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Defender
Mtga defender
Keyword Ability
Type Static
Introduced Alpha (mechanic)
Champions of Kamigawa (keyword)
Last used Evergreen
Reminder Text Defender (This creature can't attack.)
Statistics
281 cards
{W} 19.9% {U} 23.8% {B} 9.6% {R} 12.1% {G} 13.2% {W/U} 1.1% {U/B} 0.7% {W/B} 0.4% {U/R} 1.1% {B/G} 0.4% {G/U} 1.1% {M} 0.4% {artifact symbol} 16.4%
Other Symbols
Duels Defender symbol
Scryfall Search
keyword:"Defender"
This article is about the ability Defender. For the player, see Defending player.

Defender is a static ability that renders a creature unable to attack.

Description[ | ]

The keyword was introduced as a replacement for the baggage that the creature type Wall carried. Walls could not attack. Much later, the decision was made to keyword the "cannot attack" ability and make sure that all Walls had defender so that functionality wouldn't change. Defender was introduced with Champions of Kamigawa and was retroactively added to all Walls.[1] Ninth Edition was the first core set after that change was made. Once the keyword existed, it allowed the ability to be put on non-Wall creatures.[2]

This also prevents issues with the Changeling mechanic, as a creature that counts as every creature type is also considered a Wall (and be unable to attack as a result under the old rule). This was to benefit typal strategies as Mistform abilities (which did grant defender at the time) was activated-ability only, meaning cast triggers wouldn't trigger and tutor effects couldn't find them. Mistform Ultimus, the first "changeling", originally had text excluding the wall baggage, which was removed when Defender was officalised.

All colors can have defender. It used to be primary only in white as it is the most defensive color.[3] Lately, blue has also become primary.[4]

Rules[ | ]

From the glossary of the Comprehensive Rules (September 20, 2024—Duskmourn: House of Horror)

Defender
A keyword ability that prohibits a creature from attacking. See rule 702.3, “Defender.”

From the Comprehensive Rules (September 20, 2024—Duskmourn: House of Horror)

  • 702.3. Defender
    • 702.3a Defender is a static ability.
    • 702.3b A creature with defender can’t attack.
    • 702.3c Multiple instances of defender on the same creature are redundant.

Walls and Defender[ | ]

Before defender was introduced all Walls were unable to attack as a definition of their creature type. Now creatures with Defender can potentially lose the ability and attack - this would have been a rules hassle before. However, Defender has introduced some confusion as well because not all cards that refer to Walls or non-Walls have been changed.

Example 1

Erhnam Djinn has the text: "At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep."

  • It is perfectly legal to choose a non-Wall creature with Defender, such as Carven Caryatid, even though that was not the original intent.

Example 2

Norritt has the text: "{T}: Target non-Wall creature attacks this turn if able. If that creature doesn't attack, destroy it at end of turn unless it came under its controller's control this turn. Play this ability only during that creature's controller's turn before the declare attackers step."

  • This ability is designed to work on non-Defenders, but that is not the case. It is legal for Norritt to target any non-Wall creatures with Defender, such as Carven Caryatid.

Whenever confusion arises, always see the Oracle Card Reference or Gatherer for clarification.

Rulings[ | ]

  • Changing a creature's type no longer affects whether it can attack. A Wall that becomes a non-Wall will still have the defender ability. Likewise, a non-Wall that becomes a Wall won't have the defender ability.

Examples[ | ]

Example

Wall of Stone {1}{R}{R}
Creature — Wall
0/8
Defender (This creature can't attack.)

Cards that grant defender[ | ]

Enchantments[ | ]

Creatures[ | ]

Equipment[ | ]

Cards that circumvent defender[ | ]

Creatures with defender that may be able to attack[ | ]

Defenders tend to be toughness-oriented, but in recent years common blue defenders with higher stats that can attack in certain contexts have been a recurring design. Other designs in this space have also been printed in other colors and rarities, such as green creatures that desire ferocious. As defenders with no power can only ward off one creature, defenders with lower toughness but significant power can deter multiple attackers and contribute meaningfully to double blocks. Letting them attack also gives players a build-around for matchups where it is favorable to get early hits in.

There are also a series of creatures that have the text "Can't attack unless..." which is functionally the same but have occasional rules quirks. Landhome creatures often have this text.

Blue commons[ | ]

Green commons[ | ]

Others[ | ]

Creatures with defender and haste[ | ]

For Future Sight, R&D explored the idea of putting haste on blue creatures with defender and 0 power, where the haste was about using the activated ability right away rather than attacking (Bonded Fetch).[5] After 16 years of floating this idea, the second blue haster with defender was printed in Streets of New Capenna with Errant, Street Artist.

References[ | ]

  1. Mark Rosewater (October 04, 2004). "Change For the Better". magicthegathering.com. Wizards of the Coast.
  2. Mark Rosewater (June 8, 2015). "Evergreen Eggs & Ham". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (June 5, 2017). "Mechanical Color Pie 2017". magicthegathering.com. Wizards of the Coast.
  4. Mark Rosewater (October 18, 2021). "Mechanical Color Pie 2021 Changes". magicthegathering.com. Wizards of the Coast.
  5. Mark Rosewater (May 17, 2021). "Future Sight Design Handoff Document". magicthegathering.com. Wizards of the Coast.

External links[ | ]

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