A cycling land is a land with cycling. Cycling lands which produce colored mana are taplands. As lands are the resource players are most likely to have an excess of (mana flood), cycling lands are often slow as mana sources but powerful in later stages.
Examples[ | ]
Example 1
Drifting Meadow
Land
Drifting Meadow enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
Example 2
Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
Mono-colored cycling lands[ | ]
2 cycling lands[ | ]
Cycling lands were introduced in Urza's Saga with the Cycling ability.
- Drifting Meadow ()
- Remote Isle ()
- Polluted Mire ()
- Smoldering Crater ()
- Slippery Karst ()
M cycling lands[ | ]
Later in Onslaught, were introduced another variant with the Cycling M ability, where M is the associated color of each land. They were reprinted in Modern Horizons and are therefore Modern legal.[1]
- Secluded Steppe ()
- Lonely Sandbar ()
- Barren Moor ()
- Forgotten Cave ()
- Tranquil Thicket ()
Cycling Deserts[ | ]
Hour of Devastation added the Godless Deserts, another variant with the Cycling M ability, were M is the associated color of each land. They are Deserts.
- Desert of the True ()
- Desert of the Mindful ()
- Desert of the Glorified ()
- Desert of the Fervent ()
- Desert of the Indomitable ()
Dual-colored cycling lands[ | ]
Amonkhet added allied colored dual lands (also known as bicycle lands[2]) with the Cycling ability. Unlike previous cycling lands these have basic land types.[3]
- Irrigated Farmland (/)
- Fetid Pools (/)
- Canyon Slough (/)
- Sheltered Thicket (/)
- Scattered Groves (/)
Triome lands[ | ]
Ikoria: Lair of Behemoths' introduced a cycle of wedge-colored cycling lands (also known as tricycle lands) that each have the Cycling ability. Like the bicycle lands, these lands have basic land types.
- Indatha Triome (//)
- Raugrin Triome (//)
- Zagoth Triome (//)
- Savai Triome (//)
- Ketria Triome (//)
Streets of New Capenna completed the cycle with the shard-colored versions, though not named Triomes, rather themed as the base of power of the Capennan gang crime lords ("hideouts").
- Jetmir's Garden (//)
- Ziatora's Proving Ground (//)
- Xander's Lounge (//)
- Raffine's Tower (//)
- Spara's Headquarters (//)
Landscapes[ | ]
Ten Landscapes were printed in Modern Horizons 3 and are also fetch lands; they tap for {{C}, can be sacrificed to find three different basic land types, and can be cycled for the cost of one mana from each of the three types. As the fetching ability is wordy, the adjective in the names interchangeable, and the cards have a colorless border, the cycling ability was given to put the color identity onto the card without increasing the power level significantly.
Other lands[ | ]
Besides the cycles there are two other lands, which enter the battlefield untapped and produce .
- Blasted Landscape — Cycling
- Ash Barrens — Basic landcycling
References[ | ]
- ↑ Brian Braun-Duin (May 29, 2019). "Hitting for the Cycle". magicthegathering.com. Wizards of the Coast.
- ↑ Unfinished Land Cycles in Commander Decks?? A Mana Chat! (Video). Good Morning Magic. YouTube (April 23, 2024).
- ↑ Sam Stoddard (March 31, 2017). "Cycling Duels". magicthegathering.com. Wizards of the Coast.