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Cards throughout Commander Legends: Battle for Baldur's Gate directly reference the Dungeons & Dragons franchise. Note that many of the referenced cards have multiple artworks. These aren't listed separately.

D&D references[ | ]

Locations[ | ]

Location Description Depicted or referenced in
Astral Sea One of the planes of existence, base of the Githyanki. Astral Confrontation
Avernus The first layer of the Nine Hells of Baator. The most likely beachhead for any attack by demon-kind, Karlach, Fury of Avernus, Descent into Avernus, Ascend from Avernus
Baldur's Gate The largest metropolis and city-state on the Sword Coast. Title of the set, Baldur's Gate, Flaming Fist, Plains (#454), The Council of Four, Prophetic Prism
Basilisk Gate Gate separating the Lower City district of Eastway from the Outer City district of Stonyeyes. Basilisk Gate
Black Dragon Gate The grand northward gate that allows a passageway through the northern wall of Baldur's Gate, separating the Outer City slums district of Blackgate from the Upper City. Black Dragon Gate
Calimport The sprawling capital city of the country of Calimshan. Arcane Encyclopedia, Safana, Calimport Cutthroat
Candlekeep Famous library-fortress. A bastion of enlightenment and knowledge on the Sword Coast of Toril (the "Forgotten Realms"). Arcane Encyclopedia, Candlekeep Inspiration, Candlekeep Sage, Gorion, Wise Mentor, Vhal, Candlekeep Researcher, Mind Stone
Citadel Gate Gate separating the Citadel and its surrounding district from the rest of the Upper City. Citadel Gate
Cliffgate Passageway connecting the Lower City of Baldur's Gate to the isolated district of Tumbledown in the Outer City. Cliffgate
Cliffside Cemetery The largest graveyard in Baldur's Gate, located in the Outer City district of Tumbledown. Slaughter the Strong
Cloakwood An ancient, thickly grown forest in the Western Heartlands region on the south end of the Sword Coast. Cloakwood Hermit, Cloakwood Swarmkeeper
Coast Way A long, well-traveled trade road along the west coast of Faerûn. Plains (#451)
Durlag's Tower An isolated Dwarven keep. Command Tower
Dusthawk Hill A tall, granite hill located on the northern bank of the River Chionthar, just east of the walled city of Baldur's Gate. Mountain (#463)
Elturel A city-state lying in the Western Heartlands. Spirited away to Avernus, but it was eventually returned to its rightful place. Zevlor, Elturel Exile, Ascend from Avernus, Elturel Survivors, Descent into Avernus
Emerald Grove A druid grove dedicated to Silvanus located in the Western Heartlands. Druid of the Emerald Grove, Halsin, Emerald Archdruid
Feywild The plane of Faerie, existing as an "echo" of the Prime Material Plane. Feywild Caretaker, Feywild Visitor
Gond Gate Gate separating the temples District in the Upper City from the Steeps in the Lower City. Gond Gate
Gray Harbor The harbor of Baldur's Gate. Gray Harbor Merfolk
Harbreeze Bakery A beloved eatery at Baldur's Gate, located within the marketplace of the Upper City. Plains (#454)
Heap Gate Gate separating the the Upper City marketplace of The Wide from the Lower City district of Heapside. Heap Gate
Icewind Dale An arctic tundra located in the Frozenfar region of the North Icewind Stalwart
Limbo An Outer plane in the Great Wheel cosmology model that embodies the chaotic neutral alignment. Githzerai Monk
Lizard Marsh A large bayou in the delta of the Delimbiyr River. Swamp (#459)
Lower City The southern region of Baldur's Gate, located between the great wall of Balduran, that divides it from the Upper City, and the shores of the River Chionthar. It serves as the Gate's mercantile hub. Cloudkill
Manor Gate Gate separating the the Upper City district of Manorborn from the Lower City district of Bloomridge. Manor Gate
Mezro The largest civilized population center in Chult, before its "destruction" in the Spellplague. Journey to the Lost City[1]
Moonshae Isles A collection of islands located west of the Sword Coast. Moonshae Pixie
Netheril An ancient magocratic nation known for their flying cities that crashed following a magical catastrophe. Island (#458), Chardalyn Dragon
Outer City The near-lawless, impoverished expanse located outside of the city walls of Baldur's Gate. Mountain (#463)
Outlands The center of the Great Wheel of Outer Planes. Traverse the Outlands
Ramazith's Tower A notable landmark in Baldur's Gate that is considered both an architectural vision and a blemish on the Upper City. Mountain (#465)
Sea Gate Gate separating the Upper City district of Manorborn from the Lower City district of Seatower. Sea Gate, Chain Reaction
Seatower of Balduran A fortress of a rocky island in the bay of Baldur's Gate, named after the legendary seafaring explorer. Island (#455)
Skullport A subterranean city located far below Waterdeep. Skullport Merchant
Sorcerous Sundries A magic shop in Baldur's Gate. Cloak of the Bat
Spine of the World A mountain range that stretches across the northwest region of Faerûn. Pilgrim's Eye
Sword Coast The region in western Faerûn that lay along the coast of the Sea of Swords. Sword Coast Sailor, Sword Coast Serpent
Thay A mysterious and powerful magocratic nation in east Faerûn. Wizards of Thay
Undercellar A clump of chambers in a network of storage cellars beneath the city of Baldur's Gate that housed a sleazy tavern and feast hall. Undercellar Sweep, Undercellar Myconid
Undercity A ruined, underground city located in vast cavern under Baldur's Gate. Morphic Pool, Undercity Dungeon card
The Underdark The vast network of caverns and caves underneath Faerûn. Explore the Underdark, Underdark Explorer, Evolving Wilds
Undermountain The multi-tiered dungeons beneath the mountain and city of Waterdeep. Undermountain Adventurer
Upper City The most wealthy region of Baldur's Gate, that situated north of the city's oldest wall. Bountiful Promenade, Decanter of Endless Water
The Wandering Emporium A traveling bazaar of merchants, creatives, and miscreants that wander the infernal realm of Avernus in the Nine Hells. Mahadi, Emporium Master
Waterdeep The most important and influential city in the North and perhaps in all Faerûn. Gale, Waterdeep Prodigy
Wyrm's Crossing A double-bridge structure that spanned the River Chiontar. Between the bridges stands Wyrm's Rock, the massive Flaming Fist fortress. Island (#456), Wyrm's Crossing Patrol
Yawning Portal A tavern in Waterdeep. Durnan of the Yawning Portal
Ysgard The Heroic Domains of Ysgard also referred to as Gladsheim, is the Great Wheel plane straddling the alignments of chaotic good and chaotic neutral. Horn of Valhalla

