Drive to Work is a podcast by Mark Rosewater which he records when he drives to work.
Description[ | ]
Inspired by a talk by Kevin Smith at San Diego Comic-Con, Mark decided to make a podcast.[1] In the 30-minute podcast he covers various topics, from individual stories about cards to questions from listeners. There are various meta-series such as color pie philosophy, card types, and expansions. Sometimes guests are featured. Starting with one podcast per week in October 2012, it changed to two per week in September 2013 as a try-out,[2] but that was quickly made the default.[3] During COVID-19 pandemic Rosewater continued his podcasts working from his home. This technique allowed him to invite guests more often. After Wizards of the Coast started to work hybrid, he continued to do the guest editions from his home while doing his monologues while driving to work.
Episodes[ | ]
№ | Title | Meta-series | Guest | Link | Transcript |
---|---|---|---|---|---|
1 | Tempest | Expansions | link | ||
2 | Zendikar | Expansions | link | ||
3 | Planeswalkers | Card types | Matt Cavotta | link | Transcript |
4 | Invasion | Expansions | link | ||
5 | Ravnica | Expansions | link | ||
6 | Gold | Color pie | link | Transcript | |
7 | Alliances | Expansions | link | ||
8 | Cycling | Mechanics | link | ||
9 | Psychographics | Design tools | link | Transcript | |
10 | Time Spiral | Expansions | link | Transcript | |
11 | Ten Things Every Game Needs | Ten Things Every Game Needs | link | Transcript | |
12 | Great Designer Search | GDS | Ethan Fleischer | link | |
13 | Unglued | Supplemental products | link | Transcript | |
14 | Pro Tour | Pro Tour | link | ||
15 | Codenames | History | link | ||
16 | Urza's Saga | Expansions | link | ||
17 | On The Duelist | Media | link | ||
18 | Artifacts | Card types | link | Transcript | |
19 | Innistrad, Part 1 | Expansions | link | ||
20 | Innistrad, Part 2 | Expansions | link | ||
21 | Innistrad, Part 3 | Expansions | link | ||
22 | The Trading Card Game Genre | Golden Trifecta trilogy | link | Transcript | |
23 | Color Pie | Golden Trifecta trilogy | link | Transcript | |
24 | Mana System | Golden Trifecta trilogy | link | Transcript | |
25 | Homelands | Expansions | link | ||
26 | White | Color pie | link | Transcript | |
27 | Bad Cards | Bad cards | link | Transcript | |
28 | Planar Chaos | Expansions | link | Transcript | |
29 | Creatures | Card types | link | Transcript | |
30 | Lessons Learned, Part 1 | Lessons Learned | link | Transcript | |
31 | Lessons Learned, Part 2 | Lessons Learned | link | Transcript | |
32 | Future Sight, Part 1 | Expansions | link | Transcript | |
33 | Future Sight, Part 2 | Expansions | Matt Cavotta | link | Transcript |
34 | Future Sight, Part 3 | Expansions | link | Transcript | |
35 | Blue | Color pie | link | Transcript | |
36 | Tales From The Pit | Media | link | Transcript | |
37 | Lessons Learned, Part 3 | Lessons Learned | link | Transcript | |
38 | Unglued 2 | Supplemental products | link | Transcript | |
39 | Randomness | Design concepts | link | Transcript | |
40 | Wizards of the Coast | History | link | Transcript | |
41 | Mirage, Part 1 | Expansions | link | Transcript | |
42 | Mirage, Part 2 | Expansions | link | Transcript | |
43 | Mirage, Part 3 | Expansions | link | Transcript | |
44 | Making Magic | Media | link | Transcript | |
45 | Meet My Dad | Meet My Family | Gene Rosewater (MaRo's father) | link | Transcript |
46 | Instants and Sorceries | Card types | link | Transcript | |
47 | Lessons Learned, Part 4 | Lessons Learned | link | Transcript | |
48 | Scars of Mirrodin, Part 1 | Expansions | link | Transcript | |
49 | Scars of Mirrodin, Part 2 | Expansions | link | Transcript | |
50 | Scars of Mirrodin, Part 3 | Expansions | link | Transcript | |
51 | Scars of Mirrodin, Part 4 | Expansions | link | Transcript | |
52 | Black | Color pie | link | Transcript | |
53 | Tales From The Boat | Pro Tour | link | Transcript | |
54 | Flavor Text | Flavor | Matt Cavotta | link | Transcript |
55 | Land | Card types | link | Transcript | |
56 | Drive To Work | Media | link | Transcript | |
57 | Champions of Kamigawa, Part 1 | Expansions | link | Transcript | |
58 | Champions of Kamigawa, Part 2 | Expansions | link | Transcript | |
59 | Champions of Kamigawa, Part 3 | Expansions | link | Transcript | |
60 | Comfort | Communication theory | link | Transcript | |
61 | Surprise | Communication theory | link | Transcript | |
62 | Completion | Communication theory | link | Transcript | |
63 | 1993 | Years | link | Transcript | |
64 | Walking the Planes | Media | link | Transcript | |
65 | Red | Color pie | link | Transcript | |
66 | Development | R&D | link | Transcript | |
67 | Creative | R&D | link | Transcript | |
68 | Piggybacking | Design techniques | link | Transcript | |
69 | Odyssey, Part 1 | Expansions | link | ||
70 | Odyssey, Part 2 | Expansions | link | ||
71 | Odyssey, Part 3 | Expansions | link | ||
72 | Odyssey, Part 4 | Expansions | link | ||
73 | Invitationals, Part 1 | Invitationals | link | ||
74 | Invitationals, Part 2 | Invitationals | link | ||
75 | Enchantments | Card types | link | Transcript | |
76 | 1994 | Years | link | ||
77 | Creativity | Design concepts | link | Transcript | |
78 | Pro Tour One on Video | Pro Tour | link | ||
79 | Green | Color pie | link | Transcript | |
80 | Theros, Part 1 | Expansions | link | Transcript | |
81 | Theros, Part 2 | Expansions | link | Transcript | |
82 | Theros, Part 3 | Expansions | link | Transcript | |
83 | Rarities | Rarities | link | ||
84 | Theros, Part 4 | Expansions | link | Transcript | |
85 | Theros, Part 5 | Expansions | link | Transcript | |
86 | Theros, Part 6 | Expansions | link | Transcript | |
87 | 1995 | Years | link | ||
88 | Theros, Part 7 | Expansions | link | Transcript | |
89 | Theros, Part 8 | Expansions | link | Transcript | |
90 | Stages of Design | R&D | link | Transcript | |
91 | Names | Flavor | Matt Cavotta | link | Transcript |
92 | Mail with Matt | Mailbag | Matt Cavotta | link | |
93 | Top Down Design | Design techniques | link | Transcript | |
94 | Invitationals, Part 3 | Invitationals | link | ||
95 | Emotional Connection | Communication theory | link | Transcript | |
96 | New World Order | Design tools | link | Transcript | |
97 | Blogatog | Media | link | ||
98 | 1996 | Years | link | ||
99 | Torment, Part 1 | Expansions | link | ||
100 | Torment, Part 2 | Expansions | link | ||
101 | Torment, Part 3 | Expansions | link | ||
102 | Evolution | Magic Evolution | link | Transcript | |
103 | Maro | History | link | ||
104 | Meet My Mom | Meet My Family | Lynn Bravo Rosewater (MaRo's mother) | link | Transcript |
105 | 1997 | Years | link | ||
106 | Games with R&D | R&D | link | Transcript | |
107 | Design Skeleton | Design tools | link | Transcript | |
108 | Invitationals, Part 4 | Invitationals | link | ||
109 | Judgment, Part 1 | Expansions | link | ||
110 | Judgment, Part 2 | Expansions | link | ||
111 | Judgment, Part 3 | Expansions | link | ||
112 | 1998 | Years | link | ||
113 | A Day in the Life | R&D | link | Transcript | |
114 | Twenty Things That Almost Killed Magic, Part 1 | History | link | Transcript | |
115 | Twenty Things That Almost Killed Magic, Part 2 | History | link | Transcript | |
116 | Pro Tour Coverage | Pro Tour | link | ||
117 | Zendikar Cards, Part 1 | Expansions | link | ||
118 | Zendikar Cards, Part 2 | Expansions | link | ||
119 | 1999 | Years | link | ||
120 | Zendikar Cards, Part 3 | Expansions | link | ||
121 | Zendikar Cards, Part 4 | Expansions | link | ||
122 | Repetition | Design techniques | link | Transcript | |
123 | Who's Who - The First Wave of R&D | R&D | link | ||
124 | Creature Types | Card types | link | Transcript | |
125 | Lenticular Design, Part 1 | Design techniques | link | Transcript | |
126 | Lenticular Design, Part 2 | Design techniques | link | Transcript | |
127 | Worldwake, Part 1 | Expansions | link | ||
128 | Worldwake, Part 2 | Expansions | link | ||
129 | Worldwake, Part 3 | Expansions | link | ||
130 | 2000 | Years | link | ||
131 | The History of Magic's Story | History | link | Transcript | |
132 | Story Through Design | Design techniques | link | Transcript | |
133 | Designing Commons | Rarities | link | Transcript | |
134 | Art | Flavor | Matt Cavotta | link | Transcript |
135 | Rise of the Eldrazi, Part 1 | Expansions | link | ||
136 | Rise of the Eldrazi, Part 2 | Expansions | link | ||
137 | Rise of the Eldrazi, Part 3 | Expansions | link | ||
138 | Playtesting (1) | Design tools | link | Transcript | |
139 | Rise of the Eldrazi, Part 4 | Expansions | link | ||
140 | Rise of the Eldrazi, Part 5 | Expansions | link | ||
141 | 2001 | Years | link | ||
142 | Inspiration | Design concepts | link | Transcript | |
143 | Invitationals, Part 5 | Invitationals | link | ||
144 | Redflagging | Design tools | link | Transcript | |
145 | Getting a Job in R&D | R&D | link | Transcript | |
146 | Restraint | Design concepts | link | Transcript | |
147 | Unhinged, Part 1 | Supplemental products | link | Transcript | |
148 | Unhinged, Part 2 | Supplemental products | link | Transcript | |
149 | Unhinged, Part 3 | Supplemental products | link | Transcript | |
