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Drive to Work is a podcast by Mark Rosewater which he records when he drives to work.

Description[ | ]

Inspired by a talk by Kevin Smith at San Diego Comic-Con, Mark decided to make a podcast.[1] In the 30-minute podcast he covers various topics, from individual stories about cards to questions from listeners. There are various meta-series such as color pie philosophy, card types, and expansions. Sometimes guests are featured. Starting with one podcast per week in October 2012, it changed to two per week in September 2013 as a try-out,[2] but that was quickly made the default.[3] During COVID-19 pandemic Rosewater continued his podcasts working from his home. This technique allowed him to invite guests more often. After Wizards of the Coast started to work hybrid, he continued to do the guest editions from his home while doing his monologues while driving to work.

Episodes[ | ]

Title Meta-series Guest Link Transcript
1 Tempest Expansions link
2 Zendikar Expansions link
3 Planeswalkers Card types Matt Cavotta link Transcript
4 Invasion Expansions link
5 Ravnica Expansions link
6 Gold Color pie link Transcript
7 Alliances Expansions link
8 Cycling Mechanics link
9 Psychographics Design tools link Transcript
10 Time Spiral Expansions link Transcript
11 Ten Things Every Game Needs Ten Things Every Game Needs link Transcript
12 Great Designer Search GDS Ethan Fleischer link
13 Unglued Supplemental products link Transcript
14 Pro Tour Pro Tour link
15 Codenames History link
16 Urza's Saga Expansions link
17 On The Duelist Media link
18 Artifacts Card types link Transcript
19 Innistrad, Part 1 Expansions link
20 Innistrad, Part 2 Expansions link
21 Innistrad, Part 3 Expansions link
22 The Trading Card Game Genre Golden Trifecta trilogy link Transcript
23 Color Pie Golden Trifecta trilogy link Transcript
24 Mana System Golden Trifecta trilogy link Transcript
25 Homelands Expansions link
26 White Color pie link Transcript
27 Bad Cards Bad cards link Transcript
28 Planar Chaos Expansions link Transcript
29 Creatures Card types link Transcript
30 Lessons Learned, Part 1 Lessons Learned link Transcript
31 Lessons Learned, Part 2 Lessons Learned link Transcript
32 Future Sight, Part 1 Expansions link Transcript
33 Future Sight, Part 2 Expansions Matt Cavotta link Transcript
34 Future Sight, Part 3 Expansions link Transcript
35 Blue Color pie link Transcript
36 Tales From The Pit Media link Transcript
37 Lessons Learned, Part 3 Lessons Learned link Transcript
38 Unglued 2 Supplemental products link Transcript
39 Randomness Design concepts link Transcript
40 Wizards of the Coast History link Transcript
41 Mirage, Part 1 Expansions link Transcript
42 Mirage, Part 2 Expansions link Transcript
43 Mirage, Part 3 Expansions link Transcript
44 Making Magic Media link Transcript
45 Meet My Dad Meet My Family Gene Rosewater (MaRo's father) link Transcript
46 Instants and Sorceries Card types link Transcript
47 Lessons Learned, Part 4 Lessons Learned link Transcript
48 Scars of Mirrodin, Part 1 Expansions link Transcript
49 Scars of Mirrodin, Part 2 Expansions link Transcript
50 Scars of Mirrodin, Part 3 Expansions link Transcript
51 Scars of Mirrodin, Part 4 Expansions link Transcript
52 Black Color pie link Transcript
53 Tales From The Boat Pro Tour link Transcript
54 Flavor Text Flavor Matt Cavotta link Transcript
55 Land Card types link Transcript
56 Drive To Work Media link Transcript
57 Champions of Kamigawa, Part 1 Expansions link Transcript
58 Champions of Kamigawa, Part 2 Expansions link Transcript
59 Champions of Kamigawa, Part 3 Expansions link Transcript
60 Comfort Communication theory link Transcript
61 Surprise Communication theory link Transcript
62 Completion Communication theory link Transcript
63 1993 Years link Transcript
64 Walking the Planes Media link Transcript
65 Red Color pie link Transcript
