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In ''[[Magic]]'', '''Class''' is a subset of the [[characteristics|characteristic]] "[[Creature type]]".<ref>{{DailyRef|ask-wizards-january-2008-2008-01-01|Ask Wizards - January, 2008|[[Wizards of the Coast]]|January, 2008}}</ref> Most [[humanoid]] [[creature]]s have at least two [[creature type]]s: [[race]] and class. Whereas race (such as [[human]], [[elf]], or [[goblin]]) is a matter of genetics, a creature's class (such as [[#Soldiers|soldier]], [[#Wizards|wizard]], or [[#Rogues|rogue]]) represents their function, occupation, career or calling in life.
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In ''[[Magic]]'', '''Class''' is a subset of the [[characteristic]] "[[Creature type]]".<ref>{{DailyRef|ask-wizards-january-2008-2008-01-01|Ask Wizards - January, 2008|[[Wizards of the Coast]]|January, 2008}}</ref>
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Most [[humanoid]] [[creature]]s have at least two [[creature type]]s: [[race]] and class. Whereas race (such as [[Human]], [[Elf]], or [[Goblin]]) is a matter of genetics, a creature's class (such as [[Soldier]], [[Wizard]], or [[Rogue]]) represents their function, occupation, career or calling in life.
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Token can have a class without a race, while on cards it is an exception to see a creature with only just a class.
   
 
Statistically speaking, as of ''[[Throne of Eldraine]]'' the most common class is Wizard (728), followed by Warrior (722) and then Soldier (665).
 
Statistically speaking, as of ''[[Throne of Eldraine]]'' the most common class is Wizard (728), followed by Warrior (722) and then Soldier (665).

Revision as of 09:35, 18 January 2020

In Magic, Class is a subset of the characteristic "Creature type".[1]

Most humanoid creatures have at least two creature types: race and class. Whereas race (such as Human, Elf, or Goblin) is a matter of genetics, a creature's class (such as Soldier, Wizard, or Rogue) represents their function, occupation, career or calling in life.

Token can have a class without a race, while on cards it is an exception to see a creature with only just a class.

Statistically speaking, as of Throne of Eldraine the most common class is Wizard (728), followed by Warrior (722) and then Soldier (665).

Class Description Scryfall
Advisor Tacticians, courtiers, ministers, and others known for their wisdom. type:"Advisor"
Alchemist People who practice alchemy, a form of chemistry and speculative philosophy.
Ally People or creatures that have joined together in an association for mutual benefit or to achieve some common purpose. type:"Ally"
Archer Combatants who specialize in fighting with bow and arrows. type:"Archer"
Army A unit that is part of some military service.
Artificer Those who specialize in working with artifacts. type:"Artificer"
Assassin Specialists in targeted killing. type:"Assassin"
Barbarian Unorganized fighters, usually from primitive and/or uncivilized cultures. type:"Barbarian"
Berserker Combatants who enter a frenzy in battle, gaining great speed and battle prowess. type:"Berserker"
Bodyguard People employed to guard an individual, often a high official or VIP, from bodily harm.
Bureaucrat People who run a government and do everything according to the rules.
Cleric . Spellcasters who channel the power of their faith in a cause or higher being into potent magic. type:"Cleric"
Coward People who lack courage in facing danger, difficulty, opposition or pain.
Druid Masters of magic powered by faith, and strongly tied to plants, animals, fertility, the element of earth, and the land about them. type:"Druid"
Elder Used on venerable creatures to denote their importance. type:"Elder"
Flagbearer Soldiers or civilians who bear a standard or flag, which is used as a formal, visual symbol of a military unit on the battlefield. type:"Flagbearer"
Guardian Creatures which guard, protect, or preserve.
Hero Characters who, in the face of danger, display courage and the will for self sacrifice for some greater good.
Knight Highly-trained combatants who are usually part of a formal army or cavalry, usually specializing in fighting on horseback with a sword or lance. type:"Knight"
Lord Creatures with an occupation of high class or power within a structure or organization.
Mage A magician or learned person.
Mercenary Individuals who sell their services in combat for money. type:"Mercenary"
Minion Those who work the will of overtly evil forces or organizations. type:"Minion"
Monk Individuals who have devoted their lives to quiet introspection and meditation, though many monks are skilled at magic, martial arts, or both. type:"Monk"
Mystic People adept at channeling mana with their faith, learned through careful meditation. type:"Mystic"
Ninja Masters of both stealth and armed combat who may find employment as spies, warriors, mercenaries and assassins. type:"Ninja"
Noble Members of aristocracy. type:"Noble"
Nomad Members from uncivilized tribes who wander open spaces in closely-knit groups. type:"Nomad"
Peasant Humble people from the countryside.
Pilot Persons who fly a skyship, air balloon or other vehicle. type:"Pilot"
Pirate Motley fighters and scoundrels who sail the sea and skies to loot and plunder the unexpecting. type:"Pirate"
Praetor Leaders of dark forces. type:"Praetor"
Rebel Individuals who fight against oppression or just to survive. type:"Rebel"
Rigger Creatures that specialize in the lifting and moving of extremely large or heavy objects. type:"Rigger"
Rogue Those who live by their wits, using stealth and cunning to make their way in life. type:"Rogue"
Samurai Warriors who have sworn their service and their lives to a single authority figure, usually a feudal lord. type:"Samurai"
Scout Individuals who are adept at getting along in the wild, often sharing the benefits of their prowess with others. type:"Scout"
Shaman Protectors and spiritual leaders among the more primitive races. Their magic comes from rituals, lore, and years of practice. type:"Shaman"
Soldier Trained combatants who are part of a formal army. They are adept at fighting in concert and overwhelming the enemy. type:"Soldier"
Spellshaper Spellcasters who devote themselves to perfecting a single spell or selection of spells. type:"Spellshaper"
Tactician People who are good at making plans in order to achieve particular goals.
Townsfolk Humans without a specific occupation.
Warlock Spellcatsters who derive their powers from evil forces. type:"Warlock"
Warrior Combatants who fight alone or in loose hordes. type:"Warrior"
Witch People proficient in curses.
Wizard Masters of channeling mana into powerful spells. type:"Wizard"

References

  1. Wizards of the Coast (January, 2008). "Ask Wizards - January, 2008". magicthegathering.com. Wizards of the Coast.