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Keywords or "keyword abilities" are words attached to rules text. Many abilities are explained in reminder text, which is recognized by being in parenthesis and italics directly following the keyword.

Keyword abilities are different from keyword actions, as they usually stand alone on a cards text without a period after them, except when there are multiple keywords together (in which case they are separated by commas. See Akroma, Angel of Wrath), or when they are referenced as part of an ability (say, "{2}: This creature gains flying until end of turn.". See Sarcomite Myr).

Example

  • Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)

From the ()


Examples of common keyword abilities are:

  • Flying
  • Haste
  • Vigilance

The above-mentioned keyword abilities would rarely receive reminder text in an Expert Level expansion.

As of November 2006, there are 57 different keyword abilities.

See also

Subcategories

This category has the following 7 subcategories, out of 7 total.

Pages in category "Keywords"

The following 7 pages are in this category, out of 7 total.

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