66 Development R&D link Transcript
67 Creative R&D link Transcript
68 Piggybacking Design techniques link Transcript
69 Odyssey, Part 1 Expansions link
70 Odyssey, Part 2 Expansions link
71 Odyssey, Part 3 Expansions link
72 Odyssey, Part 4 Expansions link
73 Invitationals, Part 1 Invitationals link
74 Invitationals, Part 2 Invitationals link
75 Enchantments Card types link Transcript
76 1994 Years link
77 Creativity Design concepts link Transcript
78 Pro Tour One on Video Pro Tour link
79 Green Color pie link Transcript
80 Theros, Part 1 Expansions link Transcript
81 Theros, Part 2 Expansions link Transcript
82 Theros, Part 3 Expansions link Transcript
83 Rarities Rarities link
84 Theros, Part 4 Expansions link Transcript
85 Theros, Part 5 Expansions link Transcript
86 Theros, Part 6 Expansions link Transcript
87 1995 Years link
88 Theros, Part 7 Expansions link Transcript
89 Theros, Part 8 Expansions link Transcript
90 Stages of Design R&D link Transcript
91 Names Flavor Matt Cavotta link Transcript
92 Mail with Matt Mailbag Matt Cavotta link
93 Top Down Design Design techniques link Transcript
94 Invitationals, Part 3 Invitationals link
95 Emotional Connection Communication theory link Transcript
96 New World Order Design tools link Transcript
97 Blogatog Media link
98 1996 Years link
99 Torment, Part 1 Expansions link
100 Torment, Part 2 Expansions link
101 Torment, Part 3 Expansions link
102 Evolution Magic Evolution link Transcript
103 Maro History link
104 Meet My Mom Meet My Family Lynn Bravo Rosewater (MaRo's mother) link Transcript
105 1997 Years link
106 Games with R&D R&D link Transcript
107 Design Skeleton Design tools link Transcript
108 Invitationals, Part 4 Invitationals link
109 Judgment, Part 1 Expansions link
110 Judgment, Part 2 Expansions link
111 Judgment, Part 3 Expansions link
112 1998 Years link
113 A Day in the Life R&D link Transcript
114 Twenty Things That Almost Killed Magic, Part 1 History link Transcript
115 Twenty Things That Almost Killed Magic, Part 2 History link Transcript
116 Pro Tour Coverage Pro Tour link
117 Zendikar Cards, Part 1 Expansions link
118 Zendikar Cards, Part 2 Expansions link
119 1999 Years link
120 Zendikar Cards, Part 3 Expansions link
121 Zendikar Cards, Part 4 Expansions link
122 Repetition Design techniques link Transcript
123 Who's Who - The First Wave of R&D R&D link
124 Creature Types Card types link Transcript
125 Lenticular Design, Part 1 Design techniques link Transcript
126 Lenticular Design, Part 2 Design techniques link Transcript
127 Worldwake, Part 1 Expansions link
128 Worldwake, Part 2 Expansions link
129 Worldwake, Part 3 Expansions link
130 2000 Years link
131 The History of Magic's Story History link Transcript
132 Story Through Design Design techniques link Transcript
133 Designing Commons Rarities link Transcript
134 Art Flavor Matt Cavotta link Transcript
135 Rise of the Eldrazi, Part 1 Expansions link
136 Rise of the Eldrazi, Part 2 Expansions link
137 Rise of the Eldrazi, Part 3 Expansions link
138 Playtesting (1) Design tools link Transcript
139 Rise of the Eldrazi, Part 4 Expansions link
140 Rise of the Eldrazi, Part 5 Expansions link
141 2001 Years link
142 Inspiration Design concepts link Transcript
143 Invitationals, Part 5 Invitationals link
144 Redflagging Design tools link Transcript
145 Getting a Job in R&D R&D link Transcript
146 Restraint Design concepts link Transcript
147 Unhinged, Part 1 Supplemental products link Transcript
148 Unhinged, Part 2 Supplemental products link Transcript
149 Unhinged, Part 3 Supplemental products link Transcript
150 2002 Years link
151 Unhinged, Part 4 Supplemental products link Transcript
152 Unhinged, Part 5 Supplemental products link Transcript
153 Who's Who: The Second Wave of R&D R&D link
154 Design 101 Design techniques link Transcript
155 Keeping Secrets History link Transcript
156 Vanguard Supplemental products link
