MTG Wiki
For the expansion of the same name, see Dominaria.

First seen Alpha
Last seen March of the Machine
Planeswalkers Urza, Karn, Nicol Bolas, Ugin, Venser, Embereck, Jared Carthalion, Masrath, Tessebik, Jaya Ballard, Bo Levar, Freyalise, Kristina, Teferi, Tevesh Szat, Windgrace, Dyfed, Jeska, Serra, Liliana Vess, Vram
Rabiah Scale 1[1]
Status Recovering from the second and third Phyrexian invasions
Demonym Dominarian[2]

Dominaria (DAH-min-ARR-ee-uh;[3] archaic: Dominia Prime, the Wheel) is a plane whose name means "Song of Dominia". Both Nicol Bolas and the Numena claimed to have coined this name.[4][5] Dominaria was the Nexus of the Multiverse before the Mending.[6] It is the setting for the majority of Magic storylines. All early sets except for Arabian Nights and Homelands take place there; the Weatherlight Saga dealt with a devastating invasion of this world. After Scourge, storylines have been traveling to a different plane each block, though Dominaria has been revisited in the Time Spiral block, the eponymous Dominaria and Dominaria United, and The Brother's War. The Serra Angels referred to the plane of Dominaria as "The Wheel" because what happens there affects many other planes. Dominaria's Worldsoul is Gaea.[7]

Geography[ | ]

Sharing the name of its plane, the primary planet in Dominaria is almost fifty percent larger at the equator than Earth, giving it about two and a half times the surface area.[8] It has similar temperature ranges and seasons to Earth, with large but shallow seas occupying 80 percent of its surface. It has been theorized that Dominaria is hollow, a possible explanation for the fact that the planet despite its larger size has the same level of gravity as Earth.[9] During the Ice Age, Dominaria was the primary plane in the Shard of the Twelve Worlds. A Dominarian year takes 420 days of 24 hours, organized by most cultures into 12 months, each of 35 days.[8]

Although a full map of the plane had never been published, much had been written about its many landmasses. Even so, Wizards of the Coast employees such as Pete Venters and Brady Dommermuth had stated that there was still much left to explore. The map was finally published in 2018.[10][11]

The existence of the following continents has been acknowledged so far:

There are some other landmasses, although storyline experts are uncertain how they should be qualified.

  • Tolaria, an island far from any continent.
  • Caliman, a large island southeast of Jamuraa.
  • Corondor, often called a continent, but far smaller than any other continent.
  • Shiv, always called an island, but is, in fact, larger than Corondor.
  • Madara, a collection of islands reminiscent of Japan.
  • Verdenth, a large island between Jamuraa and Otaria.

There are also places of unknown location on Dominaria:

  • Gemstone Caverns
  • Riverspan, a village built above a river on the remains of a Phyrexian portal ship.[12]
  • Surr

Astronomy[ | ]

Various Dominarian celestial objects are known, although their exact appearance and location are not:

  • The Mist Moon, Dominaria's only natural moon, is constantly shrouded by the mists of its murky atmosphere.[8] Its orbital period is 28 days.[13]
  • The Null Moon, an artificial moon that first appeared between the fall of the Thran Empire and the end of the Phyrexian Invasion.[8]
  • Jinuoe, a second planet in the solar system of Dominaria. Called the "evening star."[14]
  • Jyr, another planet[15][16]
  • Stars & Constellations
    • The Arms of Elysium, the most distinctive summer constellation in Terisiare. Composed of 40 stars, it often blots out other constellations.[17]
    • The Brazier, comprised of red stars[18]
    • The Broken Sword of Ennea, which contains 12 stars in a "distinctive pattern"[17]
    • The Dance of Snake and Frog, intersects the Brazier[18]
    • Ducklings[18]
    • The Great Eye, also called the Friend to Travelers[18]
    • The Lost Rat and its hole[17]
    • The Maiden’s Curls, which has a "gauzy white patch"[17]
    • The Pole Star[17]
    • The Spiked Serpent[17]
    • The Three Sisters, the first evening stars visible in Almaaz.[19]
    • The Two Dryads[17]

History[ | ]

The Time of Dragons[ | ]

According to legend, at the dawn of history on Dominaria, the Ur-Dragon soared through the Blind Eternities, brushing past the plane and spawning the forerunners of all dragonkind on Dominaria, the elder dragons.[20] Millennia later, the Elder Dragon War broke out across the plane, leaving only a few of these dragons alive.