Characters[ | ]

NPC Magic subtype(s) D&D equivalent Description Depicted or referenced in
Abdel Adrian Human Warrior Bhaalspawn An adventurer who traveled extensively across west Faerûn, thrice saving it from ruin. Member of the Flaming Fist. Abdel Adrian, Gorion's Ward, Gorion, Wise Mentor
Alaundo Human Shaman Human The singular sage whose prophecies proved to be true over the years. Upon his death, Candlekeep became a haven for the veneration of his prophecies and knowledge. Alaundo the Seer
Alora Halfling Rogue Halfling rogue An extremely curious halfling, with an upbeat attitude and carefree outlook. Her unique charm and sweet demeanor often prevent her from getting into real trouble with the authorities. Alora, Merry Thief
Amber Gristle O'Maul Dwarf Cleric Dwarf cleric Better known as Ambergris. A female dwarf who converted to the Shadowfell, part shade but not wholly one. Amber Gristle O'Maul
Andar Beech Human Priest Human priest High Artificer of Gond in Baldur's Gate. Nimblewright Schematic
Astarion Vampire Elf Rogue High elf vampire spawn A vampire who seeks pleasure in all manner. Due to his unique infestation by a mind flayer tadpole, he can move freely during the daylight hours and enter homes uninvited. Astarion, the Decadent, Astarion's Thirst
Astele Keene Human Rogue Human Better known as Nine-Fingers, she is the leader of the Guild, the criminal organization that operates within Baldur's Gate. Nine-Fingers Keene
Baba Lysaga Human Warlock Archfey Based on Wikipedia:Baba Yaga. An extraordinarily powerful sorceress, known to have a fickle nature and being dangerously unpredictable.[2] Baba Lysaga, Night Witch
Baeloth Barrityl Elf Shaman Drow shaman A powerful drow sorcerer and the master of the Black Pits, a famous fighting pit located in the Underdark. Baeloth Barrityl, Entertainer
Bahamut Planeswalker Metallic dragon and deity The dragon god of justice. Acolyte of Bahamut
Bane God Quasi deity The Lord of Darkness. Faerûnian god of tyrannical oppression, terror, and hate. Bane, Lord of Darkness, Bane's Invoker, Bane's Contingency
Bhaal God Quasi deity The widely feared Faerûnian god of violence and ritualistic murder. Altar of Bhaal, Bhaal, Lord of Murder, Bhaal's Invoker, Call to the Void
Bigby Human Wizard Human wizard A legendary otherworldly wizard and hands-on spell inventor. Nimbleclaw Adept
Bindlehaim Upper City merchant Decanter of Endless Water
Boo Hamster Hamster Pet and companion of the Rashemi ranger Minsc, having joined him shortly after Minsc sustained an injury to his head. Band Together (Baldur's Gate), Minsc & Boo, Timeless Heroes, Saddle of the Cavalier
Boodigan Boar Boar A gnome's familiar. Carefree Swinemaster
Bormul, lady Human Noble Nobility Member of a noble family from Baldur's Gate. Plains (#452)
Burakos Orc Orc Burakos, Party Leader
Cadira Orc Ranger Orc ranger She roams the border between wilderness and civilization, protecting those that need it most. Cadira, Caller of the Small
Chauntea God Greater deity Goddess of life, bounty and agriculture. Moss Diamond
Davvry Mineshadow Rogue Rogue A thief Manifold Key
Dendar Elder Serpent Elder evil Known as the Night Serpent, Dendar is a colossal serpent who spends her time devouring the nightmares and fears of both mortals and immortals in hopes of bringing about the end of the world. Eldritch Pact
Durnan Human Warrior Human The gruff, burly yet close-mouthed Masked Lord of Waterdeep who ran the Yawning Portal Inn and considered himself the self-appointed gatekeeper to Undermountain. Durnan of the Yawning Portal
Dynaheir Human Wizard Human invoker A very confident, self-assured evoker from the the wychlaran of Rashemen. A close friend of Minsc and Boo. Dynaheir, Invoker Adept
Hadar Horror Elder evil A star-like Elder evil from the Far Realm. Arms of Hadar
Halgar Dwarf Dwarf A recluse. Earth Tremor
Ellyn Harbreeze Human Peasant Human Owner of bakery, a woman who garners as much knowledge as some information brokers. Ellyn Harbreeze, Busybody
Elminster Aumar Planeswalker Human wizard Also known as the "Sage of Shadowdale" and the "Old Mage". One of the most famous and powerful wizards in all of Faerûn, as well as a fair fighter and thief. Elminster, Elminster's Simulacrum, Mold Folk
Erinis Halfling Ranger Halfling ranger Amethyst Dragon, Erinis, Gloom Stalker, Ettercap
Faldorn Human Druid Human druid A power-hungry druid and the leader of the Shadow Druids. Faldorn, Dread Wolf Herald
Firkraag Dragon Red dragon A red dragon masquerading as a human noble Firkraag, Cunning Instigator
Gale Human Wizard Human wizard A curious mage who wishes to become the greatest wizard Faerûn has ever seen. He has a Netherese Destruction Orb in his chest that will eventually explode unless he feeds it artifacts.[3] Gale, Waterdeep Prodigy, Reflecting Pool, Gale's Redirection
Ganax Dragon Red dragon Ganax, Astral Hunter