150 | 2002 | Years | link | ||
151 | Unhinged, Part 4 | Supplemental products | link | Transcript | |
152 | Unhinged, Part 5 | Supplemental products | link | Transcript | |
153 | Who's Who: The Second Wave of R&D | R&D | link | ||
154 | Design 101 | Design techniques | link | Transcript | |
155 | Keeping Secrets | History | link | Transcript | |
156 | Vanguard | Supplemental products | link | ||
157 | San Diego Comic-Con SDCC | Conventions | link | ||
158 | Block Plans, Part 1 | Blocks | link | Transcript | |
159 | Block Plans, Part 2 | Blocks | link | Transcript | |
160 | 2003 | Years | link | ||
161 | Design Space | Design concepts | link | Transcript | |
162 | Enchantment World | Card types | link | Transcript | |
163 | Onslaught, Part 1 | Expansions | link | ||
164 | Onslaught, Part 2 | Expansions | link | ||
165 | Onslaught, Part 3 | Expansions | link | ||
166 | Design & Development | R&D | link | Transcript | |
167 | Onslaught, Part 4 | Expansions | link | ||
168 | Onslaught, Part 5 | Expansions | link | ||
169 | Onslaught, Part 6 | Expansions | link | ||
170 | 2004 | Years | link | ||
171 | Lessons Learned, Part 5 | Lessons Learned | link | Transcript | |
172 | Lessons Learned, Part 6 | Lessons Learned | link | Transcript | |
173 | White/Blue | Color pie | link | Transcript | |
174 | Meeting Expectations | Design techniques | link | Transcript | |
175 | Exploratory Design | Design techniques | link | Transcript | |
176 | Tales from Europe | Pro Tour | link | ||
177 | Goals | Ten Things Every Game Needs | link | Transcript | |
178 | Tribal | Card types | link | ||
179 | Banding | Mechanics | link | ||
180 | 2005 | Years | link | ||
181 | Legions, Part 1 | Expansions | link | ||
182 | Legions, Part 2 | Expansions | link | ||
183 | Legions, Part 3 | Expansions | link | ||
184 | Legions, Part 4 | Expansions | link | ||
185 | Blue/Black | Color pie | link | Transcript | |
186 | Portal | Supplemental products | link | ||
187 | Mail with Matt, Part 2 | Mailbag | Matt Cavotta | link | |
188 | Matt's Job | Flavor | Matt Cavotta | link | |
189 | Rules | Ten Things Every Game Needs | link | Transcript | |
190 | A Card Being Made | Production process | link | Transcript | |
191 | World Building | Flavor | Matt Cavotta | link | Transcript |
192 | Scourge, Part 1 | Expansions | link | ||
193 | Scourge, Part 2 | Expansions | link | ||
194 | Scourge, Part 3 | Expansions | link | ||
195 | Scourge, Part 4 | Expansions | link | ||
196 | 2006 | Years | link | ||
197 | Playtesting (2) | Design tools | link | ||
198 | Holiday Cards | Supplemental products | link | ||
199 | Feedback | Design tools | link | Transcript | |
200 | Black/Red | Color pie | link | Transcript | |
201 | Interactions | Ten Things Every Game Needs | link | Transcript | |
202 | If Magic Started Over | History | link | ||
203 | 2007 | Years | link | ||
204 | Arabian Nights, Part 1 | Expansions | link | ||
205 | Arabian Nights, Part 2 | Expansions | link | ||
206 | Arabian Nights, Part 3 | Expansions | link | ||
207 | Design 102 | Design techniques | link | Transcript | |
208 | Red/Green | Color pie | link | Transcript | |
209 | Iteration | Design tools | link | Transcript | |
210 | Back in the Day | History | link | ||
211 | Mistakes | History | link | Transcript | |
212 | Technology | Design tools | link | ||
213 | Catch-Up Features | Ten Things Every Game Needs | link | Transcript | |
214 | 2008 | Years | link | ||
215 | Traveling | Traveling | Matt Cavotta | link | |
216 | Innistrad Cards, Part 1 | Expansions | link | ||
217 | Innistrad Cards, Part 2 | Expansions | link | ||
218 | Innistrad Cards, Part 3 | Expansions | link | ||
219 | Green/White | Color pie | link | Transcript | |
220 | Innistrad Cards, Part 4 | Expansions | link | ||
221 | Innistrad Cards, Part 5 | Expansions | link | ||
222 | Game Developer's Conference GDC | Conventions | link | ||
223 | 10 Principles of Good Design | Design techniques | link | Transcript | |
224 | The Origin Story of Magic | History | link | ||
225 | White/Black | Color pie | link | Transcrpt | |
226 | Inertia | Ten Things Every Game Needs | link | Transcript | |
227 | 2009 | Years | link | ||
228 | Legendary | Card types | link | ||
229 | Dark Ascension, Part 1 | Expansions | link | ||
230 | Dark Ascension, Part 2 | Expansions | link | ||
231 | Dark Ascension, Part 3 | Expansions | link | ||
232 | Dark Ascension, Part 4 | Expansions | link | ||
233 | Blue/Red | Color pie | link | Transcript | |
234 | Lessons Learned: Innistrad | Lessons Learned | link | Transcript | |
235 | Lessons Learned: Dark Ascension | Lessons Learned | link | ||
236 | Leading Teams | Life skills | link | Transcript | |
237 | 2010 | Years | link | ||
238 | Surprise | Ten Things Every Game Needs | link | Transcript | |
239 | Starting Out in R&D | R&D | Melissa DeTora | link | |
240 | Pro Tour with Melissa DeTora | Pro Tour | Melissa DeTora | link | |
241 | Avacyn Restored, Part 1 | Expansions | link | ||
242 | Avacyn Restored, Part 2 | Expansions | link | ||
243 | Avacyn Restored, Part 3 | Expansions | link | ||
244 | Avacyn Restored, Part 4 | Expansions | link | ||
245 | Black/Green | Color pie | link | ||
246 | Early Trips | Traveling | link | ||
247 | Judging | History | link | ||
248 | Strategy | Ten Things Every Game Needs | link | Transcript | |
249 | Evergreen Keywords | Mechanics | link | ||
250 | 2011 | Years | link | ||
251 | Block Inspirations, Part 1 | Blocks | link | ||
252 | Block Inspirations, Part 2 | Blocks | link | ||
253 | Red/White | Color pie | link | ||
254 | Khans of Tarkir, Part 1 | Expansions | link | ||
255 | Khans of Tarkir, Part 2 | Expansions | link | ||
256 | Khans of Tarkir, Part 3 | Expansions | link | ||
257 | Keeping an Eye Out | Design techniques | link | ||
258 | Khans of Tarkir, Part 4 | Expansions | link | ||
259 | Khans of Tarkir, Part 5 | Expansions | link | ||
260 | Fun | Ten Things Every Game Needs | link | ||
261 | Khans of Tarkir, Part 6 | Expansions | link | ||
262 | Khans of Tarkir, Part 7 | Expansions | link | ||
263 | 2012 | Years | link | ||
264 | Creative Process, Part 1 | Design techniques | link | ||
265 | Creative Process, Part 2 | Design techniques | link | ||
266 | Returning to Worlds | Design techniques | link | ||
267 | Green/Blue | Color pie | link | ||
268 | PAX 2015 | Conventions | link | ||
269 | Breaking Rules | Design techniques | link | ||
270 | Flavor | Ten Things Every Game Needs | link | ||
271 | Un-Rules Manager | Supplemental products | link | ||
272 | The ARC System | Other games | link | ||
273 | Fate Reforged, Part 1 | Expansions | link | ||
274 | Fate Reforged, Part 2 | Expansions | link | ||
275 | Fate Reforged, Part 3 | Expansions | link | ||
276 | Primary/Secondary/Tertiary | Mechanics | link | ||
277 | Fate Reforged, Part 4 | Expansions | link | ||
278 | Fate Reforged, Part 5 | Expansions | link | ||
279 | Bad Cards (Again) | Bad cards | link | ||
280 | Bad Cards Revisited | Bad cards | link | ||
281 | Social Media | Media | link | ||
282 | Most Asked Questions | Media | link | ||
283 | 20 Years Later | History | link | ||
284 | A Hook | Ten Things Every Game Needs | link | ||
285 | Lessons Learned: Gatecrash | Lessons Learned | link | ||
286 | Designing for Limited | Design techniques | link | ||
287 | New Players | Design techniques | link | ||
288 | Dragons of Tarkir, Part 1 | Expansions | link | ||
289 | Dragons of Tarkir, Part 2 | Expansions | link | ||
290 | Dragons of Tarkir, Part 3 | Expansions | link | ||
291 | Live Like a Gamer | Life skills | link | ||
292 | Dragons of Tarkir, Part 4 | Expansions | link | ||
293 | Dragons of Tarkir, Part 5 | Expansions | link | ||
294 | Dragons of Tarkir, Part 6 | Expansions | link | ||
295 | Chicken Rabbit Donkey | History | link | ||
296 | Dream Job | Life skills | link | ||
297 | Creature Types (2) | Card types | link | ||
298 | Star Wars TCG | Other games | link | ||
299 | Choices vs. Options | Design concepts | link | ||
300 | 2013 | Years | link | ||
301 | Celebrity | Life skills | link | ||
302 | Head-to-Head | Media | link | ||
303 | Magic Firsts, Part 1 | Magic Firsts | Melissa DeTora | link | |
304 | Magic Firsts, Part 2 | Magic Firsts | Melissa DeTora | link | |
305 | Reprints | Design tools | link | ||
306 | Christopher Rush | People | link | ||
307 | Limited Edition, Part 1 | Core sets | link | ||
308 | Limited Edition, Part 2 | Core sets | link | ||
309 | Limited Edition, Part 3 | Core sets | link | ||
310 | Traveling (2) | Traveling | link | ||
311 | Limited Edition, Part 4 | Core sets | link | ||
312 | Limited Edition, Part 5 | Core sets | link | ||
313 | Limited Edition, Part 6 | Core sets | link | ||
314 | Getting a Job | Life skills | link | ||
315 | Collaboration | Life skills | link | ||
316 | Design Space (2) | Design concepts | link | ||
317 | Lessons Learned: Theros | Lessons Learned | link | ||
318 | Early Days | History | link | ||
319 | Early Tournaments | History | link | ||
320 | Advertising | History | link | ||
321 | Top 10 Sets I've Made | Top 10s | link | ||
322 | Tee-shirts | History | link | ||
323 | Late Changes | Design techniques | link | ||
324 | Leaks | History | link | ||