Later, the Primeval Dragons Rith, Treva, Dromar, Crosis and Darigaaz conquered the globe and ruled it harshly until they were overthrown by human wizards, who stole their powers. Three of them, known as the Numena, killed the other two and governed for an unknown period.

The Thran[ | ]

After the Numena had fallen to infighting, there is a large gap in our knowledge of the history of Dominaria. We only know that in this gap the Thran Empire was founded on Terisiare. Around -5000 Argivian Reckoning this empire had outposts from Shiv to Caliman. However, a man named Yawgmoth managed to usurp most of the power in the empire, which led to both civil war and war with the various other countries of Dominaria. Eventually, the Thran Empire collapsed, but Yawgmoth survived, having traveled to Phyrexia where he would become godlike and turn the other Thran refugees into his monstrous servants. In the final moments before the Thran capital of Halcyon was destroyed, Rebbec managed to seal the portal between Dominaria and Phyrexia, locking Yawgmoth out for millennia.

The Time of Legends[ | ]

After the fall of the Thran, the technological advancement and mobility of Dominarians seemed to have dropped rapidly. The various continents all developed in their way. During this age, Jamuraa went through a time that could be called golden.

  • On Terisiare, artifice was rediscovered after the fall of the Thran, but magic existed only in several isolated places such as Argoth and Sumifa.
  • On Jamuraa, the country of Zhalfir was founded, which was probably the first human nation of that time to fully master magic.
  • On Corondor a dark age took place. A woman calling herself Sivitri Scarzam led her dragons to conquer the continent. Magic was abundant, but people like Geyadrone Dihada, Sol'Kanar the Swamp King, and Xarl Angel-Keeper abused it in seemingly endless conflicts over territory.

The Brothers' War[ | ]

With the birth of Urza, the first year of Argivian Reckoning began. Throughout their lives, Urza and his brother Mishra waged a war that ravaged Terisiare and in the final moment of their conflict, they sent all of Dominaria into an Ice Age. Both brothers were sons of an Argivian noble, but circumstances placed them at the head of the two sides of an old, slumbering conflict that was ignited by their hatred and misunderstandings.

The Brothers' War lasted 36 years and stripped Terisiare of most of its natural resources. In the final battle of the war, Urza activated the Golgothian Sylex on a completely ravaged Argoth. The ancient artifact released a blast that destroyed all of Argoth, created tidal waves that killed thousands, sent Dominaria into an Ice Age, shifted the entire planet off its axis, and created the Shard of the Twelve Worlds, disrupting the multiverse significantly.

The Dark[ | ]

The time between the Sylex Blast and the beginning of the Ice Age is called the Dark. It was a time in which countries across the plane fell and in which many people turned to religious zealotry as they interpreted the ever-growing winters as a sign of the coming end of the world. We only have detailed information about this time on Sarpadia and Terisiare.

  • On the continent of Sarpadia, the cooling of the world indirectly caused the fall of nearly all its empires. Orcs, goblins, and homarids left their ancestral lands looking for warmer places to live and got these by usurping the lands of dwarves and merfolk. In Havenwood the elves manipulated fungus to keep their food supply up in the harsh winters. Using the knowledge of the Order of the Ebon Hand they unknowingly created the Thallid, sentient fungi that would eventually overthrow them. In the end, the entire continent was overrun by the thrulls, engineered minions of the Order who first rebelled against their masters and then set out to overthrow all other potential enemies as well.
  • On Terisiare magic was only just being discovered and was brutally persecuted by the Church of Tal, causing wizards to join reclusive collectives like the City of Shadows and the Conclave of Mages. Goblin hordes were causing problems here and there, but they were defeated in Tivadar's Crusade. Ultimately, however, all the nations on Terisiare would fall to either infighting or the ever-growing ice. Only Storgard would survive until deep into the Ice Age.