Gluntch Jellyfish Flumph Gluntch, the Bestower
Gond God Deity The Faerûnian god of craft, smithing, and inventiveness. Arcane Encyclopedia, Gond Gate
Gorion Human Wizard Human harper A learned sage and a respected member of the Harpers. Mentor of Abdel Adrian Gorion, Wise Mentor, Murder (Baldur's Gate)
Gut Goblin Shaman Goblin true soul Spiritual leader of the Cult of the Absolute. Gut, True Soul Zealot
Halaster Blackcloak Human Wizard Human wizard Known as the Mad Mage, a very old and insane wizard who resides within Undermountain. Scion of Halaster
Halsin Elf Druid Elf archdruid An archdruid of the Emerald Grove on the Sword Coast. He led his people in service to the Oak Father, Silvanus. Halsin, Emerald Archdruid
Iggwilv Planeswalker Oerthian archmage A famous demonologist, also known as "Natasha" or "Tasha". She wrote the Demonomicon of Iggwilv, a tome on demonic lore. Tasha, the Witch Queen
Hekaton Giant Noble Storm giant King of the Storm giants. Storm King's Thunder
Imoen Human Rogue Wizard Bhaalspawn An adventurer and mage. One of the mortal children spawned by the deity Bhaal. Stirge, Imoen, Mystic Trickster
Jan Jansen Gnome Artificer Gnome An inventor, illusionist, turnip salesman, weapons manufacturer, disreputable businessman, and adventurer. Jan Jansen, Chaos Crafter, Clockwork Fox, Nimblewright Schematic
Jaheira Human Elf Druid Half-elf druid A half-elf druid of noble descent who serves as an agent of the Harpers. Jaheira, Friend of the Forest, Jaheira's Respite
Jon Irenicus Elf Wizard Elf wizard Once the most powerful elven wizard of Suldanessellar. After being outcasted by his people he lost his immortality and distinctive elven features. Jon Irenicus, Shattered One, Irenicus's Vile Duplication, Atrocious Experiment
Kagha Elf Druid Elf archdruid An archdruid of the Emerald Grove on the Sword Coast. Kagha, Shadow Archdruid
Karlach Tiefling Barbarian Tiefling barbarian A tiefling from Avernus Karlach, Fury of Avernus
Kelemvor God Greater deity God of death and the dead. Charcoal Diamond, Solemn Doomguide
Keon Human Ranger Horizon walker Arcane Signet
Korlessa Dragon Bard Dragonborn Bard Korlessa, Scale Singer
Krizz Gate guard. Baldur's Gate
Lae'zel Gith Githyanki A skilled warrior; she is considered fierce even by the high githyanki standards. Key art, Lae'zel, Vlaakith's Champion, Lae'zel's Acrobatics
Lathander God Greater deity The Morninglord, was a deity of creativity, dawn, renewal, birth, athletics, spring, self-perfection, vitality, and youth. Marble Diamond
Leuk-o Human Human A general who discovered the invincible automaton known as Mighty Servant of Leuk-o. A Greyhawk character. Mighty Servant of Leuk-o
Liara Portyr Human Soldier Mercenary Highest-ranking member of the Flaming Fist. Commander Liara Portyr, Zhentarim Bandit
Liia Jannath Human Wizard Human wizard One of the rulers of Baldur's Gate. Member of the Council of Four Mountain (#464), The Council of Four
Livaan Dragon Shaman Dragonborn shaman One of the new characters created for this set. Livaan, Cultist of Tiamat
Lola Dream Fracture
Lozhan Dragon Shaman Dragonborn shaman One of the new characters created for this set. An aberrant mind sorcerer.[4] Lozhan, Dragons' Legacy
Lulu Elephant Angel Hollyphant Extremely gentle and caring hollyphant who served for centuries as the war mount and friend of Zariel when she was still an angel. Lulu, Loyal Hollyphant
Mahadi Cat Devil Rakshasa The supremely charismatic and superficially gracious Master of the Wandering Emporium. A master manipulator. Mahadi, Emporium Master
Mazzy Fentan Halfling Knight Halfling paladin An intrepid halfling warrior, adventurer, and Truesword of Arvoreen. Mazzy, Truesword Paladin
Miirym Dragon Spirit Silver dragon The most peculiar guardian of Candlekeep, a unique type of ghost created and bound by magic gone awry. Miirym, Sentinel Wyrm
Minsc Human Ranger / Planeswalker Human berserker A kind-hearted — but rather addled — warrior who is known for his habit of talking to a hamster.[5] He believed that it was a miniature giant space hamster, but no one else ever saw any evidence of this. Band Together (Baldur's Gate), Minsc & Boo, Timeless Heroes, Saddle of the Cavalier
Minthara Baenre Elf Cleric Elf true soul A leader within the cult of the Absolute. Minthara, Merciless Soul
Misvaad {https://forgottenrealms.fandom.com/wiki/Candlekeep Candlekeep] librarian. Mind Stone
Moradin God Greater deity The lawful good god of the dwarves and the chief deity in their pantheon. Fire Diamond, Hammers of Moradin, Earth Tremor
Myrkul God Quasi deity A god of the dead in the Faerûnian pantheon. Originally a mortal man, a necromancer who ascended to godhood alongside Bhaal, the god of murder, and Bane, god of fear. Myrkul's Edict, Myrkul's Invoker, Sigil of Myrkul
N'ghatrod Horror Pirate Mind flayer A space pirate and the captain of the spelljammer Scavenger. Captain N'ghathrod