325 | Magic: The Puzzling | History | link | ||
326 | Designing Creatures | Design techniques | link | ||
327 | GDC 2016 | Conventions | link | ||
328 | Meet My Daughter | Meet My Family | Rachel Rosewater (MaRo's eldest daughter) | link | |
329 | Human Nature | 20 Lessons | link | Transcript | |
330 | Storm Scale | Scales | link | ||
331 | Storm Scale: Khans of Tarkir | Scales | link | ||
332 | Card Elements | Design tools | link | ||
333 | Market Research | Design tools | link | ||
334 | Aesthetics | 20 Lessons | link | Transcript | |
335 | Interviews | Media | link | ||
336 | Top 10 Nonevergreen Mechanics | Top 10s | link | ||
337 | Gaming's Past | Other games | link | ||
338 | The Gathering | History | link | ||
339 | Supertypes | Card types | link | ||
340 | Subtypes | Card types | link | ||
341 | Urza's Saga, Part 1 | Expansions | link | ||
342 | Urza's Saga, Part 2 | Expansions | link | ||
343 | Urza's Saga, Part 3 | Expansions | link | ||
344 | Urza's Saga, Part 4 | Expansions | link | ||
345 | Resonance | 20 Lessons | link | Transcript | |
346 | History of Limited | History | link | ||
347 | Stand-Up Comedy | Life skills | link | ||
348 | Two-Block Model | Blocks | link | ||
349 | Piggybacking (2) | 20 Lessons | link | Transcript | |
350 | 25 Random Things About Magic | History | link | ||
351 | Replies with Rachel, Part 1 | Mailbag | Rachel Rosewater | link | |
352 | Vocabulary | Design tools | Rachel Rosewater | link | |
353 | 2014 | Years | link | ||
354 | Top 10 Cards I Designed | Top 10s | link | ||
355 | VidCon 2016 | Conventions | link | ||
356 | Interesting vs Fun | 20 Lessons | link | Transcript | |
357 | Hybrid Mana | Color pie | link | ||
358 | Media | link | |||
359 | Top 10 Nondesign Jobs | Top 10s | link | ||
360 | Tweaking | Design techniques | link | ||
361 | Emotional Impact | 20 Lessons | link | Transcript | |
362 | Work/Life Balance | Life skills | link | Transcript | |
363 | Packaging | Production process | link | ||
364 | Urza's Legacy, Part 1 | Expansions | link | ||
365 | Urza's Legacy, Part 2 | Expansions | link | ||
366 | Ravnica Showdown | Showdowns | link | ||
367 | Flux | Design concepts | link | ||
368 | Making It Personal | 20 Lessons | link | Transcript | |
369 | Lessons Learned: Khans of Tarkir | Lessons Learned | link | ||
370 | Learning from Mistakes | Life skills | link | ||
371 | Six Stages of Magic Design | R&D | link | ||
372 | Phyrexians | Flavor | link | ||
373 | Perspective | Design concepts | link | ||
374 | Discontinued Rules | History | link | ||
375 | Details Matter | 20 Lessons | link | Transcript | |
376 | Being a Magician | Life skills | link | ||
377 | Top 20 Creature Types | Top 20s | link | ||
378 | PAX West 2016 | Conventions | link | ||
379 | Replies with Rachel, Part 2 | Mailbag | Rachel Rosewater | link | |
380 | Quick Creativity | Design techniques | link | ||
381 | Card Concepting | Flavor | link | ||
382 | Mirrodin Showdown | Showdowns | link | ||
383 | Customization | 20 Lessons | link | Transcript | |
384 | Group Creation | Design techniques | link | ||
385 | Council of Colors | R&D | link | ||
386 | Preview Season | Media | link | ||
387 | Urza's Destiny, Part 1 | Expansions | link | ||
388 | Urza's Destiny, Part 2 | Expansions | link | ||
389 | Urza's Destiny, Part 3 | Expansions | link | ||
390 | Urza's Destiny, Part 4 | Expansions | link | ||
391 | Cohesion | Design concepts | link | ||
392 | Designing Uncommons | Rarities | link | ||
393 | Top 10 Evergreen Creature Keywords | Top 10s | link | ||
394 | R&D Vocabulary, Part 1 | R&D | link | ||
395 | R&D Vocabulary, Part 2 | R&D | link | ||
396 | R&D Vocabulary, Part 3 | R&D | link | ||
397 | Innistrad Showdown | Showdowns | link | ||
398 | You Make the Card | Media | link | ||
399 | Exploration | 20 Lessons | link | Transcript | |
400 | Top 10 Supplemental Products | Top 10s | link | ||
401 | An Average Day | R&D | link | ||
402 | Color Pie Conflicts | Color pie | link | ||
403 | Color Pie Alliances | Color pie | link | ||
404 | History of Standard | History | link | ||
405 | Evaluation | Design techniques | link | ||
406 | Answering Questions | Media | link | ||
407 | Let the Best Idea Win | Life skills | link | ||
408 | Replies with Rachel, Part 3 | Mailbag | Rachel Rosewater | link | |
409 | Ravnica Cards, Part 1 | Expansions | link | ||
410 | Ravnica Cards, Part 2 | Expansions | link | ||
411 | Ravnica Cards, Part 3 | Expansions | link | ||
412 | Love Not Like | 20 Lessons | link | Transcript | |
413 | Ravnica Cards, Part 4 | Expansions | link | ||
414 | Ravnica Cards, Part 5 | Expansions | link | ||
415 | Teaching | Life skills | link | ||
416 | Early Worlds | History | link | ||
417 | Duel Masters | Other games | link | ||
418 | Designing Rares | Rarities | link | ||
419 | Around the World | Traveling | link | ||
420 | Top 10 Favorite Things About R&D | Top 10s | link | ||
421 | Strengths & Weaknesses | Design concepts | link | ||
422 | Behind-the-Scenes | Media | link | ||
423 | Virtual Tour | Wizards of the Coast | link | ||
424 | Don't Prove | 20 Lessons | link | Transcript | |
425 | Lessons Learned: Battle for Zendikar | Lessons Learned | link | ||
426 | Fights I Lost | History | link | ||
427 | Top-Down vs. Bottom-Up | Design techniques | link | ||
428 | 2015 | Years | link | ||
429 | Planes | Flavor | link | ||
430 | Guildpact, Part 1 | Expansions | link | ||
431 | Guildpact, Part 2 | Expansions | link | ||
432 | Guildpact, Part 3 | Expansions | link | ||
433 | Telling Story Through a TCG | Flavor | link | ||
434 | Fun | 20 Lessons | link | Transcript | |
435 | Principles of Magic R&D | R&D | link | ||
436 | The Great Designer Search 1, Part 1 | GDS | link | ||
437 | The Great Designer Search 1, Part 2 | GDS | link | ||
438 | Rarities (2) | Rarities | link | ||
439 | Other Teams | R&D | link | ||
440 | Dungeons & Dragons | Other games | link | ||
441 | Prereleases | History | link | ||
442 | New vs. Returning Worlds | Design techniques | link | ||
443 | Sparks | Media | link | ||
444 | Vanilla Matters | Design concepts | link | ||
445 | Frames | Design tools | link | ||
446 | Bluntness | 20 Lessons | link | Transcript | |
447 | Wizards Other Games, Part 1 | Other games | link | ||
448 | Wizards Other Games, Part 2 | Other games | link | ||
449 | Counters | Design tools | link | ||
450 | R&D, Wave 3 | R&D | link | ||
451 | Designer|Becoming a Game Designer | Life skills | link | ||
452 | Amonkhet, Part 1 | Expansions | link | ||
453 | Amonkhet, Part 2 | Expansions | link | ||
454 | Flashback | Mechanics | link | ||
455 | Complexity | Design concepts | link | ||
456 | Mechanical Color Pie | Color pie | link | ||
457 | Color Pie - Dealing with Creatures | Color pie | link | ||
458 | Change | Design tools | link | ||
459 | Early Magic Trivia | Trivia | link | ||
460 | Announcement Week | History | link | ||
461 | College Visits | Traveling | link | ||
462 | VidCon 2017 | Conventions | link | ||
463 | Cycles | Design tools | link | ||
464 | Old Formats | Formats | link | ||
465 | Tweaks | Design tools | link | ||
466 | Generation Decks | Book reviews | link | ||
467 | Multicolor Blocks | Blocks | link | ||
468 | Poison | Mechanics | link | ||
469 | Starting a Game Design | Design techniques | link | ||
470 | The Pit | R&D | link | ||
471 | San Diego Comic-Con 2017 | Conventions | link | ||
472 | Designing Components | 20 Lessons | link | Transcript | |
473 | Gavin Verhey | People | Gavin Verhey | link | |
474 | Keeping Things Different | Life skills | link | ||
475 | Giving Input | Media | link | ||
476 | Hour of Devastation | Expansions | link | ||
477 | Topical Blend | Media | link | ||
478 | Artists | Flavor | link | ||
479 | When to Keyword | Design tools | link | ||
480 | Scry | Mechanics | link | ||
481 | Ixalan, Part 1 | Expansions | link | ||
482 | Ixalan, Part 2 | Expansions | link | ||
483 | Ixalan, Part 3 | Expansions | link | ||
484 | Early Magic Evolution | Magic Evolution | link | ||
485 | HASCON 2017 | Conventions | link | ||
486 | Getting Unstable Made | Supplemental products | Mark Purvis | link | |
487 | Pitching | Life skills | link | ||
488 | Unstable, Part 1 | Supplemental products | link | ||
489 | Unstable, Part 2 | Supplemental products | link | ||
490 | Unstable, Part 3 | Supplemental products | link | ||
491 | Being a Spokesperson | Media | link | ||
492 | Printing | Production process | link | ||
493 | Challenging Players | 20 Lessons | link | ||
494 | Kicker | Mechanics | link | ||
495 | Vision Design, Set Design & Play Design | Design techniques | link | ||
496 | Vision Design | Design techniques | link | ||
497 | Symbols | Design tools | link | ||
498 | The Move | Wizards of the Coast | link | ||
499 | Lessons Learned: Kaladesh | Lessons Learned | link | ||
500 | 100 & Counting | & Counting | link | ||
501 | 200 & Counting | & Counting | link | ||
502 | Slivers | Card types | link | ||
503 | Unstable Rules | Supplemental products | link | ||
504 | Hackathons | Design techniques | link | ||
505 | Reactions | Media | link | ||
506 | Game Knights | Media | link | ||
507 | Unstable Talk, Part 1 | Supplemental products | link | ||
508 | Unstable Talk, Part 2 | Supplemental products | link | ||
