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Bedtime story
Keyword Ability
Type Static
Introduced Mystery Booster 2
Last used Mystery Booster 2
Reminder Text Bedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase. Sacrifice after III.)
Statistics
1 card
{U} 100%
Scryfall Search
keyword:"Bedtime story"

Bedtime story is a keyword ability on Sagas that moves the timing of when a Saga triggers from the beginning of the precombat main phase to the beginning of the end step. It was introduced on a Mystery Booster 2 test card.

Description[ | ]

A Saga with bedtime story enters without any lore counters on it. At the beginning of the end step, the Saga's turn-based action will trigger and put a lore counter on it.

Examples[ | ]

Example

Night of the Flying Merfolk {2}{U}
Enchantment — Saga
Bedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase. Sacrifice after III.)

ChapterI — Create two 1/1 blue Merfolk creature tokens.
ChapterII — Put a flying counter on each tapped creature you control.
ChapterIII — Draw a card for each creature you control that dealt combat damage to a player this turn.

References[ | ]

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