Nadja Mercenary Mercenary Flaming Fist investigator Rug of Smothering
Nalia de'Arnise Human Rogue Human rogue A young Amnian noblewoman and mage who considered herself a champion of the poor. Nalia de'Arnise
Neera Human Elf Shaman Half-elf wild mage A powerful and at times dangerous spellcaster whose magic often has unforeseeable results. Neera, Wild Mage
Oghma God Greater deity The Lord of Knowledge, was the Faerûnian neutral greater deity of bards, inspiration, invention, and knowledge. Sky Diamond, Archivist of Oghma
Oji Human Monk Human monk A non-binary character created for the set.[6] They walk the Path of the Kensei with perfect balance. Oji, the Exquisite Blade
Olga Knight Cavalier Fang Dragon
Pozo Kobold Kobold Taunting Kobold
Quenton Human Mirror of Life Trapping
Raggadragga Human Boar Wereboar A lycanthrope who operated as the infernal warlord of the Goreguts Gang in Avernus. Raggadragga, Goreguts Boss
Raphael Devil Noble Devil A devil that tries to convince mortals to sign a pact with him. Raphael, Fiendish Savior
Rasaad yn Bashir Human Monk Human monk A Selûnite monk who wanders the Sword Coast and Lands of Intrigue in search of both enlightenment and revenge. Rasaad yn Bashir
Renari Dragon Artificer Dragonborn artificer Renari, Merchant of Marvels
Rilsa Rael Human Rogue Human The crime lord of Baldur's Gate. She believes that the nobles and rich are all to blame for the terrible conditions of the city's inhabitants. Forest (#467), Rilsa Rael, Kingpin
Rivalen Blackhand Human Wizard Human wizard Proprietor of Sorcerous Sundries. Cloak of the Bat
Rog Steward of House Rillyn Cast Down
Safana Human Rogue Human rogue A noble-born treasure hunter and former pirate from Calimport. She is extremely flirtatious and often uses her wiles to manipulate the actions of others. Safana, Calimport Cutthroat
Sarevok Anchev Human Knight Bhaalspawn deathbringer Mortal offspring of the dead god Bhaal. Plotting to replace his divine father as the Lord of Murder. Sarevok, Deathbringer, Coronation of Chaos, Sarevok's Tome
Shadowheart Human Elf Cleric Half-elf cleric A half-elf cleric of Shar who has become involved with the machinations of the Absolute Shadowheart, Dark Justiciar
Shar God Greater deity The malevolent Faerûnian goddess of darkness and night Shadowheart, Dark Justiciar
Silvanus God Deity The Oak Father, the Faerûnian god of wild nature. Silvanus's Invoker
Sivriss Snake Cleric Warlock Yuan-ti Sivriss, Nightmare Speaker
Skanos Dragonheart Dragon Ranger Dragonborn Skanos Dragonheart
Snerd Mercenary Mercenary Flaming Fist guard Lightning Bolt
Talin Underdark guide Explore the Underdark
Tempus God Greater deity The god of war, also known as the Lord of Battles. Breath Weapon
Thrakkus Dragon Peasant Dragonborn A member of the Guild of Butchers, Thrakkus has a lucrative side business. He chops up murdered people and sells the meat on the sly. Thrakkus the Butcher
Thalamra Vanthampur Human Human One of the rulers of Baldur's Gate. Member of the Council of Four, and a secret devil-worshipper. Cut a Deal
Tiamat Dragon God Chromatic dragon and deity A supremely strong and powerful evil five-headed Dragon goddess, who embodies the greed and vices of evil dragonkind. Livaan, Cultist of Tiamat
Tymora God Deity Lady Luck, the Faerûnian goddess of good fortune in the Faerûnian pantheon. Battle Angels of Tyr, Tymora's Invoker
Tyr God Deity The lawful good greater god of law and justice Bane's Invoker, Greatsword of Tyr, Tyr's Blessing
Ulder Ravengard Human Noble Soldier Human One of the rulers of Baldur's Gate. Member of the Council of Four and Marshal of the Flaming Fist Duke Ulder Ravengard, The Council of Four
Vhal Human Wizard Human wizard Vhal, Candlekeep Researcher
Viconia DeVir Elf Cleric Drow cleric A very determined, and rather cruel, cleric of Shar who travels the surface lands. Viconia, Drow Apostate
Vlaakith CLVII Gith Zombie Githyanki Lich Also known as the Lich Queen, The ruler of the githyanki race Lae'zel, Vlaakith's Champion
Volothamp Geddarm Human Wizard Human wizard Volo for short. A excentric traveler and storyteller, most famous for his guidebook. Volo, Itinerant Scholar, Volo's Journal, Lurking Green Dragon, Vrock
Warnis Tiefling Wizard Tiefling wizard Font of Magic
Wilson Bear Warrior Brown bear A particularly well-spoken grizzly bear with a refined taste. Wilson, Refined Grizzly
Wyll Human Human A noble-born monster hunter, nicknamed the Blade of Frontiers. Wyll's Reversal, Wyll, Blade of the Frontier
Xalcorin Bard Bard Crystal Dragon
Zellix Horror Mind flayer A mind flayer who founded and managed an asylum in the Underdark during the Rage of Demons. Zellix, Sanity Flayer
Zevlor Tiefling Tiefling A member of the Hellriders of Elturel that came to command a group of fellow tiefling refugees across the Sword Coast. Zevlor, Elturel Exile