157 San Diego Comic-Con SDCC Conventions link
158 Block Plans, Part 1 Blocks link Transcript
159 Block Plans, Part 2 Blocks link Transcript
160 2003 Years link
161 Design Space Design concepts link Transcript
162 Enchantment World Card types link Transcript
163 Onslaught, Part 1 Expansions link
164 Onslaught, Part 2 Expansions link
165 Onslaught, Part 3 Expansions link
166 Design & Development R&D link Transcript
167 Onslaught, Part 4 Expansions link
168 Onslaught, Part 5 Expansions link
169 Onslaught, Part 6 Expansions link
170 2004 Years link
171 Lessons Learned, Part 5 Lessons Learned link Transcript
172 Lessons Learned, Part 6 Lessons Learned link Transcript
173 White/Blue Color pie link Transcript
174 Meeting Expectations Design techniques link Transcript
175 Exploratory Design Design techniques link Transcript
176 Tales from Europe Pro Tour link
177 Goals Ten Things Every Game Needs link Transcript
178 Tribal Card types link
179 Banding Mechanics link
180 2005 Years link
181 Legions, Part 1 Expansions link
182 Legions, Part 2 Expansions link
183 Legions, Part 3 Expansions link
184 Legions, Part 4 Expansions link
185 Blue/Black Color pie link Transcript
186 Portal Supplemental products link
187 Mail with Matt, Part 2 Mailbag Matt Cavotta link
188 Matt's Job Flavor Matt Cavotta link
189 Rules Ten Things Every Game Needs link Transcript
190 A Card Being Made Production process link Transcript
191 World Building Flavor Matt Cavotta link Transcript
192 Scourge, Part 1 Expansions link
193 Scourge, Part 2 Expansions link
194 Scourge, Part 3 Expansions link
195 Scourge, Part 4 Expansions link
196 2006 Years link
197 Playtesting (2) Design tools link
198 Holiday Cards Supplemental products link
199 Feedback Design tools link Transcript
200 Black/Red Color pie link Transcript
201 Interactions Ten Things Every Game Needs link Transcript
202 If Magic Started Over History link
203 2007 Years link
204 Arabian Nights, Part 1 Expansions link
205 Arabian Nights, Part 2 Expansions link
206 Arabian Nights, Part 3 Expansions link
207 Design 102 Design techniques link Transcript
208 Red/Green Color pie link Transcript
209 Iteration Design tools link Transcript
210 Back in the Day History link
211 Mistakes History link Transcript
212 Technology Design tools link
213 Catch-Up Features Ten Things Every Game Needs link Transcript
214 2008 Years link
215 Traveling Traveling Matt Cavotta link
216 Innistrad Cards, Part 1 Expansions link
217 Innistrad Cards, Part 2 Expansions link
218 Innistrad Cards, Part 3 Expansions link
219 Green/White Color pie link Transcript
220 Innistrad Cards, Part 4 Expansions link
221 Innistrad Cards, Part 5 Expansions link
222 Game Developer's Conference GDC Conventions link
223 10 Principles of Good Design Design techniques link Transcript
224 The Origin Story of Magic History link
225 White/Black Color pie link Transcrpt
226 Inertia Ten Things Every Game Needs link Transcript
227 2009 Years link
228 Legendary Card types link
229 Dark Ascension, Part 1 Expansions link
230 Dark Ascension, Part 2 Expansions link
231 Dark Ascension, Part 3 Expansions link
232 Dark Ascension, Part 4 Expansions link
233 Blue/Red Color pie link Transcript
234 Lessons Learned: Innistrad Lessons Learned link Transcript
235 Lessons Learned: Dark Ascension Lessons Learned link
236 Leading Teams Life skills link Transcript
237 2010 Years link
238 Surprise Ten Things Every Game Needs link Transcript
239 Starting Out in R&D R&D Melissa DeTora link
240 Pro Tour with Melissa DeTora Pro Tour Melissa DeTora link
241 Avacyn Restored, Part 1 Expansions link
242 Avacyn Restored, Part 2 Expansions link
243 Avacyn Restored, Part 3 Expansions link
244 Avacyn Restored, Part 4 Expansions link
245 Black/Green Color pie link
246 Early Trips Traveling link
247 Judging History link
248 Strategy Ten Things Every Game Needs link Transcript
249 Evergreen Keywords Mechanics link