509 | Mechanical Evolution, Part 2 | Magic Evolution | link | ||
510 | The Great Designer Search 3 | GDS | link | ||
511 | Less Is More | 20 Lessons | link | Transcript | |
512 | Playtest Cards | Design techniques | link | ||
513 | Unstable Variants | Supplemental products | link | ||
514 | Unstable Pre-Prerelease | Media | link | ||
515 | Designing for New Worlds | Design techniques | link | ||
516 | Introduction to Magic | Basics of Magic | link | ||
517 | Answering Questions | Media | link | ||
518 | ESPN2 | Media | link | ||
519 | Editing | R&D | link | ||
520 | GDS3 Trial 1 | GDS | link | ||
521 | GDS3 Trial 2, Part 1 | GDS | link | ||
522 | GDS3 Trial 2, Part 2 | GDS | link | ||
523 | GDS3 Trial 2, Part 3 | GDS | link | ||
524 | GDS3 Trial 3 | GDS | link | ||
525 | Rookie Mistakes | GDS | link | ||
526 | Dissension, Part 1 | Expansions | link | ||
527 | Dissension, Part 2 | Expansions | link | ||
528 | Dissension, Part 3 | Expansions | link | ||
529 | Creativity | 20 Lessons | link | Transcript | |
530 | What Is a Game? | Other games | link | ||
531 | Magic Evolution, Part 3 | Magic Evolution | link | ||
532 | Morph | Mechanics | link | ||
533 | Editor-in-Chief | Media | link | ||
534 | Designing Legendary Creatures | Design techniques | link | ||
535 | Constructive Criticism | Life skills | link | ||
536 | Lessons Learned: Amonkhet | Lessons Learned | link | ||
537 | Poll Position #1 | Media | link | ||
538 | Making Videos | Media | link | ||
539 | Reprints (2) | Design tools | link | ||
540 | Dominaria, Part 1 | Expansions | link | ||
541 | Dominaria, Part 2 | Expansions | link | ||
542 | Dominaria, Part 3 | Expansions | link | ||
543 | Stand-Up Comedy (2) | Life skills | link | ||
544 | The Great Designer Search 3 Update | GDS | link | ||
545 | Feedback | 20 Lessons | link | Transcript | |
546 | World Identities | Design tools | link | ||
547 | Jumping Off Points | Design techniques | link | ||
548 | Kicker (2) | Mechanics | link | ||
549 | Parts of a Card | Design tools | link | ||
550 | Magic Evolution, Part 4 | Magic Evolution | link | ||
551 | How to Be More Creative | Life skills | link | ||
552 | When to Keyword | Design tools | link | ||
553 | Unstable Cards, Part 1 | Supplemental products | link | ||
554 | Unstable Cards, Part 2 | Supplemental products | link | ||
555 | Unstable Cards, Part 3 | Supplemental products | link | ||
556 | Video with Richard & Peter | Media | link | ||
557 | Unstable Cards, Part 4 | Supplemental products | link | ||
558 | Unstable Cards, Part 5 | Supplemental products | link | ||
559 | Unstable Cards, Part 6 | Supplemental products | link | ||
560 | The Tuesday Magic Meeting | R&D | link | ||
561 | GDS3 Final Day | GDS | link | ||
562 | Vision / Set / Play Design Retrospective | Design techniques | link | ||
563 | It All Connects | 20 Lessons | link | Transcript | |
564 | GP Las Vegas | Pro Tour | link | ||
565 | Replies with Rachel, Part 4 | Mailbag | Rachel Rosewater | link | |
566 | VidCon 2018 | Conventions | link | ||
567 | Magic Evolution, Part 5 | Magic Evolution | link | ||
568 | Throwing Parties | Life skills | link | ||
569 | White Speaks | Color Speaks | link | ||
570 | Blue Speaks | Color Speaks | link | ||
571 | Black Speaks | Color Speaks | link | ||
572 | Bad Cards (4) | Bad cards | link | ||
573 | Red Speaks | Color Speaks | link | ||
574 | Green Speaks | Color Speaks | link | ||
575 | SDCC 2018 | Conventions | link | ||
576 | History of Magic | History | link | ||
577 | Squirrels | Card types | link | ||
578 | Transformers TCG | Other games | Scott Van Essen | link | |
579 | Designing Kaladesh | Expansions | Scott Van Essen | link | |
580 | Busy R&D | R&D | link | ||
581 | Narrative Equity | Design techniques | link | ||
582 | Creature Types (3) | Card types | link | ||
583 | Lessons Learned: Ixalan | Lessons Learned | link | ||
584 | Alpha Playtesters | Core sets | link | ||
585 | Magic Evolution, Part 6 | Magic Evolution | link | ||
586 | Flickering | Mechanics | link | ||
587 | Sets by Planes | Flavor | link | ||
588 | College | Other Lessons | link | ||
589 | Chicago | Pro Tour | link | ||
590 | Letting Go | Life skills | link | ||
591 | Guilds of Ravnica | Expansions | link | ||
592 | CAPS | Production process | link | ||
593 | Mechanic inspirations | Design techniques | link | ||
594 | Dimir | Ravnican guilds | link | ||
595 | Selesnya | Ravnican guilds | link | ||
596 | Izzet | Ravnican guilds | link | ||
597 | Collecting | Design concepts | link | ||
598 | Golgari | Ravnican guilds | link | ||
599 | Boros | Ravnican guilds | link | ||
600 | Conventions | Conventions | link | ||
601 | Factions | Design techniques | link | ||
602 | Magic Evolution, Part 7 | Magic Evolution | link | ||
603 | Lorwyn | Expansions | link | ||
604 | Designing Counterspells | Designing ___________ | link | ||
605 | Market Research | Design tools | link | ||
606 | Lessons Learned: Dominaria | Lessons Learned | link | ||
607 | Unique Creature Types | Flavor | link | ||
608 | Poetry | Other People’s Lessons | link | ||
609 | Designing Direct Damage | Designing ___________ | link | ||
610 | Color Pie Bends & Breaks | Color pie | link | ||
611 | Lorwyn Cards, Part 1 | Expansions | link | ||
612 | Lorwyn Cards, Part 2 | Expansions | link | ||
613 | Lorwyn Cards, Part 3 | Expansions | link | ||
614 | Lorwyn Cards, Part 4 | Expansions | link | ||
615 | Azorius | Ravnican guilds | link | ||
616 | Rakdos | Ravnican guilds | link | ||
617 | Gruul | Ravnican guilds | link | ||
618 | Broadwaycon, Part 1 | Conventions | link | ||
619 | Broadwaycon, Part 2 | Conventions | link | ||
620 | Orzhov | Ravnican guilds | link | ||
621 | Simic | Ravnican guilds | link | ||
622 | Brian David-Marshall | People | link | ||
623 | Mailbag Columns | Media | link | ||
624 | Playdays | R&D | link | ||
625 | Lessons Learned: Guilds of Ravnica & Ravnica Allegiance | Lessons Learned | link | ||
626 | The Golden Rules | Design concepts | link | ||
627 | Empathy | Life skills | link | ||
628 | Greg Weisman | Flavor | Greg Weisman | link | |
629 | Designing Destruction | Designing ___________ | link | ||
630 | Five Requests I Often Have to Ignore | Design techniques | link | ||
631 | Morningtide, Part 1 | Expansions | link | ||
632 | Morningtide, Part 2 | Expansions | link | ||
633 | Morningtide, Part 3 | Expansions | link | ||
634 | Rabiah Scale, Part 1 | Scales | link | ||
635 | Rabiah Scale, Part 2 | Scales | link | ||
636 | The Rise & Fall of Blocks | Blocks | link | ||
637 | Social Media in Game Design | Media | link | ||
638 | War of the Spark | Expansions | link | ||
639 | Top 10 Worst Mechanics | Top 10s | link | ||
640 | Planeswalker Who's Who | Card types | link | ||
641 | Booster Packs | Production process | link | ||
642 | Retired Mechanics | Mechanics | link | ||
643 | Breaking Rules | Design techniques | link | ||
644 | Ajani's Pridemate | Rules changes | link | ||
645 | Languages | Production process | link | ||
646 | Seeing the World | Traveling | link | ||
647 | Designing Library Effects | Designing ___________ | link | ||
648 | Working on the Road | Traveling | link | ||
649 | Magic Fest London | Pro Tour | link | ||
650 | War of the Spark Cards, Part 1 | Expansions | link | ||
651 | War of the Spark Cards, Part 2 | Expansions | link | ||
652 | War of the Spark Cards, Part 3 | Expansions | link | ||
653 | Ideas & Execution | Other Lessons | link | ||
654 | War of the Spark Cards, Part 4 | Expansions | link | ||
655 | War of the Spark Cards, Part 5 | Expansions | link | ||
656 | Modern Horizons | Supplemental products | link | ||
657 | Innovation Products | Supplemental products | link | ||
658 | Split Cards | Mechanics | link | ||
659 | Modern Horizons Cards, Part 1 | Supplemental products | link | ||
660 | Modern Horizons Cards, Part 2 | Supplemental products | link | ||
661 | Power Level | Design concepts | link | ||
662 | Modern Horizons Cards, Part 3 | Supplemental products | link | ||
663 | Modern Horizons Cards, Part 4 | Supplemental products | link | ||
664 | Milling | Mechanics | link | ||
665 | Lessons Learned: Unstable | Lessons Learned | link | ||
666 | Demons | Card types | link | ||
667 | Full-Art Lands | Graphic design | link | ||
668 | Zones | Design tools | link | ||
669 | Meet Sarah | Meet My Family | Sarah Rosewater (MaRo's youngest daughter) | link | |
670 | Banned & Restricted, Part 1 | Banned & Restricted | link | ||
671 | Banned & Restricted, Part 2 | Banned & Restricted | link | ||
672 | Banned & Restricted, Part 3 | Banned & Restricted | link | ||
673 | Banned & Restricted, Part 4 | Banned & Restricted | link | ||
674 | SDCC 2019 | Conventions | link | ||
675 | Bolas Arc | Flavor | link | ||
676 | Lessons Learned: War | Lessons Learned | link | ||
677 | Life Lessons | Other People’s Lessons | link | ||
678 | Small Talk wit Sarah | Mailbag | Sarah Rosewater | link | |
679 | Changing the Color Pie | Color pie | link | ||
680 | Diversity in Game Design | Design concepts | link | ||
681 | Math in Magic | Design tools | link | ||
682 | Connecting Set & Story | Flavor | link | ||
683 | Throne of Eldraine Stream | Media | link | ||
684 | Throne of Eldraine | Expansions | link | ||
