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The following Magic rules document was compiled in the time of the Usenet by Stephen D'Angelo. It was the precursor of the current Comprehensive Rules.

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Card Rulings Summary                                          Updated 02/17/99

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Rulings are collected from many sources.  See credits and disclaimer at the
end of the file for details.

Complete text is included for cards from Limited, Unlimited, Revised, Fourth,
and Fifth Edition, plus Arabian Nights, Antiquities, Legends, Tempest, 
Stronghold, Exodus, Urza's Saga, and Urza's Legacy.  Text (and entries in 
general) may or may not be available for other card sets depending on whether
or not any rulings were made on those cards.

These rulings are updated monthly.  The most recent version is available on
the web (WWW) as either of the following:

    http://www.activesw.com/~sdangelo/rulings.html
    ftp://ftp.activesw.com/pub/sdangelo/magic/rule-cards.txt

The above files are also available via FTP to "ftp.activesw.com" under
"pub/sdangelo/magic" as "rule-cards.txt".  If you have neither WWW nor FTP
access, send e-mail to "dangelo@crystalkeep.com" requesting a copy of the 
current Rulings Summaries.

A '+' is used to mark changes since the last released version on 01/20/99.

Thanx,

Stephen.
----
Stephen D'Angelo        | Official Rulings Summary NetRep
dangelo@crystalkeep.com | Network Representative, Wizards of the Coast, Inc.

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Printing Information
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Limited Edition:
  The Limited Edition was printed in two parts--the Alpha printing and Beta
    printing.  The entire Limited Edition was printed with black borders on
    the face of the cards.
  The Alpha printing used a different corner radius on the cards than all
    further printings.  The radius was about 2 mm instead of the 1 mm which
    has been standard since then.  The printing contained 295 unique cards.
    Approximately 2.6 million cards were printed.  Cards were available
    from late August 1993 through late September 1993.
  The Beta printing added one new picture for each of the five lands plus 2
    new cards to the set to raise the total to 302 cards.  Approximately
    7.8 million cards were printed.  Cards were available from mid October
    1993 until mid December 1993.
  Was printed in 15 card booster packs (1 rare, 3 uncommon, 11 common) and
    60 card starters (2 rare, 13 uncommon, 45 common).  Land cards could
    appear in the common, uncommon, and rare slots.
  In the Alpha printing, 23 cards had errors which were corrected in the
    Beta printing.  These cards are: Basalt Monolith, Birds of Paradise,
    Channel, Circle of Protection: Red, Cyclopean Tomb,
    Death Ward, Demonic Hordes, Drain Life, Elvish Archers,
    Force of Nature, Icy Manipulator, Island Sanctuary, Karma,
    Mana Short, Orcish Artillery, Orcish Oriflamme,
    Phantasmal Forces, Red Elemental Blast, Rock Hydra,
    Sedge Troll, Tropical Island, Twiddle, and Unsummon.

Unlimited Edition:
  The Unlimited Edition cards were printed with white borders on the face
    of the cards.  In all other ways this edition matched the Beta printing
    of the Limited Edition.  Approximately 40 million cards were printed.
    Cards were available from mid January 1994 through mid March 1994.
  Was printed in 15 card booster packs (1 rare, 3 uncommon, 11 common) and
    60 card starters (2 rare, 13 uncommon, 45 common).  Land cards could
    appear in the common, uncommon, and rare slots.

Revised Edition:
  The Revised Edition was released in order to clean up a number of rules
    problems that the Limited Edition and Unlimited Edition rules had.
    The cards still had white borders, but the fake 3-D beveling was removed,
    and the art was lightened up considerably.  Printing size is not known
    but is estimated to exceed 750 million cards.  Cards were available from
    mid April 1994 through mid April 1995.
  Was printed in 15 card booster packs (1 rare, 3 uncommon, 11 common) and
    60 card starters (2 rare, 13 uncommon, 45 common).  Land cards could
    appear in the common and uncommon, but not the rare slots.
  About half of the cards had text or formatting changes.  The list is too
    long to include here.  35 of the cards in the First Edition were
    retired, and 39 cards from the Arabian Nights and Antiquities
    expansions were added, bringing the total card count to 306 cards.

Fourth Edition:
  The Fourth Edition was released in order to rotate the contents of the
    basic set.  The rulebook was updated to include most of the rules from
    the Legends expansion and to be much clearer on some points.  The cards
    still have white borders but the color was made much richer and
    "copyright 1995" was added to the base of the cards.  Cards were
    available from May 1995 well past the end of the run in April 1997.
  Was printed in 15 card booster packs (1 rare, 3 uncommon, 11 common) and
    60 card starters (3 rare, 9 uncommon, 26 common, 22 land).
  50 cards were removed from the set and 122 cards were added bringing the
    set size up to 378 cards.  The extra 72 cards came from the fact that
    lands were removed from the common and uncommon sheets and moved to a
    separate sheet.  Basic lands appear in starter decks and not in
    booster packs.

Fifth Edition:
  The Fifth Edition was released in order to rotate the contents of the
    basic set.  The rulebook was updated to include more rules and to be
    more detailed, while at the same time streamlining the old rules.  The
    cards still have white borders and "copyright 1997" is on the base of the
    cards.  Cards were available from March 1997 through the current date.
  128 cards were removed from the set and 199 cards were added bringing the
    set size up to 449 cards.  Mostly cards from Fallen Empires,
    Ice Age, Chronicles, and Homelands were rotated in.  Basic lands
    appear in starter decks and not in booster packs.

Arabian Nights:
  The Arabian Nights expansion set was printed with black borders on the
    face of the cards.  Cards can be identified by the expansion symbol on
    the right hand side of the middle section of the card.  The
    expansion symbol is a Scimitar (a sword).  The set contained 78 unique
    cards, but 14 of these have two variants so collectors consider it a 92
    card set.  Approximately 5 million cards were printed.  Cards were
    available from late December 1993 until late January 1994.
  Was printed in 8 card booster packs (2 uncommon, 6 common).
  The Erg Raiders, Oubliette, Fishliver Oil, Giant Tortoise,
    Nafs Asp, Wyluli Wolf, Bird Maiden, Rukh Egg,
    Army of Allah, Moorish Cavalry, Piety, and War Elephant have
    versions with light and dark backgrounded generic mana symbols.  The
    Hasran Ogress and Stone-Throwing Devils have a variation with
    whitish versus orangish black mana symbols in the casting cost.
  Cards were written under the Limited Edition/Unlimited Edition rules
    and so have a lot of unclear wordings.

Antiquities:
  The Antiquities expansion set was printed with black borders on the face
    of the cards.  Cards can be identified by the expansion symbol on the
    right hand side of the middle section.  The expansion symbol is an
    Anvil.  The set contained 100 unique cards.  Approximately 15 million
    cards were printed.  Cards were available from mid March 1994 through
    late April 1994.
  Was printed in 8 card booster packs (2 uncommon, 6 common).
  Cards were written under the Limited Edition/Unlimited Edition rules
    and so have a lot of unclear wordings.

Legends:
  The Legends expansion set was printed with black borders on the face
    of the cards.  Cards can be identified by the expansion symbol on the
    right hand side of the middle section.  The expansion symbol is the
    top section of a Greek column.  The set contained 310 unique cards.
    Approximately 35 million cards were printed.  Cards were available
    from mid June 1994 through late June 1994.
  Was printed in 16 card booster packs (1 rare, 3 uncommon, 11 common, and
    one rules card).

The Dark:
  The Dark expansion set was printed with black borders on the face of the
    cards.  Cards can be identified by the expansion symbol on the right
    hand side of the middle section.  The expansion symbol is a mostly
    eclipsed moon.  The set contained 119 unique cards.  Approximately
    75 million cards were printed.  Cards were available from mid
    August 1994 through mid November 1994.
  Was printed in 8 card booster packs (2 uncommon, 6 common).

Fallen Empires:
  The Fallen Empires expansion set was printed with black borders on the face
    of the cards.  Cards can be identified by the expansion symbol on the
    right hand side of the middle section.  The expansion symbol is a Crown.
    The set contained 187 unique cards, although only 102 unique card names
    and descriptions.  The common cards came in 3 or 4 versions with
    different artwork.  The printing size is estimated to be between 350 and
    375 million cards.  Cards were available from mid November 1994 to the
    current date.  Although they stopped shipping in late January 1995, enough
    cards were printed to keep them on the shelves for many months afterward.
  Was printed in 8 card booster packs (2 uncommon, 6 common).

Ice Age:
  The Ice Age expansion set was printed with black borders on the face of the
    cards.  Cards can be identified by the expansion symbol on the right hand
    side of the middle section.  The expansion symbol is a snowflake.  The
    set consists of 383 unique cards.  It was released in early June 1995
    and went out of print in February 1996, although it did not really dwindle
    in availability until the end of 1996.
  Was printed in 15 card booster packs (1 rare, 3 uncommon, 11 common) and
    60 card starters (3 rare, 9 uncommon, 26 common, 22 land).
  Several of the common cards were released in magazines prior to the release
    of the set.  They were also given out to Duelist Convocation members.

Chronicles:
  This set is a collection of white border reprints of cards from the
    Arabian Nights, Antiquities, Legends, and The Dark expansion
    sets.  All the cards retain their original expansion symbols.  The set
    consists of 125 unique cards.  It was released in early August 1995 and
    went out of print in December 1996, althrough it was available for some
    time thereafter.
  Was printed in 12 card booster packs (3 uncommon, 9 common).
  Several of the cards were released in various Magic comic books prior to
    and after the release of the set.

Homelands:
  The Homelands expansion set was printed with black borders on the face of
    the cards.  Cards can be identified by the expansion symbol on the right
    hand side of the middle section.  The expansion symbol is a circle with
    three swirled white blotches on it (it is supposed to be a planet).  The
    set consists of 140 unique cards, although only 115 unique card names and
    descriptions.  It was released in mid October 1995 and was available
    all through 1996.
  Was printed in 8 card booster packs (2 uncommon, 6 common).
  A few of the rare cards were released in the Homelands comic book prior to
    the release of the set.

Alliances:
  The Alliances expansion set was printed with black borders on the face of
    the cards.  Cards can be identified by the expansion symbol on the right
    hand side of the middle section.  The expansion symbol is a waving flag.
    The set consists of 199 unique cards, although only 144 unique card names
    and descriptions.  It was released in early June 1996 and was available
    until near the end of 1996.
  Was printed in 12 card booster packs (1 rare, 3 uncommon, 8 common).

Mirage:
  The Mirage expansion set was printed with black borders on the face of the
    cards.  Cards can be identified by the expansion symbol on the right
    hand side of the middle section.  The expansion symbol is a palm tree.
    The set consists of 350 unique cards.  It was released in early
    October 1996 and was available until summer 1997.
  Was printed in 15 card booster packs (1 rare, 3 uncommon, 11 common) and
    60 card starters (3 rare, 9 uncommon, 26 common, 22 land).

Visions:
  The Visions expansion set was printed with black borders on the face of the
    cards.  Cards can be identified by the expansion symbol on the right
    hand side of the middle section.  The expansion symbol is a fancy letter
    V.  The set consists of 167 unique cards.  It was released in early
    February 1997 wans was available until fall 1997.
  Was printed in 15 card booster packs (1 rare, 3 uncommon, 11 common).
  Preview boosters were released in the Multiverse Gift Set in November 1996.
    These boosters had a different wrapper, and said they were a Special
    Edition on the back of the wrapper.  25 cards were released this way.
    They are: Bull Elephant, Dark Privilege, Feral Instinct,
    Giant Caterpillar, Goblin Recruiter, Gossamer Chains,
    Jamuraan Lion, King Cheetah, Knight of the Mists, 
    Lichenthrope, Lightning Cloud, Necrosavant, Ovinomancer,
    Peace Talks, Rock Slide, Shrieking Drake, Talruum Champion, 
    Tempest Drake, Undiscovered Paradise, Undo, Urborg Mindsucker,
    Vampirism, Viashino Sandstalker, Warrior's Honor, and 
    Wicked Reward.
  Several cards in the preview boosters differ slightly from the final
    versions.  King Cheetah's preview version does not have its name
    capitalized in the flavor text.  Viashino Sandstalker has a similar
    lack of capitalization of Sandstalker in the flavor text.
    Ovinomancer's preview version's text wraps differently; the
    text "{Tap}: ... owner's hand:" fits on one line.  Peace Talks' preview
    version's text wraps differently; the second line ends with "...an
    attack".  And all the black cards (Dark Privilege, Necrosavant,
    Urborg Mindsucker, Vampirism, and Wicked Reward) have slightly
    longer copyright lines on the preview versions than the final versions.

Weatherlight:
  The Weatherlight expansion set was printed with black borders on the face of
    the cards.  Cards can be identified by the expansion symbol on the right
    hand side of the middle section.  The expansion symbol is an open book.
    The set consists of 167 unique cards.  It was released in early June 1997
    and was available into early 1998.
  Was printed in 15 card booster packs (1 rare, 3 uncommon, 11 common).

Tempest:
  The Tempest expansion set was printed with black borders on the face of the
    cards.  Cards can be identified by the expansion symbol on the right
    hand side of the middle section.  The expansion symbol is a cloud with
    a lightning bolt coming out of it.  The set consists of 350 unique cards.
    It was released in early October 1997 and available through the end of
    1998.
  Was printed in 15 card booster packs (1 rare, 3 uncommon, 11 common) and
    60 card starters (3 rare, 9 uncommon, 26 common, 22 land).  In addition,
    four pre-built starter decks were available with different themes, but
    the same rarity distribution as normal starters.

Stronghold:
  The Stronghold expansion set was printed with black borders on the face of
    the cards.  Cards can be identified by the expansion symbol on the right
    hand side of the middle section.  The expansion symbol is a gated archway.
    The set consists of 143 unique cards.  It was released in early
    March 1998 and available through the end of 1998.
  Was printed in 15 card booster packs (1 rare, 3 uncommon, 11 common).
    In addition, four pre-built starter decks were available with a mixture
    of Tempest and Stronghold cards, but the same rarity distribution as
    Tempest starters.

Exodus:
  The Exodus expansion set was printed with black borders on the face of
    the cards.  Cards can be identified by the expansion symbol on the right
    hand side of the middle section.  The expansion symbol is a bridge.
    The set consists of 143 unique cards.  It was released in early
    June 1998 and available until early 1999.
  This was the first set to include new rarity and card number information.
    Rarity is indicated by the color of the expansion symbol.  Black means
    common, silver means uncommon, and gold means rare.  Also, in the fine
    print at the bottom of the card is the card's number and set size.
  Was printed in 15 card booster packs (1 rare, 3 uncommon, 11 common).
    In addition, four pre-built starter decks were available with a mixture
    of Tempest, Stronghold, and Exodus cards, but the same rarity distribution
    as Tempest starters.

Unglued:
  The Unglued expansion set was printed with silver borders on the face of
    all cards which are not basic lands.  The basic land cards have black
    borders.  Cards can be identified by the expansion symbol on the right
    hand side of the middle section.  The expansion symbol is a cracked egg.
    The set consists of 94 unique cards.  It was released in early
    August 1998.
  All silver borderd cards in this set are banned from DCI tournaments
    unless explicitly allowed by the format.
  Was printed in 10 card booster packs (1 rare, 2 uncommon, 6 common, 1 land).

Urza's Saga:
  The Urza's Saga expansion set was printed with black borders on the face of
    the cards.  Cards can be identified by the expansion symbol on the right
    hand side of the middle section.  The expansion symbol is two meshed
    gears.  The set consists of 350 unique cards.  It was released in early
    October 1998.
  Was printed in 15 card booster packs (1 rare, 3 uncommon, 11 common) and
    75 card starters (3 rare, 10 uncommon, 32 common, 30 land).  In addition,
    four pre-built starter decks were available with different themes.  They
    contain 60 cards with 2 rares.
  The Phyrexian Colossus card was printed as card number 306/350 when it
    should be 305/350. [bethmo 10/02/98]

Urza's Legacy:
+ The Urza's Legacy expansion set was printed with black borders on the face
    of the cards.  Cards can be identified by the expansion symbol on the 
    right hand side of the middle section.  The expansion symbol is a long
    handled hammer.  The set consists of 143 unique cards.  It was released in
    mid February 1999.
+ Was printed in 15 card booster packs (1 rare, 3 uncommon, 11 common).
    In addition, four pre-built starter decks were available with a mixture
    of Urza's Saga and, Urza's Legacy cards, but the same rarity distribution
    as Urza's Legacy starters.
+ This is the first set to contain foil premium cards.  These cards are 
    identical to the normal cards in name, text, etc.  They are just printed
    with a metalic foil finish.  Every card in this set has a foil version.
    Foil versions of common cards appear in the common card slot in about
    one in 12 boosters.  Foil versions of uncommon cards appear in an uncommon
    slot in about one in 20 boosters.  Foil versions of rare cards appear in
    a rare slot in about one in 40 boosters.

Portal:
  The Portal set is not an expansion to the main Magic: The Gathering game.
    It is instead a new game based on the same rules, but with many complex
    issues removed from the game.  It has a certain amount of compatibility
    with the core Magic game, but it is not entirely the same.
  Portal was printed with black borders on the face of the cards.  Cards can
    be identified by the expansion symbol on the right hand size of the middle
    section.  The expansion symbol is a circle with radial lines on it that
    is supposed to remind you of a tunnel or possibly a door.  The set
    consists of 220 unique cards.  It was released in early June 1997.
  Was printed in 15 card booster packs (1 rare, 3 uncommon, 11 common), and
    a starter pack with two 35-card pre-built decks and a booster.

Portal Second Age:
  The Portal Second Age set is the second set for the Portal card game.  It
    includes some cards reprinted from the main Portal set, but many new
    cards as well.
  Portal Second Age was printed with black borders on the face of the cards.
    Cards can be identified by the expansion symbol on the right hand size of
    the middle section.  The expansion symbol is a pentagram with radial lines
    on it.  The set consists of 165 unique cards.  It was released in early
    June 1998.
  Was printed in 15 card booster packs (1 rare, 3 uncommon, 11 common), and
    in 5 pre-built starter decks with 40 cards in them.

Promotional Cards:
  The Nalathni Dragon was first distributed to attendees of DragonCon in
    Atlanta during July 1994 (1 per person).  One card was also distributed
    in Duelist Magazine issue #3 in October 1994 and 3 copies were included
    in the Duelist Companion newsletter issue #4 in November 1994.  The card
    has a black border and the expansion symbol is a dragon's head which is
    displayed on the right side of the middle section of the card.
    Print size is estimated at 275,000.
  The Sewers of Estark and Arena were distributed to people who
    purchased the first Magic novel "Arena".  Some were also given out to
    Duelist Convocation members.  "Arena" was made available in
    September 1994.  The cards have a black border and the expansion symbol
    is a pen which is displayed on the right side of the middle section of
    the card.  Print size is estimated at 165,000.
  Windseeker Centaur was distributed to people who purchased the second
    Magic novel "Whispering Woods".  Some were also given out to Duelist
    Convocation members.  "Whispering Woods" was made available in
    January 1995.  The card has a black border and the expansion symbol is
    a pen which is displayed on the right side of the middle section of the
    card.  Print size is not known.
  Giant Badger was distributed to people who purchased the third Magic
    novel "Shattered Chains".  Some were also given out to Duelist
    Convocation members.  "Shattered Chains" was made available in
    late February 1995.  The card has a black border and the expansion symbol
    is a pen which is displayed on the right side of the middle section of the
    card.  Print size is not known.
  Mana Crypt was distributed to people who purchased the fourth Magic
    novel "Final Sacrifice".  "Final Sacrifice" was made available in April
    1995.  The card has a black border and the expansion symbol is a pen
    which is displayed on the right side of the middle section of the card.
    Print size is not known.
  Special printings of Fireball (Shadow Mage #1) and 
    Blue Elemental Blast (Shadow Mage #2) appeared in Magic comic books.
    They look just like the Fourth Edition versions of these cards except
    the copyright date is 1994.
  A set of five basic lands with new artwork are being made available to
    people that join the new Arena League sponsored by Wizards of the Coast.
    Also, a new Disenchant and Fireball were made available as prizes
    in the league.
  New artwork versions of Counterspell and Incinerate have been given
    out to members of the Duelist Convocation (at Legend level of membership).


Card Rulings
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      -      -     *     -     *     - A -     *     -     *     -     -

Abandon Hope:
  Info: Color=Black     Type=Sorcery               Cost=X1B             TE(U1)
  Text(TE): Choose and discard X cards: Look at target opponent's hand and
    choose X of those cards.  That player discards the chosen cards.
  You discard as part of the cost paid when announcing the spell.
    [D'Angelo 11/02/98]
  X can be zero to just look at their hand. [D'Angelo 11/02/98]
  Note - Also see X Costs, Rule K.27.

Abbey Gargoyles:
  Info: Color=White     Type=Summon Gargoyles      Cost=2WWW      HL(U3)/5(U1)
  Text(HL/5th): 3/4, Flying, Protection from Red.
  Note - Also see Protection, Rule A.24.

Abbey Matron:
  The ability is typically used in response to a damaging effect such as a
    Lightning Bolt.  It can also be used after declaring this card as a
    blocker but before damage dealing.  This makes it a 1/6 creature but
    because it is tapped it will not deal damage but can still receive it.
  The ability can only be used on herself.  It cannot be used on other
    creatures.

Abduction:
  Can be played on an already untapped creature. [D'Angelo 12/29/97]

Abeyance:
  Info: Color=White     Type=Instant               Cost=1W              WL(R1)
  Text(WL): Until end of turn, target player cannot play instants, interrupts,
    sorceries, or abilities requiring an activation cost.  Draw a card.
  It only affects player's right to announce things.  It does not affect
    anything which was already announced but has not yet resolved.
    [D'Angelo 06/30/97]  In other words, Abeyance cannot be used to counter
    a spell or ability. [Duelist Magazine #19, Page 34]
  The player can respond to the casting of this spell by playing instant
    or interrupt spells and abilities.  But after this spell resolves, they
    cannot announce any more this turn. [D'Angelo 06/12/97]
  Never prevents mana source abilities from being played.
    [WotC Rules Team 10/06/97]  This means that you can tap lands
    for mana and play abilities of cards like Llanowar Elves which are
    played as mana sources.
  Prohibits abilities of permanents which are played as instants, interrupts,
    or sorceries that do not have an activation cost. [Aahz 06/13/97]
  Abeyance affects spells based on the spell's type and not on whether they
    are played as that type.  So, it does not prohibit spells that say "is
    played as an instant" or "can be played whenever you could play an
    instant" if the spell's type is not otherwise prevented.  For example, an
    enchantment that could be played as an instant is legal under
    Abeyance (assuming you have a way to get mana). [WotC Rules Team 10/06/97]
    Similarly, a Summon spell played via Winding Canyons is legal.
    [Aahz 09/09/97]
  Does not prohibit phase costs (see Rule A.6), phase abilities (see
    Rule A.5), untap costs (see Rule A.10) which don't have an activation
    cost, the ability to declare an attack, triggered abilities (see Rule A.8)
    which don't have an activation cost, and summoning, enchantments or
    artifacts.  [D'Angelo 08/12/97]  Also does not prohibit damage prevention
    abilities which do not have activation costs. [bethmo 10/09/97]
  Does prohibit the abilities of cards which are not in play.  For example,
    the Ashen Ghoul's ability can not be played while it is in your
    graveyard. [WotC Rules Team 12/18/97] [Duelist Magazine #22, Page 27]

Abjure:
  You cannot sacrifice multiple permanents to get a multiple effect.
    [D'Angelo 06/12/97]

Abomination:
  Info: Color=Black     Type=Summon Abomination    Cost=3BB       LG(U1)/4(U1)
  Text(4th+errata): 2/6 ; If ~this~ blocks or is blocked by any green or
    white creature, destroy that creature at end of combat. [Oracle 07/01/98]
  A "destroy at end of combat" effect is placed on a green or white creature
    when it is assigned as a blocker or this card is assigned to block it.
    The effect is also added to a creature which becomes a blocker by other
    means, including being part of a band which is blocked or by being moved
    into blocking or being blocked by an effect such as General Jarkeld.
    This effect stays even if the creature is removed from the blocking
    situation by an effect like General Jarkeld. [WotC Rules Team 09/22/95]
  The color of the blocking/blocked creature is checked only at declaration
    of the block.  If the creature is indeed green or white at that time,
    it will be destroyed at the end of the combat even if it changes color
    before the combat ends. [WotC Rules Team 07/27/94]

About Face:
  Info: Color=Red       Type=Instant               Cost=R               UL(C1)
  Text(UL): Switch target creature's power and toughness until end of turn. 
    Effects that alter the creature's power alter its toughness instead, and 
    vice versa, this turn.
+ Note - See Transmutation for additional rulings.

Abu Ja'far:
  Info: Color=White     Type=Summon Leper          Cost=W        AN(U3)/CH(U3) 
+ Text(CH+errata): 0/1 ; If ~this~ is put into any graveyard from play, 
    destroy all creatures blocking or blocked by ~this~.  Those creatures 
    cannot be regenerated this turn. [Oracle 07/01/98]
  Protection from White will not keep a creature from being buried by
    Abu's power because combat abilities are not considered to be targeted.
    [D'Angelo 1994]  See Rule G.42.Ruling.1.
  If Abu is killed, all creatures currently blocking or blocked by Abu are
    buried.  If he is killed prior to damage dealing, then those creatures
    are buried at that time instead.  Note that if the blockers are switched
    with an ability like General Jarkeld, only the blockers currently
    assigned when Abu goes to the graveyard are affected.
    [Duelist Magazine #8, Page 47]

Absolute Grace:
  Info: Color=White     Type=Enchantment           Cost=1W              US(U1)
  Text(US): All creatures gain protection from black.
  This affects all creatures, not just your own. [Urza's FAQ 10/05/98]

Absolute Law:
  Info: Color=White     Type=Enchantment           Cost=1W              US(U1)
  Text(US): All creatures gain protection from red.
  This affects all creatures, not just your own. [Urza's FAQ 10/05/98]

Abundance:
  Info: Color=Green     Type=Enchantment           Cost=2GG             US(R1)
  Text(US): Instead of drawing a card, you may choose land or nonland and
    reveal cards from your library until you reveal a card of the chosen kind.
    Put that card into your hand and put all other revealed cards on the
    bottom of your library in any order.
  You choose either "land" or "not a land", then reveal cards until you get
    a land or a card which is not a land, as appropriate.
    [Urza's FAQ 10/05/98]
  If no card of the chosen type is found before your library empties, the
    effect does not let you draw a card at all, but you do get to order all
    the cards in your library any way you choose. [D'Angelo 10/08/98]
  If you use this on a multi-card draw, each replaced draw is handled
    separately.  In other words, you reveal and then put on the bottom of the
    library for the first card, then do the same for the second, and so on.
    [bethmo 10/12/98]  In a multi-card draw you choose how many of those
    draws will be replaced before you do any drawing or use of this card.
    [DeLaney 10/17/98]

The Abyss:
  Info: Color=Black     Type=Enchant World         Cost=3B              LG(R1)
+ Text(LG+errata): During each player's upkeep, that player sacrifices target
    nonartifact creature he or she controls. [Oracle 07/01/98]
  This is a targeted ability.  The Abyss targets one creature each upkeep.
    It cannot target creatures which are untargetable, such as those with
    Protection from Black. [Aahz 07/13/94]
  If the target becomes invalid after being chosen but before resolution,
    you do not have to choose another target. [Duelist Magazine #16, Page 25]
    See Rule A.5.Ruling.4.
  The player who is acting is counted as the one choosing their target for
    things like Autumn Willow that care who is targeting rather than what
    is targeting it. [Aahz 10/24/95]
  A player cannot choose to play the upkeep ability when there are no legal
    targets.  The rule is that a player can end upkeep without dealing with 
    it if there are no targets at that time, but if there is a target at that
    time then you must deal with it. [Mirage, Page 43]
  The current/active player plays the ability as an instant during their
    upkeep. [D'Angelo 11/24/97]
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Enchant World, Rule K.14.8.

Abyssal Gatekeeper:
  If another creature goes to the graveyard at the same time as this card,
    you cannot choose that creature as the one to be buried by the
    Gatekeeper's triggered ability.  This is because you finish putting all
    the dying creatures into the graveyard before dealing with the
    Gatekeeper's triggered ability, and therefore those other creatures going
    to the graveyard with it are not legal targets.
    [Duelist Magazine #19, Page 34]
  The "bury a creature" ability is not targeted.  It can affect creatures with
    protection from black. [D'Angelo 08/27/97]

Abyssal Horror:
  Info: Color=Black     Type=Summon Horror         Cost=4BB             US(R1)
  Text(US): 2/2, Flying. ;  When ~this~ comes into play, target player chooses
    and discards two cards.
  Note - Also see Comes Into Play Abilities, Rule E.3.

Abyssal Hunter:
  The ability can be used on an already tapped creature. [bethmo 10/14/97]

Abyssal Specter:
  Info: Color=Black     Type=Summon Specter        Cost=2BB       IA(U1)/5(U1)
  Text(5th) 2/3, Flying ; If ~this~ damages any player, he or she chooses and
    discards a card.

Academy Researchers:
  Info: Color=Blue      Type=Summon Wizards        Cost=1UU             US(U1)
  Text(US): 2/2. ; When ~this~ comes into play, you may choose an enchant
    creature card in your hand and put that enchantment into play on ~this~.
  Note - Also see Comes Into Play Abilities, Rule E.3.

Acidic Dagger:
  Info: Color=Artifact  Type=Artifact              Cost=4               MI(R1)
  Text(MI+errata): {4},{Tap}: Destroy any non-Wall creature receiving combat
    damage from target creature this turn.  If targeted creature leaves play
    this turn, bury Acidic Dagger.  Use this ability only before defense is
    chosen. [Duelist Magazine #16, Page 25]
  If used on a creature with First Strike, the Dagger ability will destroy the
    blocked/blocking creature at the end of first strike damage resolution, so
    if the other creature did not have First Strike, it may never get to go at
    all. [bethmo 10/27/96]
  Does not affect the creature if all damage is prevented or redirected.
    [D'Angelo 10/15/96]

Acidic Sliver:
  Info: Color=Multi     Type=Summon Sliver         Cost=BR              SH(U1)
  Text(SH): 2/2 ; Each Sliver gains "{2}, Sacrifice this creature: This
    creature deals 2 damage to target creature of player."

Acidic Soil:
  Info: Color=Red       Type=Sorcery               Cost=2R              US(U1)
  Text(US): ~this~ deals 1 damage to each player for each land he or she
    controls.
  Counts the lands on resolution. [DeLaney 10/05/98]

Acid Rain:
  Info: Color=Blue      Type=Sorcery               Cost=3U              LG(R1)
  Text(LG+errata): Destroy all forests. [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.

Acridian:
  Info: Color=Green     Type=Summon Insect         Cost=1G              US(C1)
  Text(US): 2/4.  Echo.
  Note - Also see Echo, Rule A.16.

Active Volcano:
  Info: Color=Red       Type=Instant               Cost=R        LG(C2)/CH(C3)
+ Text(LG/CH+errata): Destroy target blue permanent or return target island to 
    owner's hand. [Oracle 07/01/98]
  Note - Also see Modal Spells and Abilities, Rule G.27.
  Note - The artist is actually Justin Hampton. [Duelist Magazine #2, Page 7]

Adarkar Unicorn:
  Info: Color=White     Type=Summon Unicorn        Cost=1WW             IA(C1)
  Text(IA+errata): {Tap}: Add either {U} or {U} and one colorless mana to your
    mana pool.  This mana is usable only for cumulative upkeep.  Play this
    ability as a mana source. [Mirage, Page 2]

Adarkar Wastes:
  Info: Color=Land      Type=Land                  Cost=None      IA(R1)/5(R1)
  Text(5th): {Tap}: Add one colorless mana to your mana pool. ; {Tap}: Add {W}
    or {U} to your mana pool.  ~this~ deals 1 damage to you.

Adun Oakenshield:
  Info: Color=Multi     Type=Summon Legend         Cost=GRB             LG(R1)
+ Text(LG+errata): 1/2 ; {B}{R}{G},{Tap}: Return target creature card from 
    your graveyard to your hand. [Oracle 07/01/98]
  A "creature in the graveyard" is a Summon card or Artifact Creature card
    in the graveyard.  See Rule Z.3.Ruling.1.
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Legendary Permanents, Rule K.19.

Advance Scout:
  Info: Color=White     Type=Summon Soldier        Cost=1W              TE(C1)
  Text(TE): 1/1, First Strike ; {W}: Target creature gains first strike until
    end of turn.

Adventurers' Guildhouse:
  Info: Color=Land      Type=Land                  Cost=None            LG(U1)
+ Text(LG+errata): All green legends you control gain bands with other 
    legends. [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.

AErathi Berserker:
  Info: Color=Red       Type=Summon Berserker      Cost=2RRR            LG(U1)
  Text(LG): 2/4, Rampage 3.
  There is a typographical error in the title of the card so that the "AE"
    does not appear. [Duelist Magazine #2, Page 7]
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Rampage, Rule A.25.

AEther Flash:
  Info: Color=Red       Type=Enchantment           Cost=2RR             WL(U1)
  Text(WL): Whenever any creature comes into play, ~this~ deals 2 damage to
    that creature.
  This card has a "comes into play" triggered ability (see Rule E.3).  Each
    time a creature comes into play, you first apply any continuous effects
    of cards in play (such as Humilty or whatever), then the creature takes
    2 damage from this ability when you play and resolve it.  The two damage
    happens before you can announce any spells (other than mana sources or
    other "comes into play" triggers). [Aahz 09/05/97]
  Once a creature takes the 2 damage there is a damage prevention step (see
    Rule T.10), so you get the normal chance to prevent the damage or to
    regenerate the creature if the creature is dying. [D'Angelo 10/21/97]
  It is hard to sacrifice a creature or use any of its abilities before
    AEther Flash kills the creature because triggered abilities (see Rule A.8)
    only allow mana sources and other triggers before they resolve.
    [Duelist Magazine #19, Page 34]
  This is not a targeted effect, so it deals damage to Deadly Insects and
    other creatures that cannot be targeted by spells and abilities.
    [D'Angelo 09/02/97]

Aether Storm:
  Info: Color=Blue      Type=Enchantment           Cost=3U        HL(U3)/5(U1)
  Text(5th+errata): Summon spells cannot be played. ; Any player may pay 4
    life to destroy ~this~. [Oracle 07/01/98]
  Only affects summon spells and not artifact creatures. [D'Angelo 11/25/95]
  Does not affect other ways to get creatures into play, such as Flash.
    [bethmo 11/27/96]  Or Animate Dead. [bethmo 10/07/97]
  Summon spells cannot even be announced while this is in play.  Duelist
    Magazine #9, Page 60 mistakenly implies that this card counters summon
    spells as they are announced.
  The option to destroy it by paying 4 life is a normal instant speed ability.
    This means that if it is removed from play (with Boomerang for example)
    prior to the effect resolving, then you paid 4 life but the effect fails
    to do anything. [D'Angelo 04/22/96]

AEther Tide:
  Info: Color=Blue      Type=Sorcery               Cost=UX              EX(C1)
  Text(EX): Choose and discard X creature cards: Return X target creatures to
    their owner's hand.
  You discard the cards at the time you announce the spell.
    [D'Angelo 10/19/98]
  Note - Also see X Costs, Rule K.27.

Afiya Grove:
  If there are any creatures in play, even if they are just your opponent's,
    you must put a +1/+1 on one of them.  If there are no creatures in play,
    then no counter is removed from this card. [bethmo 12/13/96]

Aftershock:
  Info: Color=Red       Type=Sorcery               Cost=2RR             TE(C1)
  Text(TE): Destroy target artifact, creature, or land.  ~this~ deals 3 damage
    to you.

Agent of Stromgald:
  Info: Color=Red       Type=Summon Knight         Cost=R               AL(C2)
  Text(AL+errata): 1/1 ; {R}: Add {B} to your mana pool.  Play this ability as
    a mana source.  [Mirage, Page 2]

Agility:
  If played on a creature which already has Flanking, its effect is
    cumulative.  [Duelist Magazine #16, Page 30]  See Rule A.19.4.

Air Elemental:
  Info: Color=Blue      Type=Summon Elemental      Cost=3UU         ABUR45(U1)
  Text(ABU/RV/4th/5th): 4/4, Flying.

Aisling Leprechaun:
  Info: Color=Green     Type=Summon Faerie         Cost=G               LG(C1)
+ Text(LG+errata): 1/1 ; If ~this~ blocks or is blocked by any creature, that
    creature becomes green permanently. [Oracle 07/01/98]
  Creatures change color as a triggered ability (see Rule A.8) upon the block
    being declared (see Rule C.6). [D'Angelo 06/05/98]
  A creature blocking or blocked by this card is changed to green when it is
    assigned as a blocker or this card is assigned to block it.  A creature is
    also changed if it is blocked or becomes a blocker by any means, including
    being part of a band which is blocked or by being moved into blocking or
    being blocked by an ability such as General Jarkeld.  The effect is not
    removed if the creature is removed from the blocking situation by an
    ability like General Jarkeld. [WotC Rules Team 09/22/95]  This happens as
    a triggered ability.
  A Leprechaun with Protection from Green can be blocked by a creature
    (since it is not green at that time) but will not take damage from the
    creature (since it is green at the time of damage dealing).
    [Duelist Magazine #2, Page 7]
  The change to green does not wear off even if the Leprechaun leaves play.
    [Aahz 06/16/94]
+ The use of "permanently" simply means it will not wear off on its own.  This
    effect can still be overridden by other spells and abilities. 
    [D'Angelo 02/04/99]
  Extended tournaments (see Rule D.15) have always banned this card.

Akron Legionnaire:
  Info: Color=White     Type=Summon Legionnaire  Cost=6WW  LG(R1)/CH(U1)/5(R1)
  Text(5th): 8/4 ; Except for Legionnaires and artifact creatures, creatures
    you control cannot attack.
  If you have two or more Legionnaires, they can all attack. [D'Angelo 1994]
  Will prevent Evil Eye of Orms-By-Gore from attacking.  [Aahz 10/21/94]
    Unless they are artifacts for some reason.

Al-abara's Carpet:
  Info: Color=Artifact  Type=Artifact              Cost=5               LG(R1)
+ Text(LG+errata): {5},{Tap}: Prevent all damage dealt to you from attacking
    creatures without flying. (Treat further damage from those sources 
    normally.) [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.

Alabaster Potion:
  Info: Color=White     Type=Instant               Cost=XWW      LG(C2)/45(C1)
  Text(5th): Target player gains X life, or prevent X damage to any creature
    or player.
  Note - Also see X Costs, Rule K.27.

Aladdin:
  Info: Color=Red       Type=Summon Aladdin        Cost=2RR      AN(U2)/CH(U1)
  Text(CH+errata): 1/1 ; {1}{R}{R},{Tap}: Gain control of target artifact as
    long as you control ~this~. [Oracle Update 11/11/98]
  He can hold onto more than one artifact at a time.  He need not drop one
    in order to pick up another.  Note that you must pay and tap the card
    for each use, however.  [Arab FAQ 01/05/94]
  Any artifact can be taken.  This includes artifact creatures, and token
    creatures (see Rule K.25) that count as artifacts, such as Wasps from
    The Hive. [D'Angelo 1994]
  Aladdin does not lose control if the target becomes invalid.  If the
    target stops being an artifact, he keeps control.  He only checks the
    validity of the target on declaration and resolution of his ability.
    [WotC Rules Team 02/09/95]  See Rule T.2.Ruling.4.

Aladdin's Lamp:
  Info: Color=Artifact  Type=Artifact              Cost=10       AN(U2)/R4(R1)
  Text(4th+errata): {X},{Tap},Skip drawing a card: Draw X cards.  X cannot
    be 0.  Shuffle all but one of those cards and put them on the bottom of
    your library. [Oracle 07/01/98]
  This card has a replacement ability (see Rule A.7).  It is used during the
    resolution of a draw spell or ability to replace one of the draws with
    a new effect. [D'Angelo 06/01/98]  For example, Sylvan Library,
    Jayemdae Tome, Howling Mine, and your normal draw during the draw
    phase are also replacable.
  If you have more than one Lamp, you can use a second one on a card being
    drawn from the first one. [Aahz 07/05/95]
  If the ability is countered, you do not get the draw because giving up the
    draw was a cost for the ability. [Aahz 01/14/97]
  The cards are actually drawn and put into your hand before they are put
    back. [Aahz 12/07/96]  But there is no chance to use any of them, not
    even mana sources, before you put the cards back. [D'Angelo 06/01/98]
  Note - The Arabian Nights version had two casting cost circles with 5
    in them to indicate 10, because they did not have a way to get 10 into
    a single circle.  This is not a typo. [Arab FAQ 01/05/94]

Aladdin's Ring:
  Info: Color=Artifact  Type=Artifact              Cost=8       AN(U2)/R45(R1)
  Text(4th/5th): {8},{Tap}: ~this~ deals 4 damage to target creature or
    player.

Albino Troll:
  Info: Color=Green     Type=Summon Troll          Cost=1G              US(U1)
  Text(US): 3/3.  Echo. ; {1}{G}: Regenerate ~this~.
  Note - Also see Echo, Rule A.16.

Alchor's Tomb:
  Info: Color=Artifact  Type=Artifact              Cost=4               LG(R1)
+ Text(LG+errata): {2},{Tap}: Target permanent you control becomes the color
    of your choice permanently. [Oracle 07/01/98]
+ The use of "permanently" simply means it will not wear off on its own.  This
    effect can still be overridden by other spells and abilities. 
    [D'Angelo 02/04/99]
  Extended tournaments (see Rule D.15) have always banned this card.

Aleatory:
  Info: Color=Red       Type=Instant               Cost=1R              MI(U1)
  Text(MI+errata): Play only after defense is chosen.  Flip a coin; target
    opponent calls heads or tails while coin is in the air.  If the flip ends
    up in your favor, target creature gets +1/+1 until end of turn.  Draw a
    card at the beginning of the next turn.  [Duelist Magazine #18, Page 28]
  You pick the target on announcment and flip the coin on resolution.
    [Duelist Magazine #16, Page 28]
  Note - Also see Cantrips, Rule E.2.
  Note - Before the errata, it said to draw a card at the beginning of the
    next upkeep, but it should be played by the new wording.

Ali Baba:
  Info: Color=Red       Type=Summon Ali Baba       Cost=R         AN(U3)/4(U1)
  Text(4th): 1/1 ; {R}: Tap target wall.
  May be used to tap more than one wall per turn if you have enough mana.
    [Arab FAQ 01/05/94]
  May tap walls even when Ali Baba is tapped. [Arab FAQ 01/05/94]  May be
    used on the turn summoned.  This is because creature abilities which do
    not require tapping can be used at any time.

Ali from Cairo:
  Info: Color=Red       Type=Summon Ali from Cairo Cost=2RR             AN(U2)
+ Text(AN+errata): 0/1 ; Damage that would reduce your life total to less 
    than 1 instead reduces it to 1. [Oracle 07/01/98]
  This card makes you immune to damage that would take you below 1 life point.
    [Arab FAQ 01/05/94]
  Does not prevent effects which reduce your life without doing damage. 
    [Arab FAQ 01/05/94]
  The damage reduction is applied in the automatic damage prevention and
    redirection step in damage prevention (see Rule T.10.1).  It happens
    automatically.  This is not an instant which can be used at any time
    during damage prevention.  [WotC Rules Team 06/15/95]
  The protection ability works up until Ali enters the graveyard, so
    if he dies during a damage prevention step, damage in that same step is
    prevented, but damage that occurs after he goes to the graveyard (i.e.
    Creature Bond) is not prevented.  [bethmo 1994]
  Prevents just enough damage at the end of the damage prevention step to
    prevent you from going below 1 life.  You choose which damage points are
    prevented, so you can choose to prevent Hypnotic Specter damage and
    leave some other damage. [Duelist Magazine #12, Page 26]
  Does not affect damage if you are already at zero or negative life.  You
    still take it all. [WotC Rules Team 06/27/96]
  Classic (Type I) tournaments (Rule D.13) restricted this card from 01/25/94
    to 04/01/96.
  Extended tournaments (see Rule D.15) have always banned this card.

Allay:
  Info: Color=White     Type=Instant               Cost=1W              EX(C1)
  Text(EX): Buyback 3 ; Destroy target enchantment.
  Note - Also see Buyback, Rule A.13.

All Hallow's Eve:
  Info: Color=Black     Type=Enchantment           Cost=2BB             LG(R1)
+ Text(LG+errata): When ~this~ comes into play, put two haunting counters on
    it. ; During your upkeep, remove a haunting counter from ~this~.  
    If ~this~ has no haunting counters on it, put each creature card in each
    player's graveyard into play under that player's control, in any order
    you choose. [Oracle 07/01/98]
  As errata, the card type is "Enchantment" and not "Sorcery".
    [Encyclopedia, Page 140]
  A "creature in the graveyard" is a Summon card or Artifact Creature card.
    See Rule Z.3.Ruling.4.
  Creatures enter play in the order in which they are put into play.  So if
    one player puts a Legend into play, their opponent's Legend of the same
    name will be buried as a Rule Effect (see Rule T.13) immediately after
    this spell is done resolving and all the creatures are in play (see
    Rule K.19.1). [D'Angelo 06/23/98]
  Continuous effects of creatures entering play take immediate effect, but
    triggered abilities (see Rule A.8), such as "comes into play" abilities,
    wait until this spell's effect is done resolving and are dealt with in
    one series (see Rule T.9). [D'Angelo 11/07/96]
  Since the creatures enter play during upkeep, their upkeep costs (if any)
    need to be paid. [Aahz 06/15/94]
  A targeted creature, such as Clone or Vesuvan Doppelganger, must
    choose a creature in play to target.  If there is no legal creature, then
    it cannot leave the graveyard. [bethmo 06/16/94]
  If a creature, such as a Clone, fails to be able to enter play when
    chosen (i.e. no other creature to Clone), then it stays in the graveyard
    and may not be chosen again by this All Hallow's Eve.
    [WotC Rules Team 09/15/95]
  If a creature goes to the graveyard during the resolution, it does not get
    looked at again. [D'Angelo 10/01/96]
  Once all the counters are gone, it just sits in play as an inert
    enchantment.  [bethmo 06/17/94]
  Since you can do your upkeep actions in any order, it is legal to sacrifice
    creatures using some spell or ability prior to removing the final counter
    from All Hallow's Eve. [Aahz 07/27/94]
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Comes Into Play Abilities, Rule E.3.

Altar of Dementia:
  Info: Color=Artifact  Type=Artifact              Cost=2               TE(R1)
  Text(TE): Sacrifice a creature: Target player puts a number of cards equal
    to that creature's power from the top of his or her library into his or
    her graveyard.
  The ability is played as an instant.  This means you cannot use it when
    instants are not legal.  For example, you cannot use it during between
    creatures dealing damage in combat and the dead creatures being put into
    the graveyard, or during any other damage prevention step.
    [D'Angelo 04/08/98]

Aluren:
  Info: Color=Green     Type=Enchantment           Cost=2GG             TE(R1)
  Text(TE): Any player may play a creature card with total casting cost 3 or
    less whenever he or she could play an instant and without paying its
    casting cost.
  Checks the actual cost of the creatures, and is not affected by things which
    allow you to play the spell for less, such as with the
    Emerald Medallion.  [D'Angelo 10/20/97]
  You are still casting the creature spells. [Duelist Magazine #23, Page 22]
    So they can be countered.  [D'Angelo 11/07/97]
  The casting cost of the creatures being played is still the stated cost on
    the card for purposes of Spell Blast and such, even though you did not
    pay the cost.  See Rule K.9.Ruling.2. [D'Angelo 11/07/97]
  For creatures with X in the casting cost, you must choose the value of X
    to make the total casting cost be three or less for this ability.
    [Aahz 11/17/97]
  Any penalty costs such as Gloom still need to be paid.
    [D'Angelo 12/29/97]
  You cannot choose to play a creature as an instant via Aluren and still pay
    the casting cost.  You either play the creature normally, or via Aluren
    without paying the casting cost. [bethmo 02/07/98]

Ambush Party:
  Info: Color=Red       Type=Summon Ambush Party   Cost=4R        HL(C4)/5(C1)
  Text(5th): 3/1, First Strike ; ~this~ is unaffected by summoning sickness.

Amok:
  Info: Color=Red       Type=Enchantment           Cost=1R              SH(R1)
  Text(SH): {1}, Discard a card at random: Put a +1/+1 counter on target
    creature.

Amrou Kithkin:
  Info: Color=White     Type=Summon Kithkin        Cost=WW        LG(C2)/4(C1)
  Text(4th+errata): 1/1 ; ~this~ cannot be blocked by any creatures with
    power 2 or greater. [Oracle 07/01/98]

Amulet of Kroog:
  Info: Color=Artifact  Type=Artifact              Cost=2        AQ(C4)/45(C1)
  Text(5th): {2},{Tap}: Prevent 1 damage to any creature or player.

Amulet of Quoz:
  Info: Color=Artifact  Type=Artifact              Cost=6               IA(R1)
  Text(IA+errata): Remove ~this~ from your deck before playing if you are not
    playing for ante. ; {Tap}: Sacrifice ~this~ to flip a coin; target
    opponent calls heads or tails while coin is in the air.  If the flip ends
    up in your favor, that opponent loses the game.  Otherwise, you lose the
    game.  Use this ability only during your upkeep.  The opponent may ante an
    additional card to counter this effect. [Encyclopedia, Page 208]
    [D'Angelo 09/12/97]
  Classic (Type I) tournaments (see Rule D.13) have always banned this card.
  Classic-Restricted (Type I.5) tournaments (see Rule D.14) have always banned
    this card.
  Extended tournaments (see Rule D.15) have always banned this card.
  Standard (Type II) tournaments (see Rule D.16) have always banned this card.
  Ice Age and Ice Age/Homelands/Alliances block format
    tournaments (see Rule D.18.3) have always banned this card.

Amulet of Unmaking:
  Info: Color=Artifact  Type=Artifact              Cost=5               MI(R1)
  Text(MI): {5},{Tap}, Remove ~this~ from the game: Remove target artifact,
    creature or land from the game.  Play this ability as a sorcery.

Anaba Bodyguard:
  This is not a Minotaur and cannot be brought into play with Didgeridoo.
    [Duelist Magazine #9, Page 36]

Anaconda:
  Info: Color=Green     Type=Summon Snake          Cost=3G              US(U1)
  Text(US): 3/3, Swampwalk.
  Note - Also see Landwalk, Rule A.22.

Anarchist:
  Info: Color=Red       Type=Summon Townsfolk      Cost=4R              EX(C1)
  Text(EX): 2/2 ; When ~this~ comes into play, you may return target sorcery
    card from your graveyard to your hand.
  Note - Also see Comes Into Play Abilities, Rule E.3.

Ancestral Memories:
  If there are less than 7 cards in the library, look at all of them.  Put two
    into your hand, and the rest in the graveyard. [D'Angelo 06/16/98]
  This is not considered a draw or a discard. [D'Angelo 06/16/98]

Ancestral Recall:
  Info: Color=Blue      Type=Instant               Cost=U              ABU(R1)
  Text(ABU+errata): Target player draws three cards.
    [Encyclopedia, Page 56]
  Classic (Type I) tournaments (see Rule D.13) have restricted this card since
    01/25/94.
  Classic-Restricted (Type I.5) tournaments (see Rule D.14) have always banned
    this card.
  Extended tournaments (see Rule D.15) have always banned this card.
  Standard (Type II) tournaments (see Rule D.16) have always banned this card.

Ancient Runes:
  Info: Color=Red       Type=Enchantment           Cost=2R              TE(U1)
  Text(TE): During each player's upkeep, ~this~ deals 1 damage to that player
    for each artifact he or she controls.

Ancient Tomb:
  Info: Color=Land      Type=Land                  Cost=None            TE(U1)
  Text(TE): {Tap}: Add two colorless mana to your mana pool.  ~this~ deals 2
    damage to you.

Angelic Blessing:
  Info: Color=White     Type=Sorcery               Cost=2W              EX(C1)
  Text(EX): Target creature gets +3/+3 and gains flying until end of turn.

Angelic Chorus:
  Info: Color=White     Type=Enchantment           Cost=3WW             US(R1)
  Text(US): Whenever a creature comes into play under your control, gain life
    equal to that creature's toughness.
  Does not trigger when creatures phase in or change controllers.
    [DeLaney 10/05/98]
  Does trigger when a creature is put into play by casting or by a spell or
    ability that puts one into play. [DeLaney 10/05/98]
  Note - Also see Comes Into Play Abilities, Rule E.3.

Angelic Curator:
  Info: Color=White     Type=Summon Spirit         Cost=1W              UL(C1)
  Text(UL): 1/1, Flying, Protection from Artifacts.
+ It will not reduce colorless damage to zero from which is not from an
    artifact. [Barclay 02/09/99]
+ Note - Also see Protection, Rule A.24.

Angelic Page:
  Info: Color=White     Type=Summon Spirit         Cost=1W              US(C1)
  Text(US): 1/1, Flying. ; {Tap}: Target attacking or blocking creature
    gets +1/+1 until end of turn.

Angelic Protector:
  Info: Color=White     Type=Summon Angel          Cost=3W              TE(U1)
  Text(TE+errata): 2/2, Flying ; If ~this~ becomes the target of a spell or
    ability, it gets +0/+3 until end of turn. [Oracle Update 11/11/98]
  The +0/+3 bonus is added as a triggered ability upon the playing/casting of
    the spell or ability which targets this card.  This means it has the
    bonus even before interrupt can be used on that spell or ability.
    [Duelist Magazine #23, Page 22]

Angelic Renewal:
  If an animated land or aritfact goes to the graveyard, you can still use
    this card's ability to pull the land or artifact back into play.
    [Aahz 06/16/97]
  This card's ability cannot save token creatures.  The tokens are removed
    from the game before this can trigger. [Aahz 06/16/97]
  If multiple creatures go to the graveyard at once, it still only triggers
    once and saves one creature. [bethmo 08/26/97]
  If this card goes to the graveyard at the same time as a creature, then you
    can still use this card's ability. [D'Angelo 03/02/98]

Angel's Trumpet:
  Info: Color=Artifact  Type=Artifact              Cost=3               UL(U1)
  Text(UL): Attacking does not cause creatures to tap. ; At the end of each
    player's turn, tap all untapped creatures he or she controls that did not
    attack this turn.  ~this~ deals 1 damage to that player for each creature
    tapped this way.
+ It does affect Walls and other creatures that cannot attack. 
    [Urza's Legacy FAQ 02/03/99]
+ It does not affect creatures which did not attack, but which are tapped
    before the end of turn. [DeLaney 02/10/99]

Angelic Voices:
  Info: Color=White     Type=Enchantment           Cost=2WW      LG(R1)/CH(U1)
+ Text(CH+errata): As long as all creatures you control are artifact creatures
    or white creatures, creatures you control get +1/+1. [Oracle 07/01/98]
  You get the bonus if all of your creatures are white or artifact even if
    they also have other colors or qualities.  So, if your only creature is
    a Lord Magnus (a white and green Legend), you would get the bonus.  So
    would a red artifact creature. [Aahz 07/13/94]

Angry Mob:
  Info: Color=White     Type=Summon Mob            Cost=2WW      DK(U2)/45(U1)
  Text(5th): 2+*/2+*, Trample ; During your turn, ~this~ has power and
    toughness each equal to 2 plus the number of swamps all opponents control.
    During other turns, ~this~ has power and toughness each equal to 2.
  Counts up Swamps controlled by all of your opponents. [Aahz 12/25/94]
  Note - Also see Trample, Rule A.27.

Angus Mackenzie:
  Info: Color=Multi     Type=Summon Legend         Cost=WUG             LG(R1)
  Text(LG+errata): 2/2 ; {G}{W}{U},{Tap}: Creatures deal no combat damage this
    turn. [Oracle 07/01/98]
+ Note - Also see Legendary Permanents, Rule K.19.
  Extended tournaments (see Rule D.15) have always banned this card.

An-Havva Constable:
  Info: Color=Green     Type=Summon Constable      Cost=1GG       HL(U1)/5(R1)
  Text(5th): 2/1+* ; ~this~ has toughness equal to 1 plus the number of green
    creatures in play.

Animate Artifact:
  Info: Color=Blue      Type=Enchant Artifact      Cost=3U           ABUR4(U1)
  Text(4th+errata): Enchanted noncreature artifact is an artifact creature
    with power and toughness each equal to its total casting cost.  (That
    artifact retains all its abilities.) [Oracle 07/01/98]
  Creature artifacts are valid targets for this enchantment, they simply are
    not affected by it. [Oracle 07/01/98]
  Animated artifacts are subject to the effects of summoning sickness.
    [Mirage, Page 14]  Remember that all permanents get summoning sickness,
    but that only creatures are affected by it.  So whether or not you can use
    the animated artifact right away depends on whether or not it has
    summoning sickness.  It will not have summoning sickness if it has been in
    play on your side (creature or not) since the beginning of your most
    recent turn.
  Note - Also see Animated Artfacts, Rule K.5.

Animate Dead:
  Info: Color=Black     Type=Enchantment           Cost=1B          ABUR45(U1)
  Text(5th+errata): When you play ~this~, choose target creature card in any
    graveyard. ; When ~this~ comes into play, put that creature into play
    and ~this~ becomes a creature enchantment that targets the creature. ;
    Enchanted creature gets -1/-0. ; If ~this~ leaves play, destroy the
    creature.  The creature cannot be regenerated this turn.
    [Oracle 07/01/98]
  Enters play as a global enchantment and then becomes an Enchant Creature as
    a triggered ability (see Rule A.8) upon entering play.  It follows all the
    rules for Enchant Creature cards from then on. [WotC Rules Team 03/14/97]
    For example, it counts for abilities that interact with creature
    enchantments, such as Rabid Wombat. [Aahz 06/06/97]
  A "creature in the graveyard" is a Summon card or Artifact Creature card
    in the graveyard.  See Rule Z.3.Ruling.1.
  The bringing of the creature into play and then putting Animate Dead on it
    is all done as one triggered ability. [bethmo 02/25/97]
  As a local enchantment, its only legal target is the one chosen when it
    entered play, thus there is no other legal target to move it to with
    Enchantment Alteration. [WotC Rules Team 03/14/97]
  You can Animate a creature which was discarded from a hand and therefore
    was never in play.
  The creature comes out as if it were just cast.  Any X in the casting cost
    is zero (see Rule G.31.2).  So animating a Rock Hydra gives you a
    hydra with zero heads.  [Mirage, Page 31]
  When putting a card into play that requires a definition for its value,
    such as with Minion of the Wastes, you do what is needed to define the
    value (see Rule G.31.3 and Rule G.31.4).  [WotC Rules Team 02/02/98]
    In the case of Minion of the Wastes, you pay life to define its values.
  The animated creature comes into play with summoning sickness (see
    Rule G.39), so it cannot attack until it begins one of its controller's
    turns in play. [Fifth Edition, Page 28]
  This is a targeted spell.  Note that cards in the graveyard do not have
    Protection from Color abilities (see Rule A.1.4), but the spell may fizzle
    because the target creature card is removed from the graveyard before the
    spell resolves. [WotC Rules Team 05/10/95]
  When Animate Dead leaves play, the creature it is on is buried as a
    triggered ability. [WotC Rules Team 05/10/95]
  If the creature phases out (see Rule G.30) without the Animate Dead because
    Animate Dead has been affected by Spatial Binding, the Animate Dead is
    buried but the creature is not.  The creature will phase in perfectly
    normal since the Animate Dead ability did not bury it. [Aahz 02/16/97]
  Note - Also see Comes Into Play abilities, Rule E.3.
  Note - Also see Put Into Play, Rule G.31.
  Note - The Limited Edition, Unlimited Edition, Revised Edition, and
    Fourth Edition versions had this card as an Enchant Dead Creature.
    [D'Angelo 04/11/97]

Animate Wall:
  Info: Color=White     Type=Enchant Creature      Cost=W           ABUR45(R1)
  Text(5th): Play only on a Wall. ; Enchanted creature can attack as though it
    were not a Wall.

Ankh of Mishra:
  Info: Color=Artifact  Type=Artifact              Cost=2           ABUR45(R1)
  Text(5th): Whenever a land comes into play, ~this~ deals 2 damage to that
    land's controller.
  Triggers on any land coming into play.  This includes playing a land or
    putting a land into play using a spell or ability.  [D'Angelo 05/22/97]
  Lands phasing in will not trigger this card (see Rule G.30.9).
    [Mirage, Page 2]
  It determines the land's controller at the time the ability resolves.  If
    the land leaves play (due to another triggered ability or a mana source
    ability) before the ability resolves, the land's last controller before
    it left is used.  See Rule K.4.6.  [D'Angelo 10/19/98]
  Note - Also see Comes Into Play abilities, Rule E.3.

Annul:
  Info: Color=Blue      Type=Interrupt             Cost=U               US(C1)
  Text(US): Counter target artifact or enchantment spell.
  It works on Artifact Creature spells and Enchant <something> spells.
    [DeLaney 10/05/98]

Anoint:
  Info: Color=White     Type=Instant               Cost=W               TE(C1)
  Text(TE): Buyback {3}. ; Prevent up to 3 damage to any creature.
  Note - Also see Buyback, Rule A.13.

Antagonism:
  Info: Color=Red       Type=Enchantment           Cost=3R              US(R1)
  Text(US): During each player's discard phase, ~this~ deals 2 damage to that
    player unless one of his or her opponents was successfully dealt damage
    that turn.
  It looks back over the entire turn even if this card was not in play at
    the time. [DeLaney 10/05/98]

Anthroplasm:
  Info: Color=Blue      Type=Summon Shapeshifter   Cost=2UU             UL(R1)
  Text(UL): 0/0 ; ~this~ comes into play with two +1/+1 counters on it. ;
    {X},{Tap}: Remove all +1/+1 counters from ~this~ and put X +1/+1 counters
    on it.
+ It does not kill itself when the ability is used.  It is not 0/0 long enough
    to be killed. [Urza's Legacy FAQ 02/03/99]

Anti-Magic Aura:
  Info: Color=Blue      Type=Enchant Creature      Cost=2U        LG(C1)/5(U1)
  Text(5th+errata): Enchanted creature cannot be the target of enchantments,
    instants, or sorceries.  This effect does not destroy ~this~. (Other
    enchantments on that creature are buried because their target is now
    illegal.) [Oracle 07/01/98]
  Will not prevent use of interrupts (even if they are played at instant
    speed) or non-targeted spells/abilities.  This includes spells like
    Red Elemental Blast, Pestilence, and Wrath of God.
    [Duelist Magazine #2, Page 7]
  Prevents both spells of type Instant or Sorcery and abilities that are
    played as an instant or sorcery.  Does not prevent spells of type
    Interrupt that are being played as an instant.
    [Duelist Magazine #18, Page 28]

Anvil of Bogardan:
  If the draw pat of the effect is skipped due to a replacement effect like
    Island Sanctuary or such, the discard part of the effect is not
    skipped. [bethmo 09/13/97]
  The draw and discard during the draw phase are controlled by the controller
    of Anvil of Bogardan.  This means the discard is forced and can trigger
    Sand Golem or Mangara's Blessing. [D'Angelo 05/12/98]

An-Zerrin Ruins:
  Note - Also see Creature Type, Rule K.13.
  Cannot choose something such as Artifact Creature or Land Creature which are
    not creature types. [Duelist Magazine #9, Page 36]

Apathy:
  The untap cost is cumulative with other untap costs even though it does
    not say "additional".  It can be paid more than once like other untap
    costs. [WotC Rules Team 07/03/97]
  The discard to untap is a payment and is not forced. [bethmo 06/12/97]

Apes of Rath:
  Info: Color=Green     Type=Summon Apes           Cost=2GG             TE(U1)
  Text(TE): 5/4 ; If ~this~ attacks, it does not untap during your next untap
    phase.

Apocalypse:
  Info: Color=Red       Type=Sorcery               Cost=2RRR            TE(R1)
  Text(TE): Remove all permanents from the game.  Discard your hand.

Apocalypse Chime:
  Changing a land's type will not remove the expansion symbol on it, so this
    still affects Homelands lands which have been changed to another type
    by a spell like Phantasmal Terrain. [Aahz 10/23/95]

Apprentice Wizard:
  Info: Color=Blue      Type=Summon Wizard         Cost=1UU       DK(U1)/4(C1)
  Text(4th+errata): 0/1; {U},{Tap}: Add 3 colorless mana to your mana pool.
    Play this ability as a mana source.  [Encyclopedia, Page 19]
    [Mirage, Page 2]

Arboria:
  Info: Color=Green     Type=Enchant World         Cost=2GG             LG(U1)
+ Text(LG+errata): Creatures cannot attack any player unless that player 
    played a spell or put a card into play during his or her last turn.
    [Oracle 07/01/98]
  Removing Arboria from play will not cancel its benefit.  If currently in
    effect, the effect will end normally. [Aahz 10/21/94]
  You can put tokens into play without ending this effect.  For example,
    Tombstone Stairwell. [D'Angelo 03/26/97]
  If a Nether Shadow enters play during your upkeep, or if any effect has
    you put a card into play, it will invalidate the protection of Arboria.
    [WotC Rules Team 09/15/94]
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Enchant World, Rule K.14.8.

Arcades Sabboth:
  Info: Color=Multi     Type=Summon Legend         Cost=2WWGGUU  LG(R1)/CH(U1)
+ Text(CH+errata): 7/7, Flying ; During your upkeep, pay {G}{W}{U} or 
    sacrifice ~this~. ; Each untapped creature you control gets +0/+2 unless
    it is attacking. ; {W}: ~this~ gets +0/+1 until end of turn.
    [Oracle 07/01/98]
  The card has errata to "Summon Legend", not "Summon Elder Dragon Legend".
    [Oracle 07/01/98]
  It is not of creature type Dragon. [Duelist Magazine #9, Page 36]
  Does give himself a bonus. [Duelist Magazine #2, Page 7]
+ Note - Also see Legendary Permanents, Rule K.19.

Arcane Denial:
  Info: Color=Blue      Type=Interrupt             Cost=1U              AL(C2)
  Text(AL+errata): Counter target spell.  That spell's caster may draw up to
    two cards at the beginning of the turn.  Draw a card at the beginning of
    the next turn. [Aahz 06/06/97] [Duelist Magazine #18, Page 28]
  The player does not choose how many cards to draw until the beginning of
    the appropriate turn. [Duelist Magazine #13, Page 26]  They choose how
    many before drawing the first one. [D'Angelo 11/11/96]
  Note - Also see Cantrips, Rule E.2.
  Note - Before the errata, it said to draw a card at the beginning of the
    next upkeep, but it should be played by the new wording.

Arcane Laboratory:
  Info: Color=Blue      Type=Enchantment           Cost=2U              US(U1)
  Text(US): Each player cannot play more than one spell each turn.
  This cannot stop a mana source spell from being played (see Rule T.12.5).
    [Urza's FAQ 10/05/98]  But if one is played first, it will count as the
    one spell this turn. [Urza's FAQ 10/05/98]
  You cannot play a buyback spell more than once.  It does not matter that
    it's the same spell card.  It's not the same spell instance.
    [WotC Rules Team 10/18/98]
  If the spell is countered, it still counts as the one spell played.
    [D'Angelo 10/19/98]
  When it enters play, it will look back over the turn to see if any spell was
    cast before it entered play. [DeLaney 10/17/98]  It will notice its own
    casting. [D'Angelo 10/22/98]

Archivist:
  Info: Color=Blue      Type=Summon Wizard         Cost=2UU             UL(R1)
  Text(UL): 1/1 ; {Tap}: Draw a card.

Arc Lightning:
  Info: Color=Red       Type=Sorcery               Cost=2R              US(C1)
  Text(US): ~this~ deals 3 damage divided as you choose among any number of
    target creatures and/or players.
  Each target must receive at least 1 damage.  You can't choose a target
    to take zero damage. [DeLaney 10/05/98]

Arcum's Sleigh:
  Info: Color=Artifact  Type=Artifact              Cost=1               IA(U1)
  Text(IA+errata): {2},{Tap}: Attacking this turn does not cause target
    creature to tap.  Ignore this effect if defending player controls no
    snow-covered lands.   [Encyclopedia, Page 72]

Arcum's Weathervane:
  Note - Also see Snow-Covered Lands, Rule K.22.
  Gives an "is Snow-Covered" or "removes Snow-Covered" counter to a land.
    [D'Angelo 06/08/95]  It is possible to have Snow-Covered non-basic lands.
    This card cannot give Snow-Covered to a non-basic land, so it takes some
    tricks to make it happen.
  Cannot be used on a multiland to add Snow-Coveredness even if it
    "counts as a" normal land.  You can use it on any land to remove
    Snow-Coveredness. [Duelist Magazine #6, Page 132]

Arcum's Whistle:
  Info: Color=Artifact  Type=Artifact              Cost=3               IA(U1)
  Text(IA+errata): {3},{Tap}: Target non-Wall creature must attack this turn.
    At end of turn, destroy that creature if it could not attack.  Use this
    ability only during the creature's controller's turn before the attack.
    The creature's controller may counter this effect by paying {X}, where X
    is equal to the creature's casting cost.  ~this~ does not affect creatures
    brought under their controller's control this turn.
    [Encyclopedia, Page 73]
  The mana payment for this is made just after the ability is announced and
    prior to even interrupts even being allowed.
    [Duelist Magazine #9, Page 60]

Arena:
  Either or both creatures can be tapped and it still works. [bethmo 08/24/95]
  Walls can fight in the Arena. [Aahz 12/02/94]
  If either creature leaves play before the ability resolves, then the other
    creature takes damage equal to the power the creature that left had when
    it left play.  See Rule K.4.6.  [D'Angelo 10/22/98]
  Attack abilities like the Thicket Basilisk's do not take effect.
    [Peterson 11/15/94]
  Creatures are chosen when the ability is announced, but they don't become
    tapped until it resolves. [Aahz 12/21/94]
  The power of the creatures when the effect resolves is used to determine
    how much damage is done. [Aahz 03/07/95]
  In multiplayer games, you can choose a different opposing player each time
    it is used. [Duelist Magazine #4, Page 64]

Arena of the Ancients:
  Info: Color=Artifact  Type=Artifact              Cost=3        LG(R1)/CH(U1)
  Text(CH+errata): When ~this~ comes into play, tap all legends. ; Legends do
    not untap during their controllers' untap phases. [Oracle 07/01/98]
  Only taps Legends which are in play before the Arena is put into play.
    Legends which enter play later are not tapped immediately, but when they
    are tapped they are prevented from untapping by the Arena. [Aahz 06/14/94]
  Does not affect Legendary Lands, or any other Legendary cards.  It only
    affects Summon Legend cards. [Aahz 06/14/94]
+ Note - Also see Comes Into Play Abilities, Rule E.3.

Arenson's Aura:
  Info: Color=White     Type=Enchantment           Cost=2W        IA(C1)/5(U1)
  Text(5th): {W},Sacrifice an enchantment: Destroy target enchantment. ;
    {3}{U}{U}: Counter target enchantment spell.  Play this ability as an
    interrupt.
  Counters an enchantment spell as it is being cast.  It does not counter the
    effect of an enchantment. [Aahz 06/13/95]

Argivian Archaeologist:
  Info: Color=White     Type=Summon Archaeologist  Cost=1WW             AQ(U1) 
+ Text(AQ+errata): 1/1 ; {W}{W},{Tap}: Return target artifact card from your 
    graveyard to your hand. [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.

Argivian Blacksmith:
  Info: Color=White     Type=Summon Smith          Cost=1WW             AQ(C4) 
  Text(AQ+errata): 2/2 ; {Tap}: Prevent up to 2 damage to any artifact 
    creature. [Oracle 07/01/98]
  Can prevent zero, 1 or 2 damage of your choice, but it can only be used if
    there is at least 1 damage to prevent. [D'Angelo 06/05/98]
  Extended tournaments (see Rule D.15) have always banned this card.

Argothian Elder:
  Info: Color=Green     Type=Summon Elf            Cost=3G              US(U1)
  Text(US): 2/2. ; {Tap}: Untap two target lands.
  Must target two different lands.  Can't be used if there is just one land
    to target. [DeLaney 10/05/98]
  Can target an already untapped land. [DeLaney 10/05/98]

Argothian Enchantress:
  Info: Color=Green     Type=Summon Enchantress    Cost=1G              US(R1)
  Text(US): 0/1. ; ~this~ cannot be the target of spells or abilities. ;
    Whenever you successfully cast an enchantment spell, draw a card.

Argothian Pixies:
  Info: Color=Green     Type=Summon Faeries        Cost=1G       AQ(C4)/CH(C3)
+ Text(CH+errata): 2/1 ; ~this~ cannot be blocked by artifact creatures. ; All
    damage dealt to ~this~ by artifact creatures is reduced to 0.
    [Oracle 07/01/98]

Argothian Swine:
  Info: Color=Green     Type=Summon Boars          Cost=3G              US(C1)
  Text(US): 3/3, Trample.
  Note - Also see Trample, Rule A.27.

Argothian Treefolk:
  Info: Color=Green     Type=Summon Treefolk       Cost=3GG             AQ(C4)
+ Text(AQ+errata): 3/5 ; All damage dealt to ~this~ by artifacts is reduced 
    to 0. [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.

Argothian Wurm:
  Info: Color=Green     Type=Summon Wurm           Cost=3G              US(R1)
  Text(US): 6/6, Trample. ; When ~this~ comes into play, any player may
    sacrifice a land to put ~this~ on top of owner's library.
  When it comes into play, it triggers once for each player.  Each player
    controls their own copy of the triggered ability (see Rule A.8) and gets
    to sacrifice a land if they want to. [bethmo 01/18/99]
  Note - Also see Comes Into Play Abilities, Rule E.3.
  Note - Also see Trample, Rule A.27.

Armageddon:
  Info: Color=White     Type=Sorcery               Cost=3W          ABUR45(R1)
  Text(4th/5th): Destroy all lands.
  The destruction can be prevented normally, such as with Consecrate Land,
    Pyramids, or regeneration if the land is animated. [Aahz]

Armageddon Clock:
  Info: Color=Artifact  Type=Artifact              Cost=6        AQ(U2)/R4(R1)
  Text(4th+errata): At the beginning of your upkeep, put a doom counter
    on ~this~. ; At the end of your upkeep, ~this~ deals 1 damage to each
    player for each doom counter on it. ; During any upkeep, any player may
    pay {4} to remove a doom counter from ~this~. [Oracle 07/01/98]
+ The phase ability (see Rule A.5) to remove a counter must be played by the
    current player, and each player is given the choice to pay to remove a
    counter at that time.  Each player can only pay to remove one counter
    per turn. [D'Angelo 01/22/99]

Armored Pegasus:
  Info: Color=White     Type=Summon Pegasus        Cost=1W              TE(C1)
  Text(TE): 1/2, Flying.
  Note - The Anthologies version of the card has a casting cost of {2}{W}
    instead of {1}{W}.  This is an error.

Armor of Faith:
  Info: Color=White     Type=Enchant Creature      Cost=W         IA(C1)/5(C1)
  Text(5th): Enchanted creature gets +1/+1. ; {W}: Enchanted creature
    gets +0/+1 until end of turn.

Armor of Thorns:
  Info: Color=Green     Type=Enchant Creature      Cost=1G              MI(C1)
  Text(MI+errata): You may choose to play ~this~ as an instant; if you do,
    sacrifice it at end of turn. ; Play ~this~ only on a nonblack creature. ;
    Enchanted creature gets +2/+2.
  Note - See Rule T.15.1 for how to read "play as a".

Armor Sliver:
  Info: Color=White     Type=Summon Sliver         Cost=2W              TE(U1)
  Text(TE): 2/2 ; Each Sliver gains "{2}: This creature gets +0/+1 until end
    of turn."

Army of Allah:
  Info: Color=White     Type=Instant               Cost=1WW             AN(C4)
+ Text(AN+errata): All attacking creatures get +2/+0 until end of turn.
    [Oracle 07/01/98]
+ The card appears in two different versions.  One version has a normal 
    generic mana symbol in the cost (it is C1 rarity) and the other has a
    small dark mana symbol (it is C3 rarity). [D'Angelo 01/31/99]
  Extended tournaments (see Rule D.15) have always banned this card.

Artifact Blast:
  Info: Color=Red       Type=Interrupt             Cost=R               AQ(C4)
+ Text(AQ+errata): Counter target artifact spell. [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.

Artifact Possession:
  Info: Color=Black     Type=Enchant Artifact      Cost=2B              AQ(C4)
+ Text(AQ+errata): Whenever a player plays an ability of enchanted artifact
    requiring an activation cost or that artifact becomes tapped, ~this~ deals
    2 damage to the artifact's controller. [Oracle 07/01/98]
  It does not do double damage if the activation cost requires tapping. 
    [Aahz 06/06/94]
  Extended tournaments (see Rule D.15) have always banned this card.

Artifact Ward:
  Info: Color=White     Type=Enchant Creature      Cost=W               AQ(C4)
  Text(AQ+errata): Enchanted creature gains protection from artifacts.
    [Oracle 07/01/98]
  Does not protect against non-damaging and non-targeted artifacts such as
    Nevinyrral's Disk. [bethmo 1994]
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Protection, Rule A.24.

Ashen Ghoul:
  Info: Color=Black     Type=Summon Ghoul          Cost=3B              IA(U1)
  Text(IA+errata): 3/1 ; ~this~ is unaffected by summoning sickness. ;
    {B}: Put ~this~ into play.  Use this ability only at the end of your
    upkeep and only if ~this~ is in your graveyard with at least three
    creature cards above it. [Oracle 07/01/98]

Ashes to Ashes:
  Info: Color=Black     Type=Sorcery               Cost=1BB      DK(C3)/45(U1)
  Text(5th): Remove two target nonartifact creatures from the game.  ~this~
    deals 5 damage to you.
  Since this is "removal from game", it does not count as destruction and is
    therefore not preventable by regeneration.  [Aahz 09/01/94]
  Must have 2 targets at time of casting in order to be declared.
    [Duelist Magazine #3, Page 6]
  If one target is removed or becomes invalid after declaration, the other
    target is still affected. [bethmo 09/15/94]  You take the damage if at
    least one target is removed from the game. [D'Angelo 05/17/95]

Ashnod's Altar:
  Info: Color=Artifact  Type=Artifact              Cost=3  AQ(U2)/CH(C2)/5(U1)
  Text(5th): Sacrifice a creature: Add two colorless mana to your mana pool.
    Play this ability as a mana source.

Ashnod's Battle Gear:
  Info: Color=Artifact  Type=Artifact              Cost=2         AQ(U2)/4(U1)
  Text(4th+errata): You may choose not to untap ~this~ during your untap
    phase. ; {2},{Tap}: Target creature you control gets +2/-2 as long
    as ~this~ remains tapped. [Oracle 07/01/98]
  Note - Also see Tap and Hold Abilities, Rule E.12.

Ashnod's Cylix:
  If the player has less than 3 cards in their library, look at as many as
    they have, put one back, and remove the others.
    [Duelist Magazine #12, Page 32]

Ashnod's Transmogrant:
  Info: Color=Artifact  Type=Artifact              Cost=1  AQ(U3)/CH(C2)/5(C1)
  Text(5th): {Tap}, Sacrifice ~this~: Put a +1/+1 counter on target
    non-artifact creature.  That creature becomes an artifact creature
    permanently.
  The effect converts a permanent to have Artifact nature.  It works even if
    the card stops being a creature, but the +1/+1 bonus only applies when
    it is a creature.  [Duelist Magazine #5, Page 123]
  The counter only gives the +1/+1.  The artifactness is a permanent change
    not associated with the counter. [Aahz 08/22/97]  So if the counter is
    moved off of the creature the artifact nature stays.
  The word "permanently" isn't really needed on this card's text.  It has no
    actual effect.  The card's effect lasts until it is overridden.
    [D'Angelo 01/18/99]

Asmira, Holy Avenger:
  Counts creatures that went to the graveyard before this card came into play.
    [D'Angelo 06/08/98]

Aspect of Wolf:
  Info: Color=Green     Type=Enchant Creature      Cost=1G          ABUR45(R1)
  Text(5th): Enchanted creature gets +*/+*, where * is equal to half the
    number of forests you control, rounded down for power and up for
    toughness.
  The bonus is recalculated every time the number of Forests you have in
    play changes.  It is not a one-time bonus. [bethmo 1994]  It is a
    continuous effect.

Astrolabe:
  Info: Color=Artifact  Type=Artifact              Cost=3               AL(C2)
  Text(AL+errata): {1},{Tap}: Sacrifice ~this~ to add two mana of any one
    color to your mana pool.  Play this ability as a mana source.  Draw a card
    at the beginning the next turn.
    [Mirage, Page 2] [Duelist Magazine #18, Page 28]
  Note - Also see Cantrip, Rule E.2.
  Note - Before the errata it said to draw a card at the beginning of the next
    upkeep, but it should be played by the new wording.

Atog:
  Info: Color=Red       Type=Summon Atog           Cost=1R       AQ(C4)/R5(U1)
  Text(5th+errata): 1/2 ; Sacrifice an artifact: Atog gets +2/+2 until end of
    turn. [Oracle 07/01/98]

Attunement:
  Info: Color=Blue      Type=Enchantment           Cost=2U              US(R1)
  Text(US): Return ~this~ to owner's hand: Draw three cards, then choose and
    discard four cards.
  If you have less than 4 cards, discard all you have. [DeLaney 10/05/98]
  You can use mana sources (and triggered and replacement abilities can
    happen) between the draw and discard, but you can't use anything else.
    [DeLaney 10/05/98]

Aura Flux:
  Info: Color=Blue      Type=Enchantment           Cost=2U              UL(C1)
  Text(UL): Each other enchantment gains "During your upkeep, pay {2} or 
    sacrifice this enchantment."
+ This card grants an upkeep cost (see Rule A.6) to all other enchantments.
    [Urza's Legacy FAQ 02/03/99]
+ Activated abilities of the enchantments cannot be used until after the
    upkeep is paid.  See Rule A.6.9. [Urza's Legacy FAQ 02/03/99]
+ If two or more Aura Fluxes are in play, they will give the text to each
    other. [DeLaney 02/14/99]

Auratog:
  Info: Color=White     Type=Summon Atog           Cost=1W              TE(R1)
  Text(TE): 1/2 ; Sacrifice an enchantment: ~this~ gets +2/+2 until end of
    turn.

Aurochs:
  Info: Color=Green     Type=Summon Aurochs        Cost=3G        IA(C1)/5(C1)
  Text(5th+errata): 2/3, Trample ; If ~this~ attacks, it gets +1/+0 until end
    of turn for each other Aurochs that is attacking. [Oracle 07/01/98]
  Note - Also see Trample, Rule A.27.

Autumn Willow:
  Does not cause enchantments on it to be removed when the ability is
    activated.  An enchantment in play is neither a spell or an effect.
    [Duelist Magazine #9, Page 37]
  This card cares about who is targeting it rather than who controls the
    spell/ability that is targeting it.  So if a card you control lets the
    opponent choose the target (Preacher for example), the opponent is
    considered to be the one targeting it.  [Duelist Magazine #9, Page 61]
  Can be countered.  The ability does not work until it enters play.
    [D'Angelo 11/15/95]
  The ability which allows a player to target this card with spells/abilities
    overrides all effects which prevent such from happening.  Thus, you can
    use the ability to get around Dense Foliage because this effect will be
    newer. [Aahz 06/16/97]

Avalanche Riders:
  Info: Color=Red       Type=Summon Nomads         Cost=3R              UL(U1)
  Text(UL): 2/2. Echo ; ~this~ is unaffected by summoning sickness. ;
    When ~this~ comes into play, destroy target land.
+ Note - Also see Comes Into Play Abilities, Rule E.3.
+ Note - Also see Echo, Rule A.16.

Avenging Angel:
  Info: Color=White     Type=Summon Angel          Cost=3WW             TE(R1)
  Text(TE): 3/3, Flying ; If ~this~ is put into any graveyard from play, you
    may put ~this~ on top of owner's library.

Avenging Druid:
  Info: Color=Green     Type=Summon Druid          Cost=2G              EX(C1)
  Text(EX): 1/3 ; If ~this~ damages any opponent, you may reveal cards from
    your library until you reveal a land card.  Put that land into play and
    put all other revealed cards into your graveyard.
  The ability does not work if all damage is prevented. [Barclay 06/10/98]
  Putting a land into play does not count as playing a land.
    [Barclay 06/10/98]  See Rule K.17.Ruling.3.
  The cards are revealed from the top of the library. [D'Angelo 06/25/98]

Avizoa:
  You skip the next untap phase that you are not skipping for any other
    reason.  In other words, the skips save up until you skip as many as
    required. [Aahz 06/16/97]

Avoid Fate:
  Info: Color=Green     Type=Interrupt             Cost=G               LG(C1)
+ Text(LG+errata): Counter target enchantment or interrupt spell that targets
    a permanent you control. [Oracle 07/01/98]
  Whether the target is an interrupt or enchantment is not set on
    announcement. [D'Angelo 10/04/95]  See Rule G.27. on Modal spells.
  Can be used to counter interrupts which are played at instant speed.
    [D'Angelo 11/07/96]
  Extended tournaments (see Rule D.15) have always banned this card.

Awakening:
  Info: Color=Green     Type=Enchantment           Cost=2GG             SH(R1)
  Text(SH): At the beginning of each player's upkeep, untap all creatures and
    lands.
  It untaps all creatures and lands controlled by all players.
    [Barclay 02/27/98]
  It is possible to tap your lands for mana before this effect untaps them,
    and get a bunch of mana for use during your upkeep. [Barclay 02/27/98]

Axelrod Gunnarson:
  Info: Color=Multi     Type=Summon Legend         Cost=4BBRR    LG(R1)/CH(U1)
+ Text(CH+errata): 5/5, Trample ; Whenever any creature ~this~ damaged this 
    turn is put into any graveyard, gain 1 life, and ~this~ deals 1 damage to
    target player. [Oracle 07/01/98]
+ Note - Also see Legendary Permanents, Rule K.19.
  Note - Also see Trample, Rule A.27.

Ayesha Tanaka:
  Info: Color=Multi     Type=Summon Legend         Cost=UUWW     LG(R1)/CH(U1)
  Text(CH+errata): 2/2, Banding ; {Tap}: Counter target artifact ability 
    requiring an activation cost unless that artifact's controller pays {W}.
    Play this ability as an interrupt. [Oracle 07/01/98]
  The controller of the artifact pays when the ability of this card resolves
    if they want to prevent the countering. [bethmo 12/03/96]
+ Note - Also see Legendary Permanents, Rule K.19.

Aysen Bureaucrats:
  Info: Color=White     Type=Summon Bureaucrats    Cost=1W        HL(C4)/5(C1)
  Text(5th): 1/1 ; {Tap}: Tap target creature with power 2 or less.
  Checks the power of the creature on announcement and on resolution.
    [Duelist Magazine #9, Page 37]

Azure Drake:
  Info: Color=Blue      Type=Summon Drake         Cost=3U  LG(U1)/CH(U3)/5(U1)
  Text(LG/CH/5th): 2/4, Flying.

      -      -     *     -     *     - B -     *     -     *     -     -

Backdraft:
  Info: Color=Red       Type=Instant               Cost=1R              LG(U1)
+ Text(LG+errata): When you play ~this~, choose a sorcery spell that dealt 
    damage this turn. ; ~this~ deals to the player of that sorcery damage 
    equal to half the damage the sorcery dealt, rounded down.
    [Oracle 07/01/98]
+ Cannot be played unless there is a sorcery that actually did damage this 
    turn. [Oracle 07/01/98]
  This is not used during damage prevention.  It is used later in the turn
    to affect a spell which happened earlier that turn. [Aahz 11/08/96]
  Extended tournaments (see Rule D.15) have always banned this card.

Backfire:
  Info: Color=Blue      Type=Enchant Creature      Cost=U         LG(U1)/4(U1)
  Text(4th+errata): For each 1 damage dealt to you by enchanted
    creature, ~this~ deals 1 damage to enchanted creature's controller.
    [Oracle 07/01/98]

Back to Basics:
  Info: Color=Blue      Type=Enchantment           Cost=2U              US(R1)
  Text(US): Nonbasic lands do not untap during their controllers' untap
    phases.
  Only Forest, Island, Mountain, Plains, and Swamp (plus their Snow-Covered
    equivalents) are basic lands.  See Rule K.18.2. [DeLaney 10/05/98]

Badlands:
  Info: Color=Land      Type=Land                  Cost=None          ABUR(R1)
  Text(RV+errata): ~this~ counts as a swamp and a mountain.  (~this~ can be
    tapped to produce {B} or {R}.) [Oracle 07/01/98]
  If you change the land type (using Mind Bend or Magical Hack, for
     example), the type of mana generated is also changed.
     [WotC Rules Team 03/01/98]
  Conversion changes the entire land to plains if it counts as a mountain.
    [WotC Rules Team 02/01/98]

Bad Moon:
  Info: Color=Black     Type=Enchantment           Cost=1B          ABUR45(R1)
  Text(4th/5th): All black creatures get +1/+1.

Balance:
  Info: Color=White     Type=Sorcery               Cost=1W           ABUR4(R1)
  Text(4th+errata): All players except the one controlling the fewest lands
    sacrifice lands until they control the same number of lands as that
    player.  Players then equalize cards in hand and then creatures in the
    same way.  [Oracle 07/01/98]
  All cards sacrificed at one time go to the graveyard simulatenously.  All
    cards discarded go to the graveyard simultaneously.  As always, you pick
    the order they end up in the graveyard.  See Rule Z.1.4.
  This is not considered a targeted ability so cards which cannot be targeted,
    such as a creature with Protection from White, are both counted and valid
    choices for being sacrificed.  [Aahz 12/02/94]
  Cards are not counted until the appropriate step.  So, a land creature
    sacrificed to the first part of the spell would not count for the last
    part. [Oracle 07/01/98]
  Consecrate Land and Pyramids do not protect a land from being
    sacrificed, and Balance is considered to be a sacrificing effect.
    [Aahz 01/07/95]
  Classic (Type I) tournaments (see Rule D.13) have restricted this card since
    04/19/95.
  Classic-Restricted (Type I.5) tournaments (see Rule D.14) have banned this
    card since 04/19/95.
  Extended tournaments (see Rule D.15) have always banned this card.
  Standard (Type II) tournaments (see Rule D.16) have banned this card since
    01/01/97.  It was previously restricted from 04/19/95 to 01/01/97.

Balduvian Horde:
  The discard is not considered forced.  It is considered a phase cost (see
    Rule A.6) to be paid during the phase it enters play.  You may not use
    Library of Leng on the discarded card. [Duelist Magazine #16, Page 25]
  Note - Also see Comes Into Play Abilities, Rule E.3.

Balduvian Trading Post:
  Mana Flare will let you make an extra red or an extra colorless mana
    of your choice.  [Aahz 05/21/96]
  You have the choice when it enters play to sacrifice the land or let this
    card be buried.  You may not use the mana source speed ability between the
    time when it enters play and before it gets buried because the sacrifice
    or burial is considered a phase cost (see Rule A.6).
    [WotC Rules Team 12/03/96]  See Rule E.3.3.
  Note - Also see Comes Into Play Abilities, Rule E.3.

Ball Lightning:
  Info: Color=Red       Type=Summon Ball Lightning  Cost=RRR     DK(U1)/45(R1)
  Text(5th+errata): 6/1, Trample ; ~this~ is unaffected by summoning
    sickness. ; At the end of any turn, sacrifice ~this~. [Oracle 07/01/98]
  The creature is buried at the end of every turn in which it is in play.
    There is no choice about what turn to bury it.  See Rule E.13.Ruling.21.
    [D'Angelo 06/05/98]
  Note - Also see Trample, Rule A.27.

Bandage:
  Info: Color=White     Type=Instant               Cost=W               SH(C1)
  Text(SH): Prevent 1 damage to any creature or player.  Draw a card.

Barbarian Guides:
  Can give Snow-Covered landwalk for basic or non-basic types, but it must
    be for a specific type.  Examples include, Mountainwalk,
    Maze of Ith-Walk, and Tolaria-Walk.  Entire classes of landwalk are
    not supported.  [Duelist Magazine #7, Page 99]  Legendary Landwalk, black
    Landwalk, and so on are not usable.

Barbary Apes:
  Info: Color=Green     Type=Summon Apes           Cost=1G              LG(C1)
  Text(LG): 2/2.
  Extended tournaments (see Rule D.15) have always banned this card.

Barbed Sextant:
  Info: Color=Artifact  Type=Artifact              Cost=1         IA(C1)/5(C1)
  Text(5th): {1},{Tap},Sacrifice ~this~: Add one mana of any color to your
    mana pool.  Play this ability as a mana source.  Draw a card at the
    beginning of the next turn.
  You draw a card on the turn after you use the ability. [Aahz 06/08/95]
  Note - Also see Cantrips, Rule E.2.
  Note - The Ice Age version said to draw a card at the beginning of the
    next upkeep, but it should be played by the new wording.

Barbed Sliver:
  Info: Color=Red       Type=Summon Sliver         Cost=2R              TE(U1)
  Text(TE): 2/2 ; Each Sliver gains "{2}: This creature gets +1/+0 until end
    of turn."

Barishi:
  You still shuffle the creatures cards into the library even if this card
    is not in your graveyard when the triggered ability resolves.
    [Aahz 06/13/97]

Barktooth Warbeard:
  Info: Color=Multi     Type=Summon Legend         Cost=4BRR            LG(U1)
  Text(LG): 6/5.
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Legendary Permanents, Rule K.19.

Barl's Cage:
  Info: Color=Artifact  Type=Artifact              Cost=4  DK(U1)/CH(U1)/5(R1)
  Text(CH/5th): {3}: Target creature does not untap during its controller's
    next untap phase.
  Does not prevent a creature from untapping during upkeep phase.  It just
    stops the "normal" untap during the untap phase. [Aahz 12/02/94]
  Affects the next untap of that creature for whoever controls it at that
    time.  In other words, the effect does not remember the current
    controller. [bethmo 11/27/96]

Baron Sengir:
  Vampire Bats are not Vampires, they are Bats, so they cannot be
    regenerated.  [Aahz 10/25/95]
  The Baron is not a Vampire. [D'Angelo 09/02/97]

Barreling Attack:
  Info: Color=Red       Type=Instant               Cost=2RR             MI(R1)
  Text(MI+errata): Target creature gains trample until end of turn.  That
    creature gets +1/+1 until end of turn for each creature blocking it.
  The effect only counts creatures blocking the creature upon resolution of
    this spell.  [Duelist Magazine #16, Page 25]

Barrin, Master Wizard:
  Info: Color=Blue      Type=Summon Legend         Cost=1UU             US(R1)
  Text(US): 1/1. ; ~this~ counts as a Wizard. ; 2, Sacrifice a permanent:
    Return target creature to owner's hand.
+ Note - Also see Legendary Permanents, Rule K.19.

Barrin's Codex:
  Info: Color=Artifact  Type=Artifact              Cost=4               US(R1)
  Text(US): During your upkeep, you may put a page counter on ~this~. ;
    {4}, {Tap}, Sacrifice ~this~: Draw X cards, where X is the number of page
    counters on ~this~.
  Adding a counter is an optional Phase Ability (see Rule A.5).  If you
    forget to add one during your upkeep, you cannot back up and add one
    later. [Urza's Saga Rule Page]
  You do not add a counter if it is tapped.  That ability is "turned off".
    See Rule K.6.4.  [DeLaney 10/05/98]

Barrow Ghoul:
  During the upkeep ability, the creature card is removed from the graveyard
    as a cost, so if you have two Barrow Ghouls, you need one creature card
    for each if you want to keep them both. [D'Angelo 12/29/97]

Bartel Runeaxe:
  Info: Color=Multi     Type=Summon Legend         Cost=3GRB            LG(R1)
  Text(LG+errata): 6/5 ; ~this~ cannot be the target of creature
    enchantments. ; Attacking does not cause ~this~ to tap. [Oracle 07/01/98]
  The "cannot be targeted" effect applies to any way to target him with an
    enchantment, including casting an enchantment spell and all ways to move
    enchantments onto him.  [WotC Rules Team 05/26/96]  This makes Bartel's
    ability very different from other cards which cannot be targeted by
    spells and abilities.
  If you somehow get an enchantment moved onto him, the enchantment will
    bury itself since he is an illegal target. [Duelist Magazine #6, Page 131]
  Animate Dead, Dance of the Dead, and Necromancy become creature
    enchantments and thus are removed by Bartel's ability. [D'Angelo 06/14/97]
  Can be targeted by the abilities of enchantments.
    [Duelist Magazine #12, Page 26]
  Is only immune to Enchant Creature enchantments.  Enchant Permanent and
    other local enchantments which are somehow enabled to target him are not
    affected by his ability. [DeLaney 01/28/97]
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Legendary Permanents, Rule K.19.

Basal Thrull:
  Info: Color=Black     Type=Summon Thrull         Cost=BB              FE(C4)
  Text(FE+errata): 1/2 ; {Tap}: Sacrifice ~this~ to add {B}{B} to your mana
    pool.  Play this ability as a mana source.  [Mirage, Page 2]

Basalt Golem:
  The token creature is put into play as a triggered ability on blocking
    being declared.  It does not wait until the end of combat to enter play.
    [D'Angelo 03/13/97]

Basalt Monolith:
  Info: Color=Artifact  Type=Artifact              Cost=3             ABUR(U1)
  Text(RV+errata): ~this~ does not untap during your untap phase. ;
    {3}: Untap ~this~ at end of phase.  Use this ability only if ~this~ is
    tapped. ; {Tap}: Add three colorless mana to your mana pool.  Play this
    ability as a mana source.  You cannot spend this mana on any ability of
    any Basalt Monolith. [Oracle 07/01/98]

Battering Ram:
  Info: Color=Artifact  Type=Artifact Creature     Cost=2        AQ(C4)/45(C1)
  Text(5th): 1/1 ; Banding when attacking ; If ~this~ is blocked by any Wall,
    destroy that Wall at end of combat.
  A wall blocking this card gets a "destroy at end of combat" effect placed
    upon it when it is assigned as a blocker.  The effect is added to a wall
    which becomes a blocker by any means, including being moved into being a
    blocker by an ability such as General Jarkeld.  This effect stays even
    if the wall is removed from the blocking situation by an ability like
    General Jarkeld. [WotC Rules Team 09/22/95]
  Note - Also see Banding, Rule A.11.

Bayou:
  Info: Color=Land      Type=Land                  Cost=None          ABUR(R1)
  Text(RV+errata): ~this~ counts as a swamp and a forest.  (~this~ can be
    tapped to produce {B} or {G}.) [Oracle 07/01/98]
  See Badlands for rulings.

Bayou Dragonfly:
  Info: Color=Green     Type=Summon Insect         Cost=1G              TE(C1)
  Text(TE): 1/1, Flying, Swampwalk.
  Note - Also see Landwalk, Rule A.22.

Bazaar of Baghdad:
  Info: Color=Land      Type=Land                  Cost=None            AN(U3)
+ Text(AN+errata): {Tap}: Draw two cards, then choose and discard three cards.
    [Oracle 07/01/98]
  You cannot use spells (other than mana sources) before putting the cards 
    back. [D'Angelo 11/07/96]
  Mana sources and abilities that trigger on cards being drawn are handled
    at the "then" on the card.  See Rule T.7.1. [D'Angelo 06/05/98]
  Extended tournaments (see Rule D.15) have always banned this card.

Bazaar of Wonders:
  Because it only looks in play and in the graveyard, you can cast several of
    the same spell in the same batch of spells/abilities.  This is because a
    spell which has been announced but has not yet resolved is in "limbo" and
    is not checked. [bethmo 11/06/96]
  The Bazaar of Wonders only looks at a spell just after the spell is
    announced, so if a card of the same name goes to the graveyard after
    announcement but before that spell resolves, the spell will not be
    countered. [bethmo 11/07/96]  If a spell of the same name goes to the
    graveyard during announcement (discarding as a cost for example), then the
    spell will be countered. [Aahz 01/17/97]
  Cannot counter mana sources since mana sources resolve completely before a
    trigger like this is deal with. [D'Angelo 11/11/96]

Beast of Burden:
  Info: Color=Artifact  Type=Artifact Creature     Cost=6               UL(R1)
  Text(UL): */* ; ~this~ has power and toughness each equal to the total 
    number of creatures in play.
+ Note - Apparently some (but not all of) of the foil versions of this card
    are missing the expansion symbol. [DeLaney 02/14/99]

Beasts of Bogardan:
  Info: Color=Red       Type=Summon Beasts         Cost=4R       LG(U1)/CH(U3)
+ Text(CH+errata): 3/3, Protection from Red ; As long as any opponent controls
    any white cards in play, ~this~ gets +1/+1. [Oracle 07/01/98]

Bedlam:
  Info: Color=Red       Type=Enchantment           Cost=2RR             US(R1)
  Text(US): Creatures cannot block.

Befoul:
  Info: Color=Black     Type=Sorcery               Cost=2BB             US(C1)
  Text(US): Destroy target land or nonblack creature.  A creature destroyed
    this way cannot be regenerated this turn.
  This is not modal.  You do not have to choose the target type.  The target
    has to either be a land or non-black creature when announced and on
    resolution. [DeLaney 10/05/98]

Bellowing Fiend:
  Info: Color=Black     Type=Summon Spirit         Cost=4B              TE(R1)
  Text(TE): 3/3, Flying ; Whenever ~this~ damages any creature, ~this~ deals 3
    damage to that creature's controller and 3 damage to you.

Benalish Hero:
  Info: Color=White     Type=Summon Hero           Cost=W           ABUR45(C1)
  Text(4th/5th): 1/1, Banding.
  Note - Also see Banding, Rule A.11.

Benalish Missionary:
  Works even if the creature is "blocked" by an effect rather than actual
    creatures. [DeLaney 06/12/97]

Benevolent Unicorn:
  Reduces damage at the start of damage prevention if the damage came from
    a spell.  The ability does get re-applied if the damage is redirected
    because the damage still tracks its original source as being a spell.
    [D'Angelo 11/21/97]
  Works as a continuous replacement ability (see Rule A.7.5) at the start of
    damage prevention. [bethmo 12/08/98]  This is true even though it is not
    worded like a replacement ability.

Benthic Behemoth:
  Info: Color=Blue      Type=Summon Serpent        Cost=5UUU            TE(R1)
  Text(TE): 7/6, Islandwalk.
  Note - Also see Landwalk, Rule A.22.

Bequeathal:
  Info: Color=Green     Type=Enchant Creature      Cost=G               EX(C1)
  Text(EX): If enchanted creature is put into any graveyard, draw two cards.

Bereavement:
  Info: Color=Black     Type=Enchantment           Cost=1B              US(U1)
  Text(US): Whenever a green creature is put into a graveyard from play, its
    controller chooses and discards a card.
  If the player has no cards in hand, this has no effect. [DeLaney 10/05/98]

Berserk:
  Info: Color=Green     Type=Instant               Cost=G              ABU(U1)
  Text(ABU+errata): Play ~this~ only before end of combat. ; Target creature
    gains trample and gets +X/+0 until end of turn, where X is equal to the
    creature's power. ; At end of turn, destroy the creature if it attacked
    this turn. [Oracle 07/01/98]
  It is a one time bonus and not something that recalculates.
    [D'Angelo 06/05/98]
  The creature can regenerate from dying due to attacking under Berserk.
    [D'Angelo 1994]
  If the permanent stops being a creature before the end of the turn, it is
    still destroyed.  This happens with Jade Statue, and can happen with
    other animated cards. [WotC Rules Team 02/09/95]
  Classic (Type I) tournaments (see Rule D.13) have restricted this card since
    01/25/94.
  Classic-Restricted (Type I.5) tournaments (see Rule D.14) have always banned
    this card.
  Extended tournaments (see Rule D.15) have always banned this card.
  Standard (Type II) tournaments (see Rule D.16) have always banned this card.
  Note - Also see Trample, Rule A.27.

Bestial Fury:
  The ability kicks in at the end of declaration of blocking if the creature
    has any blockers at that time.  How the blocker blocked the creature does
    not matter. [bethmo 06/28/96]

Betrayal:
  Targets a creature an opponent controls, so it buries itself if it is ever
    on one of your creatures. [bethmo 11/11/97]

Betrothed of Fire:
  If this card is on a creature you do not control, you may not use the
    ability to sacrifice the creature.  This is because you cannot sacrifice
    something you do not control. [WotC Rules Team 07/03/97]

Binding Grasp:
  Info: Color=Blue      Type=Enchant Creature      Cost=3U        IA(U1)/5(U1)
  Text(5th+errata): During your upkeep, pay {1}{U} or destroy ~this~. ; Gain
    control of enchanted creature.  That creature gets +0/+1.
    [Oracle 07/01/98]
  Note - Also see Phase Cost, Rule A.6.

Bird Maiden:
  Info: Color=Red       Type=Summon Bird Maiden    Cost=2R       AN(C4)/45(C1)
  Text(AN/4th/5th): 1/2, Flying
  Note - The Arabian Nights card has two versions.  One with a smaller,
    darker mana circle than normal.  Both versions are C2 rarity.

Birds of Paradise:
  Info: Color=Green     Type=Summon Mana Birds     Cost=G           ABUR45(R1)
  Text(5th): 0/1, Flying ; {Tap}: Add one mana of any color to your mana pool.
    Play this ability as a mana source.

Black Knight:
  Info: Color=Black     Type=Summon Knight         Cost=BB          ABUR45(U1)
  Text(ABU/RV/4th/5th): 2/2, First Strike, Protection from White
  Note - Also see Protection, Rule A.24.

Black Lotus:
  Info: Color=Artifact  Type=Artifact              Cost=0              ABU(R1)
  Text(ABU+errata): {Tap},Sacrifice ~this~: Add three mana of any one color to
    your mana pool.  Play this ability as a mana source. [Oracle 07/01/98]
  It is of type "Artifact" not "Mono Artifact". [Encyclopedia, Page 208]
  Classic (Type I) tournaments (see Rule D.13) have restricted this card since
    01/25/94.
  Classic-Restricted (Type I.5) tournaments (see Rule D.14) have always banned
    this card.
  Extended tournaments (see Rule D.15) have always banned this card.
  Standard (Type II) tournaments (see Rule D.16) have always banned this card.

Black Mana Battery:
  Info: Color=Artifact  Type=Artifact              Cost=4         LG(U1)/4(R1)
  Text(4th+errata): {2},{Tap}: Put a charge counter on ~this~. ; {Tap}, Remove
    X charge counters from ~this~: Add an amount of {B} to your mana pool
    equal to X plus 1.  Play this ability as a mana source.
    [Oracle 07/01/98]
  X can be zero. [D'Angelo 02/03/95]
  Can be tapped even if it has no counters. [D'Angelo 05/12/95]

Black Vise:
  Info: Color=Artifact  Type=Artifact              Cost=1            ABUR4(U1)
  Text(4th+errata): At the end of target opponent's upkeep, ~this~ deals 1
    damage to that player for each card in his or her hand in excess of four.
    [Oracle 07/01/98]
  You choose one opposing player on casting and it only affects that one
    player.  This target is not changed even if this card changes controllers.
    It becomes useless but stays in play if the target player leaves play.
    [Duelist Magazine #4, Page 64]  See Rule M.1.3.
  Amount of damage is determined in when the effect is resolved and not when
    it is announced. [D'Angelo 10/05/95]
  If you take control of a Vise that targets you, you continue to take damage
    from it.  The "target opponent" check is only made when it is cast and is
    not checked by the effect again after it is in play. [D'Angelo 01/07/96]
  Classic (Type I) tournaments (see Rule D.13) have restricted this card since
    07/01/97.  It was previously banned from 02/01/96 to 04/01/96.
  Classic-Restricted (Type I.5) tournaments (see Rule D.14) have banned this
    card since 02/01/96.
  Extended tournaments (see Rule D.15) have always banned this card.
  Standard (Type II) tournaments (see Rule D.16) have banned this card since
    01/01/97.  It was previously restricted from 02/01/96 to 01/01/97.

Black Ward:
  Info: Color=White     Type=Enchant Creature      Cost=W            ABUR4(U1)
  Text(4th+errata): Enchanted creature gains protection from black.  The
    protection granted by ~this~ does not destroy ~this~.
  Note - Also see Protection, Rule A.24.

Blanchwood Armor:
  Info: Color=Green     Type=Enchant Creature      Cost=2G              US(U1)
  Text(US): Enchanted creature gets +X/+X, where X is the number of forests
    you control.
  The bonus is continuously recalculated. [Urza's FAQ 10/05/98]

Blanchwood Treefolk:
  Info: Color=Green     Type=Summon Treefolk       Cost=4G              US(C1)
  Text(US): 4/5.

Blanket of Night:
  The land can now be tapped for black mana in addition to any other abilities
    it already has. [Visions FAQ 02/16/97]  This works just as if the text
    "Tap: Add B to your mana pool" was added to each mana-producing land.
    [D'Angelo 01/26/98]  In other words, the land can be tapped for its own
    ability _or_ it can be tapped for black mana.  Not both.
  This effect is applied after the base type of the land is applied, so using
    a Phantasmal Terrain to change a land's type will not erase the Swamp
    effect. [Duelist Magazine #17, Page 25]
  The lands now get the name "Swamp" in addition to their current name.
    [DeLaney 02/02/97]
  Whether the land is a basic land or not is unchanged by this effect.
    [Duelist Magazine #17, Page 25]
  If this effect is applied to a Snow-Covered land, the land is now a
    Snow-Covered Swamp and not just a regular Swamp. [bethmo 03/23/97]
  More than one Blanket of Night has no meaningful additional effect.
    [D'Angelo 08/22/97]

Blasted Landscape:
  Info: Color=Land      Type=Land                  Cost=None            US(U1)
  Text(US): {Tap}: Add one colorless mana to your mana pool. ; Cycling {2}.
+ Note - Also see Cycling, Rule A.15.

Blaze of Glory:
  Info: Color=White     Type=Instant               Cost=W              ABU(R1)
  Text(ABU+errata): Play ~this~ only before blockers are declared.  There is
    no limit to how many creatures target creature can block this turn.
    Target creature blocks as many creatures as able this turn. (All blocking
    assignments must still be legal.) [Oracle 07/01/98]
  Does not allow a tapped creature to block, or allow a creature to block
    any creatures it would not normally be able to block.  If a
    Goblin War Drums is in effect and no other creature chooses to block,
    then this creature could not block. [WotC Rules Team 12/15/94]
  Extended tournaments (see Rule D.15) have always banned this card.

Blazing Effigy:
  Info: Color=Red       Type=Summon Effigy         Cost=1R              LG(C2)
+ Text(LG+errata): 0/3 ; If ~this~ is put into any graveyard from play, it 
    deals to target creature damage equal to 3 plus the amount of 
    damage ~this~ has received in this way this turn. [Oracle 07/01/98]
  If it dies and there are no creatures in play to target, then the ability
    does nothing. [Aahz 05/16/95]
  The controller when it dies gets to use the ability. [D'Angelo 08/09/95]
  The damage happens as a triggered ability (see Rule T.8) of the Effigy going
    to the graveyard.  This damage is resolved immediately in a damage 
    prevention step. [D'Angelo 10/01/96]
  Extended tournaments (see Rule D.15) have always banned this card.

Blessed Reversal:
  Info: Color=White     Type=Instant               Cost=1W              UL(R1)
  Text(UL): For each attacking creature, gain 3 life.
+ The creatures are counted on resolution. [Barclay 02/03/99]
+ Can be cast when there are no attacking creatures, and even out of combat,
    to gain zero life. [DeLaney 02/10/99]

Blessed Wine:
  Info: Color=White     Type=Instant               Cost=1W        IA(C1)/5(C1)
  Text(5th): Gain 1 life.  Draw a card at the beginning of the next turn.
  Note - Also see Cantrips, Rule E.2.
  Note - The Ice Age version said to draw a card at the beginning of the
    next upkeep, but it should be played by the new wording.

Blessing:
  Info: Color=White     Type=Enchant Creature      Cost=WW           ABUR4(R1)
  Text(4th+errata): {W}: Enchanted creature gets +1/+1 until end of turn.
    [Oracle 07/01/98]

Blight:
  Info: Color=Black     Type=Enchant Land          Cost=BB       LG(U1)/45(U1)
  Text(5th): If enchanted land becomes tapped, destroy it at end of turn.

Blinking Spirit:
  Info: Color=White     Type=Summon Blinking Spirit  Cost=3W      IA(R1)/5(R1)
  Text(IA/5th): 2/2 ; {0}: Return ~this~ to owner's hand.

Bloated Toad:
  Info: Color=Green     Type=Summon Toad           Cost=2G              UL(U1)
  Text(UL): 2/2, Protection from Blue ; Cycling {2}.
+ Note - Also see Cycling, Rule A.15.
+ Note - Also see Protection, Rule A.24.

Blood Frenzy:
  Info: Color=Red       Type=Instant               Cost=1R              TE(C1)
  Text(TE): Target attacking or blocking creature gets +4/+0 until end of
    turn.  At end of turn, destroy that creature.

Blood Lust:
  Info: Color=Red       Type=Instant               Cost=1R       LG(U1)/45(C1)
  Text(5th): Target creature gets +4/-4 until end of turn.  If this reduces
    that creature's toughness to less than 1, the creature's toughness is 1.
  The +4/-4 is applied when the spell resolves and will not lower the
    toughness below 1.  So, if a 1/1 creature has Blood Lust cast on it, it
    becomes a 5/1 creature.  Later spells to modify toughness modify from
    this base, so a Giant Growth would make it an 8/4 creature.
    [WotC Rules Team 02/09/95]
  If the toughness was below one before Blood Lust took effect, it will not
    raise the toughness up to one.  It just applies a -4, so a creature which
    was 2/-2 when Blood Lust resolves becomes 6/-6.
    [Duelist Magazine #7, Page 100]

Blood Moon:
  Does affect multilands and all other special lands.
    [Duelist Magazine #3, Page 6]
  Does not affect snow-covered basic lands. [Duelist Magazine #6, Page 132]
  It immediately changes a non-basic land entering play into a Mountain,
    but it does so only after abilities that trigger on the original entering
    play trigger.  The triggered abilities resolve after it becomes a
    Mountain.  For example, if a land is played which requires a sacrifice
    when it enters play, you must do the sacrifice at that time.
    [Bethmo 07/10/96]

Blood of the Martyr:
  Info: Color=White     Type=Instant               Cost=WWW      DK(U2)/CH(U3)
  Text(CH): Until end of turn, you may redirect to yourself all damage dealt
    to any number of creatures. The source of the damage does not change.
  This is not a damage prevention spell so it cannot be cast during damage
    prevention.  It is cast before damage prevention in order to allow its
    use during damage prevention later in the turn. [Aahz 07/23/96]

Blood Pet:
  Info: Color=Black     Type=Summon Thrull         Cost=B               TE(C1)
  Text(TE): 1/1 ; Sacrifice ~this~: Add {B} to your mana pool.  Play this
    ability as a mana source.
  You can sacrifice it for mana during damage prevention.  If you do so, any
    damage on it never becomes successfully dealt.  This stops side-effects of
    the damage since the damage is never dealt to the Blood Pet.  But, you do
    have the one black mana to deal with. [D'Angelo 10/20/97]
  No longer has odd interactions with Trample (see Rule A.27).
    [D'Angelo 10/17/98]

Bloodrock Cyclops:
  No penalty if it cannot attack. [DeLaney 06/12/97]

Blood Vassal:
  Info: Color=Black     Type=Summon Thrull         Cost=2B              US(C1)
  Text(US): 2/2. ; Sacrifice ~this~: Add {B}{B} to your mana pool.  Play this
    ability as a mana source.
  You can sacrifice it for mana during damage prevention.  If you do so, any
    damage on it never becomes successfully dealt.  This stops side-effects of
    the damage since the damage is never dealt to the Blood Vassal.  But, you
    do have the two black mana to deal with. [D'Angelo 10/15/98]
  No longer has odd interactions with Trample (see Rule A.27).
    [D'Angelo 10/17/98]

Blossoming Wreath:
  Creatures are counted on resolution. [DeLaney 06/12/97]

Blue Elemental Blast:
  Info: Color=Blue      Type=Interrupt             Cost=U            ABUR4(C1)
  Text(4th+errata): Counter target red spell or destroy target red permanent.
    (If this spell targets a permanent, play it as an instant.)
    [Mirage, Page 4]
  The spell is still an interrupt and not an instant for effects that affect
    certain spell types.  See Rule T.15.1. [Aahz 09/19/96]
  The decision to counter a spell or destroy a permanent is a decision made
    on announcement before a target of the proper type is selected.  If the
    spell is redirected, this mode cannot be changed, so only targets of
    the selected type are valid. [Duelist Magazine #8, Page 50]  See
    Rule G.27 on Modal spells.

