Conjure | |
---|---|
Keyword Action | |
Introduced | Jumpstart: Historic Horizons |
Last used | Mystery Booster 2 |
Reminder Text | Conjure (A conjured card is added to the game.) |
Statistics |
128 cards 16.4% 17.2% 12.5% 13.3% 14.8% 0.8% 2.3% 2.3% 2.3% 3.1% 3.9% 3.1% 1.6% 3.1% 2.3% 0.8% |
Scryfall Search | |
keyword:"Conjure" |
Conjure is a designed-for-digital, MTG Arena-specific keyword action introduced in Jumpstart: Historic Horizons.[1][2] It creates cards which were not originally in the player's deck or sideboard - they are created from the action itself, but behave like normal cards thereafter.
Description[ | ]
Conjure creates a card for you to use that didn't exist before – not a token or a copy of a spell (like Reversal of Fortune), but an actual card that can sit in your hand until you are ready to use it. It remains a card even when cast or otherwise changing zones, just like normal cards from the deck. This can include cards that aren’t otherwise in a set or format, like Ponder, Stormfront Pegasus, or an original dual land (none of which are collectible in the same set as the cards that do the conjuring).
You might conjure to your hand, your library, your graveyard, or even directly to the battlefield, and once you do, the card is a full card for all rules purposes. The only difference from a regular card, once created, is that it does not remain in the deck once the game is over.
History[ | ]
Conjure was inspired by the Mystery Booster concept of token cards.[3] The mechanic first appeared on eight cards in the digital Jumpstart: Historic Horizons set before becoming an evergreen digital mechanic across the Alchemy sets releases.
Several cards with the mechanic were reprinted in the 2024 paper Mystery Booster 2 set. Although new to paper Magic, conjure was made an Acorn mechanic and remains excluded from the Comprehensive Rules.
Conjuring a duplicate[ | ]
Some cards "conjure a duplicate" of another card. These duplicates are not copies, but simply another conjured card, just as if the ability had read "conjure [that card's name]". Any effects on the card being duplicated will be absent on the conjured card, including perpetual effects.[4]
The Double team ability includes conjuring a duplicate of the card with double team.
Related mechanics[ | ]
Cards drafted from a spellbook behave just like conjured cards - that is, they're just like any other card other than the fact they didn't exist before being drafted. However, the two mechanics share no terminology, in-game relationship, or game rules. A few cards[a] blend the two ideas by conjuring from a spellbook rather than drafting from it.
Conjuring and drafting are similar to effects that access cards from outside the game: the game doesn't recognize those cards as existing before being brought in, they behave like normal cards once brought in, and they don't remain in a deck once the game ends. However, conjured cards don't need to be collected and legally owned by players. They also obey no sideboard restrictions on the number or legality of cards, although the effect itself could impose some restrictions. The cards available to conjure may even be dynamically determined, unlike a sideboard, like conjuring copies of the opponent's cards.
Rules[ | ]
Conjure is not included as part of the Comprehensive Rules.[5] It operates according to the programmed rules of Magic: The Gathering Arena.
Rulings[ | ]
- To conjure a card in a game of tabletop Magic, use the Gatherer card database at Gatherer.Wizards.com to find the official text for the card you're conjuring. Then put the appropriate conjured card into the appropriate zone.[6]
- A conjured card's owner is the player who was instructed to conjure it.
- You do not need to own an actual copy of a card in order to conjure it, and a conjured card does not need to obey format legality or deckbuilding restrictions. For example, in a game of Mystery Booster 2 Limited, Toralf's Disciple can conjure Lightning Bolts into your deck, even though the card Lightning Bolt isn't found in Mystery Booster 2 and isn't normally legal in the Limited format.
- Conjured cards are not tokens. Treat conjured cards just as you would treat regular cards. They can move between zones just like any other card and continue to exist for the duration of the game.
- You can represent conjured cards using objects from outside the game so long as the game state remains clear and understandable to all players. You might need to get creative. For example, while a conjured card is in a public zone, you can represent it by writing on a piece of paper or using some kind of token. But if a conjured card is put into a hidden zone, you must add an object to that zone which, while face down, is indistinguishable from other cards in your deck.
- At the end of each game, make sure to remove all conjured cards from your deck.
Example[ | ]
Example
Wingsteed Trainer
Creature — Human
2/3
When Wingsteed Trainer enters the battlefield or attacks, conjure a Stormfront Pegasus card into your hand.
Card list[ | ]
The following is a list of cards that can be conjured.[7]
Notes[ | ]
- ↑ Scryfall search: o:/conjure[^.]*from[^.]*spellbook/
References[ | ]
- ↑ Tom Marks (July 26, 2021). "Exclusive: MTG Arena’s Jumpstart: Historic Horizons Set Will Add Digital-Only Cards, Full Details Revealed". IGN.com.
- ↑ Wizards of the Coast (July 26, 2021). "What Is MTG Arena's Jumpstart: Historic Horizons?". magicthegathering.com. Wizards of the Coast.
- ↑ 10 Sneaky Easter Eggs on Mystery Booster Playtest Cards! (Video). Good Morning Magic. YouTube (August 20, 2021).
- ↑ Magic Arena gameplay (July 25, 2022). Wizards of the Coast. Recorded by Kenji Egashira (as NumotTheNummy). "Arena Qualifier Day 2 | Baldur's Gate Alchemy Sealed | MTG Arena", 2:24:50-2:26:50. Youtube.
- ↑ Matt Tabak (August 2, 2021). "The Comp Rules aren’t being updated to explicitly support the Arena-only cards at this time.". Twitter.
- ↑ Eric Levine (September 20, 2024). "Mystery Booster 2 Release Notes". magicthegathering.com. Wizards of the Coast.
- ↑ Wizards of the Coast (July 27, 2021). "Jumpstart: Historic Horizons Card Image Gallery". magicthegathering.com. Wizards of the Coast.