685 | When Things Don't Go According to Plan | Life skills | link | ||
686 | Throne of Eldraine Cards, Part 1 | Expansions | link | ||
687 | Throne of Eldraine Cards, Part 2 | Expansions | link | ||
688 | Subtypes (2) | Card types | link | ||
689 | Artifacts & Enchantments | Card types | link | ||
690 | The Priority Problem | Design concepts | link | ||
691 | Throne of Eldraine Cards, Part 3 | Expansions | link | ||
692 | Throne of Eldraine Cards, Part 4 | Expansions | link | ||
693 | Food Cluster | Clusters | link | ||
694 | Top 50 Words | Trivia | link | ||
695 | Core of Planes | Mechanics | link | ||
696 | When to Change | Design techniques | link | ||
697 | Planeswalker Evolutions | Card types | link | ||
698 | Reusing Things | Design techniques | link | ||
699 | Maria & Meghan | People | link | ||
700 | Plane Diversity | Flavor | link | ||
701 | Collecting | Basics of Magic | link | ||
702 | White/Blue Philosophy | Color pie | link | ||
703 | Top 50 Creature Types | Trivia | link | ||
704 | Tempest Cards, Part 1 | Expansions | link | ||
705 | Tempest Cards, Part 2 | Expansions | link | ||
706 | Blue/Black Philosophy | Color pie | link | ||
707 | Tempest Cards, Part 3 | Expansions | link | ||
708 | Tempest Cards, Part 4 | Expansions | link | ||
709 | Black/Red Philosophy | Color pie | link | ||
710 | Success Paralysis | Design concepts | link | ||
711 | Head-to-Head Commander, Part 1 | Supplemental products | link | ||
712 | Theros Beyond Death | Expansions | link | ||
713 | Head-to-Head Commander, Part 2 | Supplemental products | link | ||
714 | Red/Green Philosophy | Color pie | link | ||
715 | Unsanctioned, Part 1 | Supplemental products | link | ||
716 | Unsanctioned, Part 2 | Supplemental products | link | ||
717 | Making Un-Cards | Design techniques | link | ||
718 | Green/White Philosophy | Color pie | link | ||
719 | Broadwaycon 2020 | Conventions | link | ||
720 | Did It Start In Alpha? | Trivia | link | ||
721 | White/Black Philosophy | Color pie | link | ||
722 | Top 10 Blocks | Top 10s | link | ||
723 | Theros Beyond Death Cards, Part 1 | Expansions | link | ||
724 | Theros Beyond Death Cards, Part 2 | Expansions | link | ||
725 | Theros Beyond Death Cards, Part 3 | Expansions | link | ||
726 | Blue/Red Philosophy | Color pie | link | ||
727 | Theros Beyond Death Cards, Part 4 | Expansions | link | ||
728 | Theros Beyond Death Cards, Part 5 | Expansions | link | ||
729 | Michael Ryan, Part 1 | Corona Virus Edition | Michael Ryan | link | |
730 | Michael Ryan, Part 2 | Corona Virus Edition | Michael Ryan | link | |
731 | Aaron Forsythe | Corona Virus Edition | Aaron Forsythe | link | |
732 | Annie Sardelis | Corona Virus Edition | Annie Sardelis | link | |
733 | Ari Nieh | Corona Virus Edition | Ari Nieh | link | |
734 | Chris Mooney | Corona Virus Edition | Chris Mooney | link | |
735 | Matt Place, Part 1 | Corona Virus Edition | Matt Place | link | |
736 | Matt Place, Part 2 | Corona Virus Edition | Matt Place | link | |
737 | Richard Garfield | Corona Virus Edition | Richard Garfield | link | |
738 | Donald Smith, Jr. | Corona Virus Edition | Donald Smith, Jr | link | |
739 | The Professor | Corona Virus Edition | Brian Lewis (Tolarian Community College) | link | |
740 | Meghan & Maria | Corona Virus Edition | Meghan Wolff and Maria Bartholdi (Good Luck, High Five) |
link | |
741 | Bill Rose | Corona Virus Edition | Bill Rose | link | |
742 | Brian Weissman | Corona Virus Edition | Brian Weissman | link | |
743 | Mark Heggen | Corona Virus Edition | Mark Heggen | link | |
744 | Erik Lauer | Corona Virus Edition | Erik Lauer | link | |
745 | Matt Tabak | Corona Virus Edition | Matt Tabak | link | |
746 | Brian Tinsman | Corona Virus Edition | Brian Tinsman | link | |
747 | Dawn Murin | Corona Virus Edition | Dawn Murin | link | |
748 | Blake Rasmussen | Corona Virus Edition | Blake Rasmussen | link | |
749 | Josh Lee Kwai and Jimmy Wong | Corona Virus Edition | Josh Lee Kwai and Jimmy Wong (Game Knights) | link | |
750 | Skaff Elias | Corona Virus Edition | Skaff Elias | link | |
751 | Christine Sprankle | Corona Virus Edition | Christine Sprankle | link | |
752 | April King | Corona Virus Edition | April King | link | |
753 | Gaby Spartz | Corona Virus Edition | Gaby Spartz | link | |
754 | Cedric Phillips | Corona Virus Edition | Cedric Phillips | link | |
755 | Dave Humpherys | Corona Virus Edition | Dave Humpherys | link | |
756 | Chris Pikula | Corona Virus Edition | Chris Pikula | link | |
757 | Brian Hacker | Corona Virus Edition | Brian Hacker | link | |
758 | Doug Beyer | Corona Virus Edition | Doug Beyer | link | |
759 | Sheldon Menery | Corona Virus Edition | Sheldon Menery | link | |
760 | Shivam Bhatt | Corona Virus Edition | Shivam Bhatt | link | |
761 | Devin Low | Corona Virus Edition | Devin Low | link | |
762 | Mike Turian | Corona Virus Edition | Mike Turian | link | |
763 | Witney Williams | Corona Virus Edition | Witney Williams | link | |
764 | Brian Schneider | Corona Virus Edition | Brian Schneider | link | |
765 | Graeme Hopkins | Corona Virus Edition | Graeme Hopkins | link | |
766 | Black/Green Philosophy | Color pie - Corona Virus Edition | link | ||
767 | Ethan Fleischer Returns | Corona Virus Edition | Ethan Fleischer | link | |
768 | Ikoria Vision Design, Part 1 | Expansions - Corona Virus Edition | link | ||
769 | Jim Lin | Corona Virus Edition | Jim Lin | link | |
770 | Ikoria, Part 2 | Expansions - Corona Virus Edition | link | ||
771 | Corey Bowen | Corona Virus Edition | Corey Bowen | link | |
772 | Making Magic in the Pandemic | Wizards of the Coast - Corona Virus Edition | link | ||
773 | Adam Prosak | Corona Virus Edition | Adam Prosak | link | |
774 | Replies with Rachel, Part 5 | Mailbag - Corona Virus Edition | Rachel Rosewater | link | |
775 | Rachel Agnes | Corona Virus Edition | Rachel Agnes | link | |
776 | Zendikar Rising | Expansions - Corona Virus Edition | link | ||
777 | Elaine Chase | Corona Virus Edition | Elaine Chase | link | |
778 | Evergreen Origins | Mechanics - Corona Virus Edition | link | ||
779 | Worth Wollpert | Corona Virus Edition | Worth Wollpert | link | |
780 | The Problem with Four Color Factions | Design techniques - Corona Virus Edition | link | ||
781 | Ken Nagle | Corona Virus Edition | Ken Nagle | link | |
782 | Red/White Philosophy | Color pie - Corona Virus Edition | link | ||
783 | Jules Robins | Corona Virus Edition | Jules Robins | link | |
784 | It's All Magic | Basics of Magic - Corona Virus Edition | link | ||
785 | Scott Larabee | Corona Virus Edition | Scott Larabee | link | |
786 | Oozes | Card types - Corona Virus Edition | link | ||
787 | Henry Stern | Corona Virus Edition | Henry Stern | link | |
788 | 25 Years | History - Corona Virus Edition | link | ||
789 | Brian David-Marshall | Corona Virus Edition | Brian David-Marshall | link | |
790 | Antiquities, Part 1 | Expansions - Corona Virus Edition | link | ||
791 | Antiquities, Part 2 | Expansions - Corona Virus Edition | link | ||
792 | George Fan | Corona Virus Edition | George Fan | link | |
793 | Mike Elliott | Corona Virus Edition | Mike Elliott | link | |
794 | Trivia - Largest Creatures | Trivia - Corona Virus Edition | link | ||
795 | Matt Cavotta | Corona Virus Edition | Matt Cavotta | link | |
796 | Green/Blue Philosophy | Color pie - Corona Virus Edition | link | ||
797 | Randy Buehler | Corona Virus Edition | Randy Buehler | link | |
798 | Planar Chaos Colorshifted Cards, Part 1 | Expansions - Corona Virus Edition | link | ||
799 | Planar Chaos Colorshifted Cards, Part 2 | Expansions - Corona Virus Edition | link | ||
800 | Charlie Catino | Corona Virus Edition | Charlie Catino | link | |
801 | Graham Stark | Corona Virus Edition | Graham Stark (LoadingReadyRun) | link | |
802 | Kaldheim, Part 1 | Expansions - Corona Virus Edition | link | ||
803 | Kaldheim, Part 2 | Expansions - Corona Virus Edition | link | ||
804 | Luis Scott-Vargas | Corona Virus Edition | Luis Scott-Vargas | link | |
805 | Olivia Gobert-Hicks | Corona Virus Edition | Olivia Gobert-Hicks | link | |
806 | Angels, Part 1 | Card types - Corona Virus Edition | link | ||
807 | Angels, Part 2 | Card types - Corona Virus Edition | link | ||
808 | Evan Erwin | Corona Virus Edition | Evan Erwin | link | |
809 | Arabian Nights with Richard Garfield, Part 1 | Expansions - Corona Virus Edition | Richard Garfield | link | |
810 | Arabian Nights with Richard Garfield, Part 2 | Expansions - Corona Virus Edition | Richard Garfield | link | |
811 | Mark Tedin | Corona Virus Edition | Mark Tedin | link | |
812 | Timeshifted Sheets | Expansions - Corona Virus Edition | link | ||
813 | Time Spiral with Aaron Forsythe | Expansions - Corona Virus Edition | Aaron Forsythe | link | |
814 | Trivia - Shortest Names | Trivia - Corona Virus Edition | link | ||
815 | Trivia - Longest Names | Trivia - Corona Virus Edition | link | ||
816 | Innistrad with Erik Lauer | Expansions - Corona Virus Edition | Erik Lauer | link | |
817 | Invasion with Bill Rose | Expansions - Corona Virus Edition | Bill Rose | link | |
818 | From the Vault | Supplemental products - Corona Virus Edition | link | ||