Blue Mana Battery:
  Info: Color=Artifact  Type=Artifact              Cost=4         LG(U1)/4(R1)
  Text(4th+errata): {2},{Tap}: Put a charge counter on ~this~. ; {Tap}, Remove
    X charge counters from ~this~: Add an amount of {U} to your mana pool
    equal to X plus one.  Play this ability as a mana source.
    [Oracle 07/01/98]
  See Black Mana Battery for rulings.

Blue Ward:
  Info: Color=White     Type=Enchant Creature      Cost=W            ABUR4(U1)
  Text(4th+errata): Enchanted creature gains protection from blue.  The
    protection granted by ~this~ does not destroy ~this~. [Oracle 07/01/98]
  See Black Ward for rulings.
  Note - Also see Protection, Rule A.24.

Bogardan Firefiend:
  You must pick a target creature, even if you are the only player with
    creatures in play. [D'Angelo 06/12/97]

Bogardan Phoenix:
  When it dies, it comes back under the control of the player who controlled
    it when it died.  This is because they control the return to play effect.
    [Aahz 01/29/97]

Bog Imp:
  Info: Color=Black     Type=Summon Imp            Cost=1B       DK(C3)/45(C1)
  Text(DK/4th/5th): 1/1, Flying.

Bog Raiders:
  Info: Color=Black     Type=Summon Zombies        Cost=2B              US(C1)
  Text(US): 2/2, Swampwalk.
  Note - Also see Landwalk, Rule A.22.

Bog Rats:
  Info: Color=Black     Type=Summon Rats           Cost=B  DK(C3)/CH(C3)/5(C1)
  Text(5th): 1/1 ; ~this~ cannot be blocked by Walls.
  No, these do not affect Plague Rats totals. [Aahz 08/09/94]

Bog Wraith:
  Info: Color=Black     Type=Summon Wraith         Cost=3B          ABUR45(U1)
  Text(ABU/RV/4th/5th): 3/3, Swampwalk.
  Note - Also see Landwalk, Rule A.22.

Boil:
  Info: Color=Red       Type=Instant               Cost=3R              TE(U1)
  Text(TE): Destroy all islands.

Bone Dancer:
  Note - Also see Is Not Blocked Ability, Rule E.7.

Bone Harvest:
  Info: Color=Black     Type=Instant               Cost=2B              MI(C1)
  Text(MI+errata): Put any number of target creature cards from your graveyard
    on top of your library. Draw a card at the beginning of the next turn.
    [Duelist Magazine #18, Page 28]
  You have to show the creatures you put on yop of your library, along with
    the order you put them there. [Duelist Magazine #16, Page 28]
  Note - Also see Cantrips, Rule E.2.
  Note - Before the errata, it said to draw a card at the beginning of the
    next upkeep, but it should be played by the new wording.

Bone Mask:
  If you do not have enough cards in your library, the damage is still
    prevented and all the cards in your library are removed.
    [D'Angelo 01/22/97]

Bone Shaman:
  Info: Color=Red       Type=Summon Giant          Cost=2RR             IA(C1)
  Text(IA): 3/3 ; {B}: Any creature damaged by ~this~ this turn cannot
    regenerate until end of turn.
  The text "Any creature damaged by Bone Shaman this turn cannot regenerate
    until end of turn" means that the creature cannot use any regeneration
    ability or spell during this turn.  You cannot and do not just wait
    until the end of the turn with the creature partly dead and then use
    regeneration. [D'Angelo 06/14/95]
  After the ability is used, any creature damaged by this card cannot
    regenerate.  Creatures damaged before the ability is used are unaffected.
    [D'Angelo 06/23/98]
  Since "at end of turn" happens after "until end of turn" effects wear off,
    the creature could regenerate from a "destroy at end of turn" effect.
    [D'Angelo 10/01/96]
  The "cannot regenerate" ability works only if some damage to the creature is
    not prevented.  It is a side effect of damaging the creature.
    [D'Angelo 01/21/97]
  Note - The errata issued in Duelist Magazine #6, Page 22 and Magic Official
    Encyclopedia, Page 75 has been removed.  There is no longer errata to this
    card. [Duelist Magazine #17, Page 24]

Bone Shredder:
  Info: Color=Black     Type=Summon Minion         Cost=2B              UL(U1)
  Text(UL): 1/1, Flying. Echo ; When ~this~ comes into play, destroy target
    nonartifact, nonblack creature.
+ Note - Also see Echo, Rule A.16.
+ Note - Also see Comes Into Play Abilities, Rule E.3.

Booby Trap:
  Info: Color=Artifact  Type=Artifact              Cost=6               TE(R1)
  Text(TE): When ~this~ comes into play, name a card other than a basic
    land. ; Whenever target opponent draws any cards, he or she reveals those
    cards to all players.  If any of those cards is the named card,
    sacrifice ~this~ and it deals 10 damage to that player.
  The card draw is in the player's hand before the trigger is played.  This
    means if the card is a mana source or damage prevention spell, it can be
    played. [bethmo 11/03/97]
  You name a card title when playing this card. [D'Angelo 11/5/97]
  Note - Also see Comes Into Play Abilities, Rule E.3.

Book of Rass:
  You cannot spend yourself to below zero life.  You cannot spend life you
    don't have. [Duelist Magazine #9, Page 35]

Boomerang:
  Info: Color=Blue      Type=Instant       Cost=UU  LG(C2)/CH(C3)/5(C1)/MI(C1)
  Text(CH/4th/5th/MI): Return target permanent to owner's hand.

Boris Devilboon:
  Info: Color=Multi     Type=Summon Legend         Cost=3BR             LG(R1)
  Text(LG+errata): 2/2 ; {2}{B}{R},{Tap}: Put a Minor Demon token into play.
    Treat this token as a 1/1 black and red creature. [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Legendary Permanents, Rule K.19.
  Note - Also see Token Creatures, Rule K.25.

Bosium Strip:
  Info: Color=Artifact  Type=Artifact              Cost=3               WL(R1)
  Text(WL+errata): {3},{Tap}: Until end of turn, if at any time the top card
    in your graveyard is an instant, interrupt, or sorcery card, you may play
    that card as though it were in your hand.  If you do so, remove the card
    from the game instead of anywhere else when it resolves, is countered, or
    fizzles.  [Oracle 07/01/98] [Oracle Update 11/11/98]
  The part of the effect which removes the spell card from the game is a
    replacement ability which happens when the spell would go to the
    graveyard or anywhere else. [D'Angelo 11/24/98]
  Cards which remove cards from the graveyard as a cost can affect themselves
    when cast using Bosium Strip.  For example, Spinning Darkness will
    remove itself as a cost before the Strip effect removes it.
    [Aahz 06/24/97]
  Once activated, you can cast as many spells as you want from the graveyard
    during that turn (which meet the criteria). [D'Angelo 10/13/97]
  Because the card is removed from the game as replacement ability, a spell
    like Memory Lapse or an effect like Buyback which tries to put the
    card somewhere else will have its effect replaced.  Such things cannot
    prevent the card from being removed from the game. [D'Angelo 11/24/98]

Bottle Gnomes:
  Info: Color=Artifact  Type=Artifact Creature     Cost=3               TE(U1)
  Text(TE): 1/3 ; Sacrifice ~this~: Gain 3 life.

Bottle of Suleiman:
  Info: Color=Artifact  Type=Artifact              Cost=4       AN(U2)/R45(R1)
  Text(5th+errata): {1}, Sacrifice ~this~: Flip a coin.  If you lose the
    flip, ~this~ deals 5 damage to you.  Otherwise, put a Djinn token into
    play.  Treat this token as a 5/5 artifact creature with flying.
    [Oracle 07/01/98]
  The coin is flipped on resolution and not on declaration of the ability.
    [Aahz 12/21/94]
  The Djinn has summoning sickness (see Rule G.39) on the turn it is created.
    [D'Angelo 06/01/98]
  In multiplayer games you choose an opposing player to call the coin toss
    at the time it is used. [Duelist Magazine #4, Page 64]  See Rule M.1.4.
  Note - Also see Token Creatures, Rule K.25.

Bottomless Pit:
  Info: Color=Black     Type=Enchantment           Cost=1BB             SH(U1)
  Text(SH): During each player's upkeep, that player discards a card at
    random.
  The current player decides when to play this ability, but the ability is
    controlled by the player who controls Bottomless Pit.  This means that
    Bottomless Pit can trigger Guerrilla Tactics and other abilities which
    trigger off an opponent forcing you to discard.
    [WotC Rules Team 05/01/98]

Bottomless Vault:
  Info: Color=Land      Type=Land                  Cost=None      FE(U1)/5(R1)
  Text(5th): ~this~ comes into play tapped. ; You may choose not to
    untap ~this~ during your untap phase and put a storage counter on it
    instead. ; {Tap}, Remove X storage counters from ~this~: Add an amount
    of {B} equal to X to your mana pool.
  Gets a counter if it is tapped when the mandatory untap phase effect
    resolves during the untap phase.  It does not get a counter if it is
    found to be untapped at that time. [Aahz 09/18/96]  The counter itself
    gets added during resolution of the untap effect. [Aahz 12/14/96]
  Since mana sources are allowed during untap, you can tap the land for zero
    mana prior to doing the untap phase effect and then choose not to untap
    it all during this phase. [Aahz 09/18/96]
  Does not get a counter if Stasis is in play, but does get one if you
    don't untap it due to Winter Orb.  [WotC Rules Team 11/16/94]  This is
    because Stasis causes the untap phase to be skipped and thereby no chance
    to get a counter, and Winter Orb just makes the choice of keeping it
    tapped easier.
  Can be tapped for zero mana. [Peterson 12/19/94]
  It is considered "tapped for mana" for purposes of Mana Flare and
    Wild Growth even if you choose to take zero mana from it.
    [WotC Rules Team 12/15/94]
  Mana Short will not draw any of the counters out of the land.  It just
    taps the land. [Aahz 12/06/94]  Same with Power Sink.
    [D'Angelo 06/05/98]
  Drain Power draws mana from lands if they are untapped and will draw from
    the counters on the land... but if you want, you can interrupt the spells
    to tap the land for zero mana and then it won't be drained.
    [Aahz 12/06/94]  In friendly play, you can assume you are smart enough to
    defeat this and just assume it taps for zero, but watch out for picky
    people in tournament play.
  It taps for mana at Mana Source speed. [Mirage, Page 2]
  Enters play tapped even if a continuous effect like Blood Moon
    immediately changes it to something else. [WotC Rules Team 12/15/94]
  Counters are not lost if the land is changed to another land type.  They
    wait around for the land to change back. [Aahz 03/06/95]  See Rule G.9.5.

Bouncing Beebles:
  Info: Color=Blue      Type=Summon Beebles        Cost=2U              UL(C1)
  Text(UL): 2/2 ; ~this~ is unblockable if defending player controls an 
    artifact.

Bounty Hunter:
  Info: Color=Black     Type=Summon Minion         Cost=2BB             TE(R1)
  Text(TE): 2/2 ; {Tap}: Put a bounty counter on target nonblack creature. ;
    {Tap}: Destroy target creature with any bounty counters on it.

Bounty of the Hunt:
  Info: Color=Green     Type=Instant               Cost=3GG             AL(U2)
  Text(AL+errata): You may choose a green card in your hand and remove that
    card from the game instead of paying ~this~'s casting cost.  Three target
    creatures get +1/+1 until end of turn.  You may choose the same creature
    for two or more of these targets.  [Oracle 07/01/98]
    [WotC Rules Team 03/01/98]
  If targeting the same creature three times, it counts as only targeting
    a single creature. [bethmo 03/11/98]
  Note - Also see Pitch Spells, Rule E.10.
  Note - By the errata, it does not use counters.  And the last sentence is
    there to override the normal rule that you cannot target the same thing
    more than once (see Rule G.41.2).

Braingeyser:
  Info: Color=Blue      Type=Sorcery               Cost=XUU           ABUR(R1)
  Text(RV+errata): Target player draws X cards. [Oracle 07/01/98]
  Classic (Type I) tournaments (see Rule D.13) have restricted this card since
    01/25/94.
  Classic-Restricted (Type I.5) tournaments (see Rule D.14) have always banned
    this card.
  Extended tournaments (see Rule D.15) banned this card until 01/01/99.  It is
    currently not banned or restricted.
  Standard (Type II) tournaments (see Rule D.16) have banned this card since
    05/02/95 when it left the environment.
  Note - Also see X Costs, Rule K.27.

Brainstorm:
  Info: Color=Blue      Type=Instant               Cost=U         IA(C1)/5(C1)
  Text(5th): Draw three cards.  Then, put any two cards from your hand on top
    of your library in any order.
  This is all one effect.  You draw 3 and return 2 cards all in one
    resolution.  Only mana sources and triggered abilities may be used between
    the two. [D'Angelo 11/07/96]
  This counts as 3 draws for effects that check such. [D'Angelo 07/11/95]

Brainwash:
  Info: Color=White     Type=Enchant Creature      Cost=W        DK(C3)/45(C1)
  Text(5th): Enchanted creature cannot attack this turn unless its controller
    pays an additional {3}.
  This ability is paid for during the declare attackers step of the attack
    phase (see Rule C.4).  [Aahz 01/27/95]
  Paying Brainwash is not an instant or any other kind of ability, it is
    a cost increase on the declaration of the attacker.  This makes it much
    like the way Gloom makes a white spell more expensive to cast.
    [WotC Rules Team 03/01/98]
  If paid once, the creature is not prevented from attacking for the rest of
    the turn, even if additional attacks can be declared. [Aahz 02/16/97]

Brand:
  Info: Color=Red       Type=Instant               Cost=R               US(R1)
  Text(US): Gain control of all permanents you own. ; Cycling {2}.
+ Note - Also see Cycling, Rule A.15.

Brassclaw Orcs:
  Info: Color=Red       Type=Summon Orcs           Cost=2R        FE(C4)/5(C1)
  Text(5th): 3/2 ; ~this~ cannot be assigned to block any creature with
    power 2 or greater.

Brass Man:
  Info: Color=Artifact  Type=Artifact Creature     Cost=1        AN(U3)/R4(U1)
  Text(4th): Brass Man does not untap during your untap phase. ;
    {1}: Untap ~this~.  Use this ability only during your upkeep.

Bravado:
  Info: Color=Red       Type=Enchant Creature      Cost=1R              US(C1)
  Text(US): Enchanted creature gets +1/+1 for each other creature you control.
  The bonus is continuously calculated. [DeLaney 10/05/98]

Breach:
  Info: Color=Black     Type=Instant               Cost=2B              US(C1)
  Text(US): Target creature gets +2/+0 until end of turn.  That creature
    cannot be blocked except by artifact creatures and black creatures this
    turn.

Breathstealer's Crypt:
  The revelation and side effect are both dealt with as a triggered ability.
    If the card is not still in your hand when the trigger is dealt with,
    then it will not be revealed. [Aahz 02/16/97]

Breeding Pit:
  Info: Color=Black     Type=Enchantment           Cost=3B        FE(U3)/5(U1)
  Text(FE/5th+errata): During your upkeep, pay {B}{B} or sacrifice ~this~. ;
    At the end of your turn, put a Thrull token into play.  Treat this token
    as a 0/1 black creature. [Oracle 07/01/98]
  Must actually be in play at the end of turn in order for you to get a
    Thrull.  The getting of the Thrull is not part of paying the upkeep, it
    is part of having the card in play. [D'Angelo 04/12/95]
  Note - Also see Phase Cost, Rule A.6.
  Note - Also see Token Creatures, Rule K.25.

Brilliant Halo:
  Info: Color=White     Type=Enchant Creature      Cost=1W              US(C1)
  Text(US): Enchanted creature gets +1/+2. ; When ~this~ is put into a
    graveyard from play, return ~this~ to owner's hand.

Brine Hag:
  Info: Color=Blue      Type=Summon Hag            Cost=2UU             LG(U1)
+ Text(LG+errata): 2/2 ; If ~this~ is put into any graveyard from play, all 
    creatures that dealt damage to it this turn become 0/2 permanently.
    [Oracle 07/01/98]
+ The use of "permanently" simply means it will not wear off on its own.  This
    effect can still be overridden by other spells and abilities. 
    [D'Angelo 02/04/99]
+ This effect sets the current power/toughness of the creature, so it 
    overrides any effects that resolved prior to this one, and it overrides
    all counters.  See Rule K.12.Ruling.3. [D'Angelo 02/09/99]
  Extended tournaments (see Rule D.15) have always banned this card.

Brine Shaman:
  Info: Color=Black     Type=Summon Cleric         Cost=1B              IA(C1)
  Text(IA+errata): 1/1; {Tap}: Sacrifice a creature to give target
    creature +2/+2 until end of turn. ; {1}{U}{U}: Sacrifice a creature to
    counter target summon spell.  Play this ability as an interrupt.
    [Encyclopedia, Page 75]

Brink of Madness:
  Info: Color=Black     Type=Enchantment           Cost=2BB             UL(R1)
  Text(UL): During your upkeep, if you have no cards in hand, sacrifice ~this~
    and target opponent discards his or her hand.
+ It counts the number of cards in your hand during the resolution of the
    phase ability (see Rule A.5). [Urza's Legacy FAQ 02/03/99]

Broken Fall:
  Info: Color=Green     Type=Enchantment           Cost=2G              TE(C1)
  Text(TE): Return ~this~ to owner's hand: Regenerate target creature.

Broken Visage:
  Info: Color=Black     Type=Instant               Cost=4B        HL(U1)/5(R1)
  Text(5th+errata): Destroy target nonartifact attacking creature and put a
    Shadow token into play.  The destroyed creature cannot be regenerated this
    turn.  Treat this token as a black creature with the same power and
    toughness as the targeted creature.  At end of turn, sacrifice the token.
    [Oracle 07/01/98]
  The Shadow token creature gets a fixed power/toughness equal to the
    power/toughness of the target creature when Broken Visage resolves.  This
    includes the effects of any enchantments or other effects on the target
    creature.  The Shadow token never gets a variable power/toughness.
    [D'Angelo 10/29/95]
  The token creature comes into play under your control regardless of who
    controlled the target creature. [Duelist Magazine #9, Page 36]
  Note - Also see Token Creatures, Rule K.25.

Bronze Horse:
  Info: Color=Artifact  Type=Artifact Creature     Cost=7        LG(R1)/CH(U1)
+ Text(CH+errata): 4/4, Trample ; As long as you control any other creatures,
    all damage dealt to ~this~ from spells that target it is reduced to 0.
    [Oracle 07/01/98]
  The damage is reduced to zero at the start of the damage prevention step.
    [Aahz 11/08/96]  See Rule T.10.1.
+ Note - Also see Trample, Rule A.27.

Bronze Tablet:
  Info: Color=Artifact  Type=Artifact              Cost=6         AQ(U1)/4(R1)
  Text(4th+errata): Remove ~this~ from your deck before playing if not
    playing for ante. ; ~this~ comes into play tapped. ; {4},{Tap}: Remove
    from the game ~this~ and target card in play owned by target opponent.
    Permanently exchange ownership of those cards unless that opponent pays
    10 life. [Oracle 07/01/98]
  Cannot choose to lose 10 life if you have less than 10 life, but you may
    choose to give up the game immediately.  This has roughly the same
    effect. [D'Angelo 1994]
  If the card being targeted by the Bronze Tablet is removed before Tablet
    takes effect, then the Tablet fizzles and remains tapped.
    [D'Angelo 1994]
  If using a Copy Artifact of the Tablet, you must trade the Copy Artifact
    card to your opponent just like you would have traded the Tablet.
    [bethmo 1994]
  You can take control of your opponent's Tablet and in the trade you only
    have to give them back their Tablet. [Duelist Magazine #2, Page 15]
  Classic (Type I) tournaments (see Rule D.13) have banned this card since
    05/02/94.
  Classic-Restricted (Type I.5) tournaments (see Rule D.14) have always banned
    this card.
  Extended tournaments (see Rule D.15) have always banned this card.
  Standard (Type II) tournaments (see Rule D.16) have always banned this card.

Brood of Cockroaches:
  Info: Color=Black     Type=Summon Insects        Cost=1B              VI(U1)
  Text(VI+errata): 1/1 ; If ~this~ is put into your graveyard from play,
    lose 1 life and return ~this~ to owner's hand at end of turn.
    [Duelist Magazine #17, Page 25]
  The loss of life is not optional. [bethmo 01/28/97]
  You can go below zero life. [D'Angelo 06/05/98]
  The life loss and the return to hand both happen at end of turn as a
    single effect.  It is not two separate effects.
    [Duelist Magazine #17, Page 28]

Brothers of Fire:
  Info: Color=Red       Type=Summon Brothers       Cost=1RR      DK(U2)/45(C1)
  Text(4th/5th): 2/2 ; {1}{R}{R}: ~this~ deals 1 damage to target creature or
    player and 1 damage to you.

Brown Ouphe:
  Info: Color=Green     Type=Summon Ouphe          Cost=G               IA(C1)
  Text(IA+errata): 1/1 ; {1}{G},{Tap}: Counter target artifact ability requiring
    an activation cost.  Play this ability as an interrupt.
    [Encyclopedia, Page 75]
  Only counters a single activation of an artifact's ability.
    [WotC Rules Team 06/15/95]
  Attacking is not an activation and cannot be countered. [D'Angelo 07/24/95]

Browse:
  If used with less than 5 cards in your library, you put one in your hand and
    remove the others from the game.  This is not an immediate loss of the
    game. [Bethmo 07/16/96]

Brushland:
  Info: Color=Land      Type=Land                  Cost=None      IA(R1)/5(R1)
  Text(5th): {Tap}: Add one colorless mana to your mana pool. ; {Tap}: Add {G}
    or {W} to your mana pool.  ~this~ deals 1 damage to you.

Brush With Death:
  Info: Color=Black     Type=Sorcery               Cost=2B              SH(C1)
  Text(SH): Buyback {2}{B}{B}. ; Target opponent loses 2 life.  You gain 2
    life.
  Note - Also see Buyback, Rule A.13.

The Brute:
  Info: Color=Red       Type=Enchant Creature      Cost=1R       LG(C1)/45(C1)
  Text(5th): Enchanted creature gets +1/+0. ; {R}{R}{R}: Regenerate enchanted
    creature.

Bull Elephant:
  Info: Color=Green     Type=Summon Elephant       Cost=3G              VI(C1)
  Text(VI): 4/4 ; When ~this~ comes into play, return two forests you control
    to owner's hand, or bury ~this~.

Bull Hippo:
  Info: Color=Green     Type=Summon Hippo          Cost=3G              US(U1)
  Text(US): 3/3, Islandwalk.
  Note - Also see Landwalk, Rule A.22.

Bulwark:
  Info: Color=Red       Type=Enchantment           Cost=3RR             US(R1)
  Text(US): During your upkeep, ~this~ deals 1 damage to target opponent for
    each card in your hand greater than the number of cards in that player's
    hand.
  Counts cards during resolution. [DeLaney 10/05/98]

Bullwhip:
  Info: Color=Artifact  Type=Artifact              Cost=4               SH(U1)
  Text(SH): {2},{Tap}: ~this~ deals 1 damage to target creature.  That
    creature attacks this turn if able.
  If the creature can attack, it must.  If it cannot, then nothing happens.
    [Duelist Magazine #25, Page 30]

Burgeoning:
  Info: Color=Green     Type=Enchantment           Cost=G               SH(R1)
  Text(SH): Whenever any opponent plays a land, you may choose a land card
    from your hand and put it into play.

Buried Alive:
  You can choose zero creatures. [DeLaney 06/12/97]

Burnout
  Info: Color=Red       Type=Interrupt             Cost=1R              AL(U2)
  Text(AL+errata): Counter target interrupt spell if it is blue.  Draw a card
    at the beginning of the next turn.  [Duelist Magazine #18, Page 28]
  Checks the color of the spell only on resolution. [D'Angelo 06/10/98]
  Note - Also see Cantrips, Rule E.2.
  Note - Before the errata, it said to draw a card at the beginning of the
    next upkeep, but it should be played by the new wording.

Burnt Offering:
  Info: Color=Black     Type=Mana Source           Cost=B               IA(C1)
  Text(IA): Sacrifice a creature to add that creature's casting cost in any
    combination of red and/or black mana to your mana pool.
  Note - The spell has errata to change its type from Interrupt to Mana
    Source. [WotC Rules Team 10/03/96]

Burgeoning:
  Playing a land will trigger it, but putting a land into play as part of
    an effect will not. [Duelist Magazine #25, Page 30]

Burrowing:
  Info: Color=Red       Type=Enchant Creature      Cost=R            ABUR4(U1)
  Text(4th+errata): Enchanted creature gains mountainwalk.
  Note - Also see Landwalk, Rule A.22.

Burst of Energy:
  Info: Color=White     Type=Instant               Cost=W               UL(C1)
  Text(UL): Untap target permanent.

      -      -     *     -     *     - C -     *     -     *     -     -

Cackling Fiend:
  Info: Color=Black     Type=Summon Zombie         Cost=2BB             US(C1)
  Text(US): 2/1. ; When ~this~ comes into play, each of your opponents chooses
    and discards a card.
  If the opponent has no cards in hand, this has no effect. [DeLaney 10/05/98]
  Note - Also see Comes Into Play Abilities, Rule E.3.

Caldera Lake:
  Info: Color=Land      Type=Land                  Cost=None            TE(R1)
  Text(TE): ~this~ comes into play tapped. ; {Tap}: Add one colorless mana to
    your mana pool. ; {Tap}: Add {U} or {R} to your mana pool.  ~this~ deals 1
    damage to you.

Call to Arms:
  Info: Color=White     Type=Enchantment           Cost=1W              IA(R1)
  Text(IA+errata): Choose a color.  As long as target opponent controls more
    cards in play of that color tha any other color, all white creatures
    get +1/+1.  If at any time that opponent does not control more cards in
    play of that color than any other color, bury ~this~.
    [Encyclopedia, Page 208]
  You cannot choose "colorless" as a color. [Aahz 06/08/95]
  Only buried if opponent controls less or exactly the same number of cards
    of the chosen color than of any other single color.  Thus, if you chose
    red and they had 5 red cards, 4 blue ones, and 3 white ones, it would
    not be buried.  [WotC Rules Team 07/19/95]
  Only counts cards in play.  See Rule A.1.11. [Duelist Magazine #10, Page 44]
  Colorless cards are effectively ignored by this card's ability.
    [D'Angelo 06/23/97]

Calming Licid:
  Info: Color=White     Type=Summon Licid          Cost=2W              SH(U1)
  Text(SH+errata): 2/2 ; {W},{Tap}: ~this~ loses all abilities and becomes a
    creature enchantment that reads "Enchanted creature cannot attack" instead
    of any other type of permanent.  Move ~this~ onto target creature.  You
    may pay {W} to end this effect.  [WotC Rules Team 12/18/97]
    [Duelist Magazine #22, Page 27]  [WotC Rules Team 05/01/98]
  Note - Also see Licids, Rule E.8.

Camel:
  Info: Color=White     Type=Summon Camel          Cost=W               AN(C5)
+ Text(AN+errata): 0/1, Banding ; All damage dealt by Deserts to ~this~ or any
    creature banded with ~this~ is reduced to 0. [Oracle 07/01/98]
  It does prevent damage from animated Deserts in combat. [D'Angelo 11/07/96]
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Banding, Rule A.11.

Camouflage:
  Info: Color=Green     Type=Instant               Cost=G              ABU(U1)
  Text(ABU+errata): Play ~this~ only before blockers are declared. ; Turn all
    attacking creatures you control face down and rearrange them randomly.
    Until end of turn, defending player may assign any creature he or she
    controls to block any attacking creature.  After blockers are declared,
    turn all attacking creatures face up.  For each creature that was
    assigned to block a creature illegally, retroactively cancel that blocking
    assignment. [Oracle 07/01/98]
  Can be cast when you have no creatures in play or no attacking creatures
    since it does not say it needs to be played during an attack. [bethmo]
    If so, it does nothing.
  Does not give creatures which cannot block the ability to block, but it
    does make any creature able to block ignore any characteristics of the
    creatures they are blocking. [DeLaney 01/18/99]
  Extended tournaments (see Rule D.15) have always banned this card.
  Note - Also see Face Down Cards, Rule E.5.

Candelabra of Tawnos:
  Info: Color=Artifact  Type=Artifact              Cost=1               AQ(U1)
+ Text(AQ+errata): {X},{Tap}: Untap X target lands. [Oracle 07/01/98]
  The card type is "Artifact" and not "Mono Artifact". [Oracle 07/01/98]
  This is not mana source (or even interrupt) speed.  It is an Instant and it
    will resolve along with other spells and abilities in its batch.  The
    lands untap during resolution. [bethmo 1994]
  You may untap your opponent's lands if desired. [Aahz 05/03/94]  This can
    be useful if Power Surge is in play.
  Can be used on an untapped land. [Duelist Magazine #5, Page 22]
  Classic (Type I) tournaments (see Rule D.13) restricted this card from
    05/02/94 until 10/01/97.
  Classic-Restricted (Type I.5) tournaments (see Rule D.14) have always banned
    this card.
  Extended tournaments (see Rule D.15) have always banned this card.
  Standard (Type II) tournaments (see Rule D.16) have always banned this card.

Cannibalize:
  Info: Color=Black     Type=Sorcery               Cost=1B              SH(C1)
  Text(SH+errata): Choose a player and two target creatures controlled by that
    player.  Remove one of those creatures from the game and put two +1/+1
    counters on the other.  [WotC Rules Team 03/31/98]
  You choose the two creatures and choose which gets the counters and which
    is to get removed from the game all during announcment.
    [Duelist Magazine #25, Page 30]
  A creature will not be affected if it changes controllers before this
    spell resolves.  This is because being controlled by the chosen player is
    a targeting restriction. [WotC Rules Team 03/31/98]
  If one of the targets is not valid on resolution, it still affects the other
    target normally.  See Rule G.41.5.  [Duelist Magazine #25, Page 30]

Canopy Spider:
  Info: Color=Green     Type=Summon Spider         Cost=1G              TE(C1)
  Text(TE): 1/3 ; ~this~ can block creatures with flying.

Canyon Drake:
  Info: Color=Red       Type=Summon Drake          Cost=2RR             TE(R1)
  Text(TE): 1/2, Flying ; {1}, Discard a card at random: ~this~ gets +2/+0
    until end of turn.
  The ability cannot be used unless you have at least one card in your hand
    which can be discarded. [D'Angelo 11/02/98]

Canyon Wildcat:
  Info: Color=Red       Type=Summon Cat            Cost=1R              TE(C1)
  Text(TE): 2/1, Mountainwalk.
  Note - Also see Landwalk, Rule A.22.

Capsize:
  Info: Color=Blue      Type=Instant               Cost=1UU             TE(C1)
  Text(TE): Buyback {3} ; Return target permanent to owner's hand.
  Note - Also see Buyback, Rule A.13.

Carapace:
  Info: Color=Green     Type=Enchant Creature      Cost=G         HL(C4)/5(C1)
  Text(5th): Enchanted creature gets +0/+2. ; Sacrifice ~this~: Regenerate
    enchanted creature.

Caribou Range:
  Info: Color=White     Type=Enchant Land          Cost=2WW       IA(R1)/5(R1)
  Text(5th): Play only on a land you control. ; {W}{W},Tap enchanted land: Put
    a Caribou token into play.  Treat this token as a 0/1 white creature. ;
    Sacrifice a Caribou token: Gain 1 life.
  The enchanted land is tapped during announcement and as a cost.
    [Duelist Magazine #11, Page 56]  The ability cannot be announced if the
    land is not in an untapped state. [D'Angelo 12/23/96]
  This card is buried if you lose control of the target land. See Rule K.14.5.
    [Mirage, Page 22]
  Note - Also see Token Creatures, Rule K.25.

Carnassid:
  Info: Color=Green     Type=Summon Beasts         Cost=4GG             SH(R1)
  Text(SH): 5/4, Trample ; {1}{G}: Regenerate ~this~.
  Note - Also see Trample, Rule A.27.

Carnivorous Plant:
  Info: Color=Green     Type=Summon Wall           Cost=3G        DK(C3)/4(C1)
  Text(DK/4th+errata): 4/5. (Walls cannot attack.) [Oracle 07/01/98]
  It is a wall even though the name does not have "Wall" in it.  The card
    is of type "Summon Wall".  [Duelist Magazine #3, Page 6]
  Note - The Anthologies version of the card has a Legends expansion
    symbol when it should have one from The Dark.

Carnophage:
  Info: Color=Black     Type=Summon Zombie         Cost=B               EX(C1)
  Text(EX): 2/2 ; During your upkeep, pay 1 life or tap ~this~.
  The ability is a phase cost (see Rule A.6) paid during upkeep.
    [Barclay 06/10/98]

Carpet of Flowers:
  Info: Color=Green     Type=Enchantment           Cost=G               US(U1)
  Text(US): During your main phase, you may add up to X mana of one color to
    your mana pool, where X is the number of islands target opponent controls.
  It has a Phase Ability (see Rule A.5), which means it can only be used once
    each turn (see Rule A.5.2). [Urza's FAQ 10/05/98]
  The ability is played as an instant, not as a mana source.
    [Urza's FAQ 10/05/98]
  You can add less than X mana if you want, even zero. [DeLaney 10/17/98]

Carrion Ants:
  Info: Color=Black     Type=Summon Ants           Cost=2BB      LG(R1)/45(U1)
  Text(LG/4th/5th+errata): 0/1 ; {1}: ~this~ gets +1/+1 until end of turn.
    [Oracle 07/01/98]

Carrion Beetles:
  Info: Color=Black     Type=Summon Insects        Cost=B               US(C1)
  Text(US): 1/1. ; {B},{Tap}: Remove from the game up to three target cards in
    one graveyard.
  You pick the 0, 1, 2, or 3 target cards on announcement. [DeLaney 10/05/98]
  If any of the targets are not there on resolution, the others are still
    affected. [D'Angelo 10/15/98]

Carrionette:
  Info: Color=Black     Type=Summon Skeleton       Cost=1B              TE(R1)
  Text(TE): 1/1 ; {2}{B}{B}: Remove ~this~ and target creature from the game.
    That creature's controller may pay {2} to counter this ability.  Use this
    ability only if ~this~ is in your graveyard.
  Since it is removed as part of the effect and not part of the cost, you can
    activate its ability more than once in a single batch.  [Adam 11/10/97]

Cartographer:
  Info: Color=Green     Type=Summon Townsfolk      Cost=2G              EX(U1)
  Text(EX): 2/2 ; When ~this~ comes into play, you may return target land card
    from your graveyard to your hand.
  Note - Also see Comes Into Play Abilities, Rule E.3.

Castle:
  Info: Color=White     Type=Enchantment           Cost=3W          ABUR45(U1)
  Text(5th): Each untapped creature you control gets +0/+2 unless it is
    attacking.
  Tapping a creature removes the +2 toughness from the creature and may
    kill it if it has already taken damage. [D'Angelo 1994]

Cataclysm:
  Info: Color=White     Type=Sorcery               Cost=2WW             EX(R1)
  Text(EX): Each player chooses from the permanents he or she controls an
    artifact, a creature, an enchantment, and a land and sacrifices the rest.
  If you control a permanent with more than one type, you can choose that same
    permanent for more than one of the choices if you want to.
    [Barclay 06/10/98]  This makes it possible to select a Brass Man as
    both your artifact and creature, and then select a land and thereby keep
    only two cards.  You probably won't want to do this often, but it is an
    option. [D'Angelo 08/19/98]
  If you control a permanent with more than one type, you can choose that
    permanent to be the representative of either type.  This makes it possible
    to have more than one creature (or other permanent type) in play.  For
    example, if you select a Scryb Sprite for your creature and a
    Brass Man for your artifact, you get to keep both of these creatures.
    [D'Angelo 07/23/98]
  The permanents to save are chosen on resolution.  You do not choose them
    when announcing the spell. [WotC Rules Team 08/01/98]  See Rule G.35.4.
  The current player makes their choices before the other player.  After both
    players make choices, all the sacrifices are done simultaneously.
    [D'Angelo 11/04/98]

Catacomb Dragon:
  Info: Color=Black     Type=Summon Dragon         Cost=4BB             MI(R1)
  Text(MI): 4/4, Flying ; Whenever ~this~ is blocked by any nonartifact,
    non-Dragon creature, that creature's power is halved, rounded up, until
    end of turn.
  The halving of power is done as a triggered ability (see Rule A.8) upon
    declaration of blockers (see Rule C.6).  This halving is not applied to
    any additional power modification done after that.
    [Duelist Magazine #16, Page 28]
  If the power of the creature is recalculated (which only happens if the base
    power changes or a power-changing effect which was in effect before the
    Catacomb Dragon's effect ends), you redo the halving of the power.
    [Aahz 11/08/96]  For example, if a 2/2 creature with Unholy Strength on
    it to make it 4/3 blocks the Dragon, it becomes 2/3.  If the
    Unholy Strength is destroyed, the halving effect is reapplied to the 2/2
    creature to make it 1/2.

Catalog:
  Info: Color=Blue      Type=Instant               Cost=2U              US(C1)
  Text(US): Draw two cards, then choose and discard a card.
  You can use mana sources (and triggered and replacement abilities can
    happen) between the draw and discard, but you can't use anything else.
    [DeLaney 10/05/98]

Catastrophe:
  Info: Color=White     Type=Sorcery               Cost=4WW             US(R1)
  Text(US): Destroy all lands or all creatures.  Creatures destroyed this way
    cannot regenerate this turn.
  This is a modal spell (see Rule G.27).  You choose land or creatures when
    announcing the spell. [DeLaney 10/05/98]

Cat Burglar:
  Info: Color=Black     Type=Summon Minion         Cost=3B              EX(C1)
  Text(EX): 2/2 ; {B}{2}, {Tap}: Target player chooses and discards a card.
    Play this ability as a sorcery.

Cathedral of Serra:
  Info: Color=Land      Type=Land                  Cost=None            LG(U1)
+ Text(LG+errata): All white legends you control gain bands with other 
    legends. [Oracle 07/01/98]
  See Adventurers' Guildhouse for rulings.
  Extended tournaments (see Rule D.15) have always banned this card.

Cathodion:
  Info: Color=Artifact  Type=Artifact Creature     Cost=3               US(U1)
  Text(US): 3/3. ; When ~this~ is put into a graveyard from play, add three
    colorless mana to your mana pool.
  If it goes to the graveyard in combat, you get the 3 mana at a time when
    only mana sources and triggered abilities are legal.  You cannot spend
    this mana on instants.  It's very likely you will take mana burn.
    [DeLaney 10/15/98]
  You cannot choose not to get the 3 mana when Cathodion is destroyed.
    [D'Angelo 10/17/98]

Cat Warriors:
  Info: Color=Green    Type=Summon Cat Warriors  Cost=1GG  LG(C2)/CH(C3)/5(C1)
  Text(LG/CH/5th): 2/2, Forestwalk.
  Note - Also see Landwalk, Rule A.22.

Cave People:
  Info: Color=Red       Type=Summon Cave People    Cost=1RR      DK(U2)/45(U1)
  Text(5th): If Cave People attacks, it gets +1/-2 until end of turn. ;
    {1}{R}{R},{Tap}: Target creature gains mountainwalk until end of turn.
  Note - Also see Landwalk, Rule A.22.

Caverns of Despair:
  Info: Color=Red       Type=Enchant World         Cost=2RR             LG(R1)
+ Text(LG+errata): Players cannot attack with more than two creatures each 
    turn and cannot assign more than two creatures to block each turn.
    [Oracle 07/01/98]
+ If there are creatures that must attack, the attack declaration is illegal
    if any subset of the creatures that were required to attack but were left
    out could have been added to the set of attackers.  See Rule C.4.5.
    [WotC Rules Team 07/05/97] [Duelist Magazine #20, Page 35]
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - See Declare Attackers, Rule C.4, for general rules on declaring
    attackers.
+ Note - Also see Enchant World, Rule K.14.8.

Cave Tiger:
  Info: Color=Green     Type=Summon Cat            Cost=2G              US(C1)
  Text(US): 2/2. ; Whenever a creature blocks it, ~this~ gets +1/+1 until end
    of turn.
  It gets +1/+1 for each creature that blocks it. [D'Angelo 10/08/98]

Celestial Dawn:
  Info: Color=White     Type=Enchantment           Cost=1WW             MI(R1)
  Text(MI+errata): All nonland cards you own that are not in play are white.
    All nonland permanents you control are white.  All lands you control are
    plains.  All colored mana symbols on all of these cards and permanents
    are {W}.  [Duelist Magazine #15, Page 28]
  It has three effects.  First, it changes all your lands into Plains.  This
    can be overridden to change the land type by an effect that enters play
    after Celestial Dawn.  Second, it changes all mana symbols on your
    cards to white mana symbols.  Third, it changes the color of all non-land
    permanents you control to white.  This effect means that even if you
    Phantasmal Terrain one of your lands to a Mountain, it'll be a Mountain
    making white mana.  Effects that override what color mana a land produces,
    such as Naked Singularity or Hall of Gemstone can override both
    effects.  [bethmo 11/05/96]
  Affects only cards you own and permanents you control.  Does not affect mana
    symbols on cards you do not own and which that are not in play as
    permanents you control.  Therefore, a card Grinning Totem grabs is not
    affected. [bethmo 10/16/96]
  It does affect text 'spliced' into other cards.  For example,
    Zombie Master adds the text "B: Regenerate." to zombies.  If you
    opponent had the Zombie Master and you had zombies and Celestial Dawn,
    your zombies would get "W: Regenerate.". [Aahz 12/02/96]
  This card affects the color of spells being cast by changing the color
    requirements in the casting cost.  Thus, all your spells with a colored
    casting cost are cast as white spells.  If an interrupt such as
    Deathlace changes the color of the spell, the spell will be changed to
    the appropriate color. [Aahz 03/18/97]
  When a card is in play, its "basic color definition" normally determines its
    color.  This definition is defined as "the color(s) of the mana in the
    card's casting cost".  Thus, when Celestial Dawn is in play, all your
    non-land cards with colored mana costs are white.  When it leaves play,
    the effect ends and all cards revert to their normal colors.  This is
    true even if the cards were cast using white mana while Celestial Dawn
    was in play. [Aahz 03/18/97]
  The effect to turn all your non-land cards (including artifacts) white is a
    continuous effect that will override the color as set prior to Celestial
    Dawn's effect.  Thus, a Deathlace on casting of a spell or prior to
    Celestial Dawn entering play will be overridden by Celestial Dawn's
    effect. [Aahz 03/18/97]
  A color change effect which enters play after Celestial Dawn can override
    the color changing effect of Celestial Dawn. [D'Angelo 03/18/97]
  If an effect like Vampire Bats or Dragon Whelp is used while the mana
    symbols are one color and then they change because this card enters or
    leaves play, then the previous expenditures are not counted toward the
    modified limit.  For example, if you spent {B}{B} on a Vampire Bats, and
    then this card entered play, you could spend {W}{W} on it.
    [WotC Rules Team 06/01/97] [Duelist Magazine #19, Page 31]
  Does not affect color words written out instead of being written using the
    mana symbol. [D'Angelo 08/27/97]
  Does not change the type of lands which are not in play.  Lands out of
    play are what they say they are, and any "comes into play" effects of
    playing them still happen. [D'Angelo 08/27/97]
  Will not add or remove Snow-Covered nature from a land.  See Rule K.22.3.
    [D'Angelo 08/11/98]

Celestial Prism:
  Info: Color=Artifact  Type=Artifact              Cost=3            ABUR4(U1)
  Text(4th+errata): {2},{Tap}: Add one mana of any color to your mana pool.
    Play this ability as a mana source.  [Mirage, Page 2]

Cessation:
  Info: Color=White     Type=Enchant Creature      Cost=2W              UL(C1)
  Text(UL): Enchanted creature cannot attack. ; When ~this~ is put into a 
    graveyard from play, return ~this~ to owner's hand.

Chain Lightning:
  Info: Color=Red       Type=Sorcery               Cost=R               LG(C2)
+ Text(LG+errata): ~this~ deals 3 damage to target creature or player. ;
    Whenever ~this~ damages any creature or player, that player or the
    controller of that creature may pay {R}{R} to have ~this~ deal 3 damage to
    target creature or player of his or her choice. [Oracle 07/01/98]
  The chaining effects (after the first one) are not considered "spells" and
    cannot be countered.  Only the original spell can be countered.
    [Aahz 06/15/95]
  You can only chain to another target if at least one damage is not
    prevented on the current target. [bethmo 06/15/94]
  Each time Chain Lightning deals damage it happens in a separate damage
    prevention step.  [D'Angelo 01/09/98]
  Once the Chain Lightning is resolved, a sequence of damage prevention steps
    is entered.  Only spells allowed during damage prevention can be used
    until the Chain is done.  This means no casting of Giant Growth or
    other non-prevention spells.  [Aahz 06/16/94]
  Paying to make Chain Lightning continue is done as part of the side-effects
    of damage part of damage prevention. [D'Angelo 10/01/96]  See Rule T.10.1.
  Your opponent is counted as the one choosing any targets they choose (just
    like you count for your own choices) for things like Autumn Willow that
    care who is targeting rather than what is targeting it. [Aahz 10/24/95]
  Extended tournaments (see Rule D.15) have always banned this card.

Chains of Mephistopheles:
  Info: Color=Black     Type=Enchantment           Cost=1B              LG(R1)
  Text(LG+errata): For each card any player draws other than the first one
    that player draws during his or her draw phase, the player instead chooses
    and discards a card, then draws a card for each card discarded in this
    manner.  If the player cannot discard a card, he or she puts the top card
    of his or her library into his or her graveyard.
    [Oracle 07/01/98] [Oracle Update 11/11/98]
  If you cast a spell to draw extra cards (such as Ancestral Recall or
    Wheel of Fortune) at some time outside the draw phase, this affects all
    the cards drawn.  During the draw phase, the first card drawn is not
    affected. [bethmo 06/15/94]
  Only affects the drawing of cards.  It does not affect spells like
    Demonic Tutor, Millstone, or Petra Sphinx which affect the
    library but do not say "draw" a card. [bethmo 06/22/94]
  Each player is exempted from one draw during their draw phase.  You are not
    exempted during your opponent's draw phase. [D'Angelo 11/24/98]
    This is a REVERSAL.
  If X cards are drawn as the resolution of a single spell/ability, then the
    player first discards X cards then draws X cards.  If they cannot discard
    X cards, they discard as many as they can and then move one card from
    their library to the graveyard for each card they could not discard.
    They then draw as many cards as they successfully discarded.
    [Aahz 06/25/97]  If this interacts with the first draw during the draw
    phase, only X minus 1 cards need to be discarded because the first card
    being drawn is immune to this effect. [Aahz 06/25/97]
  The effect is cumulative.  If you have two of these out, each of them will
    modify on each draw (after the first one if during the draw phase), and
    will cause the player to discard or to "mill" a card from their library.
    As they resolve in order, the player must discard if possible.  Once the
    player fails to discard and instead "mills" a card, all further effects
    of additional Chains of Mephistopheles will not do anything.  This is
    because the "mill" also replaces the draw effect and the player is no
    longer drawing a card. [WotC Rules Team 12/03/96]  You handle them in
    order.  Each one makes you discard first and then continue or else mill
    a card and lose the draw.
  This is a replacement ability (see Rule A.7). [Oracle 07/01/98]
  Cards which are drawn as a cost are not affected by this card because
    replacement abilities cannot be used on costs (see Rule A.7.4).  If a card
    is drawn as a cost and is the first card drawn during the draw phase, then
    the "first card drawn" is used up. [Aahz 06/25/97]
  Extended tournaments (see Rule D.15) have always banned this card.

Chain Stasis:
  Info: Color=Blue      Type=Instant               Cost=U               HL(U1)
  Text(HL+errata): Tap or untap target creature.  Then, that creature's
    controller may pay {2}{U} to repeat this process. [Oracle 07/01/98]
    [Oracle Update 11/11/98]
  The tapping and untapping all happens during the resolution of the spell.
    The use of "then" allows mana sources to be used as needed.
    [Oracle Update 11/11/98]  There are no triggered abilities here.
  The decision to tap or untap is made on announcement (of the spell or of
    each repeated use) before target is selected.  This decision cannot be
    changed if the spell is Forked or redirected.
    [WotC Rules Team 09/22/95] See Rule G.27 on Modal spells.
  You do get to choose a different tap or untap each time it is used during a
    chain. [D'Angelo 1995]
  You can choose the same creature over and over if you want.  You are not
    forced to pick a different one each time.  Note that this is different
    than Fireball since you are picking the targets one at a time and not
    all at once. [Duelist Magazine #9, Page 60]

Change of Heart:
  Info: Color=White     Type=Instant               Cost=W               SH(C1)
  Text(SH): Buyback {3}. ; Target creature cannot attack this turn.
  Will not remove an already attacking creature from the combat.  It must be
    used before attackers are declared or it won't have any noticeable effect
    on the game. [Barclay 03/06/98]
  Note - Also see Buyback, Rule A.13.

Channel:
  Info: Color=Green     Type=Sorcery               Cost=GG           ABUR4(U1)
  Text(4th+errata): Until end of turn, whenever you can play a mana source,
    you may spend any amount of life to add that amount of colorless mana to
    your mana pool. [Oracle 07/01/98]
  This is not damage, it is loss of life.  It cannot be prevented by any
    spell or effect. [Mirage, Page 53]  See Rule G.24.2.
  The amount of life converted into mana is not a decision as part of the
    casting of Channel. [WotC Rules Team 1994]  You first cast Channel then
    you can convert life to mana for the rest of the turn.  You do not
    convert it during casting.
  You cannot convert life points you don't have.  In other words, you cannot
    Channel yourself below zero life. [D'Angelo 08/10/95]  See Rule G.22.6.
  Classic (Type I) tournaments (see Rule D.13) have banned this card since
    11/01/95.  It was previously restricted from 03/23/94 to 11/01/95.
  Classic-Restricted (Type I.5) tournaments (see Rule D.14) have always banned
    this card.
  Extended tournaments (see Rule D.15) have always banned this card.
  Standard (Type II) tournaments (see Rule D.16) have banned this card since
    11/01/95.  It was previously restricted until 11/01/95.

Chaoslace:
  Info: Color=Red       Type=Interrupt             Cost=R            ABUR4(R1)
  Text(4th+errata): Target permanent or spell becomes red permanently.  (If
    this spell targets a permanent, play it as an instant.) [Oracle 07/01/98]
  The spell is still an interrupt and not an instant for effects that affect
    certain spell types.  See Rule T.15.1.  [Aahz 09/19/96]
  If played on a spell being cast, it changes the color of the spell.  If the
    spell becomes a permanent, the permanent enters play with an effect on it
    that changes its color.  See Rule K.4.3. [WotC Rules Team 05/01/98]
  The word "permanently" isn't really needed on this card's text.  It has no
    actual effect.  The card's effect lasts until it is overridden.
    [D'Angelo 01/18/99]

Chaos Lord:
  Info: Color=Red       Type=Summon Lord           Cost=4RRR            IA(R1)
  Text(IA+errata): 7/7, First strike ; ~this~ can attack the first turn it
    comes into play on a side, except the turn it first comes into play. ;
    During each player's upkeep, count the number of permanents.  If that
    number is even, target opponent gains control of ~this~.
    [Encyclopedia, Page 208]
  The Lord's changing of controllers is a new effect each upkeep so it will
    take precedence over any other control effects.  This means that using
    Control Magic on a Chaos Lord won't guarantee that you keep it.
    [WotC Rules Team 07/19/95]
  During each upkeep, you play the phase ability (see Rule A.5) as an instant.
    The counting is done during resolution of the effect and not on
    announcement. [Aahz 07/12/95]

Chaos Moon:
  You announce during upkeep the handling of the "counting" as an instant
    speed effect.  Chaos Moon counts the permanents during the resolution of
    the effect and not on announcement. [Aahz 07/12/95]

Chaos Orb:
  Info: Color=Artifact  Type=Artifact              Cost=2              ABU(R1)
  Text(ABU+errata): {1},{Tap}: If ~this~ is in play, flip it onto the playing
    area from a height of at least one foot.  If ~this~ makes at least one
    complete turn, destroy each card it lands on.  Destroy ~this~.
    [Oracle 07/01/98]
  It is an "Artifact" and not a "Mono Artifact".  [Encyclopedia, Page 208]
    [Duelist Magazine #15, Page 28]
  You can arrange your cards any time before the Orb is put into play, but
    not after. [Snark 1993]  In general, you should not stack cards or put
    them in places where your opponent cannot read the names of all of them
    or count them.  This is recommended good gaming practice.  [Aahz 12/03/94]
  You cannot interfere in any physical way with the playing of this card.
    [PPG Page 221]
  It must flip 360 degrees (that's what "flip entirely" means). [FAQ 1994]
    And this flip must be in the air and not in your hand.
  "Cards it lands on" refers to cards it touches once it stops moving.
    [Snark 1993]
  If the Orb does not touch a card because a token is between them, the Orb
    counts as not touching the card. [bethmo 1994]  Same goes if there are
    cards stacked up.  If the card is not touched, it is not destroyed.  Note
    that only counters and tokens placed in play because of the game count for
    this.  "Tapping" stones and any other markers you have in play should be
    taken out of the way before using the Orb. [Aahz 02/09/95]
  If you have sleeves on cards, they count as the cards. [bethmo 1994]
  Can only affect cards that are in play.  Cards that are in the game but
    not in play (such as the Library and Graveyard) or cards that are held
    out of play by such effects as Oubliette and Tawnos's Coffin cannot
    be affected. [D'Angelo 1994]
  This is a not a targeted ability. [bethmo 1994]
  Even if your hand is face up on the table due to an effect like
    Revelation, cards in the hand are not considered "in play" and will not
    be affected by the Orb. [Aahz 04/17/95]
  Ripping the Chaos Orb into confetti and then scattering it (as each piece
    flops 360 degrees) across your opponent's cards was ruled legal at one
    time, but it was suggested that this strategy not be allowed in the final
    round of a tournament. [bethmo 1994]  This ruling is mostly humorous in
    value.  You are very unlikely to get WotC or a NetRep to back this one,
    but I'm listing it because it is funny.  Also, note that if you remove a
    card from your deck during a tournament then you are disqualified.  You
    cannot remove or shred one of your opponent's cards.
  Classic (Type I) tournaments (see Rule D.13) have banned this card since
    11/01/95.  It was previously restricted from 08/01/94 to 11/01/95.
  Classic-Restricted (Type I.5) tournaments (see Rule D.14) have always banned
    this card.
  Extended tournaments (see Rule D.15) have always banned this card.
  Standard (Type II) tournaments (see Rule D.16) have always banned this card.

Chaosphere:
  There are no specific rulings on this card.

Chaotic Goo:
  Info: Color=Red       Type=Summon Ooze           Cost=2RR             TE(R1)
  Text(TE): 0/0 ; ~this~ comes into play with three +1/+1 counters on it. ;
    During your upkeep, you may flip a coin.  If you win the flip, add a +1/+1
    counter to ~this~.  Otherwise, remove a +1/+1 counter from it.

Charging Paladin:
  Info: Color=White     Type=Summon Knight         Cost=2W              EX(C1)
  Text(EX): 2/2 ; If ~this~ attacks, it gets +0/+3 until end of turn.

Charging Rhino:
  Info: Color=Green     Type=Summon Rhino          Cost=3GG             TE(U1)
  Text(TE): 4/4 ; ~this~ cannot be blocked by more than one creature.

Chariot of the Sun:
  The entire effect lasts until end of turn, not just the toughness reduction.
    [bethmo 01/22/97]

Child of Gaea:
  Info: Color=Green     Type=Summon Elemental      Cost=3GGG            US(R1)
  Text(US): 7/7, Trample. ; During your upkeep, pay {G}{G} or
    sacrifice ~this~. ; {1}{G}: Regenerate ~this~.
  Note - Also see Trample, Rule A.27.

Chill:
  Info: Color=Blue      Type=Enchantment           Cost=1U              TE(U1)
  Text(TE): Red spells cost an additional {2} to play.

Chimeric Sphere:
  You can change forms after blockers are assigned.  A common strategy might
    be to make it a 2/1 Flyer and attack.  After no blockers are
    declared (or even after blockers are declared), change it to a 3/2
    creature and do more damage. [D'Angelo 06/12/97]

Chimeric Staff:
  Info: Color=Artifact  Type=Artifact              Cost=4               US(R1)
  Text(US): {X}: ~this~ is an artifact creature with power and toughness each
    equal to X until end of turn.
  You can use the ability again to change its power/toughness.  For example,
    if you paid 3 mana earlier to make it 3/3, you could pay 2 to make it 2/2,
    or 4 to make it 4/4 later in the turn. [Urza's FAQ 10/05/98]
  If Power Artifact is used it can decrease your payment.  For example, if you
    can choose for X=4 and pay juse 2 mana to get a 4/4 creature.
    [D'Angelo 10/08/98]
  It cannot attack until it starts a turn in play under your control.
    [D'Angelo 11/25/98]  See Rule G.39.

Choke:
  Info: Color=Green     Type=Enchantment           Cost=2G              TE(U1)
  Text(TE): Islands do not untap during their controllers' untap phases.

Choking Vines:
  Remember that a creature with Trample which is blocked but has no actual
    creatures blocking it to which it can assign damage, deals its damage to
    the defending player.  This makes this spell not very effective against
    Trample creatures. [D'Angelo 06/12/97]
  Will make any creatures it targets become blocked, even if the creature had
    blocking restrictions on it.  For example, you can make an Islandwalk
    creature become blocked even if the defending player has Islands.  This
    is because evasion abilities only prevent creatures from being assigned
    to block them.  [D'Angelo 06/20/97]
  Is used during the declare blockers part of of the attack phase.  More
    specifically, it is used in either of the series of specialized abilities
    during the step. [Aahz 07/22/97]
  It can be used even if you declare zero blockers.
    [Duelist Magazine #19, Page 34]

Chronatog:
  If used to skip an extra turn gained by Final Fortune, you don't lose the
    game from the Final Fortune's restriction. [DeLaney 02/02/97]
  Can only use the ability once each turn for each Chronatog.
    [Duelist Magazine #17, Page 28]

Chromium:
  Info: Color=Multi     Type=Summon Legend         Cost=2BBUUWW  LG(R1)/CH(U1)
+ Text(CH+errata): 7/7, Flying, Rampage 2 ; During your upkeep, pay {W}{U}{B}
    or sacrifice ~this~. [Oracle 07/01/98]
  The card has errata to "Summon Legend", not "Summon Elder Dragon Legend".
    [Oracle 07/01/98]
  It is not of creature type Dragon. [Duelist Magazine #9, Page 36]
+ Note - Also see Legendary Permanents, Rule K.19.
+ Note - Also see Rampage, Rule A.25.
  Note - The generic mana circle around the "2" in "Rampage: 2" on the
    Legends version of the card is a misprint. Ignore it. [Aahz 06/15/94]

Chub Toad:
  Info: Color=Green     Type=Summon Toad           Cost=2G        IA(C1)/5(C1)
  Text(5th): 1/1 ; If ~this~ blocks or is blocked, it gets +2/+2 until end of
    turn.

Cinder Crawler:
  Info: Color=Red       Type=Summon Salamander     Cost=1R              EX(C1)
  Text(EX): 1/2 ; {R}: ~this~ gets +1/+0 until end of turn.  Use this ability
    only if ~this~ is blocked.

Cinder Marsh:
  Info: Color=Land      Type=Land                  Cost=None            TE(U1)
  Text(TE): {Tap}: Add one colorless mana to your mana pool. ; {Tap}: Add {B}
    or {R} to your mana pool.  ~this~ does not untap during your next untap
    phase.

Circle of Protection: Artifacts:
  Info: Color=White     Type=Enchantment           Cost=1W       AQ(U3)/45(U1)
  Text(5th+errata): {2}: Prevent all damage to you from an artifact
    source.  (Treat further damage from that source normally.)
    [Oracle 07/01/98]

Circle of Protection: Black:
  Info: Color=White     Type=Enchantment      Cost=1W  BUR45(C1)/IA(C1)/TE(C1)
  Text(TE): {1}: Prevent all damage to you from a black source. (Treat further
    damage from that source normally.)
  Note - See Circle of Protection: Blue for rulings.
  Note - Was not in the Alpha printing of the Limited Edition.

Circle of Protection: Blue:
  Info: Color=White     Type=Enchantment     Cost=1W  ABUR45(C1)/IA(C1)/TE(C1)
  Text(TE): {1}: Prevent all damage to you from a blue source. (Treat further
    damage from that source normally.)
  Can only be used during a damage prevention step in which there is damage
    to affect with this prevention effect. [Duelist Magazine #7, Page 36]
  Can be used multiple times each turn for damage from the same source or
    for damage from different sources. [D'Angelo 10/10/97]
  Can be used more than once on the same damage if you want to sink extra
    mana into it, but all of the mana spent this way has to be spent in the
    same spell stack.  Once one of the effects resolves and prevents the
    damage all the rest will fail and do nothing since that specific damage
    has already been prevented. [Duelist Magazine #7, Page 36]

Circle of Protection: Green:
  Info: Color=White     Type=Enchantment     Cost=1W  ABUR45(C1)/IA(C1)/TE(C1)
  Text(TE): {1}: Prevent all damage to you from a green source. (Treat further
    damage from that source normally.)
  Note - See Circle of Protection: Blue for rulings.

Circle of Protection: Red:
  Info: Color=White     Type=Enchantment     Cost=1W  ABUR45(C1)/IA(C1)/TE(C1)
  Text(TE): {1}: Prevent all damage to you from a red source. (Treat further
    damage from that source normally.)
  Note - See Circle of Protection: Blue for rulings.

Circle of Protection: Shadow:
  Info: Color=White     Type=Enchantment           Cost=1W              TE(C1)
  Text(TE): {1}: Prevent all damage to you from a creature with shadow. (Treat
    further damage from that source normally.)
  It can be used on non-combat damage which happens to come from creatures
    with the Shadow ability. [Duelist Magazine #23, Page 22]
  Note - See Circle of Protection: Blue for rulings.
  Note - Also see Shadow, Rule A.26.

Circle of Protection: White:
  Info: Color=White     Type=Enchantment     Cost=1W  ABUR45(C1)/IA(C1)/TE(C1)
  Text(TE): {1}: Prevent all damage to you from a white source. (Treat further
    damage from that source normally.)
  Note - See Circle of Protection: Blue for rulings.

Citanul Centaurs:
  Info: Color=Green     Type=Summon Centaurs       Cost=3G              US(R1)
  Text(US): 6/3. Echo. ; ~this~ cannot be the target of spells or abilities.
  Note - Also see Echo, Rule A.16.

Citanul Druid:
  Info: Color=Green     Type=Summon Druid          Cost=1G              AQ(U3)
  Text(AQ+errata): 1/1 ; Whenever target opponent successfully casts an 
    artifact spell, put a +1/+1 counter on ~this~. [Oracle 07/01/98]
  In multiplayer games you choose one opposing player on casting and it only
    affects that one player.  This target is not changed even if this card
    changes controllers.  It's ability becomes useless but it stays in play
    if the target player leaves play. [Duelist Magazine #4, Page 64]
    See Rule M.1.3.
  Extended tournaments (see Rule D.15) have always banned this card.

Citanul Flute:
  Info: Color=Artifact  Type=Artifact              Cost=5               US(R1)
  Text(US): {X},{Tap}: Search your library for a creature card with total
    casting cost no greater than X.  Reveal that card and put it into your
    hand.  Shuffle your library afterward.
  X can be zero if you want. [DeLaney 10/05/98]
  If you find no creature with cost X or less, shuffle and continue.
    [DeLaney 10/05/98]
  If you find any creatures with cost X or less, you must choose one.
    [DeLaney 10/05/98]

Citanul Hierophants:
  Info: Color=Green     Type=Summon Druids         Cost=3G              US(R1)
  Text(US): 3/2. ; Each creature you control gains "{Tap}: Add {G} to your
    mana pool.  Play this ability as a mana source."

City in a Bottle:
  Info: Color=Artifact  Type=Artifact              Cost=2               AN(U2)
+ Text(AN+errata): Players cannot play cards from the Arabian Nights 
    expansion. ; Whenever a card from the Arabian Nights expansion other 
    than ~this~ is in play, destroy that card. [Oracle 07/01/98]
  The card type is "Artifact" and not "Continuous Artifact".
    [Encyclopedia, Page 123]
  If creatures are regenerated, they are immediately destroyed again, so it
    is not worth doing. [Duelist Magazine #2, Page 15]
  If tapped by some means, this card does not function in any way (see
    Rule K.6.4).  Once untapped, all Arabian Nights cards are destroyed
    and no Arabian Nights spells can be cast.  [Duelist Magazine #2, Page 15]
  Any Arabian Nights token creatures (see Rule K.25) or counters are not
    removed. [bethmo 1994]
  Only affects cards with the Arabian Nights scimitar symbol on them.  It
    does not affect Gathering cards which came from the Arabian Nights
    expansion.  [bethmo 06/04/94]
  It does affect cards from Chronicles with the scimitar symbol.
    [Duelist Magazine #7, Page 98]
  Extended tournaments (see Rule D.15) have always banned this card.

City of Brass:
  Info: Color=Land      Type=Land              Cost=None   AN(U3)/CH(U1)/5(R1)
  Text(CH/5th): Whenever ~this~ becomes tapped, it deals 1 damage to you. ;
    {Tap}: Add one mana of any color to your mana pool.
  The damaging ability triggers no matter how the land becomes tapped.
    [Arab FAQ 01/05/94]  For example, using Twiddle.

City of Shadows:
  Info: Color=Land      Type=Land                  Cost=None            DK(U1)
  Text(DK+errata): {Tap},Remove a creature you control from the game: Put a
    counter on ~this~. ; {Tap}: Add X colorless mana to your mana pool, where
    X is the number of counters on ~this~. [Encyclopedia, Page 167]
  The counters do not go away when it is used.  [bethmo 08/15/94]
  Can be tapped for zero mana if it has zero counters. [Peterson 12/19/94]
  It is considered "tapped for mana" for purposes of Mana Flare and
    Wild Growth even if it has zero counters on it.
    [WotC Rules Team 12/15/94]

City of Solitude:
  Info: Color=Green     Type=Enchantment           Cost=2G              VI(R1)
  Text(VI+errata): Each player may play spells and abilities requiring
    activation costs only during his or her turn.
    [Duelist Magazine #17, Page 25]
  Mana source spells/abilities are never prevented by an spell or effect, so
    this spell does not affect them.  You can always tap lands for mana.
    [WotC Rules Team 10/06/97]
  Does not stop continuous effects from working. [bethmo 02/05/97]
  Does not stop triggered abilities (see Rule A.8) and phase abilities (see
    Rule A.5) which are mandatory.  For example, Underworld Dreams,
    Howling Mine, and Khabal Ghoul.  Does stop activated ones such as
    Soul Net.  [WotC Rules Team 03/14/97]
  Phase costs (see Rule A.6), such as upkeep costs, which happen on an
    opponent's turn are still played as normal.
    [Duelist Magazine #17, Page 28]
  Can affect abilities of cards that are not in play because it prevents
    players from announcing those abilities. [DeLaney 02/19/97]
  Note - In some places (Germany in particular), the errata was mistakenly
    given out to make the card only affect non-tapping activation costs.
    The above erratum is correct. [D'Angelo 03/17/97]

City of Traitors:
  Info: Color=Land      Type=Land                  Cost=None            EX(R1)
  Text(EX): If you play a land, sacrifice ~this~. ; {Tap}: Add two colorless
    mana to your mana pool.
  Does not trigger on lands that are put into play without playing them.
    [Barclay 06/10/98]

Clairvoyance:
  Info: Color=Blue      Type=Instant               Cost=U               IA(C1)
  Text(IA+errata): Look at target player's hand.  Draw a card at the beginning
    of the next turn. [Duelist Magazine #18, Page 28]
  Note - Also see Cantrips, Rule E.2.
  Note - The Ice Age card said to draw a card at the beginning of the next
    upkeep, but they should be played by the new wording.

Claws of Gix:
  Info: Color=Artifact  Type=Artifact              Cost=0               US(U1)
  Text(US): {1}, Sacrifice a permanent: Gain 1 life.
  The ability cannot be used during damage prevention.  So you have to use
    it before your creatures get lethally damaged. [DeLaney 10/05/98]
  The ability cannot be used while this card is tapped.  See Rule K.6.4.
    [DeLaney 10/05/98]

Clay Statue:
  Info: Color=Artifact  Type=Artifact Creature     Cost=4        AQ(C4)/45(C1)
  Text(4th/5th+errata): 3/1 ; {2}: Regenerate ~this~.  [Oracle 07/01/98]

Cleanse:
  Info: Color=White     Type=Sorcery               Cost=2WW             LG(R1)
+ Text(LG+errata): Destroy all black creatures. [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.

Cleansing:
  Consecrate Land will prevent this effect. [Duelist Magazine #3, Page 6]

Clear:
  Info: Color=White     Type=Instant               Cost=1W              US(U1)
  Text(US): Destroy target enchantment. ; Cycling {2}.
+ Note - Also see Cycling, Rule A.15.

Clergy en-Vec:
  Info: Color=White     Type=Summon Cleric         Cost=1W              TE(C1)
  Text(TE): 1/1 ; {Tap}: Prevent 1 damage to any creature or player.

Clergy of the Holy Nimbus:
  Info: Color=White     Type=Summon Priest         Cost=W               LG(C2)
+ Text(LG+errata): 1/1 ; Whenever ~this~ is destroyed, it regenerates instead
    unless target opponent pays {1}. [Oracle 07/01/98]
  If the Clergy are reduced to below one toughness (by such as Weakness),
    then they get stuck in a permanent loop of dying, going toward the
    graveyard, and then regenerating.  The net effect is that until the
    effect is removed or until your opponent spends one mana to let them
    die, they remain in play in a tapped state.  [Duelist Magazine #2, Page 7]
    They do untap briefly during the untap phase like normal, but then
    become tapped immediately thereafter. [Aahz 01/30/96]
  Extended tournaments (see Rule D.15) have always banned this card.

Cloak of Confusion:
  Info: Color=Black     Type=Enchant Creature      Cost=1B        IA(C1)/5(C1)
  Text(5th): {0}: Defending player discards a card at random.  Enchanted
    creature deals no combat damage this turn.  Use this ability only if
    enchanted creature is attacking and unblocked and only once each turn.
  Note - Also see Is Not Blocked Ability, Rule E.7.

Cloak of Mists:
  Info: Color=Blue     Type=Enchant Creature       Cost=1U              US(C1)
  Text(US): Enchanted creature is unblockable.
  No creature can be assigned to block it. [DeLaney 10/05/98]

Clockwork Avian:
  Info: Color=Artifact  Type=Artifact Creature     Cost=5         AQ(U1)/4(R1)
  Text(4th+errata): 0/4, Flying ; When ~this~ comes into play, put four +1/+0
    counters on it. ; At the end of any combat in which ~this~ attacked or
    blocked, remove one of these counters. ; {X},{Tap}: Put X +1/+0 counters
    on ~this~.  You may have no more than four of these counters on ~this~.
    Use this ability only during your upkeep. [Oracle 07/01/98]
  See Clockwork Beast for rulings.

Clockwork Beast:
  Info: Color=Artifact  Type=Artifact Creature     Cost=6           ABUR45(R1)
  Text(5th): 0/4 ; When ~this~ comes into play, put seven +1/+0 counters on
    it. ; At the end of any combat in which ~this~ attacked or blocked, remove
    one of these counters. ; {X},{Tap}: Put X +1/+0 counters on ~this~.
    You may have no more than seven of these counters on ~this~. Use this
    ability only during your upkeep.
  Can attack or block even if it has no counters.  [Aahz 05/15/95]
  At end of combat, if it was declared as an attacker or blocker, you remove
    a counter.  This is not a triggered ability.  It is played during the
    end of combat series. [D'Angelo 06/23/98]
  Loses a counter even if it is affected by Fog or a Fog-like effect which
    prevents it from dealing damage. [WotC Rules Team 04/26/95]
  If the effect to add counters is used when there are already 7 counters on
    it or when the number of counters to be added would cause it to exceed 7
    counters, any counters over 7 are simply not added. [D'Angelo 02/09/97]
  If put into play by means other than casting, such as Animate Dead,
    it comes into play with all of its counters. [WotC Rules Team 02/07/94]
  Note - Also see Comes Into Play abilities, Rule E.3.

Clockwork Steed:
  Info: Color=Artifact  Type=Artifact Creature     Cost=4         HL(C1)/5(U1)
  Text(5th): 0/3 ; ~this~ cannot be blocked by artifact creatures. ;
    When ~this~ comes into play, put four +1/+0 counters on it. ; At the end
    of any combat in which ~this~ attacked or blocked, remove one of these
    counters. ; {X},{Tap}: Put X +1/+0 counters on ~this~.  You may have no
    more than four of these counters on ~this~.  Use this ability only during
    your upkeep.
  See Clockwork Beast for rulings.

Clone:
  Info: Color=Blue      Type=Summon Clone          Cost=3U            ABUR(U1)
  Text(RV+errata): */* ; ~this~ comes into play as a copy of target creature
    card or creature token. [WotC Rules Team 03/31/98]
  Note - Also see Copy Cards, Rule E.4.  There are enough important rules
    there that they are worth reading first.
  The target creature to copy is chosen when casting this spell.  If that
    target is not still in play when it resolves, this spell fizzles.
    See Rule G.41.4. [WotC Rules Team 02/09/95]
  If put into play without casting, the target is chosen right before it
    is put into play.  See G.31.3. [D'Angelo 06/05/98]
  As a copy, the Clone copies all characterstics of the targeted creature.
    This includes name, color, power/thoughness, abilities, and more.
    See Rule E.4.2. [WotC Rules Team 03/31/98]  For example, a copy of an
    artifact creature can be Disenchanted.
  Can be used to copy a base Vesuvan Doppelganger.  You get a Doppelganger
    and the Clone is mimicking the same creature the Doppelganger was until
    the next upkeep.  Then it can switch forms just like the Doppelganger.
    [PPG Page 223]
  The Clone is not treated as a Summon Clone card in addition to the type
    of its target.  [Duelist Magazine #10, Page 43]
  If it is copying an artifact creature, it is not considered to be a summon
    card and cannot be copied with Dance of Many.
    [Duelist Magazine #10, Page 43]

Clot Sliver:
  Info: Color=Black     Type=Summon Sliver         Cost=1B              TE(C1)
  Text(TE): 1/1 ; Each Sliver gains "{2}: Regenerate this creature."

Cloudchaser Eagle:
  Info: Color=White     Type=Summon Bird           Cost=3W              TE(C1)
  Text(TE): 2/2, Flying ; When ~this~ comes into play, destroy target
    enchantment.
  Nothing happens if there are no legal enchantments to target when it enters
    play. [D'Angelo 11/10/97]
  It does destroy one of your enchantments if you are the only player with
    any enchantments. [D'Angelo 06/05/98]
  Note - Also see Comes Into Play Abilities, Rule E.3.

Cloud of Faeries:
  Info: Color=Blue      Type=Summon Faeries        Cost=1U              UL(C1)
  Text(UL): 1/1, Flying ; When ~this~ comes into play, untap up to two 
    lands. ; Cycling {2}.
+ You can untap 0 to 2 lands. [D'Angelo 02/13/99]
+ Does not target the lands. [D'Angelo 02/13/99]
+ Can be used on already untapped lands (with no effect). [D'Angelo 02/13/99]
+ Can be used on another player's lands. [D'Angelo 02/13/99]
+ Note - Also see Comes Into Play Abilities, Rule E.3.
+ Note - Also see Cycling, Rule A.15.

Cloud Spirit:
  Info: Color=Blue      Type=Summon Spirit         Cost=2U              SH(C1)
  Text(SH): 3/1, Flying ; ~this~ can block only creatures with flying.
  If it loses Flying, it will be unable to block any creatures.
    [D'Angelo 10/06/98]

Coal Golem:
  Info: Color=Artifact  Type=Artifact Creature     Cost=5               DK(U2)
  Text(DK+errata): 3/3 ; {3}: Sacrifice Coal Golem to add {R}{R}{R} to your 
    mana pool. This ability is played a mana source.  [Mirage, Page 2]

Coat of Arms:
  Info: Color=Artifact  Type=Artifact              Cost=5               EX(R1)
  Text(EX): Each creature gets +1/+1 for each other creature in play of the
    same creature type.
  If you have a creature with more than one creature type, count all creatures
    which have either creature type. [D'Angelo 08/04/98]
  If you have a creature with more than one creature type, and another
    creature matches more than one creature type, you only count that creature
    once.  You do not double count it because it has a double match.
    [Barclay 06/10/98]
  If a creature in play has more than one creature type, and one of those
    types matches the creature you are calculating for, then count this
    creature.  Only one type needs to match in order to get counted.
    [Barclay 06/10/98]
  Animated lands and artifacts have no creature type (unless their text
    says they Count As a given creature type), so they are unaffected by this
    card. [D'Angelo 10/30/98]  One exception to this is that animated
    Legendary lands are of creature type Legend. [DeLaney 12/12/98]
  Note - Also see Creature Type, Rule K.13.

Cockatrice:
  Info: Color=Green     Type=Summon Cockatrice     Cost=3GG         ABUR45(R1)
  Text(5th): 2/4, Flying ; If ~this~ blocks or is blocked by any non-Wall
    creature, destroy that creature at end of combat.
  Creatures can regenerate from the Cockatrice's power. [D'Angelo 1994]
  A non-wall creature blocking or blocked by this card gets a "destroy at end
    of combat" effect placed on it when it is assigned as a blocker or this
    card is assigned to block it.  The effect is added to a creature which
    becomes a blocker by any means, including being part of a band which is
    blocked or by being moved into blocking or being blocked by an effect such
    as General Jarkeld.  This effect stays even if the creature is removed
    from the blocking situation by an ability like General Jarkeld.
    [WotC Rules Team 09/22/95]
  Protection from Green does not prevent the Cockatrice's power because the
    ability is not a targeted effect. [WotC Rules Team 02/07/94]
    See Rule G.42.Ruling.1.
  The ability destroys the creature at the end of the combat (see Rule C.9),
    which is after all first strike and normal damage dealing is done.
    This means that a creature may have to regenerate twice to survive the
    combat, once from damage and once again at end of combat.
    [D'Angelo 12/09/96]

Cocoon:
  Info: Color=Green     Type=Enchant Creature      Cost=G        LG(U1)/CH(U3)
  Text(CH+errata): Play ~this~ only on a creature you control. ; When ~this~
    comes into play, put three change counters on it and tap enchanted
    creature. ; As long as ~this~ has any change counters on it, enchanted
    creature does not untap during its controller's untap phase.  Instead
    remove one of these counters from ~this~. ; During the first upkeep
    that ~this~ begins with no change counters on it, put a +1/+1 counter on
    enchanted creature and sacrifice this.  That creature gains flying
    permanently. [Oracle 07/01/98]
  Can be used on a tapped creature. [Duelist Magazine #5, Page 22]
  The creature can still be untapped using spells and abilities, such as
    Twiddle or Instill Energy. [Aahz 06/24/94]
  After the last counter is removed, the creature gains its bonus during the
    next upkeep.  This will usually be your opponent's upkeep.
    [Duelist Magazine #2, Page 7]  It does not get the counter if Cocoon is
    removed from that creature before you use it during the upkeep following
    the last counter being removed. [Duelist Magazine #11, Page 57]
  If the enchantment is moved with Enchantment Alteration, the number of
    counters is unchanged. [D'Angelo 05/04/98]
  The word "permanently" isn't really needed on this card's text.  It has no
    actual effect.  The card's effect lasts until it is overridden.
    [D'Angelo 01/18/99]

Coercion:
  Info: Color=Black     Type=Sorcery               Cost=2B              TE(C1)
  Text(TE): Look at target opponent's hand and choose one of those cards.
    That player discards that card.

Coffin Queen:
  Info: Color=Black     Type=Summon Wizard         Cost=2B              TE(R1)
  Text(TE+errata): 1/1 ; You may choose not to untap ~this~ during your untap
    phase. ; {2}{B},{Tap}: Choose target creature card in any graveyard and
    put that creature into play under your control.  Remove that creature
    from the game if ~this~ becomes untapped or if you lose control of ~this~.
    [Oracle 07/01/98]
  The activated ability has two parts.  First, it puts a creature card into
    play as a one-time effect.  Second, it sets up an ongoing effect that
    tracks what happens to the Coffin Queen.  If this second effect is not
    ended before the Coffin Queen leaves play or untaps, then the creature is
    removed from the game when that happens. [WotC Rules Team 12/18/97]
  If the creature brought into play phases out, the tracking effect ends and
    the creature will no longer be removed if something happens to the Coffin
    Queen. [WotC Rules Team 12/18/97] [Duelist Magazine #22, Page 27]
  If the Coffin Queen leaves play before the creature comes into play, then
    you simply get to keep the creature.  [Duelist Magazine #23, Page 22]
    If, however, you just lost control of the Coffin Queen and later get
    control of that same Coffin Queen and lose control of it again at some
    time after you got the creature, the creature will be removed from the
    game at that time because the Coffin Queen remembers that it gave you
    that creature. [bethmo 10/19/97]

Coiled Tinviper:
  Info: Color=Artifact  Type=Artifact Creature     Cost=3               TE(C1)
  Text(TE): 2/1, First Strike.

Cold Snap:
  Amount of damage is determined when effect is resolved and not when it is
    announced. [D'Angelo 10/05/95]

Cold Storage:
  Info: Color=Artifact  Type=Artifact              Cost=4               TE(R1)
  Text(TE+errata): {3}: Remove target creature you control from the game. ;
    Sacrifice ~this~: Put into play under its owner's control each creature
    removed from the game with ~this~.
    [WotC Rules Team 12/18/97] [Duelist Magazine #22, Page 27]
  If this card leaves play, the cards on it stay out of play.
    [bethmo 10/09/97]

Colossus of Sardia:
  Info: Color=Artifact  Type=Artifact Creature     Cost=9        AQ(U1)/45(R1)
  Text(5th): 9/9, Trample ; ~this~ does not untap during your untap phase.
    {9}: Untap ~this~. Use this ability only during your upkeep.
  Note - Also see Trample, Rule A.27.

Commander Greven il-Vec:
  Info: Color=Black     Type=Summon Legend         Cost=3BBB            TE(R1)
  Text(TE): 7/5 ; When ~this~ comes into play, sacrifice a creature. ; ~this~
    cannot be blocked except by artifact creatures and black creatures.
  The use of "Greven" on the second ability is just shorthand for "Commander
    Greven il-Vec" and should not be interpreted as referring to a
    non-existant Greven card. [D'Angelo 10/23/97]
  Note - Also see Legendary Permanents, Rule K.19.

Conch Horn:
  Info: Color=Artifact  Type=Artifact              Cost=2               FE(U1)
  Text(FE+errata): {1},{Tap},Sacrifice ~this~: Draw two cards, then put any
    one card from your hand back on top of your library.
    [Encyclopedia, Page 179]
  You draw two cards, then put 1 back.  You cannot use spells (other than
    mana sources) before putting the cards back. [D'Angelo 11/07/96]
  Mana sources and abilities that trigger on cards being drawn are handled
    at the "then" on the card and at the end of resolution.  See Rule T.7.1.
    [D'Angelo 06/05/98]

Concordant Crossroads:
  Info: Color=Green     Type=Enchant World      Cost=G           LG(R1)/CH(U1)
  Text(CH+errata): Creatures are unaffected by summoning sickness. 
    [Oracle 07/01/98]
+ Note - Also see Enchant World, Rule K.14.8.

Cone of Flame:
  Cannot be cast unless you have 3 different targets. [D'Angelo 06/23/97]

Confiscate:
  Info: Color=Blue      Type=Enchant Permanent     Cost=4UU             US(U1)
  Text(US): You control enchanted permanent.
  If you take control of a local enchantment, you do not get to move the
    enchantment. [Urza's FAQ 10/05/98]
  If you take control of a permanent that targets you, it continues to affect
    you even if its text says "target opponent". [Urza's FAQ 10/05/98]

Congregate:
  Info: Color=White     Type=Instant               Cost=3W              US(C1)
  Text(US): Target player gains 2 life for each creature in play.
  Creatures are counted during resolution. [DeLaney 10/05/98]

Conquer:
  Info: Color=Red       Type=Enchant Land          Cost=3RR       IA(U1)/5(U1)
  Text(5th): Gain control of enchanted land.

Consecrate Land:
  Info: Color=White     Type=Enchant Land          Cost=W              ABU(U1)
  Text(ABU+errata): Enchanted land cannot be the target of enchantments.  This
    effect does not destroy ~this~. (Other enchantments on that land are
    destroyed because their target is now illegal.) ; Enchanted land cannot be
    destroyed. [Oracle 07/01/98]
  Burial and sacrifice cannot be prevented by this card. [Mirage, Page 11]
  It can prevent "destroy but cannot be regenerated this turn".
    [D'Angelo 05/21/98]
  Not paying upkeep costs on a land is considered to have the land as being
    sacrificed regardless of the source of the upkeep effect.  In other words,
    if an outside source imposes an upkeep cost on a land, the land is still
    considered to be sacrificed.  [D'Angelo 01/16/99]  Cumulative upkeep is
    just a kind of upkeep.
  Does prevent enchantment spells (but not the effects of enchantments) from
    even targeting the land.  [Duelist Magazine #7, Page 99]  Indirect effect
    by enchantments such as Conversion, Living Lands, Kormus Bell,
    and Mana Flare are not prevented and the land can still be targeted by
    Gaea's Liege, Cyclopean Tomb, and other non-enchantment effects.
    [Snark 1994]
  The land can be targeted by land destroying spells and the spell will
    resolve successfully, but the destroy effect will be prevented from
    happening. [Duelist Magazine #5, Page 22]
  Does not prevent "remove from game" effects which do not destroy the card.
    This includes Swords to Plowshares (if the land is animated) or
    Dust to Dust (if the land is an artifact as well). [Aahz 12/21/94]
  If it ever takes enough damage to be killed, it simply does not go to the
    graveyard or die.  It does not 'regenerate', damage on it is not removed,
    and it does not become tapped. [Aahz 01/14/97]
  When in combat, an animated land is not removed from combat due to taking
    lethal damage during First Strike damage dealing and will still deal
    damage during the non-First Strike damage dealing.  This is because lethal
    damage does not kill the land. [Aahz 06/16/97]
  This power works similarly for immunity to the Thicket Basilisk ability,
    Fireball, and anything else that would kill it. [bethmo]
  Disintegrate can cause it to be removed from the game, because the land
    is still damaged by the Disintegrate and Disintegrate only requires lethal
    damage to be on the land in order to remove it from the game.
    [WotC Rules Team 09/22/95]  Of course this only applies if the land is
    animated.
  Extended tournaments (see Rule D.15) have always banned this card.

Conservator:
  Info: Color=Artifact  Type=Artifact              Cost=4            ABUR4(U1)
  Text(4th): {3},{Tap}: Prevent up to 2 damage to you.
  Can prevent zero, one, or two points of damage to the player who controls
    this card, but there must be some damage to prevent in order to use it.
    [WotC Rules Team 1995]
  Note - See Damage Prevention, Rule G.13.
  Note - Loss of life cannot be prevented.  See Rule G.24.2.

Constant Mists:
  Info: Color=Green     Type=Instant               Cost=1G              SH(U1)
  Text(SH): Buyback - Sacrifice a land. ; Creatures deal no combat damage this
    turn.
  Note - Also see Buyback, Rule A.13.

Consuming Ferocity:
  Info: Color=Red       Type=Enchant Creature      Cost=1R              MI(U1)
  Text(MI+errata): Play ~this~ only on a non-Wall creature. ; Enchanted
    creature gets +1/+0. ; During your upkeep, put a +1/+0 counter on
    enchanted creature. ; At the end of any upkeep, if that creature has
    three of these counters on it, destroy the creature and it deals damage
    eqaul to its power to its controller.  The creature cannot be regenerated
    this turn. [Oracle 07/01/98] [Oracle Update 11/11/98]
  If you manage to get it above 3 counters without having it be around at the
    end of upkeep when it has exactly 3 counters, it will continue to grow and
    won't be killed. [Aahz 09/30/96]  Phasing it out during the upkeep in
    which it has 3 counters is one way to do this.
  It counts any +1/+0 counters on this card.  You should ignore the
    word "these" on the card.  [WotC Rules Team 03/19/98]

Contagion:
  Note - Also see Pitch Spells, Rule E.10.

Contamination:
  Info: Color=Black     Type=Enchantment           Cost=2B              US(R1)
  Text(US): During your upkeep, sacrifice a creature or sacrifice ~this~. ;
    Whenever a land is tapped for mana, it produces {B} instead of its normal
    type and amount.
  The ability of this card is a continuous replacement ability (see
    Rule A.7.5). [WotC Rules Team 11/03/98]
  Wild Growth and other external effects that generate more mana still
    generate their additional mana as directed without being affected by this
    card. [DeLaney 10/05/98]  Effects which generate more mana based on what
    mana the land produces, such as Mana Flare will be affected in color
    but not in amount. [D'Angelo 10/22/98]

Contemplation:
  Info: Color=White     Type=Enchantment           Cost=1WW             SH(U1)
  Text(SH): Whenever you successfully cast a spell, gain 1 life.
  You do not gain life from the casting of Contemplation itself.
    [Duelist Magazine #25, Page 30]

Contempt:
  Info: Color=Blue      Type=Enchant Creature      Cost=1U              SH(C1)
  Text(SH): If enchanted creature attacks, return that creature and ~this~ to
    owner's hand at end of combat.
  If the creature dies before the end of combat, neither will return to your
    hand. [Barclay 02/27/98]
  If Contempt is moved to another creature after the creature attacks,
    Contempt will still return to your hand at end of combat whether or not
    the creature dies. [D'Angelo 03/23/98]

Contract from Below:
  Info: Color=Black     Type=Sorcery               Cost=B             ABUR(R1)
  Text(ABU/RV+errata): Remove ~this~ from your deck before playing if not
    playing for ante. ; Discard your hand, then put the top card of your
    library into your ante, then draw seven cards. [Oracle 07/01/98]
  Classic (Type I) tournaments (see Rule D.13) have banned this card since
    01/25/94.
  Classic-Restricted (Type I.5) tournaments (see Rule D.14) have always banned
    this card.
  Extended tournaments (see Rule D.15) have always banned this card.
  Standard (Type II) tournaments (see Rule D.16) have always banned this card.
  Note - The artist's name, Shuler was misspelled on the Limited Edition
    and Unlimited Edition versions of this card.

Control Magic:
  Info: Color=Blue      Type=Enchant Creature      Cost=2UU          ABUR4(U1)
  Text(4th+errata): Gain control of enchanted creature. [Oracle 07/01/98]
  Takes control of a creature, but enchantments on the creature do not
    change controller. [D'Angelo 06/01/98]
  The controlled creature comes under your control with summoning sickness
    (see Rule G.39) so it cannot be tapped or used for an attack until you
    begin a turn with the creature in play. [Mirage, Page 14]

Convalescence:
  Info: Color=White     Type=Enchantment           Cost=1W              EX(R1)
  Text(EX): During your upkeep, if you have 10 or less life, gain 1 life.
  The ability is a phase ability (see Rule A.5), so it can only be used once
    per turn during upkeep. [Barclay 06/10/98]  It is not optional.
  The life total is checked only on resolution of the ability.
    [Barclay 06/10/98]

Conversion:
  Info: Color=White     Type=Enchantment           Cost=2WW          ABUR4(U1)
  Text(4th+errata): During your upkeep, pay {W}{W} or sacrifice ~this~. ; All
    mountains are plains. [Oracle 07/01/98]
  The mountains becomes plains in all ways (see Rule K.18.3).  They even
    produce white mana. [D'Angelo 06/01/98]
  Will not add or remove Snow-Covered nature from a land.  See Rule K.22.3.
    [Duelist Magazine #6, Page 132]
  The Conversion effect is a continuous effect.  There is no chance to tap a
    just-played mountain for red mana before it becomes a plains.
    [D'Angelo 12/10/96]
  Note - Also see Phase Cost, Rule A.6.

Conviction:
  Info: Color=White     Type=Enchant Creature      Cost=1W              SH(C1)
  Text(SH): Enchanted creature gets +1/+3. ; {W}: Return ~this~ to owner's
    hand.

Convulsing Licid:
  Info: Color=Red       Type=Summon Licid          Cost=2R              SH(U1)
  Text(SH+errata): 2/2 ; {R},{Tap}: ~this~ loses all abilities and becomes a
    creature enchantment that reads "Enchanted creature cannot block" instead
    of any other type of permanent.  Move ~this~ onto target creature.  You
    may pay {R} to end this effect.  [WotC Rules Team 12/18/97]
    [Duelist Magazine #22, Page 27]  [WotC Rules Team 05/01/98]
  Note - Also see Licids, Rule E.8.

Copper Gnomes:
  Info: Color=Artifact  Type=Artifact Creature     Cost=2               US(R1)
  Text(US): 1/1. ; {4}, Sacrifice ~this~: Choose an artifact card in your hand
    and put that artifact into play.
  You choose the artifact card on resolution. [bethmo 11/03/98]
  You can use the ability if you have no artifacts in hand.  It just does
    nothing on resolution. [DeLaney 10/05/98]  If a player claims they have
    none, you may call a judge to verify that they don't have any.
    [bethmo 11/03/98]

Copper Tablet:
  Info: Color=Artifact  Type=Artifact              Cost=2              ABU(U1)
  Text(ABU+errata): During each player's upkeep, ~this~ deals 1 damage to
    that player. [Oracle 07/01/98]
  The card type is "Artifact" and not "Continuous Artifact".
    [Encyclopedia, Page 56]
  Extended tournaments (see Rule D.15) have always banned this card.

Copy Artifact:
  Info: Color=Blue      Type=Enchantment           Cost=1U            ABUR(R1)
  Text(RV+errata): ~this~ comes into play as a copy of target artifact card or
    artifact token, but also counts as a global enchantment.
    [WotC Rules Team 03/31/98]
  Note - Also see Copy Cards, Rule E.4.  There are enough important rules
    there that they are worth reading first.
  The target artifact to copy is chosen when casting this spell.  If that
    target is not still in play when it resolves, this spell fizzles.
    See Rule G.41.4. [WotC Rules Team 02/09/95]
  If put into play without casting, the target is chosen right before it
    is put into play.  See G.31.3. [D'Angelo 06/05/98]
  As a copy, Copy Artifact copies all base characterstics of the targeted
    artifact.  This includes name, abilities, whether or not it is a creature
    and more.  See Rule E.4.2. [WotC Rules Team 03/31/98]
  The copy of the artifact is not still blue.  It copies the color of the
    thing it is copying. [Duelist Magazine #14, Page 26]
  The copy is both an artifact and an enchantment, so it is an
    artifact-enchantment.  It can be affected by anything which affects
    either type of permanent. [D'Angelo 1994]
  Classic (Type I) tournaments (see Rule D.13) restricted this card from
    03/23/94 to 10/01/97.
  Classic-Restricted (Type I.5) tournaments (see Rule D.14) have always banned
    this card.
  Extended tournaments (see Rule D.15) have always banned this card.
  Standard (Type II) tournaments (see Rule D.16) have banned this card since
    05/02/95.  It was previously restricted up until 05/02/95.

Coral Helm:
  Info: Color=Artifact  Type=Artifact              Cost=3        AQ(U1)/45(R1)
  Text(5th): {3}, Discard a card at random: Target creature gets +2/+2 until
    end of turn.
  The cards are discarded from your hand during announcement and as a cost.
    It is not a forced discard. [Duelist Magazine #11, Page 56]

Coral Merfolk:
  Info: Color=Blue      Type=Summon Merfolk        Cost=1U              US(C1)
  Text(US): 2/1.

Coral Reef:
  The removal of the counter in the second ability is a cost done on
    announcement along with the payment of one blue mana.  The rest of the
    effect is a "Do A to do B" effect where A is tapping a blue creature you
    control and B is giving any creature a +0/+1 counter. [D'Angelo 10/23/95]
  The blue creature that is tapped cannot be the one that gets the counter.
    You cannot target the same creature with different parts of the same
    effect. [Aahz 06/13/96]

Corpse Dance:
  Info: Color=Black     Type=Instant               Cost=2B              TE(R1)
  Text(TE+errata): Buyback {2} ; Take the top creature card in your graveyard
    and put that creature into play.  The creature is unaffected by summoning
    sickness this turn.  Remove the creature from the game at end of turn.
    [Oracle 07/01/98]
  Only removes the card from the game if the card is still in play at the
    end of the turn. [DeLaney 05/04/98]
  Note - Also see Buyback, Rule A.13.

Corrosion:
  Info: Color=Multi     Type=Enchantment           Cost=1BR             VI(R1)
  Text(VI+errata): Cumulative Upkeep {1} ; During your upkeep, put a rust
    counter on each artifact target opponent controls.  If the number of rust
    counters on an artifact equals or exceeds that artifact's casting cost,
    destroy the artifact.  Creatures destroyed in this way cannot be
    regenerated this turn. ; If ~this~ leaves play, remove all rust counters
    from the game. [Oracle 07/01/98] [Oracle Update 11/11/98]
  Does not destroy anything until its upkeep effect is resolved.  So the turn
    after you cast it, all 0-cost and 1-cost artifacts are buried.
    [bethmo 01/28/97]  In other words, the burial is part of the upkeep effect
    and is not a continuous effect or part of the counters.
  When it leaves play, it removes all rust counters from all instances of
    Corrosion and not just ones from itself. [Aahz 01/29/97]
  It does count rust counters put on artifacts by other Corrosion cards.  This
    means that having more than one of these can result in fast destruction of
    artifacts. [Oracle 07/01/98]
  In multiplayer games, can choose a different target player each time the
    ability is used. [DeLaney 02/02/97]

Corrupt:
  Info: Color=Black     Type=Sorcery               Cost=5B              US(C1)
  Text(US): ~this~ deals 1 damage to target creature or player for each swamp
    you control.  When ~this~ successfully deals damage to a creature or
    player, gain life equal to that damage.
  The swamps are counted on resolution. [DeLaney 10/05/98]

Corrupting Licid:
  Info: Color=Black     Type=Summon Licid          Cost=2B              SH(U1)
  Text(SH+errata): 2/2 ; {B},{Tap}: ~this~ loses all abilities and becomes a
    creature enchantment that reads "Enchanted creature cannot be blocked
    except by artifact creatures and black creatures" instead of any other
    type of permanent.  Move ~this~ onto target creature.  You may pay {B} to
    end this effect.  [WotC Rules Team 12/18/97]
    [Duelist Magazine #22, Page 27] [WotC Rules Team 05/01/98]
  Note - Also see Licids, Rule E.8.

Cosmic Horror:
  Info: Color=Black     Type=Summon Horror         Cost=3BBB      LG(R1)/4(R1)
  Text(4th+errata): 7/7, First Strike ; During your upkeep, pay {3}{B}{B}{B}
    or sacrifice ~this~ and it deals 7 damage to you. [Oracle 07/01/98]
  Note - Also see Phase Cost, Rule A.6.

Counterspell:
  Info: Color=Blue      Type=Interrupt  Cost=UU  ABUR4(U1)/5(C1)/IA(C1)/TE(C1)
  Text(4th/5th/IA/TE): Counter target spell.

Cradle Guard:
  Info: Color=Green     Type=Summon Treefolk       Cost=1GG             US(U1)
  Text(US): 4/4, Trample.  Echo.
  Note - Also see Trample, Rule A.27.
  Note - Also see Echo, Rule A.16.

Crashing Boars:
  Info: Color=Green     Type=Summon Boars          Cost=3GG             EX(U1)
  Text(EX): 4/4 ; If ~this~ attacks, defending player chooses an untapped
    creature he or she controls.  That creature blocks ~this~ this turn if
    able.
  The ability is not optional.  If there are no untapped creatures to choose,
    then the ability does nothing. [Barclay 06/10/98]
  If the chosen creature is not still untapped at the time blockers are
    declared, it does not have to block. [DeLaney 06/10/98]

Crash of Rhinos:
  Note - Also see Trample, Rule A.27.

Crater Hellion:
  Info: Color=Red       Type=Summon Beast          Cost=4RR             US(R1)
  Text(US): 6/6. Echo. ; When ~this~ comes into play, it deals 4 damage to
    each other creature.
  Does 4 damage to every creature in play other than itself.
    [DeLaney 10/05/98]
  Note - Also see Comes Into Play Abilities, Rule E.3.
  Note - Also see Echo, Rule A.16.

Craven Giant:
  Info: Color=Red       Type=Summon Giant          Cost=2R              SH(C1)
  Text(SH): 4/1 ; ~this~ cannot block.

Craw Giant:
  Info: Color=Green     Type=Summon Giant      Cost=3GGGG  LG(U1)/CH(U3)/5(U1)
  Text(5th): 6/4, Trample, Rampage 2.
  Note - Also see Rampage, Rule A.25.
  Note - Also see Trample, Rule A.27.

Crawlspace:
  Info: Color=Artifact  Type=Artifact              Cost=3               UL(R1)
  Text(UL): No more than two creatures can attack you each combat.

Craw Wurm:
  Info: Color=Green     Type=Summon Wurm           Cost=4GG         ABUR45(C1)
  Text(ABU/RV/4th/5th): 6/4.

Crazed Armodon:
  Info: Color=Green     Type=Summon Elephant       Cost=2GG             TE(R1)
  Text(TE): 3/3 ; {G}: ~this~ gets +3/+0 and gains trample until end of turn.
    At end of turn, destroy ~this~.  Use this ability only once each turn.
  Note - Also see Trample, Rule A.27.

Crazed Skirge:
  Info: Color=Black     Type=Summon Imp            Cost=3B              US(U1)
  Text(US): 2/2, Flying.  ~this~ is unaffected by summoning sickness.

Creature Bond:
  Info: Color=Blue      Type=Enchant Creature      Cost=1U           ABUR4(C1)
  Text(4th+errata): If enchanted creature is put into any graveyard, ~this~
    deals to that creature's controller damage equal to the creature's
    toughness.  [Oracle 07/01/98]
  You do not take damage if Swords to Plowshares is used on the creature.
    Swords to Plowshares causes the card to leave the game, not to be
    destroyed. [Snark 1994]

Crevasse:
  Info: Color=Red       Type=Enchantment           Cost=2R              LG(U1)
  Text(LG): Creatures with mountainwalk may be blocked as though they did not
    have that ability.
  Extended tournaments (see Rule D.15) have always banned this card.

Crimson Kobolds:
  Info: Color=Red       Type=Summon Kobolds        Cost=0               LG(C2)
+ Text(LG+errata): 0/1 ; ~this~ counts as red instead of colorless.
    [Oracle 07/01/98]
+ Remember that "counts as" text is not an ability (see Rule G.10.3), and it
    applies when this card is not in play (see Rule G.10.2).
    [Oracle 07/01/98]
  The casting cost is not a mistake. [D'Angelo 1994]
  The text on the card explaining the color can be affected with
    Sleight of Mind. [Duelist Magazine 18, Page 29] Changing this wording
    affects the base color of the card much like changing the mana symbols on
    a card would do. [D'Angelo 12/04/96]
  Extended tournaments (see Rule D.15) have always banned this card.
  Note - Also see Crookshank Kobolds.

Crimson Manticore:
  Info: Color=Red       Type=Summon Manticore      Cost=2RR      LG(R1)/45(R1)
  Text(5th): 2/2, Flying ; {R},{Tap}: ~this~ deals 1 damage to target
    attacking or blocking creature.

Crookshank Kobolds:
  Info: Color=Red       Type=Summon Kobolds        Cost=0               LG(C2)
+ Text(LG+errata): 0/1 ; ~this~ counts as red instead of colorless.
    [Oracle 07/01/98]
+ Remember that "counts as" text is not an ability (see Rule G.10.3), and it
    applies when this card is not in play (see Rule G.10.2).
    [Oracle 07/01/98]
  The casting cost is not a mistake. [D'Angelo 1994]
  The text on the card explaining the color can be affected with
    Sleight of Mind. [Duelist Magazine 18, Page 29] Changing this wording
    affects the base color of the card much like changing the mana symbols on
    a card would do. [D'Angelo 12/04/96]  It used to be explanatory text and
    was not Sleightable.
  Extended tournaments (see Rule D.15) have always banned this card.
  Note - Also see Crimson Kobolds.

Crop Rotation:
  Info: Color=Green     Type=Instant               Cost=G               UL(C1)
  Text(UL): At the time you play ~this~, sacrifice a land. ; Search your 
    library for a land card and put that land into play.  Shuffle your library
    afterwards.
+ Sacrificing a land is part of the play cost (see Rule K.21) of this spell.
    [Barclay 02/09/99]

Crossbow Ambush:
  Info: Color=Green     Type=Instant               Cost=G               SH(C1)
  Text(SH): All creatures you control can block creatures with flying until
    end of turn.
  This effect only allows them to block creatures with Flying as if they did
    not have Flying.  It does not allow a otherwise unblockable creature to
    be blocked. [Duelist Magazine #25, Page 30]

Crosswinds:
  Info: Color=Green     Type=Enchantment           Cost=1G              US(U1)
  Text(US): All creatures with flying get -2/-0.

Crovax, the Cursed:
  Info: Color=Black     Type=Summon Legend         Cost=2BB             SH(R1)
  Text(SH): 0/0 ; ~this~ counts as a Vampire. ; ~this~ comes into play with
    four +1/+1 counters on it. ; During your upkeep, sacrifice a creature and
    put a +1/+1 counter on ~this~, or remove a +1/+1 counter from ~this~. ;
    {B}: ~this~ gains flying until end of turn.
  Can sacrifice itself to its upkeep cost. [Barclay 02/27/98]
  You can only sacrifice one card to it each turn (see Rule A.6.8).
    [D'Angelo 10/12/98]
  If you choose not to sacrfice a creature and he has no +1/+1 counters, then
    nothing bad happens. [DeLaney 01/13/99]  Note that some other effect must
    be keeping him alive if he has no counters.
+ Note - Also see Legendary Permanents, Rule K.19.

Crown of Flames:
  Info: Color=Red       Type=Enchant Creature      Cost=R               TE(C1)
  Text(TE): {R}: Enchanted creature gets +1/+0 until end of turn. ;
    {R}: Return ~this~ to owner's hand.

Crown of the Ages:
  Info: Color=Artifact  Type=Artifact              Cost=2         IA(R1)/5(R1)
  Text(5th+errata): {4},{Tap}: Move target local enchantment from one creature
    to another. [Oracle 07/01/98]
  Can move any enchantment on a creature to another valid creature target.
    Mostly this refers to enchant creature cards, but enchant artifact cards
    on an artifact creature or enchant land cards on a land creature could
    also be moved to legal targets. [D'Angelo 06/23/95]
  Only targets the enchantment and not either creature. [Aahz 07/09/95]
    This is means it can move enchantments onto a creature which cannot
    normally be targeted by spells and effects if the enchantment is legal
    on that target.
  The enchantment's new target must be legal. [D'Angelo 01/14/99]
  Note - Also see Moving Enchantments, Rule E.9.

Crumble:
  Info: Color=Green     Type=Instant               Cost=G       AQ(C4)/R45(U1)
  Text(5th+errata): Destroy target artifact.  That artifact's controller gains
    an amount of life equal to its total casting cost.  Creatures destroyed
    in this way cannot regenerate this turn. [Oracle 07/01/98]
  If the target artifact becomes illegal before resolution, the player does
    not gain any life. [Duelist Magazine #5, Page 23]

Crusade:
  Info: Color=White     Type=Enchantment           Cost=WW          ABUR45(R1)
  Text(4th/5th): All white creatures get +1/+1.

Crypt Cobra:
  The effect is not an optional "Is Not Blocked Ability".  It is triggered at
    the end of blocker declaration and gives a poison counter to the defender
    if the Cobra is not blocked. [bethmo 12/03/96]

Crystal Chimes:
  Info: Color=Artifact  Type=Artifact              Cost=3               US(U1)
  Text(US): {3},{Tap}, Sacrifice ~this~: Return all enchantment cards from
    your graveyard to your hand.

Crystalline Sliver:
  Info: Color=Multi     Type=Summon Sliver         Cost=WU              SH(U1)
  Text(SH): 2/2 ; Slivers cannot be the target of spells or abilities.
  This card makes slivers untargetable.  What this means is that no spell or
    ability with the word "target" in its text can be announced with a Sliver
    as the target.  If the spell or ability does not use the word "target",
    then Crystalline Sliver does not protect the slivers from it.  It is
    very important to remember that cards can be affected without targeting
    them!  [D'Angelo 06/11/98]  For example, none of the Slivers use the word
    "target" when granting Sliver abilities.
  Note - Also see Targeting--Is Something Targeted, Rule G.42.

Crystal Rod:
  Info: Color=Artifact  Type=Artifact              Cost=1           ABUR45(U1)
  Text(5th): {1}: Gain 1 life.  Use this ability only when a blue spell is
    successfully cast and only once for each such spell.

Culling the Weak:
  Info: Color=Black     Type=Mana Source           Cost=B               EX(C1)
  Text(EX): Sacrifice a creature: Add {B}{B}{B}{B} to your mana pool.
  You cannot sacrifice more than one creature to get extra mana.
    [Barclay 06/10/98]  See Rule K.21.3.
  As a Mana Source, it does not come into play.  It goes to the graveyard
    when it resolves. [Barclay 06/10/98]  See Rule K.20.1.

Cuombajj Witches:
  Info: Color=Black     Type=Summon Witches        Cost=BB       AN(C4)/CH(C3)
  Text(CH+errata): 1/3 ; {Tap}: ~this~ deals 1 damage to target creature or
    player of your choice and 1 damage to target creature or player of an
    opponent's choice.  [Oracle 07/01/98] [WotC Rules Team 02/01/98]
  Both targets are chosen on announcement, but you choose your target before
    the opponent chooses. [WotC Rules Team 08/17/95]
  It does not target the opponent, but you still choose an opponent.
    [WotC Rules Team 02/01/98]
  Your opponent is counted as the one choosing their target for things like
    Autumn Willow that care who is targeting rather than what is targeting
    it. [Aahz 10/24/95]
  If either target becomes invalid, the other one is still affected.
    [Aahz 05/23/95]
  In multiplayer games you can choose a different opposing player each time it
    is used. [Duelist Magazine #4, Page 64]  You also don't have to choose the
    same player that you targeted with the effect (or whose creature you
    targeted).

Cunning:
  Info: Color=Blue      Type=Enchant Creature      Cost=1U              EX(C1)
  Text(EX): Enchanted creature gets +3/+3.  If enchanted creature attacks or
    blocks, sacrifice ~this~ at end of turn.

Curfew:
  Info: Color=Blue      Type=Instant               Cost=U               US(C1)
  Text(US+errata): Each player who controls a creature card chooses one of
    them and returns it to owner's hand. [WotC Rules Team 10/18/98]
  The current player chooses first. [Urza's FAQ 10/05/98]
  All choices are made on announcement. [DeLaney 10/20/98]

Curiosity:
  Info: Color=Blue      Type=Enchant Creature      Cost=U               EX(U1)
  Text(EX):  If enchanted creature damages an opponent, you may draw a card.
  You draw one card each time the enchanted creature damages the opponent.
    This is not one card per point of damage. [Barclay 06/10/98]
  If put on your opponent's creature, you do not draw a card when that
    creature damages you.  The creature has to damage your opponent in order
    to have this work. [D'Angelo 11/10/98]

Cursed Flesh:
  Info: Color=Black     Type=Enchant Creature      Cost=B               EX(C1)
  Text(EX): Enchanted creature gets -1/-1 and cannot be blocked except by
    artifact creatures and black creatures.

Cursed Land:
  Info: Color=Black     Type=Enchant Land          Cost=2BB         ABUR45(U1)
  Text(5th): During the upkeep of enchanted land's controller, ~this~ deals 1
    damage to him or her.

Cursed Rack:
  Info: Color=Artifact  Type=Artifact              Cost=4         AQ(C1)/4(U1)
  Text(4th+errata): During target opponent's discard phase, that player
    chooses four cards in his or her hand and discards the rest.
    [Oracle 07/01/98]
  You choose one opposing player on casting and it only affects that one
    player.  This target is not changed even if this card changes controllers.
    It becomes useless but stays in play if the target player leaves play.
    [Duelist Magazine #4, Page 64]  See Rule M.1.3.
  This card's ability is a phase ability (see Rule A.5) that makes a player
    discard down to 4 cards during their discard phase.  This is in addition
    to the normal discard down to 7 cards at the end of the discard phase.
    It is a forced discard. [D'Angelo 02/12/97]
  The player plays this phase ability (see Rule A.5) during their discard
    phase, but the controller of the Cursed Rack still controls the discard
    effect. [D'Angelo 05/04/98]
  This card has no effect if the discard phase is skipped due to a card like
    Library of Leng. [D'Angelo 06/05/98]

Cursed Scroll:
  Info: Color=Artifact  Type=Artifact              Cost=1               TE(R1)
  Text(TE+errata): {3},{Tap}: Name a card.  An opponent chooses a card at
    random from your hand and reveals it to all players.  If he or she chooses
    the named card, ~this~ deals 2 damage to target creature or player.
    [WotC Rules Team 12/18/97] [WotC Rules Team 02/01/98]
  You name the card, choose an opponent, and choose a target creature or
    player all during the announcement of the ability.  No choices are made
    on resolution. [D'Angelo 02/01/98]
  It does not target the opponent, but you still choose an opponent.
    [WotC Rules Team 02/01/98]
  If you have no cards in hand, you still have to name a card, but your
    opponent does not pick one.  The card they chose cannot match the card
    you named, since they didn't get to pick one, so the Cursed Scroll does
    not deal any damage. [D'Angelo 05/18/98]
  Tempest/Stronghold/Exodus block format tournaments (see
    Rule D.18.5) have banned this card since 07/01/98.

Cursed Totem:
  Affects anything with an activation cost, which is anything written
    as "Cost: effect".  No colon and it's not an activation cost.
    [bethmo 09/19/96]  It can still be a cost, but not an activation cost.
  Remember this is only creature abilities and not abilities of enchantments
    which are on creatures. [bethmo 09/19/96]
  Does not prevent creature cards which are not in play from having their
    abilities used.  For example, Elvish Spirit Guide and Ashen Ghoul.
    This is because they are not "creatures", they are "creature cards" when
    they are not in play. [Duelist Magazine #19, Page 30]
  Does not prevent creature abilities which are played as mana sources,
    because no spell or ability can prevent mana sources from being played.
    [WotC Rules Team 10/06/97]  So Llanowar Elves' ability can be played.