250 2011 Years link
251 Block Inspirations, Part 1 Blocks link
252 Block Inspirations, Part 2 Blocks link
253 Red/White Color pie link
254 Khans of Tarkir, Part 1 Expansions link
255 Khans of Tarkir, Part 2 Expansions link
256 Khans of Tarkir, Part 3 Expansions link
257 Keeping an Eye Out Design techniques link
258 Khans of Tarkir, Part 4 Expansions link
259 Khans of Tarkir, Part 5 Expansions link
260 Fun Ten Things Every Game Needs link
261 Khans of Tarkir, Part 6 Expansions link
262 Khans of Tarkir, Part 7 Expansions link
263 2012 Years link
264 Creative Process, Part 1 Design techniques link
265 Creative Process, Part 2 Design techniques link
266 Returning to Worlds Design techniques link
267 Green/Blue Color pie link
268 PAX 2015 Conventions link
269 Breaking Rules Design techniques link
270 Flavor Ten Things Every Game Needs link
271 Un-Rules Manager Supplemental products link
272 The ARC System Other games link
273 Fate Reforged, Part 1 Expansions link
274 Fate Reforged, Part 2 Expansions link
275 Fate Reforged, Part 3 Expansions link
276 Primary/Secondary/Tertiary Mechanics link
277 Fate Reforged, Part 4 Expansions link
278 Fate Reforged, Part 5 Expansions link
279 Bad Cards (Again) Bad cards link
280 Bad Cards Revisited Bad cards link
281 Social Media Media link
282 Most Asked Questions Media link
283 20 Years Later History link
284 A Hook Ten Things Every Game Needs link
285 Lessons Learned: Gatecrash Lessons Learned link
286 Designing for Limited Design techniques link
287 New Players Design techniques link
288 Dragons of Tarkir, Part 1 Expansions link
289 Dragons of Tarkir, Part 2 Expansions link
290 Dragons of Tarkir, Part 3 Expansions link
291 Live Like a Gamer Life skills link
292 Dragons of Tarkir, Part 4 Expansions link
293 Dragons of Tarkir, Part 5 Expansions link
294 Dragons of Tarkir, Part 6 Expansions link
295 Chicken Rabbit Donkey History link
296 Dream Job Life skills link
297 Creature Types (2) Card types link
298 Star Wars TCG Other games link
299 Choices vs. Options Design concepts link
300 2013 Years link
301 Celebrity Life skills link
302 Head-to-Head Media link
303 Magic Firsts, Part 1 Magic Firsts Melissa DeTora link
304 Magic Firsts, Part 2 Magic Firsts Melissa DeTora link
305 Reprints Design tools link
306 Christopher Rush People link
307 Limited Edition, Part 1 Core sets link
308 Limited Edition, Part 2 Core sets link
309 Limited Edition, Part 3 Core sets link
310 Traveling (2) Traveling link
311 Limited Edition, Part 4 Core sets link
312 Limited Edition, Part 5 Core sets link
313 Limited Edition, Part 6 Core sets link
314 Getting a Job Life skills link
315 Collaboration Life skills link
316 Design Space (2) Design concepts link
317 Lessons Learned: Theros Lessons Learned link
318 Early Days History link
319 Early Tournaments History link
320 Advertising History link
321 Top 10 Sets I've Made Top 10s link
322 Tee-shirts History link
323 Late Changes Design techniques link
324 Leaks History link
325 Magic: The Puzzling History link
326 Designing Creatures Design techniques link
327 GDC 2016 Conventions link
328 Meet My Daughter Meet My Family Rachel Rosewater (MaRo's eldest daughter) link
329 Human Nature 20 Lessons link Transcript
330 Storm Scale Scales link
331 Storm Scale: Khans of Tarkir Scales link
332 Card Elements Design tools link
333 Market Research Design tools link
334 Aesthetics 20 Lessons link Transcript
335 Interviews Media link
336 Top 10 Nonevergreen Mechanics Top 10s link
337 Gaming's Past Other games link
338 The Gathering History link
339 Supertypes Card types link
340 Subtypes Card types link
341 Urza's Saga, Part 1 Expansions link
342 Urza's Saga, Part 2 Expansions link
343 Urza's Saga, Part 3 Expansions link
344 Urza's Saga, Part 4 Expansions link
345 Resonance 20 Lessons link Transcript
346 History of Limited History link
347 Stand-Up Comedy Life skills link
348 Two-Block Model Blocks link