Affiliations[ | ]

Affiliation Description Depicted or referenced in
Circle of the Land Circle of the Land Druid
Council of Four The governing body of Baldur's Gate, which consists of four powerful individuals elected for life who are known as the Grand Dukes. The Council of Four
Cult of the Absolute An organization that follows the Absolute. Cultist of the Absolute, Gut, True Soul Zealot, Minthara, Ruthless Soul
Doomguides Specialty priests, clerics, paladins, and other devotees who served the God of the Dead, Kelemvor. Solemn Doomguide
Flaming Fist A mercenary company based in Baldur's Gate, where its members serve as city guards. Flaming Fist, Flaming Fist Officer, Lightning Bolt, Drillworks Mole
Goreguts Gang A posse of lycanthropes from Avernus Raggadragga, Goreguts Boss
The Harpers Semi-secret organization dedicated to promoting good, preserving history, and maintaining a balance between civilization and nature. Roving Harper, Jaheira, Friend of the Forest, Harper Recruiter
The Iron Throne A mysterious mercantile organization that controls the weapon trade. Agent of the Iron Throne
Kensei Fighters trained in an ancient school of martial fighting that refined the skills of an individual warrior in their weapon of choice. Oji, the Exquisite Blade
Patriars The nobility of Baldur's Gate Basilisk Gate, Blood Money, Patriar's Seal, Warehouse Thief
Red Wizards of Thay The magocratic ruling class of Thay. Wizards of Thay
Shadow Thieves A secretive and powerful consortium of thieves headquartered in the Amnian city of Crimmor. Agent of the Shadow Thieves
Stonespeakers Dwarven geomancers venerated for their supernatural connection to the earth. Stonespeaker Crystal
Zhentarim A mercenary company and greater mercantile organization in Faerûn. Zhentarim Bandit

Spells[ | ]

Spell D&D equivalent Description Referenced
Armor of Shadows Armor of shadows (artifact) A spell that grants its users resistance to spells, spell-like abilities, and effects.
Banishment Banishment An abjuration spell that banishes extraplanar beings to their home planes.
Bigby's Hand (flavor word) Bigby's hand An evocation spell that creates a hand of force. Nimbleclaw Adept
Blur Blur An illusion spell that makes the contours of a caster "blurry".
Cloudkill Cloudkill A conjuration or evocation spell that fills an area with a extremely lethal cloud.
Conjure Elemental (flavor word) Conjure elemental A conjuration/summoning spell that allows a wizard to call and control either an air, earth, fire, or water elemental. Silvanus's Invoker
Cone of Cold Cone of cold An evocation spell that freezes all enemies in front of the caster. Previously used as a flavor word on Scion of Stygia.
Crown of Madness (flavor word) Crown of madness An enchantment spell that assaults the mind of a target and summons a jagged crown above the target's head. Bloodboil Sorcerer
Delayed Blast Fireball Delayed blast fireball An evocation spell similar to Fireball, but with a timed detonation.
Druidcraft Druidcraft A transmutation cantrip spell that allows the caster to commune with spirits to cause minor effects. Nature's Lore
Fireball Fireball An arcane spell that creates a tiny ball of fire that, when thrown, explodes in a huge fireball.
Guiding Bolt Guiding bolt A divine evocation spell that causes a beam of light to hit a creature, damaging it and making it glow for a short time, temporarily making it an easier target.
Lightning Bolt Lightning bolt An Evocation spell that causes arcs of lightning to emanate from the caster's fingertips.
Minimus Containment Minimus containment A spell that entraps the body and spirit of a targeted elemental or outsider within a gem.
Modify Memory Modify memory A spell that changes up to 5 minutes of the subject's memory.
Mold Earth (flavor word) Mold earth A transmutation cantrip that can move or temporarily shape a small volume of earth or stone. Deep Gnome Terramancer
Pixie Dust Pixie dust A druidic spell that creates a fine powder. When it is tossed into the air, every creature and object within 10 ft (3 m) becomes invisible. Moonshae Pixie
Project Image (flavor word) Project image An illusion spell that creates an illusory double that can talk and cast spells. Astral Dragon
Scorching Ray (flavor word) Scorching ray A low-powered evocation spell that blasts opponents with rays of fire. Bhaals's Invoker
Sculpted Sunburst Sunburst An arcane evocation and divine spell that blinds and damages nearby enemies.
Stoneskin Stoneskin An abjuration that turns a subject's skin stony to block blows, cuts, stabs, and slashes.
Summon Undead Summon undead A summoning spell conjuring one or more undead creatures.
Thunderwave Thunderwave An evocation spell which creates a blast of sonic energy.
Wild Magic Surge Wild magic A distorted spell that can backfire upon its caster, target the wrong location, or be dramatically increased in power. Previously used as a flavor word on Chaos Channeler
Vicious Mockery (flavor word) Vicious mockery A cantrip used by bards to hurl insults at a creature. Insufferable Balladeer
Wind Walk (flavor word) Wind walk A alteration spell that changes the caster into a cloud of misty vapor. Enables rapid travel, borne by a magical breeze. Bane's Invoker

