Their name stems from the fact that they check if the player controls a land with a basic land type that corresponds with either color the land can produce. If this condition is not met, they enter the battlefield tapped.
Examples[edit | edit source]
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
: Add or .
History[edit | edit source]
List of check lands[edit | edit source]
Allied colored[edit | edit source]
- Glacial Fortress (/)
- Drowned Catacomb (/)
- Dragonskull Summit (/)
- Rootbound Crag (/)
- Sunpetal Grove (/)
Enemy colored[edit | edit source]
- Isolated Chapel (/)
- Sulfur Falls (/)
- Woodland Cemetery (/)
- Clifftop Retreat (/)
- Hinterland Harbor (/)
Notes[edit | edit source]
- Check lands work with nonbasic lands that have basic land types.
- Tainted lands are another cycle of dual lands that provide an upside if the player controls a land of a particular type — in this case exclusively a swamp. They enter untapped and always tap for one colorless mana, but can also be activated for colored mana if the player controls a swamp.
- The Castles and Wilds lands of Throne of Eldraine also check for basic land types. The Castles check for one and have an activated ability; and the Wilds check for three others, have the type themselves, and come with a bonus ability if they enter untapped.
Trivia[edit | edit source]
- Allied color checklands have the same artwork in each of their Core Set printings.
References[edit | edit source]