The Ice Age[ | ]

Although the Ice Age must have affected all of Dominaria (we know that Zhalfir had to use magic to survive the cold), we only have detailed information on the events in Terisiare, and even then we primarily know only about the last few decades.

Near the end of the Ice Age there were two great powers on Terisiare: Kjeldor and the nomadic barbarians from Balduvia. These countries were in a constant power struggle but eventually set their problems aside to face the necromancer Lim-Dûl.

At the same time, a group of planeswalkers held a gathering on the Null Moon that would change the course of Dominaria. The planeswalkers were not happy with being trapped within the Shard of the Twelve Worlds and had gathered to think of a way of escaping. It turned out that some of them had conspired to betray the others: Faralyn, Leshrac and Tevesh Szat had planned to start a fight in which one of the planeswalkers would be killed, and then hoped to use the energy of this death to puncture the Shard for just long enough that they could escape. No planeswalker died, but the deaths of Chromium Rhuell and Ravidel proved enough to let the betrayers escape.

Tevesh Szat had to finish one other plan before he left. This planeswalker had always been obsessed with ending civilization and wanted to give Dominaria a goodbye present: eternal slumber under a thick layer of ice.

To prevent this from happening the other planeswalkers that were present at the Summit of the Null MoonFreyalise, Kristina of the Woods, and Taysir of Rabiah—made a plan. They used Jaeuhl Carthalion and the Amulet of Quoz to thwart Szat, and used several powerful magical objects—including Jodah's mirror and the Ice Cauldron—as well as the young Elder Druid Kaysa to cast the World Spell. This spell was as powerful as the Sylex Blast, but was channeled through the Safehavens, and ended both the Ice Age and the time of the Shard.

The Flood Ages[ | ]

With the World Spell, Dominaria heated up again and was restored to its original axis. This wasn't without its problems though, as Terisiare (and probably other continents as well) had to deal with rising sea levels and many new plagues. Tresserhorn, Fyndhorn, and many other places that had been powerful during the last years of the Ice Age were lost, while the School of the Unseen (previously named the City of Shadows and Lat-Nam) and Soldev were destroyed by a vengeful Lim-Dûl. Wrenna was taken over by a dark mage and Sheoltun's once-great power dwindled.

Not all was bad during these times. Many new nations flourished, such as Benalia, which replaced Sheoltun, and Yavimaya, where Fyndhorn refugees started a new life.

Some see the Flood Ages as a disaster as great as the Ice Age, but during it, modern Dominaria was born.

The "Empty Quarter"[ | ]

The time between the Flood Ages and the modern era of Dominaria used to be called the Empty Quarter since little was known about it. However, this term was introduced with the Legends set, and since then several stories have been released that take place in this "Empty" quarter, most notable of which is the first Legends Cycle and Urza's exploits in the Artifacts Cycle. Only Urza's story has a major impact on Dominaria as a whole instead of just on a single country.

Urza, who had become a planeswalker in the Sylex Blast, returned to Dominaria after ages of absence. During his travels, he discovered Phyrexia's plans for an invasion and set out to prevent this. This didn't go without difficulties though. His first large action against the Phyrexian sleeper agents caused the deaths of his companions Xantcha and Ratepe, while his attempts at building a time machine ended with the devastation of the island of Tolaria. Urza did many things to strengthen Dominaria against the coming invasion: he created The Legacy, started the Bloodline Project to create perfect warriors against Phyrexia, and gathered allies such as Multani of Yavimaya, the Viashino of Shiv, and angelic refugees from Serra's Realm.