349 Piggybacking (2) 20 Lessons link Transcript
350 25 Random Things About Magic History link
351 Replies with Rachel, Part 1 Mailbag Rachel Rosewater link
352 Vocabulary Design tools Rachel Rosewater link
353 2014 Years link
354 Top 10 Cards I Designed Top 10s link
355 VidCon 2016 Conventions link
356 Interesting vs Fun 20 Lessons link Transcript
357 Hybrid Mana Color pie link
358 Twitter Media link
359 Top 10 Nondesign Jobs Top 10s link
360 Tweaking Design techniques link
361 Emotional Impact 20 Lessons link Transcript
362 Work/Life Balance Life skills link Transcript
363 Packaging Production process link
364 Urza's Legacy, Part 1 Expansions link
365 Urza's Legacy, Part 2 Expansions link
366 Ravnica Showdown Showdowns link
367 Flux Design concepts link
368 Making It Personal 20 Lessons link Transcript
369 Lessons Learned: Khans of Tarkir Lessons Learned link
370 Learning from Mistakes Life skills link
371 Six Stages of Magic Design R&D link
372 Phyrexians Flavor link
373 Perspective Design concepts link
374 Discontinued Rules History link
375 Details Matter 20 Lessons link Transcript
376 Being a Magician Life skills link
377 Top 20 Creature Types Top 20s link
378 PAX West 2016 Conventions link
379 Replies with Rachel, Part 2 Mailbag Rachel Rosewater link
380 Quick Creativity Design techniques link
381 Card Concepting Flavor link
382 Mirrodin Showdown Showdowns link
383 Customization 20 Lessons link Transcript
384 Group Creation Design techniques link
385 Council of Colors R&D link
386 Preview Season Media link
387 Urza's Destiny, Part 1 Expansions link
388 Urza's Destiny, Part 2 Expansions link
389 Urza's Destiny, Part 3 Expansions link
390 Urza's Destiny, Part 4 Expansions link
391 Cohesion Design concepts link
392 Designing Uncommons Rarities link
393 Top 10 Evergreen Creature Keywords Top 10s link
394 R&D Vocabulary, Part 1 R&D link
395 R&D Vocabulary, Part 2 R&D link
396 R&D Vocabulary, Part 3 R&D link
397 Innistrad Showdown Showdowns link
398 You Make the Card Media link
399 Exploration 20 Lessons link Transcript
400 Top 10 Supplemental Products Top 10s link
401 An Average Day R&D link
402 Color Pie Conflicts Color pie link
403 Color Pie Alliances Color pie link
404 History of Standard History link
405 Evaluation Design techniques link
406 Answering Questions Media link
407 Let the Best Idea Win Life skills link
408 Replies with Rachel, Part 3 Mailbag Rachel Rosewater link
409 Ravnica Cards, Part 1 Expansions link
410 Ravnica Cards, Part 2 Expansions link
411 Ravnica Cards, Part 3 Expansions link
412 Love Not Like 20 Lessons link Transcript
413 Ravnica Cards, Part 4 Expansions link
414 Ravnica Cards, Part 5 Expansions link
415 Teaching Life skills link
416 Early Worlds History link
417 Duel Masters Other games link
418 Designing Rares Rarities link
419 Around the World Traveling link
420 Top 10 Favorite Things About R&D Top 10s link
421 Strengths & Weaknesses Design concepts link
422 Behind-the-Scenes Media link
423 Virtual Tour Wizards of the Coast link
424 Don't Prove 20 Lessons link Transcript
425 Lessons Learned: Battle for Zendikar Lessons Learned link
426 Fights I Lost History link
427 Top-Down vs. Bottom-Up Design techniques link
428 2015 Years link
429 Planes Flavor link
430 Guildpact, Part 1 Expansions link
431 Guildpact, Part 2 Expansions link
432 Guildpact, Part 3 Expansions link
433 Telling Story Through a TCG Flavor link
434 Fun 20 Lessons link Transcript
435 Principles of Magic R&D R&D link
436 The Great Designer Search 1, Part 1 GDS link
437 The Great Designer Search 1, Part 2 GDS link
438 Rarities (2) Rarities link
439 Other Teams R&D link
440 Dungeons & Dragons Other games link
441 Prereleases History link
442 New vs. Returning Worlds Design techniques link
443 Sparks Media link
444 Vanilla Matters Design concepts link
445 Frames Design tools link
446 Bluntness 20 Lessons link Transcript
447 Wizards Other Games, Part 1 Other games link
