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A cycling land is a land with cycling. Cycling lands which produce colored mana are taplands.

Examples[]

Drifting Meadow.jpg

Example 1

Drifting Meadow
Land
Drifting Meadow enters the battlefield tapped.
{T}: Add {W}.
Cycling {2} ({2}, Discard this card: Draw a card.)

Example 2

Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.
{T}: Add {W}.
Cycling {W} ({W}, Discard this card: Draw a card.)

Mono-colored cycling lands[]

2 cycling lands[]

Cycling lands were introduced in Urza's Saga with the Cycling {2} ability.

M cycling lands[]

Later in Onslaught, were introduced another variant with the Cycling M ability, where M is the associated color of each land. They were reprinted in Modern Horizons and are therefore Modern legal.[1]

Cycling Deserts[]

Hour of Devastation added the Godless Deserts, another variant with the Cycling {1}M ability, were M is the associated color of each land. They are Deserts.

Dual-colored cycling lands[]

Amonkhet added allied colored dual lands (also known as bicycle lands) with the Cycling {2} ability. Unlike other cycling lands these have basic land types.[2]

Triome lands[]

Ikoria: Lair of Behemoths' introduced a cycle of wedge-colored cycling lands (also known as tricycle lands) that each have the Cycling {3} ability. Like the bicycle lands, these lands have basic land types.

Other lands[]

Besides the cycles there are two other lands, which enter the battlefield untapped and produce {C}.

References[]

  1. Brian Braun-Duin (May 29, 2019). "Hitting for the Cycle". magicthegathering.com. Wizards of the Coast.
  2. Sam Stoddard (March 31, 2017). "Cycling Duels". magicthegathering.com. Wizards of the Coast.