819 | Champions of Kamigawa with Brian Tinsman | Expansions - Corona Virus Edition | Brian Tinsman | link | |
820 | Legendary Artifacts, Part 1 | Card types - Corona Virus Edition | link | ||
821 | Kaladesh with Shawn | Expansions - Corona Virus Edition | Shawn Main | link | |
822 | Strixhaven Design, Part 1 | Expansions - Corona Virus Edition | link | ||
823 | Strixhaven Design, Part 2 | Expansions - Corona Virus Edition | link | ||
824 | Kaldheim with Ethan | Expansions - Corona Virus Edition | Ethan Fleischer | link | |
825 | Strixhaven with Ari Nieh | Expansions - Corona Virus Edition | Ari Nieh | link | |
826 | Legendary Artifacts, Part 2 | Card types - Corona Virus Edition | link | ||
827 | Zendikar with Matt Place | Expansions - Corona Virus Edition | Matt Place | link | |
828 | What's More Likely? | What's More Likely? - Corona Virus Edition | link | ||
829 | Dark Ascension with Tom LaPille | Expansions - Corona Virus Edition | Tom LaPille | link | |
830 | 2016 | Years - Corona Virus Edition | link | ||
831 | Mirrodin with Tyler Bielman | Expansions - Corona Virus Edition | Tyler Bielman | link | |
832 | Codenames, Part 2 | History - Corona Virus Edition | link | ||
833 | Worldwake with Ken Nagle | Expansions - Corona Virus Edition | Ken Nagle | link | |
834 | Unglued Cards, Part 1 | Supplemental products - Corona Virus Edition | link | ||
835 | Unsanctioned with Matt Tabak | Supplemental products - Corona Virus Edition | Matt Tabak | link | |
836 | Unglued Cards, Part 2 | Supplemental products - Corona Virus Edition | link | ||
837 | Ikoria with Dave Humpherys | Expansions - Corona Virus Edition | Dave Humpherys | link | |
838 | Unglued Cards, Part 3 | Supplemental products - Corona Virus Edition | link | ||
839 | War of the Spark with Doug Beyer | Expansions - Corona Virus Edition | Doug Beyer | link | |
840 | Planeswalker Characters, Part 1 | Card types - Corona Virus Edition | link | ||
841 | Shadowmoor with Sean Fletcher | Expansions - Corona Virus Edition | Sean Fletcher | link | |
842 | Planeswalker Characters, Part 2 | Card types - Corona Virus Edition | link | ||
843 | Tempest Story, Part 1 | Flavor - Corona Virus Edition | Michael Ryan | link | |
844 | Tempest Story, Part 2 | Flavor - Corona Virus Edition | Michael Ryan | link | |
845 | Modern Horizons with Mark Globus | Expansions - Corona Virus Edition | Mark Globus | link | |
846 | Planeswalkers, Part 3 | Card types - Corona Virus Edition | link | ||
847 | Unstable with Ben Hayes | Supplemental products - Corona Virus Edition | Ben Hayes | link | |
848 | Mini-Master | Formats - Corona Virus Edition | link | ||
849 | Future Sight with Mike Turian | Expansions - Corona Virus Edition | Mike Turian | link | |
850 | Faeries | Card types - Corona Virus Edition | link | ||
851 | Dominaria with Kelly Digges | Expansions - Corona Virus Edition | Kelly Digges | link | |
852 | Creature tokens, Part 1 | Card types - Corona Virus Edition | link | ||
853 | Odyssey with Randy Buehler | Expansions - Corona Virus Edition | Randy Buehler | link | |
854 | Creature tokens, Part 2 | Card types - Corona Virus Edition | link | ||
855 | Ice Age with Chris Page | Expansions - Corona Virus Edition | Chris Page | link | |
856 | Parasitism | Design concepts - Corona Virus Edition | link | ||
857 | Adventures in the Forgotten Realms with Jules Robins | Expansions - Corona Virus Edition | Jules Robins | link | |
858 | Vanity cards | Design concepts - Corona Virus Edition | link | ||
859 | Replies with Rachel, Part 6 | Mailbag - Corona Virus Edition | Rachel Rosewater | link | |
860 | Sagas | Card types - Corona Virus Edition | link | ||
861 | Antiquities with Skaff Elias | Expansions - Corona Virus Edition | Skaff Elias | link | |
862 | Obsoleted Things | Rules changes - Corona Virus Edition | link | ||
863 | Shards of Alara with Devin Low | Expansions - Corona Virus Edition | Devin Low | link | |
864 | Equipment, Part 1 | Card types - Corona Virus Edition | link | ||
865 | Strixhaven Art Direction with Taylor Ingvarsson | Expansions - Corona Virus Edition | Taylor Ingvarsson | link | |
866 | Equipment, Part 2 | Card types - Corona Virus Edition | link | ||
867 | Unstable with Glenn Jones | Expansions - Corona Virus Edition | Glenn Jones | link | |
868 | Magic Showcase 2021 | Media - Corona Virus Edition | link | ||
869 | Innistrad: Midnight Hunt Commander Decks with Corey Bowen | Supplemental products - Corona Virus Edition | Corey Bowen | link | |
870 | Innistrad: Midnight Hunt Design | Expansions - Corona Virus Edition | link | ||
871 | Midnight Hunt with Ian Duke | Expansions - Corona Virus Edition | Ian Duke | link | |
872 | Zombies, Part 1 | Card types - Corona Virus Edition | link | ||
873 | Portal Three Kingdoms with Henry Stern | Supplemental products - Corona Virus Edition | Henry Stern | link | |
874 | Zombies, Part 2 | Card types - Corona Virus Edition | link | ||
875 | Modern Horizons with Adam Prosak | Supplemental products - Corona Virus Edition | Adam Prosak | link | |
876 | World Enchantments | Card types - Corona Virus Edition | link | ||
877 | Most Influential Expansions with Matt Place | Expansions - Corona Virus Edition | Matt Place | link | |
878 | Planar Chaos Color Pie | Color pie - Corona Virus Edition | link | ||
879 | Magic 2010 with Aaron Forsythe | Expansions - Corona Virus Edition | Aaron Forsythe | link | |
880 | Cards Starting with X | Trivia - Corona Virus Edition | link | ||
881 | Strixhaven with Yoni Skolnik | Expansions - Corona Virus Edition | Yoni Skolnik | link | |
882 | Color Pie Changes 2021, Part 1 | Color pie - Corona Virus Edition | link | ||
883 | Khans of Tarkir with Erik Lauer | Expansions - Corona Virus Edition | Erik Lauer | link | |
884 | Color Pie Changes 2021, Part 2 | Color pie - Corona Virus Edition | link | ||
885 | Amonkhet with Ethan Fleischer | Expansions - Corona Virus Edition | Ethan Fleischer | link | |
886 | Set Sizes | Design tools - Corona Virus Edition | link | ||
887 | Top Down Crimson Vow Designs with Chris Mooney | Expansions - Corona Virus Edition | Chris Mooney | link | |
888 | Innistrad: Crimson Vow Design | Expansions - Corona Virus Edition | link | ||
889 | Secret Lair with Mark Heggen | Supplemental products - Corona Virus Edition | Mark Heggen | link | |
890 | Storm Scale - Ravnica and Return to Ravnica | Scales - Corona Virus Edition | link | ||
891 | Tempest with Richard Garfield | Expansions - Corona Virus Edition | Richard Garfield | link | |
892 | Lessons Learned - Throne of Eldraine | Lessons Learned | link | ||
893 | Shadowmoor with Devin Low | Expansions - Corona Virus Edition | Devin Low | link | |
894 | Maro Teasers | Media - Corona Virus Edition | link | ||
895 | Mirage with Bill Rose | Expansions - Corona Virus Edition | Bill Rose | link | |
896 | Urza's Cards | Card themes - Corona Virus Edition | link | ||
897 | Rise of the Eldrazi with Brian Tinsman | Expansions - Corona Virus Edition | Brian Tinsman | link | |
898 | 2017 | Years - Corona Virus Edition | link | ||
899 | Templating with Matt Tabak | Design Tools - Corona Virus Edition | Matt Tabak | link | |
900 | R&D Vocabulary, Part 4 | R&D - Corona Virus Edition | link | ||
901 | Casual Play with Melissa DeTora | R&D - Corona Virus Edition | Melissa DeTora | link | |
902 | Champions of Kamigawa Block Mechanics | Expansions - Corona Virus Edition | link | ||
903 | Neon Dynasty Vision Design | Expansions - Corona Virus Edition | link | ||
904 | Neon Dynasty Set Design with David Humpherys | Expansions - Corona Virus Edition | David Humpherys | link | |
905 | Neon Dynasty Commander with Corey Bowen | Supplemental products - Corona Virus Edition | Corey Bowen | link | |
906 | R&D Vocabulary, Part 5 | R&D - Corona Virus Edition | link | ||
907 | Neon Dynasty with Daniel Holt | Expansions - Corona Virus Edition | Daniel Holt | link | |
908 | Gods | Card Types - Corona Virus Edition | link | ||
909 | The Council of Colors with Chris Mooney | R&D - Corona Virus Edition | Chris Mooney | link | |
910 | The Big Picture | Design concepts - Corona Virus Edition | link | ||
911 | Good Morning Magic with Gavin Verhey | Media - Corona Virus Edition | Gavin Verhey | link | |
912 | Watermarks | Design tools - Corona Virus Edition | link | ||
913 | Copywriting with Ari Zirulnik | Production process - Corona Virus Edition | Ari Zirulnik | link | |
914 | Initial Ideation | Design tools - Corona Virus Edition | link | ||
915 | New World Order with Matt Place | R&D - At Home Edition | Matt Place | link | |
916 | Card frames | Design tools | link | ||
917 | Lorwyn with Aaron Forsythe | Expansions - At Home Edition | Aaron Forsythe | link | |
918 | Stories from Japan | Traveling | link | ||
919 | Oath of the Gatewatch with Ethan Fleischer | Expansions - At Home Edition | Ethan Fleischer | link | |
920 | Rules Management with Jess Dunks | R&D - At Home Edition | Jess Dunks | link | |
921 | Non-tournament Design | Design concepts - At Home Edition | link | ||
922 | Lessons Learned - Ikoria | Lessons Learned - At Home Edition | link | ||
923 | Zendikar Rising with Andrew Brown | Expansions - At Home Edition | Andrew Brown | link | |
924 | Making Magic Trivia | Trivia | link | ||
