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Dragons of Tarkir has one {U}{R}{G} event deck, named Landslide Charge.[1]

Description[ | ]

This Temur-flavored deck uses large creatures and red burn spells to relentlessly attack your opponent, touching on blue mana to play some powerful three-color cards as well as a few tricky blue spells to keep opponents off balance.

Playing the deck[ | ]

With the "Landslide Charge" deck, you'll use large creatures and red burn spells to relentlessly attack your foe. A touch of blue mana allows you to play three-color cards from the Khans of Tarkir set, as well as some tricky blue spells that will keep your opponent off balance. The ferocious mechanic makes many of your creatures and spells more powerful once your big creatures hit the battlefield.

Your ideal opening hand will contain lands that produce different colors of mana and a creature you can cast on the first or second turn. Aggressive creatures like Heir of the Wilds will let you start attacking quickly, while Elvish Mystic and Golden Hind produce extra mana that can help you cast a huge creature by turn three. It's usually best to lead off with one of these mana-product creatures if you have a big creature in your hand that you want to cast the next turn.

Once you have a large creature or two on the battlefield, you should use your red direct-damage spells to clear away troublesome blockers, like those with deathtouch of first strike. It's usually better to kill a creature with a spell than to trade away one of your creatures in combat. In addition, you have Temur Charm and Stubborn Denial to counter your opponent's key spells. If your creatures are already dominating the battlefield, leaving lands untapped to pay for one of these counterspells may be better than casting another creature.

Many of your cards offer flexibility in their effects. Cards with bestow, like Mogis's Warhound and Boon Satyr, can be cast as creatures in a pinch, but are much stronger when cast for their bestow cost. Crater's Claws and Mistcutter Hydra both have X in their mana costs, so their strength increases as the game goes on; try to cast your other spells first and save these until X can be 5 or greater. Temur Charm not only counters a spell or kills a creature, but it also sets up a game-winning attack by preventing your opponent's creatures from blocking.

Sideboarding against your opponent's strategy is an important part of tournament play. Encase in Ice and Rending Volley should come in against decks with creatures of the appropriate colors, and Arc Lightning is useful against swarms of small creatures. If your opponent has big creatures, bring in Act of Treason to deal massive damage. Stubborn Denial and Disdainful Stroke are great against control decks that play powerful non-creature spells and spells with high mana costs, and Abzan Beastmaster punishes decks that don't play many creatures.

Once you've played some games, you'll be ready to customize the deck and make it your own. If you enjoy ramping your mana into big creatures, Rattleclaw Mystic from Khans of Tarkir set will help you cast potent threats, such as Whisperwood ELemental from the Fate Reforged set. If you're willing to add a bit more blue mana to the deck, Icefall Regent and the planeswalker Sarkhan Unbroken from the Dragons of Tarkir set can add a powerful air force to your army.

Decklist[ | ]

The rares in this deck are Yasova Dragonclaw, Savage Knuckleblade, Surrak, the Hunt Caller, Thunderbreak Regent, Polis Crusher, Mistcutter Hydra, Outpost Siege, Crater's Claws, Temple of Abandon and Boon Satyr.

References[ | ]

  1. Blake Rasmussen (March 18, 2015). "Dragons of Tarkir Event Deck". magicthegathering.com. Wizards of the Coast.
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