As part of his job, Daniel collaborates with art directors, writers, and concept artists in order to construct inviting/functional world guides for future Magic sets. He also develops assets to support the games’ many outlets including card frames, set symbols, and merchandise. He provides artistic direction during the card proofing process in terms of crops and foiling, as well as final text approval.
- Commander 2020
- Strixhaven: School of Mages (including Exploratory Design)
- Commander 2021
- Innistrad: Crimson Vow
- Strixhaven: School of Mages