Cycle of Life:
  Only works on summoned creatures, not ones that entered play by other means.
    [bethmo 12/03/96]

Cyclone:
  Info: Color=Green     Type=Enchantment           Cost=2GG      AN(U3)/CH(U1)
  Text(CH+errata): During your upkeep, put a wind counter on ~this~.  Then
    pay {G} for each wind counter on ~this~ and ~this~ deals damage equal to
    the number of these counters to each creature and player, or
    sacrifice ~this~. [Oracle 07/01/98]
  The ability is a phase ability (see Rule A.5), not a phase cost (see
    Rule A.6). [D'Angelo 07/21/98]
  You are given the choice to pay or not pay during the resolution.
    [D'Angelo 07/21/98]

Cyclopean Mummy:
  Info: Color=Black     Type=Summon Mummy         Cost=1B         LG(C2)/4(C1)
  Text(4th+errata): 2/1 ; If ~this~ is put into any graveyard from play,
    remove ~this~ from the game. [Oracle 07/01/98]
  The Mummy does go to the graveyard and trigger abilities (such as
    Soul Net) which watch for something going to the graveyard.  It then
    leaves the game as a triggered ability (see Rule A.8). [bethmo 06/22/94]
  It does not leave the game if it goes to the graveyard from someplace other
    than "in play".  This includes discarding from your hand or if the spell
    is countered. [bethmo 06/27/94]

Cyclopean Tomb:
  Info: Color=Artifact  Type=Artifact             Cost=4               ABU(R1)
  Text(ABU+errata): Effects generated by ~this~ do not end if it leaves play.
    Instead, during each upkeep, choose one of those effects, and that effect
    ends. ; {2},{Tap}: Target nonswamp land is a swamp.  Use this ability only
    during your upkeep. [Oracle 07/01/98]
  The card is of type "Artifact" and not "Mono Artifact".
    [Duelist Magazine #3, Page 79]
  A changed land is considered to be the new land type in all ways.  This
    is not just a change of name.  It changes the color of mana produced
    too. [Mirage, Page 58]  See Rule K.18.3.
  Will not add or remove Snow-Covered nature from a land.  See Rule K.22.3.
    [Duelist Magazine #6, Page 132]
  If by any chance more than one counter is on the same land, you can remove
    older ones before newer ones.  For example Mountain changed to Swamp by
    the Tomb, then someone Phantasmal Terrains the land to Island, then you
    Swamp it again.  Removing the newest counter reverts the land to an
    Island. Removing the oldest one leaves the newer one in effect.
    [bethmo 05/09/94]
  Extended tournaments (see Rule D.15) have always banned this card.
  Note - No casting cost was listed in the Alpha printing of the
    Limited Edition.  This was corrected in the Beta printing.
    [Duelist Magazine #2, Page 68]

      -      -     *     -     *     - D -     *     -     *     -     -

Dakkon Blackblade:
  Info: Color=Multi     Type=Summon Legend         Cost=2BUUW    LG(R1)/CH(U1)
  Text(CH): */* ; ~this~ has power and toughness each equal to the number of 
    lands you control.
+ Note - Also see Legendary Permanents, Rule K.19.

Damping Engine:
  Info: Color=Artifact  Type=Artifact              Cost=4               UL(R1)
  Text(UL): A player who controls more permanents than any other cannot play
    lands or artifact, creature, or enchantment spells.  That player may 
    sacrifice a permanent to ignore this effect until end of turn.
+ It prevents players from playing a land by the normal means or from casting
    artifact, summon, or enchantment spells.  It does not prevent a land,
    artifact, creature or enchantment from being put into play by some other
    means. [Urza's Legacy FAQ 02/03/99]
+ Sacrificing a permanet to this card is played as an instant. 
    [Barclay 02/13/99]
+ You can only sacrifice a permanent to this card if you have more permanents
    than any other player, and you have not already resolved a use of the
    sacrifice ability this turn.  The ability to sacrifice a card is itself
    part of the effect that is ignored once you use it. [Barclay 02/09/99]

Damping Field:
  Info: Color=White     Type=Enchantment           Cost=2W              AQ(U3)
+ Text(AQ+errata): Players cannot untap more than one artifact during their
    untap phases. [Oracle 07/01/98]
  Does not prevent artifacts (such as Colossus of Sardia) from untapping
    during upkeep. [D'Angelo 1994]
  Artifact creatures are artifacts.  They are affected so only one may
    untap.  If Smoke is also in play, then untapping an artifact creature
    counts as your one creature and as your one artifact. [D'Angelo 1994]
  Extended tournaments (see Rule D.15) have always banned this card.

Dance of Many:
  Info: Color=Blue      Type=Enchantment          Cost=UU  DK(U1)/CH(U1)/5(R1)
  Text(5th+errata): During your upkeep, pay {U}{U} or bury ~this~. ; When you
    play ~this~, choose target summon card.  When ~this~ comes into play, put
    a token creature into play and treat it as a copy of that summon card.
    If either ~this~ or the token creature leaves play, bury the other.
    [WotC Rules Team 03/31/98]
  Note - Also see Copy Cards, Rule E.4.
  Treat the token as a just-summoned creature of the appropriate type.  If
    that creature normally gets counters upon being cast, the token creature
    gets counters. [bethmo 08/10/94]
  Can be used on any creature which is a Summon card, even if the creature
    is in play only because of Animate Dead.  In the case of Animate Dead,
    the copy does not have the -1 power penalty. [WotC Rules Team 09/30/94]
  Destroying the creature which was copied will not cause the token creature
    to be destroyed as well. [Aahz 10/21/94]
  This spell is targeted and checks the validity of the target when declared
    and when resolving.  If the creature is not still there when the copy
    resolves, the spell fizzles. [WotC Rules Team 02/09/95]
  The casting cost is copied.  This makes Dance of Many the only exception to
    the rule that token creatures have a casting cost of zero.
    [Aahz 11/13/95]
  The creature is still considered a token creature, so if you happen to copy
    a Drudge Skeleton, the Skeleton token would still be susceptible to
    Drudge Spell. [Aahz 03/02/96]
  The remove from play effects are from Dance of Many and not from the token.
    [D'Angelo 10/01/96]  This means that a copy of the token creature will not
    be subject to the remove from play effect. [D'Angelo 05/19/97]
  Each Dance of Many is associated only with its token creature.  If one
    leaves play, only the corresponding token is affect, not all tokens from
    all instances of Dance of Many. [D'Angelo 05/19/97]
  Note - Also see Comes Into Play abilities, Rule E.3.
  Note - Also see Phase Cost, Rule A.6.
  Note - Also see Token Creatures, Rule K.25.

Dance of the Dead:
  Info: Color=Black     Type=Enchantment           Cost=1B              IA(U1)
  Text(IA+errata): When you play ~this~, choose target creature card in any
    graveyard.  When ~this~ comes into play, put that creature into play,
    tapped, and ~this~ becomes a creature enchantment that targets the
    creature. ; Enchanted creature gets +1/+1 and does not untap during its
    controller's untap phase. ; At the end of his or her upkeep, the
    creature's controller may pay an additional {1}{B} to untap it. ;
    If ~this~ leaves play, sacrifice the creature. [Oracle 07/01/98]
    [Oracle Update 11/11/98]
  As errata, it is now of card type "Enchantment" and not "Enchant Dead
    Creature". [Wotc Rules Team 06/01/97]
  A "creature in the graveyard" is a Summon card or Artifact Creature card
    in the graveyard.  See Rule Z.3.Ruling.1.
  Enters play as a global enchantment and then becomes an Enchant Creature as
    a triggered ability upon entering play.  It follows all the rules for
    Enchant Creature cards from then on. [WotC Rules Team 03/14/97] (Borrowed
    from Necromancy rulings)
  The bringing of the creature into play and then putting Dance of the Dead
    on it is all done as one triggered ability. [bethmo 02/25/97]  (Borrowed
    from Necromancy rulings)
  As a local enchantment, its only legal target is the one chosen when it
    entered play, thus there is no other legal target to move it to with
    Enchantment Alteration. [WotC Rules Team 03/14/97]  (Borrowed from
    Necromancy rulings)
  In general, an animated creature comes out as if it were just cast.  Any X
    in the casting cost is zero.  So animating a Rock Hydra gives you
    a hydra with zero heads.  [Mirage, Page 31]
  You can Dance of the Dead a creature which was discarded from a hand and
    therefore was never in play. [D'Angelo 06/01/97]
  Dance of the Dead becomes a creature enchantment spell and so it does
    activate the Rabid Wombat and trigger other cards which use creature
    enchantments.  [Aahz 06/06/97]
  This is a targeted effect.  Note that cards in the graveyard do not have
    Protection from Color abilities, but it may fizzle because the target
    is removed before the effect resolves. [WotC Rules Team 05/10/95]
    (Based on Animate Dead ruling)
  When Dance of the Dead leaves play, the creature it is buried.  A death
    event is still generated. [WotC Rules Team 05/10/95]  This happens even
    if there is another Animate Dead or Dance of the Dead on the creature
    since if even one is removed, the creature is buried as a triggered
    effect. [Duelist Magazine #8, Page 51]
  If more than one Dance of the Dead ends up on a creature, each contributes a
    +1/+1 and an additional {1}{B} to the untap cost. [D'Angelo 09/25/95]
  The caster of Dance of the Dead is not considered the "caster" of the
    creature that is brought back into play.  The "caster" is the "owner.
    [Duelist Magazine #5, Page 123] (Based on Animate Dead ruling)

Dancing Scimitar:
  Info: Color=Artifact  Type=Artifact Creature     Cost=4       AN(U2)/R45(R1)
  Text(AN/RV/4th/5th): 1/5, Flying.

Dandan:
  Info: Color=Blue      Type=Summon Dandan        Cost=UU  AN(C4)/CH(C3)/5(C1)
  Text(5th): 4/1, Islandhome.
  Note - Also see Landhome, Rule A.21.

Daring Apprentice:
  As errata, the ability is played as an interrupt.
    [Duelist Magazine #14, Page 26]

Dark Banishing:
  Info: Color=Black     Type=Instant             Cost=2B  IA(C1)/MI(C1)/TE(C1)
  Text(TE): Destroy target nonblack creature.  That creature cannot be
    regenerated this turn.

Darkest Hour:
  Info: Color=Black     Type=Enchantment           Cost=B               US(R1)
  Text(US): All creatures are black.
  All creatures are black instead of whatever color(s) they were before.
    [DeLaney 10/05/98]

Dark Hatchling:
  Info: Color=Black     Type=Summon Horror         Cost=4BB             US(R1)
  Text(US): 3/3, Flying. ; When ~this~ comes into play, destroy target
    nonblack creature.  That creature cannot be regenerated this turn.
  Note - Also see Comes Into Play Abilities, Rule E.3.

Dark Heart of the Wood:
  The text on the card explaining the color is considered to be explanatory
    and not characteristic text.  This means that it cannot be affected by
    Sleight of Mind.  [Duelist Magazine #3, Page 22]  This is true even
    under the new rulings made on 12/03/96 for the Crimson Kobolds (and
    other Kobolds).
  This card can have its color changed by a lace spell but not by
    Sleight of Mind. [WotC Rules Team 09/15/94]
    [Duelist Magazine 18, Page 29]

Darkling Stalker:
  Info: Color=Black     Type=Summon Spirit         Cost=3B              TE(C1)
  Text(TE): 1/1 ; {B}: Regenerate ~this~. ; {B}: ~this~ gets +1/+1 until end
    of turn.

Dark Maze:
  Info: Color=Blue      Type=Summon Wall           Cost=4U        HL(C4)/5(C1)
  Text(5th): 4/5 ; {0}: ~this~ can attack this turn as though it were not a
    Wall.  At end of turn, remove ~this~ from the game.

Darkness:
  Info: Color=Black     Type=Instant               Cost=B               LG(C1)
+ Text(LG+errata): Creatures deal no combat damage this turn.
    [Oracle 07/01/98]
  Note - Also see Fog Effects, Rule E.6.

Darkpact:
  Info: Color=Black  Type=Sorcery      Cost=BBB                       ABUR(R1)
  Text(RV+errata): Remove ~this~ from your deck before playing if not playing
    for ante. ; If there is at least one card in your library, exchange all
    cards in any ante with the top card of your library. [Oracle 07/01/98]
  Classic (Type I) tournaments (see Rule D.13) have banned this card since
    01/25/94 since it is only used in games for Ante.
  Classic-Restricted (Type I.5) tournaments (see Rule D.14) have always banned
    this card.
  Extended tournaments (see Rule D.15) have always banned this card.
  Standard (Type II) tournaments (see Rule D.16) have always banned this card.

Dark Privilege:
  Info: Color=Black     Type=Enchant Creature      Cost=1B              VI(C1)
  Text(VI): Enchanted creature gets +1/+1. ; Sacrifice a creature: Regenerate
    enchanted creature.

Dark Ritual:
  Info: Color=Black     Type=Mana Source           Cost=B
    ABUR45(C1)/IA(C1)/MI(C1)/TE(C1)/US(C1)
  Text(5/MI/TE/US): Add {B}{B}{B} to your mana pool.
  This card, as with all Mana Source cards, goes to the graveyard when it
    resolves.  It does not stay in play. [D'Angelo 09/02/97]
  Note - Versions prior to Mirage had this spell of type interrupt instead
    of mana source.

Dark Sphere:
  Multiple Dark Spheres multiply in effect rather than adding.  So two of them
    will result in 1/4 damage, not zero damage.  This is because you apply
    them sequentially, not simultaneously. [Duelist Magazine #3, Page 7]

Darkwatch Elves:
  Info: Color=Green     Type=Summon Elves          Cost=2G              UL(U1)
  Text(UL): 2/2, Protection from Black ; Cycling {2}.
+ Note - Also see Cycling, Rule A.15.
+ Note - Also see Protection, Rule A.24.

Daughter of Autumn:
  The ability fizzles if the creature is not still white on resolution.
    [Aahz 06/16/97]

Dauthi Cutthroat:
  Info: Color=Black     Type=Summon Minion         Cost=1B              EX(U1)
  Text(EX): 1/1, Shadow ; {B}{1},{Tap}: Destroy target creature with shadow.
  Note - Also see Shadow, Rule A.26.

Dauthi Embrace:
  Info: Color=Black     Type=Enchantment           Cost=2B              TE(U1)
  Text(TE): {B}{B}: Target creature gains shadow until end of turn.
  Note - Also see Shadow, Rule A.26.

Dauthi Ghoul:
  Info: Color=Black     Type=Summon Zombie         Cost=1B              TE(U1)
  Text(TE): 1/1, Shadow ; Whenever any creature with shadow is put into any
    graveyard from play, put a +1/+1 counter on ~this~.
  Note - Also see Shadow, Rule A.26.

Dauthi Horror:
  Info: Color=Black     Type=Summon Beast          Cost=1B              TE(C1)
  Text(TE): 2/1, Shadow ; ~this~ cannot be blocked by white creatures.
  Note - Also see Shadow, Rule A.26.

Dauthi Jackal:
  Info: Color=Black     Type=Summon Hound          Cost=2B              EX(C1)
  Text(EX): 2/1, Shadow ; {B}{B}, Sacrifice ~this~: Destroy target blocking
    creature.
  This creature does not have to be an attacker or blocker to use its ability.
    [Barclay 06/10/98]
  Note - Also see Shadow, Rule A.26.

Dauthi Marauder:
  Info: Color=Black     Type=Summon Minion         Cost=2B              TE(C1)
  Text(TE): 3/1, Shadow.
  Note - Also see Shadow, Rule A.26.

Dauthi Mercenary:
  Info: Color=Black     Type=Summon Knight         Cost=2B              TE(U1)
  Text(TE): 2/1, Shadow ; {1}{B}: ~this~ gets +1/+0 until end of turn.
  Note - Also see Shadow, Rule A.26.

Dauthi Mindripper:
  Info: Color=Black     Type=Summon Minion         Cost=3B              TE(U1)
  Text(TE): 2/1, Shadow ; Sacrifice ~this~: Defending player chooses and
    discards three cards.  Use this ability only if ~this~ is attacking and
    unblocked.
  Note - Also see Shadow, Rule A.26.

Dauthi Slayer:
  Info: Color=Black     Type=Summon Soldier        Cost=BB              TE(C1)
  Text(TE): 2/2, Shadow ; Each turn, ~this~ attacks if able.
  Note - Also see Shadow, Rule A.26.

Dauthi Trapper:
  Info: Color=Black     Type=Summon Minion         Cost=2B              SH(U1)
  Text(SH): 1/1 ; {Tap}: Target creature gains shadow until end of turn.
  Note - Also see Shadow, Rule A.26.

Dauthi Warlord:
  Info: Color=Black     Type=Summon Soldier        Cost=1B              EX(U1)
  Text(EX): */1, Shadow ; ~this~ has power equal to the number of creatures
    with shadow in play.
  It counts creatures with the Shadow ability controlled by all players.
    [Barclay 06/10/98]
  Note - Also see Shadow, Rule A.26.

D'Avenant Archer:
  Info: Color=White     Type=Summon Archer        Cost=2W  LG(C2)/CH(C3)/5(C1)
  Text(CH/5th): 1/2 ; {Tap}: ~this~ deals 1 damage to target attacking or
    blocking creature.
  Does damage immediately and may kill the creature before damage dealing.
    [Aahz 06/17/94]

Dazzling Beauty:
  Info: Color=White     Type=Instant               Cost=2W              MI(C1)
  Text(MI+errata): Play only when defense is chosen.  Target unblocked
    attacking creature is considered blocked.  Draw a card at the beginning of
    the next turn.
    [Duelist Magazine #15, Page 28] [Duelist Magazine #18, Page 28]
  Does not trigger most blocking abilities since most of them say they happen
    when a creature blocks, not when the blocked without a creature.
    [D'Angelo 11/11/96]  Keeper of Tresserhorn's effect can be stopped, as
    can effects of "Is Not Blocked Ability" creatures.
  Works on unblockable creatures. [bethmo 11/18/96]  Or on creatures that have
    special blocking requirements such as when Goblin War Drums is in
    effect.  [bethmo 01/22/97]
  Is not very useful against Trample creatures since Trample damage comes
    through as if a zero toughness creature blocked the Trampler.
    [Duelist Magazine #16, Page 28]  See Rule A.27.3.
  Note - Also see Cantrips, Rule E.2.
  Note - Before the errata, it said to draw a card at the beginning of the
    next upkeep, but it should be played by the new wording.

Deadfall:
  Info: Color=Green     Type=Enchantment           Cost=2G              LG(U1)
+ Text(LG+errata): Creatures with forestwalk may be blocked as though they did
    not have that ability. [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.

Deadly Insect:
  The no-target ability does not work when it's not in play.  So it can be
    targeted in the graveyard or while being cast. [bethmo 08/21/96]

Deadshot:
  Info: Color=Red       Type=Sorcery               Cost=3R              TE(R1)
  Text(TE): Tap target creature.  That creature deals damage equal to its
    power to another target creature.
  Deadshot can target a creature which is already tapped as its first target,
    and it will still damage the second target.  This is because it taps that
    creature as an effect, not as a cost.  [Duelist Magazine #23, Page 22]

Deathgrip:
  Info: Color=Black     Type=Enchantment           Cost=BB          ABUR45(U1)
  Text(4th/5th): {B}{B}: Counter target green spell.  Play this ability as an
    interrupt.

Deathlace:
  Info: Color=Black     Type=Interrupt             Cost=B            ABUR4(R1)
  Text(4th+errata): Target permanent or spell becomes black permanently.  (If
    this spell targets a permanent, play it as an instant.) [Oracle 07/01/98]
  See Chaoslace for rulings.
  The word "permanently" isn't really needed on this card's text.  It has no
    actual effect.  The card's effect lasts until it is overridden.
    [D'Angelo 01/18/99]

Death Pits of Rath:
  Info: Color=Black     Type=Enchantment           Cost=3BB             TE(R1)
  Text(TE): Whenever any creature is dealt damage, destroy it.  That creature
     cannot be regenerated this turn.

Death's Duet:
  Info: Color=Black     Type=Sorcery               Cost=2B              EX(C1)
  Text(EX): Return two target creature cards from your graveyard to your hand.
  You cannot cast this spell if you only have on creature card in your
    graveyard. [Barclay 06/10/98]

Death Speakers:
  Info: Color=White     Type=Summon Speakers       Cost=W         HL(U3)/5(C1)
  Text(HL/5th): 1/1, Protection from Black.
  Note - Also see Protection, Rule A.24.

Death Stroke:
  Info: Color=Black     Type=Sorcery               Cost=BB              SH(C1)
  Text(SH): Destroy target tapped creature.

Death Ward:
  Info: Color=White     Type=Instant               Cost=W    ABUR45(C1)/IA(C1)
  Text(4th/5th): Regenerate target creature.

Debt of Loyalty:
  Can only be used on a creature that is actually dying. [D'Angelo 06/12/97]

Deep Spawn:
  As errata, it should read "Trample.  During your upkeep, take two cards from
    the top of your library and put them in your graveyard, or bury Deep
    Spawn. ..." [Encyclopedia, Page 179]
  The two cards put into the graveyard are not discards from your hand and so
    Library of Leng does not apply. [Aahz 11/30/94]
  Does not cause enchantments on it to be removed when the effect is
    activated.  An enchantment in play is neither a spell or an effect.
    [Duelist Magazine #4, Page 7]
  Does not prevent enchantments already on it from being used.
    [Duelist Magazine #5, Page 122]

Deep Water:
  All affected lands produce just one blue mana regardless of how many it
    might normally generate. [Duelist Magazine #3, Page 7]  So a storage land
    produces one blue even if you remove zero or three counters.  Other lands
    which produce more than one mana are similarly restricted.
  Mana Flare will make the lands provide one extra blue mana.
    [Duelist Magazine #3, Page 7]
  Will remove restrictions on how mana generated by the land is used.
    [Duelist Magazine #6, Page 131]  For example, the blue mana from a
    Mishra's Workshop can be used for any purpose.

Defender of Chaos:
  Info: Color=Red       Type=Summon Knight         Cost=2R              UL(C1)
  Text(UL): 2/1, Protection from White ; You may play ~this~ any time you 
    could play an instant.
+ If you play this when only instants are legal, it is still a summon spell 
    and not an instant. [Urza's Legacy FAQ 02/03/99]
+ Note - Also see Protection, Rule A.24.

Defender of Law:
  Info: Color=White     Type=Summon Knight         Cost=2W              UL(C1)
  Text(UL): 2/1, Protection from Red ; You may play ~this~ any time you could
    play an instant.
+ If you play this when only instants are legal, it is still a summon spell 
    and not an instant. [Urza's Legacy FAQ 02/03/99]
+ Note - Also see Protection, Rule A.24.

Defense Grid:
  Info: Color=Artifact  Type=Artifact              Cost=2               UL(R1)
  Text(UL): During each player's turn, spells played by another player cost an
    additional {3}.
+ The additional cost is not part of the casting cost (such as for 
    Spell Blast).  See Rule K.9.1.  [Urza's Legacy FAQ 02/03/99]
+ The additional cost can be reduced by effects such as Helm of Awakening.
    See Rule K.21.4.  [Urza's Legacy FAQ 02/03/99]

Defense of the Heart:
  Info: Color=Green     Type=Enchantment           Cost=3G              UL(R1)
  Text(UL): During your upkeep, if one of your opponents controls three or 
    more creatures, sacrifice ~this~, search your library for up to two 
    creature cards, and put those creatures into play.  Shuffle your library
    afterward.
+ It counts the number of creatures your opponent controls during the 
    resolution of the phase ability (see Rule A.5). 
    [Urza's Legacy FAQ 02/03/99]
+ A "creature card" is an Artifact Creature or Summon card. 
    [D'Angelo 02/13/99]

Defensive Formation:
  Info: Color=White     Type=Enchantment           Cost=W               US(U1)
  Text(US): Instead of the attacking player, you choose how creatures
    attacking you deal combat damage.
  You follow all the normal rules for damage assignment.  For example, you
    can assign more damage to a blocking creature than its toughness, and if
    a creature has Trample (see Rule A.27) you follow the Trample rules as
    appropriate. [Urza's FAQ 10/05/98]

Deflection:
  Info: Color=Blue      Type=Interrupt             Cost=3U        IA(R1)/5(R1)
  Text(5th): Target spell with a single target now targets a new legal target
    of your choice.
  Only targets the spell being Deflected and not the original or new target
    of the spell it is affecting. [Aahz 07/09/95]
  You cannot choose an invalid target for the new spell.  You have to pick
    a valid target on announcement.  If the target of the spell being
    Deflected is not valid when Deflection resolves, then Deflection fails.
    [WotC Rules Team 09/22/95]
  Cannot deflect any spell to the Deflection itself since when you are
    announcing it (and choosing its targets), it is not yet a spell.  It
    becomes a spell once all the costs and targets are successfully chosen.
    [Duelist Magazine #7, Page 9]
  You cannot make an interrupt (like Counterspell or Deflection) target
    itself or anything other than what it targets already.  This means you
    cannot create an infinite loop of spells.  [Aahz 10/30/96]
  Once Deflection resolves, the new target is considered to be targeted by the
    deflected spell.  This will trigger any effects, such as
    Skulking Ghost, which trigger on being targeted. [bethmo 08/08/97]

Delif's Cone:
  As errata, it should read "{Tap}: Sacrifice Delif's Cone to have target
    attacking creature that is not blocked you control deal no damage to
    defending player this turn, and to gain life equal to that creature's
    power." [Encyclopedia, Page 209]  The errata in the Encyclopedia 
    mistakenly did not include the restriction "that is not blocked". 
    [D'Angelo 01/22/97]

Delif's Cube:
  As errata, is should read "{2},{Tap}: If target creature you control attacks
    and is not blocked, put a cube counter on Delif's Cube and that creature
    deals no damage to defending player this turn.  {2}: Remove a cube counter
    to regenerate a target creature." [Encyclopedia, Page 209]
  Can be used at any point up until damage is dealt as long as the creature
    is not blocked. [Aahz 12/02/94]

Delirium:
  Note - Also see Fog Effects, Rule E.6.
  Delirium does three separate things, and it works on any creature your
    opponent controls, regardless of whether it's tapped or not.  If the
    creature isn't already tapped, Delirium taps it.  The creature then deals
    damage to the player.  Finally, the creature neither deals nor receives
    combat damage.  Each part is independent.  Even if the creature is already
    tapped (so the first part fails), the 2nd and 3rd part still happen.
    [bethmo 10/16/96]
  Tapping the creature is part of the effect and not the cost, therefore you
    can play it on a tapped creature. [Duelist Magazine #16, Page 28]

Delusions of Mediocrity:
  Info: Color=Blue      Type=Enchantment           Cost=3U              UL(R1)
  Text(UL): When ~this~ comes into play, gain 10 life. ; When ~this~ leaves
    play, lose 10 life.
+ Note - Also see Comes Into Play Abilities, Rule E.3.

Demonic Attorney:
  Info: Color=Black     Type=Sorcery               Cost=1BB           ABUR(R1)
  Text(ABU/RV+errata): Remove ~this~ from your deck before playing if not
    playing for ante. ; You and target opponent each ante an additional card.
    [Oracle 07/01/98]
  Classic (Type I) tournaments (see Rule D.13) have banned this card since
    01/25/94 since it is only used in games for Ante.
  Classic-Restricted (Type I.5) tournaments (see Rule D.14) have always banned
    this card.
  Extended tournaments (see Rule D.15) have always banned this card.
  Standard (Type II) tournaments (see Rule D.16) have always banned this card.

Demonic Consultation:
  As errata, add "or there are no cards left in your library." to the end of
    the text. [Encyclopedia, Page 77]
  The spell fails if you do not find the card before your library is empty.
    You do not lose the game at that point.  You lose on the next time you
    have to draw. [Aahz 06/08/95]
  Because choosing the card to draw for is a casting decision, you cannot
    change this decision when you Fork this spell.  You must dig for the
    same card. [Aahz 09/05/95]
  You must name a card that actually exists in the game of Magic.
    [Aahz 10/07/95]
  There is no way to make this card affect your opponent.  It affects "you",
    and "you" means the caster. [Duelist Magazine #7, Page 9]  It has no
    targets and cannot be Deflected.

Demonic Hordes:
  Info: Color=Black     Type=Summon Demons         Cost=3BBB          ABUR(R1)
  Text(ABU/RV+errata): 5/5 ; During your upkeep, pay {B}{B}{B} or tap ~this~
    and sacrifice a land of target opponent's choice. ; {Tap}: Destroy target
    land. [Oracle 07/01/98]
  May not use its ability until its upkeep is paid for that turn.
    [bethmo 1994]  See Rule A.6.9.
  The sacrifice of a land is done on resolution of the upkeep cost.  You
    choose the land at that time. [Aahz 09/09/97]
  In multiplayer games, you can choose a different player each time a land is
    to be sacrificed due to not paying upkeep. [Duelist Magazine #4, Page 64]
    See Rule M.1.4.
  Note - Also see Phase Cost, Rule A.6.

Demonic Torment:
  Info: Color=Black     Type=Enchant Creature      Cost=2B              LG(U1)
+ Text(LG+errata): Enchanted creature deals no combat damage and cannot 
    attack. [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.

Demonic Tutor:
  This is not a draw. [D'Angelo 02/27/95]
  You do not show the card you pick out of your library to your opponent.
    [bethmo]
  You pick a card on resolution. [D'Angelo 07/21/95]  Because you pick on
    resolution, this spell can be Forked so that the Fork's caster can pick
    a different card. [Aahz 09/05/95]
  Classic (Type I) tournaments (see Rule D.13) have restricted this card since
    03/23/94.
  Classic-Restricted (Type I.5) tournaments (see Rule D.14) have always banned
    this card.
  Extended tournaments (see Rule D.15) have always banned this card.
  Standard (Type II) tournaments (see Rule D.16) have banned this card since
    05/02/95, when it left the environment.
  Note - The artist's name, Shuler, was misspelled on the Limited Edition
    and Unlimited Edition versions of this card.

Deranged Hermit:
  Info: Color=Green     Type=Summon Elf            Cost=3GG             UL(R1)
  Text(UL): 1/1. Echo ; When ~this~ comes into play, put four Squirrel tokens
    into play.  Treat these tokens as 1/1 green creatures. ; All Squirrels 
    get +1/+1.
+ The Squirrel tokens get the bonus, so they are effectively 2/2 creatures 
    until the Hermit leaves play.  And they get bigger if multiple Hermits are
    in play. [DeLaney 02/10/99]
+ Note - Also see Comes Into Play Abilities, Rule E.3.
+ Note - Also see Echo, Rule A.16.
+ Note - Also see Token Creatures, Rule K.25.

Derelor:
  Info: Color=Black     Type=Summon Thrull         Cost=3B        FE(U1)/5(R1)
  Text(5th): 4/4 ; Your black spells cost an additional {B} to play.

Desert:
  Info: Color=Land      Type=Land                  Cost=None           AN(C11)
  Text(AN+errata): {Tap}: Add one colorless mana to your mana pool. ; 
    {Tap}: ~this~ deals 1 damage to target attacking creature at end of 
    combat.  [Oracle 07/01/98]
  Can be used on any player's attacking creatures.  This includes your own
    and creatures in an attack you are not involved in (multiplayer games).
    [bethmo 1994]
  Will do damage even if Fog is played since Fog only prevents creatures
    from damaging each other. [Aahz 03/08/95]
  If the Desert leaves play before the end of the attack, the creature still
    gets damaged. [D'Angelo 04/12/95]
  Can target a single creature in a Banding group.  Banding (see Rule A.11)
    only affects how combat damage is distributed. [D'Angelo 1994]
  Extended tournaments (see Rule D.15) have always banned this card.

Desertion:
  The spell really is countered and goes to the graveyard.  It is then pulled
    from the graveyard into play.
  The card enters play as if just cast and you get to make all necessary
    decisions from scratch. [Duelist Magazine #17, Page 28]
  Any X in the casting cost is zero since it is not actually being cast.
    [DeLaney 02/02/97]

Desert Nomads:
  Info: Color=Red       Type=Summon Nomads         Cost=2R              AN(C4)
+ Text(AN+errata): 2/2, Desertwalk ; All damage dealt by Deserts to ~this~ is
    reduced to 0. [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Desert.
+ Note - Also see Landwalk, Rule A.22.

Desert Twister:
  Info: Color=Green     Type=Sorcery               Cost=4GG     AN(U3)/R45(U1)
  Text(4th/5th): Destroy target permanent.

Desolation:
  Each Desolation only causes up to one land per turn to be sacrificed.  If
    you have more than one, each will do this. [Duelist Magazine #17, Page 28]
  It works even if it was not in play when the land was tapped for mana.  It
    only has an end of turn effect of checking each player to see if they did
    tap a land that turn. [bethmo 02/13/97]
  It only works if Desolation is in play at the end of the turn.
    [bethmo 02/26/97]

Desperate Gambit:
  As errata, change "target opponent" to "an opponent".  It does not target
    the opponent, but you still choose an opponent. [WotC Rules Team 02/01/98]
  This is considered a damage prevention spell. [Aahz 08/17/97]
  This is played during damage prevention.  You must choose the damage from
    the source you want to affect when you announce the spell, which is before
    the flip. [D'Angelo 06/12/97]

Despondency:
  Info: Color=Black     Type=Enchant Creature      Cost=1B              US(C1)
  Text(US): Enchanted creature gets -2/-0.

Despotic Scepter:
  Info: Color=Artifact  Type=Artifact              Cost=1               IA(R1)
  Text(IA+errata): {Tap}: Destroy target permanent you own.  That permanent
    cannot regenerate this turn. [Oracle Update 11/11/98]

Destructive Urge:
  Info: Color=Red       Type=Enchant Creature      Cost=1RR             US(U1)
  Text(US): Whenever enchanted creature successfully deals combat damage to a
    player, that player sacrifices a land.
  The ability has no effect if the player has no lands. [Urza's FAQ 10/05/98]

Detonate:
  Info: Color=Red       Type=Sorcery               Cost=XR       AQ(U3)/45(U1)
  Text(5th+errata): Destroy target artifact with total casting cost equal to
    X.  ~this~ deals X damage to that artifact's controller.  Creatures
    destroyed this way cannot be regenerated this turn. [Oracle 07/01/98]
  If the artifact becomes an illegal target before resolution, then no
    damage is done. [Duelist Magazine #5, Page 23]
  Note - Also see X Costs, Rule K.27.

Devouring Deep:
  Info: Color=Blue      Type=Summon Devouring Deep     Cost=2U          LG(C2)
  Text(LG): 1/2, Islandwalk.
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Landwalk, Rule A.22.

Devout Harpist:
  Info: Color=White     Type=Summon Townsfolk      Cost=W               UL(C1)
  Text(UL): 1/1 ; {Tap}: Destroy target creature enchantment.
+ It can only target "Enchant Creature" cards. [Urza's Legacy FAQ 02/03/99]
    And cards changed into Enchant Creatures, such as a Licid or 
    Animate Dead. [DeLaney 02/14/99]

Diabolic Edict:
  Info: Color=Black     Type=Instant               Cost=1B              TE(C1)
  Text(TE): Target player sacrifices a creature.
  The choice of what to sacrifice is made by the player on resolution.
    [Duelist Magazine #23, Page 22]

Diabolic Machine:
  Info: Color=Artifact  Type=Artifact Creature     Cost=7        DK(U2)/45(U1)
  Text(4th/5th+errata): 4/4 ; {3}: Regenerate ~this~. [Oracle 07/01/98]

Diabolic Servitude:
  Info: Color=Black     Type=Enchantment           Cost=3B              US(U1)
  Text(US): When ~this~ comes into play, choose target creature card in your
    graveyard and put that creature into play.  When the chosen creature is
    put into a graveyard, remove the creature from the game and return ~this~
    to owner's hand. ; When ~this~ leaves play, remove the chosen creature
    from the game.
  You choose the target creature card when this card's "comes into play"
    ability (see Rule E.3) is played.  If the targeted creature card is not
    in the graveyard when the ability resolves, it brings nothing into play
    and sits in play with no further effects in the future.  If there is no
    creature card to target, then you skip playing the ability.
    [D'Angelo 10/08/98]
  If the creature is in play and phases out, is unsummoned, or is removed from
    the game, this card loses track of the creature and has no futher effects
    in the future.  [D'Angelo 10/08/98]
  Note - Also see Comes Into Play Abilities, Rule E.3.

Diamond Valley:
  Info: Color=Land      Type=Land                  Cost=None            AN(U2)
+ Text(AN+errata): {Tap},Sacrifice a creature: Gain life equal to the 
    sacrificed creature's toughness. [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.

Didgeridoo:
  Bringing a Minotaur into play is a normal instant speed effect and it can be
    used at any time instants are allowed. [D'Angelo 04/12/96]

Diminishing Returns:
  You (and the other players) decide upon announcement how many cards to draw.
    [Duelist Magazine #12, Page 27]  You choose first, then your opponent.
  You can choose any number from 0 to 7. [Aahz 05/21/96]  You are not forced
    to draw 7 cards.

Dingus Egg:
  Info: Color=Artifact  Type=Artifact              Cost=4           ABUR45(R1)
  Text(5th): Whenever a land is put into any graveyard from play, ~this~
    deals 2 damage to that land's controller.
  If multiple lands are destroyed at once, each land causes the Egg to do 2
    points of damage.  These are all from the same source but come in
    separate damage prevention steps because each land causes a separate
    triggered ability. [D'Angelo 02/03/98]
  Triggers by any effect which puts a land into the graveyard from play.
    [WotC Rules Team 12/15/94]  Does not trigger on phasing out.
  Classic (Type I) tournaments (see Rule D.13) restricted this card from
    01/25/94 to 05/01/94.

Dirtcowl Wurm:
  Info: Color=Green     Type=Summon Wurm           Cost=4G              TE(R1)
  Text(TE): 3/4 ; Whenever any opponent plays a land, put a +1/+1 counter
    on ~this~.
  A spell or ability that tells a player to "put a land into play" does not
    count as playing a land. [D'Angelo 12/16/98]

Disciple of Grace:
  Info: Color=White     Type=Summon Cleric         Cost=1W              US(C1)
  Text(US): 1/2, Protection from black ; Cycling {2}.
+ Note - Also see Cycling, Rule A.15.

Disciple of Law:
  Info: Color=White     Type=Summon Cleric         Cost=1W              US(C1)
  Text(US): 1/2, Protection from red ; Cycling {2}.
+ Note - Also see Cycling, Rule A.15.

Discordant Dirge:
  Info: Color=Black     Type=Enchantment           Cost=3BB             US(R1)
  Text(US): During your upkeep, you may put a verse counter on ~this~. ;
    {B}, Sacrifice ~this~: Look at target opponent's hand and choose up to X
    of those cards, where X is the number of verse counters on ~this~.  That
    player discards those cards.
  Adding a counter is an optional Phase Ability (see Rule A.5).  If you
    forget to add one during your upkeep, you cannot back up and add one
    later. [Urza's Saga Rule Page]

Discordant Spirit:
  Will not count damage that was dealt but retroactively prevented through an
    effect such as Reverse Damage. [Duelist Magazine #18, Page 29]
  The target player is chosen when it is cast.  [Aahz 05/19/97]

Disenchant:
  Info: Color=White     Type=Instant               Cost=1W
    ABUR45(C1)/IA(C1)/MI(C1)/TE(C1)/US(C1)
  Text(5th/US): Destroy target artifact or enchantment.
  Regenerating artifacts can regenerate from destroy effects like this.
  This spell is not modal.  If the target changes from an artifact to an
    enchantment or vice versa (as with Transmogrifying Licid), this spell
    still destroys it. [WotC Rules Team 07/01/98]

Disharmony:
  Info: Color=Red       Type=Instant               Cost=2R              LG(R1)
+ Text(LG+errata): Play ~this~ only during combat before blockers are 
    declared. ; Gain control of target attacking creature until end of turn.
    Untap that creature. [Oracle 07/01/98]
+ The creature is still considerd to have attacked.  This is a change
    introduced by the errata. [D'Angelo 02/11/99]
  Works even if the attacker was not tapped to attack.  [Aahz 12/13/94]
  Can work on creatures you control. [Aahz 06/13/96]
+ It untaps (if it was tapped) after you get control of the creature.
    [D'Angelo 02/11/99]
  Extended tournaments (see Rule D.15) have always banned this card.
  Note - The artist is actually Byron Wackwitz, not Phil Foglio.
    [Duelist Magazine #2, Page 7]

Disintegrate:
  Info: Color=Red       Type=Sorcery               Cost=XR          ABUR45(C1)
  Text(5th): ~this~ deals X damage to target creature or player.  That
    creature cannot regenerate this turn.  If the creature is dealt lethal
    damage this turn, remove it from the game.
  Creatures damaged with Disintegrate cannot regenerate during this turn.  The
    "cannot regenerate" is an effect of Disintegrate targeting the creature
    and not an effect of the damage.  So it works even if the damage is
    prevented or redirected away.  If redirected, the damage does not take
    this effect with it. [WotC Rules Team 02/07/94]
  Disintegrated creatures do not go to the graveyard at all before
    leaving the game.  They do not trigger abilities which happen due to
    a creature going to the graveyard. [WotC Rules Team 09/15/94]
  Note - Also see X Costs, Rule K.27.

Dismiss:
  Info: Color=Blue      Type=Interrupt             Cost=2UU             TE(U1)
  Text(TE): Counter target spell.  Draw a card.

Disorder:
  Info: Color=Red       Type=Sorcery               Cost=1R              US(U1)
  Text(US): ~this~ deals 2 damage to each white creature and each player who
    controls a white creature.
  Players take 0 or 2 damage.  Does not do 2 damage per creature to the
    player.  [DeLaney 10/05/98]

Disrupt:
  If you draw another counterspell when Disrupt resolves, and the player
    paid the mana to stop Disrupt from countering the spell, you may use the
    newly drawn counterspell to try again to counter the spell being cast.
    [Duelist Magazine #19, Page 34]

Disrupting Scepter:
  Info: Color=Artifact  Type=Artifact              Cost=3           ABUR45(R1)
  Text(5th): {3},{Tap}: Target player chooses and discards a card.  Use this
    ability only during your turn.
  You can use it on yourself.  [Duelist Magazine #4, Page 64]
  In multiplayer games this allows you to choose a different player each time
    it is used.  [Duelist Magazine #4, Page 64]  See Rule M.1.4.
  Can be used on a player with no cards, but has no effect.
    [Duelist Magazine #5, Page 23]

Disruptive Student:
  Info: Color=Blue      Type=Summon Wizard         Cost=2U              US(C1)
  Text(US): 1/1. ; {Tap}: Counter target spell unless its caster pays an
    additional {1}.  Play this ability as an interrupt.

Dissipate:
  Info: Color=Blue      Type=Interrupt             Cost=1UU             MI(U1)
  Text(MI+errata): Counter target spell but remove that spell card from the
    game instead of putting it into its owner's graveyard.
    [Oracle 07/01/98]
  The card does not go to the graveyard before being removed from the game.
    [DeLaney 01/04/99]

Disturbed Burial:
  Info: Color=Black     Type=Sorcery               Cost=1B              TE(C1)
  Text(TE): Buyback {3} ; Return target creature card from your graveyard to
    your hand.
  Note - Also see Buyback, Rule A.13.

Divine Intervention:
  Info: Color=White     Type=Enchantment           Cost=6WW             LG(R1)
+ Text(LG+errata): When ~this~ comes into play, put two meddling counters on
    it. ; During your upkeep, remove a meddling counter from ~this~. If
    there are no meddling counters on ~this~, the game ends in a draw.
    [Oracle 07/01/98]
  Classic (Type I) tournaments (see Rule D.13) have banned this card since
    08/01/94.  This is because it forces a tie and this messes up tournaments.
  Classic-Restricted (Type I.5) tournaments (see Rule D.14) have always banned
    this card.
  Extended tournaments (see Rule D.15) have always banned this card.
  Standard (Type II) tournaments (see Rule D.16) have always banned this card,
    since it is not part of the environment.
+ Note - Also see Comes Into Play Abilities, Rule E.3.

Divine Offering:
  Info: Color=White     Type=Instant       Cost=1W  LG(C2)/CH(C3)/MI(C1)/5(C1)
  Text(5th): Destroy target artifact.  Gain an amount of life equal to that
    artifact's total casting cost.
  You may regenerate the creature without losing the life bonus.
    [Duelist Magazine #2, Page 8]
  It can be used on your opponent's artifacts. [bethmo 09/05/94]
  If the target artifact becomes illegal before resolution, you do not gain
    any life. [Duelist Magazine #5, Page 23]

Divine Transformation:
  Info: Color=White     Type=Enchant Creature      Cost=2WW      LG(R1)/45(U1)
  Text(5th): Enchanted creature gets +3/+3.

Dizzying Gaze:
  Info: Color=Red       Type=Enchant Creature      Cost=R               EX(C1)
  Text(EX): Play ~this~ only on a creature you control. ; {R}: Enchanted
    creature deals 1 damage to target creature with flying.
  Cannot be played on an opponent's creature.  And this card buries itself if
    ever on a creature you do not control. [Barclay 06/10/98] See Rule K.14.5.

Dominating Licid:
  Info: Color=Blue      Type=Summon Licid          Cost=1UU             EX(R1)
  Text(EX): 1/1 ; {U}{U}{1},{Tap}: ~this~ loses this ability and becomes a
    creature enchantment that reads "Gain control of enchanted creature"
    instead of any other type of permanent.  Move ~this~ onto target creature.
    You may pay {U} to end this effect.
  Note - Also see Licids, Rule E.8.

Doomsday:
  As errata, you get to look at the cards before deciding which 5 cards to
    keep. [WotC Rules Team 07/03/97]
  If you have less than 5 cards between your graveyard and library, you keep
    all your cards. [DeLaney 06/12/97]

Douse:
  Info: Color=Blue      Type=Enchantment           Cost=2U              US(U1)
  Text(US): {1}{U}: Counter target red spell.  Play this ability as an
    interrupt.

Draconian Cylix:
  The cards are discarded from your hand during announcement and as a cost.
    It is not a forced discard, so it cannot be used with Library of Leng.
    [Duelist Magazine #11, Page 56]

Dracoplasm:
  Info: Color=Multi     Type=Summon Shapeshifter   Cost=UR              TE(R1)
  Text(TE): */*, Flying ; When you play ~this~, sacrifice any number of
    creatures. ; ~this~ comes into play with power equal to the total power of
    the sacrificed creatures and toughness equal to the total toughness of
    those creatures. ; {R}: ~this~ gets +1/+0 until end of turn.
  When it is about to come into play by means other than being cast, you must
    choose the number of creatures to sacrifice and do so right before it
    comes into play. [bethmo 02/12/98]  See Rule G.31.3.

Drafna's Restoration:
  Info: Color=Blue      Type=Sorcery               Cost=U               AQ(C4)
+ Text(AQ+errata): Put any number of target artifact cards from target 
    player's graveyard on top of that player's library in any order.
    [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.

Dragon Blood:
  Info: Color=Artifact  Type=Artifact              Cost=3               US(U1)
  Text(US): {3},{Tap}: Put a +1/+1 counter on target creature.

Dragon Engine:
  Info: Color=Artifact  Type=Artifact Creature     Cost=3       AQ(C4)/R45(R1)
  Text(AQ/4th/5th+errata): 1/3 ; {2}: ~this~ gets +1/+0 until end of turn.
    [Oracle 07/01/98]

Dragon Whelp:
  Info: Color=Red       Type=Summon Dragon         Cost=2RR          ABUR4(U1)
  Text(4th+errata): 2/3, Flying ; {R}: ~this~ gets +1/+0 until end of turn.
    If you spend more than {R}{R}{R} in this way during one turn,
    sacrifice ~this~ at end of turn. [Oracle 07/01/98]
  Note - Oracle 07/01/98 incorrectly says "more than {R}{R}{R}{R}".
    [D'Angelo 01/14/99]

Drain Life:
  Info: Color=Black     Type=Sorcery               Cost=1B   MI(C1)/ABUR45(C1)
  Text(5th): {X}: ~this~ deals X damage to target creature or player.  Spend
    only black mana in this way.  Gain 1 life for each 1 damage dealt, but not
    more than the toughness of the creature or the life total of the
    player ~this~ damages.
  The life total or toughness are checked at the time damage side-effects
    are applied.  See Rule T.10.1. [D'Angelo 02/03/98]
  You can put as much Black mana as you want into this spell, but you
    cannot gain more life than the creature's toughness. [Card Text]
  You may gain up to the total toughness of the creature even if it was
    already damaged. [PPG Page 70]
  The amount of mana put into the spell is determined at time of casting.
    It is part of the "play cost" (see Rule K.21) and not part of the "casting
    cost" (see Rule K.9). [D'Angelo 06/01/98]
  Cost reducers, such as Helm of Awakening can be used to reduce the X part
    of the play cost.  See Rule G.20.3. [WotC Rules Team 06/01/97]
  Note - The artist's name, Shuler, was misspelled on the Limited Edition
    and Unlimited Edition versions of this card.

Drain Power:
  Info: Color=Blue      Type=Sorcery               Cost=UU          ABUR45(R1)
  Text(5th): Target player draws all mana from all lands he or she controls.
    Put all mana from that player's mana pool into yours.
  Since this is a sorcery, your opponent may use instants and interrupts (and
    the abilities of permanents which work at these speeds) in response to
    this spell before you get the mana from their mana pool and lands.
    [D'Angelo 1994]
  If a land can draw more than one color of mana (by choice) then the
    target player (not the caster of this spell) chooses which colors are
    drawn at the time they draw it. [bethmo 1994]
  If a land has different amounts of mana that can be drawn, the maximum will
    be drawn from the land.  This may cause the land to sacrifice itself (in
    the case of some lands) or to remove counters in the case of other lands.
    [D'Angelo 02/15/95]  Note that such lands can be tapped by your opponent
    at mana source speeds for the lesser amount of mana prior to Drain Power
    resolving.  If this happens, all you get is what is in their pool.
    [D'Angelo 02/03/98]

Dread of Night:
  Info: Color=Black     Type=Enchantment           Cost=B               TE(U1)
  Text(TE): All white creatures get -1/-1.

Dream Cache:
  Info: Color=Blue      Type=Sorcery               Cost=2U              TE(C1)
  Text(TE+errata): Draw three cards.  Then, choose two cards from your hand
    and put both on either the top or the bottom of your library.
    [Oracle Update 11/11/98]

Dream Coat:
  Info: Color=Blue      Type=Enchant Creature      Cost=U               LG(U1)
+ Text(LG+errata): {0}: Enchanted creature is the color of your choice until
    end of turn. Use this ability only once each turn. [Oracle 07/01/98]
  Play the ability as an instant. [Oracle 07/01/99]
  The color change is not part of the enchantment and so it will not go away
    if the enchantment does.  It will still last until the end of the turn.
    [Duelist Magazine #11, Page 56]
  Setting the color is not a casting decision.  You decide when activating
    the ability. [Aahz 07/25/94]
  Extended tournaments (see Rule D.15) have always banned this card.

Dream Fighter:
  Affects all creatures that end up blocking it, including ones that are
    members of bands. [bethmo 09/17/96]
  If Dream Fighter is assigned to block a creature with Flanking, the Flanking
    ability and the Dream Fighter ability both trigger.  The active player's
    Flanking effect goes first and kill the Dream Fighter with the -1/-1.
    Then the Dream Fighter effect goes off (remember that destroying the
    source will not stop the effect from happening) and the attacker phases
    out.  [Aahz 09/24/96]
  Since the phasing out is a triggered ability, you cannot cast any spells
    after it blocks or is blocked and before the phasing out happens.  Only
    other triggered abilities can come before it.
    [Duelist Magazine #16, Page 30]

Dream Halls:
  Info: Color=Blue      Type=Enchantment           Cost=3UU             SH(R1)
  Text(SH): Instead of paying the casting cost for a spell of any color, its
    caster may choose and discard a card that shares at least one color with
    that spell.  If the spell has X in its casting cost, X is 0.
  Artifact and "colorless" are not colors, so you cannot cast colorless
    spells this way. [Duelist Magazine #25, Page 30]
  Only pays the casting cost (the mana in the upper right hand corner of the
    card).  It will not pay additional costs from the card text (such as
    Buyback) or from other effects (such as Gloom).   It does not prevent
    you from paying those additional costs if you want to.
    [Duelist Magazine #25, Page 30]
  The ability is a continuous ability and not a replacement or triggered
    ability, even though it is worded like a replacement ability in order to
    make it easier to understand. [WotC Rules Team 05/01/98]
  Discarding a Guerrilla Tactics to pay for a red spell through your
    opponent's Dream Halls will not trigger the Guerrilla Tactics second
    ability, because you are discarding as a cost, not an effect.
    [D'Angelo 05/21/98]
  You cannot target the discarded card with the spell you are casting.
    [D'Angelo 05/28/98]

Dream Prowler:
  Info: Color=Blue      Type=Summon Illusion       Cost=2UU             SH(C1)
  Text(SH): 1/5 ; ~this~ is unblockable as long as no other creatures are
    attacking.

Dreams of the Dead:
  A "creature in the graveyard" is a Summon card or Artifact Creature card
    in the graveyard.  See Rule Z.3.Ruling.1.
  Removes the creature from the game no matter how it leaves play, including
    Unsummoning or being killed. [D'Angelo 11/15/95]
  If it is removed from the game by Safe Haven, then this effect will not
    do anything additional.  Each player has only one "out of the game" zone,
    so this effect will not cause the Safe Haven to lose track of the
    creature. [WotC Rules Team 10/03/96]
  Note that the remove from the game is a triggered ability and will only work
    if the creature is still in the graveyard at the time the ability
    resolves.  If the creature was moved to another zone (like your hand) by a
    different triggered ability, this one will fail to do anything.
    [D'Angelo 11/07/96]

Dream Tides:
  The text "Each nongreen creature's controller may pay..." means that the
    controller may pay for each non-green creature.  Some people were reading
    it as saying that if a player controlled a green creature then they
    could not pay for any of their creatures. [D'Angelo 12/29/97]

Dregs of Sorrow:
  Info: Color=Black     Type=Sorcery               Cost=X4B             TE(R1)
  Text(TE): Destroy X target nonblack creatures.  Draw X cards.
  X can be zero. [D'Angelo 11/02/98]
  Note - Also see X Costs, Rule K.27.

Drifting Djinn:
  Info: Color=Blue      Type=Summon Djinn          Cost=4UU             US(R1)
  Text(US): 5/5, Flying. ; During your upkeep, pay {1}{U} or
    sacrifice ~this~. ; Cycling {2}.
+ Note - Also see Cycling, Rule A.15.

Drifting Meadow:
  Info: Color=Land      Type=Land                  Cost=None            US(C1)
  Text(US): ~this~ comes into play tapped. ; {Tap}: Add W to your mana pool. ;
    Cycling {2}.
+ Note - Also see Cycling, Rule A.15.

Dromosaur:
  Info: Color=Red       Type=Summon Lizard         Cost=2R              US(C1)
  Text(US): 2/3. ; Whenever ~this~ blocks or becomes blocked, it gets +2/-2
    until end of turn.
  If it manages to block or become blocked more than once in a turn (due to
    Relentless Assault), it can get the bonus twice. [DeLaney 10/05/98]
  Switching blockers will not re-trigger this since it only triggers on
    becoming blocked and switching does not unblock and reblock it.
    [DeLaney 10/17/98]

Drop of Honey:
  Info: Color=Green     Type=Enchantment           Cost=G               AN(U2)
+ Text(AN+errata): During your upkeep, destroy target creature with the lowest
    power of all possible targets.  If two or more creatures have the lowest
    power, choose one of them.  That creature cannot be regenerated this turn.
    If there are no creatures in play, sacrifice ~this~.
    [Oracle 07/01/98]
  This card's ability is targeted.  It ignores any creatures which cannot
    be targeted, such as those with Protection from Green, when choosing which
    creature it destroys. [WotC Rules Team 1994]
  Creatures which cannot be targeted, such as those with Protection from Green
    count in determining if Drop of Honey stays in play.
    [WotC Rules Team 1994]
  If the target becomes invalid after declaration and the effect fizzles, you
    do not choose another target. [Duelist Magazine #16, Page 25]
    See Rule A.5.Ruling.4.
  A player cannot choose to use the destroy creature effect when there are no
    targets.  The rule is that a player can end upkeep without dealing with it
    if there are no targets at that time, but if there is a target at that
    time then you must deal with it. [Mirage, Page 43]  See Rule A.5.5.
  Extended tournaments (see Rule D.15) have always banned this card.
  Note - Also see Phase Abilities, Rule A.5.

Drought:
  As errata, it should read "During your upkeep, pay {W}{W} or bury Drought.
    Spells require sacrificing one additional swamp for each B in their
    casting cost to play.  Abilities require sacrificing one additional swamp
    for each B in their activation cost." [Encyclopedia, Page 78]
    [Aahz 10/21/97]
  You have to sacrifice a Swamp for each black mana in the activation cost.
    If you use Pestilence with BBBB, that's 4 activations with B each so you
    sacrifice 4 Swamps. [D'Angelo 06/28/96]
  The sacrifice is made as part of the playing of the card, just as with other
    cost increasing effects. [D'Angelo 10/22/97]
  Drought can affect Mana Sources. [Aahz 10/07/97]

Drudge Skeletons:
  Info: Color=Black     Type=Summon Skeletons      Cost=1B          ABUR45(C1)
  Text(4th/5th): 1/1 ; {B}: Regenerate.

Drudge Spell:
  As errata, it should read "{B}, Remove from the game two creature cards in
    your graveyard: Put a..." [Encyclopedia, Page 198]
  Buries all Skeleton tokens from all sources if it leaves play.  It does not
    just bury ones generated by this Drudge Spell or just ones you control.
    [Duelist Magazine #9, Page 37]
  The creatures in the graveyard are removed from the game during announcement
    and as a cost. [Duelist Magazine #11, Page 56]
  The fact that Skeleton tokens are buried is an aspect of the enchantment
    and not of the tokens.  Thus, only Skeleton tokens which are in play when
    it leaves play are buried.  Ones which are going to appear due to use
    of the effect but which have not yet appeared are safe.
    [Duelist Magazine #10, Page 44]

Duct Crawler:
  Info: Color=Red       Type=Summon Insect         Cost=R               SH(C1)
  Text(SH): 1/1 ; {1}{R}: Target creature cannot block ~this~ this turn.

Dungeon Shade:
  Info: Color=Black     Type=Summon Spirit         Cost=3B              SH(C1)
  Text(SH): 1/1, Flying ; {B}: ~this~ gets +1/+1 until end of turn.

Duplicity:
  Info: Color=Blue      Type=Enchantment           Cost=3UU             TE(R1)
  Text(TE+errata): When ~this~ comes into play, remove the top five cards of
    your library from the game, face down. ; During your upkeep, you may
    exchange all the cards in your hand for the cards removed from the game
    with ~this~. ; At the end of your turn, choose and discard a card. ; If
    you lose control of ~this~, put into owner's graveyard all cards removed
    from the game with ~this~. [Oracle 07/01/98]
  You can look at the face down cards at any time you want.
    [D'Angelo 10/23/97]
  Note - Also see Comes Into Play Abilities, Rule E.3.

Duress:
  Info: Color=Black     Type=Sorcery               Cost=B               US(C1)
  Text(US): Look at target opponent's hand and choose a noncreature, nonland
    card there.  That player discards that card.

Durkwood Boars:
  Info: Color=Green     Type=Summon Boars          Cost=4G       LG(C2)/45(C1)
  Text(LG/4th/5th): 4/4.

Dust to Dust:
  Info: Color=White     Type=Sorcery               Cost=1WW       DK(C3)/5(U1)
  Text(5th): Remove two target artifacts from the game.
  Since this is "removal from game", it does not count as destruction and is
    therefore not preventable by Guardian Beast or any form of
    regeneration. [Aahz 09/01/94]
  Must have 2 targets at time of casting in order to be declared.
    [Duelist Magazine #3, Page 6]
  If one target is removed or becomes invalid after declaration, the other
    target is still affected. [Aahz 08/12/94]

Dwarven Armorer:
  The cards are discarded from your hand during announcement and as a cost
    instead of being discarded on resolution.  It is not a forced discard,
    so it cannot be used with Library of Leng.
    [Duelist Magazine #11, Page 56]

Dwarven Armory:
  Can be used during your opponent's upkeep as well as your own.
    [Duelist Magazine #7, Page 100]  The upkeep restriction is there to avoid
    its use during combat.

Dwarven Catapult:
  Info: Color=Red       Type=Instant               Cost=XR        FE(U3)/5(U1)
  Text(5th): ~this~ deals X damage divided evenly, rounded down, among all
    creatures target opponent controls.
  Count the number of creatures on resolution of the spell and divide X by
    that number at that time. [WotC Rules Team 12/15/94]  If the number of
    creatures changes before resolution, the damage done may be different
    than what you expected.
  Note - Also see X Costs, Rule K.27.

Dwarven Demolition Team:
  Info: Color=Red       Type=Summon Dwarves        Cost=2R             ABU(U1)
  Text(ABU+errata): 1/1 ; {Tap}: Destroy target Wall. [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.

Dwarven Hold:
  Info: Color=Land      Type=Land                  Cost=None      FE(U1)/5(R1)
  Text(5th): ~this~ comes into play tapped. ; You may choose not to
    untap ~this~ during your untap phase and put a storage counter on it
    instead. ; {Tap}, Remove X storage counters from ~this~: Add an amount
    of {R} equal to X to your mana pool.
  See Bottomless Vault for rulings.

Dwarven Nomad:
  See Dwarven Warriors for rulings.

Dwarven Ruins:
  Info: Color=Land      Type=Land                  Cost=None      FE(U2)/5(U1)
  Text(5th): ~this~ comes into play tapped. ; {Tap}: Add {R} to your mana
    pool. ; {Tap}, Sacrifice ~this~: Add {R}{R} to your mana pool.
  When Drain Power resolves and you are forced to "draw all mana" from your
    lands, you must sacrifice this land if it is untapped. [D'Angelo 02/15/95]
    Note that you can tap the land for one mana in response to the Drain Power
    before it resolves, and keep the land.

Dwarven Soldier:
  Info: Color=Red       Type=Summon Dwarf          Cost=1R        FE(C3)/5(C1)
  Text(5th): 2/1 ; If ~this~ blocks or is blocked by any Orcs, it gets +0/+2
    until end of turn.
  An Orc blocking or blocked by this card by any means, including being part
    of a band which is blocked or by being moved into blocking or being
    blocked by an ability such as General Jarkeld, will immediately give
    the +0/+2 bonus to this card.  The bonus is not removed if the Orc is
    removed from the blocking situation by an ability like General Jarkeld.
    [WotC Rules Team 09/22/95]

Dwarven Song:
  Info: Color=Red       Type=Instant               Cost=R               LG(U1)
+ Text(LG+errata): Any number of target creatures are red until end of turn.
    [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.
+ You can choose to target zero creatures. [Oracle 07/01/98]

Dwarven Thaumaturgist:
  Any additional words on cards which modify the power/toughness are also
    reversed.  For example, Blood Lust acts as if it read "Target creature
    gets -4/+4 until end of turn. If this reduces that creature's power to
    less than 1, the creature's power is 1." [WotC Rules Team 07/03/97]

Dwarven Warriors:
  Info: Color=Red       Type=Summon Dwarves        Cost=2R          ABUR45(C1)
  Text(5th): 1/1 ; {Tap}: Target creature with power 2 or less is unblockable
    this turn.
  Can enhance the creature any way you want after the Dwarves make it
    unblockable without losing the effect. [bethmo 1994]
  Can be used after a creature is blocked but has no effect.  Once a
    creature is blocked, it cannot be unblocked by anything other than
    False Orders. [bethmo 1994]

Dwarven Weaponsmith:
  Info: Color=Red       Type=Summon Dwarves        Cost=2R        AQ(U3)/R(U1)
  Text(RV+errata): 1/1 ; {Tap}, Sacrifice an artifact: Put a +1/+1 counter on
    target creature.  Use this ability only during your upkeep.
    [Oracle 07/01/98]

Dystopia:
  The permanent is chosen and sacrificed during resolution.
    [D'Angelo 06/23/98]

      -      -     *     -     *     - E -     *     -     *     -     -

Earthbind:
  Info: Color=Red       Type=Enchant Creature      Cost=R             ABUR(C1)
  Text(RV+errata): Enchanted creature loses flying. ; When ~this~ removes
    flying from a creature, ~this~ deals 2 damage to that creature.
    [Oracle 07/01/98] [Oracle Update 11/11/98]
  If Flight is cast on an Earthbound creature, it gains flying again.  In
    general, if two enchantments contradict each other, the most recently
    cast wins. [Mirage, Page 29]  See Rule T.14.
  The damage is done after it enters play and not as part of the casting of
    the spell.  It is something the permanent does while in play.  This means
    the damage is not subject to Justice.  [Aahz 01/03/96]
  Note - Also see Comes Into Play Abilities, Rule E.3.
  Note - The Limited Edition and Unlimited Edition versions of this card
    were of type "Enchant Flying Creature".

Earthcraft:
  Info: Color=Green     Type=Enchantment           Cost=1G              TE(R1)
  Text(TE): Tap an untapped creature you control: Untap target basic land.
  Since it taps a creature as a cost, it must be used on an untapped creature.
    [D'Angelo 11/11/97]
  It can tap a creature with summoning sickness. [bethmo 11/11/97]

Earth Elemental:
  Info: Color=Red       Type=Summon Elemental      Cost=3RR          ABUR4(U1)
  Text(ABU/RV/4th): 4/5.

Earthlink:
  Triggers even if the creature doesn't stay in the graveyard because of
    Enduring Renewal or some other triggered ability. [bethmo 01/19/96]

Earthlore:
  As errata, the first sentence should read "Choose target land you control."
    [Encyclopedia, Page 78]
  The land is tapped during announcement and as a cost.
    [Duelist Magazine #11, Page 56]  The ability cannot be announced if the
    land is not in an untapped state. [D'Angelo 12/23/96]
  It is buried if you lose control of the target land.
    [WotC Rules Team 06/15/95]  See Rule K.14.5.

Earthquake:
  Info: Color=Red       Type=Sorcery               Cost=XR          ABUR45(R1)
  Text(5th): Earthquake deals X damage to each creature without flying and
    each player.
  This is not a targeted spell, so it may be cast when there are no
    creatures in play. [bethmo 1994]
  Whether or not a creature is not Flying is only checked on resolution.
    [D'Angelo 10/05/95]
  Note - Also see X Costs, Rule K.27.

Eastern Paladin:
  Info: Color=Black     Type=Summon Knight         Cost=2BB             US(R1)
  Text(US): 3/3. ; {B}{B},{Tap}: Destroy target green creature.

Eater of the Dead:
  As errata, it should read "Remove a creature card in any graveyard from
    the game: Untap Eater of the Dead.  Use this ability only while Eater of
    the Dead is tapped." [Encyclopedia, Page 168]
  A "creature in the graveyard" is a Summon card or Artifact Creature card
    in the graveyard.  See Rule Z.3.Ruling.1.
  The card in the graveyard is removed from the game during announcement and
    as a cost.
  It untaps during the resolution of its ability.  This makes it possible to
    empty a graveyard of creatures by using this effect repeatedly in one
    batch of spells. [Duelist Magazine #13, Page 27]
  It still untaps as normal during untap unless otherwise prevented.  The
    ability is not inhibited by other effects that prevent normal untapping
    such as Meekstone, Paralyze, Smoke, etc.  [Aahz 08/10/94]

Ebon Praetor:
  You can sacrifice a creature to remove a counter even if it has no counters.
    [Aahz 12/07/96]

Ebon Stronghold:
  Info: Color=Land      Type=Land                  Cost=None      FE(U2)/5(U1)
  Text(5th): ~this~ comes into play tapped. ; {Tap}: Add {B} to your mana
    pool. ; {Tap}, Sacrifice ~this~: Add {B}{B} to your mana pool.
  See Dwarven Ruins for rulings.

Ebony Charm:
  Info: Color=Black     Type=Instant               Cost=B               MI(C1)
  Text(MI+errata): Choose one -- Target opponent loses 1 life and you gain 1
    life; or remove from the game up to three target cards in any player's
    graveyard; or target creature cannot be blocked this turn except by
    artifact or black creatures. [WotC Rules Team 07/01/98]
  It targets the cards in the graveyard.  This target is selected when
    announcing the spell. [WotC Rules Team 07/01/98]

Ebony Horse:
  Info: Color=Artifact  Type=Artifact              Cost=3        AN(U2)/R4(R1)
  Text(4th+errata): {2},{Tap}: Untap target attacking creature you control.
    That creature neither deals or receives combat damage this turn.
    [Oracle 07/01/98]
  This card only untaps the creature and makes it neither take nor deal
    damage.  It is still attacking, however.  [Duelist Magazine #5, Page 10]

Echo Chamber:
  Info: Color=Artifact  Type=Artifact              Cost=4               TE(R1)
  Text(TE+errata): {4},{Tap}: An opponent chooses target creature card or
    creature token he or she controls.  Put a token creature into play and
    treat it as a copy of that card or token.  The token creature is
    unaffected by summoning sickness this turn.  At end of turn, remove the
    token creature from the game.  Play this ability as a sorcery.
    [WotC Rules Team 03/31/98]
  The token comes into play as a generic creature with no characteristics.
    It then immediately gains its new characteristics.  This means it does not
    trigger any "comes into play" abilities (such as Nekrataal letting you
    bury a creature) and does not benefit from "enters play" abilities (such
    as Spike Colony coming into play with +1/+1 counters).
    [WotC Rules Team 08/01/98]
  Note - Also see Copy Cards, Rule E.4.
  Note - Also see Token Creatures, Rule K.25.

Ekundu Cyclops:
  It must be declared in the first group of attackers you declare.  You
    cannot declare some attackers, then declare this one in a second attacker
    declaration step. [Aahz 01/14/97]
  If Errantry is put on it, then it will not be able to attack if other
    creatures attack.  This is because Errantry will prevent it.  It either
    attacks alone or not at all.  [Aahz 06/14/97]

Eladamri, Lord of Leaves:
  Info: Color=Green     Type=Summon Legend         Cost=GG              TE(R1)
  Text(TE): 2/2 ; All Elves gain forestwalk. ; Elves cannot be the target of
    spells or abilities.
  This card is not an Elf. [D'Angelo 06/30/98]
  Note - Also see Landwalk, Rule A.22.
  Note - Also see Legendary Permanents, Rule K.19.

Eladamri's Vineyard:
  Info: Color=Green     Type=Enchantment           Cost=G               TE(R1)
  Text(TE): At the beginning of each player's main phase, add {G}{G} to that
    player's mana pool.

Elder Druid:
  Info: Color=Green     Type=Summon Cleric         Cost=3G        IA(R1)/5(R1)
  Text(IA/5th): 2/2 ; {3}{G},{Tap}: Tap or untap target artifact, creature, or
    land.
  The decision to tap or untap is made on announcement before target is
    selected. [D'Angelo 10/04/95]  See Rule G.27 on Modal abilities.
  The choice of target gives free range of lands, creatures, and artifacts.
    You do not lock in on one type as a casting decision. [D'Angelo 10/04/95]

Elder Land Wurm:
  Info: Color=White     Type=Summon Wurm           Cost=4WWW      LG(R1)/4(R1)
  Text(4th+errata): 5/5, Trample ; ~this~ cannot attack unless it has blocked
    during this game.  [Oracle 07/01/98]
  Note - Also see Trample, Rule A.27.
  It becomes free to attack once it has been assigned as a blocker once.
    [WotC Rules Team 09/22/95]

Elder Spawn:
  Info: Color=Blue      Type=Summon Spawn          Cost=4UUU            LG(R1)
+ Text(LG+errata): 6/6 ; During your upkeep, sacrifice an island, or 
    sacrifice ~this~ and it deals 6 damage to you. ; ~this~ cannot be blocked
    by red creatures.  [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.

Electric Eel:
  As errata, it should read "{R}{R}: +2/+0 until end of turn and Electric Eel
    does..." [Encyclopedia, Page 168]

Electryte:
  Info: Color=Red       Type=Summon Beast          Cost=3RR             US(R1)
  Text(US): 3/3. ; Whenever ~this~ successfully deals combat damage to
    defending player, ~this~ deals damage equal to its power to each blocking
    creature.

Elephant Graveyard:
  Info: Color=Land      Type=Land                  Cost=None            AN(U2)
+ Text(AN+errata): {Tap}: Add one colorless mana to your mana pool. ;
    {Tap}: Regenerate target Elephant or Mammoth. [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.

El-Hajjaj:
  Info: Color=Black     Type=Summon El-Hajjaj      Cost=1BB      AN(U2)/R4(R1)
  Text(4th+errata): 1/1 ; Whenever ~this~ damages a creature or player, gain
    1 life for each 1 damage dealt, but not more than the toughness of the
    creature or the life total of the player ~this~ damages.
    [Oracle 07/01/98]

Elite Archers:
  Info: Color=White     Type=Summon Soldiers       Cost=5W              US(R1)
  Text(US): 3/3. ; {Tap}: ~this~ deals 3 damage to target attacking or
    blocking creature.

Elite Javelineer:
  Info: Color=White     Type=Summon Soldier        Cost=2W              TE(C1)
  Text(TE): 2/2 ; If ~this~ blocks, it deals 1 damage to target attacking
    creature.

Elkin Bottle:
  Info: Color=Artifact  Type=Artifact              Cost=3         IA(R1)/5(R1)
  Text(5th+errata): {3},{Tap}: Remove the top card of your library from the
    game, face up.  You may play that card as though it were in your hand.  At
    the beginning of your next turn, put into your graveyard the card the card
    removed from the game by ~this~ if you have not played it.
    [Oracle 07/01/98]
  This is not considered to be drawing a card. [Aahz 06/12/95]
  If the Bottle leaves play or your control, the spell remains waiting until
    used or until the beginning of your next turn. [Aahz 06/13/96]  The card
    is in the "out of game" zone (see Rule Z.7).
  The card is not part of your hand in any way.  You cannot be forced to
    discard it due to a discard from hand effect.  When you play it, it is
    played following rules as if it were being played from your hand (e.g. a
    sorcery is played as such and is not played as an instant).
    [Duelist Magazine #11, Page 56]
  You cannot play a card from the Elkin Bottle onto an Ice Cauldron.
    [Duelist Magazine #11, Page 57]  (See Ice Cauldron for more info)
  Word of Command cannot be used to force a player to play a spell off the
    Bottle. [Aahz 12/18/95]
  You can get a creature card onto the Bottle when Enduring Renewal is in
    play. [D'Angelo 12/04/95]
  To "play a card" is to either announce a spell (see Rule T.4) or to put
    a land into play using the main phase special action (see Rule P.8.3).
    [D'Angelo 01/18/99]

Elven Palisade:
  Info: Color=Green     Type=Enchantment           Cost=G               EX(U1)
  Text(EX): Sacrifice a forest: Target attacking creature gets -3/-0 until end
    of turn.

Elven Riders:
  Info: Color=Green     Type=Summon Riders         Cost=3GG      LG(R1)/45(U1)
  Text(5th): 3/3 ; ~this~ cannot be blocked except by Walls or creatures with
    flying.

Elven Rite:
  Info: Color=Green     Type=Sorcery               Cost=1G              SH(U1)
  Text(SH): Put two +1/+1 counters, distributed any way you choose, on any
    number of target creatures.

Elven Warhounds:
  Info: Color=Green     Type=Summon Hounds         Cost=3G              TE(R1)
  Text(TE): 2/2 ; If ~this~ is blocked by any creature, put that creature on
    top of owner's library.
  When blocked, the creature is put on top of the owner's library before
    damage dealing. [D'Angelo 11/10/97]

Elves of Deep Shadow:
  Info: Color=Green     Type=Summon Elves          Cost=G               DK(U2)
  Text(DK+errata): {Tap}: Add B to your mana pool.  ~this~ deals 1 damage to
    you.  Play this ability as a mana source. [Oracle 07/01/98]
  The errata reverses previous rulings that this card's ability was played
    as an instant. [DeLaney 07/17/98]

Elvish Archers:
  Info: Color=Green     Type=Summon Archers        Cost=1G          ABUR45(R1)
  Text(B/U/RV/4th/5th): 2/1, First strike
  Note - The Alpha printing version of this card was a 1/2 creature.

Elvish Berserker:
  Info: Color=Green     Type=Summon Elf            Cost=G               EX(C1)
  Text(EX): 1/1 ; For each creature that blocks it, ~this~ gets +1/+1 until
    end of turn.

Elvish Farmer:
  Note - Also see Token Creatures, Rule K.25.

Elvish Fury:
  Info: Color=Green     Type=Instant               Cost=G               TE(C1)
  Text(TE): Buyback {4} ; Target creature gets +2/+2 until end of turn.
  Note - Also see Buyback, Rule A.13.

Elvish Healer:
  You choose on announcement whether you are preventing 2 damage to a green
    creature or are preventing 1 damage to something else. [Aahz 06/13/96]
    See Rule G.27. on Modal abilities.
  If you choose to prevent 2 damage to a green creature and it is not green
    on resolution, the effect fizzles.  Similarly, if you choose to prevent 1
    damage to a non-green creature and it is green on resolution, the effect
    fizzles. [Aahz 11/15/96]

Elvish Herder:
  Info: Color=Green     Type=Summon Elf            Cost=G               US(C1)
  Text(US): 1/1. ; {G}: Target creature gains trample until end of turn.

Elvish Lyrist:
  Info: Color=Green     Type=Summon Elf            Cost=G               US(C1)
  Text(US): 1/1. ; {G},{Tap}, Sacrifice ~this~: Destroy target enchantment.

Elvish Scout:
  Can prevent damage from being dealt but does not prevent special abilities
    like the Thicket Basilisk stoning. [Aahz 12/02/94]
  Note - Also see Fog Effects, Rule E.6.

Elvish Spirit Guide:
  As errata, play the mana gaining ability as a mana source. [Mirage, Page 2]
  When using the ability, this is not considered to be "playing a card" for
    things like Recycle.  You are playing an ability. [D'Angelo 03/11/98]

Emberwilde Djinn:
  Comes to your side with summoning sickness when you pay for him.  You need
    to start a turn with him in play in order to attack with him.
    [Duelist Magazine #16, Page 30]

Emerald Dragonfly:
  Info: Color=Green     Type=Summon Dragonfly      Cost=1G       LG(C2)/CH(C3)
+ Text(LG+errata): 1/1, Flying ; {G}{G}: ~this~ gains first strike until end
    of turn.  [Oracle 07/01/98]

Emerald Medallion:
  Info: Color=Artifact  Type=Artifact              Cost=2               TE(R1)
  Text(TE): Your green spells cost {1} less to play.
  See Helm of Awakening for Rulings.

Emmessi Tome:
  Info: Color=Artifact  Type=Artifact              Cost=4               TE(R1)
  Text(TE): {5},{Tap}: Draw two cards, then choose and discard a card.

Empyrial Armor:
  The value of X is recalculated constantly, so this card's bonus varies as
    the number of cards in your hand varies. [D'Angelo 08/04/98]

Enchanted Being:
  Info: Color=White     Type=Summon Being          Cost=1WW             LG(C1)
+ Text(LG+errata): 2/2 ; All combat damage dealt to ~this~ from creatures with
    enchantments on them is reduced to 0. [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.

Enchantment Alteration:
  Info: Color=Blue      Type=Instant             Cost=U   LG(C1)/CH(U3)/US(U1)
  Text(US): Move target enchantment from one creature to another or from one
    land to another. (The enchantment's new target must be legal.)
  Cannot move an enchantment to an illegal target. [Card Text]
  Only targets the enchantment and not either of the things the enchantment
    may be on. [Aahz 07/09/95]
  You can move a Blue Ward since it offers protection to the creature and
    not to itself. [bethmo 09/14/94]
  If this card is Deflectioned, you cannot change the choice of
    destination.  You can only change the enchantment which will be moved to
    that destination. [D'Angelo 10/31/95]  And you can change the choice to an
    enchantment which would be illegal to move to the destination.  In which
    case the enchantment is not moved. [Aahz 03/17/97]
  Note - Also see Moving Enchantments, Rule E.9.

Endangered Armodon:
  Info: Color=Green     Type=Summon Elephant       Cost=2GG             SH(C1)
  Text(SH): 4/5 ; If you control any creature with toughness 2 or less,
    sacrifice ~this~.

Endless Scream:
  Info: Color=Black     Type=Enchant Creature      Cost=XB              TE(C1)
  Text(TE): Enchanted creature gets +X/+0.
  The X in the text box is set when the spell is cast and does not revert to
    zero while in play or even when the enchantment is moved.
    [WotC Rules Team 02/01/98]
  Note - Also see X Costs, Rule K.27.

Endless Wurm:
  Info: Color=Green     Type=Summon Wurm           Cost=3GG             US(R1)
  Text(US): 9/9, Trample. ; During your upkeep, sacrifice an enchantment or
    sacrifice ~this~.
  Note - Also see Trample, Rule A.27.

Endoskeleton:
  Info: Color=Artifact  Type=Artifact              Cost=2               US(U1)
  Text(US): You may choose not to untap ~this~ during your untap phase. ;
    {2},{Tap}: Target creature gets +0/+3 as long as ~this~ remains tapped.

Enduring Renewal:
  Token creatures are removed from the game (as a continuous effect) if they
    leave play, so this effect will not let you get them in your hand.
    [D'Angelo 06/08/95]
  The creature discarding ability is a triggered ability and as such will not
    do anything until after the draw effect completely resolves.  Thus, if
    you play Brainstorm, you can draw a creature and put it back onto the
    library before the triggered ability happens... and thereby not have to
    discard it at this time. [Duelist Magazine #11, Page 57]
  You can use Resurrection or Safe Haven to get creatures into play.
    [D'Angelo 06/14/95]  This is because the creatures come to your hand in
    some way that is not considered a "draw".  Enduring Renewal only affects
    creatures that are "drawn".
  If you Animate Dead a creature and then the Animate is removed, the
    creature goes to your hand. [D'Angelo 06/14/95]
  If the creature is only a creature due to an effect, it still comes to your
    hand. [Duelist Magazine #7, Page 9]  This includes Mishra's Factory,
    Titania's Song, and any other way to animate a card.

Energizer:
  Info: Color=Artifact  Type=Artifact Creature     Cost=4               TE(R1)
  Text(TE): 2/2 ; {2},{Tap}: Put a +1/+1 counter on ~this~.

Energy Arc:
  Can be used on untapped creatures as well.  They won't deal damage either.
    [D'Angelo 07/10/96]  The trick is that it says to untap any number of
    target creatures and the other part of the effect works even if the card
    is already untapped.
  Can be used outside of an attack and on any player's creatures.
    [D'Angelo 11/11/96]

Energy Field:
  Info: Color=Blue      Type=Enchantment           Cost=1U              US(R1)
  Text(US): Prevent all damage dealt to you from sources you do not control. ;
    When a card is put into your graveyard, sacrifice ~this~.
  Buyback (see Rule A.13) causes a spell to go to your hand instead of your
    graveyard, so using Buyback will avoid triggering this card to be
    sacrificed. [D'Angelo 10/08/98]
  Discarding does trigger this, even with Library of Leng in play.
    [DeLaney 10/17/98]

Energy Flux:
  Info: Color=Blue      Type=Enchantment           Cost=2U      AQ(U3)/R45(U1)
  Text(5th+errata): All artifacts gain "During your upkeep, pay {2} or
    sacrifice this artifact." [Oracle 07/01/98]
  There is a phase cost (see Rule A.6) imposed on the artifacts.  They cannot
    have their activated abilities used until this upkeep is dealt with (see
    Rule A.6.9).  It is paid during the upkeep phase (see Rule P.6).
    [D'Angelo 02/03/98]

Energy Storm:
  Damage from instants, interrupts and sorceries is reduced to zero.  This
    includes any ability, such as the Prodigal Sorcerer's, which is played
    as an instant, interrupt, or sorcery. [D'Angelo 01/19/98]

Energy Tap:
  Info: Color=Blue      Type=Sorcery               Cost=U         LG(C2)/4(C1)
  Text(4th+errata): Tap target untapped creature you control.  Add to your
    mana pool an amount of colorless mana equal to that creature's total
    casting cost. [Oracle 07/01/98]

Energy Vortex:
  Does a flat 3 damage, not 3 damage per counter. [bethmo 09/27/96]

Enervate:
  Info: Color=Blue      Type=Instant               Cost=1U        IA(C1)/5(C1)
  Text(5th): Tap target artifact, creature, or land.  Draw a card at the
    beginning of the next turn.
  Note - Also see Cantrips, Rule E.2.
  Note - The Ice Age and Mirage versions said to draw a card at the
    beginning of the next upkeep, but they should be played by the new
    wording.

Enfeeblement:
  Info: Color=Black     Type=Enchant Creature      Cost=BB              TE(C1)
  Text(TE): Enchanted creature gets -2/-2.

Engineered Plague:
  Info: Color=Black     Type=Enchantment           Cost=2B              UL(U1)
  Text(UL): When ~this~ comes into play, choose a creature type. ; All 
    creatures of the chosen type get -1/-1.
+ The creature type is chosen when the Comes Into Play ability resolves.
    No creatures get -1/-1 until this happens. [Barclay 02/09/99]
+ Note - See Rule K.13.6 for details on picking a creature type.
+ Note - Also see Comes Into Play Abilities, Rule E.3.
+ Note - Also see Creature Type, Rule K.13.

Enlightened Tutor:
  The "shuffle and put the card on top" is a single action.  If
    Field of Dreams was in play, the second card down on the libary is not
    revealed.  [Aahz 12/07/96]

Enraging Licid:
  Info: Color=Red       Type=Summon Licid          Cost=1R              TE(U1)
  Text(TE+errata): 1/1 ; {R},{Tap}: ~this~ loses all abilities and becomes a
    creature enchantment that reads "Enchanted creature is unaffected by
    summoning sickness" instead of any other type of permanent.  Move ~this~
    onto target creature.  You may pay {R} to end this effect.
    [WotC Rules Team 12/18/97] [Duelist Magazine #22, Page 27]
    [WotC Rules Team 05/01/98]
  Note - Also see Licids, Rule E.8.

Ensnaring Bridge:
  Info: Color=Artifact  Type=Artifact              Cost=3               SH(R1)
  Text(SH): Each creature with power greater than the number of cards in your
    hand cannot attack.
  It only checks the cards in your hand when declaring attackers.  Once they
    are declared, changes to your hand size or to the power of the creatures
    will not remove creatures from the attack. [Duelist Magazine #25, Page 30]
  All creatures in play (including yours) are subject to the restriction based
    on the number of cards in your hand. [D'Angelo 07/22/98]

Entropic Specter:
  Info: Color=Black     Type=Summon Spirit         Cost=3BB             EX(R1)
  Text(EX): */*, Flying ; ~this~ has power and toughness each equal to the
    number of cards in target opponent's hand. ; If ~this~ damages any player,
    that player chooses and discards a card.
  This power/toughness changes as your opponent's hand size changes.
    [Barclay 06/10/98]
  The opponent does not discard a card if all the damage is prevented.
    [Barclay 06/10/98]
+ You choose one opposing player on casting and it only affects that one
    player.  This target is not changed even if this card changes controllers.
    It becomes 0/0 if the target player leaves play.  [D'Angelo 02/07/99]  
    See Rule M.1.3.

Ephemeron:
  Info: Color=Blue      Type=Summon Illusion       Cost=4UU             EX(R1)
  Text(EX): 4/4, Flying ; Choose and discard a card: Return ~this~ to owner's
    hand.

Equilibrium:
  Info: Color=Blue      Type=Enchantment           Cost=1UU             EX(R1)
  Text(EX): Whenever you successfully cast a creature spell, you may pay {1}
    to return target creature to owner's hand.
  You can pay for the triggered ability (see Rule A.8) once each time a
    creature spell is successfully cast. [D'Angelo 06/25/98]  Remember that
    spells become successfully cast even before responses to that spell can
    be announced.

Equinox:
  Info: Color=White     Type=Enchant Land          Cost=W               LG(C1)
+ Text(LG+errata): Play ~this~ only on a land you control. ; Tap enchanted
    land: Counter target spell that would put one or more lands you control
    into any graveyard or deal lethal damage to any land you control.  Play 
    this ability as an interrupt. [Oracle 07/01/98]
+ If it's unclear whether a spell is a valid target for this ability, check
    to see whether any of your lands would be put into any graveyard if the
    spell were resolving right now.  If one or more would, then the spell is
    a valid target for this ability.  For example, whether Balance is a 
    valid target is determined by the current land totals. [Oracle 07/01/98]
  Can be used to counter any spell which would result in the destruction
    of one or more of your lands.  For example a Shatter cast on an
    Assembly Worker or even a Lightning Bolt at an animated land.
    [WotC Rules Team 06/15/95]
  Cannot be used to counter abilities of permanents such as Demonic Hordes
    or others which destroy lands. [bethmo 06/14/94]
  Cannot be used to counter a spell like Demonic Hordes which creates a
    possibility of a land being destroyed at a later time. [bethmo 06/15/94]
  Cannot be used to counter a spell which would indirectly cause destruction
    of one of your lands.  For example, casting Resurrection on a
    Mold Demon or casting Terror on a creature while Earthlink is
    in play.  [Aahz 11/21/95]
  Cannot be used to counter a spell which has a random chance of destroying
    a land, such as Falling Star or Chaos Orb. [Aahz 04/16/96]
  Cannot be used to counter a spell which requires sacrificing when it enters
    play such as Mold Demon or Wood Elemental. [Aahz 11/07/96]
    Or ones that requires sacrificing as part of the casting cost.
    [Aahz 12/17/94]
  Balance can be countered only if you have more lands than someone else in
    play when Equinox is announced and resolved. [Aahz 11/11/95]
+ Diabolic Edict can only be countered if you have at least one land
    creature and no non-land creatures. [bethmo 02/11/99]
  Does not stop the sending of the land from play into its owner's hand.
    Or to any place other than the graveyard. [Aahz 06/16/94]  
  The land is tapped during announcement and as a cost.
    [Duelist Magazine #11, Page 56]  The ability cannot be announced if the
    land is not in an untapped state. [D'Angelo 12/23/96]
  It is buried if you lose control of the enchanted land.
    [WotC Rules Team 06/15/95]
  Extended tournaments (see Rule D.15) have always banned this card.

Equipoise:
  You choose which targets to phase out. [Duelist Magazine #17, Page 28]
  The number of excess lands, artifact and creatures is not counted until
    resolution.  This also means that the targets to be phased out are not
    chosen until resolution of the effect either. [DeLaney 01/28/97]  This
    is because you do not know on announcement which ones will be excess at
    the time of resolution.
  In multiplayer games, can choose a different target player each turn.  You
    can even choose yourself. [Duelist Magazine #17, Page 28]

Erase:
  Info: Color=White     Type=Instant               Cost=W               UL(C1)
  Text(UL): Remove target enchantment from the game.
+ The card does not go to the graveyard first. [Urza's Legacy FAQ 02/03/99]

Erg Raiders:
  Info: Color=Black     Type=Summon Raiders        Cost=1B      AN(C5)/R45(C1)
  Text(5th): 2/3 ; At the end of your turn, ~this~ deals 2 damage to you if it
    did not attack this turn.  Ignore this effect if ~this~ has summoning
    sickness.
  If tapped and unable to attack, they still do 2 damage to the controller
    of this card. [Snark 1994]
  Note - The Arabian Nights version of this card has two versions, one with
    a small dark circle behind the "1" in the casting cost (rarity C3) and one
    with a normal mana circle behind the cost (rarity C2).

Erhnam Djinn:
  Info: Color=Green     Type=Summon Djinn          Cost=3G       AN(U2)/CH(U3)
+ Text(CH+errata): 4/5 ; During your upkeep, target non-Wall creature any 
    opponent controls gains forestwalk until your next turn. 
    [Oracle 07/01/98]
  You cannot choose to use the "give Forestwalk" effect when there are no
    legal targets.  The rule is that you can end upkeep without dealing with
    it if there are no legal targets at that time, but if there is a legal
    target at that time then you must deal with it.
    [Duelist Magazine #7, Page 98]
  If you have more than on Djinn, you can have all of them target the same
    creature with their ability. [D'Angelo 12/10/96]
  In multiplayer games you can choose a different player's creature each time
    it is used (see Rule M.1.4). [Duelist Magazine #4, Page 64]  You are 
    forced to pick a creature that some opponent controls if there is at least
    one creature in play that is a legal target. [Aahz 06/13/96]
+ Note - Also see Landwalk, Rule A.22.
  Note - Also see Phase Abilities, Rule A.5.

Erosion:
  Info: Color=Blue      Type=Enchant Land          Cost=UUU       DK(C3)/4(C1)
  Text(4th+errata): During the upkeep of enchanted land's controller, destroy
    that land unless that player pays {1} or 1 life. [Oracle 07/01/98]
  The payment is an upkeep cost (see Rule A.6) managed by the enchantment and
    is not considered to be on the land itself.  This means that you can use
    the abilities of the land prior to paying the upkeep cost.
    [Duelist Magazine #11, Page 56]

Errantry:
  Info: Color=Red       Type=Enchant Creature      Cost=1R        IA(C1)/5(C1)
  Text(5th+errata): Enchanted creature gets +3/+0 and cannot attack with any
    other creatures.  [Oracle 07/01/98]

Erratic Portal:
  Info: Color=Artifact  Type=Artifact              Cost=4               EX(R1)
  Text(EX): {1},{Tap}: Return target creature to owner's hand unless its
    controller pays {1}.

Ersatz Gnomes:
  If used on a spell which becomes a permanent when cast, the permanent enters
    play colorless and remains colorless.  Remember that the permanent is not
    an artifact just because it is colorless. [Duelist Magazine #16, Page 28]

Ertai's Meddling:
  Info: Color=Blue      Type=Interrupt             Cost=XU              TE(R1)
  Text(TE+errata): When target spell is successfully cast, put X delay
    counters on it.  X cannot be 0.  That spell does not resolve at the
    normal time.  During each upkeep of that spell's caster, remove a delay
    counter from the spell.  If the spell has no delay counters on it, it
    resolves. [Oracle 07/01/98]
  Note that a delayed counterspell will fizzle when it resolves since the
    counterspell will no longer find that its target is a "spell being cast",
    which is a requirement for countering a spell. [D'Angelo 10/29/97]
  If a spell is targeted by more than one Ertai's Meddling, the spell will
    resolve only once.  The other Meddlings will attempt to have the spell
    resolve, but their effects will be ignored because a spell can resolve
    only once each time it is successfully cast. [WotC Rules Team 12/18/97]
    [Duelist Magazine #22, Page 27]
  A targeted spell which is delayed will still succeed even if its target
    has phased out and back in again. [bethmo 11/19/97]
  Note - Also see X Costs, Rule K.27.

Ertai, Wizard Adept:
  Info: Color=Blue      Type=Summon Legend         Cost=2U              EX(R1)
  Text(EX): 1/1 ; Counts as a Wizard. ; {U}{U}{2},{Tap}: Counter target spell.
    Play this ability as an interrupt.
+ Note - Also see Legendary Permanents, Rule K.19.

Escaped Shapeshifter:
  Info: Color=Blue      Type=Summon Shapeshifter   Cost=3UU             TE(R1)
  Text(TE): 3/4 ; As long as your opponent controls any creatures with
    flying, ~this~ gains flying.  The same is true for first strike, trample,
    and protection from any color.
  This card ignores any other Escaped Shapeshifters in play when checking to
    see if another creature has the various abilities.
    [WotC Rules Team 12/18/97] [Duelist Magazine #22, Page 27]
  Effects, such as the Radjan Spirit's, can remove an ability from the
    Shapeshifter as if it had that ability naturally.
    [WotC Rules Team 12/18/97]
  All abilities listed on the card (Flying, First Strike, Trample, and
    Protection from Color) are considered to be base abilities of this card
    which are only "on" under certain conditions.  When determining order of
    effects, these abilities are considered to be built-in and thus are the
    oldest. [Duelist Magazine #23, Page 22]
  In a multiplayer game, it works if any opponent controls creatures with the
    appropriate abilities. [bethmo 03/24/98]
  Note - Also see Trample, Rule A.27.

Essence Bottle:
  Info: Color=Artifact  Type=Artifact              Cost=2               TE(U1)
  Text(TE): {3},{Tap}: Put an elixir counter on ~this~. ; {Tap}, Remove all
    elixir counters from ~this~: Gain 2 life for each elixir counter removed
    in this way.

Essence Flare:
  Its effect is not an upkeep cost, it's just an upkeep effect.
    [Aahz 02/12/96]

Essence Vortex:
  Info: Color=Multi     Type=Instant               Cost=1UB             IA(U1)
  Text(IA+errata): Destroy target creature.  That creature cannot be
    regenerated this turn.  The creature's controller may pay life equal to
    the creature's toughness to counter ~this~. [Oracle 07/01/98]

Eternal Flame:
  As errata, it should read "Eternal Flame deals to target opponent an amount
    of damage equal to..." [Encyclopdia Page 168]
  Targets one opposing player. [Duelist Magazine #4, Page 64]

Eternal Warrior:
  Info: Color=Red       Type=Enchant Creature      Cost=R        LG(U1)/45(C1)
  Text(5th): Attacking does not cause enchanted creature to tap.

Ether Well:
  The choice of where to put the creature is made on resolution when the
    color is discovered.  [bethmo 09/17/96]

Eureka:
  Info: Color=Green     Type=Sorcery               Cost=2GG             LG(R1)
  Text(LG+errata): Beginning with you and proceeding in turn order, each
    player may choose an artifact, creature, enchantment, or land card in his
    or her hand and put that card into play.  Continue until each player in
    turn has declined to put a card into play. [Oracle 07/01/98]
  The cards played during Eureka all enter play one at a time.  This means
    that if two of the same Legend are put into play as the result of this
    spell that the second one is buried, not both of them.  [Aahz 06/22/94]
  You keep putting cards out until both/all players say they are done.  It is
    not just until one player says they are done.  You alternate simply to
    stop one player from putting out too many cards in a row when the other
    player wants to play some.  Another way to think of this is to go around
    the table.  Each player may play a card or pass.  Eureka ends once an
    entire pass around the table is made where everyone passes.
    [Duelist Magazine #2, Page 8]
  The cards are just put into play.  They are not cast, and so they cannot be
    countered, will not trigger "gain 1 life when" or other effects (such as
    the Verduran Enchantress) that can only be used when a spell is cast.
    [Aahz 09/02/94]  They are also not "played" so abilities such as
    Recycle won't trigger. [Oracle 07/01/98]
  Local enchantments can be played on creatures, like Autumn Willow, that
    cannot be targeted by spells and abilities... since these are considered
    to be neither at the time. [bethmo 02/23/96]  And a Skulking Ghost
    won't die since it was not targeted by a spell or ability.
    [bethmo 08/21/97]
  Any abilities that trigger due to these cards coming into play do not
    actually resolve until after the entire Eureka effect is done resolving.
    [WotC Rules Team 02/01/98]  This overrides text from Oracle 07/01/98.
  Continuous effects of cards put into play happen immediately.
    [Aahz 12/18/95]  For example, Kismet.
  If a Clone tries to enter play when there are no creatures in play, it
    stays where it is because it has no legal target. [Aahz 10/28/96]
  Cards cannot be put into play illegally. [WotC Rules Team 06/01/97]
  If two of the same Legend end up in play during Eureka but one of them
    is removed (say by an Oubliette being played as well) before the rules
    triggered effects step, then the game won't detect the presence of two
    Legends and neither is buried. [Aahz 11/16/97]
  Extended tournaments (see Rule D.15) have always banned this card.

Evacuation:
  Info: Color=Blue      Type=Instant               Cost=3UU             SH(R1)
  Text(SH): Return all creatures to owner's hands.

Evaporate:
  A creature which is both blue and white only takes one damage.
    [Duelist Magazine #9, Page 60]  The card just creates a list of affected
    creatures and the list cannot have a single creature more than once.

Evil Eye of Orms-by-Gore:
  Info: Color=Black     Type=Summon Evil Eye       Cost=4B        LG(U1)/5(U1)
  Text(5th): 3/6 ; ~this~ cannot be blocked except by Walls. ; Except for
    Evil Eyes, creatures you control cannot attack.
  Will prevent Akron Legionnaires from attacking. [Aahz 10/21/94]

Evil Presence:
  Info: Color=Black     Type=Enchant Land          Cost=B           ABUR45(U1)
  Text(5th): Enchanted land is a swamp.
  A changed land is considered to be the new land type in all ways.  This
    is not just a change of name.  It changes the color of mana produced
    too. [Mirage, Page 58]
  Will not add or remove Snow-Covered nature from a land.
    [Duelist Magazine #6, Page 132]

Evincar's Justice:
  Info: Color=Black     Type=Sorcery               Cost=2BB             TE(C1)
  Text(TE): Buyback {3} ; ~this~ deals 2 damage to each creature and player.
  Note - Also see Buyback, Rule A.13.

Eviscerator:
  Info: Color=Black     Type=Summon Horror         Cost=3BB             UL(R1)
  Text(UL): 5/5, Protection from White ; When ~this~ comes into play, lose 5
    life.
+ This is loss of life, and not damage.  It cannot be prevented.  See 
    Rule G.24. [Barclay 02/09/99]
+ Note - Also see Comes Into Play Abilities, Rule E.3.
+ Note - Also see Protection, Rule A.24.

Exalted Dragon:
  Info: Color=White     Type=Summon Dragon         Cost=4WW             EX(R1)
  Text(EX): 5/5, Flying ; Each turn, ~this~ cannot attack unless you sacrifice
    a land.
  You have to sacrifice a land at the time you declare this creature as an
    attacker if you want it to attack.  This is additive with any other
    attack declaration costs (such as Brainwash). [bethmo 06/11/98]

Excavator:
  Info: Color=Artifact  Type=Artifact              Cost=2               TE(U1)
  Text(TE): {Tap}, Sacrifice a basic land: Target creature gains that landwalk
    ability until end of turn.
  If you sacrifice a land that counts as more than one land type, you may
    choose only one of those land types.  It gets landwalk of the type you
    choose. [WotC Rules Team 02/01/98]
  If you sacrifice a Snow-Covered land it gets the appropriate kind of
    Snow-Covered Landwalk. [Aahz 11/17/97]
  Note - Also see Landwalk, Rule A.22.

Exhaustion:
  Info: Color=Blue      Type=Sorcery               Cost=2U              US(U1)
  Text(US): Creatures and lands target opponent controls do not untap during
    his or her next untap phase.
  Modifies the targeted opponent's next turn.  It affects creatures at that
    time regardless of what the player controls when this resolves.
    [WotC Rules Team 10/18/98]

Exhume:
  Info: Color=Black     Type=Sorcery               Cost=1B              US(C1)
  Text(US+errata): Each player with a creature card in his or her graveyard
    chooses one and puts that creature into play. [WotC Rules Team 10/18/98]
  The current player chooses first (if they can choose). [Urza's FAQ 10/05/98]
  All choices are made on announcement. [DeLaney 10/20/98]

Expendable Troops:
  Info: Color=White     Type=Summon Soldiers       Cost=1W              UL(C1)
  Text(UL): 2/1 ; {Tap}, Sacrifice ~this~: ~this~ deals 2 damage to target 
    attacking or blocking creature.

Exploration:
  Info: Color=Green     Type=Enchantment           Cost=G               US(R1)
  Text(US): You may play an additional land each turn.
  You can still only play lands on your turn, during your main phase.
    [D'Angelo 10/08/98]
  You have to say when you put the land out that it is the one you get because
    of Exploration. [bethmo 10/23/98]  If you put out a Forest while
    Exploration is in play, then Exploration leaves play, you cannot put out
    another Forest claiming that the first one was due to Exploration unless
    you said so when you played that Forest.

Expunge:
  Info: Color=Black     Type=Instant               Cost=2B              US(C1)
  Text(US): Destroy target nonartifact, nonblack creature.  That creature
    cannot be regenerated this turn. ; Cycling {2}.
+ Note - Also see Cycling, Rule A.15.

Extinction:
  Info: Color=Black     Type=Sorcery               Cost=4B              TE(R1)
  Text(TE): Destroy all creatures of any creature type of your choice.
  You do not have to name an existing creature type.
    [WotC Rules Team 03/31/98]
  Note - Also see Creature Type, Rule K.13.

Eye for an Eye:
  Info: Color=White     Type=Instant               Cost=WW      AN(U3)/R45(R1)
  Text(5th): Play only when a creature, spell, or effect assigns damage to
    you.  ~this~ deals an equal amount of damage to that source's controller.
  Cannot be used on effects that cause loss of life.  It can only be used on
    damage. [bethmo 1994]
  This spell is played during the series at the start of the damage prevention
    step (see Rule T.10.1) in which the player is damaged. [D'Angelo 06/01/98]
  Since it counts damage that was assigned, you can still prevent the damage
    afterward with a Circle of Protection or something. [bethmo 1994]
  Does white damage to your opponent. [D'Angelo 1994]
  If any damage is prevented by other effects that trigger on damage being
    assigned, that prevention does not affect this card because the amount
    of damage originally assigned does not change even if damage was
    prevented. [D'Angelo 06/23/98]

Eye of Singularity:
  Info: Color=White     Type=Enchant World         Cost=3W              VI(R1)
  Text(VI+errata): When ~this~ comes into play, destroy all permanents with
    the same name except basic lands. ; Whenever any permanent comes into
    play, bury each other permanent with the same name as that permanent other
    than basic lands.  [Oracle 07/01/98] [WotC Rules Team 08/01/98]
  Since phasing in does not cause comes-into-play effects to trigger, it is
    possible to phase in a card which is already in play and not trigger this
    effect. [bethmo 02/05/97]
  If a duplicate Legend is cast while this is in play, both Legends are
    buried.  One from the duplicate Legend rule and the other from this card.
    [Duelist Magazine #17, Page 28]
  If a copy card such as Clone enters play, the permanent it is copying is
    buried and the copy card stays in play. [bethmo 05/23/97]
  The errata moves the check to see if the card is a basic land until the
    resolution, which allows for an effect such as Blood Moon's to change
    the card's name before resolution. [WotC Rules Team 08/01/98]

      -      -     *     -     *     - F -     *     -     *     -     -

Fade Away:
  Info: Color=Blue      Type=Sorcery               Cost=2U              EX(C1)
  Text(EX): For each creature, that creature's controller pays {1} or
    sacrifices a permanent.
  At the beginning of the resolution, each player counts up the number of
    creatures they control, then they make the required number of payments
    and/or sacrifices.  The active player announces their choices first
    followed by the other players, but all the sacrifices are done at the
    same time. [WotC Rules Team 07/01/98]  Because of this, you cannot
    sacrifice one creature in order to pay for another and thereby avoid
    payment for the first.  [Barclay 06/10/98]
  You can choose to pay some mana and sacrifice some permanents if you have
    more than one creature. [Barclay 06/10/98]
  You cannot play mana sources during the resolution.  You must do so before
    the spell begins to resolve. [WotC Rules Team 07/01/98]

Faerie Conclave:
  Info: Color=Land      Type=Land                  Cost=None            UL(U1)
  Text(UL): ~this~ comes into play tapped. ; {Tap}: Add one blue mana to your
    mana pool. ; {1}{U}: ~this~ becomes a 2/1 blue creature with flying until
    end of turn.  This creature still counts as a land.
+ The animating ability sets the base characteristics for the land creature.
    So, while you can use the ability again, it won't have any additional
    effect if used more than once.  [Urza's Legacy FAQ 02/03/99]
+ The land is subject to summoning sickness if you didn't control its card
    since the start of your most recent turn. [Urza's Legacy FAQ 02/03/99]
    See Rule G.39.3.

Faerie Noble:
  Info: Color=Green     Type=Summon Noble          Cost=2G              HL(U1)
  Text(HL): 1/2, Flying. ; All Faeries you control get +0/+1. ; {Tap}: All
    Faeries you control get +1/+0 until end of turn.
  The errata in Oracle 07/01/98 has been removed. [Oracle Update 11/11/98]

Faith Healer:
  Info: Color=White     Type=Summon Cleric         Cost=1W              US(R1)
  Text(US): 1/1. ; Sacrifice an enchantment: Gain life equal to the sacrificed
    enchantment's total casting cost.

The Fallen:
  Will not damage the controller, only opponents of the controller.  So, if
    you managed to take control of someone else's The Fallen after being
    damaged by it, you will not be damaged. [Aahz 02/08/95]  Unlike
    Black Vise which targets only when it is cast, this card actually
    chooses players each upkeep and will not choose an illegal player.
  The effect is not cumulative.  If a player is hit more than once, they
    still only take one damage from The Fallen each turn.
  This card is not targeted and so it cannot be redirected. [Aahz 08/15/95]
  It stops damaging players and forgets which players it damaged when it
    leaves play. [Duelist Magazine #9, Page 35]
  If phased out or put into an Oubliette or Tawnos's Coffin it will not
    forget which players it damaged. [Duelist Magazine #11, Page 57]
    [D'Angelo 10/23/98]

Fallen Angel:
  Info: Color=Black     Type=Summon Angel        Cost=3BB  LG(U1)/CH(U3)/5(U1)
  Text(5th+errata): 3/3, Flying ; Sacrifice a creature: ~this~ gets +2/+1
    until end of turn. [Oracle 07/01/98]
  You can use the sacrifice ability as many times in a turn as you want to,
    with one creature sacrificed each time. [Aahz 06/14/94]
  Can sacrifice itself. [Duelist Magazine #5, Page 123]

Fallen Askari:
  Cannot be given the ability to block by something like Web or
    Spider Climb.  Those abilities do not remove the general inabilty to
    block.  [Duelist Magazine #17, Page 30]

Falling Star:
  Info: Color=Red       Type=Sorcery               Cost=2R              LG(R1)
+ Text(LG+errata): Flip ~this~ onto the playing area from a height of at least
    one foot.  If ~this~ makes at least one full turn, it deals 3 damage to
    each creature it lands on.  Whenever ~this~ damages a creature this turn,
    tap that creature. [Oracle 07/01/98]
  It must flip like a coin and not like a frisbee. [Aahz 06/16/94]
  Only cards touched when it stops moving are affected.  Not ones touched
    while it is moving. [Aahz 06/16/94]
  Classic (Type I) tournaments (see Rule D.13) have banned this card since
    11/01/95.  It was previously on the restricted list from 08/01/94 to
    11/01/95.
  Classic-Restricted (Type I.5) tournaments (see Rule D.14) have always banned
    this card.
  Extended tournaments (see Rule D.15) have always banned this card.
  Standard (Type II) tournaments (see Rule D.16) have always banned this card,
    since it is not part of the environment.

False Demise:
  Since False Demise's effect follows the standard timing rules for triggered
    abilities, if both players have False Demise on the same creature, then
    the player whose turn it is when the creature goes to the graveyard will
    get it.  The other False Demise effect will fizzle.
    [Duelist Magazine #12, Page 32]
  Token creatures are removed from the game prior to False Demise's triggered
    ability resolving.  [Duelist Magazine #12, Page 32] The continuous effect
    of removing tokens is "faster" than triggered abilities.

False Orders:
  Info: Color=Red       Type=Instant             Cost=R                ABU(C1)
  Text(ABU+errata): Play ~this~ only at the end of declaring blockers.
    Assign target creature defending player controls to block any attacking
    creature, or assign it to not block.  Any previous blocking assignments of
    that creature are retroactively canceled.  (All blocking assignments must
    still be legal.) [Oracle 07/01/98]
  You cannot use this spell to make a creature not block a Lured creature
    because that is not a legal action. [bethmo 1994]
  You cannot use this spell to add a creature to block or to remove a creature
    from blocking when Goblin War Drums is in effect, unless the resulting
    block is still legal. [Aahz 01/27/95]
  If a creature is removed from being a blocker of a given attacker, any
    effects on the creatures that would have happened because it was declared
    as a blocker do not happen. [Duelist Magazine #8, Page 47]
  If a creature is added as a blocker to a given attacker, any effects on
    the creatures that would happen due to this, do happen.
    [Duelist Magazine #8, Page 47]
  False Orders is played as a replacement effect after blocking assignments
    are made.  False Orders can result in a new blocking assignment or
    retroactive removal of an assignment.  [Duelist Magazine #8, Page 47]
  Extended tournaments (see Rule D.15) have always banned this card.

Falter:
  Info: Color=Red       Type=Instant               Cost=1R              US(C1)
  Text(US): Creatures without flying cannot block this turn.

Familiar Ground:
  Info: Color=Green     Type=Enchantment           Cost=2G              WL(U1)
  Text(WL): Each creature you control cannot be blocked by more than one
    creature.

Fanning the Flames:
  Info: Color=Red       Type=Sorcery               Cost=XRR             SH(U1)
  Text(SH): Buyback 3. ; ~this~ deals X damage to target creature or player.
  Note - Also see Buyback, Rule A.13.
  Note - Also see X Costs, Rule K.27.

Farmstead:
  Info: Color=White     Type=Enchant Land          Cost=WWW           ABUR(R1)
  Text(RV+errata): {W}{W}: Enchanted land's controller gains 1 life.  Use this
    ability only during that player's upkeep and only once each turn.
    [Encyclopedia, Page 53]
  Note that the controller of the enchantment is the only one that can pay
    the cost, but the controller of the land is the one that gets the life
    point. [WotC Rules Team 10/12/94]

Farrelite Priest:
  As errata, play the ability as a mana source. [Mirage, Page 2]
  Mana which "changes color" as it goes through the Priest forgets its
    original source because the old mana gets used up and new mana gets
    generated. [Aahz 01/24/95]

Farrel's Mantle:
  As errata, it should read "...enchants.  If it does so, it deals no damage
    to defending player this turn." [Encyclopedia, Page 181]
  This enchantment gives the creature the ability to deal damage, and
    therefore the damage is considered to come from the creature and not from
    the enchantment. [Aahz 12/02/94]  Creatures like Sengir Vampire that get
    credit for damaging a creature get credit when using the Mantle.
    [D'Angelo 01/18/95]
  The creature's controller (not the enchantment's controller) gets to use
    the ability.  If put on an opponent's creature, you don't make decisions
    about it.  [WotC Rules Team 12/15/94]
  A creature can use the abilities of two Mantles. [D'Angelo 10/01/96]
  Note - Also see Is Not Blocked Ability, Rule E.7.

Farrel's Zealot:
  As errata, is should read "...creature.  If you do so, it deals no damage to
    defending player this turn." [Encyclopedia, Page 181]
  Note - Also see Is Not Blocked Ability, Rule E.7.
  In a multiplayer game, the target creature does not need to be one of the
    ones controlled by the player you actually attacked.

Fastbond:
  Info: Color=Green     Type=Enchantment           Cost=G             ABUR(R1)
  Text(ABU/RV+errata): You may play as many lands as you wish each turn ; For
    each land after the first you put into play during a turn, ~this~
    deals 1 damage to you. [Oracle 07/01/98]
  You can only play land cards when it would otherwise be legal to play a
    land.  This means only on your turn during your main phase.
    [WotC Rules Team 09/15/94]
  Playing a land is not a fast effect, so they must be played out one at a
    time.  Only the restriction to one land per turn was removed.  Lands are
    still played the same way they normally are. [Aahz 12/21/94]
  You take damage whether you play a land using Fastbond's effect or using
    any other effect like Gaea's Touch or Eureka. [bethmo 09/20/94]
    Also, the extra lands that Storm Cauldron allows. [bethmo 06/20/96]
  Land put into play by Thawing Glaciers or a similar effect will not cause
    you damage. [Aahz 11/15/96]  In these cases you do not 'play' the land.
  If you have two in play, you take 2 damage per land played.
    [bethmo 04/11/96]
  Classic (Type I) tournaments (see Rule D.13) have restricted this card since
    10/01/96.
  Classic-Restricted (Type I.5) tournaments (see Rule D.14) have banned this
    card since 10/01/96.
  Extended tournaments (see Rule D.15) have always banned this card.
  Standard (Type II) tournaments (see Rule D.16) have banned this card since
    05/02/95, when it left the environment.

Fasting:
  Note - Also see Skipping a Phase, Rule G.38.
  As errata, it is buried (not destroyed) when you draw a card or when it has
    5 counters on it.  [Duelist Magazine #15, Page 28]
  This effect requires a payment of skipping your draw phase.  You cannot
    use multiple effects that require such a payment, so you cannot use two
    Fastings in the same turn. [WotC Rules Team 10/18/95]
  Can only be used during upkeep.  You cannot use it during your draw phase
    to skip the rest of it. [WotC Rules Team 10/18/95]  Can be used at any
    time during upkeep. [Aahz 01/16/96]
  Note that using this spell causes you to skip your draw phase entirely,
    so it cannot be used in combination with draw phase effects like
    Island Sanctuary or Howling Mine. [bethmo 08/10/94]
  It can be used with Necropotence since this is used before the draw phase
    and Necropotence happens right as the draw phase would start.
    [WotC Rules Team 07/29/96]

Fatal Blow:
  This card works if the creature was successfully damaged at any point
    during the turn, even if it regenerated. [Aahz 07/03/97]

Fatal Lore:
  Info: Color=Black     Type=Sorcery               Cost=2BB             AL(R2)
  Text(AL+errata): An opponent chooses one - You draw three cards; or destroy
    up to two target creatures that opponent controls and he or she draws up
    to three cards.  Those creatures cannot be regenerated this turn.
    [Oracle 07/01/98] [WotC Rules Team 02/01/98]
  It does not target the opponent, but you still choose an opponent.
    [WotC Rules Team 02/01/98]
  You pick the up to two target creatures before the opponent chooses which
    of the two effects will happen. [Duelist Magazine #12, Page 32]
    See Rule G.27 on Modal spells.

