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Enchantment Type
(Subtype for enchantment cards)
5 cards
{W} 20% {U} 20% {B} 20% {R} 20% {G} 20%
as of Amonkhet
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Cartouche is an enchantment type introduced in Amonkhet, which only appear on Auras.[1][2]


The five cartouches connect together

Cartouches enchant creatures, giving them a boost that represents some kind of success or accomplishment. They give the creature they are enchanted to a boost of +1/+1 and a keyword, which is primary in that color. They also carry a secondary enter the battlefield effect, which also directly reflects the flavor of its color.

Amonkhet cartouches are linked to the Trials of the Five Gods and each Cartouche shares a part of its name with the trial corresponding to its color. However, in flavour cartouches are also used for control magic, such as maintaining the Anointed under control[3] as well as restrain dissenters.[4]


In the Hour of Revelation, the God-Pharaoh's angels stripped former initiates of their cartouches and the fortifying magic they provided.[5]


From the Comprehensive Rules (June 10, 2022—Commander Legends: Battle for Baldur's Gate)

  • 205.3h Enchantments have their own unique set of subtypes; these subtypes are called enchantment types. The enchantment types are Aura (see rule 303.4), Background, Cartouche, Class (see rule 717), Curse, Rune, Saga (see rule 715), Shard, and Shrine.

Cartouche cycle[]

Trial cycle[]

All trials have an enter the battlefield effect and a secondary effect which returns them to their owner's hand when a Cartouche enters the battlefield under your control. Each trial has good synergy with their respective Cartouche.


  1. Matt Tabak (April 3, 2017). "Amonkhet Mechanics". Wizards of the Coast.
  2. Dave Humpherys (April 4, 2017). "Developing Amonkhet". Wizards of the Coast.
  3. Kelly Digges (April 19, 2017). "Servants". Wizards of the Coast.
  4. Doug Beyer and Alison Luhrs (2017-05-17). "Judgement". Wizards of the Coast.
  5. Flavor text of Crook of Condemnation