Modern times[ | ]

Most of Magic's stories take place during this age (which was never officially named), including the prerevisionist novels and many of the comic books, as well as the Mirage Wars. Since this age was never officially named, it was also never given an official starting date. Modern times ended with the global Phyrexian Invasion. Several large events happened during this age:

  • The Mirage Wars, in which the wizard Kaervek tried to conquer the countries of north-western Jamuraa. The most important aspect of this war on a global level, however, would be the involvement of the planeswalker Teferi. His meddling with the time stream had lured Kaervek to Jamuraa in the first place and would have greater repercussions later on.
  • The Wizard's War on Aerona, reaching even as far as Lat-Nam. Greensleeves the archdruid and her brother Gull found the Stone Brain - an artifact giving them control over other wizards. They quickly became the heroes of ordinary people suffering from wars between raging mages. Many civilians, former wizards' slaves, and warriors from all the Domains joined Greensleeves's crusade against powerful mages, who in turn allied to oppose her and gain control over the Stone Brain. Greensleeves and her brother finally defeated the alliance of wizards, but their crusade was not over.

The Phyrexian Invasion[ | ]

In 4205 A.R. the Phyrexian Invasion finally began. Urza managed to rally a massive army, with the "Skyship Weatherlight" and its crew as its elite, and eventually, the Phyrexians were defeated, but at a very high cost. A full summary of the events can be found in Invasion, Planeshift and Apocalypse. (This page instead focuses on the lasting consequences of the war.)

  • The most obvious result of the war was the death of billions. Phyrexia had let a vast army and plagues loose on Dominaria, and after the war, Yawgmoth himself had traveled through the portal in the form of a giant death cloud, killing more people in mere minutes than the entire war had in a year.
  • During the battle against Yawgmoth, Weatherlight absorbed the white mana the Null Moon had been gathering ever since it was brought into orbit, almost 9000 years ago. The moon was destroyed and Dominaria's night sky was changed forever.
  • Teferi had decided he would rather avoid conflict than fight against the Phyrexians and so phased north-western Jamuraa and a large portion of Shiv out of existence, to return when it would be safe again. This action probably caused a small lowering of the sea level of Dominaria and promised to create even larger problems, as the removal of both landmasses created major rifts.
  • After hearing of the death of his daughter, the master-mage Barrin committed suicide by casting a devastating spell, said to be as powerful as the Sylex Blast, completely liquefying Tolaria, the results of which would create a rift.
  • The masterstroke of Yawgmoth's plan was the use of the plane of Rath. On this artificial plane Phyrexian troops had been building up for ages, and during the invasion, it was merged with Dominaria in the so-called Rathi Overlay. It transplanted legions of Phyrexian soldiers into Dominaria in a matter of moments but also altered Dominaria's geography. The Stronghold was placed inside a volcano in Urborg and the Skyshroud Forest was transplanted into Keld. It's unknown where other Rathi landmarks like the homes of the Kor, Vec and Dal ended up.
  • Finally, in the aftermath of the invasion, enormous streams of refugees left their ancestral homes for a new life on Otaria, one of the few places not ravaged completely by the Invasion. This created even greater depopulation in the countries they left.

The Coming of Karona[ | ]

After the Invasion, Otaria was the only place where civilization had not been destroyed, or at least hurt badly, by Phyrexian forces. Ironically, it was here that only a hundred years later several other cataclysmic events happened.