925 | Managing Designers with Brady Bell | R&D - At Home Edition | Brady Bell | link | |
926 | Myrs | Card types - At Home Edition | link | ||
927 | Worldbuilding with Emily Teng | Flavor - At Home Edition | Emily Teng | link | |
928 | Streets of New Capenna Design | Expansions | link | ||
929 | Streets of New Capenna with Jules Robins | Expansions - At Home Edition | Jules Robins | link | |
930 | Restrictions | Design tools | link | ||
931 | NCC with Chris Mooney | Expansions - At Home Edition | Chris Mooney | link | |
932 | Magic Design Tools | Design tools | link | ||
933 | Editing with Gregg Luben | Production process - At Home Edition | Gregg Luben | link | |
934 | Mirrodin | Expansions | link | ||
935 | Darksteel | Expansions | link | ||
936 | Fifth Dawn | Expansions | link | ||
937 | CLB Vision Design with Glenn Jones | Expansions - At Home Edition | Glenn Jones | link | |
938 | Double-faced cards | Design tools | link | ||
939 | CLB Set Design with Corey Bowen | Expansions - At Home Edition | Corey Bowen | link | |
940 | Creative Components | Design tools | link | ||
941 | CLB Commander Decks with Gavin Verhey | Supplemental products - At Home Edition | Gavin Verhey | link | |
942 | Making New Magic Mechanics | Design techniques | link | ||
943 | Basic Lands | Card types - At Home Edition | link | ||
944 | Deciduous | Mechanics | link | ||
945 | Return to Ravnica | Expansions - At Home Edition | link | ||
946 | Gatecrash | Expansions | link | ||
947 | Dragon's Maze | Expansions - At Home Edition | link | ||
948 | Spice8Rack's Un-video | Media | link | ||
949 | Double Masters 2022 with Bryan | Supplemental products - At Home Edition | Bryan Hawley | link | |
950 | Vehicles | Card types | link | ||
951 | Booster Fun with Tom & Sarah | Production process - At Home Edition | Tom Jenkot & Sarah Wassell | link | |
952 | Lessons Learned – Zendikar Rising | Lessons Learned | link | ||
953 | Mechanical Depth | Design concepts | link | ||
954 | Broadwaycon 2022 | Conventions - At Home Edition | link | ||
955 | San Diego Comic-Con 2022 | Conventions - At Home Edition | link | ||
956 | Use Case | Design tools | link | ||
957 | Scarecrows | Card types - At Home Edition | link | ||
958 | Snow | Mechanics | link | ||
959 | Playtest Cards | Design tools - At Home Edition | link | ||
960 | Enchantment Types | Card types | link | ||
961 | Barry Reich | History - At Home Edition | Barry Reich | link | |
962 | My Wizards Origin Story | History | link | ||
963 | Build Arounds | Design concepts | link | ||
964 | Concurrency | R&D | link | ||
965 | DMU Vision Design with Ethan Fleischer | Expansions - At Home Edition | Ethan Fleischer | link | |
966 | Rise & Fall of Blocks, Part 1 | Blocks | link | ||
967 | Rise & Fall of Blocks, Part 2 | Blocks | link | ||
968 | Dominaria United Set Design with Erik Lauer and Ian Duke | Expansions - At Home Edition | Erik Lauer and Ian Duke | link | |
969 | Feature Matches | Pro Tour | link | ||
970 | Joel Mick | History - At Home Edition | Joel Mick | link | |
971 | UNF with Chris Mooney | Supplemental products | Chris Mooney | link | |
972 | Unfinity Design, Part 1 | Supplemental products | link | ||
973 | Card Concepting with Annie Sardelis | Design techniques - At Home Edition | Annie Sardelis | link | |
974 | Unfinity Design, Part 2 | Supplemental products | link | ||
975 | Names and Flavor Text with Ari Zirulnik | Flavor - At Home Edition | Ari Zirulnik | link | |
976 | Unfinity Design, Part 3 | Supplemental products | link | ||
977 | Unfinity Flavor with Graham & Kathleen | Flavor - At Home Edition | Graham Stark & Kathleen de Vere (LoadingReadyRun) | link | |
978 | Unfinity Design, Part 4 | Supplemental products | link | ||
979 | Unfinity LoadingReadyRun Pre-Prerelease | Media | link | ||
980 | Set Design | Design techniques | link | ||
981 | The Brothers' War Vision Design with Ari Nieh | Expansions - At Home Edition | Ari Nieh | link | |
982 | Magic 30 Talk | Media | link | ||
983 | Magic 30 in Las Vegas | Conventions | link | ||
984 | The Brothers' War Design | Expansions | link | ||
985 | The Brothers' War Art with Taylor Ingvarsson | Flavor - At Home Edition | Taylor Ingvarsson | link | |
986 | Costing Cards | Design tools | link | ||
987 | Unfinity Rules with Jess Dunks | Supplemental products - At Home Edition | Jess Dunks | link | |
988 | Designing for an Eternal World | Design concepts | link | ||
989 | Public Speaking | Life skills | link | ||
990 | Top-Down Design (2) | Design techniques | link | ||
991 | Unfinity Flavor with Ari Zirulnik, Part 2 | Flavor | Ari Zirulnik | link | |
992 | Doing Interviews | Media | link | ||
993 | The Brothers' War with Yoni Skolnik | Expansions | Yoni Skolnik | link | |
994 | Bonus Sheets | Design tools | link | ||
995 | Off-Color Activations | Design tools | link | ||
996 | Artifact Destruction | Mechanics - At Home Edition | link | ||
997 | Noncreature Artifact Tokens | Card types - At Home Edition | link | ||
998 | Budgets | Design tools | link | ||
999 | Green with Megan Smith | Color pie - At Home Edition | Megan Smith | link | |
1000 | Drive to Work (2) | Media | link | ||
1001 | Red with Jules Robins | Color pie - At Home Edition | Jules Robins | link | |
1002 | Phyrexia Design | Expansions | link | ||
1003 | Phyrexia: All Will Be One with Adam Prosak | Expansions - At Home Edition | Adam Prosak | link | |
1004 | Logistics | Design concepts | link | ||
1005 | Blue with Ethan Fleischer | Color pie - At Home Edition | Ethan Fleischer | link | |
1006 | Lessons Learned - Strixhaven | Lessons Learned | link | ||
1007 | Black with Corey Bowen | Color pie - At Home Edition | Corey Bowen | link | |
1008 | Die Rolling | Mechanics - At Home Edition | link | ||
1009 | White with Chris Mooney | Color pie - At Home Edition | Chris Mooney | link | |
1010 | Mana value | Parts of a card - At Home Edition | link | ||
1011 | Mental Processing | Design concepts | link | ||
1012 | World Building | Design techniques - At Home Edition | link | ||
1013 | Colorless with Ben Weitz | Color pie - At Home Edition | Ben Weitz | link | |
1014 | MagicCon Philadelphia | Conventions | link | ||
1015 | Artifacts and Enchantments | Card types | link | ||
1016 | Product Architect | Production process | link | ||
1017 | Phyrexian Art with Ovidio Cartagena | Flavor - At Home Edition | Ovidio Cartagena | link | |
1018 | Unreleased Mechanics, Part 1 | Mechanics | link | ||
1019 | Magic Story with Harless Snyder and Natalie Kreider | Flavor - At Home Edition | Harless Snyder and Natalie Kreider | link | |
1020 | Structural Support | Design concepts | link | ||
1021 | Legends | Expansions - At Home Edition | link | ||
1022 | Invitational Cards | History | link | ||
1023 | March of the Machine Frames and Icons with Daniel Holt | Expansions - At Home Edition | Daniel Holt | link | |
1024 | March of the Machine Design | Expansions | link | ||
1025 | March of the Machine with David Humpherys | Expansions - At Home Edition | David Humpherys | link | |
1026 | Lessons Learned - Innistrad: Crimson Vow | Lessons Learned | link | ||
1027 | March of the Machine Art with Taylor Ingvarsson | Expansions - At Home Edition | Taylor Ingvarsson | link | |
1028 | Databases | Design tools | link | ||
1029 | March of the Machine Commander decks with Ethan Fleischer | Expansions - At Home Edition | Ethan Fleischer | link | |
1030 | F.I.R.E Design | Design concepts | link | ||
1031 | March of the Machine Casual Play Design with Ellie Rice | Expansions - At Home Edition | Ellie Rice | link | |
1032 | Turn Structure | Basics of Magic | link | ||
1033 | March of the Machine Play Design with Jadine Klomparens | Expansions - At Home Edition | Jadine Klomparens | link | |
1034 | Why Not? | Design concepts | link | ||
1035 | Card Advantage with Brian Weissman | Strategy - At Home Edition | Brian Weissman | link | Transcript |
1036 | Mana Symbols | Basics of Magic | link | ||
1037 | Shadows over Innistrad Design | Expansions | link | ||
1038 | Eldritch Moon Design | Expansions | link | ||
1039 | Costa Mesa Women's Club with Scott Larabee | History - At Home Edition | Scott Larabee | link | |
1040 | Ice Age Prerelease | History | link | ||
1041 | Costless Artifacts, Part 1 | Card types - At Home Edition | link | ||
1042 | Costless Artifacts, Part 2 | Card types - At Home Edition | link | ||
1043 | Green/White/Blue | Color pie | link | ||
1044 | Beginner Design Mistakes | Design techniques | link | ||
1045 | The Lord of the Rings: Tales of Middle-earth Design | Expansions | link | ||
1046 | The Phyrexian Arc | Flavor | link | ||
1047 | The Lord of the Rings Set Design with Glenn Jones | Expansions - At Home Edition | Glenn Jones | link | |
1048 | White/Blue/Black | Color pie | link | ||
1049 | Mapping | Design Concepts | link | ||
1050 | (Tabletop Gaming) Hall of Fame | Conventions | link | ||
1051 | Blue/Black/Red | Color pie | link | ||
1052 | Coldsnap | Expansions - At Home Edition | link | ||
1053 | Apes and Monkeys, Part 1 | Card types - At Home Edition | link | ||
1054 | Apes and Monkeys, Part 2 | Card types - At Home Edition | link | ||
1055 | Black/Red/Green | Color pie | link | ||
1056 | The Landmark | Wizards of the Coast | link | ||