448 Wizards Other Games, Part 2 Other games link
449 Counters Design tools link
450 R&D, Wave 3 R&D link
451 Designer|Becoming a Game Designer Life skills link
452 Amonkhet, Part 1 Expansions link
453 Amonkhet, Part 2 Expansions link
454 Flashback Mechanics link
455 Complexity Design concepts link
456 Mechanical Color Pie Color pie link
457 Color Pie - Dealing with Creatures Color pie link
458 Change Design tools link
459 Early Magic Trivia Trivia link
460 Announcement Week History link
461 College Visits Traveling link
462 VidCon 2017 Conventions link
463 Cycles Design tools link
464 Old Formats Formats link
465 Tweaks Design tools link
466 Generation Decks Book reviews link
467 Multicolor Blocks Blocks link
468 Poison Mechanics link
469 Starting a Game Design Design techniques link
470 The Pit R&D link
471 San Diego Comic-Con 2017 Conventions link
472 Designing Components 20 Lessons link Transcript
473 Gavin Verhey People Gavin Verhey link
474 Keeping Things Different Life skills link
475 Giving Input Media link
476 Hour of Devastation Expansions link
477 Topical Blend Media link
478 Artists Flavor link
479 When to Keyword Design tools link
480 Scry Mechanics link
481 Ixalan, Part 1 Expansions link
482 Ixalan, Part 2 Expansions link
483 Ixalan, Part 3 Expansions link
484 Early Magic Evolution Magic Evolution link
485 HASCON 2017 Conventions link
486 Getting Unstable Made Supplemental products Mark Purvis link
487 Pitching Life skills link
488 Unstable, Part 1 Supplemental products link
489 Unstable, Part 2 Supplemental products link
490 Unstable, Part 3 Supplemental products link
491 Being a Spokesperson Media link
492 Printing Production process link
493 Challenging Players 20 Lessons link
494 Kicker Mechanics link
495 Vision Design, Set Design & Play Design Design techniques link
496 Vision Design Design techniques link
497 Symbols Design tools link
498 The Move Wizards of the Coast link
499 Lessons Learned: Kaladesh Lessons Learned link
500 100 & Counting & Counting link
501 200 & Counting & Counting link
502 Slivers Card types link
503 Unstable Rules Supplemental products link
504 Hackathons Design techniques link
505 Reactions Media link
506 Game Knights Media link
507 Unstable Talk, Part 1 Supplemental products link
508 Unstable Talk, Part 2 Supplemental products link
509 Mechanical Evolution, Part 2 Magic Evolution link
510 The Great Designer Search 3 GDS link
511 Less Is More 20 Lessons link Transcript
512 Playtest Cards Design techniques link
513 Unstable Variants Supplemental products link
514 Unstable Pre-Prerelease Media link
515 Designing for New Worlds Design techniques link
516 Introduction to Magic Basics of Magic link
517 Answering Questions Media link
518 ESPN2 Media link
519 Editing R&D link
520 GDS3 Trial 1 GDS link
521 GDS3 Trial 2, Part 1 GDS link
522 GDS3 Trial 2, Part 2 GDS link
523 GDS3 Trial 2, Part 3 GDS link
524 GDS3 Trial 3 GDS link
525 Rookie Mistakes GDS link
526 Dissension, Part 1 Expansions link
527 Dissension, Part 2 Expansions link
528 Dissension, Part 3 Expansions link
529 Creativity 20 Lessons link Transcript
530 What Is a Game? Other games link
531 Magic Evolution, Part 3 Magic Evolution link
532 Morph Mechanics link
533 Editor-in-Chief Media link
534 Designing Legendary Creatures Design techniques link
535 Constructive Criticism Life skills link
536 Lessons Learned: Amonkhet Lessons Learned link
537 Poll Position #1 Media link
538 Making Videos Media link
539 Reprints (2) Design tools link
540 Dominaria, Part 1 Expansions link
541 Dominaria, Part 2 Expansions link
542 Dominaria, Part 3 Expansions link
543 Stand-Up Comedy (2) Life skills link
544 The Great Designer Search 3 Update GDS link
545 Feedback 20 Lessons link Transcript
546 World Identities Design tools link
547 Jumping Off Points Design techniques link
548 Kicker (2) Mechanics link
549 Parts of a Card Design tools link