  • Karn had left Dominaria after the Invasion, but wanted to keep an eye on the plane nonetheless. He created several probes for this purpose, but one of them, which would later be called the Mirari, was defective. The Mirari somehow channeled vast amounts of mana that several people tried to use for their good. Eventually, the barbarian Kamahl thrust the Mirari (which had been attached to his sword) into the ground of the Krosan forest. From here the Mirari kept pulsating mana across the entire continent, causing mutations in the entire population until Karn took it back to Argentum.
  • The Numena returned since each of them had developed a method to reincarnate. They were each brought into being via a ‘mother figure' and when these mother figures (Phage, Akroma and Zagorka) died in one moment a being called Karona was brought into being. She destroyed several cities on Otaria, but she was mana-incarnate and her presence greatly influenced the planar stability of Dominaria as well. Though she was eventually slain, the disruption caused by Karona's appearance had a lasting impact.
  • Slivers were cloned in Empress Llawan's Riptide Project. They quickly overran the island and eventually made it to the mainland, where some of them were present at Karona's "birth". The magical backlash of this fused those slivers into the Sliver Overlord. Later, slivers spread all over Dominaria.

Rift Era[ | ]

Dominaria lay in ruins.[21][22] Nations that had survived the Phyrexian Invasion had to face the legacy of the accumulated apocalyptic events on their homeplane. These apocalypses have left Dominaria a toxic husk, almost devoid of vegetation.[23] The Sylex Blast generated one of the first tears in the fabric of time and space, known as rifts. The destruction of Urza's time machine had created, in turn, another rift in Tolaria. Similar events occurred during the Rathi Overlay in Urborg when the Stronghold was transplanted into one of the island's volcanoes, and in Keld where Freyalise deposited the overlaid Skyshroud forest. Others were also in existence above Shiv and Zhalfir, phased out of the time stream by the planeswalker Teferi.

Karona's appearance also had a lasting impact. When she was created, only she had access to the mana on the plane. When she died, although Dominaria's magical power became accessible again, its flow had changed, becoming difficult to access and cutting off the land from its life source. Karona's death also changed the inherent properties of the time rifts, making them a more deadly phenomenon. They started to draw all mana from the plane, causing mana droughts that devastated all forms of life on the plane and distorted their environments. Dominaria became almost uninhabitable, covered in salt flats, acidic lakes, lightning storms, dustbowls, and worse. Those who survived struggled for their lives in this barren and toxic world.

The mysterious rifts weren't only mana thieves. They connected Dominaria to its alternate realities, where history could choose another way for past, present, or even possible futures. Many people were lost in those rifts finding themselves in another reality, but also many creatures emerged from them. Soon, Dominarian wizards adapted to this new environment, mastering temporal chaos rather than becoming its victims.

Teferi, feeling it right to return Dominaria to its whole state, came home to this wasteland. After determining to fix what he had caused, he recruited the necessary help of several Dominarian inhabitants and restored Shiv to its place in the world, sealing the time rift over Shiv at the cost of his Planeswalker's Spark.[24]

Many other lasting effects were caused by the sealing of the time rifts.

  • Freyalise sacrificed her life and her adopted home of Skyshroud to seal the rift over Keld.
  • Windgrace sacrificed himself to seal the rift over the Stronghold in Urborg. An aspect of Windgrace's life force remained, protecting his homeland for all time.
  • Karn was sent back in time to close the massive rift over Tolaria. He succeeded at the cost of his spark but saw a fearsome vision of what was to come and fled to his plane of Argentum.
  • Jeska used part of Radha's life force to seal the rift over Zhalfir, removing the phased-out portion of Jamuraa from the multiverse.
  • Jeska closed the rift at Yavimaya, sacrificing Radha's spark and temporarily destroying Multani.
  • Nicol Bolas sealed the rift at Madara using the unwilling Leshrac as a sacrifice.
  • Jeska finally closed the most massive rift over Otaria. This killed Jeska and also caused the Mending, a multiversial change of the planeswalker's spark. Planeswalkers lost their immortality and godlike powers and much of their additional magic power.

