|Introduced||Innistrad: Midnight Hunt|
|Last Used||Innistrad: Midnight Hunt|
|Reminder Text||Decayed (This creature can't block. When it attacks, sacrifice it at the end of combat.)|
27.8% 61.1% 5.6% 5.6%
Decayed creatures can't block. When they attack, they are sacrificed at the end of combat. No printed cards have decayed, and aside from two (Gisa, Glorious Resurrector, Ghouls' Night Out) all of them appear on 2/2 black Zombie tokens.
Decayed was designed to create more Zombie creature tokens at low rarities and at a cheaper cost. R&D liked the flavor of slowly building up a Zombie army and winning the game by attacking with a horde. The idea is that each Zombie basically has one attack, and you want to save it until it is the right time to use it. This way, the opponent had to treat the Zombie creature tokens as a potential threat, but without the stress of escalating combat math. The drawback creates a new play pattern, with different archetypes having different ways of exploiting 2/2 creatures that can die on command.
- A keyword ability that means “This creature can’t block” and “When this creature attacks, sacrifice it at end of combat. See rule 702.147, “Decayed.”
- 702.147. Decayed
- 702.147a Decayed represents a static ability and a triggered ability. “Decayed” means “This creature can’t block” and “When this creature attacks, sacrifice it at end of combat.”
- Decayed represents a static ability and a triggered ability. "Decayed" means "This creature can't block" and "When this creature attacks, sacrifice it at end of combat."
- Decayed does not create any attacking requirements. You may choose not to attack with a creature that has decayed.
- Decayed does not grant haste. Creatures with decayed that enter the battlefield during your turn may not attack until your next turn.
- Once a creature with decayed attacks, it will be sacrificed at end of combat, even if it no longer has decayed at that time.
Creature — Zombie
When Hobbling Zombie dies, create a 2/2 black Zombie creature with decayed. (It can’t block. When it attacks, sacrifice it at end of combat.)