550 Magic Evolution, Part 4 Magic Evolution link
551 How to Be More Creative Life skills link
552 When to Keyword Design tools link
553 Unstable Cards, Part 1 Supplemental products link
554 Unstable Cards, Part 2 Supplemental products link
555 Unstable Cards, Part 3 Supplemental products link
556 Video with Richard & Peter Media link
557 Unstable Cards, Part 4 Supplemental products link
558 Unstable Cards, Part 5 Supplemental products link
559 Unstable Cards, Part 6 Supplemental products link
560 The Tuesday Magic Meeting R&D link
561 GDS3 Final Day GDS link
562 Vision / Set / Play Design Retrospective Design techniques link
563 It All Connects 20 Lessons link Transcript
564 GP Las Vegas Pro Tour link
565 Replies with Rachel, Part 4 Mailbag Rachel Rosewater link
566 VidCon 2018 Conventions link
567 Magic Evolution, Part 5 Magic Evolution link
568 Throwing Parties Life skills link
569 White Speaks Color Speaks link
570 Blue Speaks Color Speaks link
571 Black Speaks Color Speaks link
572 Bad Cards (4) Bad cards link
573 Red Speaks Color Speaks link
574 Green Speaks Color Speaks link
575 SDCC 2018 Conventions link
576 History of Magic History link
577 Squirrels Card types link
578 Transformers TCG Other games Scott Van Essen link
579 Designing Kaladesh Expansions Scott Van Essen link
580 Busy R&D R&D link
581 Narrative Equity Design techniques link
582 Creature Types (3) Card types link
583 Lessons Learned: Ixalan Lessons Learned link
584 Alpha Playtesters Core sets link
585 Magic Evolution, Part 6 Magic Evolution link
586 Flickering Mechanics link
587 Sets by Planes Flavor link
588 College Other Lessons link
589 Chicago Pro Tour link
590 Letting Go Life skills link
591 Guilds of Ravnica Expansions link
592 CAPS Production process link
593 Mechanic inspirations Design techniques link
594 Dimir Ravnican guilds link
595 Selesnya Ravnican guilds link
596 Izzet Ravnican guilds link
597 Collecting Design concepts link
598 Golgari Ravnican guilds link
599 Boros Ravnican guilds link
600 Conventions Conventions link
601 Factions Design techniques link
602 Magic Evolution, Part 7 Magic Evolution link
603 Lorwyn Expansions link
604 Designing Counterspells Designing ___________ link
605 Market Research Design tools link
606 Lessons Learned: Dominaria Lessons Learned link
607 Unique Creature Types Flavor link
608 Poetry Other People’s Lessons link
609 Designing Direct Damage Designing ___________ link
610 Color Pie Bends & Breaks Color pie link
611 Lorwyn Cards, Part 1 Expansions link
612 Lorwyn Cards, Part 2 Expansions link
613 Lorwyn Cards, Part 3 Expansions link
614 Lorwyn Cards, Part 4 Expansions link
615 Azorius Ravnican guilds link
616 Rakdos Ravnican guilds link
617 Gruul Ravnican guilds link
618 Broadwaycon, Part 1 Conventions link
619 Broadwaycon, Part 2 Conventions link
620 Orzhov Ravnican guilds link
621 Simic Ravnican guilds link
622 Brian David-Marshall People link
623 Mailbag Columns Media link
624 Playdays R&D link
625 Lessons Learned: Guilds of Ravnica & Ravnica Allegiance Lessons Learned link
626 The Golden Rules Design concepts link
627 Empathy Life skills link
628 Greg Weisman Flavor Greg Weisman link
629 Designing Destruction Designing ___________ link
630 Five Requests I Often Have to Ignore Design techniques link
631 Morningtide, Part 1 Expansions link
632 Morningtide, Part 2 Expansions link
633 Morningtide, Part 3 Expansions link
634 Rabiah Scale, Part 1 Scales link
635 Rabiah Scale, Part 2 Scales link
636 The Rise & Fall of Blocks Blocks link
637 Social Media in Game Design Media link
638 War of the Spark Expansions link
639 Top 10 Worst Mechanics Top 10s link
640 Planeswalker Who's Who Card types link
641 Booster Packs Production process link
642 Retired Mechanics Mechanics link
643 Breaking Rules Design techniques link
644 Ajani's Pridemate Rules changes link
645 Languages Production process link
646 Seeing the World Traveling link
