Bedtime story | |
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Keyword Ability | |
Type | Static |
Introduced | Mystery Booster 2 |
Last used | Mystery Booster 2 |
Reminder Text | Bedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase. Sacrifice after III.) |
Statistics |
1 card 100% |
Scryfall Search | |
keyword:"Bedtime story" |
Bedtime story is a keyword ability on Sagas that moves the timing of when a Saga triggers from the beginning of the precombat main phase to the beginning of the end step. It was introduced on a Mystery Booster 2 test card.
Description[ | ]
A Saga with bedtime story enters without any lore counters on it. At the beginning of the end step, the Saga's turn-based action will trigger and put a lore counter on it.
Examples[ | ]
Example
Night of the Flying Merfolk
Enchantment — Saga
Bedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase. Sacrifice after III.)
I — Create two 1/1 blue Merfolk creature tokens.
II — Put a flying counter on each tapped creature you control.
III — Draw a card for each creature you control that dealt combat damage to a player this turn.