Abilities[ | ]

Ability D&D equivalent Description Referenced
Breath Weapon Breath Weapon A special ability inherent to dragons and the majority of dragonkind. A stream of energy that is vomited from the mouth. Breath Weapon
Ceremorphosis (flavor word) Ceremorphosis Bodily change that occurs when an illithid tadpole is inserted into the brain of another being, usually a human. Plant Tadpoles
Psionic Pulse (flavor word) Psionics Mind magic, a weird power of the mind wielded by certain monsters and races. Sapphire Dragon
Warlock pact Warlock pact The attributes and qualities of a warlock, granted by powerful entities like devil or demons for a certain price. Pact Weapon

Monsters[ | ]

Monster Magic subtype(s) Description Depicted or referenced in
Aarakocra Bird folk Bird-men. Generally, peaceful creatures who cherish their solitude. Aarakocra Sneak
Aboleth Fish Horror A race of malevolent, eel-like aberrations with potent psionic abilities. Aboleth Spawn
Amethyst dragon Dragon A breed of gem dragon known for their wise and regal manner. Once per day an adult can spit a kind of explosive crystal. Amethyst Dragon
Ankheg Insect A huge insectoid monster with many slender limbs and large antenna. Giant Ankheg
Astral dragon Dragon A rare breed of powerful planar dragons native to the Astral Plane. Astral Dragon
Balor Demon Very large red-skinned humanoid figures with a pair of massive bat-like wings, emitting a powerful aura of darkness. Based on Tolkien's Balrog. Balor
Black dragon Dragon The vilest tempered and cruel of all chromatic dragons. Solitary creatures. Black Dragon Gate
Brainstealer dragon Dragon Horror A hybrid of [illithid] and dragon,. Brainstealer Dragon
Brass dragon Dragon The weakest of the metallic dragons, and also one of the most benign of all species of dragon. Ancient Brass Dragon
Bronze dragon Dragon A breed of metallic dragons. Curious and inquisitive, they possess a strong sense of justice and do not tolerate any form of cruelty. Ancient Bronze Dragon
Bugbear Goblin A massive humanoid race distantly related to, but larger and stronger than, goblins and hobgoblins. Fireball (Baldur's Gate)
Bulette Beast Also known as a Landshark. A fearsome magical beast of unknown origins that has become a dangerous predator. Drillworks Mole
Blue dragon Dragon Orderly creatures that keep fairly well-ordered, hierarchical societies. More likely to be mocking and manipulative than cruel or murderous. Young Blue Dragon
Catastrophic dragon Dragon Dragons who have been completely consumed by the raging forces of the Elemental Chaos. Earthquake Dragon
Chardalyn dragon Dragon Constructs built with chardalyn, a rare gem. Their wings were made from a strong, rubber-like substance. Chardalyn Dragon
Chwinga Elemental Spirit Small, shy elemental spirits that can be found in remote locations of Faerûn. They resemble small animated dolls with masks for faces. Rescuer Chwinga
Copper dragon Dragon A breed of metallic dragons that are formidable fighters. Ancient Copper Dragon
Crystal dragon Dragon A breed of gem dragon known to be the friendliest of their kind and to enjoy conversing with other creatures. Crystal Dragon
Death kiss Beholder Beholderkin with tentacles that end in mouths instead of eyestalks. Death Kiss
Death tyrant Beholder Skeleton An undead form of the Beholder. Ghastly Death Tyrant (cf. Death Tyrant and Baleful Beholder).
Deep Gnome Gnome A gnome subrace that lives in the Underdark. Deep Gnome Terramancer
Displacer Beast Cat Beast Large cat-like creatures with six legs and a pair of long tentacles sprouting from their shoulders. Able to bend light, making them appear to be a foot or two from their actual position. Displacer Kitten
Doppelganger Shapeshifter Monstrous humanoids, infamous for their shapeshifting abilities that allowed them to mimic almost any humanoid creature. Mocking Doppelganger
Dracolich Zombie Dragon A dragon who had voluntarily tied its soul to a phylactery, freeing itself from death. Dragon Cultist
Dragonborn Dragon folk Humanoid dragons with dedication to honor. Ambitious Dragonborn, Avenging Hunter, Bhaal's Invoker, Dragonborn Looter, Draconic Muralists, Korlessa. Scale Singer, Livaan, Cultist of Tiamat, Lozhan, Dragons' Legacy, Nimbleclaw Adept, Patron of the Arts, Renari, Merchant of Marvels, Scaled Nurturer, Silvanus's Invoker, Skanos Dragonheart, Swashbuckler Extraordinaire, Thrakkus the Butcher
Drow Elf A generally evil, dark-skinned, and white-haired subrace of elves. Viconia, Drow Apostate
Duodrone Construct A block-shaped constructs, with two spindly arms, two spindly legs, a small set of wings, a central eye, and a large mouth. The e second simplest type of modron. Marching Duodrone
Eladrin Faerie Elf A aubrace of elves who adopted the Feywild as their home and are effectively transformed into fey. Winter Eladrin
Elder brain Horror The final and most powerful stage of the Mind flayer life cycle. Elder Brain
Emerald dragon Dragon A breed of gem dragon known to be inquisitive and often more knowledgeable than most sages. Emerald Dragon
Ettercap Spider Beast A race of bestial, spider-like aberrations. Ettercap
Fang dragon Dragon Poor flyers, with small muscled wings and forked tails. Susceptible to seemingly random outbursts of rage and violence. Fang Dragon, Forktail Sweep
Firbolg Giant A reclusive race of giant-kin who prefer to avoid contact with other sentient races. Firbolg Flutist
Genasi Elemental Planetouched humans, infused with the power of the elements. Genasi Enforcers