Age of Renewal[ | ]

Following the Mending, mana on Dominaria began to stabilize again and new centers of civilization like New Benalia and Tolaria West came into being, though time-lost creatures continued to surface on occasion. Vitality flowed back into the land.[25] The replete mana caused rapid growth and accelerated recovery.[6] After generations of peaceful development, much of Dominaria has managed to rebuild the cultures of its past. Benalia, New Argive, the Tolarian Academies, and Femeref all thrive as primarily human societies, while the Vodalian Merfolk, the Llanowar Elves, the treefolk of Yavimaya have all also flourished in recent decades and Multani was reborn. Crater lakes, overgrown war machines, and ancient ruins are inscrutable reminders of a long and eventful history.

The fate of Otaria is questionable.[6] Shortly after the Mending, the Cabal began to grow in strength outside of that continent, and came under the control of the Demonlord Belzenlok.[26]

Second Phyrexian Invasion[ | ]

The Second Phyrexian Invasion of Dominaria took place in 4562 AR and was initiated by New Phyrexia. The Praetor Sheoldred traveled to Dominaria through the Planar Bridge. With help of the Society of Mishra, Rona, and a resurrected Ertai, she created an army of compleated Argivians, sleeper agents, monstrosities, and resurrected Phyrexian War Machines. The Coalition was renewed, and the two armies clashed at the Battle of the Mana Rig on Shiv. Although the Coalition won a pyrrhic victory, they quickly began preparations for the Phyrexians' inevitable return.[27]

A month later, the Phyrexians returned in full force. Hundreds of battles exploded across Dominaria.[7] After being rejoined by Tezzeret, Rona's Forces attacked Urza's Tower, where Teferi Akosa and other planeswalkers were constructing the Temporal Anchor, and she seriously wounded Jodah with her glaive. However, she was wounded by Elspeth Tirel in return, and Tezzeret spirited her away.[28] The Phyrexian forces suffered defeat.[29]

The Phyrexians returned once again as Dominaria was a target in New Phyrexia's Invasion of the Multiverse.[30] Already on guard after Sheoldred's initial assault, the defenders rallied forces from the across the realm, such as the nation of Shiv,[31] Braids,[32] Yargle and Multani. The Phyrexians toppled tributes to Serra in favor of idols of Elesh Norn.[33] The planeswalker defenders of Dominaria were not named.

Inhabitants[ | ]

Sapient races[ | ]

Artificial[ | ]

Other[ | ]

Languages[ | ]

  • The language of the Argonian Elves (spoken circa 0 AR)[35]
  • Cyclops
    • Contains only fifty words, ten of which mean "kill."[36]
  • Old Draconic
  • Ancient Druidic
    • Kavu translates either to "ever watchful" or to "carved from stone"[37]
  • Old Elvish, once spoken in Llanowar
    • Llonya translates to "dryad."[38]
  • Fallaji, the primary language of the Fallaji Empire (spoken circa 0 AR and during the Brothers' War)[39]
  • Goblin[40]
    • Kher translates to "big mountain."[41]
    • The word for "flying" is more accurately translated as "falling slowly."[42]
  • Keldon
    • Dialects include High Keldon and Common Keldon.
  • Minotaur[43]
    • Hurloon, the most common dialect among Minotaur-speaking humans.
    • Talruum, mutually intelligible with Hurloon.
      • Lacks a word for "surprised" [44]
  • The outlander language, also known as Argivian, Old Argivian, and Yotian (spoken circa 0 AR)[45]
    • It has major dialects spoken in Argive, Korlis, and Yotia which are sometimes considered to be their own languages.
    • The High Argivian dialect uses a pictographic writing system.[46]
    • Koilos translates to "Secret."[47]
  • Old Sarpadian, the ancient language of both Icatia and the Order of the Ebon Hand, and the lingua franca for the continent and surrounding islands for over a millennium.[48]
  • The language of the Scryb[49]
    • Kamf translates to "blanket."[49]
    • R's are rolled.[49]
  • Sumifan (spoken circa 0 AR), a tonal language with trills and warbles [45]
  • Thran (spoken circa -5000 AR)
    • Karn translates to "strength."[50][51]
    • Emeth translates to "Truth," and "Meth" translates to "Death."[52] These two words, and their use on Golems, are taken directly from Hebrew mythology.
    • "Gamalgoth" translates to "creature garden"[52]
    • Very few people after the Brothers' War could read Thran: Urza, Jodah, and the students of the Tolarian Academy among them.[53]
    • Its writing system looked like squares, triangles, and circles repeating and overlapping.[53]
  • Trader, spoken by cat warriors in Jamuraa.
  • Viashino
    • Contains a specific word for catastrophes at the Mana Rig.[54]
  • Voda, spoken by citizens in the Orvadan Empire and was a common language throughout the Domains.[55]
  • Old Vodalian[56]
  • Zegonian, spoken by natives of the city during the Brothers' War.[39]
  • Zhalfirin[58]
    • Fethe, the root of "Femeref," translates to "judgment."

