyn, avoiding corruption.
The Flight of Dusk
One thousand years ago, these angels were led by Liesa. They associated with monsters such as vampires, witches, devils and even demons, ostensibly learning about them in order to defeat them more handily, which made them distrusted and disliked by other angels. Liesa eventually crossed the line by forming an alliance with a demon lord, earning the condemnation of her sisters and Avacyn, who declared her a heretic and destroyed the entire flight, forbidding the very mention of her name ever since.
The Flight of Moonsilver
A new flight created after Avacyn's descent into madness due to her corruption by Emrakul. These angels wield a spear made from a shard of the Helvault, and serve as Avacyn's honor guard, aiding her in her genocidal rampage against humanity
The Flight of Nightmares
After Avacyn's death at the hands of her creator Sorin, Emrakul successfully entered Innistrad and began corrupting the remaining angels into horrific abominations, forming the "Flight of Nightmares" led by Brisela, the twisted amalgamation of the broken bodies and minds of Bruna and Gisela that served as Emrakul's messenger.
In Kaldheim angels are known as valkyries and dwell in the realm of Starnheim, where fallen heroes rest. Older than the Skoti, the Valkyries do not serve the gods. They were formed at the beginning of time, and they do not allow their judgment to be clouded by the banal relationships, family ties, and petty squabbling that practically define the nature of the gods. This judgment is their primary purpose, though sagas describe how they occasionally enter into battle themselves for a worthy cause. Valkyries carry out their missions of judgment in pairs, with a white-aligned Shepherd and a black-aligned Reaper traveling together. Both Valkyries in a pair must agree on each fallen warrior's fate before it can be enacted. Usually, these judgments are straightforward and there is no disagreement—both sides desire a fair fate and care little for "winning" a particular soul. But occasionally, a shepherd must keep a reaper from killing a coward too quickly if the shepherd thinks the person still has a chance at redemption through a courageous act later.
Some sagas describe the Valkyries joining forces with the gods in some worthy battle, perhaps to slaughter a rampaging Cosmos monster, but rare indeed are the circumstances that draw Valkyries into the heat of battle. On rare occasions, Valkyries judge an entire village or clan unworthy to live, and shepherds and reapers descend together to send the whole cowardly population to Istfell. On the other hand, Valkyries readily fly to battle against demons. Demons are abhorrently unworthy by their nature, and demons who escape from Immersturm are a threat and must be dealt with speedily. Shepherds and reapers quickly join forces to kill a demon or force it back to its home realm.
Mortals can't see a Valkyrie unless they wish to be seen.
White-aligned Valkyries are shepherds of the worthy dead. If someone dies with courage and honor—whether in battle or not—a shepherd appears to lead them up to Starnheim and offer them a seat in the Hall of the Valkyries.
Black-aligned Valkyries are reapers of the cowardly. While a shepherd will wait for the death of a worthy person, reapers intervene when they witness cowardly deeds. Often, they will simply smite the coward and escort them to the Gates of Istfell, branding them with a rune that announces their shame to all.
The angels of Kaladesh are brightly coloured, four-armed entities with ornate wings. All seen angels wear a metallic, heavily ornated headpiece that obscures their eyes. They are artificial creations by inventors, considered "perfect" and at times even part of a "Great Design", and for this reason they are thought to be immune to the final stages of the Aether Cycle.
Irreligious as the plane is, Kaladesh angels are not worshipped and as such do not answer prayers. They are solitary, interacting with each other in esoteric rituals.
Mirrodin / New Phyrexia
Aloof and mysterious, Angels were rarely seen on Mirrodin. Sometimes, a Platinum Angel could be seen battling against Reiver Demon over the dominance of mirran skies. Revered by the Auriok, these Angels were primarily aligned with the Bringer.
In the war against the growing influence of Phyrexia, numerous angels fought and died to halt the corruption. Several of these were captured and forcefully compleated. While multiple of these corrupted angels serves the Machine Orthodoxy, Elesh Norn has on one occasion cooperated with the other Praetors to create a particular powerful servant of New Phyrexia. One such angel is Atraxa, the Praetor's Voice, who had saved hundreds of humans from corruption before attracting Elesh Norn's retribution. Like all life on the plane, its Angels had metallic parts, particularly the wings.
