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An animate effect or spell is one that turns a non-creature into a creature, most of the times for a certain amount of time. The mechanic was first introduced in Alpha with Animate Artifact, Animate Dead and Mishra's Factory.[1]

Examples[edit | edit source]

Animated Artifacts[edit | edit source]


Animate others

Animated creature cards in the graveyard[edit | edit source]

This category is thin due to the inability of the rules engine to handle such effects - simple under game actions, but messy in order to preserve the rules of card types. Effects of this type are unlikely to be printed going forward.

Animated Enchantments[edit | edit source]


Animate others

Animated Instants and Sorceries[edit | edit source]

Animated Lands[edit | edit source]

Land is the most popular card type to be animated. Green, as the color connected most closely to lands and creatures, is the color most likely to turn lands into creatures — usually still keeping them lands. The mechanic is secondary in red and tertiary in all other colors.[2]

If the land is self-animating, it is called a manland.

Animated Planeswalkers[edit | edit source]

Animated Library[edit | edit source]

Variants[edit | edit source]

"Artifact-ize"[edit | edit source]

There are spells or effects that turn non-artifacts into artifacts.

References[edit | edit source]

  1. Magic Arcana (June 17, 2004). "The animating principle". Wizards of the Coast.
  2. Mark Rosewater (June 5, 2017). "Mechanical Color Pie 2017". Wizards of the Coast.
  3. Mark Rosewater (November 27, 2017). "Unstable Scraps, Part 1". Wizards of the Coast.