Planeswalkers[ | ]

Native[ | ]

Visitors[ | ]

Non-planeswalker visitors[ | ]

In-game references[ | ]

Represented in:
Associated cards:
Depicted in:
Referred to:

Maps of Dominaria[ | ]

Clickable map[ | ]

KeldBenaliaSpice IslesHurloonLlanowarBarbarVerduraSea of WhalesWrennaOneahShanodinVoda SeaTolariaUrborgBogardanSuq'AtaZhalfirBay of PearlsNorth Jamuraan BightZerapaNakayaVintaraJamuraan SeaShivDominaria2
About this image

Interactive Map[ | ]

Map gallery[ | ]

References[ | ]

  1. Mark Rosewater (May 28, 2018). "Odds & Ends: Dominaria, Part 2". Wizards of the Coast.
  2. Flavor text for Kyren Glider (Mercadian Masques).
  3. John Tynes. (1995). "Nature of Dominia." The Pocket Players' Guide for Magic: The Gathering - Fourth Edition. Wizards of the Coast.
  4. Kate Elliott (August 8, 2018). "Chronicle of Bolas: Perpectives". Wizards of the Coast.
  5. J. Robert King. (2003.) Scourge, Wizards of the Coast. ISBN-13 0-7869-2956-1.
  6. a b c Magic Story Podcast: The Mending (May 3, 2018.)
  7. a b c d e f g h Seanan McGuire (October 26, 2022). "The Brother's War - Chapter 5: Exodus".
  8. a b c d Pete Venters, Kij Johnson, and Scott Hungerford (April 1997). "Dominian Chronicles". The Duelist #16, p.63-65
  9. Squirle (June 11, 2018). "Legends of Dominaria & Magic Story Podcasts". Multiverse in Review. Tumblr.
  10. Martha Wells (March 21, 2018). "Return to Dominaria, Episode 1". Wizards of the Coast.
  11. Ethan Fleischer (April 20, 2018). "Dominarian Cartography". Wizards of the Coast.
  12. Ethan Fleischer (May 13, 2020). "I created a highly-detailed version of the Dominaria map for internal reference use.". Twitter.
  13. a b James Wyatt. (2018.) The Art of Magic: The Gathering - Dominaria, VIZ Media.
  14. “Foulmere”. Stonefeather Grubbs (1996), Distant Planes. HarperPrism
  15. a b Ethan Fleischer (September 4, 2022). "I found another planet in Dominaria's solar system!". Twitter.
  16. Kathy Ice ed. (1995), "Tapestries", Wizards of the Coast, p.1
  17. a b c d e f g Robert E. Vardeman (1996), Dark Legacy. HarperPrism
  18. a b c d Sonia Orin Lyris (1996), And Peace Shall Sleep. HarperPrism
  19. Teri McLaren (1996), Song of Time. HarperPrism
  20. Jay Annelli (2022). Magic: The Gathering - The Visual Guide, DK. ISBN-13 978-0744061055.
  21. Matt Cavotta (October 12, 2006). "Um, Welcome Home?"
  22. Wizards of the Coast (October, 2006). "Dominaria in Ruins"
  23. (2006). Time Spiral Player's Guide. Wizards of the Coast.
  24. (2006). Time Spiral Player's Guide. Wizards of the Coast.
  25. Roy Graham, Ethan Fleischer, Jenna Helland, Gerritt Turner (August 31, 2022). "Planeswalker's Guide to Dominaria". Wizards of the Coast.
  26. Martha Wells (April 25, 2018). "Return to Dominaria, Episode 7". Wizards of the Coast.
