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A cycling land is a land with cycling. Cycling lands which produce colored mana are taplands. As lands are the resource players are most likely to have an excess of (mana flood), cycling lands are often slow as mana sources but powerful in later stages.

Examples[ | ]

Drifting Meadow

Example 1

Drifting Meadow
Land
Drifting Meadow enters the battlefield tapped.
{T}: Add {W}.
Cycling {2} ({2}, Discard this card: Draw a card.)

Example 2

Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.
{T}: Add {W}.
Cycling {W} ({W}, Discard this card: Draw a card.)

Mono-colored cycling lands[ | ]

2 cycling lands[ | ]

Cycling lands were introduced in Urza's Saga with the Cycling {2} ability.

M cycling lands[ | ]

Later in Onslaught, were introduced another variant with the Cycling M ability, where M is the associated color of each land. They were reprinted in Modern Horizons and are therefore Modern legal.[1]

Cycling Deserts[ | ]

Hour of Devastation added the Godless Deserts, another variant with the Cycling {1}M ability, were M is the associated color of each land. They are Deserts.

Dual-colored cycling lands[ | ]

Amonkhet added allied colored dual lands (also known as bicycle lands[2]) with the Cycling {2} ability. Unlike previous cycling lands these have basic land types.[3]

Triome lands[ | ]

Ikoria: Lair of Behemoths' introduced a cycle of wedge-colored cycling lands (also known as tricycle lands) that each have the Cycling {3} ability. Like the bicycle lands, these lands have basic land types.

Streets of New Capenna completed the cycle with the shard-colored versions, though not named Triomes, rather themed as the base of power of the Capennan gang crime lords ("hideouts").

Landscapes[ | ]

Ten Landscapes were printed in Modern Horizons 3 and are also fetch lands; they tap for {{C}, can be sacrificed to find three different basic land types, and can be cycled for the cost of one mana from each of the three types. As the fetching ability is wordy, the adjective in the names interchangeable, and the cards have a colorless border, the cycling ability was given to put the color identity onto the card without increasing the power level significantly.

Other lands[ | ]

Besides the cycles there are two other lands, which enter the battlefield untapped and produce {C}.

References[ | ]

  1. Brian Braun-Duin (May 29, 2019). "Hitting for the Cycle". magicthegathering.com. Wizards of the Coast.
  2. Unfinished Land Cycles in Commander Decks?? A Mana Chat! (Video). Good Morning Magic. YouTube (April 23, 2024).
  3. Sam Stoddard (March 31, 2017). "Cycling Duels". magicthegathering.com. Wizards of the Coast.
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