Githyanki Gith A race of Astral Plane-dwellers. Survivors of a long enslavement by Mind flayers, who have become ruthless pillagers and raiders of many worlds in the Prime Material plane. Key art, Lae'zel, Vlaakith's Champion
Githzerai Gith A race of Astral Plane-dwellers. Survivors of a long enslavement by Mind flayers, who have become ascetics and dwell in the plane op Limbo. Githzerai Monk
Gnoll Gnoll A humanoid race resembling human-hyena hybrids. Mountain (#464), Gnoll War Band, Goliath Paladin
Gold dragon Dragon The strongest and most majestic of the metallic dragons. While respected for their fairness and knowledge, they are also grim and reserved. Ancient Gold Dragon
Green dragon Dragon Master manipulators who revel in corrupting lesser creatures and hoarding them like possessions. Ambitious Dragonborn, Lurking Green Dragon
Green slime Ooze Stationary predatory ooze. Bright green, sticky, and damp. Green Slime
Grell Horror Sightless aberrations that resembled giant floating brains with tentacles and a beak.. Grell Philosopher
Hezrou Frog Demon Demons of foul temper and fouler stench, known for their simplistic desires and easily directed personalities. Hezrou
Hollyphant Elephant Angel Tiny little flying elephant with golden fur and wings. Lulu, Loyal Hollyphant
Intellect devourer Horror Walking brains on a set of bestial legs. Servants of the mind flayers, often taking over their victims' minds on their behalf. Intellect Devourer (cf. Devour Intellect)
Kenku Bird folk A race of flightless avian humanoids. Kenku Artificer
Linnorm Snake Dragon A very rare, primeval breed of dragon-related creatures with snake-like, lacking both wings and rear limbs. Dread Linnorm
Marut Construct A type of the inevitable whose purpose it is to enforce the inevitability of death. Marut
Medusa Gorgon A monstrous and hateful creature that is capable of petrifying any creature that meets its gaze. Poison the Blade
Mimic Shapeshifter A predator that assumes the form of mundane furnishings and household objects in order to attract prey. Dire Mimic
Mind flayer (Illithid) Horror Humanoids with octopus-like, ridged heads and four tentacles surrounding a lamprey-like mouth. With their psionic abilities, they seek dominion over all other creatures to devour their brains for sustenance. Astral Confrontation, Illithid Harvester, Captain N'ghathrod, Run Away Together, Psionic Ritual, Zellix, Sanity Flayer
Mist dragon Dragon A breed of reclusive and antisocial dragons found along coastlines. Juvenile Mist Dragon
Myconid Fungus A race of ambulatory fungus creatures. Myconid Spore Tender, Undercellar Myconid
Nalfeshnee Demon Dominant demons that act as the ruling authority for many beings within the Abyss. Nalfeshnee
Nimblewright Construct A humanoid-shaped construct that is typically employed as bodyguard, assassin, or spy. Nimblewright Schematic
Nothic Horror One-eyed creeping monsters that lurk in places with great magical knowledge, which they themselves crave. Actually transformed wizards who delved too deep into arcane knowledge. Nothic
Oceanus dragon Dragon Amphibious planar dragons who live in the Upper planes. Oceanus Dragon
Owlbear Bird Bear A large monstrosity creature that looked like a cross between an owl and a bear. Plains (#452), Owl Bear Cub, Owl Bear Shepherd
Pixie Faerie A race of sprites native to the Feywild. Moonshae Pixie
Planetar Angel An imposing order of angels inhabiting the Celestial Planes. Windshaper Planetar
Pseudodragon Dragon Small dragon-kin known to be playful but shy. Peseudodragon Familiar
Quasit Demon A race of tiny demons. Bothersome Quasit
Red dragon Dragon Covetous, evil creatures, interested only in their own well-being, vanity, and the extension of their treasure hoards. Wrathful Red Dragon, Firkraag, Cunning Instigator, Young Red Dragon, Carnelian Orb of Dragonkind
Russet mold Fungus A very rare variety of underground fungal mold, that turns corpses into mold folk. Mold Folk
Sapphire dragon Dragon The most territorial and antisocial breed of gem dragons. Sapphire Dragon
Sea hag Hag The most repulsive and wretched of hags. Their foul magic and mysterious malevolence haunts fairy tales and nightmares. Sea Hag
Silver dragon Dragon A breed of metallic dragons that often takes the form of a human or elf and live among them for the majority of its life. Ancient Silver Dragon
Slaad Frog Beast `Frog-like natives of Limbo> Belligerent creatures that are disorder given flesh. Gray Slaad
Stirge Insect Bat A tiny magical beast that feeds upon the blood of other creatures. Stirge
Tabaxi Cat folk Also known as jaguar people or cat-men. A race of feline humanoids native to the jungles of Maztica. Tabaxi Toucaneers
Tadpole Horror The first stage of the Mind flayer life cycle after hatching. Plant Tadpoles
Tarrasque Dinosaur The most terrible creature known to inhabit the Prime Material Plane. It is widely believed that only one of these creatures exists, though no one can predict where and when it will strike. You Look Upon the Tarrasque
Tlincali Scorpion folk Terrifying monstrous humanoids with the lower bodies of giant scorpions.. Tlincalli Hunter
Topaz dragon Dragon A breed of gem dragon known to be known to be selfish and unsociable. Topaz Dragon
Treant Treefolk A wide variety of awakened trees. Based on Tolkien's Ents. Traverse the Outland
Uchuulon Crab Ooze Horror A large lobster-like aberration implanted with an illithid tadpole. Uchuulon
Vegepygmy Fungus folk Also known as moldies, mold folk, or mold men. Fungus creatures that live in dark forests or underground. Mold Folk
Vrock Bird Demon Demons with a taste for carnage and human flesh that appear to be humanoid vultures. Vrock