  27. Langley Hyde (August 18, 2022). "A Whisper in the Wind". Wizards of the Coast.
  28. Seanan McGuire (October 26, 2022). "The Brother's War - Chapter 4: The Dark".
  29. Reinhardt Suarez (January 17, 2023). "A Man of Parts". Wizards of the Coast.
  30. First Look at March of the Machine (Video). Magic: The Gathering. YouTube (February 19, 2023).
  31. Shivan Branchburner
  32. Phyrexian Gargantua (March of the Machine)
  33. Wind-Scarred Crag (March of the Machine)
  34. Ethan Fleischer (May 5, 2021). "Shadow Gnomes". Reddit.
  35. The Brothers' War (novel), Chapter 31
  36. Bloodrock Cyclops (Tenth Edition)
  37. [[J. Robert King ]]. (2000.) Invasion, Wizards of the Coast. ISBN-13 0-7869-1438-6.
  38. Encyclopedia Dominia - The Ambassador's Journal (archived)
  39. a b Miguel Lopez (Oct 21, 2022). "The Brothers' War - Episode 4: The Ink of Empires". Wizards of the Coast.
  40. Kij Johnson (1998). "Sisay's Quest" The Duelist #21, 23, &25.
  41. Jerry Prosser (1995). "'Antiquities War". Armada.
  42. Goblin Sky Raider
  43. "Tahngarth's Tale." Hanovi Braddock. (1998.) Rath and Storm, Wizards of the Coast.
  44. Talruum Champion
  45. a b The Brothers' War (novel), Chapter 7
  46. Magic: The Gathering - BattleMage (March 29, 2018). "The Antiquities War".
  47. Jeff Grubb. (1998.) The Brothers' War, Wizards of the Coast. ISBN-13 0-7869-1170-0.
  48. Foulmere, by Stonefeather Grubbs. In: Kathy Ice (Ed.), 1996. Distant Planes, HarperPrism
  49. a b c Richard Garfield. (1994). "Roreca's Tale." Magic: The Gathering Pocket Player's Guide. Wizards of the Coast.
  50. a b Reinhardt Suarez (October 25, 2022). "The Brothers' War - Chapter 3: Nemesis". Wizards of the Coast.
  51. Loren L. Coleman. (1999.) Bloodlines, Wizards of the Coast. ISBN-13 0-7869-1380-0.
  52. a b J. Robert King. (2001.) Apocalypse, Wizards of the Coast. ISBN-13 0-7869-1880-2.
  53. a b Reinhardt Suarez (October 24, 2022). "The Brothers' War - Chapter 2: Antiquities". Wizards of the Coast.
  54. Meltdown
  55. Hanovi Braddock. (1996.) Ashes of the Sun, HarperPrism.
  56. Brian Evenson (August 15, 2022). "The Education of Ulf". Wizards of the Coast.
  57. Encyclopedia Dominia - Return of the Empress (archived)
  58. Wizards of the Coast. "The Story of Jamuraa".
  59. a b c d MacKay, Jed. (2021). Magic. Vol 1, iss 9.
  60. a b c d MacKay, Jed. (2022). Magic. Iss 11.
  61. a b Greg Weisman (November 2019). "War of the Spark: Forsaken." Del Rey.
  62. a b Reinhardt Suarez (October 21, 2022). "The Brothers' War - Chapter 1: Stronghold". Wizards of the Coast.
  63. Zack Stella (June 23, 2019). "I know you were all clamoring for an update on my Dominaria globe project.". Twitter.

External links[ | ]