Within the Boros, angels are considered to be incarnations of the spirit of justice and revenge. They are considered to be the top members of the guild, whose parun Razia is an angel herself. Razia created all other Boros angels as clones, reflections, or copies of herself. They all lived in the floating hall called the Parhelion.
Boros angels possess no need to drink, eat, or sleep, but can if it so pleases them. They have enhanced strength, a strong sense of duty and morality, and are supposedly incapable of lying. Boros angels can hear people calling their names from anywhere in Ravnica.
The only surviving first-generation angel is Feather, who became the Guildmaster after Razia's death. Following in her progenitor's footsteps, Feather created a new lineage of angels. Feather was later replaced by one of these Angels, Aurelia, who argued that a disgraced angel can't command authority or respect. They have only two wings, unlike the original generation which had four wings.
Angels of Despair and Deathpact Angels
The angels of the Orzhov Syndicate are those that are dissatisfied with the way the Legion works. If an angel begins to doubt the purity of her mission and her doubts are allowed to fester into cynicism, the Church of Deals is always ready to welcome them, luring them with status, respect and power. Orzhov angels are empty voids whose only fulfillment comes from the performance of duty. They may act as executioners, commanders or pontiffs, but more often tend to carve out their own unique roles in the guild. They act without mercy, and appear only on special occasions such as high ceremonies, where they inspire awe and fear in onlookers.
In the wake of Aurelia's leadership and her assaults on parts of the Ravnican population that she deemed complicit in crimes, several angels left the Boros and dedicated themselves to the protection of the guildless.
There are three types of Serra Angels. All three are named after the planeswalker Serra. First, there are the souls of brave warriors who rise in the form of angels, divine creatures of pure mana (though they can also conjure bodies). Even if defeated in battle, they can't be truly killed, and their souls rise again. Interestingly, goblins have used Serra Angel skulls to make their war drums. These angels played an important role in the rebellion of Epityr against Sheoltun.
The second type was brought into being by Serra on her own artificial plane, Serra's Realm, to populate her world. Their society was peaceful and harmonious until the arrival of Urza Planeswalker and the Phyrexians, the latter of whom brought with them black mana that corrupted the realm, drove away Serra and led to Radiant's coup. The Phyrexian attacks against Serra's Realm also accelerated the plane's collapse, but Urza was able to evacuate some of the angels to Dominaria, where many still exist.
The third type is created in answer to the prayers of mortals.
The angels were among the first creatures that attempted to mount a resistance against the original arrival of the Eldrazi but were easily defeated. Because of this, their halo was worn down over their eyes, symbolizing their blindness to the Eldrazi's atrocities and their powerlessness to aid their world. Over time the angels' forced aloofness was incorporated into the world's religions. The "deity" Emeria, for example, was conceptualized as a great angelic being, an impartial refuge in a dangerous world—her halo a sign of hope, not of separation. When the Eldrazi titans and their broods were released again, the halos of oppression shattered and the angels were given the opportunity to redeem themselves. The angels fought, and mostly, they died.
- Gabriel Angelfire
- Lyra Dawnbringer (probably came from Serra's Realm)
- Rael, protector of Caligo. She led the Benalish forces against the Cabal and helped defeat Josu.
- Shalai (probably came from Serra's Realm)
- Freydalia, an angel of Goldnight
- Marycz, angel trapped and exsanguinated by Edgar Markov and his sons in their ritual to become Vampires.
- Olaylie, angel of Goldnight. Attacked and by Devils at Havengul and killed by Arlinn Kord in her werewolf state
- The Nameless Angel
- New Phyrexia
- Nevana, a Firemane angel who led a successful assault on a group of guildless rebels. After being chastised by Aurelia, she has distanced herself from the Boros Legion's leadership. She independently pursues her own vision of justice and punishment
- Serra's Realm
Angel of Grace, from Ravnica.
Firemane, Boros Angel.
Angel of Invention, from Kaladesh.
Valkyries, angels from Kaldheim.
Seraph of the Suns, from Amonkhet.
Angelic Page, from Serra's Realm.
Angelic Captain, from Zendikar.
Angelic Protector from Rath.
Magister of Worth, from Fiora.
Platinum Angel, artifact angel from Mirrodin.
Pristine Angel, from Mirrodin.
Sunblast Angel, from New Phyrexia (no corrupted angel).
Chancellor of the Annex, corrupted angel from New Phyrexia.
