MTG Wiki
m (clean up, replaced: |date= → | (2))
m (clean up, replaced: {{NewRef| → {{DailyRef| (8))
Line 1: Line 1:
'''Common''' is one of the four [[rarity|rarities]] of ''[[Magic]]'' cards. Cards that are of the common rarity are often referred to as "commons." Commons are the most abundant cards and are considered to have the highest card impact in [[Limited]] play as a result. They have been identified by a black-filled [[expansion symbol]] since the ''[[Exodus]]'' expansion, except in the ''[[Coldsnap]]'' and ''[[Dominaria]]'' expansions where it was denoted by a white symbol.<ref>{{NewRef|Tmaking-magic/odds-ends-dominaria-part-1-2018-05-14|''Odss & Ends: Dominaria''|[[Mark Rosewater]]|May 14, 2018}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/172412302303/maro-i-dont-think-im-alone-in-feeling-like-the|title=Wish commons would keep a black set symbol!|March 30, 2018}}</ref> In sets printed before ''Exodus'' rarity was not denoted on cards.
+
'''Common''' is one of the four [[rarity|rarities]] of ''[[Magic]]'' cards. Cards that are of the common rarity are often referred to as "commons." Commons are the most abundant cards and are considered to have the highest card impact in [[Limited]] play as a result. They have been identified by a black-filled [[expansion symbol]] since the ''[[Exodus]]'' expansion, except in the ''[[Coldsnap]]'' and ''[[Dominaria]]'' expansions where it was denoted by a white symbol.<ref>{{DailyRef|Tmaking-magic/odds-ends-dominaria-part-1-2018-05-14|''Odss & Ends: Dominaria''|[[Mark Rosewater]]|May 14, 2018}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/172412302303/maro-i-dont-think-im-alone-in-feeling-like-the|title=Wish commons would keep a black set symbol!|March 30, 2018}}</ref> In sets printed before ''Exodus'' rarity was not denoted on cards.
   
 
==Appearance in boosters==
 
==Appearance in boosters==
Line 21: Line 21:
   
 
==External links==
 
==External links==
* {{NewRef|making-magic/common-courtesy-2002-06-10|Common Courtesy|[[Mark Rosewater]]|June 10, 2002}}
+
* {{DailyRef|making-magic/common-courtesy-2002-06-10|Common Courtesy|[[Mark Rosewater]]|June 10, 2002}}
* {{NewRef|making-magic/common-knowledge-2011-04-18|Common Knowledge|[[Mark Rosewater]]|April 18, 2011}}
+
* {{DailyRef|making-magic/common-knowledge-2011-04-18|Common Knowledge|[[Mark Rosewater]]|April 18, 2011}}
* {{NewRef|latest-developments/common-comparisons-2011-04-22|Common Comparisons|[[Tom LaPille]]|April 22, 2011}}
+
* {{DailyRef|latest-developments/common-comparisons-2011-04-22|Common Comparisons|[[Tom LaPille]]|April 22, 2011}}
* {{NewRef|making-magic/new-world-order-2011-12-05|New World Order|[[Mark Rosewater]]|December 05, 2011}}
+
* {{DailyRef|making-magic/new-world-order-2011-12-05|New World Order|[[Mark Rosewater]]|December 05, 2011}}
* {{NewRef|ld/developing-commons-2014-10-03|Developing Commons|[[Sam Stoddard]]|October 3, 2014}}
+
* {{DailyRef|ld/developing-commons-2014-10-03|Developing Commons|[[Sam Stoddard]]|October 3, 2014}}
* {{NewRef|latest-developments/balancing-top-commons-2016-03-04|Balancing the Top Commons|[[Sam Stoddard]]|March 4, 2016}}
+
* {{DailyRef|latest-developments/balancing-top-commons-2016-03-04|Balancing the Top Commons|[[Sam Stoddard]]|March 4, 2016}}
*{{NewRef|making-magic/quite-rarity-2018-03-12|Quite the Rarity|[[Mark Rosewater]]|March 12, 2018}}
+
*{{DailyRef|making-magic/quite-rarity-2018-03-12|Quite the Rarity|[[Mark Rosewater]]|March 12, 2018}}
 
{{Rarity}}
 
{{Rarity}}

Revision as of 22:28, 6 April 2019

Common is one of the four rarities of Magic cards. Cards that are of the common rarity are often referred to as "commons." Commons are the most abundant cards and are considered to have the highest card impact in Limited play as a result. They have been identified by a black-filled expansion symbol since the Exodus expansion, except in the Coldsnap and Dominaria expansions where it was denoted by a white symbol.[1][2] In sets printed before Exodus rarity was not denoted on cards.

Appearance in boosters

15-card booster packs usually contain 11 commons. Some of the earliest expansions; including Arabian Nights, Antiquities, The Dark, Fallen Empires, and Homelands; were packaged in 8-card booster packs that contained six commons. The Alliances and Chronicles expansions were sold in 12-card booster packs that contained 9 commons.

Different kinds of commons

Expansions through Alliances, excluding Ice Age, had some common and uncommon cards that were actually more prevalent than others. This was the result of some cards appearing more often than others on the printer's sheet of uncut cards. For example, Headless Horseman is a "C1" common, and Ghosts of the Damned is a "C2" common. This code represents the number of times the card appears on the common printer's sheet of uncut cards, making "C2" commons twice as abundant as "C1" commons.

New World Order

New World Order refers towards R&D's movement towards putting less complexity in the common rarity slot. The concept was introduced in 2008.

Pauper format

Magic Online features the Pauper format, which is restricted to common cards.

Trivia

  • Common cards from Fallen Empires and Alliances featured variations with alternate art.
  • Mark Rosewater used to say that “If your theme’s not at common, it’s not your theme”. This came from a time where rarity was the only tool to control as-fan.[3] With modern collating technology to do things like a guaranteed card per booster pack, there’s now other ways to guarantee the theme is recognizable with just a few packs opened.

References

External links