MTG Wiki
Keyword Action
Introduced Jumpstart: Historic Horizons
Last Used Jumpstart: Historic Horizons
Reminder Text Conjure (A conjured card is added to the game.)
8 cards
{W} 25% {U} 37.5% {B} 12.5% {R} 12.5% {G} 12.5%
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Conjure is a designed-for-digital, MTG Arena-specific keyword action introduced in Jumpstart: Historic Horizons.[1][2] It creates cards which were not originally in the player's deck or sideboard - they are created from nothing but the action itself, but behave in like normal cards thereafter.


Conjure creates a card for you to use out of nowhere – not a token or a copy (like Garth One-Eye), but an actual card that can sit in your hand until you are ready to use it. This can include cards that aren’t otherwise in a set or format, like Ponder, Stormfront Pegasus, or an original dual land (none of which are collectible in Historic Horizons on their own).

You might conjure to your hand, your library, your graveyard, or even directly to the battlefield, and once you do, the card is a full card for all rules purposes. The only difference from a regular card once created, is that of course it does not remain in the deck once the game is over.

Currently, conjure isn't part of the Comprehensive Rules.[3] The mechanic was inspired by the Mystery Booster concept of token cards.[4]



Wingsteed Trainer {3}{W}
Creature — Human
When Wingsteed Trainer enters the battlefield or attacks, conjure a Stormfront Pegasus card into your hand.

Card list[]

The following is a list of cards that can be conjured.[5]

Cardname Conjures To
Boneyard Aberration Your graveyard
Freyalise, Skyshroud Partisan The battlefield
Kiora, Wrath of the Tides Your hand
Sarkhan, Wanderer to Shiv Your hand
Shoreline Scout Your hand
Teyo, Aegis Adept The battlefield
Tome of the Infinite Your hand
Wingsteed Trainer Your hand