Restoration Angel, from Innistrad.
Segovian Angel, from Segovia.
Regna, the Redeemer, from Kylem.
Twilight Shepherd, from Lorwyn–Shadowmoor.
Fallen Angel, a black angel.
Illusory Angel, blue illusion angel.
Wayward Angel, a horror angel.
|Token Name||Color||Type Line||P/T||Text Box||Source||Printings|
|Angel||White||Creature — Angel||3/3||Flying|
|White||Creature — Angel||4/4||Flying||
|White||Creature — Angel||4/4||Flying, vigilance|
|Black||Creature — Angel||3/3||Flying|
|Angel Warrior||White||Creature — Angel Warrior||4/4||Flying|
|White||Creature — Angel Warrior||4/4||Flying, vigilance|
|Herald of the Host||White||Creature — Angel||4/4||Flying, vigilance
|Angel of Sanctions||White||Creature — Zombie Angel||3/4||Flying
Whenever Angel of Sanctions enters the battlefield, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield.
- Opal Archangel is an enchantment that can become a 5/5 white Angel creature with flying and vigilance.
- Similarly, Answered Prayers can become a 3/3 Angel creature with flying.
- Mark Rosewater (October 22, 2018). "Are the iconic/characteristic races considered a 1 on the Beeble Scale?". Blogatog. Tumblr.
- Doug Beyer (December 17, 2008). "Insights from the Inbox". magicthegathering.com. Wizards of the Coast.
- Planeswalker's Guide to Ulgrotha
- Magic Arcana (June 24, 2004). "Black's Tall Angels". magicthegathering.com. Wizards of the Coast.
- Mark Rosewater (August 01, 2014). "The fact that all angels are female has come up a few times here. I noticed that all demons happen to be male. Is that intentional too?". Blogatog. Tumblr.
- Mark Rosewater (March 20, 2012). "Marquee creatures for the colors". Blogatog. Tumblr.
- Aaron Forsythe (June 25, 2004). "Angels in the Outfield". magicthegathering.com. Wizards of the Coast.
- Magic Arcana (February 26, 2004). "Tall Angels". magicthegathering.com. Wizards of the Coast.
- Mark Rosewater (April 07, 2017). "Why did creative decide that angels should be male in Amonkhet?". Blogatog. Tumblr.
- Plane Shift: Amonkhet
- Angel of the God-Pharaoh
- Clayton Emery (1995). Magic: The Gathering - Final Sacrifice. Harper Prism.
- The Colors of Magic
- Doug Beyer (January 11, 2012). "Sorin's Homecoming". magicthegathering.com. Wizards of the Coast.
- The Magic Creative Team (September 27, 2011). "A Planeswalker's Guide to Innistrad: Gavony and Humans". magicthegathering.com. Wizards of the Coast.
- Magic Creative Team (April 11, 2012). "Planeswalker's Guide to Avacyn Restored: Part 1". magicthegathering.com. Wizards of the Coast.
- Ken Troop (March 9, 2016). "A Gaze Blank and Pitiless". magicthegathering.com. Wizards of the Coast.
- Ari Zirulnik and Jenna Helland (January 14, 2021). "Planeswalker's Guide to Kaldheim, Part 2". magicthegathering.com. Wizards of the Coast.
- Roy Graham (January 22, 2021). "Brokenbrow". magicthegathering.com. Wizards of the Coast.
- Plane Shift - Kaladesh
- James Wyatt and Jeremy Crawford (November 2018). "D&D Guildmasters' Guide to Ravnica", Wizards of the Coast
- James Wyatt (January 2019). "The Art of Magic: The Gathering - Ravnica". Wizards of the Coast
- Mark Rosewater (June 21, 2004). "Que Serra, Serra". magicthegathering.com. Wizards of the Coast.
- Monty Ashley (October 21, 2010). "From the Library of Leng: Serra Angel". magicthegathering.com. Wizards of the Coast.
- The Magic Story Podcast: The Church of Serra
- Martha WellsApril 4, 2018. "Return to Dominaria: Episode 4". magicthegathering.com. Wizards of the Coast.
- Doug Beyer (April 14, 2010). "The Defiance of Angels". magicthegathering.com. Wizards of the Coast.
- Nik Davidson (November 25, 2015). "At Any Cost". magicthegathering.com. Wizards of the Coast.