Fault Line:
  Info: Color=Red       Type=Instant               Cost=XRR             US(R1)
  Text(US): ~this~ deals X damage to each creature without flying and each
    player.
  Note - Also see X Costs, Rule K.27.

Fear:
  Info: Color=Black     Type=Enchant Creature      Cost=BB   ABUR45(C1)/IA(C1)
  Text(5th): Enchanted creature cannot be blocked except by artifact creatures
    and black creatures.

Fecundity:
  Info: Color=Green     Type=Enchantment           Cost=2G              US(U1)
  Text(US): Whenever a creature is put into a graveyard from play, that
    creature's controller may draw a card.

Feedback:
  Info: Color=Blue      Type=Enchant Enchantment   Cost=2U          ABUR45(U1)
  Text(5th): During the upkeep of enchanted enchantment's controller, ~this~
    deals 1 damage to him or her.

Feint:
  Info: Color=Red       Type=Instant               Cost=R               LG(C1)
+ Text(LG+errata): Tap all creatures blocking target attacking creature.  That
    creature and all creatures blocking it deal no combat damage this turn.
    [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.
  Note - Also see Fog Effects, Rule E.6.

Feldon's Cane:
  Info: Color=Artifact  Type=Artifact              Cost=1  AQ(C1)/CH(C2)/5(U1)
  Text(5th): {Tap}, Remove ~this~ from the game: Shuffle your graveyard into
    your library.
  Classic (Type I) tournaments (see Rule D.13) restricted this card from
    05/02/94 until 10/01/97.  It is not currently banned or restricted.
  Classic-Restricted (Type I.5) tournaments (see Rule D.14) banned this card
    until 01/01/99.  It is not currently banned or restricted.
  Standard (Type II) tournaments (see Rule D.16) restricted this card from
    05/02/94 through 04/01/96.  It is not currently banned or restricted.

Fellwar Stone:
  Info: Color=Artifact  Type=Artifact              Cost=2        DK(U2)/45(U1)
  Text(5th): {Tap}: Add to your mana pool one mana of any type that any
    opponent's lands can produce. Play this ability as a mana source.
  Cannot be tapped for mana if opponent has no mana producing lands.
    [bethmo 09/26/94]
  The generated mana is of the color the land would produce if tapped for
    mana after applying any effects on that land (such as 
    Phantasmal Terrain or Reality Twist). [Aahz 07/11/95]
  Ignores replacement effects such as Naked Singularity when determining
    the type of mana the land can produce. [Barclay 11/15/98]
  It only produces one mana even if the land can produce more than one.
    [D'Angelo 08/02/95]
  Can generate any of the colors the land can produce, even if the land is
    one of the Homelands lands which has a cost in addition to tapping in
    order to generate that mana. [Duelist Magazine #9, Page 37]
  Works even if the opponent's lands are tapped.  It only checks what kinds
    of mana can be produced, not if the abilities that produce them are
    usable right now. [D'Angelo 10/31/96]
  Can generate colorless mana if the opponent has a land which does so.
    [Duelist Magazine #5, Page 10]
  The generated mana has any restrictions that the land's mana would have
    had.  For example, if they have a Mishra's Workshop you could generate
    one colorless mana only usable for casting artifacts. [Aahz 08/01/95]

Femeref Enchantress:
  If it goes to the graveyard, its ability will not trigger because of any
    local enchantments on herself (unless those enchantments are being
    destroyed by the same effect that is destroying the Enchantress).  This
    is because those enchantments are not buried until after she is in the
    graveyard. [bethmo 10/19/97]

Feral Instinct:
  Info: Color=Green     Type=Instant               Cost=1G              VI(C1)
  Text(VI+errata): Target creature gets +1/+1 until end of turn.  Draw a card
    at the beginning of the next turn.  [Duelist Magazine #18, Page 28]
  Note - Also see Cantrips, Rule E.2.
  Note - Before the errata, it said to draw a card at the beginning of the
    next upkeep, but it should be played by the new wording.

Feroz's Ban:
  Info: Color=Artifact  Type=Artifact              Cost=6         HL(U1)/5(R1)
  Text(5th): Summon spells cost an additional {2} to play.

Fertile Ground:
  Info: Color=Green     Type=Enchant Land          Cost=1G              US(C1)
  Text(US): Whenever enchanted land is tapped for mana, it produces an
    additional one mana of any color.
  The color of mana to be generated is chosen when tapping the land for mana.
    [Urza's FAQ 10/05/98]  Actually, it's just afterwards when you are dealing
    with the triggered abilities from tapping the land. [D'Angelo 10/22/98]
  This does not change the mana type the land produces for any other effects
    that check what mana type the land produces.  For example, a Mana Flare
    would see a Mountain produce R, and make an extra R regardless of what
    color Fertile Ground generates. [Urza's FAQ 10/05/98]
  Still generates mana even if the other land is tapped for zero mana.  For
    example, Gaea's Cradle tapped when no creatures are in play.
    [D'Angelo 10/20/98]

Festival:
  Info: Color=White     Type=Instant               Cost=W               DK(C3)
  Text(DK+errata): Target opponent cannot declare an attack this turn.  Play
    during that opponent's upkeep phase.  [Encyclopedia, Page 169]
  You cannot play Siren's Call or any other spell/ability that can only be
    played prior to an attack when this spell is in effect, because the player
    cannot attack at all.  You can play instant speed effects such as the
    Nettling Imp and such before this spell resolves.  [Aahz 06/16/97]
  Cannot be retargeted since it can only be played during its target's upkeep.
    [Aahz 07/06/95]
  Prohibits all attacks that turn, not just one attack. [DeLaney 01/28/97]

Fevered Convulsions:
  Info: Color=Black     Type=Enchantment           Cost=BB              TE(R1)
  Text(TE): {2}{B}{B}: Put a -1/-1 counter on target creature.

Fevered Strength:
  Info: Color=Black     Type=Instant               Cost=2B              AL(C3)
  Text(AL+errata): Target creature gets +2/+0 until end of turn.  Draw a card
    at the beginning of the next.  [Duelist Magazine #18, Page 28]
  Note - Also see Cantrips, Rule E.2.
  Note - Before the errata, it said to draw a card at the beginning of the
    next upkeep, but it should be played by the new wording.

Field of Dreams:
  Info: Color=Blue      Type=Enchant World         Cost=U               LG(R1)
+ Text(LG+errata): Players play with the top card of their libraries face up.
    [Oracle 07/01/98]
+ Note - Also see Enchant World, Rule K.14.8.
  If you get to draw more than one card from the library at a time (such as
    with Brainstorm), players do not get to see anything other than the top
    card before the draw and the top card after you are done drawing.
    They do not see each card being drawn. [Aahz 06/16/97]
  Extended tournaments (see Rule D.15) have always banned this card.

Field of Souls:
  Info: Color=White     Type=Enchantment           Cost=2WW             TE(R1)
  Text(TE): Whenever a nontoken creature is put into your graveyard from play,
    put an Essence token into play.  Treat this token as a 1/1 white creature
    with flying.
  If you have two of these in play, both will trigger when a non-token
    creature goes to the graveyard. [bethmo 12/19/97]
  Note - Also see Token Creatures, Rule K.25.

Fiery Justice:
  Info: Color=Multi     Type=Sorcery               Cost=WRG             IA(R1)
  Text(IA+errata): ~this~ deals 5 damage divided any way you choose among any
    number of target creatures and/or players.  An opponent gains 5 life.
    [Oracle Update 11/11/98]
  Cannot choose to do fractional or zero damage to a target.
    [WotC Rules Team 07/19/95]
  You can give life to the same opposing player you target.
    [Oracle Update 11/11/98]

Fiery Mantle:
  Info: Color=Red       Type=Enchant Creature      Cost=1R              US(C1)
  Text(US): When ~this~ is put into a graveyard from play, return ~this~ to
    owner's hand. ; {R}: Enchanted creature gets +1/+0 until end of turn.

Fighting Chance:
  Info: Color=Red       Type=Instant               Cost=R               EX(R1)
  Text(EX): For each blocking creature, flip a coin. If you win the flip,
    that creature deals no combat damage this turn.

Fighting Drake:
  Info: Color=Blue      Type=Summon Drake          Cost=2UU             TE(U1)
  Text(TE): 2/4, Flying.

Final Fortune:
  If you end up skipping the extra turn that is gained, you do not lose the
    game.  For example, you can feed the extra turn to untap a Time Vault.
    [Duelist Magazine #16, Page 25]  The turn is not "saved" by the Time
    Vault, so when you use the Vault, that turn does not have the Final
    Fortune disadvantage. [Duelist Magazine #16, Page 25]
  If more than one of these (or Time Walk) are used in a single turn, the
    extra turns happen in the order in which the spells resolve.
    [bethmo 11/05/96]

Fire Ants:
  Info: Color=Red       Type=Summon Insects        Cost=2R              US(U1)
  Text(US): 2/1. ; {Tap}: ~this~ deals 1 damage to each other creature without
    flying.
  Does 1 damage to each non-Flying creature other than itself.
    [DeLaney 10/05/98]

Fireball:
  Info: Color=Red       Type=Sorcery               Cost=XR          ABUR45(C1)
  Text(5th): Pay {1} for each target beyond the first: ~this~ deals X damage
    divided evenly, rounded down, among any number of target creatures and/or
    players.
  If split for multiple targets, each target can receive only one of the
    splits.  You may not multiply target something. [bethmo 1994]  See
    Rule G.41.2.
  If the damage to creatures is redirected to the player (via Jade Monolith
    or other effect), the damage from the Fireball can all be prevented
    with one use of a Circle of Protection.  The trick is that all damage
    from one use of a spell/ability can be prevented at once.
    [WotC Rules Team 10/03/96]
  The mana spent for extra targets is not part of the casting cost (see
    Rule K.9) for Spell Blast or other reasons. [Peterson 10/14/94]
  Note - Also see X Costs, Rule K.27.

Fireblast:
  Note - Also see Pitch Spells, Rule E.10.

Firebreathing:
  Info: Color=Red       Type=Enchant Creature      Cost=R    ABUR45(C1)/MI(C1)
  Text(MI/5th): {R}: Enchanted creature gets +1/+0 until end of turn.

Fire Drake:
  Info: Color=Red       Type=Summon Drake        Cost=1RR  DK(U2)/CH(U3)/5(U1)
  Text(CH/5th+errata): 1/2, Flying ; {R}: ~this~ gets +1/+0 until end of turn.
    You cannot spend more than {R} in this way each turn.

Fire Elemental:
  Info: Color=Red       Type=Summon Elemental      Cost=3RR          ABUR4(U1)
  Text(ABU/RV/4th): 5/4.

Firefly:
  Info: Color=Red       Type=Summon Insect         Cost=3R              TE(U1)
  Text(TE): 1/1, Flying ; {R}: ~this~ gets +1/+0 until end of turn.

Fireslinger:
  Info: Color=Red       Type=Summon Wizard         Cost=1R              TE(C1)
  Text(TE): 1/1 ; {Tap}: ~this~ deals 1 damage to target creature or player
    and 1 damage to you.

Fire Sprites:
  Info: Color=Green     Type=Summon Faeries        Cost=1G              LG(C2)
  Text(LG+errata): 1/1, Flying ; {G},{Tap}: Add {R} to your mana pool.  Play 
    this ability as a mana source. [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.

Firestorm:
  Cannot be cast for a value of X more than the number of legal (different)
    targets.  [Duelist Magazine #19, Page 34]  You cannot target the same
    thing more than once. [Fifth Rulebook, Page 37]

Firestorm Phoenix:
  Info: Color=Red       Type=Summon Phoenix        Cost=4RR             LG(R1)
+ Text(LG+errata): 3/2, Flying ; If ~this~ is put into any graveyard from 
    play, return it to owner's hand.  It cannot be played again until owner's
    next turn. [Oracle 07/01/98]
  No matter how it goes to the graveyard from play, it returns to its owner's
    hand. [Aahz 06/16/94]
  The rebirth is a triggered ability (see Rule A.8), so it is possible for 
    another triggered ability to remove the card from the graveyard before 
    the effect resolves.  In which case, it fails to work. [D'Angelo 11/11/96]
  The Phoenix power works even for Clones or Vesuvan Doppelgangers of
    a Phoenix.  The Clone or Doppelganger goes to your hand immediately after
    going to the graveyard. [WotC Rules Team 09/15/94]
  Does not return if Disintegrated because Disintegrated creatures do not
    go to the graveyard first. [WotC Rules Team 09/15/94]
  Does return if a Runesword is used on it and it is destroyed.
    [WotC Rules Team 10/12/94]  The Runesword sends creatures to the graveyard
    first.
  It may not be summoned again until your next turn, but it can be put into
    play by effects such as Flash or Eureka. [Aahz 04/07/97]
  A Clone or Vesuvan Doppelganger of this card also cannot be summoned
    until your next turn.  The effect is considered to apply to the card.
    [Aahz 04/07/97]
  Extended tournaments (see Rule D.15) have always banned this card.

Fire Whip:
  As errata, it should read  "Play only on a creature you control.  Enchanted
    creature gains '{Tap}: This creature deals 1 damage to target creature or
    player.'  Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature
    or player." [WotC Rules team 07/03/97] [Duelist Magazine #19, Page 34]
  Cannot be used by a creature with summoning sickness because the creature
    itself needs to tap. [Duelist Magazine #19, Page 34]
  Remember that you tap the creature as part of the cost of announcing Fire
    Whip's granted ability.  So, if you have two Fire Whips on a creature
    announcing the first one will tap the creature, so you cannot use the
    second one or any other ability which requires tapping the creature until
    you find a way to untap it. [D'Angelo 06/23/97]
  Is buried if you lose control of the creature since the card text says it
    is played on a creature you control. [D'Angelo 08/12/97]
  Yes, any side effects of the creature dealing damage do happen.
    [Duelist Magazine #19, Page 34]  For example, giving poison counters.

Fishliver Oil:
  Info: Color=Blue      Type=Enchant Creature      Cost=1U       AN(C4)/CH(C3)
  Text(CH+errata): Enchanted creature gains islandwalk.  [Oracle 07/01/98]
+ Note - Also see Landwalk, Rule A.22.

Fissure:
  Info: Color=Red       Type=Instant               Cost=3RR       DK(C4)/4(C1)
  Text(4th+errata): Destroy target creature or land.  Creatures destroyed in
    this way cannot be regenerated this turn. [Oracle 07/01/98]
  Whether the target is a land or creature is not set on announcement, so if
    the spell were Deflected it could target either.  [D'Angelo 10/04/95]

Fit of Rage:
  The +3/+3 is also only until end of turn. [D'Angelo 06/12/97]

Flailing Drake:
  Info: Color=Green     Type=Summon Drake          Cost=3G              TE(U1)
  Text(TE): 2/3, Flying ; If ~this~ blocks or is blocked by any creature, that
    creature gets +1/+1 until end of turn.

Flame Spirit:
  Info: Color=Red       Type=Summon Spirit         Cost=4R        IA(U1)/5(U1)
  Text(IA/5th+errata): 2/3 ; {R}: ~this~ gets +1/+0 until end of turn.
    [Oracle 07/01/98]

Flame Wave:
  Info: Color=Red       Type=Sorcery               Cost=3RRRR           SH(U1)
  Text(SH): ~this~ deals 4 damage to target player and each creature he or she
    controls.

Flare:
  Info: Color=Red       Type=Instant             Cost=2R   IA(C1)/MI(C1)/5(C1)
  Text(5th): ~this~ deals 1 damage to target creature or player.  Draw a card
    at the beginning of the next turn.
  Note - Also see Cantrips, Rule E.2.
  Note - The Ice Age and Mirage versions said to draw a card at the
    beginning of the next upkeep, but they should be played by the new
    wording.

Flash:
  The casting cost you pay includes colored mana.  It effectively means that
    you cast the other spell as normal but pay 2 less generic mana in doing
    so. [Aahz 09/20/96]
  You choose the creature, put it into play, pay, then bury if you didn't pay,
    in that order, all during the resolution. [Aahz 10/30/96]
  You pay the cost after the creature enters play.  Thus, if there is an X in
    the cost, X is zero.  And X when the creature is being put into play is
    zero.  [Aahz 11/15/96]  Similarly, if a Clone is cast, you pay the
    casting cost of the new form it takes on and not the Clone card's cost.
    [Aahz 11/15/96]
  You can use mana source speed abilities of the card being put into play to
    pay for its own casting cost.  The extra payment is not considered a
    pre-condition cost for use of the card. [Duelist Magazine #17, Page 25]

Flash Counter:
  Info: Color=Blue      Type=Interrupt             Cost=1U              LG(C2)
  Text(LG): Counter target interrupt or instant spell.
  Extended tournaments (see Rule D.15) have always banned this card.

Flashfires:
  Info: Color=Red       Type=Sorcery               Cost=3R          ABUR45(U1)
  Text(4th/5th): Destroy all plains.

Flash Flood:
  Info: Color=Blue      Type=Instant               Cost=U        LG(C2)/CH(C3)
+ Text(CH): Destroy target red permanent or return target mountain to owner's
    hand. 
  The decision to destroy a permanent or unsummon a Mountain is a decision
    made on announcement before a target of the proper type is selected.  If
    the spell is redirected, this mode cannot be changed, so only targets of
    the selected type are valid. [WotC Rules Team 09/22/95]  See Rule G.27 on
    Modal spells.

Fleeting Image:
  Info: Color=Blue      Type=Summon Illusion       Cost=2U              UL(R1)
  Text(UL): 2/1, Flying ; {1}{U}: Return ~this~ to owner's hand.

Flesh Reaver:
  Info: Color=Black     Type=Summon Horror         Cost=1B              US(U1)
  Text(US): 4/4. ; Whenever ~this~ successfully deals damage to a creature or
    opponent, ~this~ deals an equal amount of damage to you.
  The ability triggers when damage is successfully dealt, so it starts a
    new damage prevention step. [DeLaney 10/05/98]

Flickering Ward:
  Info: Color=White     Type=Enchant Creature      Cost=W               TE(U1)
  Text(TE): When you play ~this~, choose a color. ; Enchanted creature gains
    protection from the chosen color. ; {W}: Return ~this~ to owner's hand.
  Does not have the "does not destroy itself" text, so if you use it for
    Protection from White, it will bury itself. [bethmo 10/09/97]

Flight:
  Info: Color=Blue      Type=Enchant Creature      Cost=U           ABUR45(C1)
  Text(5th): Enchanted creature gains flying.

Fling:
  Info: Color=Red       Type=Instant               Cost=1R              SH(C1)
  Text(SH): Sacrifice a creature: ~this~ deals damage equal to the sacrificed
    creature's power to target creature or player.
  It deals damage equal to the sacrificed creature's power when it was
    sacrificed.  This is as if it read "Sacrifice a creature: Fling deals
    damage equal to the power the creature had when sacrificed."
    [WotC Rules Team 03/01/98]
+ Cannot be used between the start of damage dealing and the end of combat.
    See Rule C.7.Ruling.1. [D'Angelo 02/15/99]

Flood:
  Info: Color=Blue      Type=Enchantment           Cost=U        DK(U2)/45(C1)
  Text(4th/5th): {U}{U}: Tap target creature without flying.
  Note - The artist's name, Dennis Detwiller, is spelled incorrectly on
    The Dark version.

Floral Spuzzem:
  Info: Color=Green     Type=Summon Spuzzem        Cost=3G              LG(U1)
+ Text(LG+errata): 2/2 ; {0}: Destroy target artifact defending player 
    controls.  ~this~ deals no combat damage this turn.  Use this ability only
    once each turn and only if ~this~ is attacking and unblocked.
    [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.
  Note - Also see Is Not Blocked Ability, Rule E.7.

Flowstone Blade:
  Info: Color=Red       Type=Enchant Creature      Cost=R               SH(C1)
  Text(SH): {R}: Enchanted creature gets +1/-1 until end of turn.

Flowstone Flood:
  Info: Color=Red       Type=Sorcery               Cost=3R              EX(U1)
  Text(EX): Buyback-3 life+Discard a card at random. ; Destroy target land.
  You cannot pay the Buyback cost unless you have at least one card in your
    hand to discard. [D'Angelo 10/01/98]
  Note - Also see Buyback, Rule A.13.

Flowstone Giant:
  Info: Color=Red       Type=Summon Giant          Cost=2RR             TE(C1)
  Text(TE): 3/3 ; {R}: ~this~ gets +2/-2 until end of turn.

Flowstone Hellion:
  Info: Color=Red       Type=Summon Beast          Cost=4R              SH(U1)
  Text(SH): 3/3 ; ~this~ is unaffected by summoning sickness. ; {0}: ~this~
    gets +1/-1 until end of turn.
  It will be destroyed as soon as one of its abilities resolves that puts its
    toughness at zero (or less than the current amount of damage on it).  This
    destruction is a Rule Trigger, so there is no way to use its ability any
    more to increase its power and there is no way to use Fling before it
    is destroyed. [D'Angelo 04/09/98]

Flowstone Mauler:
  Info: Color=Red       Type=Summon Beasts         Cost=4RR             SH(R1)
  Text(SH): 4/5, Trample ; {R}: ~this~ gets +1/-1 until end of turn.
  Note - Also see Trample, Rule A.27.

Flowstone Salamander:
  Info: Color=Red       Type=Summon Salamander     Cost=3RR             TE(U1)
  Text(TE): 3/4 ; {R}: ~this~ deals 1 damage to target creature blocking it.

Flowstone Sculpture:
  Info: Color=Artifact  Type=Artifact Creature     Cost=6               TE(R1)
  Text(TE): 4/4 ; {2}, Choose and discard a card: ~this~ gains flying,
    first strike, or trample permanently, or put a +1/+1 counter on ~this~.
  The word "permanently" isn't really needed on this card's text.  It has no
    actual effect.  The card's effect lasts until it is overridden.
    [D'Angelo 01/18/99]
  Note - Also see Trample, Rule A.27.

Flowstone Shambler:
  Info: Color=Red       Type=Summon Beast          Cost=2R              SH(C1)
  Text(SH): 2/2 ; {R}: ~this~ gets +1/-1 until end of turn.

Flowstone Wyvern:
  Info: Color=Red       Type=Summon Drake          Cost=3RR             TE(R1)
  Text(TE): 3/3, Flying ; {R}: ~this~ gets +2/-2 until end of turn.

Fluctuator:
  Info: Color=Artifact  Type=Artifact              Cost=2               US(R1)
  Text(US): Cycling costs you up to 2 less to play.
  The ability does not work while this card is tapped.  See Rule K.6.4.
    [DeLaney 10/05/98]
+ Note - Also see Cycling, Rule A.15.

Flux:
  The discard is forced even though you choose how many to discard.
    [Aahz 06/16/97]

Flying Carpet:
  Info: Color=Artifact  Type=Artifact              Cost=4       AN(U3)/R45(R1)
  Text(5th+errata): {2},{Tap}: Target creature gains flying until end of turn.
    If that creature is put into any graveyard this turn, sacrifice ~this~.
    [Oracle 07/01/98]
  It is not sacrificed if the creature regenerates.  It is not sacrificed if
    the creature is removed from the game (unless the creature goes to the
    graveyard first). [Aahz 06/13/96]

Flying Men:
  Info: Color=Blue      Type=Summon Flying Men     Cost=U               AN(C5)
  Text(AN): 1/1, Flying.
  Extended tournaments (see Rule D.15) have always banned this card.

Fog:
  Info: Color=Green     Type=Instant               Cost=G    MI(C1)/ABUR45(C1)
  Text(MI/5th): Creatures deal no combat damage this turn.
  Only prevents creatures from dealing damage in the damage dealing part of
    the attack (see Rule C.8).  Does not prevent damage done during the
    attack phase by creature abilities, or other effects such as the
    Thicket Basilisk's destroy ability.
  Note - Also see Fog Effects, Rule E.6.

Fog Bank:
  Info: Color=Blue      Type=Summon Wall           Cost=1U              US(U1)
  Text(US): 0/2, Flying. (Walls cannot attack.) ; ~this~ does not deal or
    receive combat damage.
  Note - Also see Fog Effects, Rule E.6.

Fog Elemental:
  Info: Color=Blue      Type=Summon Elemental      Cost=2U              WL(C1)
  Text(WL+errata): 4/4, Flying ; If ~this~ attacks or blocks, sacrifice it at
    end of combat.  [Oracle 07/01/98]

Fog of Gnats:
  Info: Color=Black     Type=Summon Insects        Cost=BB              UL(C1)
  Text(UL): 1/1, Flying ; {b}: Regenerate ~this~.

Fool's Tome:
  Info: Color=Artifact  Type=Artifact              Cost=4               TE(R1)
  Text(TE): {2},{Tap}: Draw a card.  Use this ability only if you have no
    cards in your hand.

Forbid:
  Info: Color=Blue      Type=Interrupt             Cost=1UU             EX(U1)
  Text(EX): Buyback-Choose and discard two cards. ;  Counter target spell.
  You actually have to discard the cards if you want to pay the buyback (see
    Rule A.13).  [D'Angelo 06/18/98]
  Note - Also see Buyback, Rule A.13.

Forbidden Crypt:
  The "if you cannot" in the first ability refers to putting the card in your
    hand, as well as being unable to target a card.  Thus, if you cannot
    target a card or if you are able to target the card but an effect somehow
    removes it before the card gets to your hand, you lose the game.
    [WotC Rules Team 06/01/97]
  The ability is a continuous replacement ability (see Rule A.7.5).
    [bethmo 11/28/98]
+ It will trigger on itself being sent to the graveyard, and remove itself
    from the game. [D'Angelo 02/09/99]

Forbidden Lore:
  As errata, it should read "Play only on a land you control.  {0}: Tap land
    Forbidden Lore enchants to give target creature +2/+1 until end of turn."
    [Encyclopedia, Page 81]
  The land is tapped during announcement and as a cost.
    [Duelist Magazine #11, Page 56]  The ability cannot be announced if the
    land is not in an untapped state. [D'Angelo 12/23/96]

Forbidden Ritual:
  The sacrifice of one of your cards is part of the casting cost and is paid
    on announcement.  You do not have a choice to pay this cost zero times or
    more than one time in order to multiply the effect. [D'Angelo 01/28/97]
  After each time the effect finishes, you get the chance to use it again.
    All of these uses are done during the single spell resolution.
    [Duelist Magazine #17, Page 28]
  You can pick a different player each time the effect repeats in a
    multiplayer game. [DeLaney 02/10/97]
  If your opponent sacrifices a permanent with one of your local enchantments
    on it, the enchantment is buried before you get a chance to repeat the
    use of this effect, so you cannot sacrifice the enchantment in response.
    [Duelist Magazine #17, Page 28]

Forbidding Watchtower:
  Info: Color=Land      Type=Land                  Cost=None            UL(U1)
  Text(UL):  ~this~ comes into play tapped. ; {Tap}: Add one white mana to 
    your mana pool. ; {1}{W}: ~this~ becomes a 1/5 white creature until end of
    turn.  This creature still counts as a land.
+ The animating ability sets the base characteristics for the land creature.
    So, while you can use the ability again, it won't have any additional
    effect if used more than once.  [Urza's Legacy FAQ 02/03/99]
+ The land is subject to summoning sickness if you didn't control its card
    since the start of your most recent turn. [Urza's Legacy FAQ 02/03/99]
    See Rule G.39.3.

Forcefield:
  Info: Color=Artifact  Type=Artifact              Cost=3              ABU(R1)
  Text(ABU+errata): {1}: Prevent all but 1 combat damage to you from an
    unblocked attacking creature. (Treat further damage from that source
    normally.) [Oracle 07/01/98]
  It is of type "Artifact" and not "Poly Artifact". [Encyclopedia, Page 57]
  Cannot be used to prevent damage caused by a blocked creature with
    Trample ability. [bethmo 1994]
  Only usable on combat damage.  Any damage from effects (even while it is
    attacking and is unblocked) is not valid. [Duelist Magazine #7, Page 99]
  Extended tournaments (see Rule D.15) have always banned this card.

Force of Nature:
  Info: Color=Green     Type=Summon Force          Cost=2GGGG       ABUR45(R1)
  Text(4th/5th): During your upkeep, pay {G}{G}{G}{G} or ~this~ deals 8 damage
    to you.
  It is not mandatory to pay the upkeep cost (see Rule A.6).  You may choose
    not to pay and to take the damage. [Duelist Magazine #3, Page 15]
  A Circle of Protection: Green can be used to prevent damage due to not
    paying upkeep.  [Snark 1994]
  Note - Also see Trample, Rule A.27.

Force of Will:
  Note - Also see Pitch Spells, Rule E.10.

Force Spike:
  Info: Color=Blue      Type=Interrupt             Cost=U         LG(C2)/5(C1)
  Text(5th): Counter target spell unless its caster pays an additional {1}.
  The payment is optional. [Aahz 09/02/94]

Force Void:
  Info: Color=Blue      Type=Interrupt             Cost=2U              IA(U1)
  Text(IA+errata): Counter target spell unless that spell's caster pays an
    additional {1}.  Draw a card at the beginning of the next turn.
    [Duelist Magazine #18, Page 28]
  Note - Also see Cantrips, Rule E.2.
  Note - Before the errata, it said to draw a card at the beginning of the
    next upkeep, but it should be played by the new wording.

Foreshadow:
  Info: Color=Blue      Type=Instant               Cost=1U              VI(U1)
  Text(VI+errata): Name a card.  Put the top card from target opponent's
    library into his or her graveyard.  If that card is the one named, draw a
    card.  Draw a card at the beginning of the next turn.
    [Duelist Magazine #18, Page 28]
  You name the card on announcment. [Duelist Magazine #17, Page 28]
  Note - Also see Cantrips, Rule E.2.
  Note - Before the errata, it said to draw a card at the beginning of the
    next upkeep, but it should be played by the new wording.

Foresight:
  Info: Color=Blue      Type=Sorcery               Cost=1U              AL(C2)
  Text(AL+errata): Search your library for any three cards and remove them
    from the game.  Shuffle your library afterwards.  Draw a card at the
    beginning of the next turn.  [Duelist Magazine #18, Page 28]
  Note - Also see Cantrips, Rule E.2.
  Note - Before the errata, it said to draw a card at the beginning of the
    next upkeep, but it should be played by the new wording.

Forethought Amulet:
  Info: Color=Artifact  Type=Artifact              Cost=5               LG(R1)
+ Text(LG+errata): During your upkeep, pay {3} or sacrifice ~this~. ; Damage
    dealt to you from each sorcery and instant source is reduced to 2.
    [Oracle 07/01/98]
+ Does not reduce damage which is already 2 or 1. [DeLaney 02/14/99]
  Extended tournaments (see Rule D.15) have always banned this card.

Forget:
  Info: Color=Blue      Type=Sorcery               Cost=UU        HL(U1)/5(R1)
  Text(5th): Target player chooses and discards two cards, then draws as many
    cards as he or she discarded in this way.

Forgotten Lore:
  Info: Color=Green     Type=Sorcery               Cost=G               IA(U1)
  Text(IA+errata): Put into your hand target card in your graveyard of an
    opponent's choice.  Whenever that player chooses a target for ~this~, you
    may pay {G} to have him or her instead choose target card in your
    graveyard he or she has not already chosen for ~this~.
    [Oracle 07/01/98] [WotC Rules Team 02/01/98]
  It does not target the opponent, but you still choose an opponent.
    [WotC Rules Team 02/01/98]
  You can keep paying until you're happy with the card choice or run out of
    green mana.  This isn't particularly clear from the card text, however.
    [Aahz 06/08/95]
  The opponent gets to choose and you get to pay the mana during the
    announcement of the spell, even before interrupts can be used against it.
    If you make the payment they choose another target, still being done
    prior to allowing interrupts.  Note that this card is not yet in the
    graveyard so it cannot be selected. [Duelist Magazine #9, Page 60]
  This is a triggered ability that triggers on the the choice being made
    when playing the spell or when playing the triggered ability.
    [Oracle 07/01/98]

Fork:
  Info: Color=Red       Type=Interrupt             Cost=RR            ABUR(R1)
  Text(RV+errata): ~this~ resolves as a copy of target instant or sorcery
    spell, except that it does not copy that spell's color.  When you
    play ~this~, choose all targets required by the copy. (You cannot change
    other choices made by the original caster.) [WotC Rules Team 03/31/98]
  You need not (and may not) pay any additional mana or other costs (like
    sacrifices) to use the spell which is Forked. You get control over a
    complete copy but can change nothing except the targets.
    [Duelist Magazine #11, Page 57]
  If mana or other costs need to be spent at resolution of the spell, the
    caster of Fork would still be responsible for paying that cost.
    [bethmo 07/18/94]
  Extra costs which are in the spell text but not in the cost at the top of
    the card still count as part of the cost and do not need to be paid by
    the player casting Fork.  This includes extra mana in Drain Life,
    Soul Burn, etc. [Duelist Magazine #11, Page 57]
  You maintain full control over the copy of the spell regardless of who
    cast the original. [Snark 1994]
  For spells like Fireball that allow mana to be used for damage or for
    additional targets, the controller of the copy must use the same
    number of targets the original spell did. [Duelist Magazine #3, Page 22]
  Forking a spell with an X in the cost like Detonate requires you to use
    the same X value.  In the case of Detonate, you must find an artifact
    with exactly the cost X. [WotC Rules Team 09/30/94]
  When Fork resolves, it resolves as if it were the copy of the spell.  The
    copy does _not_ get placed in the current batch.
    [Duelist Magazine #18, Page 29]
  If something happens to the spell card being copied, the Fork will act
    completely as that card.  For example, Recall removes itself from the
    game, so a Fork of Recall will remove the Fork card. [Aahz 02/17/95]
  Will not copy changes made by interrupts to the spell prior to the use of
    Fork, such as Sleight of Mind or Magical Hack.
    [WotC Rules Team 03/31/98] (REVERSAL)
  If you change the color of the Fork from red that the resulting spell will
    not be red. [Aahz 11/07/96]
  If you copy a spell for which Buyback has been paid, you get the Fork back
    in your hand as part of its resolution. [bethmo 10/14/97]
  Does not copy effects upon the spell, such as Ertai's Meddling.
    [bethmo 11/19/97]
  Does not let you make non-targeting choices about the spell.  Remember that
    damage prevention spells which require a choice (not a target) about what
    damage to prevent cannot have this choice changed due to Fork.  This
    makes Fork mostly useless on many damage prevention spells.
    [Aahz 11/17/97]
  It does copy the mana symbols in the casting cost for the card it is
    copying, but it uses its own color definition and not the one from those
    mana symbols.  This is so it maintains its color just like the text says.
    [bethmo 07/07/98]
  Classic (Type I) tournaments (see Rule D.13) have restricted this card since
    04/19/95.
  Classic-Restricted (Type I.5) tournaments (see Rule D.14) have always banned
    this card.
  Standard (Type II) tournaments (see Rule D.16) have banned this card since
    05/02/96 since it is not in the current edition.
  Note - Also see Copy Cards, Rule E.4.

Formation:
  Info: Color=White     Type=Instant               Cost=1W              IA(R1)
  Text(IA+errata): Target creature gains banding until end of turn.  Draw a
    card at the beginning of the next turn.
    [Duelist Magazine #18, Page 28]
  Note - Also see Cantrips, Rule E.2.
  Note - Before the errata, it said to draw a card at the beginning of the
    next upkeep, but it should be played by the new wording.

Forsaken Wastes:
  Info: Color=Black     Type=Enchant World         Cost=2B              MI(R1)
  Text(MI+errata): Players cannot gain life. ; During each player's upkeep,
    that player loses 1 life. ; If ~this~ becomes the target of a successfully
    cast spell, that spell's caster loses 5 life. [Oracle Update 11/11/98]
  The loss of life from targeting this card does not work until after this
    card enters play, so you can counterspell it without losing life.
    [Aahz 09/19/96]
  The fact that players cannot gain life is absolute.  There are currently
    no cards that get around this. [Aahz 02/16/97]
  It will not stop a life-giving effect from being altered by specialized
    effects.  Thus, if you have Lich in play when you play Healing Salve
    to gain 3 life, the specialized conversion effect of the Lich will take
    place and cause there to be no life gain for Forsaken Wastes to affect.
    [WotC Rules Team 03/14/97]

Fortified Area:
  Info: Color=White     Type=Enchantment           Cost=1WW       LF(U1)/4(C1)
  Text(4th+errata): All Walls you control get +1/+0 and gain banding.
    [Oracle 07/01/98]
  Note - Also see Banding, Rule A.11.

Fortitude:
  Info: Color=Green     Type=Enchant Creature      Cost=1G              US(C1)
  Text(US): When ~this~ is put into a graveyard from play, return ~this~ to
    owner's hand. ; Sacrifice a forest: Regenerate enchanted creature.

Foul Familiar:
  Ability cannot be used while this card is in the graveyard.
    [Duelist Magazine #7, Page 9]

Foul Imp:
  Info: Color=Black     Type=Summon Imp            Cost=BB              SH(C1)
  Text(SH): 2/2, Flying ; When ~this~ comes into play, lose 2 life.
  Note - Also see Comes Into Play Abilities, Rule E.3.
  You can play this if you have less than 2 life, since the life is lost as
    an effect and not a payment. [Duelist Magazine #25, Page 30]

Fountain of Youth:
  Info: Color=Artifact  Type=Artifact              Cost=0  DK(U2)/CH(C2)/5(U1)
  Text(DK/CH/5th): {2},{Tap}: Gain 1 life.

Foxfire:
  Info: Color=Green     Type=Instant               Cost=2G        IA(C1)/5(C1)
  Text(5th): Untap target attacking creature.  That creature neither deals nor
    receives combat damage this turn.  Draw a card at the beginning of the
    next turn.
  Note - Also see Cantrips, Rule E.2.
  Note - Also see Fog Effects, Rule E.6.
  Note - The Ice Age version said to draw a card at the beginning of the
    next upkeep, but it should be played by the new wording.

Frankenstein's Monster:
  As errata, it should read "When Frankenstein's Monster comes into play,
    remove X target creatures in your graveyard from the game or bury
    Frankenstein's Monster.  For each..." [Encyclopedia, Page 168]
    It affects creature cards.
  A "creature in the graveyard" is a Summon card or Artifact Creature card
    in the graveyard.  See Rule Z.3.Ruling.1.
  You declare X when the spell is cast.  When it comes into play, the
    triggered ability has you choose X creatures in the graveyard.  If there
    are not X creatures there, then the Monster is buried. [D'Angelo 10/11/97]
    This is a change from a ruling in here before in Duelist #10 which said
    you picked the target creatures when announcing the spell.  The errata
    changed the meaning enough to make that ruling invalid.
  X can be any number and it does not have to match the total contents of
    your graveyard. [bethmo 09/09/94]
  The power/toughness is a permanent value that can be copied by copy cards
    such as Clone. [Aahz 08/04/97]
  Note - Also see X Costs, Rule K.27.

Frantic Search:
  Info: Color=Blue      Type=Instant               Cost=2U              UL(C1)
  Text(UL): Draw two cards, then choose and discard two cards.  Untap up to
    three lands.
+ You can untap 0 to 3 lands. [D'Angelo 02/13/99]
+ Does not target the lands. [D'Angelo 02/13/99]
+ Can be used on already untapped lands (with no effect). [D'Angelo 02/13/99]
+ Can be used on another player's lands. [D'Angelo 02/13/99]

Freyalise's Winds:
  The effect is inherent in the wind counters and not the enchantment, so
    if the enchantment leaves play the wind counters will continue to work
    until they are removed during the next untap.
    [Duelist Magazine #10, Page 44]
  Does not remove counters from Cyclone.  This is because the enchantment
    does not seek out wind counters.  The wind counters from the enchantment
    remove themselves at the proper time. [Duelist Magazine #10, Page 44]

Frog Tongue:
  Info: Color=Green     Type=Enchant Creature      Cost=G               TE(C1)
  Text(TE): When ~this~ comes into play, draw a card. ; Enchanted creature can
    block creatures with flying.
  Note - Also see Comes Into Play Abilities, Rule E.3.

Frost Giant:
  Info: Color=Red       Type=Summon Giant          Cost=3RRR            LG(U1)
  Text(LG): 4/4, Rampage 2.
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Rampage, Rule A.25.

Frozen Shade:
  Info: Color=Black     Type=Summon Shade          Cost=2B          ABUR45(C1)
  Text(4th/5th+errata): 0/1 ; {B}: ~this~ gets +1/+1 until end of turn.
    [Oracle 07/01/98]
  Note - The artist's name, Shuler, was misspelled on the Limited Edition
    and Unlimited Edition versions of this card.

Fugitive Druid:
  Info: Color=Green     Type=Summon Druid          Cost=3G              TE(R1)
  Text(TE): 3/2 ; Whenever any player successfully casts an enchantment spell
    that targets ~this~, draw a card.
  The text about drawing a card when targeted only applies while the Druid is
    in play.  This means that Animate Dead targeting it will not let anyone
    draw a card. [D'Angelo 11/12/97]

Fugue:
  Info: Color=Black     Type=Sorcery               Cost=3BB             EX(U1)
  Text(EX): Target player chooses and discards three cards.

Funeral March:
  Info: Color=Black     Type=Enchant Creature      Cost=1BB       HL(C1)/5(C1)
  Text(5th): If enchanted creature leaves play, its controller sacrifices a
    creature.
  Phasing out will trigger the sacrifice effect. [bethmo 09/17/96]

Fungal Bloom:
  Info: Color=Green     Type=Enchantment           Cost=GG              FE(U1)
  Text(FE): {G}{G}: Put a spore counter on a target Fungus.

Fungusaur:
  Info: Color=Green     Type=Summon Fungusaur      Cost=3G          ABUR45(R1)
  Text(5th): 2/2 ; At the end of any turn in which ~this~ was damaged, put
    a +1/+1 counter on it.
  Regeneration prevents death, so even if it would have died, it took
    damage and lived so it gets its +1/+1. [bethmo 1994]
  Gets only one counter per turn, even if it was damaged multiple times.
    [D'Angelo 06/03/98]

Fungus Elemental:
  Info: Color=Green     Type=Summon Elemental      Cost=3G              WL(R1)
  Text(WL+errata): 3/3 ; When ~this~ comes into play, it gains "{G}, Sacrifice
    a forest: Put a +2/+2 counter on ~this~" until end of turn.
    [WotC Rules Team 03/31/98]
  The ability to add counters will not be usable on a turn in which is
    phases in, because "comes into play" abilities will not trigger.
    [WotC Rules Team 03/31/98]  See Rule G.30.9.

Furnace Brood:
  Info: Color=Red       Type=Summon Elementals     Cost=3R              EX(C1)
  Text(EX): 3/3 ; {R}: Target creature cannot be regenerated this turn.

Furnace of Rath:
  Info: Color=Red       Type=Enchantment           Cost=1RRR            TE(R1)
  Text(TE): Double all damage assigned to any creature or player.
  It is a continuous replacement ability (see Rule A.7.5) played when damage
    is assigned at the start of damage prevention (see Rule T.10.1) before
    handling abilities that trigger on damage being assigned.
    [WotC Rules Team 10/18/98] [WotC Rules Team 11/03/98]
  If a spell or ability damages multiple things, divide up the damage before
    applying this effect (see Rule T.10.13). [WotC Rules Team 10/18/98]  This
    means you cannot normally end up with an odd amount of damage on
    something.
  If you have two of these in play, the damage is multiplied by 4.
    [D'Angelo 10/17/97]
  The multiplied damage counts in all ways as if it came from the original
    source.  Furnace of Rath is not the source. [D'Angelo 10/17/97]
  Does double damage (again) when the damage is being redirected from one
    place to another.  [WotC Rules Team 12/18/97]
    [Duelist Magazine #22, Page 27]
  Trample does not count as redirection. [D'Angelo 10/08/98]
  If damage is split as with Fireball, the damage to each target is
    individually doubled. [Aahz 11/17/97]

Furnace Spirit:
  Info: Color=Red       Type=Summon Spirit         Cost=2R              SH(C1)
  Text(SH): 1/1 ; ~this~ is unaffected by summoning sickness. ; {R}: ~this~
    gets +1/+0 until end of turn.

Fylamarid:
  Info: Color=Blue      Type=Summon Beast          Cost=1UU             TE(U1)
  Text(TE): 1/3 ; Flying ; ~this~ cannot be blocked by blue creatures. ;
    {U}: Target creature is blue until end of turn.

Fylgja:
  This card has the old white mana symbol on it instead of the new one
    introduced for Fourth Edition and Ice Age.

Fyndhorn Druid:
  The ability works if it was blocked this turn, no matter how that block
    came about. [bethmo 06/28/96]

Fyndhorn Elder:
  Info: Color=Green     Type=Summon Elf            Cost=2G        IA(U1)/5(U1)
  Text(5th): 1/1 ; {Tap}: Add {G}{G} to your mana pool.  Play this ability as
    a mana source.

Fyndhorn Elves:
  As errata, play the ability as a mana source. [Mirage, Page 2]

      -      -     *     -     *     - G -     *     -     *     -     -

Gabriel Angelfire:
  Info: Color=Multi     Type=Summon Legend         Cost=3WWGG    LG(R1)/CH(U1)
  Text(CH): 4/4 ; During your upkeep, ~this~ gains one of the following until
    your next upkeep: flying; first strike; trample; or rampage 3.
+ Note - Also see Legendary Permanents, Rule K.19.
+ Note - Also see Rampage, Rule A.25.
+ Note - Also see Trample, Rule A.27.

Gaea's Avenger:
  Info: Color=Green     Type=Summon Gaea's Avenger  Cost=1GG            AQ(U1)
+ Text(AQ+errata): *+1/*+1 ; ~this~ has power and toughness each equal to 1 
    plus the number of artifacts target opponent controls.
    [Oracle 07/01/98]
  You choose one opposing player on casting and it only affects that one
    player.  This target is not changed even if this card changes controllers.
    It becomes less useful but stays in play if the target player leaves the
    game. [Duelist Magazine #4, Page 64]
  Extended tournaments (see Rule D.15) have always banned this card.

Gaea's Blessing:
  It targets the player and each of the cards.  Thus, it is only a "spell with
    one target" if you choose to target zero cards. [DeLaney 09/08/97]
  If Gaea's Blessing is moved into the graveyard by an effect, it is dealt
    with as a triggered effect.  This means you wait for the next appropriate
    time before shuffling your graveyard into your library.  For Millstone,
    it means you put both cards in at once, so it does not matter whether
    the Gaea's Blessing was the first or second card. [bethmo 11/09/97]
  Does not trigger the "if moved to the graveyard" ability if this card is
    discarded.  [D'Angelo 11/28/97]
  It does trigger on Intuition. [D'Angelo 12/01/97]  Or anything else that
    puts cards into your graveyard directly from your library.
  When cast as a spell, you cannot choose this card as one of the targets.
    This is because you choose the targets when announcing this spell, and
    this spell does not go to the graveyard until after it resolves.
    [D'Angelo 06/09/98]

Gaea's Bounty:
  Info: Color=Green     Type=Sorcery               Cost=2G              US(C1)
  Text(US): Search your library for up to two forest cards, reveal them, and
    put them into your hand.  Shuffle your library afterward.

Gaea's Cradle:
  Info: Color=Land     Type=Legendary Land         Cost=None            US(R1)
  Text(US): {Tap}: Add {G} to your mana pool for each creature you control.
  Note - Also see Legendary Permanents, Rule K.19.

Gaea's Embrace:
  Info: Color=Green     Type=Enchant Creature      Cost=2GG             US(U1)
  Text(US): Enchanted creature gets +3/+3 and gains trample. ; {G}: Regenerate
    enchanted creature.

Gaea's Liege:
  Info: Color=Green     Type=Summon Gaea's Liege   Cost=3GGG         ABUR4(R1)
  Text(4th+errata): As long as Gaea's Liege is attacking, it has power and
    toughness each equal to the number of forests defending player controls.
    Otherwise, it has power and toughness each equal to the number of forests
    you control. ; {Tap}: Target land is a forest as long as Gaea's Liege is
    in play. [Oracle 07/01/98]
  The power/toughness are continuously being calculated and will change
    whenever your number of forests change.  It also changes whenever this
    card starts and ends an attack.  For example, if you have 5 Forests and
    your opponent has 10 Forests, the Leige is 5/5 normally, and 10/10 when
    attacking.  If it takes 7 damage during an attack, then once the attack
    is over, it reverts to being 5/5 with 7 damage and will be killed.
    [bethmo 1994]
  A changed land is considered to be the new land type in all ways.  This
    is not just a change of name.  It changes the color of mana produced
    too. [Mirage, Page 58]  See Rule K.18.3.
  Will not add or remove Snow-Covered nature from a land.
    [Duelist Magazine #6, Page 132]  See Rule K.22.3.

Gaea's Touch:
  As errata, play the mana gaining ability as a mana source. [Mirage, Page 2]
  Cannot put out multilands which generate green mana because they are not
    basic Forests.  They do count as part Forest but not _basic_ forests.
    [Duelist Magazine #10, Page 44]
  You have to say when you put the land out that it is the one you get because
    of Gaea's Touch. [Duelist Magazine #6, Page 131]  Thus, you cannot put out
    a Forest, play Gaea's Touch, then play another land claiming that the
    first one was under Gaea's Touch.
  Can get a Snow-Covered Forest. [Duelist Magazine #6, Page 132]

Gallantry:
  Info: Color=White     Type=Instant               Cost=1W              TE(U1)
  Text(TE): Target blocking creature gets +4/+4 until end of turn.  Draw a
    card.

Gamble:
  Info: Color=Red       Type=Sorcery               Cost=R               US(R1)
  Text(US): Search your library for a card, put that card into your hand, then
    discard a card at random.  Shuffle your library afterward.
  You might end up discarding the card you searched for. [DeLaney 10/05/98]

Game of Chaos:
  Info: Color=Red       Type=Sorcery               Cost=RRR       IA(R1)/5(R1)
  Text(5th+errata): Flip a coin.  If you win the flip, target opponent loses
    1 life.  Otherwise, you lose 1 life.  The winner of the flip gains 1 life
    and may repeat this process.  Double the stakes each time.
    [Oracle 07/01/98]
  To "double the stakes" means to double the amount of life lost or gained.
    [D'Angelo 01/18/99]

Gang of Elk:
  Info: Color=Green     Type=Summon Beasts         Cost=5G              UL(U1)
  Text(UL): 5/4 ; Whenever a creature blocks it, ~this~ gets +2/+2 until end
    of turn.
+ Gets the bonus once for each blocker. [Urza's Legacy FAQ 02/03/99]

Gangrenous Zombies:
  Whether it does 1 or 2 damage is set on announcement depending on whether
    you have any Snow-Covered Swamps at that time and it is not changed if
    you gain or lose such Swamps afterwards. [Duelist Magazine #8, Page 50]
    See Rule G.27 on Modal abilities.

Gaseous Form:
  Info: Color=Blue      Type=Enchant Creature   Cost=2U   45(C1)/LG(C1)/TE(C1)
  Text(TE/5th): Enchanted creature neither deals nor receives combat damage.
  Note - Also see Fog Effects, Rule E.6.

Gate to Phyrexia:
  Info: Color=Black     Type=Enchantment           Cost=BB              AQ(U3)
  Text(AQ+errata): Sacrifice a creature: Destroy target artifact.  Use this
    ability only during your upkeep and only once each turn.
    [Oracle 07/01/98]
  The sacrifice is now an optional activated ability and no longer a mandatory
    phase ability. [D'Angelo 11/07/97]
  Extended tournaments (see Rule D.15) have always banned this card.

Gauntlet of Might:
  Info: Color=Artifact  Type=Artifact              Cost=4              ABU(R1)
  Text(ABU+errata): Whenever a mountain is tapped for mana, it produces an
    additional {R}. ; All red creatures get +1/+1. [Oracle 07/01/98]
  It is of type "Artifact" and not "Continuous Artifact".
    [Encyclopedia, Page 57]
  Multilands which have Mountain as one of their types produce an extra red
    mana when tapped for either color. [bethmo 1994]
  This effect is applied after any land change effects (regardless of which
    enters play first), so Mountains do not produce two mana when
    Conversion is in play.  See Rule K.17.4.
  Classic (Type I) tournaments (see Rule D.13) restricted this card from
    01/25/94 to 05/01/94.
  Extended tournaments (see Rule D.15) have always banned this card.

Gauntlets of Chaos:
  Info: Color=Artifact  Type=Artifact              Cost=5  LG(R1)/CH(U1)/5(R1)
  Text(5th+errata): {5}, Sacrifice ~this~: Permanently exchange control of
    target artifact, creature, or land you control for control of target
    permanent of the same type an opponent controls.  Then destroy all
    enchantments played on those permanents. [Oracle 07/01/98]
  Targets both cards and swaps them during resolution. [Bethmo 02/28/96]
    If one of the cards in a swap is not legal on resolution, then that swap
    fails. [Aahz 03/02/96]
  Creatures with Artifact Ward on them may be selected, but this will cause
    the effect to fail and nothing will change hands. [Aahz 07/13/94]
  The word "permanently" isn't really needed on this card's text.  It has no
    actual effect.  The card's effect lasts until it is overridden.
    [D'Angelo 01/18/99]

Gaze of Pain:
  Does not target the creatures. [Aahz 07/19/96]
  The ability is used as a triggered ability at the end of blocking
    declaration.  At that time, you choose to either have them deal damage
    or to do damage to a target creature. [D'Angelo 04/07/97]

Gemstone Mine:
  Info: Color=Land      Type=Land                  Cost=None            WL(U1)
  Text(WL+errata): When ~this~ comes into play, put three mining counters on
    it. ; {Tap}, Remove a mining counter from ~this~: Add one mana of any
    color to your mana pool. ; If there are no mining counters on ~this~,
    sacrifice it. [Oracle 07/01/98] [Oracle Update 11/11/98]
  Burying this card when the last counter is removed is a triggered effect.
    It is not part of the last removal.  This makes it possible to sacrifice
    this card to Squandered Resources (which is a mana source ability)
    after the last counter is removed. [WotC Rules Team 10/06/97]  You cannot
    sacrifice it to Zuran Orb since Zuran Orb is played as an instant,
    which cannot be played during this narrow window. [D'Angelo 02/23/98]

General Jarkeld:
  If a creature is removed from being a blocker of a specific creature, the
    effects that would have happened because it was declared as a blocker
    may or may not happen depending on the creature's blocking effect.
    [WotC Rules Team 09/22/95]  If the card text said that creatures
    "assigned to block" or "blocks" then the effect is not removed by
    removing the blocker.  If the card text said "blocking", then the effect
    probably does not happen.  Look for the entry of the card think may
    interact with General Jarkeld to see if a specific ruling is there.
  If a creature is added as a blocker to a specific creature, the blocking
    effect of that creature may or may not happen depending on the creature's
    blocking effect. [WotC Rules Team 09/22/95]  If the card text said that
    creatures "blocking" then the effect happens.  If the card text said
    "assigned to block" or "blocks", then the effect probably does not happen.
    Look for the entry of the card think may interact with General Jarkeld
    to see if a specific ruling is there.
  Can target any two attacking creatures but only works if both of them have
    at least one blocker when it resolves and when you are done choosing new
    blockers. [Duelist Magazine #7, Page 99]

Gerrard's Battle Cry:
  Info: Color=White     Type=Enchantment           Cost=W               TE(R1)
  Text(TE): {2}{W}: All creatures you control get +1/+1 until end of turn.

Ghazban Ogre:
  Info: Color=Green     Type=Summon Ogre          Cost=G   AN(C4)/CH(C3)/5(C1)
  Text(5th): 2/2 ; During your upkeep, if a player has more life than any
    other, he or she gains control of ~this~.
  If there is a tie for highest life, the Ogre does not switch controllers.
    [D'Angelo 06/03/98]
  It checks the life totals during the resolution of the phase ability (see
    Rule A.5) which is played during upkeep. [D'Angelo 06/03/98]
  The Ogre's changing of controllers is a new effect each upkeep so it will
    take precedence over any other control effects.  This means that using
    Control Magic on a Ghazban Ogre won't guarantee that you keep it.
    [Duelist Magazine #7, Page 98]

Ghitu Encampment:
  Info: Color=Land      Type=Land                  Cost=None            UL(U1)
  Text(UL):  ~this~ comes into play tapped. ; {Tap}: Add one red mana to your
    mana pool. ; {1}{R}: ~this~ becomes a 2/1 red creature with first strike
    until end of turn.  This creature still counts as a land.
+ The animating ability sets the base characteristics for the land creature.
    So, while you can use the ability again, it won't have any additional
    effect if used more than once.  [Urza's Legacy FAQ 02/03/99]
+ The land is subject to summoning sickness if you didn't control its card
    since the start of your most recent turn. [Urza's Legacy FAQ 02/03/99]
    See Rule G.39.3.

Ghitu Fire-Eater:
  Info: Color=Red       Type=Summon Nomad          Cost=2R              UL(U1)
  Text(UL): 2/2 ; {Tap},Sacrifice ~this~: ~this~ deals damage equal to its 
    power to target creature or player.

Ghitu Slinger:
  Info: Color=Red       Type=Summon Nomad          Cost=2R              UL(C1)
  Text(UL): 2/2. Echo ; When ~this~ comes into play, it deals 2 damage to 
    target creature or player.
+ Note - Also see Comes Into Play Abilities, Rule E.3.
+ Note - Also see Echo, Rule A.16.

Ghitu War Cry:
  Info: Color=Red       Type=Enchantment           Cost=2R              UL(U1)
  Text(UL): {R}: Target creature gets +1/+0 until end of turn.

Ghostly Flame:
  Does not make red and black spells and permanents colorless.  They still
    have color.  A red spell cannot target a creature with Protection from Red
    due to this.  The spells just act like colorless sources when dealing
    damage. [D'Angelo 06/09/95]
  If the source has more than one color but at least one is red or black,
    then the damage is colorless and all the other colors are forgotten.
    [D'Angelo 06/21/95]
  It does not change the color of the source, so that things that trigger on
    a red spell doing damage (such as Justice) will still trigger.
    [bethmo 04/18/96]  The damage itself thinks it came from a colorless
    source, however.
  The effect is continuous and applies whenever something looks at the damage.
    If this card leaves play, damage from red and black spells will appear as
    its normal color.  In other words, the color was not removed from the
    damage, the color just could not be determined while this card is in
    effect. [Aahz 03/17/97]

Ghost Ship:
  Info: Color=Blue      Type=Summon Ship           Cost=2UU       DK(C3)/4(U1)
  Text(4th+errata): 2/4, Flying ; {U}{U}{U}: Regenerate ~this~.
    [Oracle 07/01/98]

Ghosts of the Damned:
  Info: Color=Black     Type=Summon Ghosts         Cost=1BB             LG(C2)
  Text(LG): 0/2 ; {Tap}: Target creature gets -1/-0 until end of turn.
  Extended tournaments (see Rule D.15) have always banned this card.

Ghost Town:
  Info: Color=Land      Type=Land                  Cost=None            TE(U1)
  Text(TE): {Tap}: Add one colorless mana to your mana pool. ;
    {0}: Return ~this~ to owner's hand.  Use this ability only during another
    player's turn.

Giant Albatross:
  The ability is a triggered ability and can only be activated once just after
    this card goes to the graveyard. [Duelist Magazine #9, Page 37]  The
    activation cannot include more than one payment of the cost.
  The ability works no matter how it goes to the graveyard.  It seeks out all
    creatures that damaged it during the turn and buries them. [Aahz 10/25/95]
  The ability works even if the damage is redirected to the Albatross.
    [D'Angelo 01/06/96]
  The effect does not actually prevent burial, it prevents the effect which
    will cause the burial. [D'Angelo 11/11/96]

Giant Badger:
  Info: Color=Green     Type=Summon Badger         Cost=1GG             PR(SC)
  Text(PR+errata): 2/2 ; If ~this~ blocks, it gets +2/+2 until end of turn.

Giant Caterpillar:
  Info: Color=Green     Type=Summon Caterpillar    Cost=3G              VI(C1)
  Text(VI): 3/3 ; {G}, Sacrifice ~this~: Put a Butterfly token into play at
    end of turn.  Treat this token as a 1/1 green creature with flying.

Giant Cockroach:
  Info: Color=Black     Type=Summon Insect         Cost=3B              UL(C1)
  Text(UL): 4/2.

Giant Crab:
  Info: Color=Blue      Type=Summon Crab           Cost=4U              TE(C1)
  Text(TE): 3/3 ; {U}: Until end of turn, ~this~ cannot be the target of
    spells or abilities.

Giant Growth:
  Info: Color=Green     Type=Instant               Cost=G    ABUR45(C1)/IA(C1)
  Text(IA/4th/5th): Target creature gets +3/+3 until end of turn.

Giant Oyster:
  If the creature being held by the Oyster phases out, there is no way to
    remove the counters it left on the creature.  The Oyster considers the
    creature to have left play, so will not affect it any more.
    [Aahz 11/04/96]  If the Oyster later is used on the same creature again,
    it will again recognize the counters it put there during a previous hold.
    [Aahz 10/21/97]
  If the Oyster untaps before the putting of a -1/-1 counter on the creature
    happens, the -1/-1 counter goes on when the effect resolves and then is
    removed immediately. [Aahz 12/07/96]  The effects of the -1/-1 counter,
    including possible death of the creature, are applied before the counter
    is removed. [D'Angelo 04/07/97]

Giant Shark:
  As errata, it should read "If Giant Shark is assigned to block a creature
    that has taken damge this turn, or a creature that has taken damage this
    turnn is assigned to block Giant Shark, Giant Shark gains +2/+0 and
    trample until end of turn.  Giant Shark cannot attack unless defending
    player controls at least one island.  Giant Shark is buried immediately
    if at any time controller controls no islands." [Encyclopedia, Page 209]
  The result of the errata is that if a creature enters a blocking situation
    with the Giant Shark due to being part of a banded group of attackers or
    by an ability such as General Jarkeld, that the Shark will not get the
    bonus if that creature is damaged.  The bonus happens when the Shark is
    assigned to a specific creature which is damaged and the bonus is not
    removed if that creature is removed from the blocking situation by any
    means. [Duelist Magazine #11, Page 57]
  Only gains its bonus if the blocking creature was damaged before blocking
    was declared.  Damaging the creature later will not give the Shark the
    bonus. [Duelist Magazine #3, Page 7]
  Only gets the bonus once, regardless of the number of blockers or their
    condition. [Aahz 10/21/94]

Giant Slug:
  Info: Color=Black     Type=Summon Slug           Cost=1B       LG(C2)/CH(C3)
+ Text(CH+errata): 1/1 ; {5}: During your next upkeep, choose a basic landwalk
    ability.  ~this~ gains that ability until end of turn. [Oracle 07/01/98]
+ Note - Also see Landwalk, Rule A.22.
  The choice of landwalk ability is made during upkeep and not at the time
    the mana is spent.  [Duelist Magazine #2, Page 8]
  If the Slug changes controllers after the mana is spent, the player who
    activates this ability selects a landwalk during their next upkeep even
    if they don't control it at the time. [Aahz 06/13/96]

Giant Spider:
  Info: Color=Green     Type=Summon Spider         Cost=3G          ABUR45(C1)
  Text(5th): 2/4 ; ~this~ can block creatures with flying.

Giant Strength:
  Info: Color=Red       Type=Enchant Creature    Cost=RR  45(C1)/LG(C2)/TE(C1)
  Text(5th/TE): Enchanted creature gets +2/+2.

Giant Tortoise:
  Info: Color=Blue      Type=Summon Tortoise       Cost=1U        AN(C4)/4(C1)
  Text(4th+errata): 1/1 ; As long as ~this~ is untapped, it gets +0/+3.
    [Oracle 07/01/98]

Giant Trap Door Spider:
  Yes, it does remove itself from the game when used. [D'Angelo 08/02/95]
  If removed from play before his effect resolves, the target will still be
    removed from the game. [D'Angelo 06/21/95]  If the effect fizzles with
    regards to its target, the Spider is not removed from the game because the
    effect fizzled with regards to all its targets. [D'Angelo 12/09/96]

Giant Turtle:
  Info: Color=Green     Type=Summon Turtle         Cost=1GG             LG(C2)
  Text(LG+errata): 2/4 ; ~this~ cannot attack if it attacked during your last
    turn. [Oracle 07/01/98]
  It only cares if it attacked on _your_ last turn, and not your opponent's.
    This makes a difference if you take control of the Turtle during your
    opponent's turn after it attacks.  You can use it on your turn because
    it began your turn in play and because you did not attack with it last
    turn. [bethmo 06/15/94]
  Extended tournaments (see Rule D.15) have always banned this card.

Gift of the Woods:
  The ability kicks in at the end of declaration of blocking if the creature
    has any blockers at that time.  How the blocker blocked the creature does
    not matter. [bethmo 06/28/96]

Gilded Drake:
  Info: Color=Blue      Type=Summon Drake          Cost=1U              US(R1)
  Text(US): 3/3, Flying. ; When ~this~ comes into play, exchange control
    of ~this~ for target creature one of your opponents controls or
    sacrifice ~this~.
  Note - Also see Comes Into Play Abilities, Rule E.3.

Glacial Chasm:
  If there are no lands (other than this one) in play when this enters play,
    you have to sacrifice this card. [WotC Rules Team 06/15/95]
  It requires a land to be sacrificed as a triggered ability just after it
    enters play.  It is not paid on announcement. [D'Angelo 10/27/95]
  Consecrate Land will not prevent it from being buried due to not paying
    the upkeep. [WotC Rules Team 07/24/95]  (See errata to Consecrate Land)
  If put into play when an Ankh of Mishra is in play, it will prevent the
    damage since the Ankh's ability triggers just after the land enters play.
    [D'Angelo 10/12/95]

Glacial Crevasses:
  As errata, it should read "{0}: Sacrifice a snow-covered mountain to have
    creatures deal no damage in combat this turn." [Encyclopedia, Page 82]

Glacial Wall:
  Info: Color=Blue      Type=Summon Wall           Cost=2U        IA(U1)/5(U1)
  Text(IA/5th): 0/7.

Glaciers:
  As errata, it should read "During your upkeep, pay {W}{U} or bury Glaciers.
    All mountains become plains." [Encyclopedia, Page 83]

Glasses of Urza:
  Info: Color=Artifact  Type=Artifact              Cost=1           ABUR45(U1)
  Text(5th): {Tap}: Look at target player's hand.
  You can use it on yourself.  [D'Angelo 06/03/98]
  In multiplayer games this allows you to choose a different player each time
    it is used. [Duelist Magazine #4, Page 64]  See Rule M.1.4.

Gliding Licid:
  Info: Color=Blue      Type=Summon Licid          Cost=2U              SH(U1)
  Text(SH+errata): 2/2 ; {U},{Tap}: ~this~ loses all abilities and becomes a
    creature enchantment that reads "Enchanted creature gains flying" instead
    of any other type of permanent.  Move ~this~ onto target creature.  You
    may pay {U} to end this effect.  [WotC Rules Team 12/18/97]
    [Duelist Magazine #22, Page 27]  [WotC Rules Team 05/01/98]
  Note - Also see Licids, Rule E.8.

Gloom:
  Info: Color=Black     Type=Enchantment           Cost=2B          ABUR45(U1)
  Text(5th): White spells cost an additional {3} to play.  Activated abilities
    of white enchantments cost an additional {3} to play.
  The additional mana is paid at the same time the spell/ability is announced.
    [bethmo 06/20/96]
  The extra mana is not considered part of the casting cost (see Rule K.9).
    A Spell Blast would still only require the original casting cost as X
    in order to counter the spell. [Aahz 09/02/94]  See Rule K.9.2.
  The extra mana is not considered part of the activation cost.  It is a
    separate cost.  [Aahz 09/02/94]  If an artifact enchantment
    (Copy Artifact) with an activation cost were Purelaced,
    Power Artifact could be used to reduce the base cost, but not the
    Gloom cost. [Aahz 12/13/94]
  The extra mana is part of the play cost (see Rule K.21), so it cost reducers
    like Helm of Awakening can be used to pay part of this cost.
    See Rule K.21.Ruling.2.

Glorious Anthem:
  Info: Color=White     Type=Enchantment           Cost=1WW             US(R1)
  Text(US): All creatures you control get +1/+1.

Glyph of Delusion:
  Info: Color=Blue      Type=Instant               Cost=U               LG(C1)
  Text(LG+errata): Put X counters on one target creature blocked by target
    wall this turn, where X is equal to that creature's power.  As long as the
    creature has any delusion counters on it, it does not untap during its
    controller's untap phase.  Instead, remove one of these delusion counters
    from the creature. [Oracle 07/01/98]
  Can be played at any time after the wall blocked a creature and can affect
    any creature that the wall was assigned to block or that was blocked by
    the wall due to being in a band or by being switched into or out of the
    block by an ability like General Jarkeld. [WotC Rules Team 09/22/95]
  Extended tournaments (see Rule D.15) have always banned this card.

Glyph of Destruction:
  Info: Color=Red       Type=Instant               Cost=R               LG(C2)
+ Text(LG+errata): Target blocking Wall you control gets +10/+0 until end of
    turn.  All damage dealt to that Wall this turn is reduced to 0.  At end of
    combat, destroy the Wall. [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.

Glyph of Doom:
  Info: Color=Black     Type=Instant               Cost=B               LG(C2)
  Text(LG): All creatures blocked by target Wall are destroyed at end of
    combat.
  All creatures blocked by the wall at the time this spell resolves are marked
    for destruction.  This mark stays even if the creature is removed from
    being blocked later. [Duelist Magazine #12, Page 26]
  Extended tournaments (see Rule D.15) have always banned this card.

Glyph of Life:
  Info: Color=White     Type=Instant               Cost=W               LG(C2)
+ Text(LG+errata): Until end of turn, gain 1 life for each 1 damage dealt to
    target Wall by attacking creatures. [Oracle 07/01/98]
  Yes, you can play this on your opponent's walls to good effect.
    [bethmo 06/14/94]
  This is not redirection of damage.  The wall still takes the damage.
    [Duelist Magazine #2, Page 8]
  Extended tournaments (see Rule D.15) have always banned this card.

Glyph of Reincarnation:
  Info: Color=Green     Type=Instant               Cost=G               LG(C1)
+ Text(LG+errata): Play ~this~ only after combat. ; Destroy all creatures 
    blocked by target Wall this turn.  Those creatures cannot be regenerated
    this turn.  Then, for each creature put into any graveyard in this way, 
    put target creature card from its controller's graveyard into play under
    that player's control. [Oracle 07/01/98]
  A "creature card" is a Summon card or Artifact Creature card.  See
    Rule Z.3.Ruling.1. [D'Angelo 1995]
  Can be played at any time after combat is over and affects all creatures
    that the wall was assigned to block or that were blocked by the wall due
    to being in a band or by being switched into or out of the block by an
    ability like General Jarkeld. [WotC Rules Team 09/22/95]
  First place all the affected creatures in the graveyard, then choose the
    appropriate number of creatures from the attacker's graveyard and
    put them into play.  Some or all of them may be the same creatures
    which were just destroyed. [bethmo 06/15/94]
  Yes, you can play this on your opponent's Walls to good effect.
    [bethmo 06/14/94]
  The phrase "after combat" means "after the attack phase ends".
    [D'Angelo 12/31/95]
  Extended tournaments (see Rule D.15) have always banned this card.

Goblin Artisans:
  Info: Color=Red       Type=Summon Goblins        Cost=R        AQ(U3)/CH(U3)
+ Text(CH+errata): 1/1 ; {Tap}: Flip a coin.  If you lose the flip, counter
    target artifact spell you control that has not been the target of any 
    Goblin Artisans's ability.  Otherwise, draw a card.  Play this ability as
    an interrupt. [Oracle 07/01/98]
  In multiplayer games you can choose a different opposing player to call the
    coin toss each time it is used. [Duelist Magazine #4, Page 64]
    See Rule M.1.4.

Goblin Balloon Brigade:
  Info: Color=Red       Type=Summon Goblins        Cost=R            ABUR4(U1)
  Text(4th+errata): 1/1 ; {R}: ~this~ gains flying until end of turn.
    [Oracle 07/01/98]
  Can power it up repeatedly during a turn.  This generally has no additional
    effect, but can use up a red mana each time. [Aahz 1994

Goblin Bomb:
  As errata, change "target opponent" to "an opponent".  It does not target
    the opponent, but you still choose an opponent. [WotC Rules Team 02/01/98]
  Nothing happens if you are to remove a fuse counter from an empty card.
    [DeLaney 06/12/97]
  Just like other phase abilities, this can only be used once per upkeep.
    [Duelist Magazine #19, Page 34]

Goblin Bombardment:
  Info: Color=Red       Type=Enchantment           Cost=1R              TE(U1)
  Text(TE): Sacrifice a creature: ~this~ deals 1 damage to target creature or
    player.

Goblin Cadets:
  Info: Color=Red       Type=Summon Goblins        Cost=R               US(U1)
  Text(US): 2/1. ; Whenever ~this~ blocks or becomes blocked, target opponent
    gains control of it. (This removes Goblin Cadets from combat.)

Goblin Caves:
  Multilands which are part Mountain are not Basic Mountains.  [Aahz 08/10/94]
  Works even if placed on one of your opponent's Mountains.
    [D'Angelo 01/18/95]
  Works if placed on a Snow-Covered Mountain. [Duelist Magazine #6, Page 132]

Goblin Chirurgeon:
  Can sacrifice itself. [Duelist Magazine #5, Page 123]

Goblin Digging Team:
  Info: Color=Red       Type=Summon Goblins        Cost=R  DK(C3)/CH(C3)/5(C1)
  Text(5th): 1/1 ; {Tap}, Sacrifice ~this~: Destroy target Wall.

Goblin Flotilla:
  As errata, it should read "Islandwalk.  Whenever a creature blocks or is
    blocked by Goblin Flotilla, that creature gains first strike until end of
    turn.  You may pay {R} at the beginning of an attack to ignore this
    effect for this attack." [Encyclopedia, Page 209]
  A creature gains first strike if the creature was assigned to block or
    was blocked by the Flotilla or was made to block or was blocked due to
    being in a band or by being switched into the block by an ability like
    General Jarkeld.  The first strike is not lost if the creature is
    removed from the blocking situation by an ability such as General Jarkeld.
    [WotC Rules Team 09/22/95]

Goblin Grenade:
  You cannot sacrifice more than one Goblin to get a greater effect.
    [Aahz 11/15/94]
  When Forked, you do not need to sacrifice another Goblin.  The Goblin was
    part of the cost and need not be repaid when using Fork.
    [Duelist Magazine #4, Page 6]

Goblin Grenadiers:
  Note - Also see Is Not Blocked Ability, Rule E.7.
  Can target itself for destruction (which will fizzle of course) and still
    destroy the land.  [D'Angelo 10/11/97]

Goblin Hero:
  Info: Color=Red       Type=Summon Goblin         Cost=2R        DK(C3)/5(C1)
  Text(DK/5th): 2/2.

Goblin King:
  Info: Color=Red       Type=Summon Lord           Cost=1RR         ABUR45(R1)
  Text(5th): 2/2 ; All Goblins get +1/+1 and gain mountainwalk.
  Grants the abilities to all cards which say "Summon Goblin(s)" and not
    to itself. [PPG Page 225]
  The Revised Edition and Fourth Edition cards are "Summon Lord" while
    the Limited Edition and Unlimited Edition ones are "Summon Goblin
    King".  [Aahz 10/06/94]  Only the An-Zerrin Ruins card is affected by
    this difference.
  Note - Also see Landwalk, Rule A.22.

Goblin Kites:
  In multiplayer games you can choose a different opposing player each time
    it is used. [Duelist Magazine #4, Page 64]

Goblin Lackey:
  Info: Color=Red       Type=Summon Goblin         Cost=R               US(U1)
  Text(US): 1/1. ; Whenever ~this~ successfully deals damage to a player, you
    may choose a Goblin card in your hand and put that Goblin into play.
  You can pick any "Summon Goblin" or "Summon Goblins" card, or a creature
    card that says "Counts as a goblin" in its text. [Urza's FAQ 10/05/98]
  Note - Also see Creature Type, Rule K.13.

Goblin Lyre:
  As errata, it should read "{0}: Sacrifice Goblin Lyre to flip a coin; ..."
    [Encyclopedia, Page 83]

Goblin Matron:
  Info: Color=Red       Type=Summon Goblin         Cost=2R              US(C1)
  Text(US): 1/1. ; When ~this~ comes into play, you may search your library
    for a Goblin card.  If you do, reveal that card, put it into your hand,
    and shuffle your library afterward.
  Only lets you look for "Summon Goblin" and "Summon Goblins" cards, not other
    cards with Goblin in the name. [D'Angelo 01/12/99]  Also for cards which
    say "counts as a goblin". [DeLaney 01/18/99]
  Note - Also see Comes Into Play Abilities, Rule E.3.

Goblin Medics:
  Info: Color=Red       Type=Summon Goblins        Cost=2R              UL(C1)
  Text(UL): 1/1 ; Whenever ~this~ becomes tapped, it deals 1 damage to target
    creature or player.
+ The ability does trigger when it taps to attack. [Barclay 02/09/99]

Goblin Offensive:
  Info: Color=Red       Type=Sorcery               Cost=X1RR            US(U1)
  Text(US): Put X Goblin tokens into play.  Treat these tokens as 1/1 red
    creatures.
  The tokens are named "Goblin" and are of creature type "Goblin" (see
    Rule K.25.4). [Urza's FAQ 10/05/98]
  X can be zero. [DeLaney 10/05/98]
  Note - Also see X Costs, Rule K.27.

Goblin Patrol:
  Info: Color=Red       Type=Summon Goblins        Cost=R               US(C1)
  Text(US): 2/1.  Echo.
  Note - Also see Echo, Rule A.16.

Goblin Raider:
  Info: Color=Red       Type=Summon Goblin         Cost=1R              US(C1)
  Text(US): 2/2. ; Goblin Raider cannot block.

Goblin Recruiter:
  You can only put "Summon Goblin" and "Summon Goblins" cards on top of your
    library.  Not any card with "Goblin" in the title.  [D'Angelo 06/30/97]

Goblin Rock Sled:
  Info: Color=Red       Type=Summon Rock Sled      Cost=1R        DK(C3)/4(C1)
  Text(4th+errata): 3/1, Trample ; ~this~ cannot attack unless defending
    player controls any mountains. ; ~this~ does not untap during your untap
    phase if it attacked during your last turn. [Oracle 07/01/98]
  Is not a Goblin so it does not get Goblin bonuses. [Aahz 08/09/94]
  Note - Also see Trample, Rule A.27.
  Note - The artist's name, Dennis Detwiller, is spelled incorrectly on
    The Dark version.

Goblin Sappers:
  Info: Color=Red       Type=Summon Goblins        Cost=1R              IA(C1)
  Text(IA): 1/1 ; {R}{R},{Tap}: Target creature you control is unblockable
    until end of turn.  At end of combat, destroy that creature and ~this~. ;
    {R}{R}{R}{R},{Tap}: Target creature you control is unblockable until end
    of turn turn.  At end of combat, destroy that creature.
    [Oracle 07/01/98]
  If there is no attack declared this turn or the ability is used after the
    attack, the creature is destroyed at the end of the next combat that
    takes place. [Oracle Update 11/11/98] (REVERSAL)

Goblin Scouts:
  The tokens have the Mountainwalk ability, but do not have the text
    "Mountainwalk" on them.  This means they cannot be Magical Hacked or
    Mind Bended to give them a different kind of landwalk. [Aahz 05/19/97]

Goblin Shrine:
  Info: Color=Red       Type=Enchant Land          Cost=1RR      DK(C3)/CH(C3)
  Text(CH): As long as target land is a mountain, all Goblins get +1/+0.
    If ~this~ leaves play, it deals 1 damage to each Goblin.
  Works even if placed on one of your opponent's mountains.
    [D'Angelo 01/18/95]
  Works if placed on a Snow-Covered Mountain. [Duelist Magazine #6, Page 132]
  Works if played on a land that counts as a mountain, such as Badlands.
    [D'Angelo 11/07/96]

Goblin Ski Patrol:
  As errata, it should read "{1}{R}: Flying and +2/+0 until end of turn.  At
    end of turn, bury Goblin Ski Patrol.  Use this ability only once and only
    if you control any snow-covered mountains." [Encyclopedia, Page 83]
  The ability can only be used once during the card's existence, however,
    since it says "use only once" and not once each turn. [bethmo 02/28/96]
    And it will not forget about being used if it phases out.
    [WotC Rules Team 12/03/96]
  If it phases out before the end of turn, the bonuses and the bury effects
    are all removed. [D'Angelo 11/11/96]

Goblin Snowman:
  Since they cannot be assigned damage, if it is the only creature blocking
    a trampling creature, all the damage goes through to the defender.
    [Aahz 06/09/95]  This is similar to a built in Fog Effect (see Rule E.6).

Goblin Spelunkers:
  Info: Color=Red       Type=Summon Goblins        Cost=2R              US(C1)
  Text(US): 2/2, Mountainwalk.
  Note - Also see Landwalk, Rule A.22.

Goblin Swine-Rider:
  If it is blocked by a Dream Fighter, the order of triggered abilities is 
    used to figure out what happens.  In this case, the 2 damage is dealt and
    damage prevention (possible creature death) happens, then the Dream
    Fighter's phase-out ability happens. [Duelist Magazine #17, Page 28]

Goblin Vandal:
  Note - Also see Is Not Blocked Ability, Rule E.7.

Goblin War Buggy:
  Info: Color=Red       Type=Summon Goblin         Cost=1R              US(C1)
  Text(US): 2/2. Echo. ; ~this~ is unaffected by summoning sickness.
  Note - Also see Echo, Rule A.16.

Goblin War Drums:
  Info: Color=Red       Type=Enchantment           Cost=2R        FE(C4)/5(C1)
  Text(5th): Each creature you control cannot be blocked by only one creature.
  Multiple War Drums are not cumulative.  They are redundant.  [Aahz 12/03/94]
  If a banded group is used, one member of the band must be blocked by at
    least 2 creatures at once.  You do not need 2 creatures for each member
    of the band and you cannot use 1 creature each on 2 different members of
    a band. [WotC Rules Team 12/15/94]
  When combined with Familiar Ground, it can make all your creatures
    unblockable. [Duelist Magazine #19, Page 34]  Also works with
    Stalking Tiger.

Goblin Warrens:
  Info: Color=Red       Type=Enchantment           Cost=2R        FE(U1)/5(R1)
  Text(5th): {2}{R}, Sacrifice two Goblins: Put three Goblin tokens into play.
    Treat these tokens as 1/1 red creatures.
  The token Goblins can be fed back to the Warrens to generate new Goblins.
    They are Goblin creatures in every way.  [Duelist Magazine #4, Page 7]
    Basically, you are paying R2 for each Goblin.  But, this removes
    enchantments from existing Goblins and now all 3 of the new ones entered
    play this turn and have summoning sickness.
  Note - Also see Token Creatures, Rule K.25.

Goblin Welder:
  Info: Color=Red       Type=Summon Goblin         Cost=R               UL(R1)
  Text(UL): 1/1 ; {Tap}: Exchange target artifact a player controls for target
    artifact card in that player's graveyard.
+ The artifact in play is put into the same spot in the graveyard the other
    artifact was in (remember that the graveyard is ordered, see Rule Z.3.3),
    and the one in the graveyard is put into play. 
    [Urza's Legacy FAQ 02/03/99]
+ The exchange fails (and nothing happens) if either target is not legal at
    the start of resolution.  See Rule G.17.2. [D'Angelo 02/13/99]
+ The effect works exactly like "Put target artifact a player controls
    into the graveyard, and put target artifact in that player's graveyard
    into play.  This entire effect is cancelled if either target is not legal
    at the start of resolution." [D'Angelo 02/13/99]

Golgothian Sylex:
  Info: Color=Artifact  Type=Artifact              Cost=4               AQ(U1)
+ Text(AQ+errata): {1},{Tap}: Destroy all cards from the Antiquities 
    expansion. [Oracle 07/01/98]
  The card type is "Artifact" and not "Mono Artifact". [Oracle 07/01/98]
  Only affects cards with the Antiquities anvil symbol on them.  It does
    not affect cards that came from the Antiquities expansion into the main
    set. [bethmo 06/04/94]
  It does affect cards from Chronicles with the anvil symbol.
    [Duelist Magazine #7, Page 98]  This does not include the
    Wall of Shadows from Chronicles with an anvil symbol on it.  That card
    has errata to replace that symbol with a Legends symbol.
    [Duelist Magazine #7, Page 98]
  Extended tournaments (see Rule D.15) have always banned this card.

Gorilla Warrior:
  Info: Color=Green     Type=Summon Ape            Cost=2G              US(C1)
  Text(US): 3/2.
  It is not a creature of type Gorilla, it is of type Ape. [DeLaney 10/05/98]

Gossamer Chains:
  The return of this card to your hand is part of the activation cost and is
    paid on announcement.  You do not have a choice to pay this cost zero
    times or more than one time in order to multiply the effect.
    [D'Angelo 01/28/97]
  Can only be used during an attack after blockers are declared.
    [Duelist Magazine #17, Page 30]

Gosta Dirk:
  Info: Color=Multi     Type=Summon Legend         Cost=3WWUU           LG(R1)
  Text(LG): 4/4, First Strike ; Creatures with islandwalk may be blocked as
    though they did not have that ability.
  Allows any creature controlled by any player to block Islandwalking
    creatures as if they did not have this ability.  It is not limited to
    just Gosta.  [Aahz 06/17/94]
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Legendary Permanents, Rule K.19.

Grafted Skullcap:
  Info: Color=Artifact  Type=Artifact              Cost=4               US(R1)
  Text(US): During your draw phase, draw an additional card. ; At the end of
    each of your turns, discard your hand.
  The abilities do not work while this card is tapped.  See Rule K.6.4.
    [DeLaney 10/05/98]

Granite Gargoyle:
  Info: Color=Red       Type=Summon Gargoyle       Cost=2R            ABUR(R1)
  Text(RV+errata): 2/2, Flying ; {R}: ~this~ gets +0/+1 until end of turn.
    [Oracle 07/01/98]

Granite Grip:
  Info: Color=Red       Type=Enchant Creature      Cost=2R              UL(C1)
  Text(UL): Enchanted creature gets +1/+0 for each mountain you control.

Grapeshot Catapult:
  Info: Color=Artifact  Type=Artifact Creature     Cost=4        AQ(C4)/45(C1)
  Text(4th/5th): 2/3 ; {Tap}: ~this~ deals 1 damage to target creature with
    flying.

Gravebind:
  Info: Color=Black     Type=Instant               Cost=B               IA(R1)
  Text(IA+errata): Target creature cannot regenerate this turn.  Draw a card
    at the beginning of the next turn.  [Duelist Magazine #18, Page 28]
  Note - Also see Cantrips, Rule E.2.
  Note - Before the errata, it said to draw a card at the beginning of the
    next upkeep, but it should be played by the new wording.

Gravedigger:
  Info: Color=Black     Type=Summon Zombie         Cost=3B              TE(C1)
  Text(TE): 2/2 ; When ~this~ comes into play, you may return target creature
    card from your graveyard to your hand.
  Note - Also see Comes Into Play Abilities, Rule E.3.

Grave Pact:
  Info: Color=Black     Type=Enchantment           Cost=1BBB            SH(R1)
  Text(SH): Whenever any creature you control is put into any graveyard, each
    other player sacrifices a creature.
  Each of your opponents sacrifices a creature for each creature you control
    that goes to a graveyard. [Duelist Magazine #25, Page 30]

Grave Robbers:
  As errata, it should read "{B},{Tap}: Remove target artifact in a graveyard
    from the game.  Gain 2 life." [Encyclopedia, Page 170]
  You do not gain life if the targeted part of the effect fizzles.
    [D'Angelo 01/28/97]

Grave Servitude:
  Note - Also see Play As A, Rule T.15.1.
  The color change lasts only while this card is on the creature.
    [Duelist Magazine #16, Page 30]

Gravity Sphere:
  Info: Color=Red       Type=Enchant World         Cost=2R              LG(R1)
  Text(LG+errata): All creatures lose flying. [Oracle 07/01/98]
  It removes Flying from all creatures in play when it enters play and from
    each creature as that creature enters play.  It does not prevent Flying
    ability being given to the creature _after_ the Sphere is in play.
    [Duelist Magazine #2, Page 8]  See Rule T.14.
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Enchant World, Rule K.14.8.

Gray Ogre:
  Info: Color=Red       Type=Summon Ogre           Cost=2R           ABUR4(C1)
  Text(ABU/RV/4th): 2/2.

Great Defender:
  Info: Color=White     Type=Instant               Cost=W               LG(U1)
  Text(LG+errata): Target creature gets +0/+X until end of turn, where X is 
    equal to that creature's total casting cost. [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.

Greater Realm of Preservation:
  Info: Color=White     Type=Enchantment           Cost=1W        LG(U1)/5(U1)
  Text(5th+errata): {1}{W}: Prevent all damage to you from a black or red
    source. (Treat further damage from that source normally.)
    [Oracle 07/01/98]

Greater Werewolf:
  Info: Color=Black     Type=Summon Lycanthrope    Cost=4B        HL(C1)/5(U1)
  Text(5th): 2/4 ; At end of combat, put a -0/-2 counter on each creature
    blocking or blocked by ~this~.
  This ability is played at end of combat so it only works if it is still
    alive at that time. [Aahz 09/11/96]

Great Wall:
  Info: Color=White     Type=Enchantment           Cost=2W              LG(U1)
  Text(LG): Creatures with plainswalk may be blocked as though they did not
    have that ability.
  Extended tournaments (see Rule D.15) have always banned this card.

Great Whale:
  Info: Color=Blue      Type=Summon Whale          Cost=5UU             US(R1)
  Text(US): 5/5. ; When ~this~ comes into play, untap up to seven lands.
  You can untap from 0 to 7 lands. [DeLaney 10/05/98]
  Does not target the lands. [DeLaney 10/05/98]
  Can be used on already untapped lands (with no effect). [DeLaney 10/05/98]
  Can be used on another player's lands. [DeLaney 10/05/98]
  There is no errata for this card.  It does not have errata to only untap
    lands when successfully cast.  That's just an incorrect rumor.
    [D'Angelo 01/13/99]
  Note - Also see Comes Into Play Abilities, Rule E.3.

Greater Good:
  Info: Color=Green     Type=Enchantment           Cost=2GG             US(R1)
  Text(US): Sacrifice a creature: Draw cards equal to the sacrificed
    creature's power, then choose and discard three cards.

Greed:
  Info: Color=Black     Type=Enchantment           Cost=3B        LG(R1)/4(R1)
  Text(4th+errata): {B}, Pay 2 life: Draw a card.  [Oracle 07/01/98]
  You cannot spend more life on Greed than you have.  See Rule G.22.6.
    [Duelist Magazine #3, Page 22]

Greener Pastures:
  Info: Color=Green     Type=Enchantment           Cost=2G              US(R1)
  Text(US): During each player's upkeep, if that player controls more lands
    than any other, the player puts a Saproling token into play under his or
    her control.  Treat this token as a 1/1 green creature.
  Counts the lands on resolution of the Phase Ability (see Rule A.5).
    [DeLaney 10/05/98]
  Note - Also see Token Creatures, Rule K.25.

Green Mana Battery:
  Info: Color=Artifact  Type=Artifact              Cost=4         LG(U1)/4(R1)
  Text(4th+errata): {2},{Tap}: Put a charge counter on ~this~. ; {Tap}, Remove
    X charge counters from ~this~: Add an amount of {G} to your mana pool
    equal to X plus one.  Play this ability as a mana source.
    [Oracle 07/01/98]
  See Black Mana Battery for rulings.

Green Ward:
  Info: Color=White     Type=Enchant Creature      Cost=W            ABUR4(U1)
  Text(4th+errata): Enchanted creature gains protection from green.  The
    protection granted by ~this~ does not destroy ~this~. [Oracle 07/01/98]
  See Black Ward for rulings.
  Note - Also see Protection, Rule A.24.

Griffin Canyon:
  Can target an already untapped Griffin, and gives the bonus regardless.
    [DeLaney 02/02/97]

Grim Feast:
  You choose one opposing player on casting and it only affects that one
    player.  This target is not changed even if this card changes controllers.
    It becomes useless but stays in play if the target player leaves the
    game.  [D'Angelo 10/15/96]

Grim Monolith:
  Info: Color=Artifact  Type=Artifact              Cost=2               UL(R1)
  Text(UL): ~this~ does not untap during your untap phase. ; {Tap}: Add three
    colorless mana to your mana pool.  Play this ability as a mana source. ;
    {4}: Untap ~this~.
+ The untap ability can be played while it is tapped. [Barclay 02/09/99]
    This overrides the normal rule that abilities of tapped artifacts are
    turned off.

Grindstone:
  Info: Color=Artifact  Type=Artifact              Cost=1               TE(R1)
  Text(TE): {3},{Tap}: Put the top two cards of target player's library into
    that player's graveyard.  If both cards share at least one color, repeat
    this process.
  The effect repeats as many times as it takes to meet the end condition.
    [Duelist Magazine #23, Page 23]
  If the two cards are both colorless, then the effect does not repeat.  It
    only repeats if both cards have at least one color and at least one color
    is shared between them. [D'Angelo 01/06/98]
  Remember that land cards have no color.  See Rule K.17.3.
    [D'Angelo 02/03/98]

Grinning Totem:
  Info: Color=Artifact  Type=Artifact              Cost=4               MI(R1)
  Text(MI+errata): {2},{Tap}, Sacrifice ~this~: Search target opponent's
    library for any card and remove that card from the game.  That player
    shuffles his or her library afterwards.  You may play the card as though
    it were in your hand.  At the beginning of your next turn, put the card
    into owner's graveyard if you have not played it. [Oracle 07/01/98]
    [Oracle Update 11/11/98]

Grizzled Wolverine:
  The ability has nothing to do with the number of blockers.
  You cannot even pay for more than one use if you want to as a way to sink
    extra mana. [D'Angelo 06/12/95]  The card says it can only be used once.

Grizzly Bears:
  Info: Color=Green     Type=Summon Bears          Cost=1G          ABUR45(C1)
  Text(ABU/RV/4th/5th): 2/2.

Grollub:
  Info: Color=Black     Type=Summon Beast          Cost=2B              EX(C1)
  Text(EX): 3/3 ; For each 1 damage dealt to ~this~, each opponent gains 1
    life.
  Only counts damage which is not prevented. [Barclay 06/10/98]

Guardian Angel:
  Info: Color=White     Type=Instant               Cost=XW            ABUR(C1)
  Text(RV+errata): Prevent X damage to target creature or player.  Until end
    of turn, for each {1} you pay, you may prevent 1 damage to that creature
    or player. [Oracle 07/01/98]
  Unlike most damage prevention effects, this spell targets the creature or
    player in addition to affecting the damage.  This means it cannot be used
    on a creature with Protection from White.  [Aahz 01/17/95]
  Note - Also see X Costs, Rule K.27.

Guardian Beast:
  Info: Color=Black     Type=Summon Guardian       Cost=3B              AN(U2)
+ Text(AN+errata): 2/4 ; As long as ~this~ is untapped, no player can gain 
    control of your noncreature artifacts, those artifacts cannot be 
    destroyed, and enchantments cannot target those artifacts.
    [Oracle 07/01/98]
  Cannot prevent any kind of burial or sacrifice. [Mirage, Page 11]
  Not paying upkeep costs on an artifact causes it to be buried, not 
    destroyed.  And bury cannot be prevented. [D'Angelo 01/31/99]
  Does not prevent removal from the game as from Dust to Dust.
    [WotC Rules Team 10/12/94]
  Does prevent enchantment spells from targeting one of your artifacts.
    [Duelist Magazine #7, Page 99]
  Does not prevent non-targeted enchantment effects like Titania's Song, or
    targeted effects which are not enchantments like Xenic Poltergeist.
    These are particularly useful since they make the artifact into a creature
    which the Beast will not protect. [Duelist Magazine #2, Page 14]
  Extended tournaments (see Rule D.15) have always banned this card.

Guerrilla Tactics:
  If it is discarded, the damage done by it is done by an effect and not by
    a spell.  So Suffocation cannot be used on that damage.
    [D'Angelo 11/11/96]

Guma:
  Info: Color=Red       Type=Summon Cat            Cost=2R              US(U1)
  Text(US): 2/2, Protection from blue.

Gustha's Scepter:
  Info: Color=Artifact  Type=Artifact              Cost=0               AL(R2)
  Text(AL+errata): {Tap}: Choose any card in your hand and remove that card
    from the game face down.  If you lose control of ~this~, put the card into
    your graveyard. ; {Tap}: Return to your hand any card removed from the
    game with ~this~. [Oracle 07/01/98] [Oracle Update 11/11/98]

Gwendlyn Di Corci:
  Info: Color=Multi     Type=Summon Legend         Cost=RBBU            LG(R1)
+ Text(LG+errata): 3/5 ; {Tap}: Target player discards a card at random.  Use
    this ability only during your turn. [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Legendary Permanents, Rule K.19.

      -      -     *     -     *     - H -     *     -     *     -     -

Hakim, Loreweaver:
  You can use his ability to put enchantments on him that would be invalid,
    but they are immediately buried. [Aahz 12/07/96]  Hakim's ability is
    different from other ways that bring enchantments into play because you
    do not 'play' them.  This is why you can put an invalid enchantment on
    him.
  You can use the ability multiple times in one spell stack and can get
    multiple enchantments on him this way.  You only check if he has no
    enchantments when announcing the ability. [Duelist Magazine #16, Page 28]
    The Duelist page somewhat contradicts itself, and the above is correct.
    [D'Angelo 03/02/97]

Halfdane:
  Info: Color=Multi     Type=Summon Legend         Cost=1BUW            LG(R1)
  Text(LG+errata): 3/3 ; {0}: Until this ability is played again, ~this~'s
    power and toughness are the power and toughness of target creature other
    than ~this~.  Use this ability only during your upkeep and only once each
    turn. [Oracle 07/01/98]
  The ability sets the current power/toughness, not the base power/toughness.
    This means that it overrides any counters on this card, as well as any
    power/toughness altering effects that resolved before this effect.
    [Oracle Update 11/11/98]
  When the ability is played to change the power/toughness, the previous use
    of the ability ends.  This means that his base value plus counters and
    effects will apply for a short while until the ability resolves.
    [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Legendary Permanents, Rule K.19.

Hall of Gemstone:
  As errata, ignore the line break.  The entire text is one ability.
    [WotC Rules Team 10/03/96]
  The ability is a continuous replacement ability (see Rule A.7.5).
    [WotC Rules Team 11/03/98]
  Will affect lands that produce colorless mana. [Aahz 11/07/96]
  Will not affect lands that do not produce mana.
  Although the color may be altered, any restrictions on the use of the mana
    are not removed.  So Mishra's Workshop may produce colored mana which
    can only be used on artifacts. [Aahz 11/07/96]

Hammerhead Shark:
  Info: Color=Blue      Type=Summon Fish           Cost=1U              SH(C1)
  Text(SH): 2/3 ; ~this~ cannot attack unless defending player controls any
    islands.

Hammerheim:
  Info: Color=Land      Type=Legendary Land        Cost=None            LG(U2)
+ Text(LG+errata): {Tap}: Add {R} to your mana pool. ; {Tap}: Target creature
    loses all landwalk abilities until end of turn. [Oracle 07/01/98]
  Can be used on a creature without landwalking but has no effect.
    [Duelist Magazine #5, Page 23]
  Extended tournaments (see Rule D.15) have always banned this card.
  Note - Also see Legendary Permanents, Rule K.19.

Hand of Justice:
  The creatures are tapped during announcement and as a cost.
    [Duelist Magazine #11, Page 56]  The ability cannot be announced if the
    creatures are not in an untapped state. [D'Angelo 12/23/96]
  "Summoning sickness" does not prevent creatures from being tapped by this
    effect. [WotC Rules Team 12/15/94]  But you cannot use the Hand's ability
    at all if the Hand has summoning sickness.

Hand to Hand:
  Info: Color=Red       Type=Enchantment           Cost=2R              TE(R1)
  Text(TE): Instants and abilities requiring an activation cost cannot be
    played during combat.
  Will not prevent mana source abilities from being played.
    [D'Angelo 11/07/97]
  Will not prevent cost increasers such as Propaganda.
    [WotC Rules Team 03/01/98]

Hanna's Custody:
  Info: Color=White     Type=Enchantment           Cost=2W              TE(R1)
  Text(TE): Artifacts cannot be the target of spells or abilities.
  A spell or ability is targeted only if the word "target" appears in its
    text.  See Rule G.42.1.  Only targeted spells and abilities are prevented
    by this card's ability. [D'Angelo 06/19/98]

Harmonic Convergence:
  Info: Color=Green     Type=Instant               Cost=2G              UL(U1)
  Text(UL): Return all enchantments to top of owners' libraries.
+ It any player needs to put more than one enchantment on top of their 
    library, they choose the order. [Barclay 02/09/99]

Harrow:
  Info: Color=Green     Type=Instant               Cost=2G              TE(U1)
  Text(TE): Sacrifice a land: Search your library for up to two basic land
    cards and put them into play.  Shuffle your library afterwards.
  The sacrifice of a land is part of the cost of playing the card.  You cannot
    pay this cost more than once to get a multiple effect. [D'Angelo 11/12/97]

Hasran Ogress:
  Info: Color=Black     Type=Summon Ogre           Cost=BB       AN(C5)/CH(C3)
+ Text(CH+errata): 3/2 ; If ~this~ attacks, pay {2} or ~this~ deals 3 damage 
    to you. [Oracle 07/01/98]
  The ability triggers (see Rule A.8) on the declaration of attackers. 
    [D'Angelo 06/03/98]
  Note - The Arabian Nights version of this card has two versions, one with
    a small dark circle behind the "2" in the payment cost (rarity C3) and one
    with a normal mana circle behind the cost (rarity C2).

Hatred:
  Info: Color=Black     Type=Instant               Cost=3BB             EX(R1)
  Text(EX): Pay X life: Target creature gets +X/+0 until end of turn.
  The life payment is part of the play cost (see Rule K.21), so it is lost
    if this spell is countered. [Barclay 06/10/98]
  You cannot pay life more than once to target more than one creature.
    [D'Angelo 06/10/98]  See Rule K.21.3.

Haunting Apparition:
  You choose one opposing player on casting and it only affects that one
    player.  This target is not changed even if this card changes controllers.
    It becomes useless but stays in play if the target player leaves play.
    [D'Angelo 10/15/96]

Haunting Wind:
  Info: Color=Black     Type=Enchantment           Cost=3B              AQ(U3)
+ Text(AQ+errata): Whenever any player plays an artifact ability requiring an
    activation cost or an artifact controlled by any player becomes 
    tapped, ~this~ deals 1 damage to that artifact's controller.
    [Oracle 07/01/98]
  It does not do double damage if the activation cost requires tapping. 
    [Aahz 06/06/94]
  Extended tournaments (see Rule D.15) have always banned this card.

Havenwood Battleground:
  Info: Color=Land      Type=Land                  Cost=None      FE(U2)/5(U1)
  Text(5th): ~this~ comes into play tapped. ; {Tap}: Add {G} to your mana
    pool. ; {Tap}, Sacrifice ~this~: Add {G}{G} to your mana pool.
  See Dwarven Ruins for rulings.

Havoc:
  Info: Color=Red       Type=Enchantment           Cost=1R              TE(U1)
  Text(TE): Whenever target opponent successfully casts a white spell, he or
    she loses 2 life.

Hawkeater Moth:
  Info: Color=Green     Type=Summon Insect         Cost=3G              US(U1)
  Text(US): 1/2, Flying. ; ~this~ cannot be the target of spells or abilities.

Hazduhr the Abbot:
  Targets damage on a single white creature.  It does not target the creature.
    It cannot take damage from multiple creatures at once. [D'Angelo 10/18/95]

Hazezon Tamar:
  Info: Color=Multi     Type=Summon Legend         Cost=4WGR            LG(R1)
  Text(LG+errata): 2/4 ; ~this~ comes into play with "During your upkeep, put
    into play one Sand Warrior token for each land you control and ~this~
    loses this ability."  Treat these tokens as 1/1 red, green, and white
    creatures ; If ~this~ leaves play, remove all Sand Warriors from the game.
    [Oracle 07/01/98] [Oracle Update 11/11/98]
  The Sand Warriors leave play if Hazezon is phased out or placed in an
    Oubliette or Tawnos's Coffin, and they do not come back on the turn
    after Hazezon re-enters play. [WotC Rules Team 09/15/94]
    [D'Angelo 10/23/98]
  The Sand Warriors come into play on a player's side if that player controls
    Hazezon during the player's first upkeep after Hazezon enters play.
    It is possible for no player or all players to get Sand Warriors if
    control of Hazezon changes. [WotC Rules Team 05/10/95]
  The Sand Warriors do not change controller when Hazezon changes controller.
    [bethmo 07/14/94]
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Legendary Permanents, Rule K.19.
  Note - Also see Token Creatures, Rule K.25.

Headless Horseman:
  Info: Color=Black     Type=Summon Horseman       Cost=2B              LG(C1)
  Text(LG): 2/2.
  Extended tournaments (see Rule D.15) have always banned this card.

Headlong Rush:
  Info: Color=Red       Type=Instant               Cost=1R              US(C1)
  Text(US): All attacking creatures gain first strike until end of turn.
  If cast outside of combat, it does nothing. [DeLaney 10/05/98]

Headstone:
  Info: Color=Black     Type=Instant               Cost=1B              HL(C1)
  Text(HL+errata): Remove from the game target card in any graveyard.  Draw a
    card at the beginning of the next turn.  [Duelist Magazine #18, Page 28]
  Note - Also see Cantrips, Rule E.2.
  Note - Before the errata, it said to draw a card at the beginning of the
    next upkeep, but it should be played by the new wording.

Heal:
  Info: Color=White     Type=Instant               Cost=W         IA(C1)/5(C1)
  Text(5th): Prevent 1 damage to any creature or player.  Draw a card at the
    beginning of the next turn.
  Note - Also see Cantrips, Rule E.2.
  Note - Also see Damage Prevention, Rule G.12.
  Note - The Ice Age version had you draw a card at the beginning of the
    next upkeep, but it should be played by the current text.

Healing Salve:
  Info: Color=White     Type=Instant          Cost=W  ABUR45(C1)/MI(C1)/US(C1)
  Text(US): Choose one - Target player gains 3 life; or prevent up to 3 damage
    to a creature or player.
  Does not target the creature or player (or the damage) when preventing
    damage. [Duelist Magazine #7, Page 36]  It does target the player when
    giving life.

Heart of Bogardan:
  The consequences of not paying the cumulative upkeep happen at the same
    the card is buried as a result of not paying.  This is not a triggered
    ability. [WotC Rules Team 07/03/97]

Heart of Yavimaya:
  You have the choice when it enters play to sacrifice the land or let this
    card be buried.  You may not use the mana source speed ability between the
    time when it enters play and before it gets buried because the sacrifice
    or burial is considered a phase cost. [WotC Rules Team 12/03/96]
    See Rule E.3.3.
  Note - Also see Comes Into Play Ability, Rule E.3.

Heart Sliver:
  Info: Color=Red       Type=Summon Sliver         Cost=1R              TE(C1)
  Text(TE): 1/1 ; All Slivers are unaffected by summoning sickness.

Heartstone:
  Info: Color=Artifact  Type=Artifact              Cost=3               SH(U1)
  Text(SH+errata): The cost of each creature ability requiring an activation
    cost is reduced by {1}.  This cannot reduce an ability's total mana cost
    to less then {1}.  [WotC Rules Team 03/01/98]
    [Duelist Magazine #25, Page 31]
  The cost reduction can be applied to extra costs such as Gloom.
    [D'Angelo 02/27/98]
  Will not add a 1 generic mana cost to abilities with no generic mana in
    their activation cost. [Barclay 02/27/98]
  It will never reduce any colored mana portion of an activation cost.
    [D'Angelo 11/06/98]
  The errata changed "generic" to "total" in the text, so it will change {1}{R}
    to {R}. [WotC Rules Team 03/01/98]

Heartwood Dryad:
  Info: Color=Green     Type=Summon Dryad          Cost=1G              TE(C1)
  Text(TE): 2/1 ; ~this~ can block creatures with shadow.
  Note - Also see Shadow, Rule A.26.

Heartwood Giant:
  Info: Color=Green     Type=Summon Giant          Cost=3GG             TE(R1)
  Text(TE): 4/4 ; {Tap}, Sacrifice a forest: ~this~ deals 2 damage to target
    player.

Heartwood Treefolk:
  Info: Color=Green     Type=Summon Treefolk       Cost=2GG             TE(U1)
  Text(TE): 3/4, Forestwalk.
  Note - Also see Landwalk, Rule A.22.

Heat of Battle:
  Info: Color=Red       Type=Enchantment           Cost=1R              SH(U1)
  Text(SH): Whenever any creature blocks, ~this~ deals 1 damage to that
    creature's controller.

Heat Ray:
  Info: Color=Red       Type=Instant               Cost=XR              US(C1)
  Text(US): ~this~ deals X damage to target creature.
  Note - Also see X Costs, Rule K.27.

Heaven's Gate:
  Info: Color=White     Type=Instant               Cost=W               LG(U1)
+ Text(LG+errata): Any number of target creatures are white until end of 
    turn. [Oracle 07/01/98]
+ It can target zero creatures if you want. [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.

Hecatomb:
  Info: Color=Black     Type=Enchantment           Cost=1BB       IA(R1)/5(R1)
  Text(5th+errata): When ~this~ comes into play, sacrifice four creatures or
    sacrifice ~this~. ; Tap a swamp you control: ~this~ deals 1 damage to
    target creature or player. [Oracle 07/01/98]
  The sacrifice is done as a triggered ability just after it enters play.  It
    is not done on announcement. [D'Angelo 10/27/95]
  If you have less than 4 creatures, you do not partially sacrifice.  You pay
    4 creatures or none. [WotC Rules Team 06/15/95]
  The swamp is tapped during announcement of the ability and as a cost.
    [Duelist Magazine #11, Page 56]  The ability cannot be announced if the
    target swamp is not untapped at the time. [D'Angelo 12/23/96]
  Note - Also see Comes Into Play abilities, Rule E.3.

Hellfire:
  Info: Color=Black     Type=Sorcery               Cost=2BBB            LG(R1)
+ Text(LG+errata): Destroy all nonblack creatures.  ~this~ deals to you an 
    amount of damage equal to 3 plus the number of creatures put into any 
    graveyard in this way. [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.

Hell's Caretaker:
  Info: Color=Black     Type=Summon Hell's Caretaker   Cost=3B   LG(R1)/CH(U1)
+ Text(CH+errata): 1/1 ; {Tap},Sacrifice a creature: Put target creature card
    from your graveyard into play.  Use this ability only during your upkeep.
    [Oracle 07/01/98]
  A "creature card" is a Summon card or Artifact Creature card.  See
    Rule Z.3.Ruling.1. [D'Angelo 1994]
  Pick a creature card in the graveyard on announcement.  This creature is 
    targeted and the ability will fizzle if it is not there on resolution.
    [Aahz 07/05/95]
  Can sacrifice itself. [Duelist Magazine #5, Page 123]
  Cannot choose itself to be brought back. [D'Angelo 11/11/96]

Hell Swarm:
  Info: Color=Black     Type=Instant               Cost=B               LG(C1)
  Text(LG): All creatures get -1/-0 until end of turn.
  Extended tournaments (see Rule D.15) have always banned this card.

Helm of Awakening:
  The effect is cumulative. [Aahz 01/29/97]
  You apply the Helm to the total play cost (see Rule K.21).  Since the play
    cost is the total of the casting cost (see Rule K.9) and all costs in the
    card text, this means you can apply the Helm to things like Fireball's
    extra targets and to Buyback (see Rule A.13) costs.  The cost reduction is
    not applied separately to each thing, however, it is applied just once
    to the total cost.  For example, a Capsize costs {U}{U}{1} to cast 
    and {3} for Buyback for a total play cost of {U}{U}{4}.  One Helm makes 
    the cost {U}{U}{3} and three Helms makes the cost {U}{U}{1}.  See how the
    reduction is applied to the total and not to individual items. 
    [D'Angelo 01/06/98]
  The cost reduction can apply to external penalty effects such as Gloom.
    [WotC Rules Team 02/01/98]  See Rule K.21.4.
  The generic X cost is still considered generic even if there is a
    requirement that a specific color be used for it.  For example, "only
    black mana can be spent this way".  This distinction is important for
    effects which reduce the colorless portion of a spell's cost.  For
    exmaple, if you had two Helms in play (each reduces the generic costs of
    all spells by 1), you could cast a Drain Life for just {B} and still
    do 1 damage. [WotC Rules Team 06/01/97] [Duelist Magazine #19, Page 26]
  Can lower the cost to zero.  For example, a Brass Man.
    [D'Angelo 05/20/98]  But cannot lower something below zero.
    [D'Angelo 06/26/98]
  The lower cost is not optional like with many other cost reducers.
    [D'Angelo 01/27/97]
  Can never affect the colored (non-generic) part of a casting cost.
    [D'Angelo 07/29/98]

Helm of Chatzuk:
  Info: Color=Artifact  Type=Artifact              Cost=1           ABUR45(R1)
  Text(4th/5th): {1},{Tap}: Target creature gains banding until end of turn.
  Note - Also see Banding, Rule A.11.

Helm of Obedience:
  It is buried as part of the effect.  If it is not still in play at that time
    because you Boomerang it back to your hand, then that part of the
    effect fails. [bethmo 06/24/96]
  If when using the effect you pick a Clone or Vesuvan Doppelganger, and
    there are no legal targets for the creature, you simply don't get the
    creature but still bury the Helm. [bethmo 07/10/96]  The Clone or
    Doppelganger stays in the graveyard.

Helm of Possession:
  Info: Color=Artifact  Type=Artifact              Cost=4               TE(R1)
  Text(TE): You may choose not to untap ~this~ during your untap phase. ;
    {2},{Tap}, Sacrifice a creature: Gain control of target creature as long
    as you control ~this~ and ~this~ remains tapped.

Herald of Serra:
  Info: Color=White     Type=Summon Angel          Cost=2WW             US(R1)
  Text(US): 3/4, Flying.  Echo.
  Note - Also see Echo, Rule A.16.

Hermetic Study:
  Info: Color=Blue      Type=Enchant Creature      Cost=1U              US(C1)
  Text(US): Enchanted creature gains "{Tap}: This creature deals 1 damage to
    target creature or player."

Hermit Druid:
  Info: Color=Green     Type=Summon Druid          Cost=1G              SH(R1)
  Text(SH): 1/1 ; {G},{Tap}: Reveal cards from the top of your library until
    you reveal a basic land card.  Put that card into your hand and put all
    other revealed cards into your graveyard.
  You can put the cards from your library into your graveyard in any order.
    [Duelist Magazine #25, Page 31]

Heroism:
  The cost to avoid the penalty must be paid when the spell resolves.  You
    cannot wait until later to do so. [Aahz 11/30/94]
  Paying the Heroism cost to allow a creature to deal damage does not
    prevent other effects from preventing it from dealing damage.  Paying
    the cost only prevents the Heroism effect. [Duelist Magazine #4, Page 7]

Hero's Resolve:
  Info: Color=White     Type=Enchant Creature      Cost=1W              TE(C1)
  Text(TE): Enchanted creature gets +1/+5.

