|Last Used||Dragon's Maze|
|Typical Text||Bloodrush — [cost], Discard this card: Target attacking creature gets ...|
46.2% 30.8% 23.1%
Bloodrush is an ability word introduced in Gatecrash, wherein it is the Gruul Clans guild mechanic. It is a modal mechanic, with a moderately-sized creature on one "side" and a secondary mode of being able to be discarded in order to give an attacking creature a temporary power/toughness boost equal to the power and toughness of the discarded creature card, along with any combat-related abilities the creature had. This allows for drafters to sustain a quota of combat tricks without stranding themselves when without creatures.
The mechanic scored lukewarm reception and interesting designs were narrow, resulting in a 6 on the Storm Scale.
Rulings[edit | edit source]
- The bonus for each bloodrush ability is tied to the power, toughness, and other abilities of the creature card with bloodrush.
- Since this is an ability of the card being discarded, it's not an actual spell being cast.
Examples[edit | edit source]
Creature — Elemental
Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush — , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.