Magic items[ | ]

Artifact D&D equivalent Description
Bag of Holding Bag of holding A small sack that has an opening to an extradimensional space. The space inside the bag can hold a huge amount of materials without increasing its weight.
Chardalyn stone Chardalyn A gem that absorbs and holds magical energy, enabling constructs to be infused with fearsome power and unnatural malice.
Cloak of the Bat Cloak of the bat An enchanted garment that provides several useful effects to the wearer.
Decanter of Endless Water Decanter of endless water A magical flask that can produce streams of water of different intensities.
Ghost Lantern Ghost lantern A magical lantern that holds restless spirit, granting it a variety of powers.
Goggles of Night Goggles of night A pair of dark lenses that allowed their wearer to see in darkness.
Horn of Valhalla Horn of Valhalla A wondrous item that has the power to summon forth the spirits of barbarians from the afterlife to fight for the summoner.
Javelin of Lightning Javelin of lightning A magical weapon that can be transformed into a bolt of lightning. A callback to Dueling Rapier.
Lantern of Revealing Lantern of revealing A magical lantern that allows the user to dispel invisibility.
Mighty Servant of Leuk-o Mighty Servant of Leuk-o A strong, tough automaton of war immune to many forms of attack and capable of regenerating itself when damaged. Discovered by General Leuk-O (a Greyhawk character).
Mirror of Life Trapping Mirror of life trapping A magical mirror that can be armed to trap creatures reflected by it in an extradimensional prison.
Mystery Key Mystery key A magical key that has a five percent chance of opening any lock. If successful, the key vanishes.
Nautiloid Ship Nautiloid Bizarre flying ship employed by mind flayers to travel directly between worlds.
Orbs of Dragonkind: Carnelian Orb of Dragonkind, Jade Orb of Dragonkind, Lapis Orb of Dragonkind Orb of dragonkind An artifact capable of summoning and controlling evil dragons. Cf. Orb of Dragonkind.
Robe of the Archmagi Robe of the archmagi A rare and powerful robe worn only by the most powerful spellcasters.
Rug of Smothering Rug of smothering A magically animated rug that is commonly employed as trap. It attacks by trapping and constraining its victims.
Stonespeaker Crystal Stonespeaker crystal. A crystal that can be used in place of one material component that would normally be consumed by a divination spell.
Swiftfoot Boots Boots of striding and springing A pair of magical boots that allow the wearer to become faster and jump further.
Universal Solvent Universal solvent A magical liquid able to dissolve any adhesive or sticky material that it is applied to.
Wand of Wonder Wand of wonder An unpredictable magical wand that produces a random effect each time it is used.

Role playing[ | ]

Card(s) Notes and reference
Backgrounds Function and flavor text inspired by Dungeon Master's descriptions. Cf. Backgrounds
Caves of Chaos Adventurer Named after the D&D Caves of Chaos adventure module of the Mystara setting.
Dungeon Delver, Dungeoneer's Pack, Seasoned Dungeoneer, Undercity Dungeons.
Dungeoneers's Map Map, displaying the layout of a region, ruins or caves.
Monster Manual Monster Manual.
The Initiative Taking Initiative.
Passageway Seer, Sea Gate Oracle Secret Doors.
Ravenloft Adventurer Named after the D&D Ravenloft adventure module of the setting of the same name .
Tomb of Horrors Adventurer Named after the D&D Tomb of Horrors adventure module of the World of Greyhawk setting.
Undermountain Adventurer Named after the D&D Ruins of Undermountain adventure module.
White Plume Adventurer Named after the D&D White Plume Mountain adventure module of the World of Greyhawk setting.

Maro's Baldur's Gate Teaser[ | ]

Mark Rosewater gave his traditional teaser with the following hints.[7]

First up, here are some things you can expect:[ | ]

Next, here are some rules text that will be showing up on cards:[ | ]

Here are some flavor words in the set:[ | ]

And finally, here are some creature type lines you’ll see:[ | ]

Gavins's Battle for Baldur's Gate Teaser[ | ]

Gavin Verhey gave a teaser with the following hints:[8]

  • There is a card that grants protection from creatures — Seasoned Dungeoneer
  • There's a creature with the type Crab Ooze Horror — Uchuulon
  • There's an enchantment that can, if you build your deck properly, give all your creatures undying — Haunted One
  • There's a green member of a cycle we saw started in a previous commander product — Venture Forth
  • There's a card with a replicate cost that isn't mana — Psionic Ritual- "Tap an untapped Horror you control."
  • There's a card with an ability which begins "Whenever a goaded attacking or blocking creature dies..." — Baeloth Barrityl, Entertainer
  • There's a card we didn't do in Adventures in the Forgotten Realms that I've been asked for repeatedly. And no, it's not a Legend! — Artificer Class
  • There is a creature with five creature types — Burakos, Party Leader
  • There is a card that has an ability which begins "Whenever a nonland permanent an opponent owns enters the battlefield..." — Brainstealer Dragon
  • A card named Delayed Blast Fireball was not in our first D&D Magic Set, but you'll find it in these Commander Decks — Delayed Blast Fireball

References[ | ]

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