Hesitation:
  Info: Color=Blue      Type=Enchantment           Cost=1U              SH(U1)
  Text(SH): If any spell is played, counter that spell and sacrifice ~this~.
  If a mana source spell is cast, then Hesitation will trigger and sacrifice
    itself but will not counter the mana source. [Barclay 02/27/98]
  Hesitation's ability is not an interrupt, so it can counter
    Kaervek's Torch without the additional payment of 2 mana. 
    [bethmo 03/26/98]
  Playing a land is not a "spell", so playing a land will not trigger this
    card. [D'Angelo 12/02/98]

Hibernation:
  Info: Color=Blue      Type=Instant               Cost=2U              US(U1)
  Text(US): Return all green permanents to owners' hands.

Hibernation Sliver:
  Info: Color=Multi     Type=Summon Sliver         Cost=UB              SH(U1)
  Text(SH): 2/2 ; Each Sliver gains "Pay 2 life: Return this creature to
    owner's hand."

Hidden Ancients:
  Info: Color=Green     Type=Enchantment           Cost=1G              US(U1)
  Text(US): When one of your opponents successfully casts an enchantment
    spell, if ~this~ is an enchantment, ~this~ becomes a 5/5 creature that
    counts as a Treefolk.
  When it turns into a creature, it no longer counts as an enchantment.
    [Urza's Saga Rule Page]
  It only changes if the spell is not countered. [Urza's Saga Rule Page]

Hidden Gibbons:
  Info: Color=Green     Type=Enchantment           Cost=G               UL(R1)
  Text(UL): When one of your opponents successfully casts an instant or 
    interrupt spell, if ~this~ is an enchantment, ~this~ becomes a 4/4 
    creature that counts as an Ape.
+ When it turns into a creature, it no longer counts as an enchantment.
    [Urza's Saga Rule Page]
+ It only changes into a creature if the spell is not countered.
    [Urza's Saga Rule Page]
+ It becomes a creature when the spell becomes successfully cast, which is
    before the spell resolves.  A Disenchant cannot be used to destroy this
    card, since it will no longer be an enchantment when the Disenchant
    resolves. [D'Angelo 02/13/99]

Hidden Guerrillas:
  Info: Color=Green     Type=Enchantment           Cost=G               US(U1)
  Text(US): When one of your opponents successfully casts an artifact spell,
    if ~this~ is an enchantment, ~this~ becomes a 5/3 creature with trample
    and that counts as a Soldier.
  When it turns into a creature, it no longer counts as an enchantment.
    [Urza's Saga Rule Page]
  It only changes if the spell is not countered. [Urza's Saga Rule Page]

Hidden Herd:
  Info: Color=Green     Type=Enchantment           Cost=G               US(R1)
  Text(US): When one of your opponents plays a nonbasic land, if ~this~ is an
    enchantment, ~this~ becomes a 3/3 creature that counts as a Beast.
  When it turns into a creature, it no longer counts as an enchantment.
    [Urza's Saga Rule Page]
  Does not trigger on lands put into play by a spell or ability.
    [DeLaney 10/05/98]

Hidden Predators:
  Info: Color=Green     Type=Enchantment           Cost=G               US(R1)
  Text(US): When one of your opponents controls a creature with power 4 or
    greater, if ~this~ is an enchantment, ~this~ becomes a 4/4 creature that
    counts as a Beast.
  When it turns into a creature, it no longer counts as an enchantment.
    [Urza's Saga Rule Page]

Hidden Retreat:
  Info: Color=White     Type=Enchantment           Cost=2W              SH(R1)
  Text(SH): Choose a card in your hand and put it on top of your library:
    Prevent all damage from an instant or sorcery. (Treat further damage from
    that source normally.)
  Can be used on instant or sorcery spells and abilities.
    [Duelist Magazine #25, Page 31]
  Can be used on damage to a creature or player. [D'Angelo 11/10/98]

Hidden Spider:
  Info: Color=Green     Type=Enchantment           Cost=G               US(C1)
  Text(US): When one of your opponents successfully casts a creature with
    flying, if ~this~ is an enchantment, ~this~ becomes a 3/5 creature that
    can block creatures with flying and that counts as a Spider.
  When it turns into a creature, it no longer counts as an enchantment.
    [Urza's Saga Rule Page]
  It only changes if the spell is not countered. [Urza's Saga Rule Page]
  It only changes if the creature has Flying innately, not if the creature
    gets flying due to a continuous effect of a permenent (even if that
    permanent is itself, as with Winged Sliver). [DeLaney 12/14/98]

Hidden Stag:
  Info: Color=Green     Type=Enchantment           Cost=1G              US(R1)
  Text(US): Whenever one of your opponents plays a land, if ~this~ is an
    enchantment, ~this~ becomes a 3/2 creature that counts as a Beast. ;
    Whenever you play a land, if ~this~ is a creature, ~this~ becomes an
    enchantment.
  When it turns into a creature, it no longer counts as an enchantment.
    [Urza's Saga Rule Page]
  Does not trigger on lands put into play by a spell or ability.
    [DeLaney 10/05/98]

High Ground:
  Info: Color=White     Type=Enchantment           Cost=W               EX(U1)
  Text(EX): Each creature you control may block one additional creature. (All
    defense must be legal.)

High Tide:
  Multilands which are part Island produce an extra blue mana in addition to
    whatever you tap it for. [Aahz 12/03/94]
  Non lands or lands which do not say they count as Islands do not produce
    extra mana. [Duelist Magazine #4, Page 6]

Hill Giant:
  Info: Color=Red       Type=Summon Giant          Cost=3R          ABUR45(C1)
  Text(ABU/RV/4th/5th): 3/3.

Hipparion:
  Info: Color=White     Type=Summon Hipparion      Cost=1W        IA(U1)/5(C1)
  Text(5th): 1/3 ; ~this~ cannot be assigned to block any creature with
    power 3 or greater unless you pay an additional {1}.

The Hive:
  Info: Color=Artifact  Type=Artifact              Cost=5           ABUR45(R1)
  Text(4th/5th): {5},{Tap}: Put a Wasp token into play.  Treat this token as
    a 1/1 artifact creature with flying.
  Note - Also see Token Creatures, Rule K.25.

Hollow Dogs:
  Info: Color=Black     Type=Summon Hounds         Cost=4B              US(C1)
  Text(US): 3/3. ; Whenever ~this~ attacks, it gets +2/+0 until end of turn.
  If it attacks more than once per turn (due to Relentless Assault, for
    example), it gets the bonus each time. [DeLaney 10/05/98]

Hollow Trees:
  Info: Color=Land      Type=Land                  Cost=None      FE(U1)/5(R1)
  Text(5th): ~this~ comes into play tapped. ; You may choose not to
    untap ~this~ during your untap phase and put a storage counter on it
    instead. ; {Tap}, Remove X storage counters from ~this~: Add an amount
    of {G} equal to X to your mana pool.
  See Bottomless Vault for rulings.

Holy Armor:
  Info: Color=White     Type=Enchant Creature      Cost=W            ABUR4(C1)
  Text(4th+errata): Enchanted creature gets +0/+2. ; {W}: Enchanted
    creature gets +0/+1 until end of turn. [Oracle 07/01/98]
  Does not target the creature it is on when the ability is used.  Holy Armor
    does target the creature when it is cast onto the creature.
    [D'Angelo 06/03/98]

Holy Day:
  Info: Color=White     Type=Instant               Cost=W               LG(C1)
  Text(LG+errata): Creatures deal no combat damage this turn.
    [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.
  Note - Also see Fog Effects, Rule E.6.

Holy Strength:
  Info: Color=White     Type=Enchant Creature      Cost=W           ABUR45(C1)
  Text(5th): Enchanted creature gets +1/+2.

Hopping Automaton:
  Info: Color=Artifact  Type=Artifact Creature     Cost=3               US(U1)
  Text(US): 2/2. ; {0}: ~this~ gets -1/-1 and gains flying until end of turn.

Homarid:
  When it gets 4 counters, only these counters are removed. [Aahz 12/02/94]

Homarid Spawning Bed:
  Note - Also see Token Creatures, Rule K.25.

Homarid Warrior:
  Info: Color=Blue      Type=Summon Homarid        Cost=4U        FE(C3)/5(C1)
  Text(5th+errata): 3/3 ; {U}: ~this~ cannot be the target of spells or
    abilities until end of turn and does not untap during your next untap
    phase.  Tap ~this~. [Oracle 07/01/98]
  The ability to make itself not be targetable is an instant and can be used
    in response to being targeted.  Since effects resolve in last-to-first
    order, the Warrior becomes untargetable before the targeted effect happens
    and causes the targeted effect to fizzle.  Note that if you use this
    ability before being targeted, that a targeted effect used in the same
    batch will resolve first.  [Aahz 12/01/94]  Note that the ability can
    be activated more than once in a single batch if you need it to be.
  Does not cause enchantments on it to be removed when the effect is
    activated.  An enchantment in play is neither a spell nor an ability.
    [Duelist Magazine #4, Page 7]
  It taps when the ability resolves if it was not already tapped.  It may be
    used even if it is already tapped. [Aahz 12/02/94]

Honorable Passage:
  As errata, it does not target the creature it protects.
    [Duelist Magazine #17, Page 25]

Honor Guard:
  Info: Color=White     Type=Summon Soldier        Cost=W               SH(C1)
  Text(SH): 1/1 ; {W}: ~this~ gets +0/+1 until end of  turn.

Hope and Glory:
  Info: Color=White     Type=Instant               Cost=1W              UL(U1)
  Text(UL): Untap two target creatures.  Each of them gets +1/+1 until end of
    turn.
+ Must target two different creatures.  See Rule G.41.2. 
    [Urza's Legacy FAQ 02/03/99]

Horned Sliver:
  Info: Color=Green     Type=Summon Sliver         Cost=2G              TE(U1)
  Text(TE): 2/2 ; All Slivers gain trample.
  Note - Also see Trample, Rule A.27.

Horned Turtle:
  Info: Color=Blue      Type=Summon Turtle         Cost=2U              TE(C1)
  Text(TE): 1/4.

Hornet Cobra:
  Extended tournaments (see Rule D.15) have always banned this card.

Horn of Deafening:
  Info: Color=Artifact  Type=Artifact              Cost=4        LG(R1)/CH(U1)
+ Text(CH+errata): {2},{Tap}: Target creature deals no combat damage this
    turn. [Oracle 07/01/98]

Horn of Greed:
  Info: Color=Artifact  Type=Artifact              Cost=3               SH(R1)
  Text(SH): Whenever any player plays a land, that player draws a card.
  Playing a land will trigger it, but putting a land into play as part of
    an effect will not. [Duelist Magazine #25, Page 30]

Hornet Cannon:
  Info: Color=Artifact  Type=Artifact              Cost=4               SH(U1)
  Text(SH): {3},{T}: Put a Hornet token into play.  Treat this token as a 1/1
    artifact creature with flying that is unaffected by summoning sickness.
    At end of turn, destroy the token.

Hornet Cobra:
  Info: Color=Green     Type=Summon Cobra          Cost=1GG             LG(C2)
  Text(LG): 2/1, First Strike.

Horror of Horrors:
  Info: Color=Black     Type=Enchantment           Cost=3BB             LG(U1)
+ Text(LG+errata): Sacrifice a swamp: Regenerate target black creature.
    [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.

Horseshoe Crab:
  Info: Color=Blue      Type=Summon Crab           Cost=2U              US(C1)
  Text(US): 1/3. ; {U}: Untap ~this~.

Hot Springs:
  As errata, it should read "Play only on a land you control.  {0}: Tap land
    Hot Springs enchants to prevent 1 damage to any creature or player."
    [Encyclopedia, Page 84]
  The land is tapped during announcement and as a cost.
    [Duelist Magazine #11, Page 56]  The ability cannot be announced if the
    land is not in an untapped state. [D'Angelo 12/23/96]
  It is buried if you lose control of the target. [WotC Rules Team 06/15/95]
    See Rule K.14.5.

Howl from Beyond:
  Info: Color=Black     Type=Instant               Cost=XB   IA(C1)/ABUR45(C1)
  Text(IA/4th/5th): Target creature gets +X/+0 until end of turn.
  Note - Also see X Costs, Rule K.27.

Howling Mine:
  Info: Color=Artifact  Type=Artifact              Cost=2           ABUR45(R1)
  Text(5th): During each player's draw phase, that player draws an additional
    card.
  The additional draw is separate from any other draw during your draw phase.
    [WotC Rules Team 10/12/94]
  In general, drawing a card during the draw phase is an instant speed
    effect just like any other.  [WotC Rules Team 10/12/94]

Hulking Cyclops:
  Cannot be given the ability to block by something like Web or Spide Climb.
    Those abilities do not remove the general inabilty to block.
    [Duelist Magazine #17, Page 30]

Humble:
  Info: Color=White     Type=Instant               Cost=1W              US(U1)
  Text(US): Target creature loses all abilities and is a 0/1 creature until
    end of turn.
  Removes all creature abilities.  This includes mana source abilities, such
    as with Llanowar Elves.  Animated lands lose the ability to tap for
    mana.  [bethmo 10/14/97]
  Will not remove card text which defines characteristics of the card which
    are not normally done in the text, such as "Counts as a Wall" or "This
    card is red.".  These things are descriptive text and not abilities.
    [bethmo 10/23/97]
  Will remove even upkeep cost text. [bethmo 01/22/98]
  If there is a question about the power/toughness of the creatures due to
    some other effect such as Crusade.  Apply the power/toughness change
    in the order in which the cards enter play. [Aahz 11/02/97]
  To figure a creature's power/toughness, start with the base value as granted
    by its card (or the effect that animated it), then apply counters, then
    apply other effects in the order those effects came into play (see
    Rule K.12.Ruling.2).  This means that counters on a creature which change
    power/toughness or add an ability will be overridden, but that effects
    which enter play after this spell resolves will still have their full
    effect. [Urza's FAQ 10/05/98]

Humility:
  Info: Color=White     Type=Enchantment           Cost=2WW             TE(R1)
  Text(TE): Each creature loses all abilities and is a 1/1 creature.
  Removes all creature abilities.  This includes mana source abilities, such
    as with Llanowar Elves.  Animated lands lose the ability to tap for
    mana.  [bethmo 10/14/97]
  Will not remove card text which defines characteristics of the card which
    are not normally done in the text, such as "Counts as a Wall" or "This
    card is red.".  These things are descriptive text and not abilities.
    [bethmo 10/23/97]  See Rule G.10.2.
  Will remove even upkeep cost text. [bethmo 01/22/98]
  Does not remove abilities from a creature entering play until after
    any "comes into play" abilities trigger. [D'Angelo 10/28/97]  For example,
    Nekrataal and Man-o'-War both trigger on coming into play before
    they turn into 1/1 creatures with no abilities.  Note that although the
    comes into play abilities trigger before Humility removes the abilities,
    they do not resolve until after Humility removes the abilities.
  If there is a question about the power/toughness of the creatures due to
    some other effect such as Crusade.  Apply the power/toughness change
    in the order in which the cards enter play. [Aahz 11/02/97]
  When figuring out your creatures' abilities and power/toughness, apply all
    card effects in the order they entered play.  Built-in abilities of a
    creature and any counters on the creature are applied first.  Then, you
    apply all external effects in the order they entered play.  The result of
    this is that any effects on the creatures' abilities or power/toughness
    in play before Humility enters play are completely overridden.  But that
    any played after Humility enters play stay. [D'Angelo 12/01/97]  For
    example, a Crusade is in play, then a Humility enters play.  All your
    white creatures are 1/1.  If Humility enters play, then Crusade, your
    white creatures are 2/2 (they become 1/1 then get +1/+1 in that order).
    See Rule K.12.Ruling.2.

Hunding Gjornersen:
  Info: Color=Multi     Type=Summon Legend         Cost=2UUW            LG(U1)
  Text(LG): 5/4, Rampage 1.
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Legendary Permanents, Rule K.19.
+ Note - Also see Rampage, Rule A.25.

Hungry Mist:
  Info: Color=Green     Type=Summon Mist           Cost=2GG       HL(C4)/5(C1)
  Text(HL/5th): 6/2 ; During your upkeep, pay {G}{G} or bury ~this~.
  Note - Also see Phase Cost, Rule A.6.

Hurkyl's Recall:
  Info: Color=Blue      Type=Instant               Cost=1U      AQ(U1)/R45(R1)
  Text(5th): Return to target player's hand all artifacts in play he or she
    owns.
  Retrieves all artifacts owned by the target player regardless of who
    controls them.  Ignores artifacts owned by other players even if target
    player has control of them. [D'Angelo 1994]

Hurloon Minotaur:
  Info: Color=Red       Type=Summon Minotaur       Cost=1RR         ABUR45(C1)
  Text(ABU/RV/4th/5th): 2/3.

Hurricane:
  Info: Color=Green     Type=Sorcery               Cost=XG   IA(U1)/ABUR45(U1)
  Text(5th): ~this~ deals X damage to each creature with flying and each
    player.
  This is not a targeted spell, and so it may be cast when there are no
    creatures in play. [bethmo 1994]
  Whether or not a creature is Flying is only checked on resolution.
    [D'Angelo 10/05/95]
  Note - Also see X Costs, Rule K.27.

Hurr Jackal:
  Info: Color=Red       Type=Summon Jackal         Cost=R         AN(C4)/4(R1)
  Text(4th): 1/1 ; {Tap}: Target creature cannot regenerate this turn.
  Note that it must be used before lethal damage occurs and that it prevents
    regeneration for the rest of the turn.  You may not use it at the time
    when someone tries to regenerate it because this ability is an instant
    speed fast effect that is not allowed at the time regeneration is used.
    [D'Angelo 1995]

Hush:
  Info: Color=Green     Type=Sorcery               Cost=3G              US(C1)
  Text(US): Destroy all enchantments. ; Cycling {2}.
+ Note - Also see Cycling, Rule A.15.

Hydroblast:
  Info: Color=Blue      Type=Interrupt             Cost=U         IA(C1)/5(U1)
  Text(5th): Counter target spell if it is red, or destroy target permanent if
    it is red. (If this spell targets a permanent, play it as an instant.)
  The spell is still an "Interrupt" and not an "Instant" for effects that
    affect certain spell types. [Aahz 09/19/96]
  You can target any spell or permanent, it need not be red.  It just does
    not do anything unless the color matches. [D'Angelo 06/09/95]
  You can use Sleight of Mind after announcing this spell to change the
    color word and make it do something on resolution. [D'Angelo 06/09/95]
  The decision to counter a spell or destroy a permanent is a decision made
    on announcement before a target of the proper type is selected. If the
    spell is redirected, this mode cannot be changed, so only targets of
    the selected type are valid. [WotC Rules Team 09/22/95]  See Rule G.27
    on Modal spells.
  Note - Also see Play As A, Rule T.15.1.

Hymn of Rebirth:
  A "creature in the graveyard" is a Summon card or Artifact Creature card
    in the graveyard.  See Rule Z.3.Ruling.1.

Hymn to Tourach:
  The two cards are chosen at random and then discarded at the same time.
    This means the player chooses the order they are stacked in the
    graveyard.  [DeLaney 04/09/98]
  Standard (Type II) tournaments (see Rule D.16) have banned this card since
    01/01/97 since it is no longer part of the environment.  It was previously
    restricted from 10/01/96 until 01/01/97.

Hyperion Blacksmith:
  Info: Color=Red       Type=Summon Smith          Cost=1RR             LG(U1)
  Text(LG+errata): 2/2 ; {Tap}: Tap or untap target artifact you do not 
    control. [Oracle 07/01/98]
  You declare whether you are tapping or untapping the artifact when you
    tap this card (see Rule G.27).  If the card changes state before this 
    effect happens, it does nothing.  It does not toggle the card state. 
    [bethmo 06/19/94]
  Extended tournaments (see Rule D.15) have always banned this card.

Hypnotic Specter:
  Info: Color=Black     Type=Summon Specter        Cost=1BB          ABUR4(U1)
  Text(4th+errata): 2/2, Flying ; If ~this~ damages any opponent, that player
    discards a card at random. [Oracle 07/01/98]
  Must do at least 1 point of damage to cause opponent to discard because
    the effect is a property of the damage. [WotC Rules Team 02/07/94]
  If damage is redirected to opponent by some spell or ability and is not
    prevented, opponent must discard a card as if they were attacked
    directly.  Equally, if damage is redirected away from the player, no
    card needs to be discarded.  [WotC Rules Team 02/07/94]
  If a player discards due to the Specter and later that turn retroactively
    removes the damage (Simulacrum or other effect), the player does not
    get the card back.  [WotC Rules Team 02/07/94]
  Extended tournaments (see Rule D.15) tournaments have banned this card
    since 10/01/97.
  Note - The artist's name, Shuler, was misspelled on the Limited Edition
    and Unlimited Edition versions of this card.

      -      -     *     -     *     - I -     *     -     *     -     -

Icatian Moneychanger:
  A copy (Clone, Doppelganger, etc) of a Moneychanger only causes a player
    to take damage and the Moneychanger to get counters when the copy card
    itself is cast.  A later Vesuvan Doppelganger change to a Moneychanger
    results in zero counters and zero damage. [Aahz 11/16/94]
  Yes, the damage is preventable and it does not reduce the number of
    counters.  [Aahz 12/01/94]

Icatian Phalanx:
  Info: Color=White     Type=Summon Soldiers       Cost=4W        FE(U3)/5(U1)
  Text(5th): 2/4, Banding.
  Note - Also see Banding, Rule A.11.

Icatian Scout:
  Info: Color=White     Type=Summon Soldier        Cost=W         FE(C4)/5(C1)
  Text(FE/5th): 1/1 ; {1},{Tap}: Target creature gains first strike until end
    of turn.

Icatian Store:
  Info: Color=Land      Type=Land                  Cost=None      FE(U1)/5(R1)
  Text(5th): ~this~ comes into play tapped. ; You may choose not to
    untap ~this~ during your untap phase and put a storage counter on it
    instead. ; {Tap}, Remove X storage counters from ~this~: Add an amount
    of {W} equal to X to your mana pool.
  See Bottomless Vault for rulings.

Icatian Town:
  Info: Color=White     Type=Sorcery               Cost=5W        FE(U1)/5(R1)
  Text(5th): Put four Citizen tokens into play.  Treat these tokens as 1/1
    white creatures.
  Note - Also see Token Creatures, Rule K.25.
  Note - Also see Token Creatures, Rule K.25.

Iceberg:
  As errata, play the mana gaining ability as a mana source. [Mirage, Page 2]

Ice Cauldron:
  Info: Color=Artifact  Type=Artifact              Cost=4               IA(R1)
  Text(IA+errata): {X},{Tap}: Put a charge counter on ~this~, choose a spell
    card from your hand, and remove that card from the game face up.  Note the
    type and amount of mana used to pay this activation cost.  Use this
    ability only if there are no charge counters on ~this~.  If ~this~ leaves
    play, put the chosen spell card into your graveyard. ;
    {Tap}, Remove the charge counter from ~this~: Add mana to your mana pool
    of the type and amount last used to put a charge counter on ~this~.  Use
    this mana only to play the spell card removed from the game with ~this~
    with that charge counter.  You may play that card as though it were in
    your hand. [Oracle 07/01/98]
  Cards which are not actually in your hand, such as ones on an
    Elkin Bottle, cannot be played onto the Ice Cauldron.
    [Duelist Magazine #11, Page 57]
  The card on the Cauldron is not "in play". [Aahz 06/08/95]  It is in the
    "out of game" zone (see Rule Z.7).
  The mana put in the Cauldron can only be used to cast the given spell, but
    you can add additional mana to a spell.  [D'Angelo 06/08/95]  This means
    you can pay part of the cost on one turn and the rest of it on the next
    turn.
  The mana cannot be used to pay for penalty costs from things like Gloom.
    [Duelist Magazine #9, Page 61]
  The mana can be used for additional costs outlined in the spell, such as
    the black mana for Drain Life. [Duelist Magazine #9, Page 61]
  Tapping the Cauldron for the mana is not an interrupt (or a mana source).
    It is an instant.  So you don't get the mana back until the entire stack
    resolves.  You can then use this mana on the spell during the following
    spell stack.  [Duelist Magazine #7, Page 9]
  X can be zero.  This places a zero mana counter on the Cauldron.
    [Duelist Magazine #7, Page 9]
  You do not have to use any mana from the Cauldron when casting the spell
    if you don't want to.  You don't even have to tap the Cauldron and draw
    the mana, you can just cast the spell.  [D'Angelo 06/12/95]
  You can cast the spell at any time as if it were in your hand.  The
    Cauldron does not have to be untapped for you to do this.  You can cast
    it as a result of the original effect and not as a continuous effect of
    the Cauldron. [Duelist Magazine #7, Page 9]
  You can only cast the spell when you could legally cast it normally.  So no
    casting a Sorcery on your opponent's turn. [Duelist Magazine #7, Page 9]
  When you cast the spell and it resolves, it either becomes a permanent or
    goes to the graveyard just like normal.  It does not stay out of the game.
    [D'Angelo 08/01/95]
  If the Cauldron leaves your control, the spell out of the game.  The
    controller of the Cauldron is the only one that can tap to get the mana
    out of it.  The player who put the spell out of the game with the Cauldron
    is the only one that can cast the spell and they can do so even if they
    are not in control of the Cauldron. [Duelist Magazine #7, Page 9]
  It is possible to have more than one spell removed by the Cauldron.  You
    can tap the Cauldron to remove the charge counter and whatever mana is on
    it but leave the spell there.  Later, you can tap it and put in mana and a
    charge counter to add another spell. [Duelist Magazine #7, Page 9]
  If multiple spells are removed by the Cauldron, any one of them can be cast.
    The language of "the spell card removed from the game" means "any spell
    removed from the game with Ice Cauldron". [Duelist Magazine #7, Page 9]
  If multiple spells are removed by the Cauldron, the mana can only be used
    for the spell that was put remove by the Cauldron when the charge counter
    was put there.  [Aahz 06/29/95]
  Since tapping the Cauldron is an instant speed effect, it is possible for
    the Cauldron to be destroyed by a Disenchant in the same spell stack.
    The result is that you get the mana during the spell stack resolution,
    but the Cauldron (and any spells removed by it) are gone!  You're gonna
    take mana burn. [bethmo 06/22/95]  Note that if the spell removed by the
    Cauldron is a fast effect, you can still use mana from other sources to
    quickly get the spell removed by the Cauldron.  You still get mana burn
    but won't lose the spell.
  If the act of removing the spell with the Cauldron is countered, you do not
    lose the spell since the spell would be removed during resolution.
    [Duelist Magazine #7, Page 9]
  If the Cauldron leaves play before the "remove spell from game" effect
    resolves, the card stays in your hand. [Aahz 11/25/96]
  You cannot store mana that is to be used for a special purpose into the
    Cauldron, such as Mishra's Workshop. [Aahz 07/04/95]
  If you use mana from a Soldevi Machinist to charge the Cauldron, you
    cannot use the mana to cast anything and so it's just mana burn waiting to
    happen.  This is because the Ice Cauldron remembers everything about how
    the mana can be used and generates mana with the same restrictions.
    [Duelist Magazine #10, Page 44]
  Power Artifact will reduce the cost of placing a charge counter on it
    by 2, but the Cauldron will count only mana spent on it and will not store
    extra mana because of the Power Artifact's effect.  Thus, if you spent
    RR2 by declaring an RR4 cost, you get RR2 later and not RR4.
    [WotC Rules Team 09/22/95]
  Power Artifact will force a minimum expenditure of 1 on the Cauldron.
    [WotC Rules Team 09/22/95]

Ice Floe:
  Info: Color=Land      Type=Land                  Cost=None      IA(U1)/5(U1)
  Text(5th): You may choose not to untap ~this~ during your untap phase. ;
    {Tap}: Tap target creature without flying that is attacking you.  As long
    as ~this~ remains tapped, that creature does not untap during its
    controller's untap phase.
  Can be used on an already tapped attacker. [Duelist Magazine #7, Page 8]
  The attacking creature is not removed from the attack and still deals
    damage as normal. [Duelist Magazine #7, Page 8]
  A creature on the Ice Floe will not be freed even if it gains Flying later.
    It is only freed when the Floe untaps or leaves play.  [D'Angelo 07/05/95]
  Cannot be used on a creature before it is declared to be attacking since
    it only targets attacking creatures.  By the time the creature is
    attacking, it is too late to stop it from continuing forward and dealing
    damage. [D'Angelo 08/22/95]
  Does not prevent a creature from untapping during upkeep or during any time
    other than the untap phase. [bethmo 07/24/95]
  This card has no ability to be tapped for mana. [D'Angelo 07/16/98]
  Note - Also see Tap and Hold Abilities, Rule E.12.

Ice Storm:
  Info: Color=Green     Type=Sorcery               Cost=1GG            ABU(U1)
  Text(ABU+errata): Destroy target land. [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.

Icequake:
  The snow-covered nature of the land is checked only on resolution.
    [Aahz 06/13/96]

Ichneumon Druid:
  Info: Color=Green     Type=Summon Druid          Cost=1GG             LG(U1)
+ Text(LG+errata): 1/1 ; For each instant after the first that each opponent
    successfully casts each turn, ~this~ deals 4 damage to that player.
    [Oracle 07/01/98]
+ It tracks the instant count for each player separately. [D'Angelo 02/04/99]
  Extended tournaments (see Rule D.15) have always banned this card.

Icy Manipulator:
  Info: Color=Artifact  Type=Artifact              Cost=4       ABU(U1)/IA(U1)
  Text(IA): {1},{Tap}: Tap target artifact, creature, or land.
  Tapping a card with an effect like this will never pay the cost of an
    ability.  For example, tapping a land with this card will not put a point
    of mana into a player's pool.  And tapping a Prodigal Sorcerer will not
    make them have to deal a point of damage to something.
    [D'Angelo 02/03/98]  See Rule G.40.Ruling.1.
  This card's ability is played as an instant.  That means that any instants
    announced in response to it will resolve first.  Also, any card which is
    tapped as a cost will be tapped before this resolves.  What this means is
    that the Icy Manipulator cannot be used to stop someone from using an
    instant speed ability. [D'Angelo 06/03/98]  It can be used to make a
    player use the ability now or to not use it.  For example, you can use
    the Icy on your opponent's Prodigal Sorcerer and force them to use it
    or let it get tapped.  Then you can play a 6/1 Ball Lightning, knowing
    the creature will at live long enough to damage your opponent.
  If you want to stop someone from attacking with a creature by using this
    card, you must do so during the main phase before the attack actually
    starts.  You cannot wait until after attackers are declared and then try
    to use it to make a creature stop attacking. [D'Angelo 06/03/98]
    Note that your opponent cannot start the attack without letting you use
    the Icy.  See Rule C.2.
  Tapping an attacking creature which did not tap to attack does not remove
    the creature from the attack or cause the creature to stop dealing damage.
    [D'Angelo 06/03/98]
  This card can be used to tap a creature after the creature blocks.
    Remember that a tapped blocker receives damage but does not deal damage.
    [D'Angelo 06/03/98]  See Rule C.8.2.
  Any cards which might trigger off a card becoming tapped still trigger.
    Thus, a Psychic Venom on a land that becomes tapped will cause 2
    damage. [D'Angelo 03/12/95]
  Can target a tapped card, but tapping a tapped card does nothing useful.
    [Duelist Magazine #5, Page 23]  And it will not trigger "if the card
    becomes tapped" effects.  See Rule G.40.3.
  Classic (Type I) tournaments (see Rule D.13) restricted this card from
    01/25/94 to 03/23/94.

Icy Prison:
  As errata, it should read "During your upkeep, bury Icy Prison.  Any player
    may pay {3} to prevent this."  This card explicitly breaks the rules
    about burial being unpreventable. [Duelist Magazine #16, Page 25]
  Enchantments on the creature are destroyed and counters on creatures removed
    when the creature is sent to the Prison.  [Aahz 06/30/95]
  This card's effect is a phase effect for the upkeep phase. [Aahz 12/20/96]

Ifh-Biff Efreet:
  Info: Color=Green     Type=Summon Efreet         Cost=2GG             AN(U2)
+ Text(AN+errata): 3/3, Flying ; Any player may pay {G} to have ~this~ deal 1
    damage to each creature with flying and each player. [Oracle 07/01/98]
  You can pay the Efreet more than once a turn, even more than once in a
    given batch. [Arab FAQ 01/05/94]
  Each payment counts as a separate use and therefore a separate damage
    prevention step.  [bethmo 1994]  
  It is not an activation cost. [D'Angelo 1994]
  The Efreet does indeed damage itself (unless it is no longer flying).
    [Chris Page 1994]
  Extended tournaments (see Rule D.15) have always banned this card.

Ill-Gotten Gains:
  Info: Color=Black     Type=Sorcery               Cost=2BB             US(R1)
  Text(US): Remove ~this~ from the game.  All players discard their hands,
    then each player puts up to three cards from his or her graveyard into his
    or her hand.
  You can get fewer than 3 cards if you want. [DeLaney 10/05/98]
  You can pick up any of the cards you discarded since you do not choose the
    cards until resolution. [WotC Rules Team 10/18/98]  (The card works this
    way instead of the "choices are made on announcement" because the Rules
    Team wants it to work that way.)

Illicit Auction:
  Info: Color=Red       Type=Sorcery               Cost=3RR             MI(R1)
  Text(MI): Choose target creature.  Each player may bid life for control of
    that creature.  You begin the bidding with a high bid of 0.  Proceeding in
    turn order, each player may top the high bid.  The auction ends when the
    high bid stands.  The high bidder loses life equal to the high bid and
    gains control of the creature.
  This is a life loss and not a life payment so you can bid more life than you
    have. [bethmo 11/27/96]
  The errata issued in Oracle 07/01/98 has been removed.
    [Oracle Update 11/11/98]

Illusionary Mask:
  Info: Color=Artifact  Type=Artifact              Cost=2              ABU(R1)
  Text(ABU+errata): {X}: Use this ability only as you play a summon spell.
    That spell is played face down.  If the summoned creature deals damage, is
    damaged, or becomes tapped, turn it face up. [Oracle 07/01/98]
  Note - Also see Face Down Cards, Rule E.5.
  It is of type "Artifact" and not "Poly Artifact". [Encyclopedia, Page 57]
  This card does not affect in any way the original spell casting cost
    (amounts or colors).  It just allows you to spend X additional mana of
    any color to disguise what the real cost was.  [Card Text]
  X can be zero. [D'Angelo 1994]
  If the Mask is destroyed, the creatures still remain face-down until one
    of the conditions of turning it over are met.  [bethmo 1994]
  Only usable on summoned creatures, not on artifact creatures or animated
    lands. [bethmo 1994]  Similarly, it can't be used for Resurrection or
    Animate Dead creatures.
  The true casting cost of the spell can be masked.  If your opponent wants
    to Spell Blast the creature, they need to guess at the casting cost of
    the creature exactly.  Overspending or underspending on Spell Blast will
    cause it to fizzle. [Aahz 06/24/94]
  This effect is played as a specialized ability. [D'Angelo 10/01/96]
  If Power Artifact is placed on it, the minimum Mask use cost is 1.
    [D'Angelo 1994]
  Extended tournaments (see Rule D.15) have always banned this card.

Illusionary Presence:
  Info: Color=Blue      Type=Summon Illusion       Cost=1UU             IA(R1)
  Text(IA): 2/2 ; Cumulative Upkeep {U} ; During your upkeep, ~this~ gains a
    landwalk ability of your choice until end of turn.
  Can give a basic land landwalk, legendary landwalk (all legendary lands), or
    a specific non-basic landwalk (like Maze of Ith-Walk).
    [Duelist Magazine #7, Page 99]
  Cannot give a type of Snow-Covered landwalk, because Snow-Covered is a
    characteristic like color is, and not part of the land's type.
    [D'Angelo 05/04/98]
+ Note - Also see Cumulative Upkeep, Rule A.14.
  Note - Also see Landwalk, Rule A.22.

Illusionary Terrain:
  As errata, it should read as "Cumuative Upkeep: {2}.  All lands of one basic
    land type become basic lands of a different type of your choice".
    [Encyclopedia, Page 85]
  The errata makes the card work on lands which "count as" a basic land type,
    such as the multilands which say "counts as a forest".
    [Duelist Magazine #11, Page 56]
  Will not add or remove Snow-Covered nature from a land.
    [Duelist Magazine #6, Page 132]

Illusions of Grandeur:
  If a player takes control of this card away from you, you do not lose 20
    life because the loss of 20 life is a separate ability.  That player is
    now subject to the loss. [Aahz 11/02/97]

Imaginary Pet:
  Info: Color=Blue      Type=Summon Illusion       Cost=1U              US(R1)
  Text(US): 4/4. ; During your upkeep, if you have a card in hand,
    return ~this~ to owner's hand.

Immolation:
  Info: Color=Red       Type=Enchant Creature      Cost=R         LG(C1)/4(C1)
  Text(4th+errata): Enchanted creature gets +2/-2. [Oracle 07/01/98]

Impending Disaster:
  Info: Color=Red       Type=Enchantment           Cost=1R              UL(R1)
  Text(UL): During your upkeep, if there are seven or more lands in play, 
    sacrifice ~this~ and destroy all lands.
+ It counts the number of lands in play during the resolution of the phase
    ability (see Rule A.5). [Urza's Legacy FAQ 02/03/99]
+ The ability is not optional. [Barclay 02/09/99]

Implements of Sacrifice:
  As errata, play the ability as a mana source. [Mirage, Page 2]

Imposing Visage:
  Info: Color=Red       Type=Enchant Creature      Cost=R         IA(C1)/5(C1)
  Text(5th): Enchanted creature cannot be blocked by only one creature.

Imprison:
  Info: Color=Black     Type=Enchant Creature      Cost=B               LG(R1)
+ Text(LG+errata): If enchanted creature plays an ability that includes {Tap}
    in its activation cost, pay {1} to counter that ability, or 
    sacrifice ~this~. ; If enchanted creature attacks or blocks, pay {1} to
    tap it and retroactively remove it from combat, or sacrifice ~this~.
    [Oracle 07/01/98]
+ Both abilities are triggered abilities (see Rule A.8).  The first one
    triggers on the announcing of a creature ability, and the second
    triggers on declaration of attacking or blocking. [D'Angelo 02/11/99]
  You do not pay twice when it taps to attack. [D'Angelo 1994]
  Does not counter creature abilities which are played as mana sources from
    being played even if the 1 mana is paid. [D'Angelo 10/11/97]
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - See Rule C.1.9 for information on retroactive removal from combat.
+ Note - There is a typo on this card.  The gray circle for the generic mana
    cost accidentally appears one line above the "1" it should be behind it.

Imps' Taunt:
  Info: Color=Black     Type=Instant               Cost=1B              TE(U1)
  Text(TE): Buyback {3} ; Target creature attacks this turn if able.
  Note - Also see Buyback, Rule A.13.

Impulse:
  As errata, do not shuffle the library after putting the card on the bottom.
    [Duelist Magazine #17, Page 25]
  This is not a "draw". [Aahz 01/29/97]

Incinerate:
  Info: Color=Red       Type=Instant              Cost=1R  IA(C1)/MI(C1)/5(C1)
  Text(5th): ~this~ deals 3 damage to target creature or player.  Creatures
    damaged by ~this~ cannot regenerate this turn.
  The "cannot regenerate" ability works only if some damage to the creature is
    not prevented.  It is a side effect of damaging the creature.
    [Aahz 11/15/96]

Indestructible Aura:
  Info: Color=White     Type=Instant               Cost=W        LG(C2)/CH(C3)
+ Text(CH+errata): All damage dealt to target creature this turn is reduced 
    to 0. [Oracle 07/01/98]
  Despite the name, this card only prevents damage and not destroy effects.
    [bethmo 08/30/94]

Infernal Contract:
  If you are at zero or less life, "half your life" is zero and so you may
    cast it without paying any life. [D'Angelo 04/23/97]

Infernal Darkness:
  All affected lands produce just one black mana regardless of how many it
    might normally generate. [Duelist Magazine #6, Page 131]  So a storage
    land produces one black even if you remove zero or three counters.
  Will remove restrictions on how mana generated by the land is used.
    [Duelist Magazine #6, Page 131]  For example, the black mana from a
    Mishra's Workshop can be used for any purpose.
  The ability is a continuous replacement ability (see Rule A.7.5).
    [DeLaney 11/03/98]

Infernal Denizen:
  You must sacrifice the Swamps if you can.  You cannot choose not to pay
    if you have them. [Aahz 06/22/95]
  You should always have one creature for your opponent to take (i.e. the
    Denizen).  If by chance you have no creature for your opponent to take,
    then they don't get one.  Remember that taking a creature is optional so
    your opponent is not forced to take the Denizen.  [D'Angelo 08/02/95]
  Your opponent is counted as the one choosing the target for things like
    Autumn Willow that care who is targeting rather than what is targeting
    it. [Aahz 10/24/95]

Infernal Harvest:
  The return of X of your Swamps to your hand is part of the casting cost and
    is paid on announcement.  You do not have a choice to pay this cost zero
    times or more than one time in order to multiply the effect.
    [D'Angelo 01/28/97]
  You can use X as being zero. [bethmo 02/25/97]

Infernal Medusa:
  Info: Color=Black     Type=Summon Medusa         Cost=3BB             LG(U1)
+ Text(LG+errata): 2/4 ; If ~this~ blocks or is blocked by any non-Wall 
    creature, destroy that creature at end of combat. [Oracle 07/01/98]
  A non-wall creature blocking or blocked by this card gets a "destroy at end
    of combat" effect on it when it is assigned as a blocker or this card is
    assigned to block it.  The effect is also added to a creature which
    becomes a blocker by any means, including being part of a band which is
    blocked or by being moved into blocking or being blocked by an ability
    such as General Jarkeld.  This effect stays even if the creature is
    removed from the blocking situation by an ability like General Jarkeld.
    [WotC Rules Team 09/22/95]
  Extended tournaments (see Rule D.15) have always banned this card.

Inferno:
  Info: Color=Red       Type=Instant               Cost=5RR      DK(U1)/45(R1)
  Text(5th): ~this~ deals 6 damage to each creature and player.

Infinite Authority:
  Info: Color=White     Type=Enchant Creature      Cost=WWW             LG(R1)
+ Text(LG+errata): Whenever enchanted creature blocks or is blocked by any 
    creature with toughness 3 or less, destroy that creature at end of 
    combat.  At end of turn, put a +1/+1 counter on enchanted creature for
    each creature successfully destroyed in this way this turn.
    [Oracle 07/01/98]
  A creature of toughness 3 or less blocking or blocked this card gets a
    "destroy at end of combat" effect on it when it is assigned as a blocker
    or this card is assigned to block it.  The effect is also added to a
    creature which becomes a blocker by any means, including being part of a
    band which is blocked or by being moved into blocking or being blocked by
    an ability such as General Jarkeld.  This effect stays even if the
    creature is removed from the blocking situation by an ability like
    General Jarkeld.  [WotC Rules Team 09/22/95]
+ The enchanted creature gets a +1/+1 counter for each creature destroyed
    by this specific card. [D'Angelo 02/11/99]  Before the errata it was
    ruled to give the +1/+1 counter to every creature with an Infinite
    Authority card on it.
  Extended tournaments (see Rule D.15) have always banned this card.
  Note - There is a typo on this card. "creaeture" should be "creature".

Infinite Hourglass:
  Info: Color=Artifact  Type=Artifact              Cost=4         IA(R1)/5(R1)
  Text(5th): During your upkeep, put a time counter on ~this~. ; All creatures
    get +X/+0, where X is equal to the number of time counters on ~this~. ;
    Any player may pay {3} during any upkeep to remove a time counter
    from ~this~.
  Each player may announce use of the counter removal effect once during each
    upkeep. [D'Angelo 04/07/97]
  The controller of Infinite Hourglass is considered the controller of the
    counter removal effect even though other players may announce it.
    [D'Angelo 04/07/97]

Infuse:
  Info: Color=Blue      Type=Instant               Cost=2U              IA(C1)
  Text(IA+errata): Untap target artifact, creature, or land.  Draw a card at
    the beginning of the next turn.  [Duelist Magazine #18, Page 28]
  Note - Also see Cantrips, Rule E.2.
  Note - Before the errata, it said to draw a card at the beginning of the
    next upkeep, but it should be played by the new wording.

Initiates of the Ebon Hand:
  Info: Color=Black     Type=Summon Clerics        Cost=B         FE(C3)/5(C1)
  Text(5th+errata): 1/1 ; {1}: Add {B} to your mana pool.  If {4} or more is
    spent in this way during one turn, sacrifice ~this~ at end of turn.  Play
    this ability as a mana source. [Oracle 07/01/98]
  Mana which "changes color" as it goes through the Hand forgets its original
    source because the old mana gets used up and new mana gets generated.
    [Aahz 01/24/95]

Inquisition:
  The "look" and "do damage" steps are separate, so it is possible to play
    mana sources between them. [Aahz 12/07/96]

Insidious Bookworms:
  Each Bookworm can only be used once when it goes to the graveyard.
    [Duelist Magazine #12, Page 32]

Insight:
  Info: Color=Blue      Type=Enchantment           Cost=2U              TE(U1)
  Text(TE): Whenever target opponent successfully casts a green spell, draw
    a card.

Instill Energy:
  Info: Color=Green     Type=Enchant Creature      Cost=G           ABUR45(XX)
  Text(5th): Enchanted creature is unaffected by summoning sickness. ;
    {0}: Untap enchanted creature. Use this ability only during your turn and
    only once each turn.
  Instill Energy is an instant speed ability, so it will not resolve (untap
    the creature) until the batch (see Rule T.8) resolves.  This means the
    creature cannot be tapped, untapped, and then tapped again all in the same
    batch.  It may be tapped for some effect, and then untapped by the
    Instill Energy on one spell stack. [bethmo 1994]
  Any enchantments (or other effects) which are on the creature that would
    cause it to not be untapped (or have a cost to be untapped) during
    untap phase do not in any way hinder or imply a cost to use this card's
    ability to untap once during the turn. [bethmo 1994]
    See Ruling A.10.Ruling.1.
  The creature does not suffer from summoning sickness (see Rule G.39).  This
    means that if Instill Energy is placed on the creature on the turn the
    creature comes into play, or if the creature changes controllers, that you
    can attack with the creature or use its abilities with tap in the cost.
    [D'Angelo 06/05/98]
  If played on an opponent's creature, you can untap their creature during
    your turn. [bethmo 1994]

Interdict:
  Info: Color=Blue      Type=Interrupt             Cost=1U              TE(U1)
  Text(TE+errata): Counter target artifact, creature, enchantment, or land
    ability requiring an activation cost.  Activated abilities of that
    permanent cannot be played again this turn. Draw a card.
    [WotC Rules Team 02/01/98]
  Cannot be used to counter an ability which is played as a mana source since
    such abilities have no chance for interrupts. [D'Angelo 11/10/97]
    See Rule T.12.3.
  If used on a non-mana source ability of a card, the effect will not prevent
    any other ability which is played as a mana source from being played.
    [D'Angelo 11/10/97]
  Can counter a triggered ability (see Rule A.8) with an activation cost.
    [Aahz 11/17/97]
  After being played, it prevents all abilities with activation costs of
    that permanent, even if they are triggered (see Rule A.8).
    [WotC Rules Team 02/01/98]
  After being played, it does not affect continuous abilitis (see Rule A.4)
    or any abilities without activation costs of that permanent.  So it cannot
    prevent Trample, paying of upkeep, and so on. [WotC Rules Team 02/01/98]
  After being played, it can prevent the playing of abilities of that
    permanent that are gained later in the turn as well. [Aahz 12/01/97]
  Cannot be used to counter a side-effect action, such as paying mana to
    not get damaged by Nafs Asp. [D'Angelo 08/11/98]
  Cannot be used to counter the ability of something which is not a permanent,
    which means it cannot be used on abilities which are played while a card
    is in the graveyard or hand (such as Cycling). [D'Angelo 10/12/98]
  This card targets the ability, and not the permanent itself.
    [D'Angelo 01/13/99]

Intervene:
  Info: Color=Blue      Type=Interrupt             Cost=U               UL(C1)
  Text(UL): Counter target spell that targets a creature.
+ Can only target a spell that is currently targeting a creature.
    [D'Angelo 02/15/99]
+ A spell targets a creature if it uses the word "target" in its text in
    referring to a creature. [Urza's Legacy FAQ 02/03/99]
+ If a spell is modal (see Rule G.27), use the target(s) of the current mode
    only for this check. [D'Angelo 02/15/99]  Targets for the other modes
    are never selected.  See Rule G.27.5.

In the Eye of Chaos:
  Info: Color=Blue      Type=Enchant World         Cost=2U              LG(R1)
+ Text(LG+errata): Whenever an interrupt or instant spell is played, counter
    that spell unless its caster pays an additional {X}, where X is the 
    spell's total casting cost. [Oracle 07/01/98]
  This ability triggers when the spell is announced and is dealt with prior
    to allowing interrupts to the spell. [WotC Rules Team 11/10/95]
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Enchant World, Rule K.14.8.

Intrepid Hero:
  Info: Color=White     Type=Summon Soldier        Cost=2W              US(R1)
  Text(US): 1/1. ; {Tap}: Destroy target creature with power 4 or greater.
  The power of the creature is checked on announcement and on resolution.  If
    the targeted creature's power is not 4 or greater on resolution, the
    spell fizzles. [Urza's FAQ 10/05/98]

Intruder Alarm:
  Info: Color=Blue      Type=Enchantment           Cost=2U              SH(R1)
  Text(SH): Creatures do not untap during their controllers' untap phase. ;
    Whenever any creature comes into play, untap all creatures.
  Note - Also see Comes Into Play Abilities, Rule E.3.

Intuition:
  Info: Color=Blue      Type=Instant               Cost=2U              TE(R1)
  Text(TE+errata): Search your library for any three cards and reveal them to
    an opponent.  He or she chooses one. Put that card into your hand and the
    rest into your graveyard.  Shuffle your library afterwards.
    [WotC Rules Team 02/01/98]
  It does not target the opponent, but you still choose an opponent when
    announcing the spell. [WotC Rules Team 02/01/98]

Invasion Plans:
  Info: Color=Red       Type=Enchantment           Cost=2R              SH(R1)
  Text(SH): Each creature blocks whenever able.  Attacking player chooses how
    each  creature blocks. (All blocking assignments must still be legal.)
  When this card is in play, creatures that require paying a cost to block
    cannot block.  This is because blocking costs must be paid when the block
    is declared, but this card causes the attacking player to declare blockers
    and that player cannot pay the costs. [WotC Rules Team 07/01/98]

Invisibility:
  Info: Color=Blue      Type=Enchant Creature      Cost=U              ABU(C1)
  Text(ABU+errata): Enchanted creature cannot be blocked except by Walls.
    [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.

Invoke Prejudice:
  Info: Color=Blue      Type=Enchantment           Cost=UUUU            LG(R1)
+ Text(LG+errata): Whenever target opponent plays a summon spell that does not
    share any colors with at least one creature you control, counter that 
    spell unless he or she pays {X}, where X is the total casting cost of the
    spell. [Oracle 07/01/98]
  If you have no creatures in play then by definition your opponent's summon
    spell cannot be of the same color as a creature you have in play.  In
    this case they will always have to pay the extra mana. [bethmo 06/29/94]
  Artifact creatures are not "summoned" and therefore are not affected by this
    spell. [Aahz 06/27/94]
  You choose one opposing player on casting and it only affects that one
    player.  This target is not changed even if this card changes controllers.
    It becomes useless but stays in play if the target player leaves play.
    [Duelist Magazine #4, Page 64]  See Rule M.1.3.
  This ability triggers when the spell is announced and prior to allowing
    interrupts to it. [WotC Rules Team 11/10/95]
  Only checks the colors of your creatures at announcement (read the word
    "plays" as "announces").  If your creatures change after that (even as
    an interrupt), it will not cause this ability to trigger.
    [D'Angelo 10/06/95]
  Extended tournaments (see Rule D.15) have always banned this card.

Invulnerability:
  Info: Color=White     Type=Instant               Cost=1W              TE(U1)
  Text(TE): Buyback {3} ; Prevent all damage to you from one source. (Treat
    further damage from that source normally.)
  Note - Also see Buyback, Rule A.13.

Irini Sengir:
  The extra mana is not considered part of the casting cost.  A Spell Blast
    would still only requires the original casting cost as X in order to
    counter the spell. [Duelist Magazine #9, Page 36]

Ironclaw Curse:
  Info: Color=Red       Type=Enchant Creature      Cost=R         HL(U1)/5(R1)
  Text(5th): Enchanted creature gets -0/-1 and cannot be assigned to block any
    creature with power greater than or equal to enchanted creature's
    toughness.

Ironclaw Orcs:
  Info: Color=Red       Type=Summon Orcs           Cost=1R           ABU45(C1)
  Text(5th): 2/2 ; ~this~ cannot be assigned to block any creature with
    power 2 or greater.

Iron Maiden:
  Info: Color=Artifact  Type=Artifact              Cost=3               UL(R1)
  Text(UL): During each of your opponents' upkeeps, ~this~ deals 1 damage to
    that player for each card more than four in his or her hand.

Ironroot Treefolk:
  Info: Color=Green     Type=Summon Treefolk       Cost=4G          ABUR45(C1)
  Text(ABU/RV/4th/5th): 3/5.

Iron Star:
  Info: Color=Artifact  Type=Artifact              Cost=1           ABUR45(U1)
  Text(5th): {1}: Gain 1 life.  Use this ability only when a red spell is
    successfully cast and only once for each such spell.

Iron Will:
  Info: Color=White     Type=Instant               Cost=W               UL(C1)
  Text(UL): Target creature gets +0/+4 until end of turn. ; Cycling {2}.
+ Note - Also see Cycling, Rule A.15.

Island Fish Jasconius:
  Info: Color=Blue      Type=Summon Island Fish    Cost=4UUU     AN(U2)/R4(R1)
  Text(4th+errata): 6/8, Islandhome ; ~this~ does not untap during your untap
    phase. ; {U}{U}{U}: Untap ~this~. Use this ability only during your 
    upkeep.  [Oracle 07/01/98]
  Note - Also see Landhome, Rule A.21.

Island of Wak-Wak:
  Info: Color=Land      Type=Land                  Cost=None            AN(U2)
  Text(AN+errata): {Tap}: Target creature with flying gets -X/-0 until end of
    turn, where X is equal to that creature's power. [Oracle 07/01/98]
  This is not considered an Island and cannot be used as a target or an
    enabler for spells which require Islands. [Arab FAQ 01/05/94]
  Extended tournaments (see Rule D.15) have always banned this card.

Island Sanctuary:
  Info: Color=White     Type=Enchantment           Cost=1W          ABUR45(R1)
  Text(5th): Skip drawing a card: Until the beginning of your next turn, only
    creatures with flying or islandwalk can attack you. Use this ability only
    during your draw phase and only once each turn.
  The ability is played as a replacement ability (see Rule A.7) right before
    resolving any spell or ability which has you draw a card.  It makes the
    draw never happen and gives the listed benefit.  [D'Angelo 06/05/98]
  You only have to skip one draw during your draw phase to activate this.  If
    you get multiple draws or you use a spell or ability during the draw
    phase to draw extra cards, you can skip any one of those.
    [bethmo 05/30/94]
  Since the draw is spent as a cost, you cannot use the same skipped draw to
    pay for other spells or abilities. [D'Angelo 09/27/95]
  This card does not count as an Island for any spell which expects Islands.
    [bethmo 1994]
  Once activated, the effect will continue until your next turn even if this
    card leaves play. [D'Angelo 10/27/95]
  Note - Also see Skipping a Draw, Rule G.37.
  Note - Also see Landwalk, Rule A.22.

Ivory Cup:
  Info: Color=Artifact  Type=Artifact              Cost=1           ABUR45(U1)
  Text(5th): {1}: Gain 1 life.  Use this ability only when a white spell is
    successfully cast and only once for each such spell.

Ivory Gargoyle:
  Note - Also see Skipping a Phase, Rule G.38.
  If more than one of these dies in a turn, the loss of draw phases adds up.
    You do not get to skip just one draw phase to pay off more than one
    Gargoyle death. [WotC Rules Team 07/29/96]
  A Clone or Vesuvan Doppelganger of this card which leaves play does
    get returned to play at the end of the turn just like a normal Gargoyle
    would.  This is because it was a Gargoyle when it left play and the effect
    triggered.  If there are no creatures in play to copy at the time it
    enters play, the effect of returning to play fizzles. [Aahz 05/21/96]
  If a player other than the owner controls it at the time it goes to the
    graveyard, then that controller is the one who loses a draw phase, not the
    owner. [Duelist Magazine #12, Page 32]
  The effect that brings it back into play is considered controlled by the
    player who controlled the Gargoyle when it went to the graveyard.
    Therefore, the Gargoyle is considered to be put into play by the
    controller at the time it died, even though it gets put into play under
    the control of the Gargoyle's owner. [Aahz 06/18/96]  This matters only
    if someone steals the Gargoyle and has an effect which triggers when they
    bring a creature into play.
  If it goes to the graveyard after you are done dealing with your "at end of
    turn" effects in the Cleanup phase, it will not come back into play.  But,
    if it goes during your "at end of turn" effect handling, it will return.
    [WotC Rules Team 10/03/96] This reverses a ruling in Duelist Magazine #12
    on Page 26.  This means it is possible to get an infinite loop if
    Vibrating Sphere is in play.  In this case, just bury the Gargoyle and
    lose all the rest of your draw phases in the game.  Then continue.
    [WotC Rules Team 10/03/96]

Ivory Guardians:
  Info: Color=White     Type=Summon Guardians    Cost=4WW  LG(U1)/CH(U3)/5(U1)
  Text(5th): 3/3, Protection from Red ; As long as any opponent controls any
    red cards in play, all Guardians get +1/+1.
  Because the card says it gives +1/+1 to all Guardians if opponent has red
    cards in play, this bonus also applies to the Guardian Beast (from
    Arabian Nights) and other cards which say Summon Guardian.  Not
    intentional, but true.  [Aahz 06/24/94]
  Only gets the bonus once even if more than one other player has red cards.
    [D'Angelo 04/14/95]
  Note - Also see Protection, Rule A.24.

Ivory Tower:
  Info: Color=Artifact  Type=Artifact              Cost=1        AQ(U3)/R4(R1)
  Text(4th): At the beginning of your upkeep, gain 1 life for each card in
    your hand in excess of four.
  The amount of life is determined when effect is resolved and not when it is
    announced. [D'Angelo 10/05/95]
  Classic (Type I) tournaments (see Rule D.13) have restricted this card since
    05/02/94.
  Classic-Restricted (Type I.5) tournaments (see Rule D.14) have always banned
    this card.
  Extended tournaments (see Rule D.15) have always banned this card.
  Standard (Type II) tournaments (see Rule D.16) have banned this card since
    01/01/97.  Previously it was restricted since this format was created.

      -      -     *     -     *     - J -     *     -     *     -     -

Jabari's Banner:
  If a creature gains Flanking after blockers are assigned, the Flanking
    ability will not give them the -1/-1.  Flanking must be on the creature
    before blockers are assigned because that is when Flanking triggers.
    [Duelist Magazine #19, Page 34]

Jabari's Influence:
  Info: Color=White     Type=Instant               Cost=3WW             MI(R1)
  Text(MI+errata): Play ~this~ only after combat. ; Put a -1/-0 counter on
    target nonartifact, nonblack creature that attacked you this turn.  Gain
    control of that creature. [Oracle 07/01/98] [Oracle Update 11/11/98]

Jackalope Herd:
  Info: Color=Green     Type=Summon Beasts         Cost=3G              EX(C1)
  Text(EX): 4/5 ; If you play any spell, return ~this~ to owner's hand.
  The ability triggers, and returns this card to owners' hand, when you
    announce a spell.  It returns even before interrupts to that spell can
    be announced. [D'Angelo 06/10/98]
  If they are sacrificed as a cost of the spell, they will be in the
    graveyard and will not return. [Barclay 06/10/98]

Jackal Pup:
  Info: Color=Red       Type=Summon Hound          Cost=R              TE(U1)
  Text(TE): 2/1 ; For each 1 damage dealt to ~this~, it deals 1 damage to you.

Jacques le Vert:
  Info: Color=Multi     Type=Summon Legend         Cost=1WGR            LG(R1)
  Text(LG+errata): 3/2 ; All green creatures you control get +0/+2.
    [Oracle 07/01/98]
  Does give the +0/+2 bonus to itself since it is green as well as other
    colors.  [Duelist Magazine #2, Page 7]
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Legendary Permanents, Rule K.19.

Jade Monolith:
  Info: Color=Artifact  Type=Artifact              Cost=4           ABUR45(R1)
  Text(5th+errata): {1}: Redirect all damage from any creature to
    yourself. (Treat further damage from that source normally.)
    [Oracle 07/01/98]
  It is used during damage prevention for damage.  It is not used
    retroactively.  [D'Angelo 05/31/95]

Jade Statue:
  Info: Color=Artifact  Type=Artifact              Cost=4              ABU(U1)
  Text(ABU+errata): {2}: ~this~ is a 3/6 artifact creature until end of
    combat.  Use this ability only when attackers or blockers are declared.
    [Oracle 07/01/98]
  Note - Also see Animating Artifacts, Rule K.5.
  It can only be a creature during attack phases and therefore it is difficult
    to get creature enchantments placed on it. [PPG Page 223]
  Paying mana to use it for defense does not tap it. [bethmo]
  It is legal to power it up even if it is already a creature.  This will
    set its power and toughness to 3/6. [Aahz 06/13/96]
  It is subject to summoning sickness and cannot attack until it starts your
    turn under your control. [WotC Rules Team 1994]
  The statue is destroyed at the end of the turn if it attacks when
    Berserked. [Snark 1994]  Similarly for any other effect which kills it
    at the end of the turn, even though it is not a creature then.
    [bethmo 1994]
  If Animate Artifact is used on it, you get a 4/4 artifact creature which
    becomes a 3/6 artifact creature during an attack phase if 2 mana are
    spent. [bethmo 1994]  While animated, it can have enchantments placed on
    it.  Once the Animate Artifact is removed, all Enchant Creatures will
    be removed because they no longer apply.
  The effect can be paid for during the Declare Attackers or Declare Defenders
    steps of the attack phase.  This is one of the few effects which can do
    this.  [WotC Rules Team 06/15/95]
  Extended tournaments (see Rule D.15) have always banned this card.

Jagged Lightning:
  Info: Color=Red       Type=Sorcery               Cost=3RR             US(U1)
  Text(US): ~this~ deals 3 damage to target creature and 3 damage to another
    target creature.

Jalum Tome:
  Info: Color=Artifact  Type=Artifact              Cost=3  AQ(U2)/CH(U1)/5(R1)
  Text(5th): {2},{Tap}: Draw a card, then choose and discard a card.

Jamuraan Lion:
  Info: Color=White     Type=Summon Lion           Cost=2W              VI(C1)
  Text(VI): 3/1 ; {W},{Tap}: Target creature cannot block this turn.

Jandor's Ring:
  Info: Color=Artifact  Type=Artifact              Cost=6         AN(U2)/R(R1)
  Text(AN/RV+errata): {2},{Tap},Discard a card you just drew: Draw a card.
    [Oracle 07/01/98]
  The ability is a triggered ability (see Rule A.8) played just after drawing
    a card. [Oracle 07/01/98]
  If you do not have the card still in your hand, you cannot pay the cost.
    [DeLaney 07/02/98]  This can happen if another triggered ability causes
    you to discard before this ability is played.
  If you draw more than one card due to a spell or ability, you can look at
    them and choose which one to discard. [Oracle 07/01/98]

Jandor's Saddlebags:
  Info: Color=Artifact  Type=Artifact              Cost=2       AN(U2)/R45(R1)
  Text(5th): {3},{Tap}: Untap target creature.

Jasmine Boreal:
  Info: Color=Multi     Type=Summon Legend         Cost=3WG             LG(U1)
  Text(LG): 4/5.
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Legendary Permanents, Rule K.19.

Jayemdae Tome:
  Info: Color=Artifact  Type=Artifact              Cost=4           ABUR45(R1)
  Text(5th): {4},{Tap}: Draw a card.
  In the Limited Edition and Unlimited Edition, the term "Mono Artifact"
    was used to indicate that tapping was part of the use cost.

Jedit Ojanen:
  Info: Color=Multi     Type=Summon Legend         Cost=4UWW            LG(U1)
  Text(LG): 5/5.
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Legendary Permanents, Rule K.19.

Jerrard of the Closed Fist:
  Info: Color=Multi     Type=Summon Legend         Cost=3GGR            LG(U1)
  Text(LG): 6/5.
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Legendary Permanents, Rule K.19.

Jester's Cap:
  Info: Color=Artifact  Type=Artifact              Cost=4         IA(R1)/5(R1)
  Text(5th+errata): {2},{Tap}, Sacrifice ~this~: Search through target
    player's library for any three cards and remove them from the game.
    Shuffle that library afterwards. [Oracle 07/01/98]
  If the player has less than 3 cards in their library, just remove all the
    cards that are there. [D'Angelo 05/13/97]

Jester's Mask:
  The player's hand and library are mixed together, so that any cards from
    their hand which are not left in their hand get shuffled back into the
    library. [DeLaney 03/03/97]

Jet Medallion:
  Info: Color=Artifact  Type=Artifact              Cost=2              TE(R1)
  Text(TE): Your black spells cost {1} less to play.
  See Helm of Awakening for Rulings.

Jeweled Amulet:
  As errata, play the mana producing ability as a mana source. 
    [Mirage, Page 2]
  If charged with colorless mana, it produces colorless mana.
    [bethmo 11/13/96]
  If charged with mana that has restrictions on its use, the produced mana
    has the same restrictions. [D'Angelo 11/14/96]

Jeweled Bird:
  Info: Color=Artifact  Type=Artifact              Cost=1        AN(U3)/CH(U1)
+ Text(CH+errata): Remove ~this~ from your deck before playing if not playing
    for ante. ; {Tap}: Draw a card.  Put all cards from your ante into your 
    graveyard and put ~this~ into your ante. [Oracle 07/01/98]
  You put the Bird into your ante.  Your old ante goes to your graveyard, and
    you get to draw a new card to replace the Bird. [D'Angelo 1994]
  The card is exchanged for your entire contribution to the ante.  This means
    that it replaces all the cards if you have more than one already
    contributed! [Duelist Magazine #2, Page 15]
  Classic (Type I) tournaments (see Rule D.13) have banned this card since
    01/25/94.
  Classic-Restricted (Type I.5) tournaments (see Rule D.14) have always banned
    this card.
  Extended tournaments (see Rule D.15) have always banned this card.
  Standard (Type II) tournaments (see Rule D.16) have always banned this card.
  Note - The Arabian Nights version was of type Mono Artifact.
    See Rule K.6.Ruling.2.

Jhoira's Toolbox:
  Info: Color=Artifact  Type=Artifact Creature     Cost=2               UL(U1)
  Text(UL): 1/1 ; {2}: Regenerate target artifact creature.

Jihad:
  Info: Color=White     Type=Enchantment           Cost=WWW             AN(U2)
+ Text(AN+errata): When you play ~this~, choose a color. ; If target opponent
    controls no cards in play of the chosen color, sacrifice ~this~. ; All 
    white creatures get +2/+1. [Oracle 07/01/98]
  Only the five basic colors can be used (see Rule G.4.1). [Arab FAQ 01/05/94]
  You choose one opposing player on casting and it only looks at that one
    player for the color of their cards.  If that player leaves play, they
    will have no cards of the appropriate color in play so Jihad will be
    buried. [Duelist Magazine #4, Page 64]  See Rule M.1.3.
  Extended tournaments (see Rule D.15) have always banned this card.

Jinx:
  Info: Color=Blue      Type=Instant               Cost=1U              HL(C1)
  Text(HL+errata): Target land becomes a basic land type of your choice until
    end of turn.  Draw a card at the beginning of the next turn.
    [Duelist Magazine #18, Page 28]
  Note - Also see Cantrips, Rule E.2.
  Note - Before the errata, it said to draw a card at the beginning of the
    next upkeep, but it should be played by the new wording.

Jinxed Idol:
  Info: Color=Artifact  Type=Artifact              Cost=2               TE(R1)
  Text(TE+errata): During your upkeep, ~this~ deals 2 damage to you. ;
    Sacrifice a creature: Target opponent gains control of ~this~.
    [Oracle Update 11/11/98]
  Your opponent can use the ability to give this card back to you.
    [D'Angelo 11/11/98]

Jinxed Ring:
  Info: Color=Artifact  Type=Artifact              Cost=2               SH(R1)
  Text(SH): Whenever any card is put into your graveyard from play, ~this~
    deals 1 damage to you. ; Sacrifice a creature: Target opponent gains
    control of ~this~ permanently.
  The word "permanently" does not mean that control cannot change again.  It
    is just a reminder that the control change due to that effect will not
    wear off at end of turn. [Barclay 02/27/98]

Johan:
  Info: Color=Multi     Type=Summon Legend         Cost=3WGR     LG(R1)/CH(U1)
+ Text(CH+errata): 5/4 ; Whenever you attack, you may choose that until end of
    turn, as long as ~this~ is untapped, attacking does not cause creatures
    you control to tap.  If you do, ~this~ cannot attack this turn.
    [Oracle 07/01/98]
+ Note - Also see Legendary Permanents, Rule K.19.

Johtull Wurm:
  Info: Color=Green     Type=Summon Wurm           Cost=5G        IA(U1)/5(U1)
  Text(5th): 6/6 ; For each creature assigned to block it beyond the
    first, ~this~ gets -2/-1 until end of turn.

Jokulhaups:
  Info: Color=Red       Type=Sorcery               Cost=4RR       IA(R1)/5(R1)
  Text(IA/5th+errata): Destroy all artifacts, creatures, and lands.  Creatures
    destroyed in this way cannot be regenerated this turn. [Oracle 07/01/98]

Jolt:
  Info: Color=Blue      Type=Instant               Cost=2U              MI(C1)
  Text(MI+errata): Tap or untap target artifact, creature or land.  Draw a
    card at the beginning of the next turn.  [Duelist Magazine #18, Page 28]
  Note - Also see Cantrips, Rule E.2.
  Note - Before the errata, it said to draw a card at the beginning of the
    next upkeep, but it should be played by the new wording.

Joven's Ferrets:
  As errata, it should read "If declared as an attacker, Joven's Ferrets
    gets +0/+2 until end of turn.  Whenever Joven's Ferrets is blocked by a
    creature, tap that creature at end of combat and the creature does not
    untap during its controller's next untap phase." [Encyclopedia, Page 201]
    The Encyclopedia entry mistakenly said "block" instead of "is blocked by".
    [D'Angelo 01/22/97]

Joven's Tools:
  Info: Color=Artifact  Type=Artifact              Cost=6         HL(U3)/5(U1)
  Text(5th): {4},{Tap}: Target creature cannot be blocked this turn except by
    Walls.

Jovial Evil:
  Info: Color=Black     Type=Sorcery               Cost=2B              LG(R1)
  Text(LG+errata): ~this~ deals 2 damage to target player for each white 
    creature he or she controls. [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.

Juggernaut:
  Info: Color=Artifact  Type=Artifact Creature     Cost=5             ABUR(U1)
  Text(ABU/RV+errata): 5/3 ; ~this~ cannot be blocked by Walls. ; Each
    turn, ~this~ attacks if able. [Oracle 07/01/98]
  Invisibility can make the Juggernaut unblockable.  The "can only be
    blocked by walls" of Invisibility does not override the text on the
    Juggernaut which says it cannot be blocked by walls. [bethmo 1994]
  There is no penalty if for some reason the Juggernaut cannot attack, but
    if it can attack you must do so. [bethmo 08/05/94]
  Classic-Restricted (Type I.5) tournaments (see Rule D.14) banned this card
    until 10/01/97.  It is currently unrestricted.
  Note - Also see Must Attack, Rule C.10.

Juju Bubble:
  The text "play a card" means to play a land or to announce any kind of
    spell. [bethmo 02/25/97]  The spell does not have to be successfully
    cast.
  It does not matter if it is played from your hand or from something like
    Elkin Bottle. [D'Angelo 02/18/97]
  Does not care if you use an ability which puts something into play.
    [DeLaney 02/02/97]

Jump:
  Info: Color=Blue      Type=Instant               Cost=U            ABUR4(C1)
  Text(4th): Target creature gains flying until end of turn.
  If used after a blocker is assigned your creature is still blocked.
    See Rule C.6.10. [D'Angelo 1994]

Jungle Patrol:
  Sacrificing wood tokens is an ability of this card and not of the tokens
    themselves.  You cannot sacrifice them if this card is no longer in play.
    [bethmo 12/03/96]

Juniper Order Druid:
  As errata, the ability is played as an instant. [Mirage, Page 4]
    [Encyclopedia, Page 87]

Junun Efreet:
  Info: Color=Black     Type=Summon Efreet         Cost=1BB       AN(U2)/4(U1)
  Text(4th+errata): 3/3, Flying ; During your upkeep, pay {B}{B} or
    sacrifice ~this~. [Oracle 07/01/98]
  Note - Also see Phase Cost, Rule A.6.

Justice:
  Info: Color=White     Type=Enchantment           Cost=2WW       IA(U1)/5(U1)
  Text(5th+errata): During your upkeep, pay {W}{W} or sacrifice ~this~. ;
    Whenever any red creature or spell assigns damage, ~this~ deals an equal
    amount of damage to that creature's or spell's controller.
    [Oracle 07/01/98]
  The damage done by Justice is done immediately after any red spell which
    does damage resolves or creature deals damage.  The damage is handled
    in the same damage prevention step as the damage from the original spell.
    [Aahz 07/25/95]
  Remember that Justice only works on red spell and creature sources.  It does
    not do anything for non-creature permanents, so using Chaoslace on
    Justice will not cause an infinite loop. [Duelist Magazine #7, Page 9]
  If a single source does damage to multiple targets at once, Justice will
    add up all the damage done and deal damage to the source's controller at
    one time (not multiple separate damagings).
    [Duelist Magazine #7, Page 100]
  It does get re-applied to damage that gets redirected.
    [WotC Rules Team 02/01/98]  The Lancers en-Kor (and similar creatures)
    will also cause Justice to trigger if the original source of the damage
    is red. [D'Angelo 03/17/98]
  Trample is not redirection and does not cause this card to re-trigger.
    [D'Angelo 10/08/98]
  Note - Also see Phase Cost, Rule A.6.

Juxtapose:
  Info: Color=Blue      Type=Sorcery              Cost=3U  LG(R1)/CH(U1)/5(R1)
  Text(5th): Exchange with target player control of the creature with the
    highest total casting cost that you each control.  If two or more
    creatures are tied for highest total casting cost creature a player
    controls, he or she chooses between them.  Exchange control of artifacts
    in the same way.
  The choices of what to exchange are made on resolution.  They are not
    made on announcement.  [bethmo 12/07/96]
  Must trade creatures and artifacts if possible, but can trade just one
    kind or neither kind if none are available to trade. [Aahz 06/16/94]
  Spell can choose creatures with Protection from Blue when making the
    choice of highest cost creatures. [Aahz 10/24/95]
  Does not target either creature. [Aahz 10/24/95]

Juzam Djinn:
  Info: Color=Black     Type=Summon Djinn          Cost=2BB             AN(U2)
+ Text(AN+errata): 5/5 ; During your upkeep, ~this~ deals 1 damage to you.
    [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.

      -      -     *     -     *     - K -     *     -     *     -     -

Kaervek's Spite:
  The sacrifice of all your permanents and discarding of your hand is part of
    the play cost and is paid on announcement.  You do not have a choice to
    pay this cost zero times or more than one time in order to multiply the
    effect. [D'Angelo 01/28/97]
  As always, you cannot sacrifice things you do not control.
    [Duelist Magazine #17, Page 30]

Kaervek's Torch:
  The extra cost applies to all interrupts and not just to spells.  For
    example, the Daring Apprentice's ability would require 2 mana in
    addition to its other costs. [Aahz 01/22/97]

Karakas:
  Info: Color=Land      Type=Legendary Land        Cost=None            LG(U2)
+ Text(LG+errata): {Tap}: Add {W} to your mana pool. ; {Tap}: Return target 
    legend to owner's hand. [Oracle 07/01/98]
  Can only be used on "Summon Legend" cards, not on cards from the Legends
    expansion, and not Legendary Land or other Legendary cards.
    [D'Angelo 10/11/97]
  Extended tournaments (see Rule D.15) have always banned this card.
  Note - Also see Legendary Permanents, Rule K.19.

Karma:
  Info: Color=White     Type=Enchantment           Cost=2WW         ABUR45(U1)
  Text(5th): During each player's upkeep, ~this~ deals to that player an
    amount of damage equal to the number of swamps he or she controls.
  Amount of damage is locked in when effect is resolved and not when it is
    announced. [D'Angelo 10/05/95]

Karmic Guide:
  Info: Color=White     Type=Summon Spirit         Cost=3WW             UL(R1)
  Text(UL): 2/2, Flying, Protection from Black. Echo ; When ~this~ comes into
    play, choose target creature card in your graveyard and put that creature
    into play.
+ A "creature card" is an Artifact Creature or Summon card. 
    [D'Angelo 02/13/99]
+ Note - Also see Comes Into Play Abilities, Rule E.3.
+ Note - Also see Echo, Rule A.16.
+ Note - Also see Protection, Rule A.24.

Karn, Silver Golem:
  Info: Color=Artifact  Type=Legendary Artifact Creature  Cost=5        US(R1)
  Text(US+errata): 4/4. ; Whenever ~this~ blocks or becomes blocked, it
    gets -4/+4 until end of turn. ; {1}: Target noncreature artifact is an
    artifact creature with power and toughness each equal to its total
    casting cost until end of turn. (That artifact retains its abilities.)
    [WotC Rules Team 10/18/98]
  The blocking ability triggers only once no matter how many blockers are
    declared. [bethmo 10/12/98]  Using Choking Vines only triggers the
    ability if Karn was not blocked before. [bethmo 10/12/98]
  Note - Also see Legendary Permanents, Rule K.19.

Karplusan Forest:
  Info: Color=Land      Type=Land                  Cost=None      IA(R1)/5(R1)
  Text(5th): {Tap}: Add one colorless mana to your mana pool. ; {Tap}: Add {R}
    or {G} to your mana pool.  ~this~ deals 1 damage to you.

Karplusan Giant:
  The land is tapped during announcement and as a cost.
    [Duelist Magazine #11, Page 56]  The ability cannot be announced if the
    land is not in an untapped state. [D'Angelo 12/23/96]

Karplusan Yeti:
  See Tracker for rulings.

Kasimir the Lone Wolf:
  Info: Color=Multi     Type=Summon Legend         Cost=4UW             LG(U1)
  Text(LG): 5/3.
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Legendary Permanents, Rule K.19.

Keeper of the Beasts:
  Info: Color=Green     Type=Summon Wizard         Cost=GG              EX(U1)
  Text(EX): 1/2 ; {G},{Tap}: Put a Beast token into play.  Treat this token as
    a 2/2 green creature.  Play this ability only if target opponent controls
    more creatures than you.
  A different opposing player may be targeted each time the ability is played.
    [bethmo 06/11/98]

Keeper of the Dead:
  Info: Color=Black     Type=Summon Wizard         Cost=BB              EX(U1)
  Text(EX): 1/2 ; {B},{Tap}: Destroy target nonblack creature.  Play this
    ability only if that creature's controller has at least two fewer creature
    cards in his or her graveyard than you have in yours.
  It checks if you have at least 2 more creature cards in your graveyard than
    the creature's controller has.  This check is done only on announcing
    the ability. [Barclay 06/10/98]

Keeper of the Flame:
  Info: Color=Red       Type=Summon Wizard         Cost=RR              EX(U1)
  Text(EX): 1/2 ; {R},{Tap}: ~this~ deals 2 damage to target opponent.  Use
    this ability only if that opponent has more life than you.
  A different opposing player may be targeted each time the ability is played.
    [bethmo 06/11/98]

Keeper of the Light:
  Info: Color=White     Type=Summon Wizard         Cost=WW              EX(U1)
  Text(EX): 1/2 ; {W},{Tap}: Gain 3 life.  Play this ability only if you have
    less life than target opponent.
  A different opposing player may be targeted each time the ability is played.
    [bethmo 06/11/98]

Keeper of the Mind:
  Info: Color=Blue      Type=Summon Wizard         Cost=UU              EX(U1)
  Text(EX): 1/2 ; {U},{Tap}: Draw a card.  Play this ability only if target
    opponent has at least two more cards in hand than you.
  A different opposing player may be targeted each time the ability is played.
    [bethmo 06/11/98]

Keeper of Tresserhorn:
  The loss of life happens as a triggered ability that triggers when defense
    is chosen and resolves as soon as blocking choices are done.  It triggers
    if it has not been blocked at that time. [Aahz 06/24/96]

Keepers of the Faith:
  Info: Color=White     Type=Summon Keepers        Cost=1WW      LG(C2)/CH(C3)
  Text(LG/CH): 2/3.

Kei Takahashi:
  Info: Color=Multi     Type=Summon Legend         Cost=2WG      LG(R1)/CH(C1)
  Text(CH): 2/2 ; {Tap}: Prevent up to 2 damage to any creature.
+ Note - Also see Legendary Permanents, Rule K.19.

Keldon Warlord:
  Info: Color=Red       Type=Summon Lord           Cost=2RR         ABUR45(U1)
  Text(5th): */* ; ~this~ has power and toughness each equal to the number of
    non-Wall creatures you control.
  The power/toughness adjusts itself as a continuous effect that is
    recalculated after each effect resolves or anything happens which might
    change it. [D'Angelo 1994]

Kezzerdrix:
  Info: Color=Black     Type=Summon Beast          Cost=2BB             TE(R1)
  Text(TE): 4/4, First Strike ; During your upkeep, if your opponents control
    no creatures, ~this~ deals 4 damage to you.

Khabal Ghoul:
  Info: Color=Black     Type=Summon Ghoul          Cost=2B              AN(U3)
+ Text(AN+errata): 1/1 ; At the end of any turn, put a +1/+1 counter on ~this~
    for each creature put into any graveyard from play this turn.
    [Oracle 07/01/98]
  Can collect counters for creatures that died during the turn in which it
    enters play, even if it enters play after they die. [bethmo 1994]
  Extended tournaments (see Rule D.15) have always banned this card.

Killer Bees:
  Info: Color=Green     Type=Summon Bees           Cost=1GG      LG(R1)/45(U1)
  Text(LG/4th/5th): 0/1, Flying ; {G}: ~this~ gets +1/+1 until end of turn
    [Oracle 07/01/98]

Killer Whale:
  Info: Color=Blue      Type=Summon Whale          Cost=3UU             EX(U1)
  Text(EX): 3/5 ; {U}: ~this~ gains flying until end of turn.

Kindle:
  Info: Color=Red       Type=Instant               Cost=1R              TE(C1)
  Text(TE): ~this~ deals to target creature or player an amount of damage
    equal to 2 plus the number of Kindle cards in all graveyards.
  Counts the Kindles in graveyard on resolution. [bethmo 04/03/98]

King Cheetah:
  Info: Color=Green     Type=Summon Cheetah        Cost=3G              VI(C1)
  Text(VI+errata): 3/2 ; You may play ~this~ whenever you could play an
    instant.  [Oracle 07/01/98]

King Crab:
  Info: Color=Blue      Type=Summon Crab           Cost=4UU             UL(U1)
  Text(UL): 4/5 ; {1}{U},{Tap}: Put target green creature on top of owner's 
    library.

King Suleiman:
  Info: Color=White     Type=Summon King           Cost=1W              AN(U2)
+ Text(AN+errata): 1/1 ; {Tap}: Destroy target Djinn or Efreet.
  Extended tournaments (see Rule D.15) have always banned this card.

Kird Ape:
  Info: Color=Red       Type=Summon Ape            Cost=R         AN(C5)/R(C1)
  Text(RV+errata): As long as you control any forests, ~this~ gets +1/+2.
    [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.

Kismet:
  Info: Color=White     Type=Enchantment           Cost=3W       LG(U1)/45(U1)
  Text(5th): Artifacts, creatures, and lands target player controls come into
    play tapped.
  Cards enter play tapped.  They do not come into play untapped and then
    immediately tap, therefore they do not trigger any effects due to
    tapping. [Aahz 06/28/94]
  Face-down creatures due to Illusionary Mask will come into play tapped
    and face-down. [Aahz 06/28/94]
  You choose one player on casting and it only affects that one player.  This
    target is not changed even if this card changes controllers.  It becomes
    useless but stays in play if the target player leaves play.
    [Duelist Magazine #4, Page 64]  See Rule M.1.3.
  Does not affect cards that phase in (see Rule G.30.9).
    [Duelist Magazine #19, Page 30]
  It affects token creatures and cards that are put into play without
    casting them (such as with Living Death or Animate Dead.
    [bethmo 01/23/96]

Kjeldoran Dead:
  Info: Color=Black     Type=Summon Dead           Cost=B         IA(C1)/5(C1)
  Text(IA/5th+errata): 3/1 ; When ~this~ comes into play, sacrifice a
    creature. ; {B}: Regenerate ~this~.
  If there are no creatures in play (other than this one) when it enters play,
    you have to sacrifice this card. [Duelist Magazine #6, Page 132]
  The sacrifice is a triggered ability (see Rule A.8) and not a cost.
    [Duelist Magazine #16, Page 25]
  Note - Also see Comes Into Play abilities, Rule E.3.

Kjeldoran Elite Guard:
  Can be assigned as a blocker and then have its ability used.
    [WotC Rules Team 06/15/95]
  Can be used when opponent is declaring attack and defense.  Not just when
    you are. [Duelist Magazine #7, Page 99]

Kjeldoran Frostbeast:
  As errata, it should read "Whenever Kjeldoran Frostbeast blocks or is
    blocked by a creature, destroy that creature at end of combat."
    [Encyclopedia, Page 87]

Kjeldoran Guard:
  Can be assigned as a blocker and then have its ability used.
    [WotC Rules Team 06/15/95]
  Can be used when opponent is declaring attack and defense.  Not just when
    you are. [Duelist Magazine #7, Page 99]

Kjeldoran Home Guard:
  The ability does not trigger when declared as attacking or blocking.  It
    is checked later. [Aahz 05/21/96]

Kjeldoran Outpost:
  You have the choice when it enters play to sacrifice the land or let this
    card be buried.  You may not use the mana source speed ability between the
    time when it enters play and before it gets buried because the sacrifice
    or burial is considered a phase cost. [WotC Rules Team 12/03/96]
    See Rule E.3.3.
  Note - Also see Comes Into Play Abilities, Rule E.3.

Kjeldoran Pride:
  Does not target the creature it is moving itself to at the time it is moved.
    [bethmo 07/20/96]  Once on that creature, it targets the creature like any
    enchantment would.

Kjeldoran Royal Guard:
  Info: Color=White     Type=Summon Soldiers       Cost=3WW       IA(R1)/5(R1)
  Text(5th): 2/5 ; {Tap}: Redirect from you to ~this~ all combat damage dealt
    by unblocked creatures this turn.
  Only usable on combat damage from unblocked attacking creatures.  Any damage
    from effects (even while it is attacking and is unblocked) is not valid.
    [Duelist Magazine #7, Page 99]
  Can be used during damage prevention, or it may be used earlier in the turn.
    [Aahz 11/07/96]
  If used earlier in the turn, it only works as long as it is in play.  Once
    it leaves play, the effect continues to try to redirect the damage but
    there is no place to redirect it so the damage stays where it is.
    [Aahz 11/07/96]

Kjeldoran Skycaptain:
  Info: Color=White     Type=Summon Soldier        Cost=4W        IA(U1)/5(U1)
  Text(IA/5th): 2/2, Banding, Flying, First Strike.
  Note - Also see Banding, Rule A.11.

Knighthood:
  Info: Color=White     Type=Enchantment           Cost=2W              UL(U1)
  Text(UL): All creatures you control gain first strike.

Knight of Dawn:
  Info: Color=White     Type=Summon Knight         Cost=1WW             TE(U1)
  Text(TE): 2/2, First Strike ; {W}{W}: ~this~ gains protection from the color
    of your choice until end of turn.

Knight of Dusk:
  Info: Color=Black     Type=Summon Knight         Cost=1BB             TE(U1)
  Text(TE): 2/2 ; {B}{B}: Destroy target creature blocking ~this~.

Knight of Stromgald:
  Info: Color=Black     Type=Summon Knight         Cost=BB        IA(U1)/5(U1)
  Text(5th+errata): 2/1, Protection from White ; {B}: ~this~ gains first
    strike until end of turn. ; {B}{B}: ~this~ gets +1/+0 until end of turn.
  Note - Also see Protection, Rule A.24.

Knight of the Mists:
  Can bury an opponent's knight. [Duelist Magazine #17, Page 30]
  If no other knights are in play, pay the mana or bury this card.
    [Visions FAQ 02/16/97]

Knight of Valor:
  The ability is not Flanking and is not removed by an effect that removes
    Flanking. [Duelist Magazine #17, Page 30]
  The activiated ability is not exactly the same as Flanking.  It affects all
    creatures blocking the Knight and not only ones assigned to block it.
    [DeLaney 02/02/97]

Knowledge Vault:
  Info: Color=Artifact  Type=Artifact              Cost=4               LG(R1)
+ Text(LG+errata): {2},{Tap}: Remove the top card of your library from the 
    game.  Put into your graveyard all cards removed from the game with ~this~
    if you lose control of ~this~ for any reason other than sacrificing it. ;
    Sacrifice ~this~: Discard your hand, then put into your hand all the cards
    removed from the game with ~this~. [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.

Kobold Drill Sergeant:
  Info: Color=Red       Type=Summon Drill Sergeant     Cost=1R          LG(U1)
+ Text(LG+errata): 1/2 ; All Kobolds you control get +0/+1 and gain trample.
    [Oracle 07/01/98]
  He is not a Kobold, so he does not give himself abilities. [Aahz 07/15/94]
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Trample, Rule A.27.

Kobold Overlord:
  Info: Color=Red       Type=Summon Lord           Cost=1R              LG(R1)
+ Text(LG+errata): 1/2, First Strike ; All Kobolds you control gain first
    strike. [Oracle 07/01/98]
  He is not a Kobold, so he does not give himself abilities. [Aahz 07/15/94]
  Extended tournaments (see Rule D.15) have always banned this card.

Kobolds of Kher Keep:
  Info: Color=Red       Type=Summon Kobolds        Cost=0               LG(C2)
+ Text(LG+errata): 0/1 ; ~this~ counts as red instead of colorless.
    [Oracle 07/01/98]
+ Remember that "counts as" text is not an ability (see Rule G.10.3), and it
    applies when this card is not in play (see Rule G.10.2).
    [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.
  Note - See Crimson Kobolds for rulings.

Kobold Taskmaster:
  Info: Color=Red       Type=Summon Taskmaster     Cost=1R              LG(U1)
+ Text(LG+errata): 1/2 ; All Kobolds you control get +1/+0. [Oracle 07/01/98]
  He is not a Kobold, so he does not give himself abilities. [Aahz 07/15/94]
  Extended tournaments (see Rule D.15) have always banned this card.

Kor Chant:
  Info: Color=White     Type=Instant               Cost=2W              EX(C1)
  Text(EX): Redirect to target creature all damage dealt to any one creature
    you control from any one source.
  You have to control the damaged creature, but you do not have to control
    the targeted creature the damage is being redirected to.
    [Barclay 06/10/98]

Kormus Bell:
  Info: Color=Artifact  Type=Artifact              Cost=4            ABUR4(R1)
  Text(4th+errata): All swamps are 1/1 creatures.  (These creatures still
    count as lands.) [Oracle 07/01/98]
  It affects Swamps controlled by any and all players. [D'Angelo 1994]
  The Swamps are both lands and creatures at the same time. [D'Angelo 1994]
    They are affected by anything that affects either permanent type.  For
    example, Wrath of God and Armageddon or Smoke and Winter Orb.
    See Rule K.5.Ruling.2.
  With Balance, consider them both as lands and as creatures.  Just remove
    whatever you have to in order to achieve "balance".  And yes, this does
    mean that they get double-counted :-(
  Note - Also see Animating Lands, Rule K.5.
  Note - The Fourth Edition version of this card is affected by the above
    errata.  It should not say the creatures are black.  The creatures are not
    given a color. [Encyclopedia, Page 33]

Krakilin:
  Info: Color=Green     Type=Summon Beast          Cost=XGG             TE(U1)
  Text(TE): 0/0 ; ~this~ comes into play with X +1/+1 counters on it. ;
    {1}{G}: Regenerate ~this~.
  If put into play by any means other than casting it, then it enters play
    with X=0. [D'Angelo 11/28/97]
  Note - Also see X Costs, Rule K.27.

Krovikan Fetish:
  Info: Color=Black     Type=Enchant Creature      Cost=2B        IA(C1)/5(C1)
  Text(5th): Draw a card at the beginning of the turn after ~this~ comes into
    play.  Enchanted creature gets +1/+1.
  If it is moved to a new creature by something that moves enchantments,
    the controller of the Fetish does not get to draw another card.
    [D'Angelo 05/04/98]  See Rule E.9.3.
  You do not get a card if the target becomes illegal before it resolves.
    This is because it never successfully comes into play. [D'Angelo 06/20/95]
  Note - Also see Cantrips, Rule E.2.
  Note - Also see Comes Into Play Ability, Rule E.3.

Krovikan Plague:
  It is played on a non-wall creature you control.  This is considered to
    be a targeting restriction.  The enchantment will bury itself if you lose
    control of the creature or if it somehow becomes a Wall.
    [Duelist Magazine #11, Page 54]

Krovikan Sorcerer:
  Info: Color=Blue      Type=Summon Wizard         Cost=2U        IA(C1)/5(C1)
  Text(5th): 1/1 ; {Tap}, Choose and discard a nonblack card: Draw a card. ;
    {Tap}, Choose and discard a black card: Draw two cards, then choose and
    discard one of them.
  The cards are discarded from your hand during announcement and as a cost.
    [Duelist Magazine #11, Page 56]
  It is not a forced discard, so it cannot be used with Library of Leng.
    [Duelist Magazine #11, Page 56]

Krovikan Vampire:
  You only play the "at end of turn" ability if the Vampire itself is still
    in play at end of turn. [D'Angelo 05/28/98]
  You do not get the creature back if the creature is not still in the
    graveyard at the end of the turn. [Aahz 06/10/95]
  If the creature goes to the graveyard, then leaves the graveyard by some
    means, then the Vampire effect loses track of it.  It will not give you
    control of the creature even if the creature goes back to the graveyard
    before the end of the turn. [Aahz 11/21/95]
  You do get the permanent back if the card that went to the graveyard is
    no longer a creature. [Aahz 07/12/95]
  Works no matter how he damages the creature, in combat or by some other
    effect. [D'Angelo 08/01/95]
  The Krovikan Vampire effect remembers who was controlling it when it damaged
    the creature.  At the end of the turn, the creature will come under that
    player's control.  If at that time, the player does not also control the
    Vampire, the burial effect is ignored. [bethmo 12/14/97]

Kry Shield:
  Info: Color=Artifact  Type=Artifact              Cost=2               LG(U1)
+ Text(LG+errata): {2},{Tap}: Target creature you control deals no damage this
    turn.  That creature gets +0/+X until end of turn, where X is equal to its
    total casting cost. [Oracle 07/01/98]
  Using the Shield does not undo any damage already dealt this turn.
    [Aahz 10/21/94]
  Can be used during upkeep to prevent damage due to not paying a creature's
    upkeep. [D'Angelo 05/12/95]
  Extended tournaments (see Rule D.15) have always banned this card.

Kudzu:
  Info: Color=Green     Type=Enchant Land          Cost=1GG           ABUR(R1)
  Text(RV+errata): If enchanted land becomes tapped, destroy that land, and
    its controller moves Kudzu to another target land. [Oracle 07/01/98]
  If there is no valid target to move it to, Kudzu is destroyed and cannot
    regenerate.  [Oracle 07/01/98]
  If the land with Kudzu on it is destroyed by some spell or ability (rather
    than tapping) Kudzu is buried like any other enchantment. [Snark 1994]
  You can move it to any other player's land whenever you get to move it.
    [D'Angelo 1994]
  Although the person making choices with this spell changes regularly, the
    "controller" of the enchantment does not change.  It is always the caster
    who is the controller. [D'Angelo 1995]
  If it is on a Strip Mine which is used, the Kudzu ability is triggered at
    the same time the Mine is sacrificed, but the Kudzu is buried as a
    continuous effect before the trigger resolves.  Thus, the Kudzu does not
    move on. [WotC Rules Team 06/01/96] [Duelist Magazine #19, Page 31]

      -      -     *     -     *     - L -     *     -     *     -     -

Lab Rats:
  Info: Color=Black     Type=Sorcery               Cost=B               SH(C1)
  Text(SH): Buyback {4}. ; Put a Rat token into play.  Treat this token as
    a 1/1 black creature.
  Note - Also see Buyback, Rule A.13.

Labyrinth Minotaur:
  Info: Color=Blue      Type=Summon Minotaur       Cost=3U        HL(C4)/5(C1)
  Text(5th): 1/4 ; If ~this~ blocks any creature, that creature does not untap
    during its controller's next untap phase.
  Affects any creature that is assigned to block this card, or which ends up
    blocking this card by other means, such as becoming a blocker due to
    Banding (see Rule A.11). [D'Angelo 05/13/97]

Lady Caleria:
  Info: Color=Multi     Type=Summon Legend         Cost=3WWGG           LG(R1)
  Text(LG+errata): 3/6 ; {Tap}: ~this~ deals 3 damage to target attacking or 
    blocking creature. [Oracle 07/01/98]
  May kill the creature before damage dealing in combat. [Aahz 06/17/94]
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Legendary Permanents, Rule K.19.

Lady Evangela:
  Info: Color=Multi     Type=Summon Legend         Cost=BUW             LG(R1)
+ Text(LG+errata): 1/2 ; {W}{B},{Tap}: Target creature deals no combat damage
    this turn. [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Legendary Permanents, Rule K.19.

The Lady of the Mountain:
  Info: Color=Multi     Type=Summon Legend         Cost=4GR             LG(U1)
  Text(LG): 5/5.
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Legendary Permanents, Rule K.19.

Lady Orca:
  Info: Color=Multi     Type=Summon Legend         Cost=5BR             LG(U1)
  Text(LG): 7/4.
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Legendary Permanents, Rule K.19.

Lake of the Dead:
  You have the choice when it enters play to sacrifice the land or let this
    card be buried.  You may not use either of the mana source speed abilities
    between the time when it enters play and before it gets buried because the
    sacrifice or burial is considered a phase cost.
    [Duelist Magazine #16, Page 25]  See Rule E.3.3.
  The tap and sacrifice counts as tapping the land for mana for purposes of
    Manabarbs. [D'Angelo 07/17/96]
  The "tap and sacrifice" ability is played as a mana source.
    [D'Angelo 11/24/97]
  Note - Also see Comes Into Play Abilities, Rule E.3.

Lance:
  Info: Color=White     Type=Enchant Creature      Cost=W             ABUR(U1)
  Text(ABU/RV+errata): Enchanted creature gains first strike.
    [Oracle 07/01/98]

Lancers en-Kor:
  Info: Color=White     Type=Summon Soldiers       Cost=3WW             SH(U1)
  Text(SH): 3/3, Trample ; {0}: Redirect 1 damage from ~this~ to a creature
    you control.
  Note - Also see Damage Redirection, Rule G.13.
  It can redirect damage to itself. [D'Angelo 03/17/98]
  When you redirect damage it stops being combat damage.
    [Duelist Magazine #17, Page 24]
  You can redirect as much damage as you want during the damage prevention
    step, and damage is not considered "dealt" until the end of the damage
    prevention step.  So it is possible to redirect more damage to a creature
    than that creature's toughness.  [D'Angelo 03/23/98]
  You can redirect damage from an en-Kor to itself. [D'Angelo 06/05/98]
  Cards which trigger on damage being "assigned", such as Justice,
    Benevolent Unicorn, and Furnace of Rath trigger each time damage
    is redirected. [D'Angelo 06/05/98]  See Rule G.13.9.
  Cards which trigger on damage being "dealt", such as Spirit Link do not
    trigger when damage is redirected.  They trigger only when the damage
    is finally dealt to something at the end of the damage prevention
    step (see Rule T.10.1). [D'Angelo 07/29/98]
  The ability of this card does not do anything to stop Trample damage from
    being assigned to the defending player (see Rule A.27).
    [D'Angelo 10/08/98]
  Note - Also see Trample, Rule A.27.

Land Equilibrium:
  Info: Color=Blue      Type=Enchantment           Cost=2UU             LG(R1)
+ Text(LG+errata): Whenever any opponent puts a land into play, if that player
    then controls more lands than you, he or she sacrifices a land.
    [Oracle 07/01/98]
  You sacrifice a land after you put one into play and not before.
    [D'Angelo 01/18/95]
  This is a triggered ability (see Rule A.8), so it's possible to tap the land
    that just entered play for mana (as a mana source) prior to dealing with
    the trigger. [D'Angelo 11/07/96]
  The effect is cumulative.  If you have 2 of them, the other player must
    sacrifice two lands for each one put into play. [D'Angelo 1994]
  Extended tournaments (see Rule D.15) have always banned this card.

Land Leeches:
  Info: Color=Green     Type=Summon Leeches        Cost=1GG       DK(C3)/4(C1)
  Text(DK/4th): 2/2, First Strike.

Land's Edge:
  Info: Color=Red       Type=Enchant World         Cost=1RR      LG(R1)/CH(U1)
+ Text(CH+errata): Any player may choose and discard a card to have ~this~ 
    deal 2 damage to target player if that card is a land card.
    [Oracle 07/01/98]
  The discard is a cost. [Aahz 11/07/96]
  The damage done when you discard a land only applies to lands which are
    discarded by choice using the Land's Edge ability.  It does not work
    on forced discards of any type. [Duelist Magazine #2, Page 8]
  You cannot use the Library of Leng ability to place a discarded card on
    top of your library when using the Land's Edge ability to discard when
    you want to because this is a discard by choice. [Aahz 07/25/94]
  The effect is an instant speed effect.  It works as if it said "discard a
    land: Land's Edge deals 2 damage to target player.  This ability can be
    used by any player and not just the controller of Land's Edge." except
    it does not actually have an activation cost. [D'Angelo 1995]
+ Note - Also see Enchant World, Rule K.14.8.

Land Tax:
  Info: Color=White     Type=Enchantment           Cost=W         LG(U1)/4(R1)
  Text(LG/4th+errata): {0}: Search your library for up to three basic land
    cards.  Reveal those cards to all players and put them into your hand.
    Shuffle your library afterwards.  Use this ability only during your
    upkeep, only once each turn, and only if any opponent controls more lands
    than you do. [Oracle 07/01/98]
  Can get a Snow-Covered land out. [Duelist Magazine #6, Page 132]
  Only counts lands when announced and will not fail if you no longer have
    fewer lands when it resolves. [Duelist Magazine #7, Page 100]
  A common strategy is to use Strip Mine if both players have the same
    amount of land.  Use a Strip Mine to destroy an opponent's land, then use
    Land Tax in response.  At that time your Strip Mine is gone, but the
    opponent's land is not destroyed yet. [Bethmo 05/22/96]
  Classic-Restricted (Type I.5) tournaments (see Rule D.14) banned this card
    from 07/01/96 to 04/01/97.  It not not currently banned.
  Extended tournaments (see Rule D.15) banned this card from 07/01/98.
  Standard (Type II) tournaments (see Rule D.16) have banned this card since
    01/01/97.  It was previously restricted from 07/01/96 to 01/01/97.

Lapis Lazuli Talisman:
  See Hematite Talisman for rulings.

Last-Ditch Effort:
  Info: Color=Red       Type=Instant               Cost=R               UL(U1)
  Text(UL): Sacrifice X creatures.  ~this~ deals X damage to target creature 
    or player.
+ The creatures are chosen and sacrificed on resolution.  X is the number of
    creatures you chose. [Barclay 02/09/99]

Lat-Nam's Legacy:
  Info: Color=Blue      Type=Instant               Cost=1U              AL(C2)
  Text(AL+errata): Choose a card from your hand and shuffle that card into
    your library to draw two cards at the beginning of the next turn.
    [Duelist Magazine #18, Page 28]
  Note - Also see Cantrips, Rule E.2.
  Note - Before the errata, it said to draw the cards at the beginning of the
    next upkeep, but it should be played by the new wording.

Launch:
  Info: Color=Blue      Type=Enchant Creature      Cost=1U              US(C1)
  Text(US): Enchanted creature gains flying.

Lava Axe:
  Info: Color=Red       Type=Sorcery               Cost=4R              UL(C1)
  Text(UL): ~this~ deals 5 damage to target player.

Lava Burst:
  Info: Color=Red       Type=Sorcery               Cost=XR              IA(C1)
  Text(IA+errata): ~this~ deals X damage to target creature or player.
    Players may not play spells and activated abilities that prevent or
    redirect damage dealt to that creature this turn from ~this~.
    [Oracle 07/01/98] [Oracle Update 11/11/98]
  Only creatures cannot have this damage prevented or redirected.  Players
    can prevent or redirect the damage normally.
    [Duelist Magazine #7, Page 8]
  Automatic abilities which prevent or redirect damage are not prevented by
    Lava Burst from doing so.  Only spells/abilities with an activation cost
    are prohibitied. [Aahz 11/07/96]
  Damage prevention spells cannot even be announced against damage from the
    Lava Burst onto a creature. [Aahz 08/17/97]
  Non-activated abilities and effects which reduce damage to zero still work
    when Lava Burst is used. [Duelist Magazine #7, Page 9]
  Lava Burst does not prevent a regeneration spell or ability from removing
    the damage. [Oracle 07/01/98]

Lava Tubes:
  Info: Color=Land      Type=Land                  Cost=None            IA(R1)
  Text(IA+errata): {Tap}: Add {B} or {R} to your mana pool.  ~this~ does not
    untap during your next untap phase. [Oracle 07/01/98]
    [Oracle Update 11/11/98]

Lay Waste:
  Info: Color=Red       Type=Sorcery               Cost=3R              US(C1)
  Text(US): Destroy target land. ; Cycling {2}.
+ Note - Also see Cycling, Rule A.15.

Leap:
  Info: Color=Blue      Type=Instant               Cost=U               SH(C1)
  Text(SH): Target creature gains flying until end of turn.  Draw a card.

Leeching Licid:
  Info: Color=Black     Type=Summon Licid          Cost=1B              TE(U1)
  Text(TE+errata): 1/1 ; {B},{Tap}: ~this~ loses all abilities and becomes a
    creature enchantment that reads "During the upkeep of enchanted creature's
    controller, ~this~ deals 1 damage to that player" instead of any other
    type of permanent. Move ~this~ onto target creature.  You may pay {B} to
    end this effect.  [WotC Rules Team 12/18/97]
    [Duelist Magazine #22, Page 27] [WotC Rules Team 05/01/98]
  If the upkeep phase ability is dealt with, then the Licid turns back into
    a creature, then back into a creature enchantment again during that
    upkeep, the upkeep ability must be dealt with again because it is
    considered a new ability and not the same one as before. [Aahz 11/17/97]
  Note - Also see Licids, Rule E.8.

Legacy's Allure:
  Info: Color=Blue      Type=Enchantment           Cost=UU              TE(U1)
  Text(TE): During your upkeep, you may put a treasure counter on ~this~. ;
    Sacrifice ~this~: Permanently gain control of target creature with power
    no greater than the number of treasure counters on ~this~.
  The "power no greater than the number of treasure counters on this card"
    restriction is a targeting restriction and will be checked on resolution.
    If the creature's power changes to be greater than this before the effect
    resolves, then the Legacy's Allure effect fizzles, but the card stays in
    the graveyard. [bethmo 02/24/98]
  The word "permanently" isn't really needed on this card's text.  It has no
    actual effect.  The card's effect lasts until it is overridden.
    [D'Angelo 01/18/99]

Legerdemain:
  Info: Color=Blue      Type=Sorcery               Cost=2UU             TE(U1)
  Text(TE): Permanently exchange control of target artifact or creature for
    control of target permanent of the same type.
  The word "permanently" isn't really needed on this card's text.  It has no
    actual effect.  The card's effect lasts until it is overridden.
    [D'Angelo 01/18/99]

Leshrac's Rite:
  Info: Color=Black     Type=Enchant Creature      Cost=B         IA(U1)/5(U1)
  Text(5th): Enchanted creature gains swampwalk.
  Note - Also see Landwalk, Rule A.22.

Lesser Werewolf:
  Info: Color=Black     Type=Summon Lycanthrope     Cost=3B             LG(U1)
+ Text(LG+errata): 2/4 ; {B}: ~this~ gets -1/-0 until end of turn.  Put 
    a -0/-1 counter on target creature blocking or blocked by ~this~.  Ignore
    this effect if ~this~'s power is 0 or less. [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.

Leviathan:
  Info: Color=Blue      Type=Summon Leviathan      Cost=5UUUU    DK(U1)/45(R1)
  Text(5th+errata): 10/10, Trample ; ~this~ comes into play tapped and does
    not untap during your untap phase. ; Each turn, ~this~ cannot attack
    unless you sacrifice two additional islands. ; Sacrifice two
    islands: Untap ~this~.  Use this ability only during your upkeep.
    [Oracle 07/01/98]
  You don't have to pay the untap cost if it is untapped outside the upkeep
    phase or is untapped by an effect. [Duelist Magazine #3, Page 7]
    See Rule A.10.Ruling.1.
  To make it attack, the two Islands are sacrificed at the time it is
    declared as an attacker.  This is an increase to the cost to attack.
    [D'Angelo 06/05/98]
  Note - Also see Trample, Rule A.27.

Levitation:
  Info: Color=Blue      Type=Enchantment           Cost=2UU             UL(U1)
  Text(UL): All creatures you control gain flying.

Ley Druid:
  Info: Color=Green     Type=Summon Cleric         Cost=2G     ABUR4(U1)/5(C1)
  Text(5th): 1/1 ; {Tap}: Untap target land.

Lhurgoyf:
  Info: Color=Green     Type=Summon Lhurgoyf       Cost=2GG       IA(R1)/5(R1)
  Text(5th): */1+* ; ~this~ has power equal to the number of creature cards in
    all graveyards and toughness equal to 1 plus the number of creature cards
    in all graveyards.
  A "creature in the graveyard" is a Summon card or Artifact Creature card
    in the graveyard.  See Rule Z.3.Ruling.1. [D'Angelo 02/03/98]

Library of Alexandria:
  Info: Color=Land      Type=Land                  Cost=None            AN(U3)
+ Text(AN+errata): {Tap}: Add one colorless mana to your mana pool. ;
    {Tap}: Draw a card.  Use this ability only if you have exactly seven cards
    in your hand. [Oracle 07/01/98]
  You can tap this card before you draw for a turn, and still draw as normal.
    [Arab FAQ 01/05/94]
  You may tap multiples of these in the same batch because the requirement
    for 7 cards is checked only at the time of tapping and not at the time of
    drawing.  Only targeted effects are checked at both declaration and
    resolution.  [Aahz 06/22/94]
  Classic (Type I) tournaments (see Rule D.13) have restricted this card since
    05/02/94.
  Classic-Restricted (Type I.5) tournaments (see Rule D.14) have always banned
    this card.
  Extended tournaments (see Rule D.15) have always banned this card.
  Standard (Type II) tournaments (see Rule D.16) have always banned this card,
    since it is not part of the environment.

Library of Lat-Nam:
  Info: Color=Blue      Type=Sorcery               Cost=4U              AL(R2)
  Text(AL+errata): An opponent chooses one - You draw three cards at the
    beginning of the next turn; or you search your library for any card, put
    that card into your hand, and shuffle your library afterwards.
    [Oracle 07/01/98] [WotC Rules Team 02/01/98]
  Does not target the opponent. [WotC Rules Team 02/01/98]
  Note - Also see Cantrips, Rule E.2.
  Note - Before the errata, it said to draw a card at the beginning of the
    next upkeep, but it should be played by the new wording.

Library of Leng:
  Info: Color=Artifact  Type=Artifact              Cost=1           ABUR45(U1)
  Text(5th+errata): Skip your discard phase. ; Whenever you are forced to
    discard a card, you may put that card on top of your library.
    [Oracle 07/01/98]
  The errata changes how this card works.  It now works as a triggered
    ability (see Rule A.8) which triggers on a card being discarded.  The
    card is put into the graveyard so everyone can see it as part of the
    discard.  Then the triggered ability is played (following normal triggered
    ability timing rules) to put that card on top of your library.
    [Oracle 07/01/98]
  The discard itself is not modified, so the discard triggers anything else
    that triggers on discards, such as Psychic Purge and Megrim.
    [D'Angelo 07/17/98]
  The Library of Leng only has an effect on your discard phase if it is in
    play and untapped when your discard phase would start.  It will not make
    you skip the phase if it becomes active during that phase.
    [WotC Rules Team 10/18/95] See Rule G.38.Ruling.4.
  If more than one card is discarded due to a single effect, the Library
    triggers once for each card and you get to decide whether or not to use
    the Library on each of the cards as their triggered abilities resolve.
    [D'Angelo 07/17/98]  The order the cards get placed on the library is
    determined by the order in which the triggered abilities are played.
    You get to decide this order. [D'Angelo 07/17/98]
  You can look at a randomly discarded card before deciding where it goes.
    [D'Angelo 04/11/97]
  The ability triggers on any spell or ability that has you discard as part
    of the effect.  It does not matter if you or your opponent control the
    spell or ability.  The discard is forced because it is an effect.
    [Oracle 07/01/98]
  The ability does not trigger on any spell or ability that has you discard
    as part of a cost.  For example, Land's Edge.  [Oracle 07/01/98]
    Also, cards like Forbid, which have you discard as part of the buyback
    cost. [D'Angelo 06/18/98]

Lich:
  Info: Color=Black     Type=Enchantment           Cost=BBBB           ABU(R1)
  Text(ABU+errata): When ~this~ comes into play, your life total becomes 0.
    If ~this~ leaves play, you lose the game. ; You do not lose the game as a
    result of having less than 1 life. ; For each 1 life you gain, draw a
    card instead. ; For each 1 damage dealt to you, sacrifice a card in play.
    [Oracle 07/01/98]
  If you are at negative life points, Lich will not raise you back up to
    zero life.  It only lowers you to zero if you have a positive life total.
    [WotC Rules Team 09/22/95]
  You can lose life, and thereby have a negative life total, while Lich is
    in play.  Losing life is not damage and will not cause you to sacrifice
    cards. [Aahz 11/08/96]
  You cannot pay life, just like any player at less than one life cannot pay
    life.  You can pay zero life if they want.  See Rule G.22.6.
    [D'Angelo 02/03/98]
  You cannot play this on an opponent. [PPG Page 221]
  Cards are sacrificed during the side-effects part of damage prevention
    (which is the same time Hypnotic Specter would make you discard).
    [D'Angelo 12/04/95]  See Rule T.10.1.
  The phrase "If Lich leaves play, you lose the game" is an absolute
    statement.  Casting a Healing Salve or using some other life gain after
    the destruction (or other means of leaving play) will not save you.
    [WotC Rules Team 01/29/94]
  The loss of life from Greed is a payment, so Greed cannot be used by a
    Lich (since a Lich has no life to pay). [Aahz 02/21/95]
  If you play Simulacrum after sacrificing some cards, you do not get them
    back. [bethmo 1994]  See Rule G.12.6.
  If you have multiple Lich cards in play, you must sacrifice 1 card for each
    damage done to you for each Lich.  This is because the sacrifice is
    a triggered ability (see Rule A.8).  But you only draw 1 card for each
    life gained regardless of how many Liches you have.  This is because the
    draw is a replacement ability (see Rule A.7) and not a triggered one.
    [WotC Rules Team 12/03/96]  You lose if any one of the Liches leaves play.
  If you take more than one damage at a time, sacrifice the cards for that
    damage simultaneously. [WotC Rules Team 06/15/95]  This allows you to
    sacrifice both a creature and any enchantment that is on it all at once.
  If an opponents steals control of Lich, you do not lose the game
    immediately.  The player stealing it is lowered to zero life and you have
    until the end of the phase to raise your life total above zero.
    [D'Angelo 10/27/97]
  Extended tournaments (see Rule D.15) have always banned this card.

