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A cycling land is a land with cycling. Cycling lands which produce colored mana are taplands.

Examples[ | ]

Drifting Meadow

Example 1

Drifting Meadow
Land
Drifting Meadow enters the battlefield tapped.
{T}: Add {W}.
Cycling {2} ({2}, Discard this card: Draw a card.)

Example 2

Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.
{T}: Add {W}.
Cycling {W} ({W}, Discard this card: Draw a card.)

Mono-colored cycling lands[ | ]

2 cycling lands[ | ]

Cycling lands were introduced in Urza's Saga with the Cycling {2} ability.

M cycling lands[ | ]

Later in Onslaught, were introduced another variant with the Cycling M ability, where M is the associated color of each land. They were reprinted in Modern Horizons and are therefore Modern legal.[1]

Cycling Deserts[ | ]

Hour of Devastation added the Godless Deserts, another variant with the Cycling {1}M ability, were M is the associated color of each land. They are Deserts.

Dual-colored cycling lands[ | ]

Amonkhet added allied colored dual lands (also known as bicycle lands) with the Cycling {2} ability. Unlike other cycling lands these have basic land types.[2]

Triome lands[ | ]

Ikoria: Lair of Behemoths' introduced a cycle of wedge-colored cycling lands (also known as tricycle lands) that each have the Cycling {3} ability. Like the bicycle lands, these lands have basic land types.

Streets of New Capenna completed the cycle with the shard-colored versions, though not named Triomes, rather themed as the base of power of the Capennan gang crime lords ("hideouts").

Other lands[ | ]

Besides the cycles there are two other lands, which enter the battlefield untapped and produce {C}.

References[ | ]

  1. Brian Braun-Duin (May 29, 2019). "Hitting for the Cycle". magicthegathering.com. Wizards of the Coast.
  2. Sam Stoddard (March 31, 2017). "Cycling Duels". magicthegathering.com. Wizards of the Coast.
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