1057 | Bends and Breaks (2) | Color pie - At Hotel Edition | link | ||
1058 | SDCC 2023 | Conventions - At Home Edition | link | ||
1059 | MagicCon: Barcelona 2023 | Conventions - At Hotel Edition | link | ||
1060 | GenCon 2023 | Conventions - At Hotel Edition | link | ||
1061 | Cards with Set Names | Trivia - At Home Edition | link | ||
1062 | Red/Green/White | Color pie - At Hotel Edition | link | ||
1063 | Wilds of Eldraine Vision Design with Chris Mooney | Expansions - At Home Edition | Chris Mooney | link | |
1064 | Inclusion over Exclusion | Design concepts - At Home Edition | link | ||
1065 | Wilds of Eldraine Set Design with Ian Duke | Expansions - At Home Edition | Ian Duke | link | |
1066 | Wilds of Eldraine Design | Expansions - At Home Edition | link | ||
1067 | Wilds of Eldraine Commander with Jeremy Geist | Expansions - At Home Edition | Jeremy Geist | link | |
1068 | Red-White-Black | Color pie - At Home Edition | link | ||
1069 | Heroes of the Realm | Wizards of the Coast | link | ||
1070 | Wilds of Eldraine Play Design with Ben Weitz | Expansions - At Home Edition | Ben Weitz | link | |
1071 | Wilds of Eldraine Story with Roy Graham | Flavor - At Home Edition | Roy Graham | link | |
1072 | Green-Blue-Red | Color pie - At Home Edition | link | ||
1073 | Lessons Learned - Kamigawa: Neon Dynasty | Lessons Learned - At Home Edition | link | ||
1074 | Alternative Win Conditions | Design concepts - At Home Edition | link | ||
1075 | 2018 | Years - At Home Edition | link | ||
1076 | Iconic and Characteristic Creature Types | Card types - At Home Edition | link | ||
1077 | White-Black-Green | Color pie - At Home Edition | link | ||
1078 | Designing for Limited | Design techniques | link | ||
1079 | Doctor Who Commander with Gavin Verhey | Supplemental products - At Home Edition | Gavin Verhey | link | |
1080 | Prescriptive Design | Design concepts | link | ||
1081 | Copying | Mechanics | link | ||
1082 | Blue-Red-White | Color pie | link | ||
1083 | The Lost Caverns of Ixalan Vision Design | Expansions | link | ||
1084 | The Lost Caverns of Ixalan Set Design with Jules Robins | Expansions - At Home Edition | Jules Robins | link | |
1085 | The Lost Caverns of Ixalan Art Direction with Ovidio Cartagena | Flavor - At Home Edition | Ovidio Cartagena | link | |
1086 | Black-Green-Blue | Color pie | link | ||
1087 | Exploratory Design (2) | Design techniques | link | ||
1088 | Vision Design (2) | Design techniques | link | ||
1089 | Expansions Symbols with Daniel Holt | Design tools - At Home Edition | Daniel Holt | link | |
1090 | Lessons Learned – Unfinity | Lessons Learned | link | ||
1091 | Colorless Design | Design techniques | link | ||
1092 | Vision Design Summit | Design techniques | link | ||
1093 | Fixed Mechanics | Mechanics | link | ||
1094 | Returning Mechanics | Mechanics | link | ||
1095 | How I Became Head Designer | Life skills | link | ||
1096 | Why Restrictions? | Design techniques | link | ||
1097 | The Waiting Game | Design techniques | link | ||
1098 | Mana Cost | Basics of Magic | link | ||
1099 | The Dark | Expansions | link | ||
1100 | Designing to Art | Design techniques | link | ||
1101 | Designing Universes Beyond | Supplemental sets | link | ||
1102 | Play Design Changes with Ben Weitz | Design techniques - At Home Edition | Ben Weitz | link | |
1103 | Making Things with Jess Dunks | Design techniques - At Home Edition | Jess Dunks | link | |
1104 | Strictly better | Design concepts | link | ||
1105 | History of Learn to Play | History | link | ||
1106 | Murders at Karlov Manor Design | Expansions | link | ||
1107 | Murders at Karlov Manor Puzzles with Mark Gottlieb | Expansions - At Home Edition | Mark Gottlieb | link | |
1108 | Erik Lauer | People | link | ||
1109 | Murders at Karlov Manor Set Design with Andrew Brown | Expansions - At Home Edition | Andrew Brown | link | |
1110 | Early Advertising | History | link | ||
1111 | Puzzle Design | Design techniques | link | ||
1112 | Perfectionism | Design techniques | link | ||
1113 | Synergy | Design techniques | link | ||
1114 | Playtesting in 2024 | Design techniques | link | ||
1115 | MagicCon Chicago 2024 | Conventions | link | ||
1116 | The Top 20 Mechanics of All Time, Part 1 | Top 20s | link | ||
1117 | The Top 20 Mechanics of All Time, Part 2 | Top 20s | link | ||
1118 | The Top 20 Mechanics of All Time, Part 3 | Top 20s | link | ||
1119 | The 'Elephant in Boots Problem' | Design concepts | link | ||
1120 | The Early Days of Magic | History | link | ||
1121 | The Top 20 Evergreen Mechanics, Part 1 | Top 20s | link | ||
1122 | The Top 20 Evergreen Mechanics, Part 2 | Top 20s | link | ||
1123 | Every Set | Trivia | link | ||
1124 | Outlaws of Thunder Junction Vision Design | Expansions | link | ||
1125 | Mercenaries | Creature types | link | ||
1126 | Outlaws of Thunder Junction Set Design with David Humpherys | Expansions - At Home Edition | David Humpherys | link | |
1127 | Same But Different | Design concepts | link | ||
1128 | Outlaws of Thunder Junction Play Design with Jadine Klomparens | Expansions - At Home Edition | Jadine Klomparens | link | |
1129 | The Question | GDS | link | ||
1130 | AB Mechanics | Design concepts | link | ||
1131 | Magic Stories About My Dad | Meet My Family | Gene Rosewater (MaRo's father) | link | |
1132 | Sixth Edition Rules | Rules changes | link | ||
1133 | Naming Sets with Ari Zirulnik | History - At Home Edition | Ari Zirulnik | link | |
1134 | Alphabet | Design tools | link | ||
1135 | Monocolor Design | Design techniques | link | ||
1136 | Being a Team Lead | R&D | link | ||
1137 | Designing Typal | Design techniques | link | ||
1138 | Lessons Learned - Phyrexia: All Will Be One | Lessons Learned | link | ||
1139 | Sheldon Menery with Scott Larabee | People - At Home Edition | Scott Larabee | link | |
1140 | History of the Color Pie | Color pie | link | ||
1141 | Modern Horizons 3 Vision Design with Erik Lauer | Supplemental products - At Home Edition | Erik Lauer | link | |
1142 | Designing Tokens | Design techniques | link | ||
1143 | Modern Horizons 3 Set Design with Michael Majors | Supplemental products - At Home Edition | Michael Majors | link | |
1144 | Color Imbalance | Color pie | link | ||
1145 | Power & Toughness | Parts of a card | link | ||
1146 | Color Weaknesses | Color pie | link | ||
1147 | Demand vs. Innovation | Design concepts | link | ||
1148 | Assassin's Creed with Corey Bowen | Supplemental products - At Home Edition | Corey Bowen | link | |
1149 | Exile Zone | Design tools | link | ||
1150 | Emotional Center | Design concepts | link | ||
1151 | Blue Sky Design | Design techniques | link | ||
1152 | Fallen Empires | Expansions | link | ||
1153 | Looking Back, Part 1 | Design innovations | link | ||
1154 | Looking Back, Part 2 | Design innovations | link | ||
1155 | Bloomburrow Vision Design with Doug Beyer | Expansions - At Home Edition | Doug Beyer | link | |
1156 | Fun | Design concepts | link | ||
1157 | Bloomburrow Set Design with Ian Duke | Expansions - At Home Edition | Ian Duke | link | |
1158 | Power Level | Design concepts | link | ||
1159 | Batching | Design techniques | link | ||
1160 | Hand Matters | Mechanics | link | ||
1161 | Bloomburrow Play Design with Jadine Klomparens | Expansions - At Home Edition | Jadine Klomparens | link | |
1162 | SDCC 2024 | Conventions | link | ||
1163 | Bloomburrow Worldbuilding with Neale LaPlante Johnson | Expansions - At Home Edition | Neale LaPlante Johnson | link | |
1164 | Stages of Design | R&D | link | ||
1165 | Bloomburrow Art Direction with Zack Stella | Expansions - At Home Edition | Zack Stella | link | |
1166 | State of Design 2024 | R&D | link | ||
1167 | Ally & Enemy | Color pie | link | ||
1168 | The Nadu Situation | Design techniques | link | ||
1169 | Frame & Borders | Design elements | link | ||
1170 | Duskmourn Vision Design with Annie Sardelis | Expansions - At Home Edition | link | ||
1171 | Duskmourn Art with Ovidio Cartagena | Expansions - At Home Edition | Ovidio Cartagena | link | |
1172 | Lessons Learned - March of the Machine | Lessons Learned | link | ||
1173 | Duskmourn Set Design with Jules Robins | Expansions - At Home Edition | Jules Robins | link | |
1174 | The Un-Line | Design | link | ||
1175 | Duskmourn Worldbuilding with Emily Teng | Expansions - At Home Edition | Emily Teng | link | |
1176 | The History of Magic Design, Part 1 | Design | link | ||
1177 | 2023-2024 Mechanical Review | link | |||
1178 | The History of Magic Design, Part 2 | Design | link |
External links[ | ]
- Drive to Work archive on Blogatog, Mark Rosewater's Tumblr.
- RSS feed for the podcast.
- Player.fm page for the podcast.
- iTunes page for the podcast.
- Drive to Work transcripts by Lucas Harrington.
- Marcus Rosewaterus (April 1, 2015). "Announcing Drive to Work: The Box Set (April Fools)". magicthegathering.com. Wizards of the Coast.
References[ | ]
- ↑ Mark Rosewater (November 07, 2014). ""What event prompted you to start this wonderful public service?"". Blogatog. Tumblr.
- ↑ Mark Rosewater (September 06, 2013). "Double-Scoop September". Blogatog. Tumblr.
- ↑ Mark Rosewater (November 01, 2013). ""Drive to Work" To Stay Twice a Week". Blogatog. Tumblr.