Lichenthrope:
  Info: Color=Green     Type=Summon Lichenthrope   Cost=3GG             VI(R1)
  Text(VI): 5/5 ; For each 1 damage dealt to ~this~, put a -1/-1 counter on it
    instead. ; During your upkeep, remove one of these -1/-1 counters
    from ~this~.
  The actual -1/-1 counter to be removed is chosen when the counter is
    removed.  It is not chosen when the upkeep effect is announced.
    [WotC Rules Team 06/01/97] [Duelist Magazine #19, Page 31]  This matters
    if you announce the upkeep effect while it has no -1/-1 counters and then
    it gets damaged before the upkeep effect resolves.
  This card's effect replaces damage with placement of -1/-1 counters, so
    side-effects of damage to it will not trigger. [bethmo 10/14/97]

Lifeblood:
  Info: Color=White     Type=Enchantment           Cost=2WW             LG(R1)
+ Text(LG+errata): Whenever any mountain target opponent controls becomes 
    tapped, gain 1 life. [Oracle 07/01/98]
  You choose one opposing player on casting and it only affects that one
    player.  This target is not changed even if this card changes controllers.
    It becomes useless but stays in play if the target player leaves play.
    [Duelist Magazine #4, Page 64]  See Rule M.1.3.
  Extended tournaments (see Rule D.15) have always banned this card.

Life Chisel:
  Info: Color=Artifact  Type=Artifact              Cost=4               LG(U2)
  Text(LG+errata): Sacrifice a creature: Gain life equal to the sacrificed
    creature's toughness.  Use this ability only during your upkeep and only
    once each turn. [Oracle 07/01/98]
  You can't sacrifice creatures you don't control. [Mirage, Page 26]
  Extended tournaments (see Rule D.15) have always banned this card.

Lifeforce:
  Info: Color=Green     Type=Enchantment           Cost=GG          ABUR45(U1)
  Text(4th/5th): {G}{G}: Counter target black spell.  Play this ability as an
    interrupt.
  Note - Also see Play As A, Rule T.15.2.

Lifelace:
  Info: Color=Green     Type=Interrupt             Cost=G            ABUR4(R1)
  Text(4th+errata): Target permanent or spell becomes green permanently.  (If
    this spell targets a permanent, play it as an instant.) [Oracle 07/01/98]
  See Chaoslace for rulings.
  The word "permanently" isn't really needed on this card's text.  It has no
    actual effect.  The card's effect lasts until it is overridden.
    [D'Angelo 01/18/99]

Lifeline:
  Info: Color=Artifact  Type=Artifact              Cost=5               US(R1)
  Text(US+errata): Whenever a creature is put into a graveyard and another
    creature is in play, put the creature back into play under its owner's
    control at end of turn.  [WotC Rules Team 10/18/98]
  It works for all players and has errata to remove the "your graveyard"
    text. [bethmo 10/02/98]
  The creatures come into play under their owner's control.
    [D'Angelo 10/08/98]
  Only triggers on a creature card going to the graveyard from play.  When a
    card goes to the graveyard from someplace other than "in play", it is
    not a creature. [WotC Rules Team 10/18/98]
  It checks to see if there are any creatures in play at the time the creature
    is put into the graveyard.  If there are, it will put the creature back
    even if there are no creatures in play at the end of turn.
    [Urza's FAQ 10/05/98]
  The creature comes back even if Lifeline leaves play. [Urza's FAQ 10/05/98]
  It brings the card back even if the card was a creature only due to a
    spell or ability.  It comes back as if newly cast, however.
    [WotC Rules Team 10/18/98]
  If more than one creature is in play and all the creatures in play go to
    the graveyard at once (such as with Wrath of God), then all of them
    are returned at end of turn. [WotC Rules Team 10/18/98]  This is because
    all "leaves play" triggers that check the state of the game check the
    game state at the time right before the card left play.  See
    Rule A.8.Ruling.8.  [D'Angelo 11/17/98]
  It fails to bring the creature back if the creature is not still in the
    graveyard at the end of turn. [D'Angelo 10/12/98]
  The ability does not work while this card is tapped.  See Rule K.6.4.
    [D'Angelo 10/15/98]
  If multiple creatures are coming back, they come back one at a time, not
    all at once.  This is because Lifeline triggered once for each creature
    and set up a separate "at end of turn" effect for each.
    [D'Angelo 11/17/98]
  There are many combinations that can form infinite loops at end of turn
    with this card.  All you need is a triggered ability that can kill a
    creature when a creature comes into play.  Refer to the infinite loop
    rules, G.21.3 to resolve these. [D'Angelo 10/19/98]
  If you control Lifeline and play a Ball Lightning, at end of turn the
    Ball Lightning will die and come back repeatedly in an infinite loop.
    By the infinite loop rules (see G.21.3), it repeats a fixed number of
    times then remains in play.  If the Ball Lightning died before end of
    turn, it comes back then dies repeatedly.  The end result is that it
    repeats a fixed number of times then ends up in the graveyard.  If one
    player controls Lifeline and the other the Ball Lightning, there is no
    loop since "end of turn" effects do not go back and forth between
    players (see Rule A.3.4).  Thus if the current player controls the
    Ball Lightning, it ends up in play, and if the other player did, it ends
    up in the graveyard.  [WotC Rules Team 10/18/98]

Life Matrix:
  Info: Color=Artifact  Type=Artifact              Cost=4               LG(R1)
+ Text(LG+errata): {4},{Tap}: Put a matrix counter on target creature.  Use
    this ability only during your upkeep.  You may remove that counter to 
    regenerate that creature. [Oracle 07/01/98]
  Once the counter is placed on the creature, the counter is used by the
    player who put the counter on the creature.  This might not be the same
    as the player who is the creature's controller or the Matrix's controller.
    [Wotc Rules Team 02/09/95]
  The counters can be used even if the Matrix leaves play.
    [WotC Rules Team 02/09/95]
  Extended tournaments (see Rule D.15) have always banned this card.

Lifetap:
  Info: Color=Blue      Type=Enchantment           Cost=UU          ABUR45(U1)
  Text(5th): Whenever any forest target opponent controls becomes tapped,
    gain 1 life.
  Gives one life for each and every Forest tapped. [bethmo 1994]
  Since it detects a Forest becoming tapped, it even works if the Forest is
    tapped with Twiddle or Icy Manipulator. [D'Angelo 1994]
  It works if the land being tapped is only part Forest or "counts as
    a Forest" regardless of what mana type it is tapped for. [Aahz 07/28/94]
  You choose one opposing player on casting and it only affects that one
    player.  This target is not changed even if this card changes controllers.
    It becomes useless but stays in play if the target player leaves play.
    [Duelist Magazine #4, Page 64]  See Rule M.1.3.

Lightning Blast:
  Info: Color=Red       Type=Instant               Cost=3R              TE(C1)
  Text(TE): ~this~ deals 4 damage to target creature or player.

Lightning Blow:
  Info: Color=White     Type=Instant               Cost=1W              IA(R1)
  Text(IA+errata): Target creature gains first strike until end of turn.  Draw
    a card at the beginning of the next turn.  [Duelist Magazine #18, Page 28]
  Note - Also see Cantrips, Rule E.2.
  Note - Before the errata, it said to draw a card at the beginning of the
    next upkeep, but it should be played by the new wording.

Lightning Bolt:
  Info: Color=Red       Type=Instant               Cost=R            ABUR4(C1)
  Text(4th): ~this~ deals 3 damage to target creature or player.

Lightning Cloud:
  Info: Color=Red       Type=Enchantment           Cost=3R              VI(R1)
  Text(VI): {R}: ~this~ deals 1 damage to target creature or player.  Use this
    ability only when a red spell is successfully cast and only once for each
    such spell.

Lightning Dragon:
  Info: Color=Red       Type=Summon Dragon         Cost=2RR             US(R1)
  Text(US): 4/4, Flying. Echo ; {R}: Lightning Dragon gets +1/+0 until end of
    turn.
  Note - Also see Echo, Rule A.16.

Lightning Elemental:
  Info: Color=Red       Type=Summon Elemental      Cost=3R              TE(C1)
  Text(TE): 4/1 ; ~this~ is unaffected by summoning sickness.

Lightning Reflexes:
  Note - Also see Play As A..., Rule T.15.

Light of Day:
  Info: Color=White     Type=Enchantment           Cost=3W              TE(U1)
  Text(TE): Black creatures cannot attack or block.

Lilting Refrain:
  Info: Color=Blue      Type=Enchantment           Cost=1U              US(U1)
  Text(US): During your upkeep, you may put a verse counter on ~this~. ;
    Sacrifice ~this~: Counter target spell unless its caster pays an
    additional {X}, where X is the number of verse counters on ~this~.  Play
    this ability as an interrupt.
  Adding a counter is an optional Phase Ability (see Rule A.5).  If you
    forget to add one during your upkeep, you cannot back up and add one
    later. [Urza's Saga Rule Page]

Lim-Dul's Paladin:
  The bonus happens when creatures are assigned to block the Paladin; no bonus
    is gained if something else in the band is blocked.  The second part of
    his ability is like the Keeper: it activates automatically after blocking
    assignment is finished if nothing is currently blocking him.  So if he
    attacks as part of a band and one of the other members is blocked, he's
    just a plain old 0/3. [bethmo 06/28/96]
  This is a forced discard, so it can be used with Library of Leng.
    [bethmo 10/03/96]

Limited Resources:
  Info: Color=White     Type=Enchantment           Cost=W               EX(R1)
  Text(EX): When ~this~ comes into play, each player chooses five lands he or
    she controls and sacrifices the rest. ; As long as there are ten or more
    lands in play, players cannot play lands.
  You can put lands into play using effects, you just cannot play lands from
    your hand as an action.  [Barclay 06/10/98]
  If a player has less than 5 lands, they get to pick and keep all of their
    lands. [D'Angelo 06/23/98]
  The sacrificed lands are chosen at the start of resolution.
    [bethmo 07/07/98]
  Note - Also see Comes Into Play Abilities, Rule E.3.

Lingering Mirage:
  Info: Color=Blue      Type=Enchant Land          Cost=1U              US(U1)
  Text(US): Enchanted land is an island. ; Cycling {2}.
  The land loses all its previous abilities and gains the ability to be tapped
    for blue mana, just like an island (see Rule K.18.3).
    [Urza's FAQ 10/05/98]
+ Note - Also see Cycling, Rule A.15.

Lion's Eye Diamond:
  You can discard a hand of zero cards to use this effect.
    [Duelist Magazine #16, Page 28]

Living Artifact:
  Info: Color=Green     Type=Enchant Artifact      Cost=G           ABUR45(R1)
  Text(5th): For each 1 damage dealt to you, put a vitality counter
    on ~this~. ; Remove a vitality counter from ~this~: Gain 1 life.  Use this
    ability only during your upkeep and only once each turn.
  Counters are associated with the Living Artifact card so counters go away
    if the enchantment is removed. [Duelist Magazine #2, Page 68]
  Does not trigger on loss of life, just on damage. [D'Angelo 06/05/98]
  If you have two or more in play, you may trade in one counter from each
    during each of your upkeeps. [WotC Rules Team 02/07/94]
  If this enchantment is moved, the counters go with it.
    [Oracle Update 11/11/98]
  You can play it on your opponent's artifacts.  The controller of the
    enchantment (not the controller of the artifact) uses the Living
    Artifact ability. [bethmo 1994]

Living Death:
  Info: Color=Black     Type=Sorcery               Cost=3BB             TE(R1)
  Text(TE+errata): Remove from the game all creature cards in all graveyards.
    Then, put each creature that is in play into its owner's graveyard.  Then,
    take each creature card removed from the game with ~this~ and put it into
    play under its owner's control.  [Oracle 07/01/98]
  Copy creatures, like Clone and Doppelganger which require a target creature
    in order to be put into play by this effect, will not enter play.  They
    will stay "set aside" (out of the game, see Rule Z.7) for the rest of the
    game.  This is because all the creatures are put into play at once and
    there will be no legal targets at that time. [bethmo 11/03/97]
  The creatures from this are considered to enter play simultaneously.  So if
    two of the same Legend enter play, both will be buried. [bethmo 11/07/97]
  The creatures which are put in the graveyard cannot be regenerated.
    [D'Angelo 12/28/97]

Living Lands:
  Info: Color=Green     Type=Enchantment           Cost=3G          ABUR45(R1)
  Text(5th): All forests are 1/1 creatures. (These creatures still count as
    lands.)
  Living Lands is identical in effect to the Kormus Bell (except it
    animates Forests instead of Swamps), so see its entry for rulings.
  Note - Also see Animating Lands, Rule K.5.

Living Plane:
  Info: Color=Green     Type=Enchant World         Cost=2GG             LG(R1)
+ Text(LG+errata): All lands are 1/1 creatures. (These creatures still count 
    as lands.) [Oracle 07/01/98]
  Even affects Mishra's Factory by turning it into a 1/1 creature.  The
    Factory can still use its ability to become an Assembly Worker.  Any
    Assembly Workers already activated when Living Plane is cast become 1/1
    creatures. [Duelist Magazine #2, Page 8]
  Extended tournaments (see Rule D.15) have always banned this card.
  Note - Also see Animating Lands, Rule K.5.
+ Note - Also see Enchant World, Rule K.14.8.

Living Wall:
  Info: Color=Artifact  Type=Artifact Creature     Cost=6             ABUR(U1)
  Text(ABU/RV+errata): 0/6 ; ~this~ counts as a Wall. (Walls cannot attack.) ;
    {1}: Regenerate ~this~. [Oracle 07/01/98]

Livonya Silone:
  Info: Color=Multi     Type=Summon Legend         Cost=2GGRR           LG(R1)
+ Text(LG): 4/4, First Strike, Legendary Land Walk.
  This is one of the only cards that can get the class Legendary Landwalk.
    Only Illusionary Presence can also grant this broad ability.
    [D'Angelo 04/17/97]
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Landwalk, Rule A.22.
+ Note - Also see Legendary Permanents, Rule K.19.

Llanowar Behemoth:
  You can use its ability to tap creatures which have summoning sickness.
    Summoning sickness only prevents the payment of abilities with a tap
    symbol in the cost, not the tapping by other cards as a cost.
    [Duelist Magazine #19, Page 34]
  Can tap itself even if it has summoning sickness. [Aahz 06/25/97]  This is
    because summoning sickness only prevents abilities with the {Tap} symbol
    in the cost.  Summoning sickness does not affect other ways of tapping a
    creature.
  Cannot tap an already tapped creature.  This is because tapping a creature
    is a cost and must be completed successfully in order to announce the
    ability. [D'Angelo 08/05/97]

Llanowar Elves:
  Info: Color=Green     Type=Summon Elves          Cost=G           ABUR45(C1)
  Text(5th): 1/1 ; {Tap}: Add {G} to your mana pool.  Play this ability as a
    mana source.

Lobotomy:
  Info: Color=Multi     Type=Sorcery               Cost=2UB             TE(U1)
  Text(TE): Look at target player's hand and choose any of those cards other
    than a basic land.  Search that player's graveyard, hand, and library for
    all copies of the chosen card and remove them from the game.  That player
    shuffles his or her library afterwards.
  You only get to pick one card from the player's hand. [D'Angelo 11/03/97]
  If the player has no cards in their hand, you still get to look through
    their deck, but you do not get to remove any cards. [D'Angelo 01/27/98]
  It removes the chosen card plus all others in the hand, library, and
    graveyard. [D'Angelo 02/25/98]  Some people thought the chosen card was
    not removed due to some vague wording.

Lodestone Bauble:
  Info: Color=Artifact  Type=Artifact              Cost=0               AL(R2)
  Text(AL+errata): {1},{Tap}: Sacrifice ~this~ to put up to four target basic
    lands from any player's graveyard on top of his or her library in any
    order.  That player draws a card at the beginning of the next turn.
    [Duelist Magazine #18, Page 28]
  The player draws a card on the turn after you use the ability.
    [D'Angelo 06/10/98]
  Note - Also see Cantrips, Rule E.2.
  Note - Before the errata, it said to draw a card at the beginning of the
    next upkeep, but it should be played by the new wording.

Lone Wolf:
  Info: Color=Green     Type=Summon Wolf           Cost=2G              UL(U1)
  Text(UL): 2/2 ; You may have ~this~ deal combat damage to defending player
    instead of to creatures blocking it.
+ All damage is done to blockers or to the defending player.  You cannot split
    the damage up between the two. [Urza's Legacy FAQ 02/03/99]

Looming Shade:
  Info: Color=Black     Type=Summon Shade          Cost=2B              US(C1)
  Text(US): 1/1. ; {B}: ~this~ gets +1/+1 until end of turn.

Lord Magnus:
  Info: Color=Multi     Type=Summon Legend         Cost=3WWG            LG(U1)
  Text(LG+errata): 4/3, First Strike ; Creatures with plainswalk or forestwalk
    may be blocked as if they did not have that ability. [Oracle 07/01/98]
  The statement that creatures with Plainswalk or Forestwalk can be blocked
    applies to all creatures in play blocking them, and not just to
    Lord Magnus. [Duelist Magazine #2, Page 9]
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Legendary Permanents, Rule K.19.

Lord of Atlantis:
  Info: Color=Blue      Type=Summon Lord           Cost=UU          ABUR45(R1)
  Text(5th): 2/2 ; All Merfolk get +1/+1 and gain islandwalk.
  Does not grant the abilities to itself because it is not a Merfolk.
    [PPG Page 225]
  The Revised Edition and Fourth Edition cards are "Summon Lord" while
    the Limited Edition and Unlimited Edition ones are "Summon Lord of
    Atlantis".  [Aahz 10/06/94]  Only An-Zerrin Ruins is affected by this
    difference.
  Note - Also see Landwalk, Rule A.22.

Lord of the Pit:
  Info: Color=Black     Type=Summon Demon          Cost=4BBB        ABUR45(R1)
  Text(5th): 7/7, Flying, Trample ; During your upkeep, sacrifice a creature
    other than ~this~.  If you cannot, ~this~ deals 7 damage to you.
  If you have a creature, you must sacrifice it.  The 7 damage can only be
    taken if no creature can be sacrificed. [Duelist Magazine #3, Page 15]
  You can sacrifice a Lord of the Pit to a different Lord of the Pit, but
    you cannot simultaneously sacrifice them to each other.  [Aahz 09/14/94]
  Can select creatures with Protection from Black to be sacrificed.
    [Aahz 1994]  See Rule G.35.5.
  Circle of Protection: Black can be used to prevent the damage.
    [bethmo 1994]
  Note - Also see Trample, Rule A.27.

Lord of Tresserhorn:
  As errata, it should read "When Lord of Tresserhorn comes into play, lose 2
    life and sacrifice 2 creatures, and..." [Encyclopedia, Page 113]
  Since this is a loss of life and not a payment, your life total can be
    reduced below zero by this. [Duelist Magazine #13, Page 27]
  If he enters play, you do as much of the "when he enters play" text as
    possible.  If you have less than 2 creatures in play, he must be one of
    the ones sacrificed. [Duelist Magazine #12, Page 32]

Lost Soul:
  Info: Color=Black     Type=Summon Lost Soul      Cost=1BB      LG(C2)/45(C1)
  Text(LG/4th/5th): 2/1, Swampwalk.
  Note - Also see Landwalk, Rule A.22.

Lotus Blossom:
  Info: Color=Artifact  Type=Artifact              Cost=2               US(R1)
  Text(US): During your upkeep, you may put a petal counter on ~this~. ;
    {Tap}, Sacrifice ~this~: Add X mana of one color to your mana pool, where
    X is the number of petal counters on ~this~.  Play this ability as a mana
    source.
  Adding a counter is an optional Phase Ability (see Rule A.5).  If you
    forget to add one during your upkeep, you cannot back up and add one
    later. [Urza's Saga Rule Page]
  The phase ability does not work while this card is tapped.  See Rule K.6.4.
    [D'Angelo 10/15/98]

Lotus Petal:
  Info: Color=Artifact  Type=Artifact              Cost=0               TE(C1)
  Text(TE): {Tap}, Sacrifice ~this~: Add one mana of any color to your mana
    pool.  Play this ability as a mana source.

Lotus Vale:
  Cannot tap it for mana until after you sacrifice the two lands.  This is
    because the comes into play text is a cost that must be paid before you
    can use the ability. [Duelist Magazine #19, Page 34]

Lowland Basilisk:
  Info: Color=Green     Type=Summon Basilisk       Cost=2G              SH(C1)
  Text(SH): 1/3 ; Whenever ~this~ damages any creature, destroy that creature
    at end of combat.
  If it damages a creature outside of combat, its effect will destroy the
    creature at the end of the next combat. [Duelist Magazine #25, Page 31]
  If a creature leaves play (including phasing out) before the end of combat,
    then the Lowland Basilisk effect on it will end.
    [Duelist Magazine #25, Page 31]

Lowland Giant:
  Info: Color=Red       Type=Summon Giant          Cost=2RR             TE(C1)
  Text(TE): 4/3.

Lull:
  Info: Color=Green     Type=Instant               Cost=1G              US(C1)
  Text(US): Creatures deal no combat damage this turn. ; Cycling {2}.
+ Note - Also see Cycling, Rule A.15.

Lure:
  Info: Color=Green     Type=Enchant Creature      Cost=1GG         ABUR45(U1)
  Text(5th): All creatures able to block enchanted creature do so.
  Remember that Lure does not give a creature the ability to block the Lured
    creature, it just forces those creatures which are already able to block
    the Lured creature to do so. [D'Angelo 1994]
  Opponent does not have to power special effects in an attempt to make all
    creatures block the Lured creature.  For example, you do not need to
    power a Goblin Balloon Brigade to block a flying creature with Lure,
    but if you do power it, the Brigade must block. [bethmo 1994]
  If a Lured creature is in a band, only blockers able to block the Lured
    creature are affected by the Lure. [bethmo 1994]

Lurker:
  As errata, it should read "Lurker cannot be the target of spells unless it
    was assigned as an attacker or blocker this turn." 
    [Encyclopedia, Page 171]

Lurking Evil:
  Info: Color=Black     Type=Enchantment           Cost=BBB             US(R1)
  Text(US): Pay half your life, rounded up: ~this~ becomes a 4/4 creature with
    flying that counts as a Horror.
  When it turns into a creature, it no longer counts as an enchantment.
    [Urza's Saga Rule Page]
  If you have zero or negative life, half your life is zero (see Rule G.22.7),
    so it costs nothing to use the ability. [Urza's FAQ 10/05/98]

Lurking Skirge:
  Info: Color=Black     Type=Enchantment           Cost=1B              UL(R1)
  Text(UL): When a creature is put into one of your opponents' graveyards, 
    if ~this~ is an enchantment, ~this~ becomes a 3/2 creature with flying 
    that counts as an Imp.
+ Only triggers on a creature going to the opponent's graveyard from play.
    This is true since something can only be a "creature" while in play.
    When not in play, it is just a "card". [Barclay 02/09/99]

      -      -     *     -     *     - M -     *     -     *     -     -

Maddening Imp:
  Info: Color=Black     Type=Summon Imp            Cost=2B              TE(R1)
  Text(TE): 1/1, Flying ; {Tap}: All non-Wall creatures target opponent
    controls attack this turn if able.  At end of turn, destroy each of those
    creatures that did not attack.  Use this ability only during target
    opponent's turn and only before combat.
  It does affect creatures with summoning sickness. [D'Angelo 07/30/98]
    So put your creatures into play after your attack.
  If the creature cannot attack because of some restriction, such as
    Pacifism, or because it is tapped, it is destroyed at the end of the
    turn. [D'Angelo 07/30/98]
  The effect only requires the creature to attack this turn.  It is not a
    permanent effect. [D'Angelo 07/30/98]
  If the Imp leaves play before the end of the turn, the creature still
    dies. [D'Angelo 07/30/98]
  Note - Also see Must Attack or Block, Rule C.10.

Mage il-Vec:
  Info: Color=Red       Type=Summon Wizard         Cost=2R              EX(C1)
  Text(EX): 2/2 ; {Tap}, Discard a card at random: ~this~ deals 1 damage to
    target creature or player.
  You must discard a card as part of the activation cost.  You cannot announce
    the ability unless you have a card in hand. [D'Angelo 06/15/98]

Magical Hack:
  Info: Color=Blue      Type=Interrupt             Cost=U           ABUR45(R1)
  Text(5th+errata): Permanently change the text of target permanent or spell
    by replacing all instances of one basic land type with another.  (For
    example, you may change "swampwalk" to "plainswalk."  If this spell
    targets a permanent, play it as an instant.) [Oracle 07/01/98]
  Alters all occurrences of a land word in the text box of the given card.
    [WotC Rules Team 1994]
  Can target a card with no land words on it. [Duelist Magazine #5, Page 23]
  Cannot change a land word to the same land word.  It must be a different
    word. [Duelist Magazine #5, Page 23]
  Cannot Hack proper nouns (i.e. card names) such as Island Fish Jasconius.
    [WotC Rules Team 1994]
  The word "permanently" isn't really needed on this card's text.  It has no
    actual effect.  The card's effect lasts until it is overridden.
    [D'Angelo 01/18/99]
  The affected card forgets the change if it goes to the graveyard or is
    Unsummoned. [Chris Page 1994]  In a multiplayer game, this means it
    persists even after the player who cast the Magical Hack leaves the game.
  Cannot add or remove the words "Snow-Covered".
    [Duelist Magazine #6, Page 132]
  If played on a spell being cast, and that spell becomes a permanent, the
    permanent enters play with an effect on it.  It does not change the base
    characteristics of the permanent.  This is just like having the
    permanent enter play, and then playing this spell as an instant.
    [bethmo 05/22/98]
  If played on a permanent, then the effect works just like an instant would
    as far as the "order the effect entered play" rule.
    [WotC Rules Team 05/01/98]
  If you respond to your opponent's use of this spell with another use so that
    the land word changes before the opponent's resolves, the opponent's will
    do nothing since no instances of the words they chose will be there.
    [bethmo 11/05/96]
  Note - Also see Play As A..., Rule T.15.1.

Magmasaur:
  Info: Color=Red       Type=Summon Elemental      Cost=3RR             TE(R1)
  Text(TE): 0/0 ; ~this~ comes into play with five +1/+1 counters on it. ;
    During your upkeep, remove a +1/+1 counter from ~this~, or sacrifice
    ~this~ and it deals 1 damage for each +1/+1 counter on it to each creature
    without flying and each player.

Magnetic Mountain:
  Info: Color=Red       Type=Enchantment           Cost=1RR      AN(U3)/R4(R1)
  Text(4th+errata): Blue creatures do not untap during their controllers'
    untap phases. ; Each blue creature's controller may pay an additional {4}
    during his or her upkeep to untap it. [Oracle 07/01/98]
    [Oracle Update 11/11/98]

Magnetic Web:
  Info: Color=Artifact  Type=Artifact              Cost=2               TE(R1)
  Text(TE+errata): Each creature with any magnet counters on it attacks, if
    able, if any other creatures with magnet counters on them that the
    attacking player controls attack. ; If any creature with any magnet
    counters on it attacks, all creatures with magnet counters on them that
    the defending player controls block that creature if able. ;
    {1},{Tap}: Put a magnet counter on target creature.
    [WotC Rules Team 12/18/97]  [Duelist Magazine #22, Page 27]
  The ability that forces attacking and blocking situations belongs to the
    artifact and not the counters.  This means it will "turn off" when this
    card is tapped. [bethmo 11/22/97]

Magus of the Unseen:
  Info: Color=Blue      Type=Summon Wizard         Cost=1U        IA(R1)/5(R1)
  Text(5th): 1/1 ; {1}{U},{Tap}: Untap target artifact an opponent controls
    and gain control of it until end of turn.  That artifact is unaffected by
    summoning sickness this turn.  Tap the artifact if you lose control of it
    at end of this turn.
  Can be used on an untapped artifact.  Being tapped is not a targeting
    requirement. [Aahz 06/08/95]
  The artifact taps after returning to the opponent (if it is not already
    tapped), so any abilities triggered off it tapping happen at that time.
    [Aahz 07/05/95]

Mahamoti Djinn:
  Info: Color=Blue      Type=Summon Djinn          Cost=4UU          ABUR4(R1)
  Text(ABU/RV/4th): 5/6, Flying.

Malachite Talisman:
  See Hematite Talisman for rulings.

Malignant Growth:
  You choose one opposing player on casting and it only affects that one
    player.  This target is not changed even if this card changes controllers.
    It becomes useless but stays in play if the target player leaves play.
    [D'Angelo 10/15/96]
  It causes one draw effect of X cards, where X is the number of growth
    counters on this card. [Aahz 03/17/97]
  It has one effect of X damage, not X effects of one damage each.
    [Aahz 03/17/97]

Manabarbs:
  Info: Color=Red       Type=Enchantment           Cost=3R          ABUR45(R1)
  Text(5th): Whenever any player taps a land for mana, ~this~ deals 1 damage
    to him or her.
  This card has a triggered ability (see Rule A.8) that causes a separate
    effect for 1 point of damage each time a land is tapped. [bethmo 1994]
  Normally, each point of damage is in a separate damage prevention step (see
    Rule T.10), but you can get all the damage from Manabarbs into a single
    damage prevention step, so the damage can be prevented by a single use of
    a Cicle of Protection: Red.  To do this, you do following: tap one land
    for mana, then in the damage prevention step, tap additional lands for
    mana.  When you do this, the additional damage gets added to the current
    damage prevention step (such steps do not nest) and all damage from one
    source in one damage prevention step can be prevented at one time.
    [Duelist Magazine #17, Page 24]  See Rule G.12.Ruling.3.

Manabond:
  Info: Color=Green     Type=Enchantment           Cost=G               EX(R1)
  Text(EX): During your discard phase, you may choose to put all land cards
    from your hand into play.  If you do, discard the rest of your hand.
  The ability is a phase ability (see Rule A.5) played during the discard
    phase.  This means it can only be used once each turn. [Barclay 06/10/98]
  The lands are put into play during the resolution of the ability.
    [Barclay 06/10/98]
  Putting a land into play does not count as playing a land.
    [Barclay 06/10/98]  See Rule K.17.Ruling.3.

Mana Breach:
  Info: Color=Blue      Type=Enchantment           Cost=2U              EX(U1)
  Text(EX): Whenever any player plays a spell, that player returns a land he
    or she controls to owner's hand.
  The person who played the spell chooses which of their lands is affected.
    [Barclay 06/10/98]  See Rule A.8.11.
  The ability itself is played and controlled by the player who played the
    spell.  The controller of Mana Breach does not matter.  See Rule A.8.11.
    [D'Angelo 07/21/98]

Mana Clash:
  Info: Color=Red       Type=Sorcery               Cost=R        DK(U1)/45(R1)
  Text(4th/5th): You and target opponent each flip a coin.  ~this~ deals 1
    damage to each player whose coin comes up tails.  Repeat this process
    until both players' coins come up heads at the same time.
  All the damage from the coin flips is saved up and happens when the spell
    is done resolving.  All the damage is collected into a single damage
    prevention step.  Thus you need to power a Circle of Protection: Red
    only once for this.  [D'Angelo 10/01/96]
  Always affects the caster and targets an opposing player.  It cannot be
    Deflectioned back to affect the caster twice.
    [WotC Rules Team 02/09/95]

Mana Crypt:
  As errata, play the mana producing ability as a mana source. 
    [Mirage, Page 2]
  The coin flip is an upkeep effect and not an upkeep cost.  You can use the
    Crypt before dealing with the upkeep effect and thus avoid the coin
    flip entirely.  This works because if it is tapped at the end of upkeep,
    it is turned "off" like all artifacts are when tapped.
    [Duelist Magazine #10, Page 44]
  Extended tournaments (see Rule D.15) have always banned this card.

Mana Drain:
  Info: Color=Blue      Type=Interrupt             Cost=UU              LG(U1)
+ Text(LG+errata): Counter target spell.  At the beginning of your next main
    phase, add to your mana pool an amount of colorless mana equal to the 
    total casting cost of that spell. [Oracle 07/01/98]
  The mana gain is done as a beginning of main phase effect and not as a
    mana source or such. [D'Angelo 11/08/96]
  Extended tournaments (see Rule D.15) have always banned this card.

Mana Flare:
  Info: Color=Red       Type=Enchantment           Cost=2R          ABUR45(R1)
  Text(4th/5th): Whenever any player taps a land for mana, it produces one
    additional mana of the same type.
  Mana Flare adds one of whatever color the land produces after applying any
    land type or color changing effects. [Duelist Magazine #6, Page 130]
    See Rule K.17.4.
  When used with lands such as Badlands, Mana Flare produces 2 of one
    color, not one of each. [bethmo 05/12/94]
  When used with Urza's lands (and other colorless producing lands) they
    produce one extra colorless mana each. [bethmo 05/12/94]
  Only produces extra mana when land is tapped for mana, not when tapped by
    Twiddle or for some other effect. [bethmo 1994]
  Applies to all players in multiplayer games. [Duelist Magazine #4, Page 64]
  If the land produces more than one color or type of mana at a single time,
    such as with Balduvian Trading Post, you choose which kind of mana the
    Mana Flare actually provides. [Duelist Magazine #12, Page 26]
  Any restrictions on the mana generated by the land are copied along with
    the color. [bethmo 12/07/96]
  The mana is provided when the triggered ability (see Rule A.8) resolves.
    [Duelist Magazine #18, Page 29]

Manakin:
  Info: Color=Artifact  Type=Artifact Creature     Cost=2               TE(C1)
  Text(TE): 1/1 ; {Tap}: Add one colorless mana to your mana pool.  Play this
    ability as a mana source.

Mana Leak:
  Info: Color=Blue      Type=Interrupt             Cost=1U              SH(C1)
  Text(SH): Counter target spell unless its caster pays an additional {3}.

Mana Leech:
  Info: Color=Black     Type=Summon Worm           Cost=2B              US(U1)
  Text(US): 1/1. ; You may choose not to untap ~this~ during your untap
    phase. ; {Tap}: Tap target land.  As long as ~this~ remains tapped, that
    land does not untap during its controller's untap phase.
  Note - Also see Tap and Hold Abilities, Rule E.12.

Mana Matrix:
  Info: Color=Artifact  Type=Artifact              Cost=6               LG(R1)
+ Text(LG+errata): Your enchantment, instant, and interrupt spells cost up 
    to {2} less to play. [Oracle 07/01/98]
  Only reduces the generic mana portion of a spell's cost.  If the spell
    does not accept generic mana or accepts less than {2}, you get a reduced
    or null effect from this card. [Duelist Magazine #2, Page 9]
  Only affects its controller, not all players. [bethmo 06/15/94]
  Only works on instants, interrupts, and enchantments.  It does not work on
    sorceries, or other spell types.  So, you can't use it on a Fireball.
    [bethmo 06/16/94]
  Although the apparent cost is reduced, the "casting cost" of the spell for
    reasons of Spell Blast or such is still the full amount.
    [Duelist Magazine #2, Page 9] Just think of the Matrix as contributing
    {2} to the cost, not reducing it.
  Multiple Matrices do add up.  Two will contribute up to {4} toward the cost,
    and so on. [bethmo 06/29/94]
  It does not affect mana sources. [D'Angelo 11/07/96]
  Extended tournaments (see Rule D.15) have always banned this card.

Mana Severance:
  Info: Color=Blue      Type=Sorcery               Cost=1U              TE(R1)
  Text(TE): Search your library for any number of land cards and remove them
    from the game.  Shuffle your library afterwards.

Mana Short:
  Info: Color=Blue      Type=Instant               Cost=2U           ABUR4(R1)
  Text(4th+errata): Tap all lands target player controls.  That player loses
    all mana in his or her mana pool. [Oracle 07/01/98]
  If you play Mana Short in response to a spell, it will have no effect on
    that spell since the mana has already been paid. [D'Angelo 11/08/96]
  Since this is an instant, your opponent may use instants in response to the
    casting of this spell.  Note that such spells and abilities will be
    resolved before the mana pool is emptied by the Mana Short. [bethmo 1994]
    This makes it useless as a countermeasure for spells.  To use it
    effectively, you need to use it during Upkeep and even then it will not
    prevent the use of instant spells and abilities.
  Taps all lands, even if they do not normally produce mana.
    [D'Angelo 07/17/95]

Mana Vault:
  Info: Color=Artifact  Type=Artifact              Cost=1           ABUR45(R1)
  Text(5th): ~this~ does not untap during your untap phase. ; At the end of
    your upkeep, if ~this~ is tapped, it deals 1 damage to you. ;
    {4}: Untap ~this~ at end of upkeep.  Use this ability only during your
    upkeep. ; {Tap}: Add three colorless mana to your mana pool.  Play this
    ability as a mana source.
  The untap ability can be used even when it is tapped.  See Rule K.6.5.
    [D'Angelo 02/03/98]
  You pay the mana to untap it as an instant during upkeep, but it does not
    untap until the end of upkeep. [D'Angelo 06/05/98]

Mana Vortex:
  As errata, it is buried (not destroyed) if there are no lands in play.
    [Duelist Magazine #15, Page 28]
  Consecrate Land cannot be used to prevent a sacrifice.
    [Duelist Magazine #3, Page 7]
  You have to sacrifice a land right after announcement of casting this card
    and prior to interrupts being used or it is countered. [Aahz 09/18/96]
  The sacrifice due to the phase ability is done during the resolution of
    that ability. [Aahz 09/15/97]

Mana Web:
  The player can tap as many lands for mana as they want before the effect
    of this card taps the rest of their lands of that type.  So it does not
    prevent a player from getting mana into their pool.
    [Duelist Magazine #19, Page 34]  It just forces them to do so all at once.
    Remember that they cannot save mana across phases or through an attack.
  This affects lands that can produce a "type of mana".  This includes
    color (or lack of color) combined with any limitations, so tapping a
    Mishra's Workshop for mana only has this card tap other lands which
    produce "colorless mana that can only be used to cast artifacts".
    Ones that just produce colorless mana without restriction are not
    affected. [bethmo 06/25/97]
  It only affects lands which can produce the same type of mana which the
    land which was tapped for mana can produce.  It does not tap every land
    which produce mana. [D'Angelo 08/22/97]  In other words, read it
    as "any type of mana that the land which was tapped can produce" instead
    of "any type of mana that land cards can produce.".
  Remember that the lands are tapped as an effect and not as a cost, so the
    lands will not produce mana because of this.  Players will not be forced
    to take mana burn. [Duelist Magazine #19, Page 34]

Maniacal Rage:
  Info: Color=Red       Type=Enchant Creature      Cost=1R              EX(C1)
  Text(EX): Enchanted creature gets +2/+2 and cannot block.

Mangara's Blessing:
  Info: Color=White     Type=Instant               Cost=2W              MI(U1)
  Text(MI+errata): Gain 5 life. ; If a spell or ability your opponent controls
    causes you to discard ~this~, gain 2 life and return ~this~ to your hand
    at end of turn. [Oracle 07/01/98]
  The 2 life from having it discarded is gained immediately, not at end of
    turn.  Only the return to hand is done at end of turn.
    [Oracle Update 11/11/98]
  The card is only returned if it is still in the graveyard at end of turn
    and never left the graveyard in the meantime. [D'Angelo 11/13/98]

Mangara's Tome:
  Info: Color=Artifact  Type=Artifact              Cost=5               MI(R1)
  Text(MI+errata): When ~this~ comes into play, search your library and choose
    any five cards.  Shuffle these cards and remove them from the game, face
    down.  Shuffle your library afterwards.  If you lose control of ~this~,
    those cards can no longer be retrieved by ~this~. ; {2}, Skip drawing a
    card: Put into your hand the top card removed from the game with ~this~.
    [Oracle 07/01/98] [Oracle Update 11/11/98]
  The getting of cards with the Tome is not considered a "draw".
    [Aahz 10/21/96]
  The ability is a replacement ability (see Rule A.7) that replaces a draw.
    [D'Angelo 11/11/96]
  If there are no cards left, you can still use the ability to turn a draw
    into a "do nothing". [DeLaney 12/22/97]
  If you lose control of this card, the cards removed stay out of the game
    and face down. [bethmo 11/24/98]
  Note - Also see Comes Into Play Abilities, Rule E.3.
  Note - Also see Skipping a Draw, Rule G.37.

Man-o'-War:
  It can choose itself.  It has to if there are no other creatures.
    [Duelist Magazine #17, Page 30]

Manta Riders:
  Info: Color=Blue      Type=Summon Merfolk        Cost=U               TE(C1)
  Text(TE): 1/1 ; {U}: ~this~ gains flying until end of turn.

Marble Priest:
  Info: Color=Artifact  Type=Artifact Creature     Cost=5               LG(U1)
+ Text(LG+errata): 3/3 ; All damage dealt to ~this~ from Walls is reduced 
    to 0. ; All Walls able to block ~this~ do so.
  Extended tournaments (see Rule D.15) have always banned this card.

Marble Titan:
  Info: Color=White     Type=Summon Giant          Cost=3W              TE(R1)
  Text(TE): 3/3 ; Creatures with power 3 or greater do not untap during their
    controllers' untap phases.

Marhault Elsdragon:
  Info: Color=Multi     Type=Summon Legend         Cost=3GRR     LG(U1)/CH(C1)
  Text(LG/CH): 4/6, Rampage 1.
+ Note - Also see Legendary Permanents, Rule K.19.
+ Note - Also see Rampage, Rule A.25.

Maro:
  Can be sacrificed to a spell that is being cast, and which would leave your
    hand empty.  Your hand is not actually empty until the announcement is
    done and by that time Maro has been sacrificed.
    [Duelist Magazine #18, Page 28]
  If Infernal Harvest is the last card in your hand and it is announced,
    the Swamps come back into your hand at the same time (not before or after)
    the Infernal Harvest leaves your hand.  Thus, there is no time when you
    have no cards, and there is no time when Maro will die.
    [Duelist Magazine #18, Page 28]
  His toughness is checked after completing each "event" in a spell's
    resolution.  Thus, while his toughness does go to zero during a
    Wheel of Fortune, it is not checked until after each event, so he will
    not die because you will have more cards before the event ends.
    [Aahz 08/18/97]

Marsh Gas:
  Info: Color=Black     Type=Instant               Cost=B         DK(C3)/4(C1)
  Text(DK/4th): All creatures get -2/-0 until end of turn.

Marsh Goblins:
  The text on the card explaining the color is considered to be explanatory
    and not characteristic text.  This means that it cannot be affected by
    Sleight of Mind and is not copied by copy cards such as
    Vesuvan Doppelganger.  [Duelist Magazine #3, Page 22] This is true
    even under the new rulings made on 12/03/96 for the
    Crimson Kobolds (and other Kobolds).
  This card can have its color changed by a lace spell but not by
    Sleight of Mind. [WotC Rules Team 09/15/94]
    [Duelist Magazine 18, Page 29]

Marsh Lurker:
  Info: Color=Black     Type=Summon Beast          Cost=3B              TE(C1)
  Text(TE): 3/2 ; Sacrifice a swamp: ~this~ cannot be blocked this turn except
    by artifact creatures and black creatures.

Marsh Viper:
  Info: Color=Green     Type=Summon Viper          Cost=3G       DK(C3)/45(C1)
  Text(5th): 1/2 ; If ~this~ damages any player, he or she gets two poison
    counters.  If any player has ten or more poison counters, he or she loses
    the game.
  Your opponent does not get poison counters if all the damage done to them by
    the Viper is prevented.  The poison is added only if damage gets through
    because it triggers on damage being successfully dealt (see Rule T.10.1).
    [Aahz 08/11/94]
  Note - Also see Poison, Rule E.11.

Marton Stromgald:
  The bonus is calculated when attackers are declared and does not change
    if attackers are later killed off or removed from the attack.
    [Aahz 08/16/95]
  The bonus stays even if Marton is killed or removed from the attack.
    [D'Angelo 11/11/96]

Martyrdom:
  It is not considered a damage prevention or redirection spell at the time
    it is cast, so it cannot be played during damage prevention steps.
    [Aahz 06/30/96]  It allows redirection to be done at a later time.
  If the target creature is not still in play when the damage is to be
    redirected, the damage stays where it is. [D'Angelo 08/21/97]
  If the target stops being a creature, you cannot redirect damage to it
    until/unless it becomes a creature again. [bethmo 08/06/96]
  Can be used to redirect damage that was dealt to other players or to their
    creatures.  [D'Angelo 08/21/97]
  Can be used to redirect damage from that creature to itself.  This would
    remove combat nature from the damage. [bethmo 03/18/98]

Martyr's Cause:
  Info: Color=White     Type=Enchantment           Cost=2W              UL(U1)
  Text(UL): Sacrifice a creature: Prevent all damage to a creature or player
    from one source.  (Treat further damage from that source normally.)

Martyr's Cry:
  Only affects creatures in play, not ones in hands or graveyards.
    [Duelist Magazine #3, Page 7]
  You cannot use replacement effects (such as Pursuit of Knowledge) on the
    draws from this card.  This is because the number of draws is not figured
    out until the start of the actual resolution, at the time the white
    creatures are counted.  Before the resolution starts, it has zero draws
    pending. [bethmo 03/27/98]

Martyrs of Korlis:
  Info: Color=White     Type=Summon Bodyguard      Cost=3WW             AQ(U3)
+ Text(AQ+errata): 1/6 ; As long as ~this~ is untapped, all damage 
    successfully dealt to you from artifact sources is instead redirected 
    to ~this~.  Each turn, only one Bodyguard may redirect damage dealt to
    you. [Oracle 07/01/98]
  Only one bodyguard can take damage for you during a turn.  Whichever
    bodyguard triggers first will win for that turn.  If the first damage
    which would qualify for either comes from an unblocked artifact creature,
    you have the option of which one takes the damage. [Aahz 10/21/94]
  The redirection takes place automatically during the third step of
    damage prevention (see Rule T.10.1).  This is not an instant used during
    damage prevention but you can use other prevention effects before this 
    one kicks in.  If there is more than one automatic effect, the person
    damaged can choose which order to apply them.  This damage will result
    in a second damage prevention step to follow this one.
    [WotC Rules Team 06/15/95]
  If a Veteran Bodyguard is available, only one of your Bodyguards can 
    take damage.  This means that you may choose among your various 
    Bodyguards which one takes creature damage (with Martyrs usable for 
    artifact creature damage).  Note that if a Martyr takes some artifact 
    damage (creature or not) then none of the Veteran Bodyguards may take 
    damage for you, even if the damage is not artifact damage. 
    [D'Angelo 1995]
  Extended tournaments (see Rule D.15) have always banned this card.

Mask of the Mimic:
  Info: Color=Blue      Type=Instant               Cost=U               SH(U1)
  Text(SH): Sacrifice a creature: Search your library for any copy of target
    creature card and put it into play.  Shuffle your library afterwards.
  You choose a target card in play which is a "Summon" or "Artifact Creature"
    card, even if that card is not currently a creature due to some effect.
    [Barclay 02/27/98]
  You can choose the sacrificed creature as the target, but if you do so the
    effect will fizzle on resolution and you will not get to look for a
    creature. [Duelist Magazine #25, Page 31]
  If a copy card, such as Clone, goes to the graveyard under this effect,
    you get to look for another copy of the card it was copying (not the
    Clone card).  This is because a copy card actually takes on the base name
    and characteristics of what it copies. [D'Angelo 11/25/98]

Master Decoy:
  Info: Color=White     Type=Summon Soldier        Cost=1W              TE(C1)
  Text(TE): 1/2 ; W, {Tap}: Tap target creature.

Master of Arms:
  Note that a tapped blocker does not deal but still receives damage in
    combat. [D'Angelo 06/12/97]

Master of the Hunt:
  Info: Color=Green     Type=Summon Master         Cost=2GG             LG(R1)
  Text(LG+errata): 2/2 ; {2}{G}{G}: Put a Wolves of the Hunt token into play.
    Treat this token as a 1/1 green creature with bands with other 
    Wolves of the Hunt. [Oracle 07/01/98]
  Since tapping is not part of the cost, you can use this more than once
    a turn. [Duelist Magazine #2, Page 9]
  Extended tournaments (see Rule D.15) have always banned this card.
  Note - Also see Token Creatures, Rule K.25.

Mawcor:
  Info: Color=Blue      Type=Summon Beast          Cost=3UU             TE(R1)
  Text(TE): 3/3, Flying ; {Tap}: ~this~ deals 1 damage to target creature or
    player.

Maze of Ith:
  As errata, it should read "{Tap}: Untap target attacking creature.  That
    creature neither deals nor receives combat damage this turn."
    [Encyclopedia, Page 171]
  Note - Also see Fog Effects, Rule E.6.
  The creature is still considered to have attacked, and is even still part
    of the attack.  It just deals and receives no damage.  Don't infer
    something from the fact that it becomes untapped.
  Can target a non-tapped attacking creature such as the Serra Angel.
    Both parts of the effect will happen even if one part fails.  So if it
    fails to untap the card, it will still make the creature unable to deal
    or receive damage. [Duelist Magazine #5, Page 22]
  Classic (Type I) tournaments (see Rule D.13) have restricted this card since
    10/10/94.
  Classic-Restricted (Type I.5) tournaments (see Rule D.14) have always banned
    this card.
  Extended tournaments (see Rule D.15) have always banned this card.
  Standard (Type II) tournaments (see Rule D.16) have banned this card since
    06/08/95 since it it no longer in the environment.  It was previously
    restricted from 10/10/94 until 06/08/95.

Maze of Shadows:
  Info: Color=Land      Type=Land                  Cost=None            TE(U1)
  Text(TE): {Tap}: Add one colorless mana to your mana pool. ; {Tap}: Untap
    target attacking creature with shadow.  That creature neither deals nor
    receives combat damage this turn.
  Note - Also see Shadow, Rule A.26.

Meddle:
  Only works on spells with a single target, where that target is a creature.
    Will not work on spells that target a single creature and a player, for
    example. [bethmo 12/07/96]
  Does not work on "comes into play" effects.  It only targets spells.
    [D'Angelo 02/17/97]

Medicine Bag:
  Info: Color=Artifact  Type=Artifact              Cost=3               EX(U1)
  Text(EX): {1},{Tap}, Choose and discard a card: Regenerate target creature.

Meditate:
  Info: Color=Blue      Type=Instant               Cost=2U              TE(R1)
  Text(TE): Skip your next turn: Draw four cards.
  You skip exactly one turn when you cast this.  You cannot choose to skip
    zero turns or more than one turn. [D'Angelo 03/24/98]

Meekstone:
  Info: Color=Artifact  Type=Artifact              Cost=1           ABUR45(R1)
  Text(5th): Creatures with power 3 or greater do not untap during their
    controllers' untap phases.

Megrim:
  Info: Color=Black     Type=Enchantment           Cost=2B              SH(U1)
  Text(SH): Whenever any opponent discards a card, ~this~ deals 2 damage to
    him or her.

Melee:
  Declaring a blocker cannot be interrupted or responded to.  The player who
    cast Melee can make all of the blocking assignments before the defending
    player would be able to make any responses, including tapping of a
    Kjeldoran Guard. [bethmo 08/20/96]

Meltdown:
  Info: Color=Red       Type=Sorcery               Cost=XR              US(U1)
  Text(US): Destroy each artifact with total casting cost X or less.
  X can be zero. [DeLaney 10/05/98]
  Note - Also see X Costs, Rule K.27.

Memory Crystal:
  Info: Color=Artifact  Type=Artifact              Cost=3               EX(R1)
  Text(EX): All buyback costs are reduced by {2}.
  The ability is not optional. [Barclay 06/10/98]
  Only affects generic mana portions of Buyback costs. [DeLaney 06/10/98]
  Does not apply to other parts of the play cost (see Rule K.21).
    [DeLaney 06/10/98]
  Cannot reduce the cost below zero. [DeLaney 06/15/98]
  It applies to all players. [D'Angelo 11/16/98]
  Note - Also see Buyback, Rule A.13.

Memory Jar:
  Info: Color=Artifact  Type=Artifact              Cost=5               UL(R1)
  Text(UL): {Tap},Sacrifice ~this~: Each player sets aside his or her hand, 
    face down, and draws seven cards.  At end of turn, each player discards
    his or her hand and returns to his or her hand each card he or she set
    aside this way.
+ The cards which are "set aside" are in the Removed from Game zone.
    [Urza's Legacy FAQ 02/03/99]

Memory Lapse:
  Info: Color=Blue      Type=Interrupt            Cost=1U  HL(C4)/MI(C1)/5(C1)
  Text(MI/5th+errata): Counter target spell but put that spell on top of
    owner's library instead of in his or her graveyard.
  The card does not go to the graveyard before being put on the library.
    [bethmo 10/19/97]

Merchant Ship:
  Info: Color=Blue      Type=Summon Ship           Cost=U               AN(U3)
  Text(AN+errata): 0/2, Islandhome ; If ~this~ attacks and is not blocked,
    gain 2 life. [Oracle 07/01/98]
  The ability is triggered (see Rule A.8) at the end of the Declare Blockers
    step if no creatures were assigned to block it. [WotC Rules Team 09/22/95]
    You do not wait until the end of combat.
  Extended tournaments (see Rule D.15) have always banned this card.
  Note - Also see Landhome, Rule A.21.

Merfolk Assassin:
  Can be used on a creature with Snow-Covered Islandwalk.
    [Duelist Magazine #8, Page 51]
  Artist's name, Dennis Detwiller, is spelled incorrectly.

Merfolk Looter:
  Info: Color=Blue      Type=Summon Merfolk        Cost=1U              EX(C1)
  Text(EX): 1/1 ; {Tap}: Draw a card, then choose and discard a card.

Merfolk of the Pearl Trident:
  Info: Color=Blue      Type=Summon Merfolk        Cost=U           ABUR45(C1)
  Text(ABU/RV/4th/5th): 1/1.

Merieke Ri Berit:
  Note - Also see Tap and Hold Abilities, Rule E.12.
  If you lose control of a creature controlled by Merieke, the creature can
    still be buried according to Merieke's ability. [Aahz 11/06/95]

Merseine:
  Info: Color=Blue      Type=Enchant Creature      Cost=2UU             FE(C4)
  Text(FE+errata): When ~this~ comes into play, put three net counters on
    it. ; As long as ~this~ has any net counters on it, enchanted creature
    does not untap during its controller's untap phase. ; Enchanted creature's
    controller may pay X, where X is equal to the creature's total casting
    cost, to remove a net counter from ~this~. [Oracle 07/01/98]
  When the last counter is removed, Merseine stays in play but does nothing.
    [WotC Rules Team 12/15/94]
  The cost that needs to be paid is in mana of any color, not the actual cost
    and color of the creature. [Duelist Magazine #4, Page 7]
  Can remove as many counters per turn as you want to and this can be done
    at any time fast effects are legal. [D'Angelo 03/23/95]

Mesa Falcon:
  Info: Color=White     Type=Summon Falcon         Cost=1W        HL(C4)/5(C1)
  Text(HL/5th+errata): 1/1, Flying ; {1}{W}: ~this~ gets +0/+1 until end of
    turn. [Oracle 07/01/98]

Mesa Pegasus:
  Info: Color=White     Type=Summon Pegasus        Cost=1W          ABUR45(C1)
  Text(4th/5th): 1/1, Banding, Flying.
  Note - Also see Banding, Rule A.11.

Mesmeric Trance:
  The cards are discarded from your hand during announcement and as a cost
    instead of being discarded on resolution.  It is not a forced discard, so
    it cannot be used with Library of Leng.
    [Duelist Magazine #11, Page 56]

Metallic Sliver:
  Info: Color=Artifact  Type=Artifact Creature     Cost=1               TE(C1)
  Text(TE): 1/1 ; ~this~ counts as a Sliver.

Metamorphosis:
  Info: Color=Green     Type=Sorcery               Cost=G        AN(C4)/CH(C3)
+ Text(CH+errata): Sacrifice a creature: Add to your mana pool an amount of 
    mana of any one color equal to one plus the sacrificed creature's total
    casting cost.  Spend this mana only on summon spells.
    [Oracle 07/01/98]
+ The creature is sacrificed at the time this spell is announced.  It is
    part of the cost.  You cannot sacrifice more than one creature (see
    Rule K.21.3). [D'Angelo 01/31/99]
  The mana generated by this spell must be used to summon creatures or you
    take mana-burn damage.  You can however split it up among multiple
    summonings or add to it from other mana sources.  [Arab FAQ 01/05/94]
  You cannot spend any of the mana to pay penalty costs from effects like
    Gloom, Nether Void, etc. [Duelist Magazine #8, Page 51]
  You can spend the mana on costs on the spell itself such as the extra mana
    paid for Drain Life (a contrived example since Drain Life isn't a
    creature, but that's the idea). [Duelist Magazine #9, Page 61]
  Since this is a "sacrifice" (and sacrifices are not targeted), you may
    choose creatures with Protection from Green. [Aahz 1994]

Meteor Shower:
  The "RXX" casting cost is not a misprint.  It means to spend one red plus
    two times X of any color to cast the spell.  Choose X based on how much
    damage you want to do. [Duelist Magazine #7, Page 8]
  Cannot choose to do fractional or zero damage to a target.
    [WotC Rules Team 07/19/95]

Metrognome:
  Info: Color=Artifact  Type=Artifact              Cost=4               US(R1)
  Text(US): When a spell or ability one of your opponents controls causes you
    to discard ~this~, put four Gnome tokens into play.  Treat these tokens
    as 1/1 artifact creatures. ; {4}, {Tap}: Put a Gnome token into play.
    Treat this token as a 1/1 artifact creature.

Midsummer Revel:
  Info: Color=Green     Type=Enchantment           Cost=3GG             US(R1)
  Text(US): During your upkeep, you may put a verse counter on ~this~. ;
    {G}, Sacrifice ~this~: Put X Beast tokens into play, where X is the number
    of verse counters on ~this~.  Treat these tokens as 3/3 green creatures.
  Adding a counter is an optional Phase Ability (see Rule A.5).  If you
    forget to add one during your upkeep, you cannot back up and add one
    later. [Urza's Saga Rule Page]

Might of Oaks:
  Info: Color=Green     Type=Instant               Cost=3G              UL(R1)
  Text(UL): Target creature gets +7/+7 until end of turn.

Mightstone:
  Info: Color=Artifact  Type=Artifact              Cost=4               AQ(U3)
+ Text(AQ+errata): All attacking creatures get +1/+0. [Oracle 07/01/98]
  The card type is "Artifact" and not "Continuous Artifact". [Oracle 07/01/98]
  The +1/+0 applies to attacking creatures from all players. [Aahz 1994]
  Extended tournaments (see Rule D.15) have always banned this card.

Mijae Djinn:
  Info: Color=Red       Type=Summon Djinn          Cost=RRR       AN(U2)/R(R1)
  Text(AN/RV+errata): If ~this~ attacks, flip a coin.  If you lose the flip,
    tap ~this~ and retroactively remove it from combat. [Oracle 07/01/98]
  The coin flip is dealt with as a triggered effect on declaring the Djinn
    as an attacker. [bethmo 08//08/97]  You cannot add or remove creatures
    from the attack after you reach this point. [D'Angelo 08/12/97]
  Any abilities which have already resolved before the coin flip are not
    undone even if it gets retroactively removed from combat. [Aahz 09/09/97]
  Any abilities that trigger when it attacks which have not already
    resolved will be cancelled if the attacker is retroactively removed from
    the attack prior to the end of declaration of attackers.  This includes
    the Mijae Djinn effect. [Aahz 08/18/97]
  If Nettling Imp, Siren's Call, or similar effect is used on the Djinn
    and the coin toss fails, then it does not attack and will be killed at the
    end of the turn. [bethmo 1994]
  In multiplayer games you can choose a different opposing player each time
    it is used. [Duelist Magazine #4, Page 64]  See Rule M.1.4.

Millstone:
  Info: Color=Artifact  Type=Artifact              Cost=2       AQ(U3)/R45(R1)
  Text(5th): {2},{Tap}: Put the top two cards of target player's library into
    his or her graveyard.
  Library of Leng has no effect on the Millstone because cards are moved to
    the graveyard.  They are not "discarded". [bethmo 1994]
  Can be used on a player with less than 2 cards in their library.  It will
    remove 0 or 1 cards if that is all that is available.
    [Duelist Magazine #6, Page 130]
  It is not a draw effect so it will not cause a player with less than 2 cards
    in their library to lose. [Duelist Magazine #6, Page 130]
  Since you are putting more than one card in the graveyard at one time, the
    affected player can choose the order the 2 cards go in. [Aahz 11/17/97]

Mind Bend:
  If you respond to your opponent's use of this spell with another use so that
    the color word changes before the opponent's resolves, the opponent's will
    do nothing since no instances of the words they chose will be there.
    [bethmo 11/05/96]

Mindbender Spores:
  Info: Color=Green     Type=Summon Wall           Cost=2G              MI(R1)
  Text(MI+errata): 0/1, Flying (Walls cannot attack.) ; Whenever ~this~ blocks
    any creature, put four fungus counters on that creature.  As long as the
    creature has any of these fungus counters on it, it does not untap during
    its controller's untap phase.  Instead, remove one of these fungus
    counters. [Oracle 07/01/98]
  It only causes fungus counters it places to be removed.  It will not affect
    fungus counters from other effects.  [Duelist Magazine #17, Page 24]
  Any creature blocked by this card gets four fungus counters placed on it
    when this card is assigned to block it.  The counters are added to any
    creature which becomes a blocker by any means, including being part of a
    band which is blocked or by being moved into being blocked by an effect
    such as General Jarkeld.  The counters stay even if the creature is
    removed from the blocking situation by an ability like General Jarkeld.
    [D'Angelo 01/22/97]

Mind Bomb:
  Info: Color=Blue      Type=Sorcery               Cost=U        DK(U1)/45(U1)
  Text(5th): ~this~ deals 3 damage to each player.  Each player may choose and
    discard up to three cards to prevent that amount of damage to him or her
    from ~this~.
  This is not a forced discard.  The player is choosing to discard instead of
    taking damage.  Thus, Library of Leng cannot be used.
    [Duelist Magazine #12, Page 26]
  The discard to prevent damage is played during the damage prevention step
    and not during the resolution of the spell. [WotC Rules Team 07/03/97]

Mind Games:
  Info: Color=Blue      Type=Instant               Cost=U               SH(C1)
  Text(SH): Buyback {2}{U}. ; Tap target artifact, creature, or land.
  Note - Also see Buyback, Rule A.13.

Mindless Automaton:
  Info: Color=Artifact  Type=Artifact Creature     Cost=4               EX(R1)
  Text(EX): 0/0 ; ~this~ comes into play with two +1/+1 counters on it. ; {1},
    Choose and discard a card: Put a +1/+1 counter on ~this~. ; Remove
    two +1/+1 counters from ~this~: Draw a card.

Mind Maggots:
  Info: Color=Black     Type=Summon Insects        Cost=3B              EX(U1)
  Text(EX): 2/2 ; When ~this~ comes into play, choose and discard any number
    of creature cards.  For each card discarded this way, put two +1/+1
    counters on ~this~.
  You can choose to discard zero creature cards. [DeLaney 06/10/98]
  Note - Also see Comes Into Play Abilities, Rule E.3.

Mind Over Matter:
  Info: Color=Blue      Type=Enchantment           Cost=2UUUU           EX(R1)
  Text(EX): Choose and discard a card: Tap or untap target artifact, creature,
    or land.
  You can tap a tapped card (see Rule G.40.3) or untap an untapped card (see
    Rule G.45.3). [Barclay 06/10/98]

Mind Peel:
  Info: Color=Black     Type=Sorcery               Cost=B               SH(U1)
  Text(SH): Buyback {2}{B}{B}. ; Target player chooses and discards a card.
  Note - Also see Buyback, Rule A.13.

Mind Ravel:
  Info: Color=Black     Type=Sorcery               Cost=2B        IA(C1)/5(C1)
  Text(5th): Target player chooses and discards a card.  Draw a card at the
    beginning of the next turn.
  You still draw a card if opponent had no cards in hand.
    [WotC Rules Team 06/15/95]
  Note - Also see Cantrips, Rule E.2.
  Note - The Ice Age version said to draw a card at the beginning of the
    next turn's upkeep, but it should be played by the above text.

Mindstab Thrull:
  Info: Color=Black     Type=Summon Thrull         Cost=1BB       FE(C3)/5(C1)
  Text(5th): 2/2 ; Sacrifice ~this~: Defending player chooses and discards
    three cards.  Use this ability only if ~this~ is attacking and unblocked.
  The ability is played as an instant after blockers are declared, but before
    damage is dealt in combat.  See Rule C.7. [D'Angelo 04/11/97]
  The targeted player gets to choose which cards they discard.
    [Duelist Magazine #4, Page 7]
  Note - Also see Is Not Blocked Ability, Rule E.7.

Mind Twist:
  Info: Color=Black     Type=Sorcery               Cost=XB           ABUR4(R1)
  Text(4th+errata): Target player discards X cards at random.
    [Oracle 07/01/98]
  You can use it on yourself. [Duelist Magazine #4, Page 64]
  Classic (Type I) tournaments (see Rule D.13) have banned this card since
    02/01/96.  It was previously restricted from 08/01/94 to 02/01/96.
  Classic-Restricted (Type I.5) tournaments (see Rule D.14) have always banned
    this card.
  Extended tournaments (see Rule D.15) have always banned this card.
  Standard (Type II) tournaments (see Rule D.16) have banned this card since
    02/01/96.  It was previously restricted from 08/01/94 to 02/01/96.

Mind Warp:
  Info: Color=Black     Type=Sorcery               Cost=X3B       IA(U1)/5(U1)
  Text(5th): Look at target player's hand.  He or she discards X cards of your
    choice.
  The target player decides what order to put the cards in the graveyard.
    You decide which cards, but they do the discarding.
    [Duelist Magazine #14, Page 27]
  Note - Also see X Costs, Rule K.27.

Mindwarper:
  Info: Color=Black     Type=Summon Spirit         Cost=2BB             SH(R1)
  Text(SH): 0/0 ; ~this~ comes into play with three +1/+1 counters on it. ;
    {2}{B}, Remove a +1/+1 counter from ~this~: Target player chooses and
    discards a card.  Play this ability as a sorcery.

Mind Whip:
  As errata, it should read "During target creature's controller's upkeep,
    he or she pays {3} or Mind Whip deals 2 damage to him or her and taps that
    creature." [Encyclopedia, Page 90]
  The payment is an upkeep cost managed by the enchantment and is not
    considered to be on the creature itself.  This means that you can use the
    abilities of the creature prior to paying the upkeep cost.
    [Duelist Magazine #11, Page 56]

Mindwhip Sliver:
  Info: Color=Black     Type=Summon Sliver         Cost=2B              TE(U1)
  Text(TE): 2/2 ; Each Sliver gains "{2}, Sacrifice this creature: Target
    player discards a card at random.  Play this ability as a sorcery."

Minion of Leshrac:
  As errata, it should read "Protection from black.  During your upkeep,
    sacrifice a creature or Minion of Leshrac deals 5 damage to you and
    becomes tapped.  You cannot sacrifice Minion of Leshrac to itself.
    {Tap}: Destroy target creature or land." [Encyclopedia, Page 90]
  Paying the upkeep is optional. [Aahz 06/19/95]

Minion of the Wastes:
  Info: Color=Black     Type=Summon Minion         Cost=3BBB            TE(R1)
  Text(TE): */*, Trample ; When you play ~this~, pay any amount of
    life.  ~this~ has power and toughness each equal to that amount.
  When it is about to come into play by means other than being cast, you must
    choose the amount of life to pay and pay it right before it comes into
    play. [WotC Rules Team 02/01/98]  See Rule G.31.3.
  Note - Also see Trample, Rule A.27.

Miracle Worker:
  Can only target local enchantment cards and not global enchantments such
    as Oubliette or Pestilence.  [Aahz 10/21/94]

Mirozel:
  Info: Color=Blue      Type=Summon Illusion       Cost=3U              EX(U1)
  Text(EX): 2/3, Flying ; If ~this~ is the target of any spell or ability,
    return ~this~ to owner's hand.
  Triggers on any spell or ability being announced which targets this card.
    This means it returns to owner's hand before even interrupts to that
    spell can be announced. [D'Angelo 06/10/98]
+ The ability only applies when this card is in play, not when it is being
    cast or is in the graveyard. [D'Angelo 02/04/99]  See Rule A.1.4.

Mirri, Cat Warrior:
  Info: Color=Green     Type=Summon Legend         Cost=1GG             EX(R1)
  Text(EX): 2/3, First Strike, Forestwalk, Does not tap when attacking ;
    Counts as a Cat Warrior.
  Note - The Anthologies version of the card has a toughness of 2 when it
    should be 3.  This is an error.  It also has a silver rarity symbol when
    it should be gold.
  Note - Also see Landwalk, Rule A.22.
+ Note - Also see Legendary Permanents, Rule K.19.

Mirri's Guile:
  Info: Color=Green     Type=Enchantment           Cost=G               TE(R1)
  Text(TE): During your upkeep, you may look at the top three cards of your
    library and put them back in any order.

Mirror Universe:
  Info: Color=Artifact  Type=Artifact              Cost=6               LG(R1)
+ Text(LG+errata): {Tap},Sacrifice ~this~: Exchange life totals with target 
    opponent.  Use this ability only during your upkeep. [Oracle 07/01/98]
  The life total trade is treated as if one player loses life and the other
    one gains life.  Things that trigger off gain or loss of life will
    trigger. [bethmo 12/07/96]  For example, if player A has 5 life and
    player B has 10 life, the Mirror's effect will cause player A to gain 5
    life and player B to lose 5 life.  Effects like Forsaken Wastes can
    prevent the life gain.
  If one player is a Lich, they are considered to be gaining life from this
    effect and instead draw cards.  The other player is in deep trouble if
    they cannot raise their life points from zero. [Aahz 06/16/94]
  In multiplayer games you choose an opposing player when it is used.
    [Duelist Magazine #4, Page 64]  See Rule M.1.4.
  If a player has a negative life, the swap considers the player to be at
    zero life. [WotC Rules Team 12/03/96]
  Classic (Type I) tournaments (see Rule D.13) have restricted this card since
    08/01/94.
  Classic-Restricted (Type I.5) tournaments (see Rule D.14) have always banned
    this card.
  Extended tournaments (see Rule D.15) have always banned this card.
  Standard (Type II) tournaments (see Rule D.16) have always banned this card,
    since it is not part of the environment.

Miscalculation:
  Info: Color=Blue      Type=Interrupt             Cost=1U              UL(C1)
  Text(UL): Counter target spell unless its caster pays an additional {2}. ;
    Cycling {2}.
+ Note - Also see Cycling, Rule A.15.

Misers' Cage:
  You choose one opposing player on casting and it only affects that one
    player.  This target is not changed even if this card changes controllers.
    It becomes useless but stays in play if the target player leaves play.
    [D'Angelo 10/15/96]

Mishra's Factory:
  Info: Color=Land      Type=Land                  Cost=None      AQ(U3)/4(U1)
  Text(4th+errata): {Tap}: Add one colorless mana to your mana pool. ;
    {1}: Until end of turn, this land is a 2/2 artifact creature named
    Assembly Worker. (This creature still counts as a land.) ; {Tap}: Target
    Assembly Worker gets +1/+1 until end of turn. [Oracle 07/01/98]
  When it is an Assembly Worker, it is still a land and retains all of its
    other abilities. [Duelist Magazine #2, Page 14]  The card name is no
    longer Mishra's Factory at this time.  It is an Assembly Worker.
  When animated into an Assembly Worker, it has no creature type.
    [Oracle 07/01/98]
  The Assembly Worker state only lasts until the end of the turn, and then any
    Enchant Creature or Enchant Artifact spells on it are destroyed (see
    Rule K.5.Ruling.4). [Duelist Magazine #2, Page 15]
  Can attack on the turn an Assembly Worker is created, but it may not attack
    on the turn the land itself is brought into play.  See Rule G.39.3.
    [Duelist Magazine #2, Page 15]
  Any counters on the Assembly Worker remain even if the counters stop being
    meaningful when it de-animates.  See Rule K.5.8.
  An Assembly Worker is considered to have a zero casting cost.
    [Duelist Magazine #5, Page 14]  See Rule K.5.5.
  Tapping a land for something other than mana is an instant speed (not
    mana source speed) effect.  See Rule K.17.Ruling.5. [D'Angelo 02/03/98]
  The ability to turn it into an Assembly Worker can be used while it is
    an Assembly Worker and will reset the base power/toughness to 2/2, but
    this will not override temporary effects such as Sorceress Queen.
    [D'Angelo 05/28/98]
  When it is an Assembly Worker, it is an Artifact and can therefore be
    affected by spells and abilities that affect artifacts, such as
    Disenchant. [WotC Rules Team 02/09/95]
  If another player takes control of this card while it is an Assembly
    Worker, using Aladdin for example, that player keeps control until
    the control effect ends.  They do not lose control just because the
    card stops being an Assembly Worker.  [WotC Rules Team 02/09/95]
    Note that enchantments which steal cards (such as Control Magic and
    Steal Artifact) do leave their target if the target is no longer valid.
  If an Assembly Worker is changed into another kind of land by something like
    Phantasmal Terrain, it will stay a 2/2 artifact creature (until end of
    turn) but will not still be called an Assembly Worker.
    [Duelist Magazine #9, Page 60]
  Note - Also see Animating Lands, Rule K.5.

Mishra's Groundbreaker:
  As errata, it should be "{Tap}, Sacrifice Mishra's Groundbreaker: Target
    land becomes a 3/3 artifact creature.  That creature still counts as a
    land." [D'Angelo 09/13/97]  The sacrifice is part of the cost.

Mishra's Helix:
  Info: Color=Artifact  Type=Artifact              Cost=5               US(R1)
  Text(US+errata): {X},{Tap}: Tap X target lands.  [WotC Rules Team 10/18/98]
  You can target already tapped lands. [DeLaney 10/05/98]

Mishra's War Machine:
  Info: Color=Artifact  Type=Artifact Creature     Cost=7        AQ(U1)/R4(R1)
  Text(4th+errata): 5/5, Banding ; During your upkeep, choose and discard a
    card, or tap ~this~ and it deals 3 damage to you. [Oracle 07/01/98]
  You may choose to take damage or to discard.  You cannot avoid taking
    damage if you have no cards to discard. [bethmo 1994]
  Note - Also see Banding, Rule A.11.
  Note - Also see Phase Cost, Rule A.6.

Mishra's Workshop:
  Info: Color=Land      Type=Land                  Cost=None            AQ(U1)
+ Text(AQ+errata): {Tap}: Add three colorless mana to your mana pool.  Spend 
    this mana only on artifact spells. [Oracle 07/01/98]
  Mana from this can only be used for the artifact's play cost and cannot
    be applied to pay penalties like Power Sink, Nether Void, etc.
    [WotC Rules Team 10/18/95]
  You can spend the mana on costs on the spell itself such as the extra mana
    paid for Drain Life (a contrived example since Drain Life isn't an
    artifact, but that's the idea). [WotC Rules Team 11/10/95]
  Classic (Type I) tournaments (see Rule D.13) restricted this card from
    06/13/94 to 10/01/97.
  Classic-Restricted (Type I.5) tournaments (see Rule D.14) have always banned
    this card.
  Extended tournaments (see Rule D.15) have always banned this card.
  Standard (Type II) tournaments (see Rule D.16) have always banned this card,
    since it is not in the environment.

Mistfolk:
  As errata, it should read "{U}: Counter target spell that targets Mistfolk.
    Play this ability as an interrupt." [Encyclopedia, Page 91]

Mistmoon Griffin:
  You still put the top creature card from your graveyard into play even if
    this card is not in your graveyard when the triggered effect resolves.
    [Aahz 06/13/97]
  The player who controls the Griffin when it goes to the graveyard gets to
    bring a creature into play.  It does not matter who owns the Griffin.
    [bethmo 08/18/97]

Mnemonic Sliver:
  Info: Color=Blue      Type=Summon Sliver         Cost=2U              TE(U1)
  Text(TE): 2/2 ; Each Sliver gains "{2}, Sacrifice this creature: Draw a
    card."

Moat:
  Info: Color=White     Type=Enchantment           Cost=2WW             LG(R1)
+ Text(LG+errata): Creatures without flying cannot attack. [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.

Mobile Fort:
  Info: Color=Artifact  Type=Artifact Creature     Cost=4               US(U1)
  Text(US): 0/6. ; ~this~ counts as a Wall. (Walls cannot attack.) ;
    {3}: ~this~ gets +3/-1 until end of turn and can attack this turn as
    though it were not a Wall.  Play this ability only once each turn.

Mob Justice:
  Info: Color=Red       Type=Sorcery               Cost=1R              SH(C1)
  Text(SH): ~this~ deals 1 damage to target player for each creature you
    control.
  Creatures are counted on resolution. [Barclay 02/27/98]

Mogg Assassin:
  Info: Color=Red       Type=Summon Goblin         Cost=2R              EX(U1)
  Text(EX+errata): 2/1 ; {Tap}: Flip a coin. Then, if you win the flip,
    destroy target creature opponent controls.  Otherwise, destroy target
    creature of that opponent's choice.  [WotC Rules Team 07/01/98]
  You and your opponent both pick the target creatures on announcing, which is
    before the coin is flipped. [DeLaney 05/24/98]
  If the creature you chose is not still under the opponent's control when the
    spell resolves, the creature is not destroyed. [DeLaney 05/24/98]
  The creatures can be regenerated from this destroy effect only because
    errata has been issued to add a "then" to the card text.  The "then"
    allows replacement abilities (see Rule A.7) like regeneration to be used
    after you know which creature will be destroyed.
    [WotC Rules Team 07/01/98]

Mogg Bombers:
  Info: Color=Red       Type=Summon Goblins        Cost=3R              SH(C1)
  Text(SH): 3/4 ; If any other creature comes into play, sacrifice ~this~ and
    it deals 3 damage to target player.
  Note - Also see Comes Into Play Abilities, Rule E.3.
  If multiple creatures come into play as the result of a single spell or
    ability, such as Snake Basket, then it will trigger once for each
    creature and thereby do 3 damage for each creature. [D'Angelo 04/06/98]
  The Mogg Bombers do not trigger on any creatures that come into play at
    the same time they do.  See Rule E.3.2. [D'Agnelo 06/03/98]

Mogg Cannon:
  Info: Color=Artifact  Type=Artifact              Cost=2               TE(U1)
  Text(TE): {Tap}: Target creature you control gets +1/+0 and gains flying
    until end of turn. At end of turn, destroy that creature.

Mogg Conscripts:
  Info: Color=Red       Type=Summon Goblins        Cost=R               TE(C1)
  Text(TE): 2/2 ; ~this~ cannot attack unless you have successfully cast a
    creature spell this turn.

Mogg Fanatic:
  Info: Color=Red       Type=Summon Goblin         Cost=R               TE(C1)
  Text(TE): 1/1 ; Sacrifice ~this~: ~this~ deals 1 damage to target creature
    or player.
  Since the sacrifice ability is played as an instant, it is legal only when
    instants are legel.  This means you cannot use it during damage
    prevention. [D'Angelo 06/18/98]
  If you block a creature with Mogg Fanatic, you can either sacrifice the
    Mogg Fanatic before damage dealing (in which case the attacker is blocked
    but takes no combat damage from the Mogg Fanatic), or have the
    Mogg Fanatic stay in play long enough to deal damage (in which case you
    cannot use the sacrifice ability until the main phase starts again... and
    only if it lives that long). [D'Angelo 06/18/98]  See Rule C.7.Ruling.1.

Mogg Flunkies:
  Info: Color=Red       Type=Summon Goblins        Cost=1R              SH(C1)
  Text(SH): 3/3 ; ~this~ cannot attack or block during a turn in which no
    other creature you control attacks or blocks.
  A group of more than one Mogg Flunkie can attack together.
    [Barclay 02/27/98]

Mogg Hollows:
  Info: Color=Land      Type=Land                  Cost=None            TE(U1)
  Text(TE): {Tap}: Add one colorless mana to your mana pool. ; {Tap}: Add {R}
    or {G} to your mana pool.  ~this~ does not untap during your next untap
    phase.

Mogg Infestation:
  Info: Color=Red       Type=Sorcery               Cost=3RR             SH(R1)
  Text(SH): Destroy all creatures target player controls.  For each creature
    put into any graveyard in this way, put two Goblin tokens into play under
    that player's control.  Treat these tokens as 1/1 red creatures.

Mogg Maniac:
  Info: Color=Red       Type=Summon Goblin         Cost=1R              SH(U1)
  Text(SH): 1/1 ; Whenever ~this~ is dealt damage, it deals an equal amount of
    damage to target opponent.
  If it blocks a trample creature, it only gets dealt damage equal to what
    is assigned to it.  This means it will likely only get to deal 1 damage
    to the opponent.  [D'Angelo 10/08/98]  See Rule A.27.

Mogg Raider:
  Info: Color=Red       Type=Summon Goblin         Cost=R               TE(C1)
  Text(TE): 1/1 ; Sacrifice a Goblin: Target creature gets +1/+1 until end of
    turn.
  Note - The Anthologies version of the card has a casting cost of {R}{R}
    instead of {R}.  This is an error.

Mogg Squad:
  Info: Color=Red       Type=Summon Goblins        Cost=1R              TE(U1)
  Text(TE): 3/3 ; ~this~ gets -1/-1 for each other creature in play.

Mold Demon:
  Info: Color=Black     Type=Summon Mold Demon     Cost=5BB             LG(R1)
+ Text(LG+errata): 6/6 ; When ~this~ comes into play, sacrifice two swamps or
    sacrifice ~this~.
  The sacrifice is done as a triggered ability just after it enters play.  It
    is not paid on announcement. [D'Angelo 10/27/95]
  You must sacrifice two Swamps no matter how the creature is brought into
    play.  This includes Clone or Animate Dead. [bethmo 06/25/94]
  A creature leaving Oubliette or Tawnos's Coffin or phasing in does
    not cause "comes into play" effects to happen again so it will not
    require a sacrifice in those cases. [Aahz 07/05/95]
  Extended tournaments (see Rule D.15) have always banned this card.
  Note - Also see Comes Into Play Abilities, Rule E.3.

Mole Worms:
  Info: Color=Black     Type=Summon Worms          Cost=2B        IA(U1)/5(U1)
  Text(IA/5th): 1/1 ; You may choose not to untap ~this~ during your untap
    phase. ; {Tap}: Tap target land.  As long as ~this~ remains tapped, that
    land does not untap during its controller's untap phase.
  Note - Also see Tap and Hold Abilities, Rule E.12.

Molten Hydra:
  Info: Color=Red       Type=Summon Hydra          Cost=1R              UL(R1)
  Text(UL): 1/1 ; {1}{R}{R}: Put a +1/+1 counter on ~this~. ; {Tap},Remove 
    all +1/+1 counters on ~this~: ~this~ deals 1 damage to target creature or
    player for each +1/+1 counter removed in this way.

Mongrel Pack:
  Info: Color=Green     Type=Summon Hounds         Cost=3G              TE(R1)
  Text(TE): 4/1 ; If ~this~ is put into any graveyard from play during combat,
    put four Hound tokens into play.  Treat these tokens as 1/1 green
    creatures.
  The Hound tokens are put into play if it dies during the attack phase, even
    if it was not an attacker or blocker. [bethmo 01/23/98]
  Note - Also see Token Creatures, Rule K.25.

Monk Idealist:
  Info: Color=White     Type=Summon Cleric         Cost=2W              US(U1)
  Text(US): 2/2. ; When ~this~ comes into play, return target enchantment card
    from your graveyard to your hand.
  You can play this if there are no enchantments in your graveyard.  The
    "comes into play" ability (see Rule E.3) just doesn't do anything.
    [Urza's FAQ 10/05/98]
  Note - Also see Comes Into Play Abilities, Rule E.3.

Monk Realist:
  Info: Color=White     Type=Summon Cleric         Cost=1W              US(C1)
  Text(US): 1/1. ; When ~this~ comes into play, destroy target enchantment.
  If there is an enchantment in play just after it comes into play, you must
    destroy one.  If not, then the "comes into play" ability (see Rule E.3)
    just doesn't do anything. [Urza's FAQ 10/05/98]
  Note - Also see Comes Into Play Abilities, Rule E.3.

Monsoon:
  The damage is done in a single damage prevention step no matter how many
    Islands are tapped by the effect.  [D'Angelo 10/01/96]
  Does one damage for each untapped Island. [D'Angelo 12/21/95]

Mons's Goblin Raiders:
  Info: Color=Red       Type=Summon Goblins        Cost=R           AUBR45(C1)
  Text(ABU/RV/4th/5th): 1/1.

Monstrous Hound:
  Info: Color=Red       Type=Summon Hound          Cost=3R              EX(R1)
  Text(EX): 4/4 ; ~this~ cannot attack unless you control more lands than
    defending player.  ~this~ cannot block unless you control more lands than
    attacking player.
  Note - This was the Prerelease card.  A version is available with a gold
    foil "Prerelease 6/98" stamp on it.

Moorish Cavalry:
  Info: Color=White     Type=Summon Cavalry        Cost=2WW             AN(C5)
  Text(AN): 3/3, Trample.
+ The card appears in two different versions.  One version has a normal 
    generic mana symbol in the cost (it is C1 rarity) and the other has a
    small dark mana symbol (it is C4 rarity). [D'Angelo 01/31/99]
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Trample, Rule A.27.

Morale:
  Info: Color=White     Type=Instant               Cost=1WW       DK(C3)/4(C1)
  Text(4th): All attacking creatures get +1/+1 until end of turn.

Morgue Thrull:
  Info: Color=Black     Type=Summon Thrull         Cost=2B              SH(C1)
  Text(SH): 2/2 ; Sacrifice ~this~: Put the top three cards of your library
    into your graveyard.

Morphling:
  Info: Color=Blue      Type=Summon Shapeshifter   Cost=3UU             US(R1)
  Text(US): 3/3. ; {U}: Untap ~this~. ; {U}: ~this~ gains flying until end of
    turn. ; {U}: ~this~ cannot be the target of spells or abilities until end
    of turn. ; {1}: ~this~ gets +1/-1 until end of turn. ; {1}: ~this~
    gets -1/+1 until end of turn.

Mortuary:
  Info: Color=Black     Type=Enchantment           Cost=3B              SH(R1)
  Text(SH): Whenever any creature is put into your graveyard from play, put
    that creature on top of your library.
  This is not an optional ability. [Barclay 02/27/98]
  If multiple creatures die at once, you resolve the triggers in the order
    you choose, so the creatures end up on your library in the order you
    choose. [Barclay 02/27/98]

Moss Monster:
  Info: Color=Green     Type=Summon Monster        Cost=3GG             LG(C2)
  Text(LG): 3/6.
  Extended tournaments (see Rule D.15) have always banned this card.

Mother of Runes:
  Info: Color=White     Type=Summon Cleric         Cost=W               UL(U1)
  Text(UL): 1/1 ; {Tap}: Target creature you control gains protection from a
    color of your choice until end of turn.
+ You can only pick black, blue, green, red, or white.  See Rule G.4.1.
    [DeLaney 02/10/99]
+ Note - Also see Protection, Rule A.24.

Mountain Goat:
  Info: Color=Red       Type=Summon Goat           Cost=R         IA(C1)/5(C1)
  Text(IA/5th): 1/1, Mountainwalk.
  Note - Also see Landwalk, Rule A.22.

Mountain Stronghold:
  Info: Color=Land      Type=Land                  Cost=None            LG(U1)
+ Text(LG+errata): All red legends you control gain bands with other legends.
    [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.
  See Adventurers' Guildhouse for rulings.

Mountain Titan:
  If you spend RR1 more than once, you can get more than one counter per
    black spell cast. [Aahz 06/25/95]
  The counters do not wear off at the end of the turn.  They stick around.
  The ability to put more counters on wears off after dealing with at end of
    turn effects. [bethmo 12/08/96]

Mountain Yeti:
  Info: Color=Red       Type=Summon Yeti           Cost=2RR      LG(U1)/CH(C3)
  Text(LG/CH): 3/3, Mountainwalk, Protection from White.
+ Note - Also see Landwalk, Rule A.22.
+ Note - Also see Protection, Rule A.24.

Mounted Archers:
  Info: Color=White     Type=Summon Soldiers       Cost=3W              TE(C1)
  Text(TE): 2/3 ; ~this~ can block creatures with flying. ; {W}: ~this~ can
    block an additional creature this turn. (All blocking assignments must
    still be legal.)
  You can use the ability multiple times so it can block more than two
    creatures. [Duelist Magazine #23, Page 23]

Mox Diamond:
  Info: Color=Artifact  Type=Artifact              Cost=0               SH(R1)
  Text(SH): When ~this~ comes into play, choose and discard a land card or
    sacrifice ~this~. ; {Tap}: Add one mana of any color to your mana pool.
    Play this ability as a mana source.
  You cannot tap it for mana until after you deal with its "coming into play"
    cost. [Barclay 02/27/98]
  Note - Also see Comes Into Play Abilities, Rule E.3.

Mox Emerald:
  Info: Color=Artifact  Type=Artifact              Cost=0              ABU(R1)
  Text(ABU+errata): {Tap}: Add {G} to your mana pool.  Play this ability as a
    mana source. [Oracle 07/01/98]
  It is of type "Artifact" and not "Mono Artifact". [Encyclopedia, Page 57]
  Classic (Type I) tournaments (see Rule D.13) have restricted this card since
    01/25/94.
  Classic-Restricted (Type I.5) tournaments (see Rule D.14) have always banned
    this card.
  Extended tournaments (see Rule D.15) have always banned this card.
  Standard (Type II) tournaments (see Rule D.16) have always banned this card,
    since it is not part of the environment.

Mox Jet:
  Info: Color=Artifact  Type=Artifact              Cost=0              ABU(R1)
  Text(ABU+errata): {Tap}: Add {B} to your mana pool.  Play this ability as a
    mana source.
  It is of type "Artifact" and not "Mono Artifact". [Encyclopedia, Page 57]
  Classic (Type I) tournaments (see Rule D.13) have restricted this card since
    01/25/94.
  Classic-Restricted (Type I.5) tournaments (see Rule D.14) have always banned
    this card.
  Extended tournaments (see Rule D.15) have always banned this card.
  Standard (Type II) tournaments (see Rule D.16) have always banned this card,
    since it is not part of the environment.

Mox Pearl:
  Info: Color=Artifact  Type=Artifact              Cost=0              ABU(R1)
  Text(ABU+errata): {Tap}: Add {W} to your mana pool.  Play this ability as a
    mana source.
  It is of type "Artifact" and not "Mono Artifact". [Encyclopedia, Page 57]
  Classic (Type I) tournaments (see Rule D.13) have restricted this card since
    01/25/94.
  Classic-Restricted (Type I.5) tournaments (see Rule D.14) have always banned
    this card.
  Extended tournaments (see Rule D.15) have always banned this card.
  Standard (Type II) tournaments (see Rule D.16) have always banned this card,
    since it is not part of the environment.

Mox Ruby:
  Info: Color=Artifact  Type=Artifact              Cost=0              ABU(R1)
  Text(ABU+errata): {Tap}: Add {R} to your mana pool.  Play this ability as a
    mana source.
  It is of type "Artifact" and not "Mono Artifact". [Encyclopedia, Page 57]
  Classic (Type I) tournaments (see Rule D.13) have restricted this card since
    01/25/94.
  Classic-Restricted (Type I.5) tournaments (see Rule D.14) have always banned
    this card.
  Extended tournaments (see Rule D.15) have always banned this card.
  Standard (Type II) tournaments (see Rule D.16) have always banned this card,
    since it is not part of the environment.

Mox Sapphire:
  Info: Color=Artifact  Type=Artifact              Cost=0              ABU(R1)
  Text(ABU+errata): {Tap}: Add {U} to your mana pool.  Play this ability as a
    mana source.
  It is of type "Artifact" and not "Mono Artifact". [Encyclopedia, Page 57]
  Classic (Type I) tournaments (see Rule D.13) have restricted this card since
    01/25/94.
  Classic-Restricted (Type I.5) tournaments (see Rule D.14) have always banned
    this card.
  Extended tournaments (see Rule D.15) have always banned this card.
  Standard (Type II) tournaments (see Rule D.16) have always banned this card,
    since it is not part of the environment.

Mtenda Griffin:
  Must have a Griffin in the graveyard to use this ability because it requires
    a target. [D'Angelo 10/15/96]

Mulch:
  Info: Color=Green     Type=Sorcery               Cost=1G              SH(C1)
  Text(SH): Reveal the top four cards of your library to all players.  Put any
    of those cards that are lands into your hand and the rest into your
    graveyard.

Multani, Maro-Sorceror:
  Info: Color=Green     Type=Summon Legend         Cost=4GG             UL(R1)
  Text(UL): */* ; ~this~ has power and toughness each equal to the total 
    number of cards in all players' hands. ; ~this~ cannot be the target of 
    spells or abilities.
+ Note - Also see Legendary Permanents, Rule K.19.

Multani's Acolyte:
  Info: Color=Green     Type=Summon Elf            Cost=GG             UL(C1)
  Text(UL): 2/1. Echo ; When ~this~ comes into play, draw a card.
+ Note - Also see Comes Into Play Abilities, Rule E.3.
+ Note - Also see Echo, Rule A.16.

Multani's Presence:
  Info: Color=Green     Type=Enchantment           Cost=G              UL(U1)
  Text(UL): Whenever a spell you play is countered, draw a card.

Murk Dwellers:
  Info: Color=Black     Type=Summon Murk Dwellers  Cost=3B       DK(C3)/45(C1)
  Text(5th): 2/2 ; If ~this~ attacks and is not blocked, it gets +2/+0 until
    end of turn.

Muscle Sliver:
  Info: Color=Green     Type=Summon Sliver         Cost=1G              TE(C1)
  Text(TE): 1/1 ; All Slivers get +1/+1.
  Yes, it does give the +1/+1 bonus to itself. [D'Angelo 11/10/97]

Musician:
  The cost is a phase cost (see Rule A.6) paid during upkeep, and it will
    prevent the creature from using abilities before the cost is paid.
    [Aahz 06/08/95]  See Rule A.6.9.
  The upkeep imposed on a creature by the music counters is considered to be
    inherent to the creature.  If not paid, the creature is considered to be
    destroying itself. [Duelist Magazine #11, Page 57]

Mwonvuli Ooze:
  Its power/toughness changes when the cumulative upkeep resolves, not when it
    is announced. [bethmo 06/20/97]

Mystical Tutor:
  You cannot get lands using this card because lands are not mana sources.
    They just have abilities that work at mana source speed.
    [Duelist Magazine #16, Page 30]

Mystic Compass:
  Changing a land's type overwrites the land's name and abilities.
    See Rule K.18.3. [D'Angelo 06/10/98]
  Note - Also see Land Type, Rule K.18.

Mystic Might:
  As errata, it should read "Cumulative Upkeep: {1}{U}.  Play only on a target
    land you control.  {0}: Tap..." [Encyclopedia, Page 92]
  The land is tapped during announcement and as a cost.
    [Duelist Magazine #11, Page 56]  The ability cannot be announced if the
    land is not in an untapped state. [D'Angelo 12/23/96]
  It is buried if you lose control of the target land.
    [WotC Rules Team 06/15/95]

Mystic Remora:
  A "non-creature spell" is any spell other than a Summon or Artifact Creature
    spell. [Aahz 06/08/95]

Mystic Veil:
  Note - Also see Play As A..., Rule T.15.
  Does not bury enchantments which are already on the creature.
    [D'Angelo 08/04/97]

      -      -     *     -     *     - N -     *     -     *     -     -

Nacre Talisman:
  See Hematite Talisman for rulings.

Nafs Asp:
  Info: Color=Green     Type=Summon Asp            Cost=G         AN(C5)/4(C1)
  Text(4th+errata): 1/1 ; Whenever ~this~ damages a player, it deals an
    additional 1 damage to that player during his or her next draw phase
    unless he or she pays {1} before that draw phase. [Oracle 07/01/98]
  The player can pay the 1 mana at any time after damage is done before the
    draw phase of that player's turn.  This means that you can pay before the
    end of upkeep. [Aahz 08/22/97]
  If it damages a player during their draw phase and if they do not prevent it
    by paying 1, then this counts as activating the Asp's ability again and it
    will damage that player again during their next draw phase.
    [Duelist Magazine #6, Page 21]  This keeps happening until they pay, even
    if the Asp leaves play. [Duelist Magazine #14, Page 26]
  If its damage gets redirected to its controller, it will still trigger the
    ability. [Duelist Magazine #5, Page 11]
  If it damages a player twice, they get to pay or take damage twice during
    their next upkeep. [D'Angelo 08/11/98]
  Note - The Arabian Nights card comes in two versions.  One has a smaller,
    darker mana circle (C2 rarity), and the other has a normal mana
    circle (C3 rarity).

Naked Singularity:
  If a player uses Magical Hack to make a land type be listed as producing
    two different colors, the player tapping the land for mana can choose to
    produce mana of either color. [Duelist Magazine #7, Page 100]  But if it
    produces more than one mana, all mana is of the same color.
    [D'Angelo 07/21/95]
  The ability is a continuous replacement ability (see Rule A.7.5).
    [DeLaney 11/03/98]

Nalathni Dragon:
  Info: Color=Red       Type=Summon Dragon         Cost=2RR             PR(DC)
  Text(PR+errata): 1/1, Banding, Flying ; {R}: ~this~ gets +1/+0 until end of
    turn.  If {R}{R}{R}{R} or more is spent in this way during one turn,
    destroy ~this~ at end of turn.  ~this~ destroyed in this way cannot
    regenerate this turn.  [Oracle 07/01/98] [Oracle Update 11/11/98]
  Note - This promo card was distributed at Dragon*Con 1994, in Duelist
    Magazine #3, and in Duelist Companion #4.

Nameless Race:
  The life payment is made during the resolution of the effect as the card
    enters play.  It is not paid during announcement because the card says to
    when "bringing" it into play, not when "playing" it. [D'Angelo 03/17/97]

Natural Balance:
  As errata, you are not required to retrieve the lands.  You just get the
    option of retrieving lands up to the maximum of whatever it takes to bring
    you up to five. [Duelist Magazine #16, Page 25]
  The sacrifice is made on resolution, not on announcement.  Even the caster
    does not have to choose lands to sacrifice until their turn at the
    resolution comes around. [Duelist Magazine #18, Page 28]

Natural Order:
  The sacrifice of a green creature is part of the cost and is paid on
    announcement.  You do not have a choice to pay this cost zero times or
    more than one time in order to multiply the effect. [D'Angelo 01/28/97]

Natural Selection:
  Info: Color=Green     Type=Instant               Cost=G              ABU(R1)
  Text(ABU+errata): Look at the top three cards of target player's library,
    then shuffle that library or put those cards back on top of it in any
    order. [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.

Natural Spring:
  Info: Color=Green     Type=Sorcery               Cost=3GG             TE(C1)
  Text(TE): Target player gains 8 life.

Nature's Blessing:
  The abilities granted are permanent.  They are not just until the end of the
    turn. [Aahz 06/14/96]

Nature's Chosen:
  Is buried if you lose control of the creature since the card text says it
    is played on a creature you control. [D'Angelo 06/17/96]

Nature's Lore:
  Info: Color=Green     Type=Sorcery               Cost=1G        IA(U1)/5(C1)
  Text(5th): Search your library for a forest card and put that card into
    play.  Shuffle your library afterwards.
  Basic forests and lands that say "counts as a Forest" can be drawn.
    [Duelist Magazine #7, Page 8]
  Can get a Snow-Covered Forest out. [Duelist Magazine #6, Page 132]

Nature's Revolt:
  Info: Color=Green     Type=Enchantment           Cost=3GG             TE(R1)
  Text(TE): All lands are 2/2 creatures. (These creatures still count as
    lands.)

Nature's Wrath:
  If something causes you to put a blue or black permanent into play, you
    are the one that gets affected, not your opponent. [Aahz 06/18/96]
  If two are in play, a player sacrifices two things for each one put into
    play. [Aahz 06/18/96]
  If a permanent is meets both sets of criteria, you sacrifice two things.
    For example, a card which is blue and black. [D'Angelo 11/11/96]

Nausea:
  Info: Color=Black     Type=Sorcery               Cost=1B              EX(C1)
  Text(EX): All creatures get -1/-1 until end of turn.

Nebuchadnezzar:
  Info: Color=Multi     Type=Summon Legend         Cost=3BU      LG(R1)/CH(U1)
+ Text(CH+errata): 3/3 ; {X},{Tap}: Name a card.  Look at X cards at random
    from target opponent's hand.  He or she discards each of those cards that
    was named.  Use this ability only during your turn. [Oracle 07/01/98]
  Your opponent only discards cards that you name and which are shown to you.
    They do not have to discard a card if it is in their hand but was not
    shown.  [Aahz 06/28/94]
  In multiplayer games you can choose a different opposing player each time it
    is used. [Duelist Magazine #4, Page 64]  See Rule M.1.4.
+ Note - Also see Legendary Permanents, Rule K.19.

Necrite:
  Info: Color=Black     Type=Summon Thrull         Cost=1BB       FE(C3)/5(C1)
  Text(5th+errata): 2/2 ; Sacrifice ~this~: Destroy target creature defending
    player controls.  That creature cannot be regenerated this turn.  Use this
    ability only if ~this~ is attacking and unblocked. [Oracle 07/01/98]
  The ability is played as an instant during the step between declaration
    of blockers and damage dealing (see Rule C.7). [D'Angelo 04/11/97]
  Note - Also see Is Not Blocked Ability, Rule E.7.

Necrologia:
  Info: Color=Black     Type=Instant               Cost=3BB             EX(U1)
  Text(EX): Play ~this~ only during your discard phase. ; Pay X life: Draw X
    cards.
  This spell is played during the discard phase.  Since you discard down
    to 7 cards at the end of the phase, this card is used before the discard.
    [Barclay 06/10/98]

Necromancy:
  Note - Also see Play As A..., Rule T.15.
  Enters play as a global enchantment and then becomes an Enchant Creature as
    a triggered effect upon entering play.  It follows all the rules for
    Enchant Creature cards from then on. [WotC Rules Team 03/14/97]
  The bringing of the creature into play and then putting Necromancy on it is
    all done as one triggered ability. [bethmo 02/25/97]
  As a local enchantment, its only legal target is the one chosen when it
    entered play, thus there is no other legal target to move it to with
    Enchantment Alteration. [Duelist Magazine #17, Page 25]
  Necromancy becomes a creature enchantment spell and so it does activate
    the Rabid Wombat and trigger other cards which use creature enchantments.
    [Aahz 06/06/97]
  Note that it is not ever an Enchant Dead Creature. [bethmo 02/18/97]
  In general, an animated creature comes out as if it were just cast.  Any X
    in the casting cost is zero.  So animating a Rock Hydra gives you
    a hydra with zero heads.  [Mirage, Page 31]
  When putting a card into play that requires a definition for its value,
    such as with Minion of the Wastes, you do what is needed.  In this
    case you pay the amount of life you want to pay.
    [WotC Rules Team 02/02/98]

Necropolis:
  As errata, it should read "Counts as a wall.  Remove a creature card in your
    graveyard from the game: Put X +0/+1 counters on Necropolis where X is
    that creature's casting cost." [Encyclopedia, Page 172]
  A "creature in the graveyard" is a Summon card or Artifact Creature card
    in the graveyard.  See Rule Z.3.Ruling.1.
  As with all counters, the +0/+1 counters are permanent. [Aahz 08/10/94]

Necropotence:
  Info: Color=Black     Type=Enchantment           Cost=BBB       5(R1)/IA(R1)
  Text(5th+errata): Skip your draw phase. ; Whenever you discard a card,
    remove that card from the game. ; Pay 1 life: Remove the top card of your
    library from the game face down.  At the beginning of your discard phase,
    put that card into your hand. [Oracle 07/01/98]
  Note - Also see Skipping a Phase, Rule G.38.
  If an effect such as Library of Leng causes you to skip your discard
    phase, you simply put the cards in your hand when you finally do get a
    discard phase.  [WotC Rules Team 10/03/96]
  Triggers on a discard, and if the card's still in the graveyard when you
    play and resolve the ability, Necropotence removes it from the game.
    So you can use a Library of Leng triggered ability to put it on top
    of your library before Necropotence removes it from the game.
    [DeLaney 10/22/98]
  Removing Necropotence from play will not stop the cards from the
    life-payment ability from being put into your hand at the beginning of
    your next discard phase. [D'Angelo 11/13/98]
  Only has the effect of making you skip your draw phase if it is in play
    when your draw phase would normally start. [WotC Rules Team 10/18/95]
  The acquired cards are not considered draws.  They will not cause damage
    with Underworld Dreams or have Enduring Renewal detect creatures.
    [D'Angelo 12/08/95]
  Can be used with Fasting.  The reason is that Necropotence does not force
    you to skip your draw phase unless it is in play at the end of your upkeep
    phase.  Fasting allows you to mark the draw phase as "skipped" during
    upkeep prior to Necropotence kicking in.  [Aahz 01/16/96]

Necrosavant:
  Info: Color=Black     Type=Summon Necrosavant    Cost=3BBB            VI(R1)
  Text(VI): 5/5 ; {3}{B}{B}, Sacrifice a creature: Put ~this~ into play.  Use
    this ability only during your upkeep and only if ~this~ is in your
    graveyard.

Needle Storm:
  Info: Color=Green     Type=Sorcery               Cost=2G              TE(U1)
  Text(TE): ~this~ deals 4 damage to each creature with flying.

Nekrataal:
  Nothing happens if there are no non-artifact, non-black creatures in play
    when it comes into play. [Duelist Magazine #17, Page 30]
  The ability of targeting the creature is done as a triggered effect and
    not as an instand or interrupt, so it can be used to target creatures
    which cannot be targeted by instants or interrupts (such as one with
    Anti-Magic Aura) on it. [Aahz 06/23/97]

Nether Shadow:
  Info: Color=Black     Type=Summon Shadow         Cost=BB          ABUR45(R1)
  Text(5th): 1/1 ; ~this~ is unaffected by summoning sickness. ; At the end of
    your upkeep, if ~this~ is in your graveyard with at least three creature
    cards above it, you may put ~this~ into play.
  Note that bringing the Shadow back into play from the graveyard is not a
    spell and it is not a summoning, it is an ability.  It cannot be
    countered with something that counters spells. [bethmo 05/14/94]
  Since it comes into play during the end of upkeep series (see Rule A.3.2),
    it is very hard to get an infinite loop with four Nether Shadows.  It is
    possible only if you have a mana source (like Ashnod's Altar or some
    effect that kills the Nether Shadow as a triggered or continuous ability
    when it comes into play. [D'Angelo 06/05/98]
  Note - Older versions of this card worked differently.  Make sure you read
    the above text.

Nether Void:
  Info: Color=Black     Type=Enchant World         Cost=3B              LG(R1)
+ Text(LG+errata): Whenever a spell is played, counter that spell unless its
    caster pays an additional {3}. [Oracle 07/01/98]
  This is not an additional play cost, it is a triggered ability (see 
    Rule A.8) played just after the spell is announced and before interrupts
    are played on that spell. [Duelist Magazine #9, Page 60]
  The countering effect does not take place until after Nether Void resolves
    and is in play.  It does not affect its own casting or any casting in
    the same spell stack. [D'Angelo 12/09/95]
  Cannot counter mana sources since they resolve completely before this effect
    can trigger. [D'Angelo 11/07/96]
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Enchant World, Rule K.14.8.

Nettling Imp:
  Info: Color=Black     Type=Summon Imp            Cost=2B            ABUR(U1)
  Text(RV+errata): {Tap}: Target non-Wall creature without summoning sickness
    that any opponent controls attacks this turn if able.  At end of turn,
    destroy that creature if it did not attack.  Use this ability only during
    that player's turn and only before combat. [Oracle 07/01/98]
  The effect only requires the creature to attack this turn.  It is not a
    permanent effect. [Duelist Magazine #13, Page 27]
  If the Imp leaves play before the end of the turn, the creature still
    dies. [D'Angelo 04/12/95]
  Note - Also see Attack or Die Effects, Rule E.1.

Nevinyrral's Disk:
  Info: Color=Artifact  Type=Artifact              Cost=4           ABUR45(R1)
  Text(5th): ~this~ comes into play tapped. ; {1},{Tap}: Destroy all
    artifacts, creatures, and enchantments.
  Creatures can be regenerated although the enchantments on the creatures will
    still be destroyed by the Disk.  Enchantments with regeneration abilities,
    such as Regeneration can be used before they leave play. [PPG Page 222]
  The destruction of the disk is not a sacrifice or a burial.  It is destroyed
    as part of the resolution if it is still in play.  And it can regenerate
    from this if it was animated.  [Duelist Magazine #15, Page 28]
  Like all abilities, once activated the effect occurs even if this card is
    removed from play. [Peterson 11/01/94]  For example, if you Capsize
    the Disk it won't be in play when it resolves but its effect will still
    destroy everything else.
  Guardian Beast can prevent this card from destroying itself.
    [D'Angelo 11/07/96]
  Note - The Limited Edition and Unlimited Editions were of type
    "Mono Artifact".  This meant they tapped as a cost. See Rule K.6.Ruling.2.

Nicol Bolas:
  Info: Color=Multi     Type=Summon Legend         Cost=2UUBBRR  LG(R1)/CH(U1)
+ Text(CH+errata): 7/7, Flying ; During your upkeep, pay {U}{B}{R} or 
    sacrifice ~this~. ; If ~this~ damages any opponent, that player discards
    his or her hand. [Oracle 07/01/98]
  It is of type Summon Legend, not Summon Elder Dragon Legend.
    [Oracle 07/01/98]
+ Note - Also see Legendary Permanents, Rule K.19.

Nightmare:
  Info: Color=Black     Type=Summon Nightmare      Cost=5B          ABUR45(R1)
  Text(5th): */*, Flying ; ~this~ has power and toughness each equal to the
    number of swamps you control.
  If you run out of Swamps, the Nightmare dies right then as a Rule
    Effect (see Rule T.13).  You cannot even use Magical Hack or something
    to save it. [D'Angelo 11/07/96]
  Note - The Beta printing version of this card has a blotch over the word
    Swamp that is not in any of the other printings.

Night Soil:
  As errata, it should read "{1}, Remove two creature cards in any graveyard
    from the game: Put a Saproling..." [Encyclopedia, Page 187]  Changed "the
    graveyard" to "any graveyard". [D'Angelo 01/22/97]
  A "creature in the graveyard" is a Summon card or Artifact Creature card
    in the graveyard.  See Rule Z.3.Ruling.1.
  The two creatures must come from the same graveyard.
    [Duelist Magazine #4,Page 6]
  The creatures are removed from the game during announcement and as a cost.
    [Duelist Magazine #11, Page 56]
  Token creatures that are destroyed go to the graveyard briefly, but are
    removed from the game before you can take any actions.  You cannot
    use such creatures for Night Soil. [Aahz 11/30/94]
  Note - Also see Token Creatures, Rule K.25.

Nocturnal Raid:
  On resolution, all black creatures in play get the bonus.  Ones that enter
    play later in the turn do not get it. [bethmo 11/03/97]

Noetic Scales:
  Info: Color=Artifact  Type=Artifact              Cost=4               US(R1)
  Text(US): During each player's upkeep, return to owner's hand each creature
    that player controls with power greater than the number of cards in his or
    her hand.
  The number of cards in hand is counted on resolution of the ability.
    [DeLaney 10/05/98]
  This is a phase ability (see Rule A.5), so it is played exactly once each
    upkeep.  [D'Angelo 10/15/98]
  The phase ability does not work while this card is tapped.  See Rule K.6.4.
    [D'Angelo 10/15/98]

Nomads en-Kor:
  Info: Color=White     Type=Summon Soldiers       Cost=W               SH(C1)
  Text(SH): 1/1 ; {0}: Redirect 1 damage from ~this~ to a creature you
    control.
  See Lancers en-Kor for rulings.

No Mercy:
  Info: Color=Black     Type=Enchantment           Cost=2BB             UL(R1)
  Text(UL): Whenever a creature successfully deals damage to you, destroy it.
+ If the damage to you is all prevented or redirected, then damage was not 
    successfully dealt to you, and this does not trigger. 
    [Urza's Legacy FAQ 02/03/99]

No Quarter:
  Info: Color=Red       Type=Enchantment           Cost=3R              TE(R1)
  Text(TE): Whenever any creature blocks or is blocked by a creature with
    lesser power, destroy the creature with the lesser power.
  The decision about which creature has the lesser power is locked in when
    the ability triggers and is not rechecked when the ability is later
    played. [Aahz 11/17/97]

No Rest for the Wicked:
  Info: Color=Black     Type=Enchantment           Cost=1B              US(U1)
  Text(US): Sacrifice ~this~: Return to your hand all creature cards put into
    your graveyard from play this turn.
  It pulls out the creature cards at the time it resolves.  It does not have
    a continuing effect. [D'Angelo 10/15/98]

Norritt:
  As errata, it should read "... {Tap}: Force target non-Wall creature to
    attack this turn.  If creature..." [Encyclopedia, Page 92]
  Note - Also see Attack or Die Effects, Rule E.1.
  It only affects creatures without summoning sickness.  Thus, creatures that
    phase in this turn can be affected. [Aahz 02/16/97]

Northern Paladin:
  Info: Color=White     Type=Summon Paladin        Cost=2WW          ABUR4(R1)
  Text(4th): 3/3 ; {W}{W},{Tap}: Destroy target black permanent.

North Star:
  Info: Color=Artifact  Type=Artifact              Cost=4               LG(R1)
+ Text(LG+errata): {4},{Tap}: Once this turn, you may play a spell as though
    its casting cost were an amount of generic mana equal to its total 
    casting cost. [Oracle 07/01/98]
+ Does not actually make the casting cost only consist of generic mana.  It
    just lets you pay the cost as if that were true. [Oracle 07/01/98]
  You have until the end of the turn to choose up to one spell to cast
    without colored mana requirements.  You are not required to use this on
    specific spells. [D'Angelo 06/11/97]
  Cannot be used to power Drain Life with any color mana because the
    draining portion of Drain Life is not part of the casting cost.
    [Aahz 06/27/94]
  Effects like Planar Gate and Mana Matrix can end up paying for all
    the spell's casting cost. [Aahz 09/02/94]
  Extended tournaments (see Rule D.15) have always banned this card.

Nova Pentacle:
  Info: Color=Artifact  Type=Artifact              Cost=4               LG(R1)
  Text(LG+errata): {3},{Tap}: Redirect all damage dealt to you from one source
    to target creature of an opponent's choice. (Treat further damage from
    that source normally.) [Oracle 07/01/98] [WotC Rules Team 02/01/98]
  It does not target the opponent, but you still choose an opponent.
    [WotC Rules Team 02/01/98]
  If you have no creatures, your opponent must still choose a creature even
    if it ends up being one they control. [Aahz 06/17/94]
  If the targeted creature has an Artifact Ward, the Pentacle's effect
    fails to do anything and the damage is not redirected. [Aahz 09/02/94]
  Your opponent is counted as the one choosing the target for things like
    Autumn Willow that care who is targeting rather than what is targeting
    it. [Aahz 10/24/95]
  In multiplayer games you can choose a different opposing player each time it
    is used. [Duelist Magazine #4, Page 64]
  Extended tournaments (see Rule D.15) have always banned this card.

Null Brooch:
  Info: Color=Artifact  Type=Artifact              Cost=4               EX(R1)
  Text(EX): {2},{Tap}, Discard your hand: Counter target noncreature spell.
    Play this ability as an interrupt.
  You can play the ability if you have no cards in hand. [Barclay 06/10/98]
  A "creature spell" is any "Summon" or "Artifact Creature" spell.
    [Barclay 06/10/98]

Null Chamber:
  Info: Color=White     Type=Enchant World         Cost=3W              MI(R1)
  Text(MI+errata): When you play ~this~, you and an opponent each name any
    card except a basic land. ; The named cards cannot be played.
    [Oracle 07/01/98] [WotC Rules Team 02/01/98]
  It does not target the opponent, but you still choose an opponent.
    [WotC Rules Team 02/01/98]
  Cannot stop a creature from being put into play through an effect, such as
    Flash. [bethmo 11/07/96]  Also Animate Dead, Ivory Gargoyle's
    trigger, and so on.
+ Does not stops cards from being put into play under Eureka. 
    [D'Angelo 02/16/99]
  The caster chooses before the opponent. [bethmo 09/13/97]
  You can name a mana source spell, but it will not stop that spell from being
    played. [bethmo 10/29/97]

Null Rod:
  Does not affect phase cost payments, continuous effects, phase effects, and
    abilities without an activation cost. [DeLaney 06/12/97]
  Does not affect mana source abilities of artifacts. [D'Angelo 10/27/97]

Nurturing Licid:
  Info: Color=Green     Type=Summon Licid          Cost=1G              TE(U1)
  Text(TE+errata): 1/1 ; {G},{Tap}: ~this~ loses all abilities and becomes a
    creature enchantment that reads "{G}: Regenerate enchanted creature"
    instead of any other type of permanent.  Move ~this~ onto target creature.
    You may pay {G} to end this effect.  [WotC Rules Team 12/18/97]
    [Duelist Magazine #22, Page 27] [WotC Rules Team 05/01/98]
  Note - Also see Licids, Rule E.8.

      -      -     *     -     *     - O -     *     -     *     -     -

Oasis:
  Info: Color=Land      Type=Land                  Cost=None      AN(U4)/4(U1)
  Text(4th): {Tap}: Prevent 1 damage to any creature.

Oath of Druids:
  Info: Color=Green     Type=Enchantment           Cost=1G              EX(R1)
  Text(EX+errata): During each player's upkeep, if that player controls fewer
    creatures than target opponent, the player may reveal cards from his or
    her library until he or she reveals a creature card.  The player puts that
    creature into play under his or her control and all other revealed cards
    into his or her graveyard. [WotC Rules Team 07/01/98]
  The ability is a phase ability (see Rule A.5), so it can only be used once
    per turn.  It is optional, however, whether you do something or not.
    [Barclay 06/10/98]
  The check for the number of creatures in play is only made on resolution.
    [Barclay 06/10/98]
  The creature card goes into play under the current player's control.
    [D'Angelo 06/15/98]
  The revealed cards go to the graveyard simultanously, so the player playing
    the ability decides the order.  [Barclay 06/10/98]  See Rule Z.1.4.
  A different opposing player may be targeted each time the ability is played.
    [bethmo 06/11/98]

Oath of Ghouls:
  Info: Color=Black     Type=Enchantment           Cost=1B              EX(R1)
  Text(EX+errata): During each player's upkeep, if there are more creature
    cards in that player's graveyard than in target opponent's graveyard, the
    player may return target creature card from his or her graveyard to his
    or her hand. [WotC Rules Team 07/01/98]
  The ability is a phase ability (see Rule A.5), so it can only be used once
    per turn.  It is optional, however, whether you do something or not.
    [Barclay 06/10/98]
  The check for the number of creature cards in the opponent's graveyard is
    only made on resolution. [Barclay 06/10/98]
  A different opposing player may be targeted each time the ability is played.
    [bethmo 06/11/98]
  It targets the creature card in the graveyard.  This target is selected
    when announcing the ability. [WotC Rules Team 07/01/98]

Oath of Lieges:
  Info: Color=White     Type=Enchantment           Cost=1W              EX(R1)
  Text(EX+errata): During each player's upkeep, if that player controls fewer
    lands than target opponent, the player may search his or her library for a
    basic land card and put that land into play under his or her control.  The
    player shuffles his or her library afterwards. [WotC Rules Team 07/01/98]
  The ability is a phase ability (see Rule A.5), so it can only be used once
    per turn.  It is optional, however, whether you do something or not.
    [Barclay 06/10/98]
  The check for the number of lands in play is only made on resolution.
    [Barclay 06/10/98]
  The land card goes into play under the current player's control.
    [D'Angelo 06/15/98]
  Shuffle your deck only if you search for a land. [Barclay 06/10/98]
  A different opposing player may be targeted each time the ability is played.
    [bethmo 06/11/98]

Oath of Lim-Dul:
  Info: Color=Black     Type=Enchantment           Cost=3B              IA(R1)
  Text(IA+errata): For each 1 life you lose, choose and discard a card, or
    sacrifice a permanent other than ~this~. ; {B}{B}: Draw a card.
    [Oracle 07/01/98] [Oracle 07/11/98]
  When a player is successfully damaged, the damage causes loss of life and
    triggers this card. [Oracle Update 11/11/98]
  You can sacrifice one Oath of Lim-Dul to another one.  You cannot sacrifice
    it to itself. [Duelist Magazine #14, Page 27]
  Cards are destroyed or discarded during the side-effects part of damage
    prevention (which is the same time Hypnotic Specter would make you
    discard).  [D'Angelo 12/04/95]
  Payments of life count as lost life for this and all other such effects.
    [Duelist Magazine #10, Page 43]

Oath of Mages:
  Info: Color=Red       Type=Enchantment           Cost=1R              EX(R1)
  Text(EX): During each player's upkeep, if that player has less life than
    target opponent, he or she may have ~this~ deal 1 damage to that opponent.
  The ability is a phase ability (see Rule A.5), so it can only be used once
    per turn.  It is optional, however, whether you do somethig or not.
    [Barclay 06/10/98]
  The life totals are checked only on resolution. [Barclay 06/10/98]
  A different opposing player may be targeted each time the ability is played.
    [bethmo 06/11/98]

Oath of Scholars:
  Info: Color=Blue      Type=Enchantment           Cost=3U              EX(R1)
  Text(EX): During each player's upkeep, if that player has fewer cards in
    hand than target opponent, the player may discard his or her hand and draw
    three cards.
  Can be used by a player with zero cards in hand. [D'Angelo 06/17/98]
  The ability is a phase ability (see Rule A.5), so it can only be used once
    per turn.  It is optional, however, whether you do something or not.
    [Barclay 06/10/98]
  The number of cards in the players' hands is checked only on resolution.
    [Barclay 06/10/98]
  A different opposing player may be targeted each time the ability is played.
    [bethmo 06/11/98]
  The opposing player is relative to the current player (the one playing the
    ability), not to the controller of this card.  See Rule A.1.14.
    [WotC Rules Team 07/01/98]

Obelisk of Undoing:
  Info: Color=Artifact  Type=Artifact              Cost=1  AQ(U1)/CH(U1)/5(R1)
  Text(CH/5th): {6},{Tap}: Return target permanent you control and own to your
    hand.

Obsianus Golem:
  Info: Color=Artifact  Type=Aritfact Creature     Cost=6            ABUR4(U1)
  Text(ABU/RV/4th): 4/6.

Ogre Enforcer:
  It needs to be damaged lethally by a single spell or permanent in order to
    die from damage. [Duelist Magazine #17, Page 28]
  If its toughness falls to zero or less and it is undamaged, it will stay in
    play until at least 1 damage is successfully dealt to it or unless it
    already has at least 1 damage on it. [Duelist Magazine #17, Page 47]  Note
    that dealing zero damage to it is the same as not damaging it since there
    is no such thing as taking zero damage.
  The Ogre with damage (even if not from one source) greater than or equal to
    its toughness is considered to have "lethal damage" for any effects that
    trigger on such damage.  Thus, a Disintegrate on an Ogre with lethal
    damage will remove it from the game even if all the damage is not from
    one source. [Duelist Magazine #17, Page 47]
  It is in no way protected from being destroyed or buried due to non-damage
    effects. [D'Angelo 03/26/97]  Note that lowering the toughness of a
    creature does not, in and of itself, destroy that creature. But it can
    mean that the creature now has lethal damage, so is destroyed as a result.
  Note - Trample (see Rule A.27) no longer has strange interactions with this
    card. [D'Angelo 10/08/98]

Ogre Shaman:
  Info: Color=Red       Type=Summon Ogre           Cost=3RR             EX(R1)
  Text(EX): 3/3 ; {2}, Discard a card at random: ~this~ deals 2 damage to
    target creature or player.

Okk:
  Info: Color=Red       Type=Summon Goblin         Cost=1R              US(R1)
  Text(US): 4/4. ; ~this~ cannot attack unless a creature with greater power
    also attacks. ; ~this~ cannot block unless a creature with greater power
    also blocks.

Old Man of the Sea:
  Info: Color=Blue      Type=Summon Marid          Cost=1UU             AN(U2)
  Text(AN+errata): 2/3 ; You may choose not to untap ~this~ during your untap
    phase. ; {Tap}: Gain control of target creature as long as ~this~ remains
    tapped and ~this~'s power is greater than or equal to that creature's
    power.  [Oracle 07/01/98] [Oracle Update 11/11/98]
  Can be used, at any time instants are allowed, to take control of a
    creature.  This includes your opponent's turn.  If used during an attack
    phase, the creature is removed from the attack immediately. [bethmo 1994]
  Control of the creature is lost if the Old Man leaves play for any
    reason because it is no longer tapped. [bethmo 05/09/94]
  You do not lose control of a creature controlled by the Old Man even if you
    lose control of the Old Man itself.  Interesting Note: if player A
    taps an Old Man to control B's Old Man, and during the same instant B
    taps to control A's Old Man, then at the resolution of the instant, the
    two Old Men switch sides.  Now whoever untaps first will be getting
    both Old Men.  [bethmo 1994]
  You do not lose control if the creature becomes an invalid target at any
    time after the Old Man steals it.  This includes if the card stops being
    a creature.  The check for stealing the creature is made on declaration
    and on resolution as with any targeted effect plus it checks constantly
    for the cases listed on the card: power becoming greater than Old Man's
    and Old Man leaving play.  [WotC Rules Team 02/09/95]
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Tap and Hold Abilities, Rule E.12.

Onslaught:
  Info: Color=Red       Type=Enchantment           Cost=R               EX(C1)
  Text(EX): Whenever you successfully cast a creature spell, tap target
    creature.
  Can target an already tapped creature. [Barclay 06/10/98]  See Rule G.40.3.
  The ability is not optional.  If you have the only targetable creatures,
    you have to tap one of your own. [DeLaney 06/10/98]

Onulet:
  Info: Color=Artifact  Type=Artifact Creature     Cost=3        AQ(U3)/R4(R1)
  Text(4th+errata): 2/2 ; If ~this~ is put into any graveyard from play,
    gain 2 life. [Oracle 07/01/98]
  Note - The incorrect artist is listed on the Revised Edition card.  It
    should be Anson Maddocks. [Duelist Magazine #4, Page 138]

Onyx Talisman:
  See Hematite Talisman for rulings.

Opal Acrolith:
  Info: Color=White     Type=Enchantment           Cost=2W              US(U1)
  Text(US): Whenever one of your opponents successfully casts a creature
    spell, if ~this~ is an enchantment, ~this~ becomes a 2/4 creature that
    counts as a Guardian. ; {0}: ~this~ becomes an enchantment.
  When it turns into a creature, it no longer counts as an enchantment.
    [Urza's Saga Rule Page]
  When it turns into an enchantment, it no longer counts as a creature.
    [Urza's Saga Rule Page]
  It only changes into a creature if the spell is not countered.
    [Urza's Saga Rule Page]
  It becomes a creature when the spell becomes successfully cast, which is
    before that spell resolves.  A Cloudchaser Eagle cannot be used to
    destroy this card, since it will no longer be an enchantment when the
    Eagle comes into play. [Urza's FAQ 10/05/98]

Opal Archangel:
  Info: Color=White     Type=Enchantment           Cost=4W              US(R1)
  Text(US): When one of your opponents successfully casts a creature spell,
    if ~this~ is an enchantment, ~this~ becomes a 5/5 creature with flying
    that counts as an Angel. ; Attacking does not cause ~this~ to tap.
  When it turns into a creature, it no longer counts as an enchantment.
    [Urza's Saga Rule Page]
  It only changes if the spell is not countered. [Urza's Saga Rule Page]
  It becomes a creature when the spell becomes successfully cast, which is
    before that spell resolves.  A Cloudchaser Eagle cannot be used to
    destroy this card, since it will no longer be an enchantment when the
    Eagle comes into play. [Urza's FAQ 10/05/98]

Opal Avenger:
  Info: Color=White     Type=Enchantment           Cost=2W              UL(R1)
  Text(UL): When you have 10 life or less, if ~this~ is an enchantment, ~this~
    becomes a 3/5 creature that counts as a Guardian.
+ When it turns into a creature, it no longer counts as an enchantment.
    [Urza's Saga Rule Page]

Opal Caryatid:
  Info: Color=White     Type=Enchantment           Cost=W               US(C1)
  Text(US): When one of your opponents successfully casts a creature spell,
    if ~this~ is an enchantment, ~this~ becomes a 2/2 creature that counts as
    a Soldier.
  When it turns into a creature, it no longer counts as an enchantment.
    [Urza's Saga Rule Page]
  It only changes if the spell is not countered. [Urza's Saga Rule Page]
  It becomes a creature when the spell becomes successfully cast, which is
    before that spell resolves.  A Cloudchaser Eagle cannot be used to
    destroy this card, since it will no longer be an enchantment when the
    Eagle comes into play. [Urza's FAQ 10/05/98]

Opal Champion:
  Info: Color=White     Type=Enchantment           Cost=2W              UL(C1)
  Text(UL): When one of your opponents succesfully casts a creature spell, 
    if ~this~ is an enchantment, ~this~ becomes a 3/3 creature with first 
    strike that counts as a Knight.
+ When it turns into a creature, it no longer counts as an enchantment.
    [Urza's Saga Rule Page]
+ It only changes into a creature if the spell is not countered.
    [Urza's Saga Rule Page]
+ It becomes a creature when the spell becomes successfully cast, which is
    before the spell resolves.  A Cloudchaser Eagle cannot be used to 
    destroy this card, since it will no longer be an enchantment when the
    Eagle comes into play. [Urza's Saga FAQ 10/05/98]

Opal Gargoyle:
  Info: Color=White     Type=Enchantment           Cost=1W              US(C1)
  Text(US): When one of your opponents successfully casts a creature spell,
    if ~this~ is an enchantment, ~this~ becomes a 2/2 creature with flying
    that counts as a Gargoyle.
  When it turns into a creature, it no longer counts as an enchantment.
    [Urza's Saga Rule Page]
  It only changes if the spell is not countered. [Urza's Saga Rule Page]
  It becomes a creature when the spell becomes successfully cast, which is
    before that spell resolves.  A Cloudchaser Eagle cannot be used to
    destroy this card, since it will no longer be an enchantment when the
    Eagle comes into play. [Urza's FAQ 10/05/98]

Opal Titan:
  Info: Color=White     Type=Enchantment           Cost=2WW             US(R1)
  Text(US): When one of your opponents successfully casts a creature spell,
    if ~this~ is an enchantment, ~this~ becomes a 4/4 creature with protection
    from each of that spell's colors and that counts as a Giant.
  When it turns into a creature, it no longer counts as an enchantment.
    [Urza's Saga Rule Page]
  It only changes if the spell is not countered. [Urza's Saga Rule Page]
  It becomes a creature when the spell becomes successfully cast, which is
    before that spell resolves.  A Cloudchaser Eagle cannot be used to
    destroy this card, since it will no longer be an enchantment when the
    Eagle comes into play. [Urza's FAQ 10/05/98]
  If the spell was colorless (an artifact), this card does not get any form
    of Protection. [DeLaney 10/05/98]

Ophidian:
  Note - Also see Is Not Blocked Ability, Rule E.7.

Opportunist:
  Info: Color=Red       Type=Summon Soldier        Cost=2R              TE(U1)
  Text(TE): 2/2 ; {Tap}: ~this~ deals 1 damage to target creature that was
    damaged this turn.

Opportunity:
  Info: Color=Blue      Type=Instant               Cost=4UU             UL(U1)
  Text(UL): Target player draws four cards.

Oppression:
  Info: Color=Black     Type=Enchantment           Cost=1BB             US(R1)
  Text(US): Whenever a player successfully casts a spell, that player chooses
    and discards a card.
  The ability does not do anything if the player no longer has any cards in
    hand after casting their spell. [Urza's FAQ 10/05/98]

Oracle en-Vec:
  Info: Color=White     Type=Summon Wizard         Cost=1W              TE(R1)
  Text(TE): 1/1 ; {Tap}: Target opponent chooses any number of creatures he or
    she controls.  During that player's next turn, those creatures attack if
    able, and no other creatures can attack.  At the end of that turn, destroy
    each of those creatures that did not attack.  Use this ability only during
    your turn.
  The way the card works is that the target player chooses which creatures
    will attack on their next turn.  Creatures which are chosen to attack,
    but do not attack, are destroyed at the end of that turn.  Creatures
    which are not chosen to be attackers are not affected in any way.
    [D'Angelo 12/17/97]

Orcish Artillery:
  Info: Color=Red       Type=Summon Orcs           Cost=1RR         ABUR45(U1)
  Text(4th/5th): 1/3 ; {Tap}: ~this~ deals 2 damage to target creature or
    player and 3 damage to you.
  A Circle of Protection: Red can be used to prevent the damage from this
    card.  Makes it a nice 2 point directed attack. [D'Angelo 1994]
  You do not take the 3 points of damage if the effect fizzles.
    [Aahz 06/06/94]
  Note - The Alpha printing version of this card had a casting cost of "R1".
    All further printings have had a "RR1" casting cost.

Orcish Captain:
  Info: Color=Red       Type=Summon Orc            Cost=R         FE(U3)/5(U1)
  Text(5th+errata): 1/1 ; {1}: Flip a coin.  If you win the flip, target Orc
    gets +2/+0 until end of turn.  Otherwise, that Orc gets -0/-2 until end
    of turn. [Oracle 07/01/98]
  Flip a coin for each time the cost is paid. [WotC Rules Team 11/16/94]
    You cannot pay the cost more than once in a single activation.
  In multiplayer games you can choose a different opposing player each time
    it is used. [Duelist Magazine #4, Page 64]  See Rule M.1.4.

Orcish Conscripts:
  Info: Color=Red       Type=Summon Orcs           Cost=R         IA(C1)/5(C1)
  Text(5th+errata): 2/2 ; ~this~ cannot attack unless at least two other
    creatures do. ; ~this~ cannot block any creature unless at least two other
    creatures do. [Oracle 07/01/98]

Orcish Farmer:
  Info: Color=Red       Type=Summon Orc            Cost=1RR       IA(C1)/5(C1)
  Text(5th): 2/2 ; {Tap}: Target land is a swamp until its controller's next
    untap phase.

Orcish Librarian:
  You do get to look at the remaining 4 cards before deciding which order
    to put them back in. [Duelist Magazine #7, Page 99]

Orcish Lumberjack:
  As errata, play the ability as a mana source. [Mirage, Page 2]

Orcish Mechanics:
  Info: Color=Red       Type=Summon Orcs           Cost=2R              AQ(C4)
  Text(AQ+errata): 1/1 ; {Tap},Sacrifice an artifact: ~this~ deals 2 damage 
    to target creature or player. [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.

Orcish Oriflamme:
  Info: Color=Red       Type=Enchantment           Cost=3R          ABUR45(U1)
  Text(5th): Attacking creatures you control get +1/+0.
  Classic (Type I) tournaments (see Rule D.13) restricted this card from
    01/25/94 to 02/23/94.
  Note - The casting cost on the Alpha printing version of this card was just
    "R1", and not "R3" as appears in all other printings.

Orcish Squatters:
  Info: Color=Red       Type=Summon Orcs           Cost=4R        IA(R1)/5(R1)
  Text(5th): 2/3 ; {0}: Gain control of target land defending player controls
    as long as you control ~this~.  ~this~ deals no combat damage this turn.
    Use this ability only if ~this~ is attacking and unblocked and only once
    each turn.
  The ability is played as an instant during the step between declaration of
    blockers and damage dealing (see Rule C.7). [D'Angelo 04/11/97]
  Note - Also see Is Not Blocked Ability, Rule E.7.

Order of the Sacred Torch:
  Info: Color=White     Type=Summon Paladin        Cost=1WW       IA(R1)/5(R1)
  Text(5th): 2/2 ; {Tap}, Pay 1 life: Counter target black spell.  Play this
    ability as an interrupt.

Order of the White Shield:
  Info: Color=White     Type=Summon Knights        Cost=WW        IA(U1)/5(U1)
  Text(IA/5th+errata): 2/1, Protection from Black ; {W}: ~this~ gains
    first strike until end of turn. ; {W}{W}: ~this~ gets +1/+0 until end of
    turn. [Oracle 07/01/98]
  Note - Also see Protection, Rule A.24.

Order of Yawgmoth:
  Info: Color=Black     Type=Summon Knight         Cost=2BB             US(U1)
  Text(US): 2/2. ; ~this~ cannot be blocked except by artifact creatures and
    black creatures. ; Whenever ~this~ successfully deals damage to a player,
    that player chooses and discards a card.
  The damage is not successfully dealt if it is prevented. [D'Angelo 10/15/98]

Orim, Samite Healer:
  Info: Color=White     Type=Summon Legend         Cost=1WW             TE(R1)
  Text(TE): 1/3 ; ~this~ counts as a Cleric. ; {Tap}: Prevent up to 3 damage
    to any creature or player.
  Note - Also see Legendary Permanents, Rule K.19.

Orim's Prayer:
  Info: Color=White     Type=Enchantment           Cost=1WW             TE(U1)
  Text(TE): If any creatures attack you, gain 1 life for each attacking
    creature.

Orgg:
  Info: Color=Red       Type=Summon Orgg           Cost=3RR       FE(U1)/5(R1)
  Text(5th): 6/6, Trample ; ~this~ cannot attack if defending player controls
    an untapped creature with power 3 or greater. ; ~this~ cannot be assigned
    to block any creature with power 3 or greater.
  Cannot attack if opponent has any untapped creatures of power greater than
    2.  [Card Text]  It does not matter if those creatures cannot block.
    [D'Angelo 02/09/95]
  Note - Also see Trample, Rule A.27.

Ornithopter:
  Info: Color=Artifact  Type=Artifact Creature     Cost=0       AQ(C4)/R45(U1)
  Text(AQ/RV/4th/5th): 0/2, Flying.

Osai Vultures:
  Info: Color=White     Type=Summon Vultures       Cost=1W        LG(C1)/4(U1)
  Text(4th+errata): 1/1, Flying ; At the end of any turn in which at least one
    creature was put into any graveyard from play, put a carrion counter
    on ~this~. ; Remove two carrion counters from ~this~: ~this~ gets +1/+1
    until end of turn. [Oracle 07/01/98]
  Only gets one counter per turn, not one per creature. [Aahz 06/16/94]
  Does get a counter if creatures died on the turn even if this card enters
    play after the creatures died. [Aahz 12/21/94]

Ostracize:
  Info: Color=Black     Type=Sorcery               Cost=B               UL(C1)
  Text(UL): Look at target opponent's hand and choose a creature card there. 
    That player discards that card.
+ A "creature card" is an Artifact Creature or Summon card. 
    [D'Angelo 02/13/99]

Oubliette:
  Info: Color=Black     Type=Enchantment           Cost=1BB             AN(C4)
  Text(AN+errata): When ~this~ comes into play, remove target creature from
    the game.  If ~this~ leaves play, put that creature into play tapped.
    Enchantments and counters remain on the creature; enchantments and
    counters on those enchantments also remain, and so on. [Oracle 07/01/98]
  The card in the Oubliette acts as if it were phased out (see Rule G.30),
    with the exception that it will not come back into play at the beginning
    of untap like other phased out cards will (and cannot be affected by
    things like Time and Tide which affect phased out cards).  The rulings
    as to what happens when the creature leaves or re-enters play, apply,
    however. [D'Angelo 10/15/96] [D'Angelo 11/25/98]  This is effectively
    errata but no actual rewording has been issued. [bethmo 10/23/98]
  Oubliette differs from normal phasing in (see Rule G.30), in that the
    creature enters play with summoning sickness. [Aahz 11/07/96]  If a
    creature enters the Oubliette, then exits it during the same turn, it is
    still subject to summoning sickness. [WotC Rules Team 04/12/95]
  The creature returns to play tapped.  It does not return to play and then
    tap afterwards. [WotC Rules Team 06/01/97] [Duelist Magazine #19, Page 31]
  If Oubliette is used on token creatures, they are permanently lost.
    [bethmo 1994]  The Oubliette stays in play. [Aahz 1994]  See Rule K.25.6.
  If a creature stops being a creature after it enters the Oubliette, it
    still remains inside.  For example, animated lands. [Aahz 1994]
  Oubliette targets the creature it is taking out of play, hence Protection
    from Black will prevent this spell from even targeting the creature.
    [WotC Rules Team 02/07/94]
  This is not a creature enchantment, so it cannot be moved with effects like
    Enchantment Alteration. [D'Angelo 1994]
  If this card phases out, the link to the card it is holding out of play is
    broken, and that card re-enters play.  When this card phases back in, it
    will remain in play without any target. [Aahz 02/16/97]
  Extended tournaments (see Rule D.15) have always banned this card.
  Note - Also see Phasing Out and In, Rule G.30.

Outmaneuver:
  Info: Color=Red       Type=Instant               Cost=XR              US(U1)
  Text(US): X target blocked creatures deal combat damage to defending player
    instead of to blocking creatures this turn.
  Creatures damage the defending player even if the blocking creatures are
    no longer there at that time. [WotC Rules Team 10/18/98]
  Note - Also see X Costs, Rule K.27.

Overgrowth:
  Info: Color=Green     Type=Enchant Land          Cost=2G              SH(C1)
  Text(SH): Whenever enchanted land is tapped for mana, it produces an
    additional {G}{G}.

Overrun:
  Info: Color=Green     Type=Sorcery               Cost=2GGG            TE(U1)
  Text(TE): All creatures you control get +3/+3 and gain trample until end of
    turn.
  Note - Also see Trample, Rule A.27.

Ovinomancer:
  Can target itself.  This will cause it to be returned to your hand during
    announcement and will result in no sheep since it will not be in play at
    resolution so the effect fizzles. [bethmo 11/27/96]
  Note - Also see Token Creatures, Rule K.25.

      -      -     *     -     *     - P -     *     -     *     -     -

Pacifism:
  Info: Color=White     Type=Enchant Creature   Cost=1W   MI(C1)/TE(C1)/US(C1)
  Text(US): Enchanted creature cannot attack or block.

Paladin en-Vec:
  Info: Color=White     Type=Summon Knight         Cost=1WW             EX(R1)
  Text(EX): 2/2, First Strike, Protection from Black, Protection from Red.

Palinchron:
  Info: Color=Blue      Type=Summon Illusion       Cost=5UU             UL(R1)
  Text(UL): 4/5, Flying ; When ~this~ comes into play, untap up to seven 
    lands. ; {2}{U}{U}: Return ~this~ to owner's hand.
+ You can untap 0 to 7 lands. [D'Angelo 02/13/99]
+ Does not target the lands. [D'Angelo 02/13/99]
+ Can be used on already untapped lands (with no effect). [D'Angelo 02/13/99]
+ Can be used on another player's lands. [D'Angelo 02/13/99]
+ Note - Also see Comes Into Play Abilities, Rule E.3.

Palladia-Mors:
  Info: Color=Multi     Type=Summon Legend         Cost=2WWGGRR  LG(R1)/CH(U1)
+ Text(CH+errata): 7/7, Flying, Trample ; During your upkeep, pay {R}{G}{W} or
    sacrifice ~this~. [Oracle 07/01/98]
  It is of type Summon Legend, not Summon Elder Dragon Legend.
    [Oracle 07/01/98]
+ Note - Also see Legendary Permanents, Rule K.19.
+ Note - Also see Trample, Rule A.27.

Pallimud:
  Info: Color=Red       Type=Summon Beast          Cost=2R              TE(R1)
  Text(TE): */3 ; ~this~ has power equal to the number of tapped lands target
    opponent controls.

Pandemonium:
  Info: Color=Red       Type=Enchantment           Cost=3R              EX(R1)
  Text(EX): Whenever any creature comes into play, that creature's controller
    may choose to have it deal damage equal to its power to target creature or
    player.
  The triggered ability (see Rule A.8) does not check the creature's power
    until the ability resolves.  If the creature is not in play when the
    ability resolves, it does zero damage.  For example, if a White Knight
    comes into play while Crusade is in play, it will do 3 damage.
    [WotC Rules Team 07/01/98]  This means that if a creature like
    Phyrexian Dreadnought comes into play which can bury itself as a
    "comes into play" ability, the order of resolution of the triggered
    abilities matters.  See the Series (Rule T.9) timing rules for how to
    figure this out.  Since the current player plays both the Pandemonium and
    Dreadnought ability, they can choose which resolves first.  Pandemonium
    only deals damage if its ability resolves first.  If the Dreadnought's
    ability resolves first, Pandemonium will not find the creature and will
    deal zero damage. [D'Angelo 07/17/98]
  The triggered ability (see Rule A.8) is played and controlled by the player
    who controlled the creature at the time the creature came into play.
    [WotC Rules Team 07/01/98]  See Rule A.8.11.
  Note - Also see Comes Into Play Abilities, Rule E.3.

Panic:
  Info: Color=Red       Type=Instant               Cost=R         IA(C1)/5(C1)
  Text(5th): Play only during combat before blockers are declared.  Target
    creature cannot be assigned to block this turn.  Draw a card at the
    beginning of the next turn.
  Note - Also see Cantrips, Rule E.2.
  Note - The Ice Age version said to draw a card at the beginning of the
    next turn's upkeep, but it should be played by the above text.

Paralyze:
  Info: Color=Black     Type=Enchant Creature      Cost=B           ABUR45(C1)
  Text(5th): When ~this~ comes into play, tap enchanted creature. ; Enchanted
    creature does not untap during its controller's untap phase.  That player
    may pay an additional {4} during his or her upkeep to untap it.
  The untap cost may be paid more than once a turn if you have enough mana.
    [Duelist Magazine #5, Page 123]  See Rule A.10.6.
  Untap costs are cumulative.  If two Paralyzes are on a creature, 8 mana must
    be spent to untap it.  See Rule A.10.2.
  It is not mandatory that you pay the untap cost.  See Rule A.10.5.
    [D'Angelo 1994]
  The enchantment is a permanent.  It does not leave once it is paid.  This
    is a common mistake. [D'Angelo 1994]
  Because Paralyze is paid during upkeep, the creature does avoid
    restrictions on the untap phase such as Smoke, and can untap when
    Stasis is in effect, or untap around the Meekstone.  [bethmo 1994]
  The creature becomes tapped just after Paralyze comes into play (see
    Rule E.3), not when it is declared. [Aahz 07/29/94]
  Paralyze can be played on creatures which are already tapped.
    [D'Angelo 1994]
  Note - Also see Comes Into Play abilities, Rule E.3.
  Note - Also see Untap Cost, Rule A.10.

Parapet:
  Note - Also see Play As A..., Rule T.15.

Parasitic Bond:
  Info: Color=Black     Type=Enchant Creature      Cost=3B              US(U1)
  Text(US): During the upkeep of enchanted creature's controller, ~this~
    deals 2 damage to that player.

Parch:
  Info: Color=Red       Type=Instant               Cost=1R              UL(C1)
  Text(UL): Choose one - ~this~ deals 2 damage to target creature or player; 
    or ~this~ deals 4 damage to target blue creature.
+ You choose the mode (see Rule G.27) when you announce the spell.
    [Urza's Legacy FAQ 02/03/99]
+ You can choose to use the 2 damage mode on a blue creature if you want.
    [Urza's Legacy FAQ 02/03/99]

Pariah:
  Info: Color=White     Type=Enchant Creature      Cost=2W              US(R1)
  Text(US): Redirect to enchanted creature all damage dealt to you.
  You can play this on an opponent's creature, and all damage done to you
    is instead done to their creature. [Urza's FAQ 10/05/98]
  The damage is redirected automatically at the end of damage prevention, so
    you can prevent some of it first. [D'Angelo 10/08/98]
+ If you have more than one Pariah in play, you get to choose which one gets
    the damage.  All damage being dealt to you in one damage prevention step
    gets redirected to one Pariah. [D'Angelo 01/20/99]
  Note - Also see Veteran Bodyguard for related rulings.

Paroxysm:
  Info: Color=Red       Type=Enchant Creature      Cost=1R              EX(U1)
  Text(EX): During the upkeep of enchanted creature's controller, reveal the
    top card of that player's library to all players.  If that card is a land
    card, destroy enchanted creature.  Otherwise, enchanted creature
    gets +3/+3 until end of turn.  (Return the card to the top of the player's
    library, face down.)
  The ability is a phase ability (see Rule A.5), so it can only be played
    once each turn during upkeep. [D'Angelo 06/10/98]
  The ability is not optional. [Barclay 06/10/98]

Part Water:
  Info: Color=Blue      Type=Sorcery               Cost=XXU             LG(U1)
  Text(LG): X target creatures gain islandwalk until end of turn.
  The "UXX" casting cost is not a misprint.  It means to spend one blue plus
    two times X generic mana to cast the spell. [Duelist Magazine #2, Page 7]
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Landwalk, Rule A.22.
+ Note - Also see X Costs, Rule K.27.

Patchwork Gnomes:
  Info: Color=Artifact  Type=Artifact Creature     Cost=3               TE(U1)
  Text(TE): 2/1 ; Choose and discard a card: Regenerate ~this~.

Path of Peace:
  Info: Color=White     Type=Sorcery               Cost=3W              US(C1)
  Text(US): Destroy target creature.  That creature's owner gains 4 life.
  If the spell fizzles because the target is not there or isn't legal, the
    owner does not gain any life. [D'Angelo 10/05/98]

Pavel Maliki:
  Info: Color=Multi     Type=Summon Legend         Cost=4BR             LG(U1)
+ Text(LG+errata): 5/3 ; {B}{R}: ~this~ gets +1/+0 until end of turn.
    [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Legendary Permanents, Rule K.19.

Peace and Quiet:
  Info: Color=White     Type=Instant               Cost=1W              UL(U1)
  Text(UL): Destroy two target enchantments.
+ Must target two different enchantments.  See Rule G.41.2. 
    [Urza's Legacy FAQ 02/03/99]

Peacekeeper:
  You can still declare an attack, but the attack must then contain zero
    attacking creatures. [Aahz 08/11/97]

Peace of Mind:
  Info: Color=White     Type=Enchantment           Cost=1W              EX(U1)
  Text(EX): {W}, Choose and discard a card: Gain 3 life.

Peace Talks:
  Can be played after your attack. [bethmo 02/10/97]
  It affects the current turn and the next turn.  This could affect the same
    player twice if they have two turns in a row, or it could affect different
    players.  In a multiplayer game it affects exactly two turns, not a full
    round of turns. [D'Angelo 08/18/97]
  Does stop triggered abilities which target a permanent or player from being
    played.  For example, a Nekrataal can be cast, but the "comes into
    play" triggered ability to bury a creature could not be played.
    [D'Angelo 01/06/98]

Pearl Medallion:
  Info: Color=Artifact  Type=Artifact              Cost=2               TE(R1)
  Text(TE): Your white spells cost {1} less to play.
  See Helm of Awakening for rulings.

Pearled Unicorn:
  Info: Color=White     Type=Summon Unicorn        Cost=2W          ABUR45(C1)
  Text(ABU/RV/4th/5th): 2/2.

Pegasus Charger:
  Info: Color=White     Type=Summon Pegasus        Cost=2W              US(C1)
  Text(US): 2/1, Flying, first strike.

Pegasus Refuge:
  Info: Color=White     Type=Enchantment           Cost=3W              TE(R1)
  Text(TE): {2},Choose and discard a card: Put a Pegasus token into play.
    Treat this token as a 1/1 white creature with flying.
  Note - Also see Token Creatures, Rule K.25.

Pegasus Stampede:
  Info: Color=White     Type=Sorcery               Cost=1W              EX(U1)
  Text(EX): Buyback-Sacrifice a land. ; Put a Pegasus token into play.  Treat
    this token as a 1/1 white creature with flying.
  Note - Also see Buyback, Rule A.13.

Penance:
  Info: Color=White     Type=Enchantment           Cost=2W              EX(U1)
  Text(EX): Choose a card from your hand and put that card on top of your
    library: Prevent all damage from a black or red source.  (Treat further
    damage from that source normally.)
  Can be used on damage to creatures and/or players. [D'Angelo 09/14/98]
  If the red or black source damages more than one creature and/or player at
    once time, this spell prevents all damage done by the source to all
    creatures and/or players. [D'Angelo 09/14/98]

Pendelhaven:
  Info: Color=Land      Type=Legendary Land        Cost=None            LG(U2)
+ Text(LG+errata): {Tap}: Add {G} to your mana pool. ; {Tap}: Target 1/1 
    creature gets +1/+2 until end of turn. [Oracle 07/01/98]
  The current power/toughness being 1/1 is a targeting requirement so it is
    checked when announcing and again right before resolving.
    [bethmo 06/22/94]
  Extended tournaments (see Rule D.15) have always banned this card.
  Note - Also see Legendary Permanents, Rule K.19.

Pendrell Drake:
  Info: Color=Blue      Type=Summon Drake          Cost=3U              US(C1)
  Text(US): 2/3, Flying. ; Cycling {2}.
+ Note - Also see Cycling, Rule A.15.

Pendrell Flux:
  Info: Color=Blue      Type=Enchant Creature      Cost=1U              US(C1)
  Text(US): Enchanted creature gains "During your upkeep, pay this creature's
    casting cost or sacrifice it."
  You have to even match the color requirements of the casting cost.
    [DeLaney 10/05/98]

Pentagram of the Ages:
  Info: Color=Artifact  Type=Artifact              Cost=4         IA(R1)/5(R1)
  Text(5th+errata): {4},{Tap}: Prevent all damage to you from one
    source.  (Treat further damage from that source normally.)
    [Oracle 07/01/98]
  Does not remove all damage done this turn from the source, just all damage
    from that source which is being handled in the current damage prevention
    step.  [Aahz 07/09/95]

Peregrine Drake:
  Info: Color=Blue      Type=Summon Drake          Cost=U               US(U1)
  Text(US): 2/3, Flying.  When ~this~ comes into play, untap up to five lands.
  You can untap from 0 to 5 lands. [DeLaney 10/05/98]
  Does not target the lands. [DeLaney 10/05/98]
  Can be used on already untapped lands (with no effect). [DeLaney 10/05/98]
  Can be used on another player's lands. [DeLaney 10/05/98]
  Note - Also see Comes Into Play Abilities, Rule E.3.

Perish:
  Info: Color=Black     Type=Sorcery               Cost=2B              TE(U1)
  Text(TE): Destroy all green creatures.  Those creatures cannot be
    regenerated this turn.

Persecute:
  Info: Color=Black     Type=Sorcery               Cost=2BB             US(R1)
  Text(US): Choose a color.  Look at target player's hand.  That player
    discards all cards of the chosen color.
  Lands and artifacts have no color so they cannot be discarded by this
    effect.  [Urza's FAQ 10/05/98]
  The color is chosen on announcement. [D'Angelo 11/04/98]
  Note - Also see Color, Rule G.4.

Personal Incarnation:
  Info: Color=White     Type=Summon Avatar         Cost=3WWW        ABUR45(R1)
  Text(5th): 6/6 ; ~this~'s owner may redirect any amount of damage from it to
    himself or herself. ; If ~this~ is put into any graveyard from play, its
    owner loses half his or her life, rounded up.
  The loss of life caused when the Incarnation dies cannot be prevented by
    any spell or effect.  It is not damage.  See Rule G.24.2.  [PPG Page 113]
  You do not lose life if this card is removed from the game or sent someplace
    without going to the graveyard first. [Snark 1994]
  If the Incarnation has Creature Bond on it when it dies, the
    Creature Bond and the Incarnation's abilities both trigger.  They resolve
    in the same series (see Rule T.9) with the order depending on who controls
    which.  If the same player controls both, they can choose which order they
    resolve.  If different players control them, then the current player's
    resolves first, then the other player's. [D'Angelo 07/23/98]
  If two Incarnations die at once, you lose half of your life, then half of
    what is left. [WotC Rules Team 1994]  This is because you play out the
    two triggered abilities (see Rule A.8), one after the other.
  Note that the owner of the Incarnation loses life when it is destroyed,
    not the controller.  So if you control your opponent's Incarnation you
    can let it die to make them lose life. [bethmo 09/09/94]
  If you have less than zero life when the Incarnation dies, treat it as if
    you had zero life.  You do not gain life. [Aahz 05/30/95] See Rule G.22.7.

Pestilence:
  Info: Color=Black     Type=Enchantment           Cost=2BB  ABUR45(C1)/US(C1)
  Text(US): At the end of each turn, if no creatures are in play,
    sacrifice ~this~. ; {B}: ~this~ deals 1 damage to each creature and
    player.
  It is not targeted, so it will damage creatures with Protection from Black,
    but note that Protection from Color immediately reduces all damage of
    that color to zero, so the damage goes away and does not hurt the
    creature. [Mirage, Page 21]
  Each activation is considered a new damage effect.  An activation can
    only be 1 point of damage.  You cannot multiply pump the effect in one
    activation. [Duelist Magazine #12, Page 26]
  It can stay in play if there is a creature which is buried at end of turn if
    you check the Pestilence prior to burying that creature.  Similarly, if
    a creature comes into play at end of turn, you can check Pestilence after
    that.  [D'Angelo 11/07/96]  Remember that "until end of turn" effects wear
    off before this, so a Mishra's Factory cannot keep Pestilence in play,
    and that the current player's "at end of turn" effects happen before the
    other player's.
  Applies to all players and their creatures in multiplayer games.
    [Duelist Magazine #4, Page 64]

Pestilence Rats:
  Does not count itself for determining power.  It only counts _other_ Rats.
    [Card Text]

Petra Sphinx:
  Info: Color=White     Type=Summon Sphinx         Cost=2WWW     LG(R1)/CH(U1)
+ Text(CH+errata): {Tap}: Target player names a card.  Reveal the top card of
    that player's library to all players.  If the revealed card is the one
    that was named, put it into the player's hand; otherwise, put it into his
    or her graveyard. [Oracle 07/01/98]
  The revealing of a card for the Sphinx does not count as "drawing" a
    card for purposes of Underworld Dreams or any other effect which looks
    at cards drawn.  [Aahz 06/22/94]
  You will not lose the game if there are no cards in your library when the
    Sphinx is used on you.  It simply does not work. [Aahz 06/22/94]

Phantasmal Forces:
  Info: Color=Blue      Type=Summon Phantasm       Cost=3U          ABUR45(U1)
  Text(5th+errata): 4/1, Flying ; During your upkeep, pay {U} or
    sacrifice ~this~. [Oracle 07/01/98]
  Paying the upkeep is optional, but if you do not pay it this card is buried.
    [Aahz 1994]  See Rule A.6.
  Note - The Alpha printing version of this card had a 'U' where the blue mana
    symbol is on all further printings.

Phantasmal Mount:
  Info: Color=Blue      Type=Summon Phantasm       Cost=1U              IA(U1)
  Text(IA+errata): 1/1, Flying ; {Tap}: Target creature you control with
    toughness 2 or less gets +1/+1 and gains flying until end of turn.  If
    either ~this~ or the targeted creature leaves play this turn, sacrifice
    the other. [Oracle 07/01/98]

Phantasmal Terrain:
  Info: Color=Blue      Type=Enchant Land          Cost=UU          ABUR45(C1)
  Text(5th): Enchanted land is a basic land type of your choice.
  Basic land types are: Forest, Island, Mountain, Plains, and Swamp.  All
    other land types are not considered basic lands. [Fifth Edition, Page 6]
    See Rule K.18.2.
  A changed land is considered to be the new land type in all ways.  This
    is not just a change of name.  It changes the color of mana produced
    and removes any and all special abilities the land may otherwise have
    had. [Mirage, Page 58]
  Will not add or remove Snow-Covered nature from a land.
    [Duelist Magazine #6, Page 132]
  This change lasts until another spell or ability overrides it, or until
    the enchantment is removed. [bethmo 05/03/94]  This works just like all
    other enchantments.
  Note - Also see Land Type, Rule K.18.

Phantasmal Sphere:
  The opponent is chosen when the Sphere leaves play. [Bethmo 06/10/96]

Phantom Monster:
  Info: Color=Blue      Type=Summon Phantasm       Cost=3U          ABUR45(U1)
  Text(ABU/RV/4th/5th): 3/3, Flying.

Phyrexian Broodlings:
  Info: Color=Black     Type=Summon Minions        Cost=1BB             UL(C1)
  Text(UL): 2/2 ; {1},Sacrifice a creature: Put a +1/+1 counter on ~this~.

Phyrexian Colossus:
  Info: Color=Artifact  Type=Artifact Creature     Cost=7               US(R1)
  Text(US): 8/8. ; ~this~ does not untap during your untap phase. ;
    Pay 8 life: Untap ~this~. ; ~this~ cannot be blocked by fewer than three
    creatures.
  Note - It says it is card number 306/350, but it should be card 305/350.
    [bethmo 10/02/98]

Phyrexian Debaser:
  Info: Color=Black     Type=Summon Carrier        Cost=3B              UL(C1)
  Text(UL): 2/2, Flying ; {Tap},Sacrifice ~this~: Target creature gets -2/-2 
    until end of turn.

Phyrexian Defiler:
  Info: Color=Black     Type=Summon Carrier        Cost=2BB             UL(U1)
  Text(UL): 3/3 ; {Tap},Sacrifice ~this~: Target creature gets -3/-3 until end
    of turn.

Phyrexian Denouncer:
  Info: Color=Black     Type=Summon Carrier        Cost=1B              UL(C1)
  Text(UL): 1/1 ; {Tap},Sacrifice ~this~: Target creature gets -1/-1 until end
    of turn.

Phyrexian Devourer:
  Is buried immediately upon an effect changing its power to 7 or more.
    [Aahz 05/21/96]  This means a Giant Growth or something can kill it.

Phyrexian Dreadnought:
  Note - See Comes Into Play Abilities, Rule E.3.

Phyrexian Furnace:
  Like all non-creature, non-land artifacts, the abilities of this card
    cannot be used while it is tapped. [D'Angelo 05/19/98]

Phyrexian Ghoul:
  Info: Color=Black     Type=Summon Zombie         Cost=2B              US(C1)
  Text(US): 2/2. ; Sacrifice a creature: ~this~ gets +2/+2 until end of turn.

Phyrexian Gremlins:
  Info: Color=Black     Type=Summon Gremlins       Cost=2B              AQ(C4)
+ Text(AQ+errata): 1/1 ; You may choose not to untap ~this~ during your untap
    phase. ; {Tap}: Tap target artifact.  That artifact does not untap during
    its controller's untap phase as long as ~this~ remains tapped.
  Only prevents the artifact from untapping during untap phase.  Ones that
    untap during upkeep are not inhibited. [Aahz 1994]
  Can target a tapped artifact.  [Duelist Magazine #5, Page 22]
  The target artifact cannot untap if the Gremlins and the artifact are tapped
    during untap, even if it is your artifact, and you plan on untapping the
    Gremlins.  [Aahz 06/06/94]
  If the Gremlins somehow become an artifact and then tap themselves, they
    can never be untapped during the untap phase.  They must be untapped by
    an external effect.  [Aahz 06/06/94]
  The effect does not end if the target stops being valid.  For example, if
    it stops being an artifact. [WotC Rules Team 02/09/95]
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Tap and Hold Abilities, Rule E.12.

Phyrexian Grimoire:
  Info: Color=Artifact  Type=Artifact              Cost=3               TE(R1)
  Text(TE+errata): {4},{Tap}: An opponent targets one of the top two cards
    in your graveyard.  Remove that card from the game and put the other into
    your hand.  [WotC Rules Team 02/01/98] [WotC Rules Team 07/01/98]
  If there is only one card in your graveyard, it is removed from the game
    by the first part of the effect and you do not get to put any cards into
    your hand since the second part fails. [Duelist Magazine #23, Page23]
  It does not target the opponent, but you still choose an opponent.
    [WotC Rules Team 02/01/98]
  It targets the creature cards in the graveyard.  This target is selected
    when announcing the ability. [WotC Rules Team 07/01/98]
  The ability cannot be played if there are no cards in your graveyard to
    target. [D'Angelo 07/21/98]

Phyrexian Hulk:
  Info: Color=Artifact  Type=Artifact Creature     Cost=6               TE(U1)
  Text(TE): 5/4.

Phyrexian Marauder:
  It counts all +1/+1 counters on itself, whether or not it is the source.
    [D'Angelo 06/09/98] (REVERSAL)

Phyrexian Plaguelord:
  Info: Color=Black     Type=Summon Carrier        Cost=3BB             UL(R1)
  Text(UL): 4/4 ; {Tap},Sacrifice ~this~: Target creature gets -4/-4 until end
    of turn. ; Sacrifice a creature: Target creature gets -1/-1 until end of
    turn.

Phyrexian Portal:
  Info: Color=Artifact  Type=Artifact              Cost=3               AL(R2)
  Text(AL+errata): {3}: If there are at least ten cards in your library, an
    opponent looks at the top ten cards and puts them into two face-down
    piles.  Then choose one of those piles and remove it from the game, then
    search the other pile for any card, then put that card into your hand and
    shuffle the rest into your library.  [Oracle 07/01/98]
    [WotC Rules Team 02/01/98]
  It does not target the opponent, but you still choose an opponent.
    [WotC Rules Team 02/01/98]
  The two piles do not have to be the same size. [Aahz 06/28/96]
  One of the piles can have zero cards if you like. [Aahz 06/28/96]

Phyrexian Processor:
  Info: Color=Artifact  Type=Artifact              Cost=4               US(R1)
  Text(US): When ~this~ comes into play, pay any amount of life. ;
    {4},{Tap}: Put a Minion token into play.  Treat this token as a black
    creature with power and toughness each equal to the amount of life paid at
    the time ~this~ came into play.
  You can pay 0 life if you want, but it's not useful most of the time.
    [DeLaney 10/05/98]
  Note - Also see Comes Into Play Abilities, Rule E.3.

Phyrexian Reclamation:
  Info: Color=Black     Type=Enchantment           Cost=B               UL(U1)
  Text(UL): {1}{B},Pay 2 life: Return target creature card from your graveyard
    to your hand.
+ A "creature card" is an Artifact Creature or Summon card. 
    [D'Angelo 02/13/99]

Phyrexian Splicer:
  Info: Color=Artifact  Type=Artifact              Cost=2               TE(U1)
  Text(TE): {2},{Tap}: Choose flying, first strike, trample, or shadow.
    Target creature with that ability loses it until end of turn.  Another
    target creature gains that ability until end of turn.
  If the target which is having the ability removed does not have that ability
    during the resolution of this effect, then the other target still gains
    the ability.  It was only important for the first target to have the
    ability during announcement. [D'Angelo 12/29/97]
  Note - Also see Shadow, Rule A.26.
  Note - Also see Trample, Rule A.27.

Phyrexian Tower:
  Info: Color=Land     Type=Legendary Land         Cost=None            US(R1)
  Text(US): {Tap}: Add one colorless mana to your mana pool. ; {Tap},Sacrifice
    a creature: Add {B}{B} to your mana pool.
  Note - Also see Legendary Permanents, Rule K.19.

Piety:
  Info: Color=White     Type=Instant               Cost=2W        AN(C4)/4(C1)
  Text(4th): All blocking creatures get +0/+3 until end of turn.

Pikemen:
  Info: Color=White     Type=Summon Pikemen        Cost=1W       DK(C3)/45(C1)
  Text(5th): 1/1, Banding, First Strike.
  Note - Also see Banding, Rule A.11.
  Note - The artist's name, Dennis Detwiller, is spelled incorrectly on
    The Dark version.

Pillar Tombs of Aku:
  You choose whether to sacrifice a creature -or- pay 5 life and bury this
    card. [Duelist Magazine #17, Page 30]

Pincher Beetles:
  Info: Color=Green     Type=Summon Insects        Cost=2G              TE(C1)
  Text(TE): 3/1 ; ~this~ cannot be the target of spells or abilities.

Pine Barrens:
  Info: Color=Land      Type=Land                  Cost=None            TE(R1)
  Text(TE): ~this~ comes into play tapped. ; {Tap}: Add one colorless mana to
    your mana pool. ; {Tap}: Add {B} or {G} to your mana pool.  ~this~ deals 1
    damage to you.

Pirate Ship:
  Info: Color=Blue      Type=Summon Ship           Cost=4U          ABUR45(R1)
  Text(5th): 4/3, Islandhome ; {Tap}: ~this~ deals 1 damage to target creature
    or player.
  Note - Also see Landhome, Rule A.21.

Pit Imp:
  Info: Color=Black     Type=Summon Imp            Cost=B               TE(C1)
  Text(TE): 0/1, Flying ; {B}: ~this~ gets +1/+0 until end of turn.  You
    cannot spend more than {B}{B} in this way each turn.

Pit Scorpion:
  Info: Color=Black     Type=Summon Scorpion       Cost=2B       LG(C2)/45(C1)
  Text(5th): 1/1 ; If ~this~ damages any player, he or she gets a poison
    counter.  If any player has ten or more poison counters, he or she loses
    the game.
  Note - Also see Poison, Rule E.11.

Pit Spawn:
  Info: Color=Black     Type=Summon Beast          Cost=4BBB            EX(R1)
  Text(EX): 6/4, First Strike ; During your upkeep, pay {B}{B} or
    sacrifice ~this~.  If ~this~ damages any creature, remove that creature
    from the game.
  Since this card has First Strike it will often deal damage during first
    strike damage dealing (see Rule C.8.1) and its ability will remove the
    creature it damages from the game before that creature can deal damage
    back. [Barclay 06/10/98]
  The removal ability only works if the damage is not prevented.
    [Barclay 06/10/98]

Pit Trap:
  Info: Color=Artifact  Type=Artifact              Cost=2        IA(U1)/US(U1)
  Text(US): {2},{Tap}, Sacrifice ~this~: Destroy target attacking creature
    without flying.  That creature cannot be regenerated this turn.
  Note - The Ice Age version said it could only be used on creatures
    attacking you. [D'Angelo 10/15/98]

Pixie Queen:
  Info: Color=Green     Type=Summon Pixie Queen     Cost=2GG            LG(R1)
  Text(LG): 1/1, Flying ; {G}{G}{G},{Tap}: Target creature gains flying until
    end of turn.
  Extended tournaments (see Rule D.15) have always banned this card.

Plaguebearer:
  Info: Color=Black     Type=Summon Zombie         Cost=1B              EX(R1)
  Text(EX): 1/1 ; {B}{X}{X}: Destroy target nonblack creature with total
    casting cost equal to X.

Plague Beetle:
  Info: Color=Black     Type=Summon Insect         Cost=B               UL(C1)
  Text(UL): 1/1, Swampwalk.
+ Note - Also see Landwalk, Rule A.22.

Plague Rats:
  Info: Color=Black     Type=Summon Rats           Cost=2B          ABUR45(C1)
  Text(5th): */* ; ~this~ has power and toughness each equal to the number of
    Plague Rats in play.
  "Plague Rats in play" means Plague Rats in play controlled by any and all
    players. [D'Angelo 1994]
  Only counts cards that are "Plague Rats" and not all cards that are
    "Summon Rats". [D'Angelo 1994]

Planar Birth:
  Info: Color=White     Type=Sorcery               Cost=1W              US(R1)
  Text(US): Put all basic lands from all graveyards into play under their
    owners' control, tapped.
  They come into play tapped.  They do not enter play and then tap afterwards.
    [DeLaney 10/05/98]

Planar Collapse:
  Info: Color=White     Type=Enchantment           Cost=1W              UL(R1)
  Text(UL): During your upkeep, if there are four or more creatures in play,
    sacrifice ~this~ and destroy all creatures.  Those creatures cannot be 
    regenerated this turn.
+ It counts the number of creatures in play during the resolution of the phase
    ability (see Rule A.5). [Urza's Legacy FAQ 02/03/99]
+ The ability is not optional. [Barclay 02/09/99]

Planar Gate:
  Info: Color=Artifact  Type=Artifact              Cost=6               LG(R1)
+ Text(LG+errata): Your summon spells cost up to {2} less to play.
    [Oracle 07/01/98]
  Only reduces the generic mana portion of a spell's cost.  If the spell
    does not accept generic mana or accepts less than {2}, you get a reduced
    or null effect from this card. [bethmo 06/15/94]
  Only works for its controller, not all players. [bethmo 06/15/94]
  Only works on Summon spells.  It does not work for Artifact Creatures.
    [Aahz 06/16/94]
  Although the apparent cost is reduced, the "casting cost" of the spell for
    reasons of Spell Blast or such is still the full amount.
    [bethmo 06/18/94] Just think of the Gate as contributing 2 to the cost,
    not reducing it.
  Multiple Gates do add up.  Two will contribute up to {4} toward the cost,
    and so on. [bethmo 06/29/94]
  Extended tournaments (see Rule D.15) have always banned this card.

Planar Void:
  Info: Color=Black     Type=Enchantment           Cost=B               US(U1)
  Text(US): Whenever a card is put into a graveyard, remove that card from the
    game.
  The card does go to the graveyard before it is removed from the game, so
    other triggered abilities like Energy Field will trigger on the card
    going to the graveyard. [D'Angelo 01/12/99]
  It will trigger on itself going to the graveyard from play and remove itself
    from the game. [D'Angelo 01/12/99]
  If Disenchant is used on it, Planar Void goes to the graveyard (and
    removes itself), then Disenchant goes to the graveyard and stays there.
    [DeLaney 01/18/99]

Plateau:
  Info: Color=Land      Type=Land                  Cost=None          ABUR(R1)
  Text(RV+errata): ~this~ counts as a mountain and a plains. (~this~ can be
    tapped to produce {R} or {W}.) [Oracle 07/01/98]
  See Badlands for rulings.
  Note - The Revised Edition artwork was different from the
    Limited Edition and Unlimited Edition versions because the original
    art was lost or damaged.
  Note - The Revised Edition artwork is should be credited to Cornelius
    Brudi, not Drew Tucker.

Plated Rootwalla:
  Info: Color=Green     Type=Summon Lizard         Cost=4G              EX(C1)
  Text(EX): 3/3 ; {G}{2}: ~this~ gets +3/+3 until end of turn.  Play this
    ability only once each turn.

Political Trickery:
  Note - Also see Exchange, Rule G.17.
  If you use this spell and then respond by sacrificing your land, then
    Political Trickery will not do anything. [bethmo 11/06/96]

Polluted Mire:
  Info: Color=Land      Type=Land                  Cost=None            US(C1)
  Text(US): ~this~ comes into play tapped. ; {Tap}: Add {B} to your mana
    pool. ; Cycling {2}.
+ Note - Also see Cycling, Rule A.15.

Polymorph:
  If there are no creatures in the player's library, then the target creature
    is still buried, you see all the cards in that player's library, and then
    they shuffle and continue play. [Duelist Magazine #16, Page 30]

Portcullis:
  Info: Color=Artifact  Type=Artifact              Cost=4               SH(R1)
  Text(SH): Whenever any creature comes into play, if there are two or more
    other creatures in play, set that creature aside.  If ~this~ leaves play,
    put the creature into play under its owner's control.
  The creature card is "set aside", which means it is removed from the game
    until Portcullis leaves play. [Barclay 02/27/98]
  If the creature that triggered Portcullis is no longer in play when the
    ability resolves, then it fails to do anything.
    [Duelist Magazine #25, Page 31]
  Creatures which are phasing in will not trigger this card's ability.
    [D'Angelo 04/13/98]
  You only check the count of the number of creatures in play during
    resolution.  The creature will not be removed if the count is 2 or less.
    [D'Angelo 04/17/98]
  If Portcullis phases out, and something prevents one of the creatures from
    coming into play (for example, a Clone has no target), then the
    creature remains out of play and can try to enter play again the next time
    Portcullis leaves play. [bethmo 05/02/98]
  The "if Portcullis leaves play" is part of setting the creature aside, so
    it happens even if Portcullis is tapped or has no card text when it leaves
    play. [D'Angelo 06/23/98]
  If a number of creatures come into play at once, due to Living Death for
    example, then Portcullis will trigger on all of those creatures.  The
    player controlling Portcullis decides the order to resolve the Portcullis
    triggers and therefore chooses which two creatures stay in play (assuming
    that none were alredy in play... if some were already in play he might
    not really get a choice).  All the others get yanked by the Portcullis.
    [D'Angelo 06/11/98]
  If any creature comes into play which has a "comes into play" ability (see
    Rule E.3), that ability is still applied even if Portcullis removes that
    creature from play before you resolve the ability. [D'Angelo 06/11/98]
  If any creature comes into play which has a "comes into play" ability (see
    Rule E.3), you need to use the timing rules for a Series (see Rule T.9)
    to determine the order to do the various triggers.  The rule is that first
    the current player does all of their triggers in any order they choose,
    then the other player does all of theirs in any order they choose.
    [D'Angelo 06/11/98]  The result is that if the current player controls
    Portcullis, they can do their creatures' "comes into play" abilities
    before or after Portcullis removes creatures from play, while the other
    player always resolves their creaturs' "comes into play" abilities
    afterward.  If the other player controls Portcullis, the current player
    always does their creatures' "comes into play" abilities first, then the
    other player can do their creatures' "comes into play" abilities before
    or after the Portcullis removes creatures from play.
  Note - Also see Comes Into Play Abilities, Rule E.3.

Portent:
  Info: Color=Blue      Type=Sorcery               Cost=U         IA(C1)/5(C1)
  Text(5th+errata): Look at the top three cards of target player's library,
    then shuffle that library or put those three cards back on top of it in
    any order.  Draw a card at the beginning of the next turn.
    [Oracle 07/01/98]
  This does not cause a player to lose if they have less than 3 cards in their
    library.  It allows you to look at and reorder or shuffle whatever
    remaining cards there might be. [Duelist Magazine #6, Page 130]
    See Rule Z.5.6.
  Note - Also see Cantrips, Rule E.2.
  Note - The Ice Age version said to draw a card at the beginning of the
    next turn's upkeep, but it should be played by the above text.

Pouncing Jaguar:
  Info: Color=Green     Type=Summon Cat            Cost=G               US(C1)
  Text(US): 2/2. Echo.
  Note - Also see Echo, Rule A.16.

Power Artifact:
  Info: Color=Blue      Type=Enchant Artifct       Cost=UU              AQ(U3)
  Text(AQ+errata): Each ability of enchanted artifact that includes a generic
    mana cost of at least {1} costs {2} less to play.  If this reduces the
    total mana cost of that ability to less than {1}, its generic mana cost
    is {1}. [Oracle 07/01/98] [Oracle Update 11/11/98]
  Can be cast on artifacts with no or zero activation costs, but this has
    no effect on them.  It does not increase the cost to one. [bethmo 1994]
  For artifacts with an X use cost (such as the Candelabra of Tawnos or
    Ice Cauldron) this reduces the amount spent by {2} to a minimum of {1}.
    [WotC Rules Team 09/22/95]  If you choose X to be zero, you have to still
    pay {1}.  Power Artifact lets you pay the greater of 1 or X-2.
    [Aahz 09/29/95]
  Only affects the generic mana part of activation costs.  Colored parts of
    mana costs are not affected.  This rule comes into play if a card like the
    Northern Paladin gets changed into an artifact by
    Ashnod's Transmogrant. [D'Angelo 1994]
  Is considered to alter the activation cost on the card it modifies.  Thus,
    for each activation you pay the new reduced cost. [Aahz 03/03/95]
  Does not affect costs which are not specified as activation costs.
    [bethmo 1994]
  It will never increase the cost.  The second sentence only applies if the
    first sentence would actually reduce the cost. [Oracle Update 11/11/98]
  Extended tournaments (see Rule D.15) have always banned this card.

Power Leak:
  Info: Color=Blue    Type=Enchant Enchantment     Cost=1U           ABUR4(C1)
  Text(4th+errata): During the upkeep of enchanted enchantment's
    controller, ~this~ deals 2 damage to him or her.  That player may pay up
    to {2} to prevent an equal amount of damage dealt to him or her by ~this~.
    [Oracle 07/01/98]

Powerleech:
  Info: Color=Green     Type=Enchantment           Cost=GG              AQ(U3)
+ Text(AQ+errata): Whenever target opponent plays an artifact ability 
    requiring an activation cost or an artifact controlled by that player
    becomes tapped, gain 1 life. [Oracle 07/01/98]
  If tapping is part of the cost of activation, only one life is given. 
    [bethmo 05/03/94]
  You choose one opposing player on casting and it only affects that one
    player.  This target is not changed even if this card changes controllers.
    It becomes useless but stays in play if the target player leaves play.
    [Duelist Magazine #4, Page 64]
  Extended tournaments (see Rule D.15) have always banned this card.

Power Sink:
  Info: Color=Blue      Type=Interrupt             Cost=XU
    ABUR45(C1)/IA(C1)/MI(C1)/TE(C1)/US(C1)
  Text(TE/US): Counter target spell unless its caster pays an additional {X}.
    If he or she does not, tap all mana-producing lands that player controls
    and remove all mana from his or her mana pool.
  When this spell resolves, you either pay X mana or let all your mana
    producing lands become tapped.  The lands that become tapped are not
    "tapped for mana". [bethmo 10/09/97]  If you choose to pay, you may pay
    the X mana using whatever mana sources you want to use.
  Special lands which cannot provide mana are not tapped by this card.
    [D'Angelo 06/05/98]
  If the land provides mana only for specific purposes (like
    Mishra's Workshop), it cannot be used to pay the X mana (unless that
    purpose is being filled).  Mishra's Workshop, like most purposed mana,
    could not be used to pay for Power Sink.  [WotC Rules Team 09/30/94]
  Does not increase the casting cost of the spell.  It just requires a
    separate expenditure in order for it to succeed. [bethmo 05/05/94]
  Note - Older versions of the card worked slightly differently, so be sure
    to read the above card text.
  Note - Also see X Costs, Rule K.27.

Power Surge:
  Info: Color=Red       Type=Enchantment           Cost=RR           ABUR4(R1)
  Text(4th+errata): During each player's upkeep, ~this~ deals 1 damage to that
    player for each untapped land he or she controlled at the begining of the
    turn. [Oracle 07/01/98]
  Is considered one source of red damage and damage comes in one damaging
    effect.  [bethmo 1994]
  Affects all players during multiplayer games. [D'Angelo 1994]
  The number of untapped lands is not counted as a beginning of turn ability.
    This card just knows how many were untapped even if it was not in play
    at the beginning of the turn. [Aahz 02/16/97]  The number is the number
    which were untapped prior to beginning of turn effects being dealt
    with. [D'Angelo 07/07/97]

Power Taint:
  Info: Color=Blue      Type=Enchant Enchantment   Cost=1U              US(C1)
  Text(US): During the upkeep of enchanted enchantment's controller, that
    player pays {2} or loses 2 life. ; Cycling {2}.
+ Note - Also see Cycling, Rule A.15.

Pox:
  Info: Color=Black     Type=Sorcery               Cost=BBB       IA(R1)/5(R1)
  Text(5th): Each player loses 1/3 of his or her life; then chooses and
    discards 1/3 of his or her hand; then sacrifices 1/3 of the creatures he
    or she controls; and then sacrifices 1/3 of the lands he or she controls.
    Round each loss up.
  Creatures with Protection from Black are not ignored by Pox.  This is not
    considered a targeted effect so they are both counted and valid choices
    for being destroyed. [D'Angelo 02/01/96]

Pradesh Gypsies:
  Info: Color=Green     Type=Summon Gypsies        Cost=2G       LG(U1)/45(C1)
  Text(LG/4th/5th): 1/1 ; {1}{G},{Tap}: Target creature gets -2/-0 until end
    of turn.

Preacher:
  Info: Color=White     Type=Summon Preacher       Cost=1WW             DK(U1)
  Text(DK+errata): 1/1 ; You may choose not to untap ~this~ during your untap
    phase. ; {Tap}: An opponent chooses target creature he or she controls.
    Gain control of that creature as long as ~this~ remains tapped.
    [Oracle 07/01/98] [WotC Rules Team 02/01/98]
  Opponent may only choose valid creature targets.  A creature with
    Protection from White is not valid.  [bethmo 09/09/94]
  Your opponent choose the target on announcement.
    [Duelist Magazine #9, Page 60] The effect fizzles if target creature is
    not still valid on resolution.  [Duelist Magazine #5, Page 123]
  The opponent is the one choosing the target for the purpose of things that
    care, such as Autumn Willow. [D'Angelo 11/08/96]
  In multiplayer games you can choose a different opposing player each time it
    is used. [Duelist Magazine #4, Page 64]

Precognition:
  Info: Color=Blue      Type=Enchantment           Cost=4U              TE(R1)
  Text(TE): During your upkeep, you may look at the top card of target
    opponent's library.  You may then put that card on the bottom of his or
    her library.

Predatory Hunger:
  Info: Color=Green     Type=Enchant Creature      Cost=G               EX(C1)
  Text(EX): Whenever any opponent successfully casts a creature spell, put
    a +1/+1 counter on enchanted creature.

Preferred Selection:
  Info: Color=Green     Type=Enchantment           Cost=2GG             MI(R1)
  Text(MI+errata): At the beginning of your draw phase, look at the top two
    cards of your library, and choose one. Then choose one - Put that card on
    the bottom of your library; or sacrifice ~this~, pay {2}{G}{G}, and draw
    that card.  [Oracle 07/01/98] [Oracle Update 11/11/98]

Presence of the Master:
  Info: Color=White     Type=Enchantment           Cost=3W       LG(U1)/US(U1)
  Text(US): Whenever a player plays an enchantment spell, counter it.
  Does not stop enchantments from being put into play by a spell or ability,
    such as Show and Tell. [Urza's FAQ 10/05/98]
  Extended tournaments (see Rule D.15) banned this card until 11/01/98, at
    which time the card was re-introduced via Urza's Saga.

Presence of the Master:
  This effect triggers when the spell is announced and prior to allowing
    interrupts to it. [WotC Rules Team 11/10/95]

Price of Progress:
  Info: Color=Red       Type=Instant               Cost=1R              EX(U1)
  Text(EX): ~this~ deals 2 damage to each player for each nonbasic land he or
    she controls.

Priest of Gix:
  Info: Color=Black     Type=Summon Minion         Cost=2B              US(U1)
  Text(US): 2/1. ; When ~this~ comes into play, add {B}{B}{B} to your mana
    pool.
  Note - Also see Comes Into Play Abilities, Rule E.3.

Priest of Titania:
  Info: Color=Green     Type=Summon Elf            Cost=1G              US(C1)
  Text(US): 1/1. ; {Tap}: Add {G} to your mana pool for each Elf in play.
    Play this ability as a mana source.

Priest of Yawgmoth:
  Info: Color=Black     Type=Summon Cleric         Cost=1B              AQ(C4)
+ Text(AQ+errata): 1/2 ; {Tap},Sacrifice any artifact in play that you own: 
    Add to your mana pool an amount of black mana equal to the sacrificed 
    artifact's total casting cost.  Play this ability as a mana source.
    [Oracle 07/01/98]
  Can only sacrifice an artifact you own and control. [D'Angelo 12/16/96]
  Extended tournaments (see Rule D.15) have always banned this card.

Primal Clay:
  Info: Color=Artifact  Type=Artifact Creature     Cost=4       AQ(U3)/R45(R1)
  Text(5th): */* ; When you play ~this~, choose one- ~this~ is a 2/2 artifact
    creature with flying; or ~this~ is a 3/3 artifact creature; or ~this~ is
    a 1/6 artifact creature that counts as a Wall.
  The form is chosen when announcing this spell. [D'Angelo 06/05/98]
  Clones and Vesuvan Doppelgangers of this card may not choose a
    different form than the original.  [bethmo 1994]
  If put into play by a means other than casting it, you choose the form
    right before it comes into play. [WotC Rules Team 02/01/98]  See
    Rule G.31.3.

Primal Order:
  Info: Color=Green     Type=Enchantment           Cost=2GG       HL(U1)/5(R1)
  Text(5th): During each player's upkeep, ~this~ deals to that player an
    amount of damage equal to the number of nonbasic lands he or she controls.

Primal Rage:
  Info: Color=Green     Type=Enchantment           Cost=1G              SH(U1)
  Text(SH): All creatures you control gain trample.

Primitive Justice:
  Cannot target the same artifact more than once, even with different parts of
    the spell. [Aahz 07/17/96]

Primordial Ooze:
  Info: Color=Red       Type=Summon Ooze           Cost=R  LG(U1)/CH(U3)/5(U1)
  Text(5th): 1/1 ; ~this~ attacks each turn if able. ; During your upkeep, put
    a +1/+1 counter on ~this~.  Then pay {X}, where X is equal to the number
    of these counters on ~this~, or tap ~this~ and it deals X damage to you.
  It becomes tapped even if the damage is prevented. [D'Angelo 1994]
  It has a phase ability (see Rule A.5) and not a phase cost (see Rule A.6).
    You are just given the option to pay or not pay during the resolution of
    the ability. [bethmo 06/17/98]

Princess Lucrezia:
  Info: Color=Multi     Type=Summon Legend         Cost=3BUU            LG(U1)
  Text(LG+errata): 5/4 ; {Tap}: Add {U} to your mana pool.  Play this ability
    as a mana source. [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Legendary Permanents, Rule K.19.

Prismatic Ward:
  Info: Color=White     Type=Enchant Creature      Cost=1W        IA(C1)/5(C1)
  Text(5th): When you play ~this~, choose a color. ; All damage dealt to
    enchanted creature by sources of the chosen color is reduced to 0.
  Cannot choose colorless or artifact. [D'Angelo 07/11/95]
  This card has the old white mana symbol on it instead of the new one
    introduced for Fourth Edition and Ice Age. [D'Angelo 1995]

Prodigal Sorcerer:
  Info: Color=Blue      Type=Summon Wizard         Cost=2U          ABUR45(C1)
  Text(4th/5th): 1/1 ; {Tap}: ~this~ deals 1 damage to target creature or
    player.

Propaganda:
  Info: Color=Blue      Type=Enchantment           Cost=2U              TE(U1)
  Text(TE): Each turn, each creature cannot attack you unless its controller
    pays an additional {2} for that creature.
  The payment is made during the declare attackers step at the same time you
    are declaring the attacker (see Rule C.4). [WotC Rules Team 03/01/98]
  Paying Propaganda is not an instant or any other kind of ability, it is
    a cost increase on the declaration of the attacker.  This makes it much
    like the way Gloom makes a white spell more expensive to cast.
    [WotC Rules Team 03/01/98]
  If paid once, the creature is not prevented from attacking for the rest of
    the turn, even if additional attacks can be declared. [bethmo 10/19/97]
  If there is more than one Propaganda in play, the cost is cumulative.
    [D'Angelo 03/16/98]

Prophecy:
  Info: Color=White     Type=Sorcery               Cost=W               HL(C1)
  Text(HL+errata): Reveal the top card of target opponent's library to all
    players.  If it is a land, gain 1 life.  That opponent then shuffles his
    or her library.  Draw a card at the beginning of the next turn.
    [Duelist Magazine #18, Page 28]
  The shuffling and drawing of a card next upkeep happens even if the card is
    not a land. [Aahz 10/25/95]
  Note - Also see Cantrips, Rule E.2.
  Note - Before the errata, it said to draw a card at the beginning of the
    next upkeep, but it should be played by the new wording.

Prosperity:
  If both players run out of cards during this effect, both players lose.
    It does not matter which player had more cards. [bethmo 05/08/97]
  The active player draws all their cards first, then the other player does.
    [Aahz 05/19/97]  To cover a very specific situation, if the active player
    draws a Rust, he can use it to counter the use of Aladdin's Lamp by
    the other player. [Aahz 05/19/97]

Provoke:
  Info: Color=Green     Type=Instant               Cost=1G              SH(C1)
  Text(SH): Untap target creature you do not control.  That creature blocks
    this turn if able.  Draw a card.
  You can target an untapped creature. [Duelist Magazine #25, Page 31]

Psionic Blast:
  Info: Color=Blue      Type=Instant               Cost=2U             ABU(U1)
  Text(ABU+errata): ~this~ deals 4 damage to target creature or player and 2
    damage to you. [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.

Psionic Entity:
  Info: Color=Blue      Type=Summon Entity         Cost=4U        LG(R1)/4(R1)
  Text(4th): 2/2 ; {Tap}: ~this~ deals 2 damage to target creature or player
    and 3 damage to itself.
  The artist is actually Justin Hampton. [Duelist Magazine #2, Page 7]

Psychic Allergy:
  As errata, it should read "Choose a color when casting Psychic Allergy.
    During target opponent's upkeep, Psychic Allergy does 1 damage to that
    opponent for each card of this color he or she controls.  Sacrifice two
    islands during your upkeep or Psychic Allergy is buried."
    [Encyclopedia, Page 209]
  The sacrifice of islands is an upkeep cost.  The last sentence should read
    "During your upkeep, sacrifice two islands or bury Psychic Allergy."
    [Aahz 12/20/96]
  Does not count token creatures because the card says it counts "cards".
    [Aahz 01/24/95]
  You choose one opposing player on casting and it only affects that one
    player.  This target is not changed even if this card changes controllers.
    It becomes useless but stays in play if the target player leaves play.
    [Duelist Magazine #4, Page 64]

Psychic Purge:
  Info: Color=Blue      Type=Sorcery               Cost=U               LG(C1)
+ Text(LG+errata): ~this~ deals 1 damage to target creature or player. ; If a
    spell or ability controlled by an opponent causes you to discard ~this~,
    reveal ~this~ to all players, and that player loses 5 life.
    [Oracle 07/01/98]
  The loss of life cannot be prevented by any means.  It is not damage.
    [bethmo 06/15/94]  See Rule G.24.2.
  Not triggered by effects which cause the hand to be reshuffled into the
    library like Winds of Change, but is triggered by effects which say to
    discard entire hand such as Wheel of Fortune. [Aahz 06/16/94]
  Not triggered by voluntary discard effects like Land's Edge.
    [D'Angelo 10/11/95]
  Is triggered even if the discard goes to the top of your library because of
    the Library of Leng. [WotC Rules Team 05/10/95]
  It is not triggered if Psychic Purge is countered and thereby sent to the
    graveyard. [Duelist Magazine #2, Page 9]  This is not a discard.
    [Duelist Magazine #4, Page 64]
  Extended tournaments (see Rule D.15) have always banned this card.

Psychic Transfer:
  A player with less than 0 life is considered to have 0 life for the check in
    difference of life and for the effective life total being swapped.
    [Duelist Magazine #16, Page 24]

Psychic Venom:
  Info: Color=Blue      Type=Enchant Land          Cost=1U          ABUR45(C1)
  Text(5th): Whenever enchanted land becomes tapped, ~this~ deals 2 damage to
    that land's controller.
  Whenever the land is tapped for any reason (including by Twiddle or
    Icy Manipulator), damage is done. [bethmo 1994]

Psychic Vortex:
  You cannot use draw replacement abilities (see Rule A.7) on the draws
    because you cannot modify costs and the draws are done as a phase cost.
    [Aahz 06/16/97]  You can use continuous replacement abilities (see
    Rule A.7.5), however. [D'Angelo 11/25/98]
  You can use Library of Leng's ability with cards discarded for this
    effect. [Duelist Magazine #19, Page 34]

Puppet Master:
  Info: Color=Blue      Type=Enchant Creature      Cost=UUU      LG(U1)/CH(U3)
  Text(CH+errata): If enchanted creature is put into any graveyard, return it
    to its owner's hand. ; {U}{U}{U}: Return ~this~ to owner's hand.  Use this
    ability only if enchanted creature returns to its owner's hand.
    [Oracle 07/01/98]
  Can pay {U}{U}{U} to reclaim the Puppet Master even if the creature leaves
    play by means of Unsummon or other effect which would normally destroy
    this enchantment. [Duelist Magazine #2, Page 9]
  The cost must be paid immediately upon the sending of the creature to the
    owner's hand.  You cannot wait until later. [WotC Rules Team 09/15/94]
  The second ability does not work as written for the current rules because
    the enchantment would be destroyed before you could use the ability, but
    the Rules Team says it works anyway. [Oracle Update 11/11/98]

Puppet Strings:
  Info: Color=Artifact  Type=Artifact              Cost=3               TE(U1)
  Text(TE): {2},{Tap}: Tap or untap target creature.

Purelace:
  Info: Color=White     Type=Interrupt             Cost=W            ABUR4(R1)
  Text(4th+errata): Target permanent or spell becomes white permanently.  (If
    this spell targets a permanent, play it as an instant.) [Oracle 07/01/98]
  See Chaoslace for rulings.
  The word "permanently" isn't really needed on this card's text.  It has no
    actual effect.  The card's effect lasts until it is overridden.
    [D'Angelo 01/18/99]

Purgatory:
  Info: Color=Multi     Type=Enchantment           Cost=2BW             MI(R1)
  Text(MI+errata): Whenever a summon card is put into your graveyard from
    play, remove that card from the game, face up. ; During your upkeep, you
    may pay {4} and 2 life to put into play any card removed from the game
    with ~this~.  [Oracle 07/01/98] [Oracle Update 11/11/98]
  Can only be used once each upkeep (see Rule A.5.2). [D'Angelo 10/15/96]
  Cannot be used if there are no cards that it removed from the game.  This is
    because you are unable to choose one as required.
    [Duelist Magazine #16, Page 25]
  If destroyed at the same time some creatures are destroyed, the destroyed
    creatures are removed from the game and stay removed.
    [D'Angelo 11/16/98]
  If an opponent takes control of this card and plays the upkeep ability, the
    creatures will come into play under their control even if you removed
    them. [Oracle Update 11/11/98]  And even if you got control of this card
    between them playing the ability and resolving it. [D'Angelo 11/25/98]

Purging Scythe:
  Info: Color=Artifact  Type=Artifact              Cost=5               US(R1)
  Text(US): During your upkeep, ~this~ deals 2 damage to the creature with the
    lowest toughness.  If two or more creatures are tied for the lowest
    toughness, you decide to which creature ~this~ deals damage.
  Its ability is a Phase Ability (see Rule A.5), so it can only be used once
    during each of your upkeeps (see Rule A.5.2). [Urza's FAQ 10/05/98]
  Does not target the creature it damages. [DeLaney 10/05/98]

Purify:
  Info: Color=White     Type=Sorcery               Cost=3WW             UL(R1)
  Text(UL): Destroy all artifacts and enchantments in play.

Pursuit of Knowledge:
  Info: Color=White     Type=Enchantment           Cost=3W              SH(R1)
  Text(SH): Skip drawing a card: Put a study counter on ~this~. ; Remove three
    study counters from ~this~, Sacrifice ~this~: Draw seven cards.
  You can skip your normal draw during your draw phase or any number of draws
    from spells or abilities.  For example, Sylvan Library or
    Brainstorm. [Duelist Magazine #25, Page 31]

Pygmy Hippo:
  The amount of mana gained is equal to the amount emptied from the opponent's
    mana pool, not the amount forced to be drawn into it.
    [Duelist Magazine #17, Page 30]

Pygmy Pyrosaur:
  Info: Color=Red       Type=Summon Lizard         Cost=1R              UL(C1)
  Text(UL): 1/1 ; ~this~ cannot block. ; {R}: ~this~ gets +1/+0 until end of
    turn.

Pygmy Troll:
  Info: Color=Green     Type=Summon Troll          Cost=1G              EX(C1)
  Text(EX): 1/1 ; For each creature that blocks it, ~this~ gets +1/+1 until
    end of turn. ; {G}: Regenerate ~this~.

Pyknite:
  Info: Color=Green     Type=Summon Pyknite        Cost=2G              IA(C1)
  Text(IA+errata): Draw a card at the beginning of the turn after ~this~ comes
    into play.  [Duelist Magazine #18, Page 28]
  You draw a card next upkeep when casting a Clone or
    Vesuvan Doppelganger of this card.  [Duelist Magazine #6, Page 132]
    You do not draw one when changing the Doppelganger form to a Pyknite.
    [Aahz 06/13/95]
  Note - Also see Cantrips, Rule E.2.
  Note - Before the errata, it said to draw a card at the beginning of the
    next upkeep, but it should be played by the new wording.

Pyramids:
  Info: Color=Artifact  Type=Artifact              Cost=6               AN(U2)
+ Text(AN+errata): {2}: Prevent the destruction of any land. ; {2}: Destroy 
    target enchantment on a land. [Oracle 07/01/98]
  As errata, the card is of type "Artifact" and not "Poly Artfiact".
    [Oracle 07/01/98]
  Cannot be used to prevent a sacrifice or bury effect. [D'Angelo 1995]
  Not paying upkeep costs on a land is considered to bury the land.
    [Duelist Magazine #7, Page 99]
  When used on a land animated by Living Lands (or similar effect), this
    effectively prevents the land from being killed by causing the land to
    regenerate without causing it to be tapped like a normal regeneration
    does. [WotC Rules Team 02/07/94]
  Extended tournaments (see Rule D.15) have always banned this card.

Pyroblast:
  Info: Color=Red       Type=Interrupt             Cost=R         IA(C1)/5(U1)
  Text(5th): Counter target spell if it is blue, or destroy target permanent
    if it is blue. (If this spell targets a permanent, play it as an instant.)
  The spell is still an "Interrupt" and not an "Instant" for effects that
    affect certain spell types. [Aahz 09/19/96]
  You can target any spell or permanent, it need not be blue.  It just does
    not do anything unless the color matches. [D'Angelo 06/09/95]
  You can use Sleight of Mind after announcing this spell to change the
    color word and make it do something on resolution. [D'Angelo 06/09/95]
  The decision to counter a spell or destroy a permanent is a decision made
    on announcement before a target of the proper type is selected.  If the
    spell is redirected, this mode cannot be changed, so only targets of
    the selected type are valid. [WotC Rules Team 09/22/95]  See Rule G.27 on
    Modal spells.
  Note - Also see Play As A..., Rule T.15.

Pyrokinesis:
  Note - Also see Pitch Spells, Rule E.10.
  See Pyrotechnics for other rulings.

Pyromancer:
+ You pick the target before you pick the random card to discard.
    [bethmo 02/11/99]

Pyromancy:
  Info: Color=Red       Type=Enchantment           Cost=2RR             UL(R1)
  Text(UL): {3},Discard a card at random: ~this~ deals to target creature or
    player an amount of damage equal to the total casting cost of the 
    discarded card.
+ You pick the target before you pick the random card to discard.
    [bethmo 02/11/99]
+ Note - Also see Total Casting Cost, Rule K.9.2.

Pyrotechnics:
  Info: Color=Red       Type=Sorcery               Cost=4R       LG(C2)/45(U1)
  Text(4th/5th): ~this~ deals 4 damage divided any way you choose among any
    number of target creatures and/or players.
  No, you cannot do fractional points of damage. [Duelist Magazine #2, Page 9]
  You cannot choose to do zero damage to a target. [WotC Rules Team 07/19/95]
  You can assign damage to multiple targets and are not forced to assign the
    same amount of damage to each target (like you are with Fireball).
    [D'Angelo 03/07/95]
  No matter how much you assign to a target, it is only targeted once, and so
    damage is assigned once per target regardless of the amount of damage
    assigned to that target. [D'Angelo 03/02/95]

      -      -     *     -     *     - Q -     *     -     *     -     -

Quagmire:
  Info: Color=Black     Type=Enchantment           Cost=2B              LG(U1)
  Text(LG+errata): Creatures with swampwalk may be blocked as though they did
    not have that ability. [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.

Quarum Trench Gnomes:
  Info: Color=Red       Type=Summon Gnomes         Cost=3R              LG(R1)
  Text(LG+errata): 1/1 ; {Tap}: Target plains produces colorless mana instead
    of its normal type when tapped for mana.  [Oracle 07/01/98]
    [Oracle Update 11/11/98]
  If only checks if the target is a Plains when announcing and resolving.
    After that, the effect will persist even if the land's type is changed
    from Plains to something else. [D'Angelo 11/16/98]
  The ability is a continuous replacement ability (see Rule A.7.5).
    [D'Angelo 11/24/98]
  Extended tournaments (see Rule D.15) have always banned this card.

Quickening Licid:
  Info: Color=White     Type=Summon Licid          Cost=1W              TE(U1)
  Text(TE+errata): 1/1 ; {1}{W},{Tap}: ~this~ loses all abilities and becomes
    a creature enchantment that reads "Enchanted creature gains first strike"
    instead of any other type of permanent.  Move ~this~ onto target creature.
    You may pay {W} to end this effect.  [WotC Rules Team 12/18/97]
    [Duelist Magazine #22, Page 27] [WotC Rules Team 05/01/98]
  Note - Also see Licids, Rule E.8.

Quicksilver Amulet:
  Info: Color=Artifact  Type=Artifact              Cost=4               UL(R1)
  Text(UL): {4},{Tap}: Choose a creature card in your hand and put that 
    creature into play.
+ A "creature card" is an Artifact Creature or Summon card. 
    [D'Angelo 02/13/99]
+ Any 'X' in the creature's cost is zero. [D'Angelo 02/13/99]

Quirion Ranger:
  It can target an untapped creature. [D'Angelo 06/04/97]

      -      -     *     -     *     - R -     *     -     *     -     -

Rabid Rats:
  Info: Color=Black     Type=Summon Rats           Cost=1B              SH(C1)
  Text(SH): 1/1 ; {Tap}: Target blocking creature gets -1/-1 until end of
    turn.

Rabid Wolverines:
  Info: Color=Green     Type=Summon Wolverines     Cost=3GG             EX(C1)
  Text(EX): 4/4 ; For each creature that blocks it, ~this~ gets +1/+1 until
    end of turn.

Rabid Wombat:
  Info: Color=Green     Type=Summon Wombat       Cost=2GG  LG(U1)/CH(U3)/5(U1)
  Text(CH/5th): 0/1 ; Attacking does not cause ~this~ to tap. ; ~this~
    gets +2/+2 for each creature enchantment on it.
  If an enchantment is removed from the Wombat, its power and toughness
    change immediately. [bethmo 06/16/94]
  Animate Dead, Necromancy, and Dance of the Dead all become creature
    enchantments and do pump up the Wombat. [Aahz 06/06/97]

The Rack:
  Info: Color=Artifact  Type=Artifact              Cost=1        AQ(U3)/R4(U1)
  Text(4th+errata): At the end of target opponent's upkeep, ~this~ deals 1
    damage to that player for each card in his or her hand fewer than three.
    [Oracle 07/01/98]
  You choose one opposing player on casting and it only affects that one
    player.  This target is not changed even if this card changes controllers.
    It becomes useless but stays in play if the target player leaves play.
    [Duelist Magazine #4, Page 64]  See Rule M.1.3.
  Amount of damage is determined when effect is resolved and not when it is
    announced. [D'Angelo 10/05/95]

Rack and Ruin:
  Info: Color=Red       Type=Instant               Cost=2R              UL(U1)
  Text(UL): Destroy two target artifacts.
+ Must target two different artifacts.  See Rule G.41.2. 
    [Urza's Legacy FAQ 02/03/99]

Radiant, Archangel:
  Info: Color=White     Type=Summon Legend         Cost=3WW             UL(R1)
  Text(UL): 3/3, Flying ; ~this~ counts as an Angel. ; Attacking does not 
    cause ~this~ to tap. ; ~this~ gets +1/+1 for each other creature with 
    flying in play.
+ Note - Also see Legendary Permanents, Rule K.19.

Radiant Essence:
  You choose one opposing player on casting and it only affects that one
    player.  This target is not changed even if this card changes controllers.
    It becomes useless but stays in play if the target player leaves play.
    [D'Angelo 10/15/96]
  If you take control of a Radiant Essence that targets you, it continues to
    count your permanents. [DeLaney 02/19/97]

Radiant's Dragoons:
  Info: Color=White     Type=Summon Soldiers       Cost=3W              UL(U1)
  Text(UL): 2/5. Echo ; When ~this~ comes into play, gain 5 life.
+ Note - Also see Comes Into Play Abilities, Rule E.3.
+ Note - Also see Echo, Rule A.16.

Radiant's Judgement:
  Info: Color=White     Type=Instant               Cost=2W              UL(C1)
  Text(UL): Destroy target creature with power 4 or greater. ; Cycling {2}.
+ Note - Also see Cycling, Rule A.15.

Radjan Spirit:
  Info: Color=Green     Type=Summon Spirit         Cost=3G       LG(U1)/45(U1)
  Text(4th/5th): 3/2 ; {Tap}: Target creature loses flying until end of turn.
  Can be used on a creature without Flying with no effect.
    [Duelist Magazine #5, Page 23]

Raging Bull:
  Info: Color=Red       Type=Summon Bull           Cost=2R              LG(C1)
  Text(LG): 2/2.

Raging Goblin:
  Info: Color=Red       Type=Summon Goblin         Cost=R               EX(C1)
  Text(EX): 1/1 ; ~this~ is unaffected by summoning sickness.

Raging River:
  Info: Color=Red       Type=Enchantment           Cost=RR             ABU(R1)
  Text(ABU+errata): Whenever you attack, defending player assigns each of his
    or her creatures without flying to either the left or the right side
    of Raging River. ; Creatures cannot be assigned to block creatures on the
    other side of Raging River. ; Whenever you declare an attacker, assign it
    to the left or right side of Raging River. [Oracle 07/01/98]
  Two Raging Rivers result in one extra long river.  Not more splits.
    [Snark 1994]  In other words, it is not cumulative.
  Opponent chooses which side of the river each creature is on before you
    even choose what creatures you are attacking with.
    [WotC Rules Team 06/15/95]
  If an attacking creature is stolen by the opponent, it can only block on
    the same side of the river it was assigned, unless it is a flying creature
    then it can go to either side. [WotC Rules Team 06/15/95]
  If a defending creature gains flying after being assigned a side of the
    river, it can block a creature on the other side. [D'Angelo 06/30/95]
  If a creature enters play (or something becomes a creature) after the attack
    is announced, the creature is not limited to one side of the river or the
    other.  It can block creatures on either side just like a Flying creature
    can. [WotC Rules Team 11/10/95]  If it can block more than one creature,
    it can even block creatures on both sides at once. [Aahz 01/16/96]
  Extended tournaments (see Rule D.15) have always banned this card.

Rag Man:
  Info: Color=Black     Type=Summon Rag Man        Cost=2BB      DK(U1)/45(R1)
  Text(5th): 2/1 ; {B}{B}{B},{Tap}: Look at target opponent's hand.  That
    player discards a creature card at random.  Use this ability only during
    your turn.
  In multiplayer games can choose a different opposing player each time it
    is used. [Duelist Magazine #4, Page 64]  See Rule M.1.4.

Ragnar:
  Info: Color=Multi     Type=Summon Legend         Cost=UWG             LG(R1)
  Text(LG): 2/2 ; {G}{W}{U},{Tap}: Regenerate target creature.
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Legendary Permanents, Rule K.19.

Raiding Party:
  As errata, it should read "... A player may tap a white creature he or she
    controls to prevent up to two ..." [Encyclopedia, Page 189]
  The creatures are tapped during spell resolution and not during the damage
    prevention step. [WotC Rules Team 12/15/94]
  The color of creature to be tapped is set when the effect is announced and
    even if you use Sleight of Mind after that, you cannot change what color
    creature needs to be tapped to prevent the destruction. [Aahz 05/09/95]

Rainbow Vale:
  As errata, it should read "{Tap}: Add one mana of any color to your mana
    pool and choose target opponent.  The opponent gains control of Rainbow
    Vale at end of turn." [Encyclopedia, Page 189]
  Only changes controller at the end of a turn in which it was tapped for
    mana.  It does not change controller if it is not tapped for mana.
    [Duelist Magazine #4, Page 7]  You choose the player to give it to at
    the time it is tapped for mana.
  Will change control if forced to tap for mana by effects such as Power Sink.
    [Aahz 12/02/94]
  Will not change if tapped by Mana Short since Mana Short does not tap a
    land for mana. [D'Angelo 03/22/95]
  Does change controller even if it stops being a Rainbow Vale before the end
    of the turn (by effects such as Phantasmal Terrain or Blood Moon).
    The control change locks in when you announce the effect.
    [Duelist Magazine #8, Page 51]
  If under a player's control due to some lasting effect, it will still
    switch players when tapped. [WotC Rules Team 12/15/94]
  Stays in the same tapped/untapped state it is in when it switches
    controllers. [D'Angelo 07/07/95]
  If more than one player manages to tap it for mana in a given turn, then
    two control changes will be scheduled for the end of the turn.
    [bethmo 07/19/95]  These effects resolve using the standard order for
    such effects, so the current player's effects go first, then the
    opponent's.
  The land's changing of controllers is a new effect each time it is used so
    it will take precedence over any other control effects.  This means that
    using Conquer on a Rainbow Vale won't guarantee that you keep it.
    [Duelist Magazine #7, Page 98]

Rain of Filth:
  Info: Color=Black     Type=Instant               Cost=B               US(U1)
  Text(US): Each land you control gains "Sacrifice this land: Add {B} to your
    mana pool" until end of turn.
  The granted ability can be used while the land is tapped. [DeLaney 10/05/98]
  The granted ability is played as a mana source, just like all land abilities
    that produce mana. [D'Angelo 10/15/98]

Rain of Salt:
  Info: Color=Red       Type=Sorcery               Cost=4RR             US(U1)
  Text(US): Destroy two target lands.
  You must target two different lands.  You cannot choose to target just one.
    [Urza's FAQ 10/05/98]

Rain of Tears:
  Info: Color=Black     Type=Sorcery               Cost=1BB             TE(U1)
  Text(TE): Destroy target land.

Raise Dead:
  Info: Color=Black     Type=Sorcery               Cost=B           ABUR45(C1)
  Text(5th): Return target creature card in your graveyard to your hand.
  A "creature card in your graveyard" is a Summon card or Artifact Creature
    card in the graveyard.  See Rule Z.3.Ruling.1. [D'Angelo 02/03/98]
  You must show the card you bring out of the graveyard to your opponent.
    [bethmo 1994]
  You can Raise Dead a creature which was discarded from your hand and was
    therefore never in play. [D'Angelo 1994]
  The creature being brought back is chosen on announcement and not on
    resolution of the spell because it is targeted.
    [Duelist Magazine #5, Page 123]

Rakalite:
  Info: Color=Artifact  Type=Artifact              Cost=6        AQ(U3)/CH(U1)
+ Text(CH+errata): {2}: Prevent 1 damage to any creature or player.  At end of 
    turn, return ~this~ to owner's hand. [Oracle 07/01/98]
+ It is of type Artifact, not Poly Artifact. [Oracle 07/01/98]
  Only returns to your hand if it is still in play at the end of the turn.
    If it leaves play, it does not return. [bethmo 1994]
  Can be used any number of times during the turn before it leaves play.
    [D'Angelo 1994]
  Can choose a different creature or player for each use. [D'Angelo 1994]

Ramirez DePietro:
  Info: Color=Multi     Type=Summon Legend         Cost=3BBU            LG(U1)
  Text(LG): 4/3, First Strike.
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Legendary Permanents, Rule K.19.

Rampant Growth:
  Info: Color=Green     Type=Sorcery               Cost=1G              TE(C1)
  Text(TE): Search your library for a basic land card and put it into play,
    tapped.  Shuffle your library afterwards.
  The land does not count toward your one per turn limit because it was put
    into play by an effect. [Duelist Magazine #16, Page 30]

Ramses Overdark:
  Info: Color=Multi     Type=Summon Legend         Cost=2BBUU           LG(R1)
+ Text(LG+errata): 4/3 ; {Tap}: Destroy target creature with any enchantments
    on it. [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Legendary Permanents, Rule K.19.

Rancor:
  Info: Color=Green     Type=Enchant Creature      Cost=G               UL(C1)
  Text(UL): Enchanted greature gains +2/+0 and trample. ; When ~this~ is put
    into a graveyard from play, return ~this~ to owner's hand.
+ Note - Also see Trample, Rule A.27.

Ranger en-Vec:
  Info: Color=Multi     Type=Summon Soldier        Cost=1WG             TE(U1)
  Text(TE): 2/2, First Strike ; {G}: Regenerate ~this~.

Rank and File:
  Info: Color=Black     Type=Summon Zombies        Cost=2BB             UL(U1)
  Text(UL): 3/3 ; When ~this~ comes into play, all green creatures get -1/-1
    until end of turn.
+ The -1/-1 penalty is given to all green creatures in play when the triggered 
    ability (see Rule A.8) resolves.  It's a one shot effect and will not
    apply to green creatures that enter play later in the turn.
    [Urza's Legacy FAQ 02/03/99]
+ Note - Also see Comes Into Play Abilities, Rule E.3.

Ransack:
  Info: Color=Blue      Type=Sorcery               Cost=3U              SH(U1)
  Text(SH): Look at the top five cards of target player's library.  Put any
    number of those cards on the bottom of that player's library in any order
    and the rest on top of the player's library in any order.

Rapid Fire:
  Info: Color=White     Type=Instant               Cost=3W              LG(R1)
+ Text(LG+errata): Play ~this~ only before blockers are declared. ; Target
    creature gains first strike until end of turn.  If that creature does not
    have rampage, it gains rampage 2 until end of turn.
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Rampage, Rule A.25.

Rasputin Dreamweaver:
  Info: Color=Multi     Type=Summon Legend         Cost=4WU             LG(R1)
+ Text(LG+errata): 4/1 ; When ~this~ comes into play, put seven dream counters
    on it. ; During your upkeep, if there are fewer than seven dream counters
    on ~this~, put a dream counter on it. ; Remove a dream counter 
    from ~this~: Prevent 1 damage to ~this~. ; Remove a dream counter 
    from ~this~: Add one colorless mana to you mana pool.  Play this ability
    as a mana source. [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Comes Into Play Abilities, Rule E.3.
+ Note - Also see Legendary Permanents, Rule K.19.

Rathi Dragon:
  Info: Color=Red       Type=Summon Dragon         Cost=2RR             TE(R1)
  Text(TE): 5/5, Flying ; When ~this~ comes into play, sacrifice two mountains
    or sacrifice ~this~.
  Note - Also see Comes Into Play Abilities, Rule E.3.

Rats of Rath:
  Info: Color=Black     Type=Summon Rats           Cost=1B              TE(C1)
  Text(TE): 2/1 ; {B}: Destroy target artifact, creature, or land you control.

Raven Familiar:
  Info: Color=Blue      Type=Summon Bird           Cost=2U              UL(U1)
  Text(UL): 1/2, Flying. Echo ; When ~this~ comes into play, look at the top
    three cards of your library.  Put one of them into your hand and the rest
    on the bottom of your library in any order.
+ This is not considered a draw. [DeLaney 02/10/99]
+ Note - Also see Comes Into Play Abilities, Rule E.3.
+ Note - Also see Echo, Rule A.16.

Ravenous Baboons:
  Info: Color=Red       Type=Summon Apes           Cost=3R              EX(R1)
  Text(EX): 2/2 ; When ~this~ comes into play, destroy target nonbasic land.
  If there is no non-basic land to destroy, the ability does nothing.
    [DeLaney 06/10/98]
  You have to pick one of your own non-basic lands if the opponent does not
    have any and you do. [D'Angelo 06/10/98]
  Note - Also see Comes Into Play Abilities, Rule E.3.

Ravenous Skirge:
  Info: Color=Black     Type=Summon Imp            Cost=2B              US(C1)
  Text(US): 1/1, Flying. ; Whenever ~this~ attacks, it gets +2/+0 until end of
    turn.
  If it attacks more than once per turn (due to Relentless Assault, for
    example), it gets the bonus each time. [DeLaney 10/05/98]

Ravenous Vampire:
  If sacrificed to itself, it gets the +1/+1 counter before it goes to the
    graveyard.  Abilities that trigger on its death will count the +1/+1.
    [WotC Rules Team 07/03/97]
  It has a phase cost (see Rule A.6) paid during upkeep.  If you want to pay
    it, sacrifice a creature when announcing the phase cost.  If you don't,
    then do nothing on announcement, and tap it on resolution.
    [D'Angelo 09/17/98]

Ray of Command:
  Info: Color=Blue      Type=Instant              Cost=3U  IA(C1)/MI(C1)/5(C1)
  Text(MI/5th+errata): Untap target creature an opponent controls and gain
    control of it until end of turn.  That creature is unaffected by summoning
    sickness this turn.  If you lose control of the creature at end of turn,
    tap it. [Oracle 07/01/98]
  Can be used on an untapped creature.  Being tapped is not a targeting
    requirement. [Aahz 06/08/95]
  Only removes "summoning sickness" from the creature.  It does not allow a
    Wall to attack, allow an attack when an attack would be illegal or
    override any other rules. [Duelist Magazine #7, Page 9]
  The creature taps after returning to the opponent (if it is not already
    tapped), so any abilities triggered off it tapping happen at that time.
    [Aahz 07/05/95]
  If your creature is untapped, you can use the ability before Ray of Command
    resolves.  If it is tapped, then you cannot use a tap ability before
    it switches controllers.  The creature untaps at the same time that it
    switches controllers, so it cannot be tapped really quickly before it
    switches. [bethmo 07/24/95]
  Note that the creature gets summoning sickness again when it returns so
    it cannot be tapped for an ability or attack until it begins that player's
    turn under their control again. [D'Angelo 08/02/95]
  This effect ends if the creature phases out.  The creature will phase back
    in during your next untap phase without the Ray of Command's control
    effect, which typically means it will be under its original controller's
    control (see Rule G.30.12). [D'Angelo 09/02/97]

Ray of Erasure:
  Info: Color=Blue      Type=Instant               Cost=U               IA(C1)
  Text(IA+errata): Target player takes the top card of his or her library and
    puts it in his or her graveyard.  Draw a card at the beginning of the next
    turn.  [Duelist Magazine #18, Page 28]
  Can be played if opponent has no cards in their library.  They do not lose
    the game.  You still get to draw a card next turn. [Aahz 06/08/95]
  Note - Also see Cantrips, Rule E.2.
  Note - Before the errata, it said to draw a card at the beginning of the
    next upkeep, but it should be played by the new wording.

Raze:
  Info: Color=Red       Type=Sorcery               Cost=R               US(C1)
  Text(US): At the time you play ~this~, sacrifice a land.  Destroy target
    land.
  The sacrifice of a land is part of the cost paid when announcing this
    spell (see Rule K.21.4). [WotC Rules Team 10/18/98]

Reality Anchor:
  Info: Color=Green     Type=Instant               Cost=1G              TE(C1)
  Text(TE): Target creature loses shadow until end of turn. ; Draw a card.
  Note - Also see Shadow, Rule A.26.

Reality Twist:
  If a player uses Magical Hack to make a land type be listed as producing
    two different colors, the player tapping the land for mana can choose to
    produce mana of either color. [Duelist Magazine #7, Page 100]  But if it
    produces more than one mana, all mana is of the same color.
    [D'Angelo 07/21/95]

Reanimate:
  Info: Color=Black     Type=Sorcery               Cost=B               TE(U1)
  Text(TE): Put target creature card from any graveyard into play under your
    control.  Lose life equal to that creature's total casting cost.

Reap:
  Info: Color=Green     Type=Instant               Cost=1G              TE(U1)
  Text(TE): Return any number of target cards from your graveyard to your
    hand.  You cannot choose more cards than the number of black permanents
    target opponent controls.
  The count of the number of black permanents the opponent controls is done
    during announcement since it only affects target selection.  It does not
    get recounted later. [Duelist Magazine #23, Page 23]

Reaping the Rewards:
  Info: Color=White     Type=Instant               Cost=W               EX(C1)
  Text(EX): Buyback-Sacrifice a land. ; Gain 2 life.
  Note - Also see Buyback, Rule A.13.

Rebirth:
  Info: Color=Green     Type=Sorcery             Cost=3GGG        LG(R1)/4(R1)
  Text(4th+errata): Remove ~this~ from your deck before playing if not playing
    fo ante. ; Each player may ante an additional card to set his or her life
    total to 20. [Oracle 07/01/98]
  Classic (Type I) tournaments (see Rule D.13) have banned this card since
    06/01/94 since it is only used in games for Ante.
  Classic-Restricted (Type I.5) tournaments (see Rule D.14) have always banned
    this card.
  Extended tournaments (see Rule D.15) have always banned this card.
  Standard (Type II) tournaments (see Rule D.16) have always banned this card,
    since it is not part of the environment.

Rebound:
  Info: Color=Blue      Type=Interrupt             Cost=1U              SH(U1)
  Text(SH): Target spell, which targets only a single player, targets another
    player of your choice instead.
  You must pick a new legal target for the spell.  [WotC Rules Team 03/01/98]
    So if a spell targets "an opponent", you cannot make it target the caster.

Rebuild:
  Info: Color=Blue      Type=Instant               Cost=2U              UL(U1)
  Text(UL): Return all artifacts to owners' hands. ; Cycling {2}.
+ Remember that cards only affect things which are in play unless they
    specifically say otherwise.  So this only applies to artifacts in play.
    [Urza's Legacy FAQ 02/03/99]
+ Note - Also see Cycling, Rule A.15.

Recall:
  Info: Color=Blue      Type=Sorcery             Cost=XXU  LG(R1)/CH(U3)/5(R1)
  Text(5th): Choose and discard X cards: Return X target cards in your
    graveyard to your hand.  Remove ~this~ from the game.
  The cards are discarded from your hand during announcement and as a cost
    instead of being discarded on resolution.  It is not a forced discard, so
    it cannot be used with Library of Leng. [Duelist Magazine #11, Page 56]
    See Rule K.21.3.
  Choose which cards in the graveyard are being recalled during announcement.
    [Duelist Magazine #9, Page 34]  As with all spells, targets are chosen
    at the same time costs are being paid, so the discarded cards are not
    valid targets.
  If one or more of the target cards in the graveyard is not there upon
    resolution, you still get the others. [bethmo 03/11/96]  See Rule G.41.5.
  The "XXU" casting cost is not a misprint.  It means to spend one blue plus
    two times X generic mana to cast the spell. [Duelist Magazine #2, Page 7]
    See Rule K.27.2.
  Classic (Type I) tournaments (see Rule D.13) have restricted this card since
    08/01/94.
  Classic-Restricted (Type I.5) tournaments (see Rule D.14) have always banned
    this card.
  Standard (Type II) tournaments (see Rule D.16) restricted this card from
    08/01/94 to 04/01/96.

Recantation:
  Info: Color=Blue      Type=Enchantment           Cost=3UU             US(R1)
  Text(US): During your upkeep, you may put a verse counter on ~this~. ;
    {U}, Sacrifice ~this~: Return up to X target permanents to owner's hand,
    where X is the number of verse counters on ~this~.
  Adding a counter is an optional Phase Ability (see Rule A.5).  If you
    forget to add one during your upkeep, you cannot back up and add one
    later. [Urza's Saga Rule Page]

Reckless Ogre:
  Info: Color=Red       Type=Summon Ogre           Cost=3R              EX(C1)
  Text(EX): 3/2 ; If ~this~ attacks and no other creatures do, it gets +3/+0
    until end of turn.

Reckless Spite:
  Info: Color=Black     Type=Instant               Cost=1BB             TE(U1)
  Text(TE): Destroy two target nonblack creatures.  Lose 5 life.

Reclaim:
  Info: Color=Green     Type=Instant               Cost=G               EX(C1)
  Text(EX): Put target card from your graveyard on top of your library.

Reclusive Wight:
  Info: Color=Black     Type=Summon Minion         Cost=3B              US(U1)
  Text(US): 4/4. ; During your upkeep, if you control any other nonland
    permanents, sacrifice ~this~.

Reconnaissance:
  Info: Color=White     Type=Enchantment           Cost=W               EX(U1)
  Text(EX): {0}: Remove target attacking creature you control from combat and
    untap it.  (That creature neither deals nor receives combat damage this
    turn.)
  Does not undo any effects which triggered on declaration of attackers or
    blockers.  For example, if you remove a Thicket Basilisk from combat
    after a creature blocks it, that creature is still destroyed at end of
    combat. [DeLaney 05/24/98]

Reconstruction:
  Info: Color=Blue      Type=Sorcery             Cost=U           AQ(C4)/R(C1)
  Text(AQ/RV+errata): Return target artifact card from your graveyard to your
    hand. [Oracle 07/01/98]
  Note - The Anvil symbol is missing from the Antiquities version of this
    card.

Recurring Nightmare:
  Info: Color=Black     Type=Enchantment           Cost=2B              EX(R1)
  Text(EX): Sacrifice a creature, Return ~this~ to owner's hand: Put target
    creature card from your graveyard into play.  Play this ability as a
    sorcery.
  You cannot return the creature which you are sacrificing.  This is because
    you choose the target creature card at the same time the sacrifice is
    happening, so the sacrifice is not in the graveyard yet.
    [DeLaney 06/10/98]
  Because of the way the timing rules work, you can cast Recurring Nightmare
    and then use it before your opponent can use an instant like Disenchant
    on it, but only if you do so as the start of the first batch after it
    enters play. [D'Angelo 10/15/98]

Recycle:
  Info: Color=Green     Type=Enchantment           Cost=4GG             TE(R1)
  Text(TE): Skip your draw phase. ; Whenever you play a card, draw a card. ;
    During your discard phase, choose and discard all but two cards.
  Does not let you draw for cards that are simply "put into play", such as
    with Eureka. [Aahz 11/04/97]  Or Rampant Growth. [bethmo 12/02/97]
  You draw the card as soon as the card is played, even before interrupts
    are used.  For this reason, countering the spell will not prevent you
    from drawing the card. [D'Angelo 11/10/97]
  Works when playing a land card from your hand as normal.  Does not work if
    a land is put into play by an effect. [Duelist Magazine #23, Page 23]

Redeem:
  Info: Color=White     Type=Instant               Cost=1W              US(U1)
  Text(US): Prevent all damage to one or two creatures. (Treat further damage
    normally.)
  Can only be used if there is damage to prevent. [DeLaney 10/05/98]

Red Elemental Blast:
  Info: Color=Red       Type=Interrupt             Cost=R            ABUR4(C1)
  Text(4th+errata): Counter target blue spell or destroy target blue
    permanent. (If this spell targets a permanent, play it as an instant.)
    [Oracle 07/01/98]
  The spell is still an "Interrupt" and not an "Instant" for effects that
    affect certain spell types. [Aahz 09/19/96]  See Rule T.15.1.
  The decision to counter a spell or destroy a permanent is a decision made
    on announcement before a target of the proper type is selected.
    [Duelist Magazine #8, Page 50]  See Rule G.27 on Modal spells.
  Note - The Alpha printing version said it was of type "Instant".

Red Mana Battery:
  Info: Color=Artifact  Type=Artifac               Cost=4         LG(U1)/4(R1)
  Text(4th+errata): {2},{Tap}: Put a charge counter on ~this~. ; {Tap}, Remove
    X charge counters from ~this~: Add an amount of {R} to your mana pool
    equal to X plus one.  Play this ability as a mana source.
    [Oracle 07/01/98]
  See Black Mana Battery for rulings.

Red Ward:
  Info: Color=White     Type=Enchant Creature      Cost=W            ABUR4(U1)
  Text(4th+errata): Enchanted creature gains protection from red.  The
    protection granted by ~this~ does not destroy ~this~. [Oracle 07/01/98]
  See Black Ward for rulings.
  Note - Also see Protection, Rule A.24.

Reef Pirates:
  Info: Color=Blue      Type=Summon Ships          Cost=1UU       HL(C4)/5(C1)
  Text(5th): 2/2 ; If ~this~ damages any opponent, put the top card of that
    player's library into his or her graveyard.

Reflecting Mirror:
  This spell only changes the target of a spell, and not the caster.
    [bethmo 08/10/94]
  Can only be used during the period where a spell can be interrupted right
    before it becomes successfully "cast".  You cannot wait until later to
    use this effect.  [D'Angelo 05/22/95]
  Cannot be used on spells which are not targeted such as Hurricane.
    [Aahz 08/12/94]
  Cannot be used on spells which affect "you" and which do not say they target
    you, as with a "target player" spell where you choose yourself.
    [D'Angelo 10/13/97]
  Cannot be used on spells in which only one "fork" of the spell targets you.
    For example, you cannot Reflect a Fireball which targets you and one
    of your creatures. [Aahz 09/15/94]
  Cannot be used on spells like Eye for an Eye which target something else
    but do damage to you. [WotC Rules Team 11/16/94]
  Cannot be used on effects generated by permanents.  Those are effects and
    not spells. [Aahz 08/12/94]
  Can be used on spells which will become permanents but that are targeted.
    For example, and artifact like Black Vise or an enchantment like
    Lifetap target a player when cast.  But you cannot choose an illegal
    target.  Thus if the spell targets "opponent", you cannot reflect it to
    target the caster. [Duelist Magazine #6, Page 131]
  Note that Siren's Call cannot be reflected since it can only target
    the current player. [Duelist Magazine #6, Page 131]

Reflecting Pool:
  Info: Color=Land      Type=Land                  Cost=None            TE(R1)
  Text(TE): {Tap}: Add to your mana pool one mana of any type that any land
    you control can produce.
  If none of your lands can produce mana, or if all of your lands are
    Reflecting Pools, then they cannot be tapped for any kind of mana.
    [Duelist Magazine #23, Page 23]  This is a specific rule for this card
    that does not apply to how any other card should be treated.
    [bethmo 11/24/98]
  It only checks for types the land could produce under perfect conditions.
    For example, if a land can only produce mana if you pay a cost or if
    some condition is met, Reflecting Pool can still generate mana of that
    color.  For example, Reflecting Pool can make green mana if
    Gaea's Cradle is in play with no creatures in play, or black mana if a
    Bottomless Vault is in play with no counters on it, or red mana if a
    Mountain is in play and tapped. [D'Angelo 11/12/98]  The rule about
    multiple Reflecting Pools not helping each other out is a special one.
    That is true since Reflecting Pool does not specify what mana it could
    produce, so the "perfect conditions" here result in confusion, which
    results in no mana types at all.
  Any change to a land's type or splicing of text into a land can affect
    the types of mana a land can produce. [D'Angelo 11/12/98]
  Any continuous replacements, such as Naked Singularity, are not
    considered by Reflecting Pool when determining the types of mana a land
    can produce. [bethmo 11/24/98]

Reflexes:
  Info: Color=Red       Type=Enchant Creature      Cost=R               US(C1)
  Text(US): Enchanted creature gains first strike.

Regeneration:
  Info: Color=Green   Type=Enchant Creature  Cost=1G  IA(C1)/MI(C1)/ABUR45(C1)
  Text(MI/5th): {G}: Regenerate enchanted creature.

Regrowth:
  Info: Color=Green   Type=Instant           Cost=G                   ABUR(U1)
  Text(RV+errata): Return target card from your graveyard to your hand.
    [Oracle 07/01/98]
  You must show the card you bring out of the graveyard to your opponent.
    [bethmo 1994]
  You can Regrow a card which was discarded from your hand and was therefore
    never in play. [D'Angelo 1994]
  Can use Deflection to force selection of a different card in the Regrowth
    caster's graveyard. [bethmo 04/01/96]
  Classic (Type I) tournaments (see Rule D.13) have restricted this card since
    03/23/94.
  Classic-Restricted (Type I.5) tournaments (see Rule D.14) have always banned
    this card.
  Extended tournaments (see Rule D.15) have always banned this card.
  Standard (Type II) tournaments (see Rule D.16) have banned this card since
    05/02/95.  It was previously restricted from 03/23/94 to 05/02/95.

Reign of Chaos:
  Cannot be cast unless there is a valid creature and a valid land to target.
    [Duelist Magazine #16, Page 30]

Reincarnation:
  Info: Color=Green     Type=Instant               Cost=1GG             LG(U1)
+ Text(LG+errata): If target creature is put into any graveyard this turn, 
    choose target creature card in the graveyard of that creature's 
    controller.  Put that creature into play under that player's control.
    [Oracle 07/01/98]
  A "creature card" is a Summon card or Artifact Creature card.  See 
    Rule Z.3.Ruling.1. [D'Angelo 1994]
  Can bring back the same creature because you select the creature after
    sending the current one to the graveyard. [bethmo 06/29/94]
  This sets up a triggered ability (see Rule A.8).  When the creature goes to
    the graveyard, the ability will trigger and normal triggered ability 
    resolution takes place. [Aahz 06/14/96]  If cast on a 
    Firestorm Phoenix, the order that the two triggered abilities resolves
    in decides if you can choose the Phoenix to be returned by Reincarnation
    or if it will already be in your hand and cannot be chosen. 
    [Aahz 06/14/96]
  This spell does not do anything if there are no creatures in the 
    graveyard (this is possible if the creature it was cast on was a 
    Firestorm Phoenix, Cyclopean Mummy, or some other creature that
    leaves the graveyard just after entering it). [bethmo [6/29/94]
  Extended tournaments (see Rule D.15) have always banned this card.

Reinforcements:
  You have to show the creatures you put on top of your library, along with
    the order you put them there. [D'Angelo 03/26/97]

Reins of Power:
  Info: Color=Blue      Type=Instant               Cost=2UU             SH(R1)
  Text(SH): You and target opponent each untap and  gain control of all
    creatures the other controls until end of turn.  Those creatures are
    unaffected by summoning sickness this turn.
  It is perfectly legal for either or both players to have zero creatures.
    They give control of all their zero creatures as instructed.
    [Barclay 02/27/98]
  If any of the creatures phase out, the control effect ends for those
    creatures, and the creatures will phase back during your next untap but
    under their original controller's control (see Rule G.30.12).
    [D'Angelo 06/01/98]

Rejuvenate:
  Info: Color=Green     Type=Sorcery               Cost=3G              US(C1)
  Text(US): Gain 6 life. ; Cycling {2}.
+ Note - Also see Cycling, Rule A.15.

Relentless Assault:
  A creature that must attack each turn, must only attack once that turn.  It
    is not forced into each attack that turn. [Duelist Magazine #17, Page 48]
  If a creature becomes forced to attack by an ability such as the Norrit,
    it must attack in the next available attack.  Once it attacks once, it
    removes all "your must attack" restrictions of existing effects on it.
    [WotC Rules Team 03/14/97]
  If a spell or ability can only be played "before the attack", it can be
    played after this spell is played because it is now before another attack.
    [Duelist Magazine #17, Page 48]
  If a creature has a cost that must be paid in order to attack or block, it
    need only pay once to attack in any other attacks that turn.
    [WotC Rules Team 03/14/97]  This is true even if the wording on the card
    makes it sound otherwise.
  Abilities that trigger when a creature attacks, blocks, or is blocked will
    trigger during each combat that turn.  Thus, a creature with Rampage will
    get the bonus added during each attack. [WotC Rules Team 03/14/97]
  Forking this card during your opponents turn will not allow you to attack
    during their turn. [WotC Rules Team 03/14/97]

Relic Barrier:
  Info: Color=Artifact  Type=Artifact              Cost=2               LG(U2)
+ Text(LG+errata): {Tap}: Tap target artifact. [Oracle 07/01/98]
  Can target a tapped artifact. [Duelist Magazine #5, Page 23]
  Extended tournaments (see Rule D.15) have always banned this card.

Relic Bind:
  Info: Color=Blue    Type=Enchant Artifact  Cost=2U              LG(U1)/4(R1)
  Text(4th+errata): Play ~this~ only on an artifact an opponent controls ;
    Whenever enchanted artifact becomes tapped, target player gains 1 life
    or ~this~ deals 1 damage to target player. [Oracle 07/01/98]
  It is buried if it ends up on an artifact you control, because that is
    a targeting restriction. [Aahz 07/29/95]  See Rule K.14.5.
  Note - The Legends version read quite differently.  Be sure to use the
    above text instead.

Relic Ward:
  Note - Also see Play As A..., Rule T.15.
  Does not destroy enchantments which are on the artifact, and it not prevent
    enchantments from being moved onto the artifact. [bethmo 10/23/97]

Remembrance:
  Info: Color=White     Type=Enchantment           Cost=3W              US(R1)
  Text(US+errata): Whenever a nontoken creature you control is put into a
    graveyard, you may search your library for a copy of that card.  If you
    do, reveal the card, put it into your hand, and shuffle your library
    afterward. [WotC Rules Team 10/18/98]
  If a card which is a creature only due to an effect goes to the graveyard,
    you can search for another copy of that card. [D'Angelo 10/15/98]
  If a copy card, such as Clone, goes to the graveyard under this effect,
    you get to look for another copy of the card it was copying (not the
    Clone card).  This is because a copy card actually takes on the base name
    and characteristics of what it copies. [bethmo 11/03/98]

Remote Isle:
  Info: Color=Land      Type=Land                  Cost=None            US(C1)
  Text(US): ~this~ comes into play tapped. ; {Tap}: Add {U} to your mana
    pool. ; Cycling {2}.
+ Note - Also see Cycling, Rule A.15.

Remove Enchantments:
  Info: Color=White     Type=Instant               Cost=W               LG(C1)
+ Text(LG+errata): Destroy all enchantments you control, all enchantments on
    all permanents you control, and, if you are the defending player, all 
    enchantments on all attacking creatures.  Return each of those
    enchantments that you own to your hand instead of destroying it.
    [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.

Remove Soul:
  Info: Color=Blue      Type=Interrupt            Cost=1U  LG(C2)/CH(C3)/5(C1)
  Text(LG/CH/5th): Counter target summon spell.
  Only works on Summon cards.  Cannot counter an Artifact creature or spell
    which brings a creature into play but which does not say "Summon" under
    the picture. [bethmo 06/15/94]

Renegade Warlord:
  Info: Color=Red       Type=Summon Soldier        Cost=4R              TE(U1)
  Text(TE): 3/3, First Strike ; If ~this~ attacks, each other attacking
    creature gets +1/+0 until end of turn.

Renewal:
  Info: Color=Green     Type=Sorcery               Cost=2G              HL(C1)
  Text(HL+errata): Sacrifice a land to search your library for a basic land
    and put it directly into play.  This does not count towards your one land
    per turn limit.  Reshuffle your library afterwards.  Draw a card at the
    beginning of the next turn.  [Duelist Magazine #18, Page 28]
  Note - Also see Cantrips, Rule E.2.
  Note - Before the errata, it said to draw a card at the beginning of the
    next upkeep, but it should be played by the new wording.

Repentance:
  Info: Color=White     Type=Sorcery               Cost=2W              TE(U1)
  Text(TE): Target creature deals to itself damage equal to its power.

Repentant Blacksmith:
  Info: Color=White     Type=Summon Smith         Cost=1W  AN(U2)/CH(C3)/5(C1)
  Text(AN/CH/5th): 1/2, Protection from Red.
  Note - Also see Protection, Rule A.24.

Repopulate:
  Info: Color=Green     Type=Instant               Cost=1G              UL(C1)
  Text(UL): Shuffle all creature cards from target player's graveyard into
    that player's library. ; Cycling {2}.
+ A "creature card" is an Artifact Creature or Summon card. 
    [D'Angelo 02/13/99]
+ Note - Also see Cycling, Rule A.15.

Reprocess:
  Info: Color=Black     Type=Sorcery               Cost=2BB             US(R1)
  Text(US): Sacrifice any number of artifacts, creatures, and/or lands and
    draw a card for each one sacrificed this way.
  You can sacrifice zero things if you want to. [DeLaney 10/05/98]

Rescind:
  Info: Color=Blue      Type=Instant               Cost=1UU             US(C1)
  Text(US): Return target permanent to owner's hand. ; Cycling {2}.
+ Note - Also see Cycling, Rule A.15.

Reset:
  Info: Color=Blue      Type=Interrupt             Cost=UU              LG(U1)
+ Text(LG+errata): Play ~this~ only during any opponent's turn and only after
    upkeep. ; Untap all lands you control. [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.

Respite:
  Info: Color=Green     Type=Instant               Cost=1G              TE(C1)
  Text(TE): Creatures deal no combat damage this turn.  Gain 1 life for each
    attacking creature.

Resurrection:
  Info: Color=White     Type=Sorcery               Cost=2WW           ABUR(U1)
  Text(RV+errata): Put target creature card from your graveyard into play.
    [Oracle 07/01/98]
  Resurrected creatures are subject to summoning sickness.  They cannot be
    tapped to attack or to use an ability on the turn in which they come into
    play. [Mirage, Page 14]
  Treat the creature like it has been summoned but with zero applied to any
    'X' in the casting cost.  So, a Resurrected Clone would get to choose a
    creature to copy and a Resurrected Rock Hydra would have zero heads.
    [PPG Page 92]
  You can Resurrect a creature which was discarded from your hand and was
    therefore never in play.

Resuscitate:
  Info: Color=Green     Type=Instant               Cost=1G              EX(U1)
  Text(EX): Until end of turn, each creature you control gains "{1}:
    Regenerate this creature."
  This cannot be played during damage prevention or at the time regeneration
    is needed.  It must be played earlier in the turn. [Barclay 06/10/98]

Retaliation:
  Info: Color=Green     Type=Enchantment           Cost=2G              US(U1)
  Text(US): Each creature you control gains "Whenever a creature blocks it,
    this creature gets +1/+1 until end of turn."
  The creature gets +1/+1 for each creature that blocks it.
    [D'Angelo 10/08/98]

Retribution:
  The opponent chooses which creature gets what during announcement of the
    spell. [Duelist Magazine #9, Page 37]

Retromancer:
  Info: Color=Red       Type=Summon Viashino       Cost=2RR             US(C1)
  Text(US): 3/3. ; Whenever ~this~ is the target of a spell or ability, ~this~
    deals 3 damage to that spell or ability's controller.

Revelation:
  Info: Color=Green     Type=Enchant World         Cost=G        LG(R1)/CH(U1)
+ Text(LG/CH+errata): Players play with their hands face up. [Oracle 07/01/98]
+ Note - Also see Enchant World, Rule K.14.8.

Revenant:
  Info: Color=Black     Type=Summon Spirit         Cost=4B              SH(R1)
  Text(SH): */*, Flying ; ~this~ has power and toughness each equal to the
    number of creature cards in your graveyard.

Reverberation:
  Info: Color=Blue      Type=Instant               Cost=2UU             LG(R1)
+ Text(LG+errata): Redirect all damage from one sorcery to its caster. (Treat
    further damage from that source normally.) [Oracle 07/01/98]
  If used on a sorcery like Hurricane which does X damage to multiple 
    targets, it will cause that player to take damage equal to the sum of all
    damage inflicted by the spell.  Ouch! [Duelist Magazine #2, Page 9]
  This spell can only be used during a damage prevention step during which
    damage from a sorcery is present.  It cannot be used on sorceries that
    do not do damage. [WotC Rules Team 05/10/95]
  Damage prevention can be used before this spell resolves.  Only unprevented
    damage upon resolution will be redirected. [D'Angelo 05/31/95]
  Extended tournaments (see Rule D.15) have always banned this card.

Reverse Damage:
  Info: Color=White     Type=Instant               Cost=1WW         ABUR45(R1)
  Text(5th+errata): All damage dealt to you so far this turn from one source
    is retroactively added to your life total instead of subtracted.  (Treat
    further damage from that source normally.)  [Oracle 07/01/98]
  This can be played when the damage occurs (as a form of damage
    prevention) or later in the same turn to retroactively remove damage.
    If used later in the turn, any effects that were caused by the damage
    (i.e. Hypnotic Specter, Drain Life, etc.) are not undone.
    [WotC Rules Team 05/10/95]
  If a source does damage to you multiple times in the same turn, you can
    reverse all of it, not just one time. [D'Angelo 1994]
  Actually removes damage when it gives you life, so you gain nothing by
    casting two of these in a row. [WotC Rules Team 1994]
  It can be used even if you have taken no damage this turn, in order to waste
    the spell.  [Duelist Magazine #6, Page 131]
  When used retroactively on damage, it only adds life for any damage which
    actually caused loss of life.  So if an effect such as Worship causes
    some of the damage to not cause loss of life, then Reverse Damage will
    not give you life for the damage that did not cause loss of life.
    [bethmo 01/11/99]

Reverse Polarity:
  Info: Color=White     Type=Instant               Cost=WW        AQ(C4)/R(U1)
  Text(RV+errata): All damage dealt to you so far this turn from artifact
    sources is retroactively added to your life total instead of
    subtracted.  (Treat further damage from those sources normally.)
    [Oracle 07/01/98]
  Actually removes damage when it gives you life, so you gain nothing by
    casting two of these in a row. [WotC Rules Team 1994]
  It can be used even if you have taken no damage this turn, in order to waste
    the spell. [WotC Rules Team 05/10/95]
  Also see Reverse Damage for related rulings.

Rewind:
  Info: Color=Blue      Type=Interrupt             Cost=2UU             US(C1)
  Text(US): Counter target spell.  Untap up to four lands.
  You can untap from 0 to 4 lands. [DeLaney 10/05/98]
  Does not target the lands. [DeLaney 10/05/98]
  Can be used on already untapped lands (with no effect). [DeLaney 10/05/98]
  Can be used on another player's lands. [DeLaney 10/05/98]

Righteous Avengers:
  Info: Color=White     Type=Summon Avengers       Cost=4W              LG(U1)
  Text(LG): 3/1, Plainswalk.
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Landwalk, Rule A.22.

Righteousness:
  Info: Color=White     Type=Instant               Cost=W           ABUR45(R1)
  Text(4th/5th): Target blocking creature gets +7/+7 until end of turn.

Rime Dryad:
  Cannot landwalk through a non-Snow-Covered Forest.
    [WotC Rules Team 06/15/95]

Ring of Gix:
  Info: Color=Artifact  Type=Artifact              Cost=3               UL(R1)
  Text(UL): Echo ; {1},{Tap}: Tap target artifact, creature, or land.
+ Remember that you cannot use the ability during your upkeep until after you
    deal with the upkeep cost (see Rule A.6) imposed by Echo. 
    [Urza's Legacy FAQ 02/03/99]
+ Note - See Icy Manipulator for related rulings.
+ Note - Also see Echo, Rule A.16.

Ring of Immortals:
  Info: Color=Artifact  Type=Artifact              Cost=5               LG(R1)
+ Text(LG+errata): {3},{Tap}: Counter target enchantment or interrupt spell
    that targets a permanent you control.  Play this ability as an interrupt.
    [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.

Ring of Ma'ruf:
  Info: Color=Artifact  Type=Artifact              Cost=5               AN(U2)
+ Text(AN+errata): {5},{Tap},Skip drawing a card,Remove ~this~ from the game: 
    Put into your hand any card that you own but that is not in the game.
    [Oracle 07/01/98]
+ It is of type "Artifact", not "Mono Artifact". [Oracle 07/01/98]
+ The ability is played as a replacement ability (see Rule A.7) right before
    resolving any spell or ability which has you draw a card.  It makes the
    draw never happen and gives the listed benefit. [D'Angelo 01/31/99]
  Can acquire a creature which was removed from the game by the 
    Disintegrate or Swords to Plowshares. [bethmo 1994]
  Cannot acquire cards that are phased out or in an Oubliette or
    Tawnos's Coffin.  Those cards are simply out of play and not out of
    the game.  [D'Angelo 10/23/98]
  Cannot acquire the Ante cards.  They are considered still "in the game"
    as are cards in the library and the graveyard. [bethmo 1994]
  Can acquire cards which are set aside for other cards, such as 
    Ice Cauldron, Elkin Bottle, Necropotence, etc.  Such cards are in
    the "out of game" zone (see Rule Z.7). [bethmo 10/23/98]
  While in a sub-game started by Shahrazad, you cannot take cards from the
    parent game.  This "sub-game" is still part of the larger "game".
    [WotC Rules Team 11/10/95]
  Can only acquire cards you own. [bethmo 1994]  See Rule G.29.
  You do need to show the card you acquire to your opponent. [Aahz 06/13/96]
  Does not allow you to look at face-down cards which are in the removed from
    game zone. [bethmo 11/24/98]  You can get them with the Ring, but you
    can't look at them.
  In Duelist Convocation tournament play, it can only bring cards from your
    sideboard or ones that were removed from the game by an effect.
    [bethmo 1995]
  Extended tournaments (see Rule D.15) have always banned this card.

Ring of Renewal:
  As errata, it should read "{5},{Tap}: Discard a card at random from your
    hand to draw two cards."  [Encyclopedia, Page 189]
  The cards are discarded from your hand during announcement and as a cost.
    It is not a forced discard, so it cannot be used with Library of Leng.
    [Duelist Magazine #11, Page 56]

Ritual of Subdual:
  All affected lands produce colorless mana and the amount generated is not
    affected. [Duelist Magazine #6, Page 131]
  Will remove restrictions on how mana generated by the land is used.
    [Duelist Magazine #6, Page 131]  For example, the 3 mana from a
    Mishra's Workshop still is not limited any more.
  The ability is a continuous replacement ability (see Rule A.7.5).
    [DeLaney 11/03/98]

Rivalry:
  Info: Color=Red       Type=Enchantment           Cost=2R              UL(R1)
  Text(UL): During each player's upkeep, if that player controls more lands
    than any other, ~this~ deals 2 damage to him or her.

Riven Turnbull:
  Info: Color=Multi     Type=Summon Legend         Cost=5BU             LG(U1)
  Text(LG+errata): 5/7 ; {Tap}: Add {B} to your mana pool.  Play this ability
    as a mana source. [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Legendary Permanents, Rule K.19.

River Delta:
  Info: Color=Land      Type=Land                  Cost=None            IA(R1)
  Text(IA+errata): {Tap}: Add {U} or {B} to your mana pool.  ~this~ does not
    untap during your next untap phase.  [Oracle 07/01/98]
    [Oracle Update 11/11/98]

Robe of Mirrors:
  Info: Color=Blue      Type=Enchant Creature      Cost=U               EX(C1)
  Text(EX): Enchanted creature cannot be the target of spells or abilities.
  Does not destroy enchantments which are already on the creature.
    [Barclay 06/10/98]
  Does not prevent enchantments from being moved onto the creature.
    [Barclay 06/10/98]  See Rule E.9.Ruling.1.

Roc Hatchling:
  The flying ability is inherent to the card, and is not an external effect.
    So it is considered the first to enter play and will lose out to any
    effect which removes flying from the Hatchling. [bethmo 08/21/97]
  Is not considered to have Flying ability when it is cast, so it will not
    trigger a Hidden Spider. [bethmo 11/03/98]

Rocket Launcher:
  Info: Color=Artifact  Type=Artifact              Cost=4         AQ(U3)/R(R1)
  Text(AQ/RV+errata): {2}: ~this~ deals 1 damage to target creature or player.
    At end of turn, sacrifice ~this~.  You cannot use this ability if ~this~
    has summoning sickness. [Oracle 07/01/98]
  Because it does not have tapping as part of its activation cost, you can
    power it many times in one turn, but it is destroyed at the end of any
    turn in which you use it.  [D'Angelo 1994]
  Cannot be powered for more than one point of damage in a single activation.
    [Duelist Magazine #12, Page 26]
  Can choose different targets for each use. [bethmo 1994]
  The Guardian Beast cannot prevent it from being buried. [D'Angelo 1994]
  It is only sacrificed at end of turn if it is successfully used.  If the
    ability is countered, it is not sacrificed. [Aahz 06/12/97]

Rock Hydra:
  Info: Color=Red       Type=Summon Hydra          Cost=XRR           ABUR(R1)
  Text(RV+errata): 0/0 ; ~this~ comes into play with X +1/+1 counters on it. ;
    For each 1 damage dealt to ~this~, if ~this~ has any +1/+1 counters on it,
    remove one of them instead. ; {R}: Prevent 1 damage to ~this~. ;
    {R}{R}{R}: Put a +1/+1 counter on ~this~.  Use this ability only during
    your upkeep. [Oracle 07/01/98]
  The payment of red mana to prevent the damage is considered damage
    prevention. [Duelist Magazine #11, Page 57]
  Removing a +1/+1 counter is a replacement ability that happens when the
    damage would become successfully dealt, if the damage was not prevented
    by some other means.  For each counter removed, the damage is never
    actually dealt to the Hydra.  You have no choice about this ability.  It
    must be played if the Hydra has any counters. [D'Angelo 11/16/98]
  Since the Hydra loses counters due to damage before accumulating damage
    points, instants like Giant Growth are not totally useful with a Rock
    Hydra.  A Hydra with 4 counters and a Giant Growth is 7/7, but after
    taking 4 damage (without paying the mana to keep the counters) it will
    lose all of its counters and die once the Giant Growth wears off.
    [bethmo 1994]
  If brought into play without casting, X will be zero.  See
    Rule K.27.Ruling.2.  So if brought into play it will be a 0/0 creature and
    will die unless something, like Castle, increases its toughness.
    [PPG Page 92]
  Once in play, the X is considered to be zero when calculating its casting
    cost.  See Rule K.27.3. [PPG Page 56]  This means that Metamorphosis on
    a Hydra gives only 3 mana.
  You can spend more red mana than there is damage to prevent if you do it all
    in one batch during a damage prevention step.  In other words two uses of
    the pay {R} to prevent a point of damage can target the same point of
    damage.  The second one to resolve will fail to do anything.
    [D'Angelo 11/21/95]
  If damage to a Rock Hydra is unpreventable (i.e. Whippoorwill or
    Lava Burst), you cannot spend {R} to prevent damage or remove heads to
    prevent damage.  [Duelist Magazine #11, Page 57]  The removal of counters
    is a replacement ability and is not damage prevention, so Whippoorwill
    will not stop that from happening. [D'Angelo 11/16/98]
  Note - The Alpha printing version of this card had 'R's where the red mana
    symbols are on all further printings.

Rock Slide:
  Info: Color=Red       Type=Instant               Cost=XR              VI(C1)
  Text(VI): ~this~ deals X damage divided any way you choose, among any
    number of target attacking or blocking creatures without flying.

Roc of Kher Ridges:
  Info: Color=Red       Type=Summon Roc            Cost=3R            ABUR(R1)
  Text(ABU/RV): 3/3, Flying.

Rod of Ruin:
  Info: Color=Artifact  Type=Artifact              Cost=4           ABUR45(U1)
  Text(4th/5th): {3},{Tap}: ~this~ deals 1 damage to target creature or
    player.

Rohgahh of Kher Keep:
  Info: Color=Multi     Type=Summon Legend         Cost=2BBRR           LG(R1)
+ Text(LG+errata): 5/5 ; During your upkeep, pay {R}{R}{R} or tap ~this~ and 
    all Kobolds of Kher Keep you control, and then an opponent of your choice
    gains control of ~this~ and those Kobolds. ; All Kobolds of Kher Keep you
    control get +2/+2. [Oracle 07/01/98]
  In multiplayer games you can choose a different opposing player each time it
    requires you to. [Duelist Magazine #4, Page 64]  See Rule M.1.4.
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Legendary Permanents, Rule K.19.

Rolling Stones:
  Info: Color=White     Type=Enchantment           Cost=1W              SH(R1)
  Text(SH): Walls can attack as though they were not Walls.

Rolling Thunder:
  Info: Color=Red       Type=Sorcery               Cost=XRR             TE(C1)
  Text(TE): ~this~ deals X damage divided any way you choose among any number
    of target creatures and/or players.
  Note - Also see X Costs, Rule K.27.

Rootbreaker Wurm:
  Info: Color=Green     Type=Summon Wurm           Cost=5GG             TE(C1)
  Text(TE): 6/6, Trample.
  Note - Also see Trample, Rule A.27.

Root Maze:
  Info: Color=Green     Type=Enchantment           Cost=G               TE(R1)
  Text(TE): All artifacts and lands come into play tapped.

Roots of Life:
  A Magical Hack or Mind Bend will not allow you to change the land
    types it affects since the land type is chosen on announcement, well
    before even interrupts can be used. [bethmo 05/13/97]
  You choose one opposing player on casting and it only affects that one
    player.  This target is not changed even if this card changes controllers.
    It becomes useless but stays in play if the target player leaves play.
    [D'Angelo 10/15/96]

Root Spider:
  Info: Color=Green     Type=Summon Spider         Cost=3G              HL(U3)
  Text(HL+errata): 2/2 ; If ~this~ blocks, it gets +1/+0 and gains first
    strike until end of turn.  [Oracle 07/01/98]

Rootwalla:
  Info: Color=Green     Type=Summon Lizard         Cost=2G              TE(C1)
  Text(TE): 2/2 ; {1}{G}: ~this~ gets +2/+2 until end of turn.  Use this
    ability only once each turn.

Rootwater Alligator:
  Info: Color=Green     Type=Summon Alligator      Cost=3G              EX(C1)
  Text(EX): 3/2 ; Sacrifice a forest: Regenerate ~this~.

Rootwater Depths:
  Info: Color=Land      Type=Land                  Cost=None            TE(U1)
  Text(TE): {Tap}: Add one colorless mana to your mana pool. ; {Tap}: Add {U}
    or {B} to your mana pool.  ~this~ does not untap during your next untap
    phase.

Rootwater Diver:
  Info: Color=Blue      Type=Summon Merfolk        Cost=U               TE(U1)
  Text(TE): 1/1 ; {Tap}, Sacrifice ~this~ : Return target artifact card from
    your graveyard to your hand.

Rootwater Hunter:
  Info: Color=Blue      Type=Summon Merfolk        Cost=2U              TE(C1)
  Text(TE): 1/1 ; {Tap}: ~this~ deals 1 damage to target creature or player.

Rootwater Matriarch:
  Info: Color=Blue      Type=Summon Merfolk        Cost=2UU             TE(R1)
  Text(TE): 2/3 ; {Tap}: Gain control of target creature as long as that
    creature has any enchantments on it.
  Can target an unenchanted creature but has no effect on that creature.
    [Aahz 11/17/97]
  The control effect ends if at any time the creature has no enchantments on
    it. [D'Angelo 12/18/97]

Rootwater Mystic:
  Info: Color=Blue      Type=Summon Merfolk        Cost=U               EX(C1)
  Text(EX): 1/1 ; {U}{1}: Look at the top card of target player's library.

Rootwater Shaman:
  Info: Color=Blue      Type=Summon Merfolk        Cost=2U              TE(R1)
  Text(TE): 2/2 ; You may play creature enchantments whenever you could play
    an instant.
  If used to cast any of the enchantments which have a built-in "can play as
    an instant" ability, those enchantments do not consider themselves as
    having used their own "can play as an instant" ability.  This means
    that Armor of Thorns when cast using Rootwater Shaman is not buried at
    end of turn. [D'Angelo 03/26/98]

Roterothopter:
  If Power Artifact is placed on it to lower the activation cost to just 1
    mana, it can effectively be pumped up to +4/+0.
    [Duelist Magazine #9, Page 61]

Rowen:
  The first sentence is a continuous effect.  You reveal the card when you
    draw it, during the resolution of any draw effect.  The second sentence
    is a triggered ability, and thus will wait until the entire draw effect
    finishes resolving before you do it. [DeLaney 01/28/97]

Royal Assassin:
  Info: Color=Black     Type=Summon Assassin       Cost=1BB          ABUR4(R1)
  Text(4th): 1/1 ; {Tap}: Destroy target tapped creature.
  If the creature is no longer tapped (it untaps by Twiddle or other
    effect) when the Assassin is resolved, then the effect fizzles.
    [Aahz 1994]
  You can kill creatures you control. [bethmo 1994]
  Cannot target itself because you choose the target at the same time you are
    tapping him.  At that time he is not yet tapped. [D'Angelo 07/18/95]

Rubinia Soulsinger:
  Info: Color=Multi     Type=Summon Legend         Cost=2UWG     LG(R1)/CH(U1)
+ Text(CH+errata): 2/3 ; You may choose not to untap ~this~ during your untap
    phase. ; {Tap}: Gain control of target creature as long as you 
    control ~this~ and ~this~ remains tapped. [Oracle 07/01/98]
+ Note - Also see Legendary Permanents, Rule K.19.

Ruby Medallion:
  Info: Color=Artifact  Type=Artifact              Cost=2               TE(R1)
  Text(TE): Your red spells cost {1} less to play.
  See Helm of Awakening for rulings.

Ruination:
  Info: Color=Red       Type=Sorcery               Cost=3R              SH(R1)
  Text(SH): Destroy all nonbasic lands.

Ruins of Trokair:
  Info: Color=Land      Type=Land                  Cost=None      FE(U2)/5(U1)
  Text(5th): ~this~ comes into play tapped. ; {Tap}: Add {W} to your mana
    pool. ; {Tap}, Sacrifice ~this~: Add {W}{W} to your mana pool.
  See Dwarven Ruins for rulings.

Rukh Egg:
  Info: Color=Red       Type=Summon Egg            Cost=3R              AN(C3)
+ Text(AN+errata): 0/3 ; If ~this~ is put into any graveyard from play, put a
    Rukh token into play at end of turn.  Treat this token as a 4/4 red 
    creature with flying. [Oracle 07/01/98]
  No Rukh hatches if it is discarded or countered.
    [Duelist Magazine #4, Page 137]
  Note that Disintegrate and Swords to Plowshares remove the Egg from
    the game instead of sending the card to the graveyard, so no Rukh hatches.
    [bethmo 1994]
  The Rukh cannot be used to attack until it begins one of your turns in
    play. [Mirage, Page 14]
  Animate Dead brings back a -1/3 Egg which will hatch into a fully
    functional Rukh (the Animate Dead goes to the graveyard with the Egg).
    [Duelist Magazine #2, Page 14]
  If a Clone or a Vesuvan Doppelganger of a Rukh Egg is destroyed, it
    hatches into a fully functional Rukh. [bethmo 1994]
  If the Egg is destroyed while under the control of another player, the
    controller of the Egg gets the Rukh.  This applies to Animate Dead as
    well. [Duelist Magazine #2, Page 14]
  If the Rukh Egg card is removed from the graveyard in the same turn it is
    put there, a Rukh will still hatch. [bethmo 08/10/94]
  Sleight of Mind can be used to change the color of the Rukh that will
    hatch. [bethmo 1994]
  Classic (Type I) tournaments (see Rule D.13) restricted this card from
    01/25/94 to 02/23/94.
  Extended tournaments (see Rule D.15) have always banned this card.
  Note - Also see Token Creatures, Rule K.25.

Rumbling Crescendo:
  Info: Color=Red       Type=Enchantment           Cost=3RR             US(R1)
  Text(US): During your upkeep, you may put a verse counter on ~this~. ;
    {R}, Sacrifice ~this~: Destroy up to X target lands, where X is the number
    of verse counters on ~this~.
  Adding a counter is an optional Phase Ability (see Rule A.5).  If you
    forget to add one during your upkeep, you cannot back up and add one
    later. [Urza's Saga Rule Page]

Runed Arch:
  As errata, it should read "Runed Arch comes into play tapped.  {X},{Tap},
    Sacrifice Runed Arch: X target creatures with power no greater than 2
    are unblockable until end of turn.  Other..." [Encyclopedia, Page 95]

Rune of Protection: Artifacts:
  Info: Color=White     Type=Enchantment           Cost=1W              US(U1)
  Text(US): {W}: Prevent all damage to you from an artifact source. (Treat
    further damage from that source normally.) ; Cycling {2}.
  Can only be used if there is damage to prevent. [DeLaney 10/05/98]
+ Note - Also see Cycling, Rule A.15.

Rune of Protection: Black:
  Info: Color=White     Type=Enchantment           Cost=1W              US(C1)
  Text(US): {W}: Prevent all damage to you from a black source. (Treat further
    damage from that source normally.) ; Cycling {2}.
  Can only be used if there is damage to prevent. [DeLaney 10/05/98]
+ Note - Also see Cycling, Rule A.15.

Rune of Protection: Blue:
  Info: Color=White     Type=Enchantment           Cost=1W              US(C1)
  Text(US): {W}: Prevent all damage to you from a blue source. (Treat further
    damage from that source normally.) ; Cycling {2}.
  Can only be used if there is damage to prevent. [DeLaney 10/05/98]
+ Note - Also see Cycling, Rule A.15.

Rune of Protection: Green:
  Info: Color=White     Type=Enchantment           Cost=1W              US(C1)
  Text(US): {W}: Prevent all damage to you from a green source. (Treat further
    damage from that source normally.) ; Cycling {2}.
  Can only be used if there is damage to prevent. [DeLaney 10/05/98]
+ Note - Also see Cycling, Rule A.15.

Rune of Protection: Lands:
  Info: Color=White     Type=Enchantment           Cost=1W              US(R1)
  Text(US): {W}: Prevent all damage to you from a land source. (Treat further
    damage from that source normally.) ; Cycling {2}.
  Can only be used if there is damage to prevent. [DeLaney 10/05/98]
+ Note - Also see Cycling, Rule A.15.

Rune of Protection: Red:
  Info: Color=White     Type=Enchantment           Cost=1W              US(C1)
  Text(US): {W}: Prevent all damage to you from a red source. (Treat further
    damage from that source normally.) ; Cycling {2}.
  Can only be used if there is damage to prevent. [DeLaney 10/05/98]
+ Note - Also see Cycling, Rule A.15.

Rune of Protection: White:
  Info: Color=White     Type=Enchantment           Cost=1W              US(C1)
  Text(US): {W}: Prevent all damage to you from a white source. (Treat further
    damage from that source normally.) ; Cycling {2}.
  Can only be used if there is damage to prevent. [DeLaney 10/05/98]
+ Note - Also see Cycling, Rule A.15.

Runesword:
  Info: Color=Artifact  Type=Artifact              Cost=6        DK(U2)/CH(C2)
  Text(CH): {3},{Tap}: Target attacking creature gets +2/+0 until end of turn.
    Any creature damaged by that creature cannot regenerate this turn; if such
    a creature receives lethal damage this turn, remove it from the game. If
    the target leaves play before end of turn, bury ~this~.
  The errata in Duelist Magazine #6, Page 22 and Duelist Magazine #7, Page
    101 and Magic Official Encyclopedia, Page 66 are not needed any more and
    are repealed. [Duelist Magazine #17, Page 24]
  Although worded like a triggered ability (see Rule A.8), the ability works
    so that upon lethal damage being dealt or upon toughness being lowered to
    where the creature has lethal damage, it gets removed from the game
    before the Rule Effect (see Rule T.13) can put it in the graveyard.
    [bethmo 03/04/97]

Rust:
  Info: Color=Green     Type=Interrupt             Cost=G               LG(C2)
+ Text(LG+errata): Counter target artifact ability requiring an activation
    cost. [Oracle 07/01/98]
  Can only counter effects which read "Cost: Effect".
    [Duelist Magazine #2, Page 9]
  The player does not get back any costs spent to generate the effect being
    countered.  [bethmo 09/20/94]
  Cannot be used on mana source abilities. [D'Angelo 01/16/99]
  Extended tournaments (see Rule D.15) have always banned this card.

      -      -     *     -     *     - S -     *     -     *     -     -

Sabertooth Cobra:
  The "then" in the card text refers to the start of upkeep.  You have to pay
    the 2 mana before the start of your upkeep or it gives you the extra
    poison counter.  This means you have to pay on the previous turn because
    it is an instant-speed effect to pay the cost. [Aahz 09/24/96]
  The ability keeps giving away poison counters even if Sabertooth Cobra
    leaves play.  It only stops if you pay the 2 mana. [D'Angelo 06/05/98]
  Note - Also see Poison, Rule E.11.

Sabretooth Tiger:
  Info: Color=Red       Type=Summon Tiger          Cost=2R        IA(C1)/5(C1)
  Text(IA/5th): 2/1, First Strike.

Sabertooth Wyvern:
  Info: Color=Red       Type=Summon Drake          Cost=4R              EX(U1)
  Text(EX): 3/2, Flying, First Strike.

Sacred Boon:
  Info: Color=White     Type=Instant               Cost=1W        IA(U1)/5(U1)
  Text(5th): Prevent up to 3 damage to target creature.  At end of turn, put
    a +0/+1 counter on that creature for each 1 damage prevented in this way.
  Targets the creature which is having damage prevented on it.  This is an
    exception to the normal way damage prevention spells work.
    [bethmo 02/12/96]

Sacred Ground:
  Info: Color=White     Type=Enchantment           Cost=1W              SH(R1)
  Text(SH): Whenever an effect controlled by any opponent puts a land into
    your graveyard from play, put that land into play.
  The words "an effect" mean "an effect of a spell or ability".
    [Duelist Magazine #25, Page 31]
  A land creature dying due to fatal damage is not being destroyed by a
    spell or ability.  It is being destroyed by a game rule, so this card
    will not trigger. [WotC Rules Team 03/31/98]
  A legendary land being buried as a duplicate legend will not be brought
    back since it is being buried by a game rule. [WotC Rules Team 03/31/98]

Sacred Guide:
  Info: Color=White     Type=Summon Cleric         Cost=W               TE(R1)
  Text(TE): 1/1 ; {1}{W}, Sacrifice ~this~: Reveal cards from your library
    until you reveal a white card.  Put that card into your hand.  Remove all
    other revealed cards from the game.
  The cards in the library are revealed one by one off the top.
    [Aahz 11/17/97]

Sacred Mesa:
  Because activated abilities cannot be used before paying upkeep, it cannot
    be used during an upkeep to create the Pegasus which you then pay to it.
    [Duelist Magazine #16, Page 30]

Sacrifice:
  Info: Color=Black     Type=Interrupt             Cost=B             ABUR(U1)
  Text(RV+errata): Sacrifice a creature: Add to your mana pool an amount of
    black mana equal to that creature's total casting cost. [Oracle 07/01/98]
  Sacrificing an animated artifact gives the casting cost of the artifact.
    [bethmo 1994]  See Rule K.5.5.
  Sacrificing an animated land gives no mana since casting cost was zero.
    [D'Angelo 1994]  See Rule K.5.5.
  Sacrifices cannot be prevented (see Rule G.35.2) and are not targeted (see
    Rule G.35.5).  [Aahz 09/12/94]

Sadistic Glee:
  Info: Color=Black     Type=Enchant Creature      Cost=B               TE(C1)
  Text(TE): Whenever any creature is put into any graveyard from play, put
    a +1/+1 counter on enchanted creature.

Safeguard:
  Info: Color=White     Type=Enchantment           Cost=3WW             TE(R1)
  Text(TE): {2}{W}: Target creature deals no combat damage this turn.

Safe Haven:
  Info: Color=Land      Type=Land                  Cost=None     DK(U1)/CH(U1)
  Text(CH+errata): {2,Tap}: Remove target creature you control from the
    game. ; {0}: Sacrifice ~this~ to return all creatures it has removed from
    the game directly into play under their owners' control as though they
    were just cast.  Use this ability only during your upkeep.
    [Encyclopedia, Page 66] [Aahz 10/06/94]
  The first has been corrected to not be played as an interrupt.  It is just
    an instant. [Encyclopedia, Page 66]
  The ability cannot be used during damage prevention.
    [D'Angelo 10/15/96]
  When creatures return to play, they are put into play as if just summoned.
    Creatures with X in the casting cost are treated as X is zero (see
    Rule K.27.Ruling.2). [WotC Rules Team 09/30/94]  Creatures which can pay
    costs when put into play to determine abilities must have those costs
    paid at this time (see Rule G.31.3).
  Creatures return to play simultaneously. [Duelist Magazine #18, Page 29]
  Creatures return to the control of their owners, regardless of who controls
    the Haven when it is sacrificed. [Duelist Magazine #3, Page 7]
  If a Clone tries to come into play and there is no creature to copy, it
    stays removed from the game and does not enter play.  A Clone may not copy
    another creature which is entering play at the same time it is.
    [WotC Rules Team 03/14/97]  See Rule G.31.4.
  When the creature leaves play any damage or "will be destroyed at some
    future time" effects are removed from the creature.
    [D'Angelo 1994] See Rule Z.1.3.
  Enchantments on creatures on destroyed and counters on creatures are removed
    when the creatures are sent to the Haven.  [WotC Rules Team 09/30/94]
  If the Haven is destroyed, any creatures it pulled out of the game are
    simply lost.  [Duelist Magazine #3, Page 7]
  All cards in the Haven stay there even if they cease to be creatures.  When
    the Haven is sacrificed, the cards come back into play whether or not
    they are creatures. [Duelist Magazine #5, Page 123]
  Token creatures are removed from the game when they leave play, so this
    effect just removes them from the game with no chance to bring them back
    like you can with cards. [Duelist Magazine #5, Page 123]  See Rule K.25.6
  If changed to another land type using a spell such as Phantasmal Terrain,
    creatures are not lost but cannot be released until the land is reverted
    to normal. [Duelist Magazine #3, Page 7]
  Creatures are placed in the "out of the game" zone (see Rule Z.7), so the
    Ring of Ma'ruf can be used on them. [D'Angelo 11/11/96]

Sage of Lat-Nam:
  Info: Color=Blue      Type=Summon Sage           Cost=1U              AQ(C4)
  Text(AQ+errata): 1/2 ; {Tap},Sacrifice an artifact: Draw a card.
    [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.

Salt Flats:
  Info: Color=Land      Type=Land                  Cost=None            TE(R1)
  Text(TE): ~this~ comes into play tapped. ; {Tap}: Add one colorless mana to
    your mana pool. ; {Tap}: Add {W} or {B} to your mana pool.  ~this~ deals 1
    damage to you.

Samite Alchemist:
  You choose to prevent between 0 and 4 damage at announcement time.
    [bethmo 03/11/96]

Samite Blessing:
  Info: Color=White     Type=Enchant Creature      Cost=W               SH(C1)
  Text(SH): Enchanted creature gains "{Tap}: Prevent all damage to any
    creature from any one source." (Treat further damage from that source
    normally.)

Samite Healer:
  Info: Color=White     Type=Summon Cleric         Cost=1W          ABUR45(C1)
  Text(4th/5th): 1/1 ; {Tap}: Prevent 1 damage to any creature or player.
  Note - The Anthologies version of the card has a casting cost of {2}{W}
    instead of {1}{W}.  This is an error.

Sanctum Custodian:
  Info: Color=White     Type=Summon Cleric         Cost=2W              US(C1)
  Text(US): 1/2. ; {Tap}: Prevent up to 2 damage to a creature or player.
  You choose the creature or player and how much damage to prevent when you
    announce the ability. [DeLaney 10/05/98]
  Can only be used if there is damage to prevent. [DeLaney 10/05/98]

Sanctum Guardian:
  Info: Color=White     Type=Summon Soldier        Cost=1WW             US(U1)
  Text(US): 1/4. ; Sacrifice ~this~: Prevent all damage to a creature or
    player from one source. (Treat further damage from that source normally.)
  Can only be used if there is damage to prevent. [DeLaney 10/05/98]

Sandals of Abdallah:
  Info: Color=Artifact  Type=Artifact              Cost=4               AN(U3)
+ Text(AN+errata): {2},{Tap}: Target creature gains islandwalk until end of
    turn.  If that creature is put into any graveyard this turn, 
    sacrifice ~this~. [Oracle 07/01/98]
  The card type is "Artifact" and not "Mono Artifact". 
    [Encyclopedia, Page 127]
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Landwalk, Rule A.22.

Sandbar Crocodile:
  Info: Color=Blue      Type=Summon Crocodile      Cost=4U              MI(C1)
  Text(MI): 6/5, Phasing.

Sandbar Merfolk:
  Info: Color=Blue      Type=Summon Merfolk        Cost=U               US(C1)
  Text(US): 1/1.  Cycling {2}.
+ Note - Also see Cycling, Rule A.15.

Sandbar Serpent:
  Info: Color=Blue      Type=Summon Serpent        Cost=4U              US(U1)
  Text(US): 3/4.  Cycling {2}.
+ Note - Also see Cycling, Rule A.15.

Sand Silos:
  Info: Color=Land      Type=Land                  Cost=None      FE(U1)/5(R1)
  Text(5th): ~this~ comes into play tapped. ; You may choose not to
    untap ~this~ during your untap phase and put a storage counter on it
    instead. ; {Tap}, Remove X storage counters from ~this~: Add an amount
    of {U} equal to X to your mana pool.
  See Bottomless Vault for rulings.

Sands of Time:
  As errata, it does not affect itself.  It should read "...each other
    tapped..." and "...each other untapped...".
    [Duelist Magazine #17, Page 25]
  Players only skip their untap phase if this card is in an untapped state
    right as they would start that phase. [bethmo 02/05/97]
  If you have 2 of these and both are tapped, they untap during your untap
    phase.  If both are untapped, then one of them is played first and will
    tap the other.  The other one never gets to do its effect because it is
    tapped.  If one is tapped and the other is untapped, the untapped one will
    untap the tapped one, then the newly untapped one will tap the original
    one. [Aahz 02/27/97]

Sandstone Warrior:
  Info: Color=Red       Type=Summon Soldier        Cost=2RR             TE(C1)
  Text(TE): 1/3, First Strike ; {R}: ~this~ gets +1/+0 until end of turn.

Sandstorm:
  Info: Color=Green     Type=Instant               Cost=G  AN(C4)/4(C1)/MI(C1)
  Text(MI): ~this~ deals 1 damage to each attacking creature.
  Only affects attacking creatures, which means it only works during the
    attack phase.  If used at other times, it does nothing. [D'Angelo 1994]
  Creatures receive the damage immediately and may be killed off.
    [Arab FAQ 01/05/94]

Sanguine Guard:
  Info: Color=Black     Type=Summon Knight         Cost=1BB             US(U1)
  Text(US): 2/2, First strike. ; {1}{B}: Regenerate ~this~.

Sapphire Charm:
  As errata, the first option should read "Target player draws a card at the
    beginning of the next turn" and not at the beginning of the next turn's
    upkeep. [Aahz 06/06/97]

Sapphire Medallion:
  Info: Color=Artifact  Type=Artifact              Cost=2               TE(R1)
  Text(TE): Your blue spells cost {1} less to play.
  See Helm of Awakening for rulings.

Sarcomancy:
  Info: Color=Black     Type=Enchantment           Cost=B               TE(R1)
  Text(TE): When ~this~ comes into play, put a Zombie token into play.  Treat
    this token as a 2/2 black creature. ; During your upkeep, if there are no
    Zombies in play, ~this~ deals 1 damage to you.
  Note - Also see Comes Into Play Abilities, Rule E.3.
  Note - Also see Token Creatures, Rule K.25.

Savannah:
  Info: Color=Land      Type=Land                  Cost=None          ABUR(R1)
  Text(RV+errata): ~this~ counts as a forest and a plains. (~this~ can be
    tapped for {G} or {W}.) [Oracle 07/01/98]
  See Badlands for rulings.

Savannah Lions:
  Info: Color=White     Type=Summon Lions          Cost=W            ABUR4(R1)
  Text(ABU/RV/4th): 2/1.

Sawtooth Ogre:
  The damage happens even if this card is not in play at the end of combat.
    [Aahz 06/13/97]

Scabland:
  Info: Color=Land      Type=Land                  Cost=None            TE(R1)
  Text(TE): ~this~ comes into play tapped. ; {Tap}: Add one colorless mana to
    your mana pool. ; {Tap}: Add {R} or {W} to your mana pool.  ~this~ deals 1
    damage to you.

Scald:
  Info: Color=Red       Type=Enchantment           Cost=1R              US(U1)
  Text(US): Whenever a player taps an island for mana, Scald deals 1 damage to
    that player.

Scalding Salamander:
  Info: Color=Red       Type=Summon Salamander     Cost=2R              EX(U1)
  Text(EX): 2/1 ; {0}: ~this~ deals 1 damage to each creature without flying
    defending player controls.  Play this ability only if ~this~ is attacking
    and only once each turn.
  The ability can be used before blockers are declared. [Barclay 06/10/98]

Scalding Tongs:
  Info: Color=Artifact  Type=Artifact              Cost=2               TE(R1)
  Text(TE): During your upkeep, if you have three or fewer cards in your
    hand, ~this~ deals 1 damage to target opponent.
  Checks the number of cards in your hand when the effect resolves.
    [bethmo 10/23/97]
  You choose one opposing player each time the ability is played.
    [bethmo 02/27/98]

Scaled Wurm:
  Info: Color=Green     Type=Summon Wurm           Cost=7G        IA(C1)/5(C1)
  Text(IA/5th): 7/6.

Scapegoat:
  Info: Color=White     Type=Instant               Cost=W               SH(U1)
  Text(SH): Sacrifice a creature: Return any number of target creatures you
    control to owner's hand.
  You can choose the sacrificed creature as the target, but if you do so the
    effect will fizzle on resolution (with respect to that target) and you
    will not get to return the creature to its owner's hand.
    [Duelist Magazine #25, Page 31]

Scarab of the Unseen:
  Info: Color=Artifact  Type=Artifact              Cost=2               AL(U2)
  Text(AL+errata): {Tap}: Sacrifice ~this~ to return all enchantments on
    target permanent you own to their owners' hand.  Draw a card at the
    beginning of the next turn.  [Duelist Magazine #18, Page 28]
  Note - Also see Cantrips, Rule E.2.
  Note - Before the errata, it said to draw a card at the beginning of the
    next upkeep, but it should be played by the new wording.

Scarecrow:
  Even prevents non-combat damage from flying creatures.  This can include
    damage from Ifh-Biff Efreet or even not paying upkeep to the
    Lord of the Pit (but this is a difficult situation to arrange since
    you'd have to pay the Scarecrow and somehow have it be destroyed before
    the Lord tries to take it as a sacrifice).  [Aahz 02/07/95]

Scare Tactics:
  Info: Color=Black     Type=Instant               Cost=B               EX(C1)
  Text(EX): All creatures you control get +1/+0 until end of turn.

Scars of the Veteran:
  Note - Also see Pitch Spells, Rule E.10.
  Targets the creature or player which is having damage prevented on it.
    This is an exception to the normal way damage prevention spells work.
    [D'Angelo 06/24/97]

Scarwood Bandits:
  As errata, it should read "Forestwalk.  {2}{G},{Tap}: Gain control of
    target artifact you do not control.  That artifact's controller may
    counter this effect by paying {2}.  You lose control..."
    [Encyclopedia, Page 173]
  Can only take control of an artifact controlled by another player.  That
    player is the one able to pay to cancel the effect.
    [Duelist Magazine #4, Page 64]

Scarwood Goblins:
  The text on the card explaining the color is considered to be explanatory
    and not characteristic text.  This means that it cannot be affected by
    Sleight of Mind and is not copied by copy cards such as
    Vesuvan Doppelganger. [Duelist Magazine #3, Page 22] This is true even
    under the new rulings made on 12/03/96 for the Crimson Kobolds (and
    other Kobolds).
  This card can have its color changed by a lace spell but not by
    Sleight of Mind. [WotC Rules Team 09/15/94]
    [Duelist Magazine 18, Page 29]

Scathe Zombies:
  Info: Color=Black     Type=Summon Zombies        Cost=2B          ABUR45(C1)
  Text(ABU/RV/4th/5th): 2/2.

Scavenger Folk:
  Info: Color=Green    Type=Summon Scavenger Folk  Cost=G  DK(C3)/CH(C3)/5(C1)
  Text(5th): 1/1 ; {G},{Tap}, Sacrifice ~this~: Destroy target artifact.
  Note - The artist's name, Dennis Detwiller, is spelled incorrectly on
    The Dark version.

Scavenging Ghoul:
  Info: Color=Black    Type=Summon Ghoul           Cost=3B           ABUR4(U1)
  Text(4th+errata): 2/2 ; At the end of any turn, put a corpse counter
    on ~this~ for each creature put into the graveyard from play during that
    turn. ; Remove a corpse counter from ~this~: Regenerate ~this~.
    [Oracle 07/01/98]
  They gather counters at the end of the turn so they cannot gather counters
    for dead creatures until that point.  Note that the Ghoul still gets to
    claim counters even if it enters play after the creatures died.
    [bethmo 1994]

School of Piranha:
  Info: Color=Blue      Type=Summon Fish           Cost=1U              EX(C1)
  Text(EX): 3/3 ; During your upkeep, pay {U}{1} or sacrifice ~this~.

Scorched Earth:
  Info: Color=Red       Type=Sorcery               Cost=XR              TE(R1)
  Text(TE): Choose and discard X land cards: Destroy X target lands.
  You discard as part of the cost paid when announcing the spell.
    [D'Angelo 11/02/98]
  X can be zero to destroy no lands. [D'Angelo 11/02/98]
  Note - Also see X Costs, Rule K.27.

Scoria Wurm:
  Info: Color=Red       Type=Summon Wurm           Cost=4R              US(R1)
  Text(US): 7/7. ; During your upkeep, flip a coin.  If you lose the flip,
    return ~this~ to owner's hand.

Scragnoth:
  Info: Color=Green     Type=Summon Beast          Cost=4G              TE(U1)
  Text(TE): 3/4, Protection from Blue ; While ~this~ is being cast, it cannot
    be countered.
  If a counterspell resolves against this card, it fails to counter it.
  Counterspells like Dissipate and Memory Lapse do not have their side
    effect happen when the countering fails.  This is because these spells
    just are a counter with a "put the card someplace instead of the graveyard
    after the counter is successful", which cannot happen if the counter is
    not successful. [Aahz 10/07/97]
  Desertion will not put the card in play for you.  It only does that if
    the spell is successfully countered. [D'Angelo 01/20/98]
  Counterspells do have their untargeted parts work since the counter just
    fails rather than fizzling.  So Dismiss lets you draw a card.
    [D'Angelo 01/06/98]
  Power Sink does have its side-effect happen because that is prior to the
    countering failing. [Duelist Magazine #23, Page 23]
  Mana Drain does have its side-effect because it happens prior to the
    counter failing. [Aahz 11/17/97]
  Interrupts, such as Sleight of Mind, can target Scragnoth and affect it
    while it is being cast.  Only countering effects are ignored.
    [D'Angelo 12/15/97]

Scrap:
  Info: Color=Red       Type=Instant               Cost=2R              US(C1)
  Text(US): Destroy target artifact. ; Cycling {2}.
+ Note - Also see Cycling, Rule A.15.

Scrapheap:
  Info: Color=Artifact  Type=Artifact              Cost=3               UL(R1)
  Text(UL): Whenever an artifact or enchantment is put into your graveyard
    from play, gain 1 life.

Screeching Harpy:
  Info: Color=Black     Type=Summon Beast          Cost=2BB             TE(U1)
  Text(TE): 2/2, Flying ; {1}{B}: Regenerate ~this~.

Scrivener:
  Info: Color=Blue      Type=Summon Townsfolk      Cost=4U              EX(U1)
  Text(EX): 2/2 ; When ~this~ comes into play, you may return target instant
    or interrupt card from your graveyard to your hand.
  Note - Also see Comes Into Play Abilities, Rule E.3.

Scroll Rack:
  Info: Color=Artifact  Type=Artifact              Cost=2               TE(R1)
  Text(TE+errata): {1},{Tap}: Choose any number of cards in your hand and
    remove them from the game.  Put an equal number of cards from the top of
    your library into your hand.  Then put the cards removed from the game
    with ~this~ on top of your library in any order. [Oracle 07/01/98]
  If there are not enough cards in the library, you do not lose.  This is not
    a draw effect.  You just get as many cards as are there, even if there are
    zero cards in the library. [D'Angelo 01/06/98]

Scrubland:
  Info: Color=Land      Type=Land                  Cost=None          ABUR(R1)
  Text(RV+errata): ~this~ counts as a plains and a swamp.  (~this~ can be
    tapped to produce {W} or {B}.) [Oracle 07/01/98]
  See Badlands for rulings.

Scryb Sprites:
  Info: Color=Green     Type=Summon Faeries        Cost=G           ABUR45(C1)
  Text(ABU/RV/4th/5th): 1/1, Flying.

Seafarer's Quay:
  Info: Color=Land      Type=Land                  Cost=None            LG(U2)
+ Text(LG+errata): All blue legends you control gain bands with other legends.
    [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.
  Note - See Adventurers' Guildhouse for rulings.

Sea Kings' Blessing:
  Info: Color=Blue      Type=Instant               Cost=U               LG(U1)
+ Text(LG+errata): Any number of target creatures are blue until end of turn.
    [Oracle 07/01/98]
+ Can target zero creatures if you want. [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.

Sea Monster:
  Info: Color=Blue      Type=Summon Serpent        Cost=4UU             TE(C1)
  Text(TE): 6/6 ; ~this~ cannot attack unless defending player controls any
    islands.

Searing Spear Askari:
  The ability only does something if used before blockers are delcared.  You
    can use it afterwards but to no useful effect.
    [Duelist Magazine #16, Page 30]

Searing Touch:
  Info: Color=Red       Type=Instant               Cost=R               TE(U1)
  Text(TE): Buyback {4} ; ~this~ deals 1 damage to target creature or player.
  Note - Also see Buyback, Rule A.13.

Sea Serpent:
  Info: Color=Blue      Type=Summon Serpent        Cost=5U          ABUR45(C1)
  Text(5th): 5/5, Islandhome.
  Note - Also see Landhome, Rule A.21.

Seasinger:
  Info: Color=Blue      Type=Summon Merfolk        Cost=1UU       FE(U3)/5(U1)
  Text(5th+errata): 0/1 ; If you control no islands, sacrifice ~this~. ; You
    may choose not to untap ~this~ during your untap phase. ; {Tap}: Gain
    control of target creature whose controller controls any islands as long
    as you control ~this~ and ~this~ remains tapped.  [Oracle 07/01/98]
  You do not lose control of the stolen creature if it stops being a creature.
    You only lose control if Seasinger leaves your control or becomes
    untapped.  [WotC Rules Team 02/09/95]
  Note - Also see Tap and Hold Abilities, Rule E.12.

Seasoned Marshal:
  Info: Color=White     Type=Summon Soldier        Cost=2WW             US(U1)
  Text(US): 2/2. ; Whenever ~this~ attacks, you may tap target creature.
  Can tap an already tapped creature if you want. [DeLaney 10/05/98]

Seasoned Tactician:
  Ability cannot be used unless you have damage to use the ability on.
    [Duelist Magazine #15, Page 28]

Season of the Witch:
  Info: Color=Black     Type=Enchantment           Cost=BBB             DK(U1)
  Text(DK+errata): During your upkeep, pay 2 life or sacrifice ~this~. ;
    At the end of any turn, if the active player attacked this turn, destroy
    all creatures he or she controls that could have attacked but did not.
    Otherwise, destroy all creatures that would be able to attack if an attack
    were declared. [Oracle 07/01/98]
  Any creatures which cannot attack for some reason are exempted. [Card Text]
    Island Sanctuary, Moat, Arboria, and other effects or creature
    limitations such as the Sea Serpent's "opponent must have islands" may
    cause creatures to be unable to attack.  [Aahz 08/09/94]
  You do not have to pay to enable a creature like a Leviathan to attack.
    [Aahz 06/13/96]
  You are not forced to do everything in your power to make something attack.
    For example, a Wall of Wonder won't be destroyed if you don't pay to
    animate it. [Aahz 09/02/94]  But if you do enable something to attack,
    and then don't, it will die.
  If you don't declare an attack, it checks which creatures could have
    attacked at the end of the main phase. [WotC Rules Team 11/10/95]
  It looks back to see which creatures could have attacked during the "declare
    attackers" step of the attack (or at the end of the main phase if there
    was no attack) even if it was not in play when the attack was declared or
    even the end of the main phase. [WotC Rules Team 11/10/95]

Sea Spirit:
  Info: Color=Blue      Type=Summon Spirit         Cost=4U        IA(U1)/5(U1)
  Text(IA/5th+errata): 2/3 ; {U}: ~this~ gets +1/+0 until end of turn.

Sea Sprite:
  Info: Color=Blue      Type=Summon Faerie         Cost=1U        HL(U3)/5(U1)
  Text(HL/5th): 1/1, Flying, Protection from Red.
  Note - Also see Protection, Rule A.24.

Second Chance:
  Info: Color=Blue      Type=Enchantment           Cost=2U              UL(R1)
  Text(UL): During your upkeep, if you have 5 or less life, sacrifice ~this~
    and take an extra turn after this one.
+ If checks your life total during the resolution of the phase ability (see 
    Rule A.5). [Urza's Legacy FAQ 02/03/99]
+ It is not optional and is played exactly once. [D'Angelo 02/13/99]

Sedge Troll:
  Info: Color=Red       Type=Summon Trol           Cost=2R            ABUR(R1)
  Text(RV+errata): 2/2 ; As long as you control any swamps, ~this~
    gets +1/+1. ; {B}: Regenerate ~this~.  [Oracle 07/01/98]

Seeds of Innocence:
  Info: Color=Green     Type=Sorcery               Cost=1GG             MI(R1)
  Text(MI+Errata): Destroy all artifacts.  Each artifact's controller gains
    life equal to that artifact's total casting cost.  Artifacts destroyed in
    this way cannot regenerate.  [Oracle 07/01/98] [Oracle Update 11/11/98]

Seeker:
  Info: Color=White     Type=Enchant Creature      Cost=2WW       LG(U1)/4(C1)
  Text(4th+errata): Enchanted creature cannot be blocked except by artifact
    creatures and/or white creatures. [Oracle 07/01/98]

Seeker of Skybreak:
  Info: Color=Green     Type=Summon Elf            Cost=1G              TE(C1)
  Text(TE): 2/1 ; {Tap}: Untap target creature.
  It can use its tap ability to untap itself. [bethmo 11/11/97]

Seething Anger:
  Info: Color=Red       Type=Sorcery               Cost=R               SH(C1)
  Text(SH): Buyback {3}. ; Target creature gets +3/+0 until end of turn.
  Note - Also see Buyback, Rule A.13.

Segmented Wurm:
  Info: Color=Multi     Type=Summon Wurm           Cost=3RG             TE(U1)
  Text(TE): 5/5 ; Whenever ~this~ is the target of a spell or ability, put
    a -1/-1 counter on it.

Segovian Leviathan:
  Info: Color=Blue      Type=Summon Leviathan      Cost=4U       LG(U1)/45(U1)
  Text(LG/4th/5th): 3/3, Islandwalk.
  Note - Also see Landwalk, Rule A.22.

Seismic Assault:
  Info: Color=Red       Type=Enchantment           Cost=RRR             EX(R1)
  Text(EX): Choose and discard a land card: ~this~ deals 2 damage to target
    creature or player.

Selenia, Dark Angel:
  Info: Color=Multi     Type=Summon Legend         Cost=3WB             TE(R1)
  Text(TE): 3/3, Flying ; ~this~ counts as an Angel. ;
    Pay 2 life: Return ~this~ to owner's hand.
  Note - Also see Legendary Permanents, Rule K.19.

Sengir Autocrat:
  Info: Color=Black     Type=Summon Autocrat       Cost=3B        HL(U1)/5(R1)
  Text(HL/5th+errata): 2/2 ; When ~this~ comes into play, put three Serf
    tokens into play.  Treat these tokens as 0/1 black creatures. ; If ~this~
    leaves play, destroy all Serf tokens. [Oracle 07/01/98]
  When it leaves play, it buries all Serfs in play and not just the ones it
    generated or just the ones under your control.
    [Duelist Magazine #9, Page 37]
  The Serf tokens can be regenerated. [D'Angelo 01/14/99]
  Note - Also see Comes Into Play abilities, Rule E.3.
  Note - Also see Token Creatures, Rule K.25.

Sengir Vampire:
  Info: Color=Black     Type=Summon Vampire        Cost=4BB          ABUR4(U1)
  Text(4th+errata): 4/4, Flying ; Whenever any creature ~this~ damaged this
    turn is put into any graveyard, put a +1/+1 counter on ~this~.
    [Oracle 07/01/98]
  Gets counters when creatures go to the graveyard.  If it dies at the same
    time as a creature it killed, it does not get the counter.  If it
    regenerates or otherwise lives past the creature going to the graveyard,
    it gets the counter. [bethmo 1994]
  Does not get a counter if it damages a creature and that creature's
    permanent is no longer a creature at the time it is put in the graveyard.
    [WotC Rules Team 06/01/97] [Duelist Magazine #19, Page 31]

Sentinel:
  Info: Color=Artifact  Type=Artifact Creature     Cost=4        LG(R1)/CH(U1)
+ Text(CH+errata): 1/1 ; {0}: ~this~'s toughness permanently becomes 1 plus
    the power of target creature blocking or blocked by ~this~.
    [Oracle 07/01/98]
+ The word "permanently" in this card has no effect.  The power and toughness
    of this creature can be changed by future effects. [D'Angelo 02/07/99]
  This sets the current power/toughness, not the base value, so it will
    override the effects of counters and any spells or abilities that 
    modify power or toughness that resolved before it did. [D'Angelo 02/07/99]
  The ability can be used an number of times in order to keep up with possible
    changes to the power of the creature blocking or blocked by this card.
    [D'Angelo 06/05/98]

Seraph:
  Info: Color=White     Type=Summon Angel          Cost=6W        IA(R1)/5(R1)
  Text(5th+errata): 4/4, Flying ; Whenever any creature ~this~ damaged this
    turn is put into any graveyard, put that creature into play under your
    control at end of turn.  Sacrifice the creature if you lose control
    of ~this~. [Oracle 07/01/98]
  You do not get the creature back if the creature is not still in the
    graveyard at the end of the turn. [Aahz 06/10/95]
  If the Seraph leaves play before the creature comes into play, then you
    simply get to keep the creature.  [Aahz 09/15/97]  If, however, you just
    lost control of the Seraph and later get control of that same Seraph and
    lose control of it again at some time after you got the free creature,
    the creature will be buried at that time because the Seraph remembers
    that it gave you that creature. [Aahz 09/15/97]

Serendib Djinn:
  Info: Color=Blue      Type=Summon Djinn          Cost=2UU             AN(U2)
+ Text(AN+errata): 5/6, Flying ; During your upkeep, sacrifice a land.  If 
    that land is an island, ~this~ deals 3 damage to you. ; If at any time you
    control no lands, sacrifice ~this~. [Oracle 07/01/98]
  The sacrifice of the land is done during the resolution of the phase
    ability.  You also choose the land at that time. [Aahz 09/15/97]
  Extended tournaments (see Rule D.15) have always banned this card.

Serendib Efreet:
  Info: Color=Blue      Type=Summon Efreet         Cost=2U        AN(U2)/R(R1)
  Text(AN/RV+errata): 3/4, Flying ; During your upkeep, ~this~ deals 1 damage
    to you. [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.
  Note - Due to a printing error, the Revised Edition version of this card
    has a green background and the picture of the Ifh-Biff Efreet while
    having the blue casting cost and characteristics of the Serendib Efreet.
    It is still a blue card because the casting cost (not the color on the
    back of the card) determines a card's color (see Rule K.10.1).

Serene Offering:
  Info: Color=White     Type=Instant               Cost=1W              TE(U1)
  Text(TE): Destroy target enchantment.  Gain life equal to that enchantment's
    total casting cost.
  Note - Also see Total Casting Cost, Rule K.9.2.

Serenity:
  Yes, it does bury itself. [D'Angelo 06/12/97]

Serpent Generator:
  Info: Color=Artifact  Type=Artifact              Cost=6  LG(R1)/CH(U1)/5(R1)
  Text(5th): {4},{Tap}: Put a Poison Snake token into play.  Treat this token
    as a 1/1 artifact creature.  If any Poison Snake damages any player, he or
    she gets a poison counter.  If any player has ten or more poison counters,
    he or she loses the game.
  Note - Also see Poison, Rule E.11.
  Note - Also see Token Creatures, Rule K.25.

Serpent Warrior:
  Info: Color=Black     Type=Summon Soldier        Cost=2B              SH(C1)
  Text(SH): 3/3 ; When ~this~ comes into play, lose 3 life.
  Note - Also see Comes Into Play Abilities, Rule E.3.
  You can play this if you have less than 3 life, since the life is lost as
    an effect and not a payment. [Duelist Magazine #25, Page 30]

Serra Angel:
  Info: Color=White     Type=Summon Angel          Cost=4WW          ABUR4(U1)
  Text(4th): 4/4, Flying ; Attacking does not cause ~this~ to tap.

Serra Avatar:
  Info: Color=White     Type=Summon Avatar         Cost=4WWW            US(R1)
  Text(US+errata): */*.  ~this~ has power and toughness each equal to your
    life total. ; Whenever ~this~ is put into a graveyard from anywhere,
    instead shuffle ~this~ into owner's library. [WotC Rules Team 10/18/98]
  Its power and toughness are continuously calculated. [Urza's FAQ 10/05/98]
  It shuffles itself into the owner's library no matter where it goes to the
    graveyard from.  Discard, destroy, counter, Millstone, etc.
    [WotC Rules Team 10/18/98]
  If it goes to the graveyard from play while its abilities are nullified by
    an effect such as Humility it actually goes to the graveyard.
    [WotC Rules Team 10/18/98]
  The ability to shuffle into the owner's library is a continuous replacement
    ability (see Rule A.7.5), which means it applies even when this card is
    being put in the graveyard as part of a cost or a mana source effect.
    [WotC Rules Team 11/03/98]

Serra Bestiary:
  Info: Color=White     Type=Enchant Creature      Cost=WW        HL(C1)/5(U1)
  Text(5th+errata): During your upkeep, pay {W}{W} or sacrifice ~this~. ;
    Enchanted creature cannot attack, block, or play any ability that includes
    {Tap} in its activation cost.
  Note - Also see Phase Cost, Rule A.6.

Serra Paladin:
  Info: Color=White     Type=Summon Paladin        Cost=2WW       HL(C1)/5(U1)
  Text(5th): 2/2 ; {Tap}: Prevent 1 damage to any creature or player. ;
    {1}{W}{W},{Tap}: Attacking this turn does not cause target creature to
    tap.

Serra's Embrace:
  Info: Color=White     Type=Enchant Creature      Cost=2WW             US(U1)
  Text(US): Enchanted creature gets +2/+2 and gains flying. ; Attacking does
    not cause enchanted creature to tap.

Serra's Hymn:
  Info: Color=White     Type=Enchantment           Cost=W               US(U1)
  Text(US): During your upkeep, you may put a verse counter on ~this~. ;
    Sacrifice ~this~: Prevent up to X damage total to any number of creatures
    and/or players, where X is the number of verse counters on ~this~.
  Adding a counter is an optional Phase Ability (see Rule A.5).  If you
    forget to add one during your upkeep, you cannot back up and add one
    later. [Urza's Saga Rule Page]
  Can only be used if there is damage to prevent. [DeLaney 10/05/98]

Serra's Liturgy:
  Info: Color=White     Type=Enchantment           Cost=2WW             US(R1)
  Text(US): During your upkeep, you may put a verse counter on ~this~. ;
    {W}, Sacrifice ~this~: Destroy up to X target artifacts and/or
    enchantments, where X is the number of verse counters on ~this~.
  Adding a counter is an optional Phase Ability (see Rule A.5).  If you
    forget to add one during your upkeep, you cannot back up and add one
    later. [Urza's Saga Rule Page]

Serra's Sanctum:
  Info: Color=Land     Type=Legendary Land         Cost=None            US(R1)
  Text(US): {Tap}: Add {W} to your mana pool for each enchantment you control.
  Note - Also see Legendary Permanents, Rule K.19.

Serrated Arrows:
  The counter is removed as part of the cost of using the ability and is not
    returned if the ability fizzles. [D'Angelo 08/11/98]

Serra Zealot:
  Info: Color=White     Type=Summon Soldier        Cost=W               US(C1)
  Text(US): 1/1, First strike.

Servant of Volrath:
  Info: Color=Black     Type=Summon Minion         Cost=2B              TE(C1)
  Text(TE): 3/3 ; If ~this~ leaves play, sacrifice a creature.

Sewers of Estark:
  Info: Color=Black     Type=Instant               Cost=2BB             PR(AR)
  Text(PR+errata): If target creature is attacking, it is unblockable until
    end of turn.  If target creature is blocking, until end of turn, it and
    creatures it is blocking deal no combat damage. [Oracle 07/01/98]

Shackles:
  Info: Color=White     Type=Enchant Creature      Cost=2W              EX(C1)
  Text(EX): Enchanted creature does not untap during its controller's untap
    phase. ; {W}: Return ~this~ to owner's hand.
  No, it does not tap the creature when it comes into play. [Barclay 06/10/98]

Shadow Rift:
  Info: Color=Blue      Type=Instant               Cost=U               TE(C1)
  Text(TE): Target creature gains shadow until end of turn.  Draw a card.
  Note - Also see Shadow, Rule A.26.

Shadowstorm:
  Info: Color=Red       Type=Sorcery               Cost=R               TE(U1)
  Text(TE): ~this~ deals 2 damage to each creature with shadow.
  Note - Also see Shadow, Rule A.26.

Shahrazad:
  Info: Color=White     Type=Sorcery               Cost=WW              AN(U2)
  Text(AN+errata): All players begin a subgame of Magic using each player's
    library as his or her deck for that subgame.  Each player who doesn't win
    the subgame loses half of his or her life, rounded up.  Each player
    shuffles his or her cards from the subgame into his or her library
    afterwards. [Oracle 07/01/98]
  No, this card is more annoying than you imagine :-(
  If a card is removed from the game (from Disintegrate or whatever) in the
    sub-game it is not shuffled back in before returning to the main game.
    [WotC Rules Team 11/10/95]
  The player going first in the parent game goes first in the sub-game.
    [Duelist Magazine #2, Page 15]
  At the start of the sub-game both players draw 7 cards.  If one player
    has fewer than 7 cards, that player loses.  If both have fewer than 7
    cards, both players lose. [Oracle 07/01/98]
  A player with less than 0 life cannot lose life as a result of the sub-game
    since half of their life total is considered to be zero. [Oracle 07/01/98]
  Events in a Shahrazad sub-game do not trigger abilities in the main game.
    And continuous effects in the main game do not carry over into the
    sub-game. [bethmo 12/11/98]
  Classic (Type I) tournaments (see Rule D.13) have banned this card since
    01/25/94.  This is because it really slows down tournaments.
  Classic-Restricted (Type I.5) tournaments (see Rule D.14) have always banned
    this card.
  Extended tournaments (see Rule D.15) have always banned this card.
  Standard (Type II) tournaments (see Rule D.16) have always banned this card,
    since it is not in the environment.

Shahrazad:
  Info: Color=White     Type=Sorcery               Cost=WW              AN(U2)
+ Text(AN+errata): All players begin a subgame of Magic using each player's
    library as his or her deck for that subgame.  Each player who doesn't win
    the subgame loses half of his or her life, rounded up.  Each player 
    shuffles his or her cards from the subgame into his or her library 
    afterwards. [Oracle 07/01/98]
+ The subgame is part of the main game. [Oracle 07/01/98]
+ Any card removed from the game in the subgame is still removed when you
    return to the main game. [Oracle 07/01/98]

Shallow Grave:
  Only removes the creature from the game if the creature is still in play
    at the end of the turn. [D'Angelo 05/28/98]

Shaman en-Kor:
  Info: Color=White     Type=Summon Cleric         Cost=1W              SH(R1)
  Text(SH): 1/2 ; {0}: Redirect 1 damage from ~this~ to a creature you
    control. ; {1}{W}: Redirect to ~this~ all damage dealt to any one creature
    from any one source.
  See Lancers en-Kor for rulings.

Shauku, Endbringer:
  The loss of life is a phase effect, not a phase cost.  This means the
    ability can be used before losing the life. [Aahz 03/10/97]

Shanodin Dryads:
  Info: Color=Green     Type=Summon Nymphs         Cost=G           ABUR45(C1)
  Text(ABU/RV/4th/5th): 1/1, Forestwalk.
  Note - Also see Landwalk, Rule A.22.

Shapeshifter:
  Info: Color=Artifact  Type=Artifact Creature     Cost=6        AQ(U1)/45(U1)
  Text(5th): */7-* ; ~this~ has total power and toughness of 7, divided any
    way you choose, though neither can be more than 7. ; When you play ~this~,
    choose its power and toughness. ; During your upkeep, choose ~this~'s
    power and toughness.
  The power/toughness change is a phase ability (see Rule A.5), so it can only
    be used once a turn (see Rule A.5.2). [Duelist Magazine #2, Page 15]
  The change affects the base power/toughness, not the current
    power/toughness. [D'Angelo 06/05/98]
  If it begins upkeep with power of 2 or less, the Dwarven Warriors may be
    tapped to make it unblockable before you change the Shapeshifter to be
    a 6/1 creature. [Aahz 1994]
  The limit of power/toughness to a total of 7 only applies to the base
    power/toughness. [D'Angelo 03/17/98]

Shard Phoenix:
  Info: Color=Red       Type=Summon Phoenix        Cost=4R              SH(R1)
  Text(SH): 2/2, Flying ; {R}{R}{R}: Put ~this~ into your hand.  Use the
    ability only if ~this~ is in your graveyard and only during your upkeep. ;
    Sacrifice ~this~: ~this~ deals 2 damage to each creature without flying.

Shatter:
  Info: Color=Red       Type=Instant         Cost=1R  ABUR45(C1)/IA(C1)/TE(C1)
  Text(4th/5th/IA/TE): Destroy target artifact.
  Regenerating artifacts can regenerate from this because this is a simple
    "destroy" and not a "bury" effect. [D'Angelo 02/03/98]

Shattering Pulse:
  Info: Color=Red       Type=Instant               Cost=1R              EX(C1)
  Text(EX): Buyback 3 ; Destroy target artifact.
  Note - Also see Buyback, Rule A.13.

Shatterstorm:
  Info: Color=Red       Type=Sorcery               Cost=2RR      AQ(U1)/R5(U1)
  Text(5th+errata): Destroy all artifacts.  Creatures destroyed in this way
    cannot be regenerated. [Oracle 07/01/98]

Shelkin Brownie:
  Info: Color=Green     Type=Summon Faerie         Cost=1G              LG(C1)
+ Text(LG+errata): 1/1 ; {Tap}: Target creature loses all "bands with other"
    abilities until end of turn. [Oracle 07/01/98]
  Can only remove "Bands with Other" and not normal "Banding" ability.
    [Duelist Magazine #2, Page 9]
  Extended tournaments (see Rule D.15) have always banned this card.

Sheltered Valley:
  If you have another Sheltered Valley in play which is currently changed to
    a different land type (using Phantasmal Terrain) or something, then it
    is not buried when a new one enters play.  Additionally, when the first
    one reverts to being a Sheltered Valley because the changing effect stops,
    you do not have to bury anything and can keep both in play.
    [Duelist Magazine #14, Page 27]

Shield Bearer:
  Info: Color=White     Type=Summon Soldier        Cost=1W        IA(C1)/5(C1)
  Text(IA/5th): 0/3, Banding.
  Note - Also see Banding, Rule A.11.

Shield Mate:
  Info: Color=White     Type=Summon Soldier        Cost=W               EX(C1)
  Text(EX): 1/1 ; Sacrifice ~this~: Target creature gets +0/+4 until end of
    turn.

Shield Sphere:
  It gets the -0/-1 counter as soon as it blocks which is long before damage
    dealing.  When it is at 0/1 and it blocks, it will die immediately after
    blocking... but the creature it blocked is still blocked.
    [bethmo 06/28/96]

Shield Wall:
  Info: Color=White     Type=Instant              Cost=1W  LG(U1)/CH(U3)/5(C1)
  Text(CH/5th): All creatures you control get +0/+2 until end of turn.

Shifting Wall:
  Info: Color=Artifact  Type=Artifact Creature     Cost=X               SH(U1)
  Text(SH): 0/0 ; ~this~ counts as a Wall (Walls cannot attack.) ; ~this~
    comes into play with X +1/+1 counters on it.
  Note - Also see X Costs, Rule K.27.

Shimian Night Stalker:
  Info: Color=Black     Type=Summon Night Stalker     Cost=3BB   LG(U1)/CH(U3)
+ Text(CH+errata): 4/4 ; {B},{Tap}: Redirect to ~this~ all damage dealt to you
    from one attacking creature. (Treat further damage from that source
    normally.) [Oracle 07/01/98]
  Can only redirect damage dealt during damage dealing step of combat.
    [Duelist Magazine #7, Page 99]

Shimmer:
  Can affect basic or non-basic types, but it must be for a specific type.
    Examples include, Mountains, Maze of Ith, and Tolaria.  Entire classes of
    lands (like Legendary Lands or Snow-Covered lands) are not supported.
    [Duelist Magazine #16, Page 28]
  You cannot restrict the land type based on a characteristic such as color or
    whether or not it is Snow-Covered. [WotC Rules Team 05/01/98]
  Will give multilands phasing if one of the land types they count as is
    affected. [D'Angelo 11/07/96]
  Note - Also see Phasing, Rule A.23.

Shimmering Barrier:
  Info: Color=White     Type=Summon Wall           Cost=1W              US(U1)
  Text(US): 1/3, First strike. (Walls cannot attack.) ; Cycling {2}.
+ Note - Also see Cycling, Rule A.15.

Shimmering Efreet:
  If it phases in and no other creatures are in play, it will phase itself
    back out. [Duelist Magazine #17, Page 30]
  If two of these phase in, they cannot both target the same creature and have
    just that one creature phase out.  This is because the triggered abilities
    are played one after the other. [DeLaney 07/17/98]

Shimmering Wings:
  Info: Color=Blue      Type=Enchant Creature      Cost=U               TE(C1)
  Text(TE): Enchanted creature gains flying. ; {U}: Return ~this~ to owner's
    hand.

Shivan Dragon:
  Info: Color=Red       Type=Summon Dragon         Cost=4RR         ABUR45(R1)
  Text(ABU/4th/5th+errata): 5/5, Flying ; {R}: ~this~ gets +1/+0 until end of
    turn. [Oracle 07/01/98]

Shivan Gorge:
  Info: Color=Land     Type=Legendary Land         Cost=None            US(R1)
  Text(US): {Tap}: Add one colorless mana to your mana pool. ;
    {2}{R},{Tap}: ~this~ deals 1 damage to each of your opponents.
+ The damage has no color.  It is not red. [D'Angelo 01/25/99]
  Note - Also see Legendary Permanents, Rule K.19.

Shivan Hellkite:
  Info: Color=Red       Type=Summon Dragon         Cost=5RR             US(R1)
  Text(US): 5/5, Flying. ; {1}{R}: ~this~ deals 1 damage to target creature or
    player.

Shivan Phoenix:
  Info: Color=Red       Type=Summon Phoenix        Cost=4RR             UL(R1)
  Text(UL): 3/4, Flying ; When ~this~ is put into a graveyard from play, 
    return ~this~ to owner's hand.

Shivan Raptor:
  Info: Color=Red       Type=Summon Lizard         Cost=2R              US(U1)
  Text(US): 3/1, First strike. Echo. ; ~this~ is unaffected by summoning
    sickness.
  Note - Also see Echo, Rule A.16.

Shiv's Embrace:
  Info: Color=Red       Type=Enchant Creature      Cost=2RR             US(U1)
  Text(US): Enchanted creature gets +2/+2 and gains flying. ; {R}: Enchanted
    creature gets +1/+0 until end of turn.

Shock:
  Info: Color=Red       Type=Instant               Cost=R               SH(C1)
  Text(SH): ~this~ deals 2 damage to target creature or player.

Shocker:
  Info: Color=Red       Type=Summon Insect         Cost=1R              TE(R1)
  Text(TE): 1/1 ; If ~this~ damages any player, that player discards his or
    her hand, then draws a new hand of as many cards as he or she had before.

Show and Tell:
  Info: Color=Blue      Type=Sorcery               Cost=2U              US(R1)
  Text(US): Each player may choose an artifact, creature, enchantment, or land
    card in his or her hand and put that permanent into play.
  Players choose cards during resolution, not announcement.
    [D'Angelo 11/09/98]
  The current player chooses first, then the opponent.  Both are then put into
    play simultaneously.  [DeLaney 10/05/98]
  If the cards being put into play also require choices, such as Clone or
    Primal Clay, those choices are made after both players choose their
    card.  The current player makes choices for their card (if any), then
    the opponent (if any). [bethmo 11/03/98]

Shower of Sparks:
  Info: Color=Red       Type=Instant               Cost=R               US(C1)
  Text(US): ~this~ deals 1 damage to target creature and 1 damage to target
    player.
  If the creature leaves play before this resolves, it still damages the
    player (see Rule G.41.5). [Urza's FAQ 10/05/98]

Shrieking Drake:
  Info: Color=Blue      Type=Summon Drake          Cost=U               VI(C1)
  Text(VI): 1/1, Flying. ; When ~this~ comes into play, return a creature you
    control to owner's hand.

Shrink:
  Info: Color=Green     Type=Instant               Cost=G         HL(C4)/5(C1)
  Text(HL/5th): Target creature gets -5/-0 until end of turn.

Shyft:
  Info: Color=Blue      Type=Summon Shyft          Cost=4U              IA(R1)
  Text(IA+errata): 4/2 ; During your upkeep, you may choose for ~this~ to
    become any color(s). [Oracle 07/01/98] [Oracle 11/11/98]
  The color change is permanent and does not wear off at the end of the turn.
    [Duelist Magazine #8, Page 50]
  You must choose at least one color, but can choose more than one.
    [Aahz 11/07/96]
  The color change is done as a phase ability (see Rule A.5).
    [D'Angelo 11/07/96]

Sibilant Spirit:
  Info: Color=Blue      Type=Summon Spirit         Cost=5U        IA(R1)/5(R1)
  Text(5th): 5/6, Flying ; If ~this~ attacks, defending player may draw a
    card.
  Your opponent does not have to draw a card if they don't want to.
    [D'Angelo 08/10/95]

Sick and Tired:
  Info: Color=Black     Type=Instant               Cost=2B              UL(C1)
  Text(UL): Two target creatures each get -1/-1 until end of turn.
+ Must target two different creatures.  See Rule G.41.2. 
    [Urza's Legacy FAQ 02/03/99]

Sicken:
  Info: Color=Black     Type=Enchant Creature      Cost=B               US(C1)
  Text(US): Enchanted creature gets -1/-1. ; Cycling {2}.
+ Note - Also see Cycling, Rule A.15.

Sift:
  Info: Color=Blue      Type=Sorcery               Cost=3U              SH(C1)
  Text(SH): Draw three cards, then choose and discard a card.

Silent Attendant:
  Info: Color=White     Type=Summon Cleric         Cost=2W              US(C1)
  Text(US): 0/2. ; {Tap}: Gain 1 life.

Silhouette:
  Info: Color=Blue      Type=Instant               Cost=1U              LG(U1)
+ Text(LG+errata): Until end of turn, all damage dealt to target creature from
    spells or abilities that target it is reduced to 0. [Oracle 07/01/98]

Silk Net:
  Info: Color=Green     Type=Instant               Cost=G               UL(C1)
  Text(UL): Target creature gets +1/+1 and can block creatures with flying 
    until end of turn.
+ Both the +1/+1 and the flying only last until end of turn. 
    [DeLaney 02/10/99]

Silver Wyvern:
  Info: Color=Blue      Type=Summon Drake          Cost=3UU             SH(R1)
  Text(SH): 4/3, Flying ; {U}: Target spell or ability, which targets
    only ~this~, targets another creature of your choice instead.  Play this
    ability as an interrupt.
  You must pick a legal target when redirecting the spell or ability.
    [WotC Rules Team 03/01/98]

Simian Grunts:
  Info: Color=Green     Type=Summon Apes           Cost=2G              UL(C1)
  Text(UL): 3/4. Echo ; You may play ~this~ any time you could play an 
    instant.
+ If you play this when only instants are legal, it is still a summon spell 
    and not an instant. [Urza's Legacy FAQ 02/03/99]
+ Note - Also see Echo, Rule A.16.

Simulacrum:
  Info: Color=Black     Type=Instant               Cost=1B           ABUR4(U1)
  Text(4th+errata): All damage dealt to you so far this turn is instead
    retroactively redirected to target creature you control.
    [Oracle 07/01/98]
  All damage retains its color and special abilities if you assign it to a
    creature immediately.  If used retroactively, then the damage remembers
    its color and everything else about the source but not any of the
    abilities associated with the damage (such as Hypnotic Specter or
    Sengir Vampire). [WotC Rules Team 05/10/95]
  Retroactive damage redirection removes abilities inherent in the damage
    (such as the Sengir Vampire's) but does not remove any knowledge of the
    source of the damage.  [D'Angelo 01/06/96]
  Can be used (in its retroactive damage removal mode) even if no damage
    has been taken this turn. [WotC Rules Team 05/10/95]
  Cannot be cast unless there is a creature to target the damage to.
    [bethmo 06/06/94]  Note that it will fizzle if the creature becomes an
    invalid target after it is declared but before it is resolved.
  You cannot Simulacrum damage to a creature with Protection from Black
    because this is a black spell and cannot target such a creature.
    [WotC Rules Team 01/24/94]
  You can Simulacrum damage due to an unblocked or trampling creature to
    another creature involved in the attack, even if that creature has
    already taken lethal damage, because creatures are not removed until
    after damage prevention is allowed.  [WotC Rules Team 01/24/94]  (Note
    that this only works during the damage prevention step... once
    resolution is over the creature is removed.)
  You cannot use Simulacrum on Loss of Life, just damage. [D'Angelo 1995]
  Does not target the damage.  It just affects the player and targets the
    creature to receive the damage. [Aahz 07/18/95]
  If some of the damage was not turned into life loss (due to an effect such
    as Worship), then Simulacrum redirects the original amount of damage
    and undoes the actual life loss. [Bethmo 01/11/99]

Sindbad:
  Info: Color=Blue      Type=Summon Sindbad        Cost=1U        AN(U3)/4(U1)
  Text(4th+errata): 1/1 ; {Tap}: Draw a card and reveal it to all players,
    then discard it if it is not a land card.  [Oracle 07/01/98]
  You can use the Library of Leng ability with this effect. [Aahz 07/25/94]
  There is a chance to use mana sources during this effect's resolution,
    so you can use a just-drawn mana source spell (like Dark Ritual)
    between drawing and discarding. [D'Angelo 01/16/99]

Singing Tree:
  Info: Color=Green     Type=Summon Singing Tree   Cost=3G              AN(U2)
  Text(AN+errata): 0/3 ; {Tap}: Target attacking creature gets -X/-0 until end
    of turn, where X is equal to that creature's power. [Oracle 07/01/98]
  Changes creature's current power to zero but does not prevent raising it
    after the Tree has been used on it. [Arab FAQ 01/05/94]
  The value of X is not recalculated if something changes the creature's
    power/toughness. [Aahz 1995]
  X is zero if the power is already negative. [D'Angelo 12/16/96]  
    See Rule K.12.3.
  Extended tournaments (see Rule D.15) have always banned this card.

Sinkhole:
  Info: Color=Black     Type=Sorcery               Cost=BB             ABU(C1)
  Text(ABU+errata): Destroy target land. [Oracle 07/01/98]
  Extended tournaments (see Rule D.15) have always banned this card.

Siren's Call:
  Info: Color=Blue      Type=Instant               Cost=U            ABUR4(U1)
  Text(4th+errata): Play ~this~ only during target opponent's turn and only
    before combat. ; All of that player's non-Wall creatures that do not have
    summoning sickness attack this turn if able.  At end of turn, destroy
    each of those creatures that did not attack. [Oracle 07/01/98]
  Only creatures in play when the spell is cast are affected.  This means
    that the Jade Statue and any creatures which come into play after this
    spell is cast are not affected. [bethmo 1994]
  This spell cannot be redirected to another player.  It can only be used
    on the player whose turn it is. [Duelist Magazine #6, Page 131]
  Note - Also see Attack or Die Effects, Rule E.1.

Sir Shandlar of Eberyn:
  Info: Color=Multi     Type=Summon Legend         Cost=4WG             LG(U1)
  Text(LG): 4/7.
  Extended tournaments (see Rule D.15) have always banned this card.
+ Note - Also see Legendary Permanents, Rule K.19.

Sisters of the Flame:
  Info: Color=Red       Type=Summon Sisters        Cost=1RR       DK(U2)/4(C1)
  Text(4th+errata): 2/2 ; {Tap}: Add {R} to your mana pool.  Play this ability
    as a mana source. [Oracle 07/01/98]

Sivitri Scarzam:
  Info: Color=Multi     Type=Summon Legend         Cost=5BU      LG(U1)/CH(C1)
  Text(LG/CH): 6/4.
+ Note - Also see Legendary Permanents, Rule K.19.

Skeleton Scavengers:
  Info: Color=Black     Type=Summon Skeletons      Cost=2B              SH(R1)
  Text(SH): 0/0 ; ~this~ comes into play with one +1/+1 counter on it. ;
    Pay {1} for each +1/+1 counter on ~this~: Regenerate ~this~ and put
    a +1/+1 counter on it.

Skirge Familiar:
  Info: Color=Black     Type=Summon Imp            Cost=4B              US(U1)
  Text(US): 3/2, Flying. ; Choose and discard a card: Add {B} to your mana
    pool.  Play this ability as a mana source.

Skittering Skirge:
  Info: Color=Black     Type=Summon Imp            Cost=BB              US(C1)
  Text(US): 3/2, Flying. ; When you successfully cast a creature spell,
    sacrifice ~this~.
  It sacrifices itself as soon as the creature spell is successfully cast.
    This is after interrupts to that spell, but before any responses.  It is
    long before that creature comes into play. [D'Angelo 10/15/98]

Skulking Ghost:
  Info: Color=Clack     Type=Summon Ghost          Cost=1B              MI(C1)
  Text(MI+errata): 2/1, Flying ; If ~this~ becomes the target of any spell or
    ability, sacrifice ~this~. [Oracle 07/01/98] [Oracle Update 11/11/98]
  The sacrifice is triggered on the announcement of a spell that targets it
    and happens even before interrupts can be used on that spell.
    [Duelist Magazine #16, Page 30]
  You can move an enchantment onto this card using Enchantment Alteration
    or a similar effect without causing this card to be buried.
    [D'Angelo 12/15/97]

Skull Catapult:
  Info: Color=Artifact  Type=Artifact              Cost=4         IA(U1)/5(U1)
  Text(5th): {1},{Tap}, Sacrifice a creature: ~this~ deals 2 damage to target
    creature or player.

Skull of Orm:
  As errata, it should read "{5},{Tap}: Return target enchantment card from
    your graveyard to your hand." [Encyclopedia, Page 174]
  Can bring back any enchantment.  This includes enchantment, enchant
    creature, enchant world, and so on. [Aahz 01/01/95]

Skyshaper:
  Info: Color=Artifact  Type=Artifact              Cost=2               EX(U1)
  Text(EX): Sacrifice ~this~: All creatures you control gain flying until end
    of turn.

Skyshroud Archer:
  Info: Color=Green     Type=Summon Elf            Cost=G               SH(C1)
  Text(SH): 1/1 ; {Tap}: Target creature with flying gets -1/-1 until end of
    turn.

Skyshroud Condor:
  Info: Color=Blue      Type=Summon Bird           Cost=1U              TE(U1)
  Text(TE): 2/2, Flying ; You cannot play ~this~ unless you have successfully
    cast another spell this turn.

Skyshroud Elf:
  Info: Color=Green     Type=Summon Elf            Cost=1G              TE(C1)
  Text(TE): 1/1 ; {Tap}: Add {G} to your mana pool.  Play this ability as a
    mana source. ; {1}: Add {W} or {R} to your mana pool.  Play this ability
    as a mana source.

Skyshroud Elite:
  Info: Color=Green     Type=Summon Elves          Cost=G               EX(U1)
  Text(EX): 1/1 ; ~this~ gets +1/+2 as long as any opponent controls any
    nonbasic lands.

Skyshroud Falcon:
  Info: Color=White     Type=Summon Bird           Cost=1W              SH(C1)
  Text(SH): 1/1, Flying ; Attacking does not cause ~this~ to tap.
  No it is not a Falcon creature type.  It is a Bird. [D'Angelo 03/09/98]

Skyshroud Forest:
  Info: Color=Land      Type=Land                  Cost=None            TE(R1)
  Text(TE): ~this~ comes into play tapped. ; {Tap}: Add one colorless mana to
    your mana pool. ; {Tap}: Add {U} or {G} to your mana pool.  ~this~ deals 1
    damage to you.

Skyshroud Ranger:
  Info: Color=Green     Type=Summon Elf            Cost=G               TE(C1)
  Text(TE): 1/1 ; {Tap}: Choose a land card in your hand and put it into play.
    Play this ability as a sorcery.

Skyshroud Troll:
  Info: Color=Green     Type=Summon Giant          Cost=2GG             TE(C1)
  Text(TE): 3/3 ; {1}{G}: Regenerate ~this~.

Skyshroud Troopers:
  Info: Color=Green     Type=Summon Elves          Cost=3G              SH(C1)
  Text(SH): 3/3 ; {Tap}: Add {G} to your mana pool.  Play this ability as a
    mana source.

Skyshroud Vampire:
  Info: Color=Black     Type=Summon Vampire        Cost=3BB             TE(U1)
  Text(TE): 3/3, Flying ; Choose and discard a creature card: ~this~
    gets +2/+2 until end of turn.

Skyshroud War Beast:
  Info: Color=Green     Type=Summon Beast          Cost=1G              EX(R1)
  Text(EX): */*, Trample ; ~this~ has power and toughness each equal to the
    number of nonbasic lands target opponent controls.
  You choose one opposing player on casting and it only affects that one
    player.  This target is not changed even if this card changes controllers.
    It becomes a 0/0 creature if the target player leaves play.
    [Barclay 06/10/98]  See Rule M.1.3.
  The power and toughness are continuously recalculated. [D'Angelo 10/19/98]
  Note - Also see Trample, Rule A.27.

Sky Spirit:
  Info: Color=Multi     Type=Summon Spirit         Cost=1WU             TE(U1)
  Text(TE): 2/2, Flying, First Strike.

Slaughter:
  Info: Color=Black     Type=Instant               Cost=2BB             EX(U1)
  Text(EX): Buyback-4 life ; Destroy target nonblack creature.  That creature
    cannot be regenerated this turn.
  You cannot pay the buyback if you have less than 4 life. [DeLaney 06/10/98]
    See Rule G.22.6.
  Note - Also see Buyback, Rule A.13.

Sleeper Agent:
  Info: Color=Black     Type=Summon Minion         Cost=B               US(R1)
  Text(US): 3/3. ; When ~this~ comes into play, target opponent gains control
    of it. ; During your upkeep, ~this~ deals 2 damage to you.
  This card is a bit weird.  When it comes into play under your control, you
    give control of it to an opponent.  After that it damages them each turn
    becaue the "you" on the card means its controller. [D'Angelo 10/15/98]
  Note - Also see Comes Into Play Abilities, Rule E.3.

Sleeper's Guile:
  Info: Color=Black     Type=Enchant Creature      Cost=2B              UL(C1)
  Text(UL): Enchanted creature cannot be blocked except by artifact creatures
    and black creatures. ; When ~this~ is put into a graveyard from play, 
    return ~this~ to owner's hand.

Sleight of Mind:
  Info: Color=Blue      Type=Interrupt             Cost=U    IA(U1)/ABUR45(R1)
  Text(5th): Change the text of target permanent or spell by replacing all
    instances of one color word with another. (For example, you may change
    "nongreen creature" to "nonred creature."  If this spell targets a
    permanent, play it as an instant.)
  The spell is still an "Interrupt" and not an "Instant" for effects that
    affect certain spell types. [Aahz 09/19/96]  See Rule T.15.1.
  If played on a spell being cast, and that spell becomes a permanent, the
    permanent enters play with an effect on it.  It does not change the base
    characteristics of the permanent.  This is just like having the
    permanent enter play, and then playing this spell as an instant except
    it is never in play with its original text. [bethmo 05/22/98]
  If played on a permanent, then the effect works just like an instant would
    as far as the "order the effect entered play" rule.
    [WotC Rules Team 05/01/98]
  Can target a card with no color words on it. [Duelist Magazine #5, Page 23]
  Cannot change a color word to the same color word.  It must be a different
    word. [Duelist Magazine #5, Page 23]
  You cannot Sleight proper nouns (i.e. card names).  This means that you
    cannot affect Black Vise. [WotC Rules Team 04/26/95]
  You cannot Sleight explanatory references to a card's own color.  This
    applies to Dark Heart of the Wood, Scarwood Goblins, and
    Marsh Goblins. [Duelist Magazine #6, Page 132]  This is true even
    under the rulings change made for the Kobolds on 12/03/96.
  This spell can be used to change the "flavor text" (the italicized text)
    on the card.  This has no game effect but uses up the spell. [bethmo 1994]
  If you respond to your opponent's use of this spell with another use so that
    the color word changes before the opponent's resolves, the opponent's will
    do nothing since no instances of the words they chose will be there.
    [bethmo 11/05/96]
  Note - Also see Play As A..., Rule T.15.

Slippery Karst:
  Info: Color=Land      Type=Land                  Cost=None            US(C1)
  Text(US): ~this~ comes into play tapped. ; {Tap}: Add {G} to your mana
    pool. ; Cycling {2}.
+ Note - Also see Cycling, Rule A.15.

Sliver Queen:
  Info: Color=Multi      Type=Summon Legend        Cost=WUBRG           SH(R1)
  Text(SH): 7/7 ; Sliver Queen counts as a Sliver. ; {2}: Put a Sliver token
    into play.  Treat this token as a 1/1 colorless creature.
  The token creatures created by this card are Slivers. [D'Angelo 03/05/98]
+ Note - Also see Legendary Permanents, Rule K.19.

Slow Motion:
  Info: Color=Blue      Type=Enchant Creature      Cost=2U              UL(C1)
  Text(UL): During the upkeep of enchanted creature's controller, that player
    pays {2} or sacrifices that creature. ; When ~this~ is put into a 
    graveyard from play, return ~this~ to owner's hand.
+ You can use abilities of the creature during upkeep before dealing with the
    cost this card imposes. [Urza's Legacy FAQ 02/03/99]

Sluggishness:
  Info: Color=Red       Type=Enchant Creature      Cost=1R              UL(C1)
  Text(UL): Enchanted creature cannot block. ; When ~this~ is put into a 
    graveyard from play, return ~this~ to owner's hand.

Smite:
  Info: Color=White     Type=Instant               Cost=W               SH(C1)
  Text(SH): Destroy target blocked creature.

Smoke:
  Info: Color=Red       Type=Enchantment           Cost=RR          ABUR45(R1)
  Text(5th): Players cannot untap more than one creature during their untap
    phases.
  Lands animated by Living Lands or Kormus Bell are affected by this
    spell.  If in play with a Winter Orb as well, untapping an animated
    land will count as the one creature and the one land you can untap...
    thereby limiting you to one thing to be untapped.  You can choose to untap
    a non-creature land and a creature if you want. [bethmo 02/12/96]
  Does not prevent cards from being untapped outside the untap phase.
    [bethmo 1994]

Smokestack:
  Info: Color=Artifact  Type=Artifact              Cost=4               US(R1)
  Text(US): During your upkeep, you may put a soot counter on ~this~. ; During
    each player's upkeep, that player sacrifices a permanent for each soot
    counter on ~this~.
  Adding a counter is an optional Phase Ability (see Rule A.5).  If you
    forget to add one during your upkeep, you cannot back up and add one
    later. [Urza's Saga Rule Page]
  If a player does not have enough permanents, they sacrifice all the ones
    they have. [DeLaney 10/05/98]
  You can choose to process the sacrifice ability before you add a counter
    on your turn. [D'Angelo 11/10/98]

Smoldering Crater:
  Info: Color=Land      Type=Land                  Cost=None            US(C1)
  Text(US): ~this~ comes into play tapped. ; {Tap}: Add {R} to your mana
    pool. ; Cycling {2}.
+ Note - Also see Cycling, Rule A.15.

Snap:
  Info: Color=Blue      Type=Instant               Cost=1U              UL(C1)
  Text(UL): Return target creature to owner's hand.  Untap up to two lands.
+ You can untap 0 to 2 lands. [D'Angelo 02/13/99]
+ Does not target the lands. [D'Angelo 02/13/99]
+ Can be used on already untapped lands (with no effect). [D'Angelo 02/13/99]
+ Can be used on another player's lands. [D'Angelo 02/13/99]

Sneak Attack:
  Info: Color=Red       Type=Enchantment           Cost=3R              US(R1)
  Text(US): {R}: Choose a creature card from your hand and put that creature
    into play.  The creature is unaffected by summoning sickness.  At end of
    turn, sacrifice the creature.
  You only sacrifice the creature if you still control it. [DeLaney 10/21/98]

Snowfall:
  Islands produce one blue mana only usable for cumulative upkeep regardless
    of the type of mana the Island would be producing at the time.  In other
    words, this is not affected by Naked Singularity.
    [WotC Rules Team 11/10/95]  This is because of the order of resolving
    what mana lands produce.  See Rule K.17.4.

Soar:
  Note - Also see Play As A..., Rule T.15.

Soldevi Adnate:
  As errata, play the ability as a mana source. [Mirage, Page 2]

Soldevi Excavations:
  Mana Flare will let you make an extra blue or an extra colorless mana of
    your choice.  [Aahz 05/21/96]
  You have the choice when it enters play to sacrifice the land or let this
    card be buried.  You may not use the mana source speed ability between the
    time when it enters play and before it gets buried because the sacrifice
    or burial is considered a phase cost. [WotC Rules Team 12/03/96]
    See Rule E.3.3.
  Note - Also see Comes Into Play Abilities, Rule E.3.

Soldevi Golem:
  The ability is an untap cost and is cumulative with Paralyze and other
    untap cost abilities. [Duelist Magazine #9, Page 61]
  The opponent's creature is untapped during announcement and as a cost.
    [Duelist Magazine #11, Page 56]  The ability cannot be announced unless
    the target creature is in an tapped state at the time. [D'Angelo 12/23/96]
  The ability to untap a creature can be used even if the Golem is already
    untapped. [Aahz 06/13/97]

Soldevi Machinist:
  As errata, play the ability as a mana source. [Mirage, Page 2]
  Mana from the effect can only be used to activate an artifact.  It cannot
    be used to pay any penalties on the cost of activation imposed by other
    effects.  [WotC Rules Team 10/18/95]

Solfatara:
  Prevents all land playing that turn, not just one land. [DeLaney 01/28/97]
  Does not prevent effects from putting a land into play. [DeLaney 02/02/97]

Sol Grail:
  Info: Color=Artifact  Type=Artifact              Cost=3               AL(R6)
  Text(AL+errata): When ~this~ comes into play, choose a color. ; {Tap}: Add
    one mana of the chosen color to your mana pool.  Play this ability as a
    mana source. [Oracle 07/01/98]

Sol'kanar the Swamp King:
  Info: Color=Multi     Type=Summon Legend         Cost=2RBU     LG(R1)/CH(U1)
  Text(CH): 5/5, Swampwalk ; Whenever a black spell is successfully cast, 
    gain 1 life. 
  Will not trigger off its own casting. [Aahz 07/27/94]
+ Note - Also see Landwalk, Rule A.22.
+ Note - Also see Legendary Permanents, Rule K.19.

Sol Ring:
  Info: Color=Artifact  Type=Artifact              Cost=1             ABUR(U1)
  Text(RV+errata): {Tap}: Add two colorless mana to your mana pool.  Play this
    ability as a mana source. [Oracle 07/01/98]
  Classic (Type I) tournaments (see Rule D.13) have restricted this card since
    01/25/94.
  Classic-Restricted (Type I.5) tournaments (see Rule D.14) have always banned
    this card.
  Extended tournaments (see Rule D.15) have always banned this card.
  Standard (Type II) tournaments (see Rule D.16) have banned this card since
    05/02/95.  It was previously restricted from 01/24/94 to 05/02/95.

Soltari Champion:
  Info: Color=White     Type=Summon Soldier        Cost=2W              SH(R1)
  Text(SH): 2/2, Shadow ; If ~this~ attacks, all other creatures you control
    get +1/+1 until end of turn.
  Note - Also see Shadow, Rule A.26.

Soltari Crusader:
  Info: Color=White     Type=Summon Knight         Cost=2W              TE(U1)
  Text(TE): 2/1, Shadow ; {1}{W}: ~this~ gets +1/+0 until end of turn.
  Note - Also see Shadow, Rule A.26.

Soltari Emissary:
  Info: Color=White     Type=Summon Soldier        Cost=1W              TE(R1)
  Text(TE): 2/1 ; {W}: ~this~ gains shadow until end of turn.
  Note - Also see Shadow, Rule A.26.

Soltari Foot Soldier:
  Info: Color=White     Type=Summon Soldier        Cost=W               TE(C1)
  Text(TE): 1/1, Shadow.
  Note - Also see Shadow, Rule A.26.

Soltari Guerrillas:
  Info: Color=Multi     Type=Summon Soldiers       Cost=2WR             TE(R1)
  Text(TE): 3/2, Shadow ; If ~this~ assigns combat damage to any opponent, you
    may redirect that damage to target creature.
  The redirection ability is played as a triggered ability at the beginning
    of damage prevention along with automatic damage prevention abilities and
    things which trigger on daamge assignment, and prior to normal damage
    prevention things such as a Circle of Protection.
    [Duelist Magazine #23, Page 23]
  Note - Also see Shadow, Rule A.26.

Soltari Lancer:
  Info: Color=White     Type=Summon Knight         Cost=2W              TE(C1)
  Text(TE): 2/2, Shadow ; First strike when attacking.
  Note - Also see Shadow, Rule A.26.

Soltari Monk:
  Info: Color=White     Type=Summon Cleric         Cost=WW              TE(U1)
  Text(TE): 2/1, Protection from Black, Shadow.
  Note - Also see Shadow, Rule A.26.

Soltari Priest:
  Info: Color=White     Type=Summon Cleric         Cost=WW              TE(U1)
  Text(TE): 2/1, Protection from Red, Shadow.
  Note - Also see Shadow, Rule A.26.

Soltari Trooper:
  Info: Color=White     Type=Summon Soldier        Cost=1W              TE(C1)
  Text(TE): 1/1, Shadow ; If ~this~ attacks, it gets +1/+1 until end of turn.
  Note - Also see Shadow, Rule A.26.

Soltari Visionary:
  Info: Color=White     Type=Summon Cleric         Cost=1WW             EX(C1)
  Text(EX): 2/2, Shadow ; If ~this~ damages any player, destroy target
    enchantment that player controls.
  If the damaged played controls any enchantments, you must choose one to be
    destroyed.  If they do not, nothing happens. [Barclay 06/10/98]
  Note - Also see Shadow, Rule A.26.

Somnophore:
  Info: Color=Blue      Type=Summon Illusion       Cost=2UU             US(R1)
  Text(US): 2/2, Flying. ; Whenever ~this~ successfully deals damage to a
    player, tap target creature that player controls.  That creature does not
    untap during its controller's untap phase as long as ~this~ remains in
    play.
  It can end up holding more than one creature tapped. [Urza's FAQ 10/05/98]
  You can choose the same creature more than once (for no additional effect).
    [Urza's FAQ 10/05/98]

Song of Blood:
  Each creature can only get the bonus once per turn, even if it attacks
    more than once (due to Relentless Assault).
    [Duelist Magazine #17, Page 30]

Song of Serenity:
  Info: Color=Green     Type=Enchantment           Cost=1G              EX(U1)
  Text(EX): Creatures with any enchantments on them cannot attack or block.

Songs of the Damned:
  As errata, play the spell as a mana source. [Mirage, Page 2]  The spell is
    actually errata'd to be a "Mana Source" and not an "Interrupt".
    [WotC Rules Team 10/03/96]
  A "creature in the graveyard" is a Summon card or Artifact Creature card
    in the graveyard.  See Rule Z.3.Ruling.1.

Songstitcher:
  Info: Color=White     Type=Summon Cleric         Cost=W               US(U1)
  Text(US): 1/1. ; {1}{W}: Target attacking creature with flying deals no
    combat damage this turn.

Sonic Burst:
  Info: Color=Red       Type=Instant               Cost=1R              EX(C1)
  Text(EX): Discard a card at random: ~this~ deals 4 damage to target creature
    or player.
  You cannot discard more than once to target more than one creature (or
    player) or to do multiple amounts of damage to a single creature (or
    player). [D'Angelo 06/10/98]  See Rule K.21.3.
  You must discard a card as part of the cost.  If you do not have any other
    cards in your hand, you cannot cast this spell. [D'Angelo 06/15/98]
+ You pick the target before you pick the random card to discard.
    [bethmo 02/11/99]

Sorceress Queen:
  Info: Color=Black     Type=Summon Sorceress      Cost=1BB     AN(U3)/R45(R1)
  Text(5th): 1/1 ; {Tap}: Target creature other than ~this~ is 0/2 until end
    of turn.
  There used to be a rule that made the power/toughness setting of this card
    be applied before existing power/toughness modifying effects.  This rule
    has been REVERSED.  The power/toughness setting is applied in the order
    it resolves just like for all other effects. [D'Angelo 02/03/98]
  Creatures with power or toughness calculated (such as Nightmare or
    Keldon Warlord) have their power/toughness overridden