647 Designing Library Effects Designing ___________ link
648 Working on the Road Traveling link
649 Magic Fest London Pro Tour link
650 War of the Spark Cards, Part 1 Expansions link
651 War of the Spark Cards, Part 2 Expansions link
652 War of the Spark Cards, Part 3 Expansions link
653 Ideas & Execution Other Lessons link
654 War of the Spark Cards, Part 4 Expansions link
655 War of the Spark Cards, Part 5 Expansions link
656 Modern Horizons Supplemental products link
657 Innovation Products Supplemental products link
658 Split Cards Mechanics link
659 Modern Horizons Cards, Part 1 Supplemental products link
660 Modern Horizons Cards, Part 2 Supplemental products link
661 Power Level Design concepts link
662 Modern Horizons Cards, Part 3 Supplemental products link
663 Modern Horizons Cards, Part 4 Supplemental products link
664 Milling Mechanics link
665 Lessons Learned: Unstable Lessons Learned link
666 Demons Card types link
667 Full-Art Lands Graphic design link
668 Zones Design tools link
669 Meet Sarah Meet My Family Sarah Rosewater (MaRo's youngest daughter) link
670 Banned & Restricted, Part 1 Banned & Restricted link
671 Banned & Restricted, Part 2 Banned & Restricted link
672 Banned & Restricted, Part 3 Banned & Restricted link
673 Banned & Restricted, Part 4 Banned & Restricted link
674 SDCC 2019 Conventions link
675 Bolas Arc Flavor link
676 Lessons Learned: War Lessons Learned link
677 Life Lessons Other People’s Lessons link
678 Small Talk wit Sarah Mailbag Sarah Rosewater link
679 Changing the Color Pie Color pie link
680 Diversity in Game Design Design concepts link
681 Math in Magic Design tools link
682 Connecting Set & Story Flavor link
683 Throne of Eldraine Stream Media link
684 Throne of Eldraine Expansions link
685 When Things Don't Go According to Plan Life skills link
686 Throne of Eldraine Cards, Part 1 Expansions link
687 Throne of Eldraine Cards, Part 2 Expansions link
688 Subtypes (2) Card types link
689 Artifacts & Enchantments Card types link
690 The Priority Problem Design concepts link
691 Throne of Eldraine Cards, Part 3 Expansions link
692 Throne of Eldraine Cards, Part 4 Expansions link
693 Food Cluster Clusters link
694 Top 50 Words Trivia link
695 Core of Planes Mechanics link
696 When to Change Design techniques link
697 Planeswalker Evolutions Card types link
698 Reusing Things Design techniques link
699 Maria & Meghan People link
700 Plane Diversity Flavor link
701 Collecting Basics of Magic link
702 White/Blue Philosophy Color pie link
703 Top 50 Creature Types Trivia link
704 Tempest Cards, Part 1 Expansions link
705 Tempest Cards, Part 2 Expansions link
706 Blue/Black Philosophy Color pie link
707 Tempest Cards, Part 3 Expansions link
708 Tempest Cards, Part 4 Expansions link
709 Black/Red Philosophy Color pie link
710 Success Paralysis Design concepts link
711 Head-to-Head Commander, Part 1 Supplemental products link
712 Theros Beyond Death Expansions link
713 Head-to-Head Commander, Part 2 Supplemental products link
714 Red/Green Philosophy Color pie link
715 Unsanctioned, Part 1 Supplemental products link
716 Unsanctioned, Part 2 Supplemental products link
717 Making Un-Cards Design techniques link
718 Green/White Philosophy Color pie link
719 Broadwaycon 2020 Conventions link
720 Did It Start In Alpha? Trivia link
721 White/Black Philosophy Color pie link
722 Top 10 Blocks Top 10s link
723 Theros Beyond Death Cards, Part 1 Expansions link
724 Theros Beyond Death Cards, Part 2 Expansions link
725 Theros Beyond Death Cards, Part 3 Expansions link
726 Blue/Red Philosophy Color pie link
727 Theros Beyond Death Cards, Part 4 Expansions link
728 Theros Beyond Death Cards, Part 5 Expansions link
729 Michael Ryan, Part 1 Corona Virus Edition Michael Ryan link
730 Michael Ryan, Part 2 Corona Virus Edition Michael Ryan link
731 Aaron Forsythe Corona Virus Edition Aaron Forsythe link
732 Annie Sardelis Corona Virus Edition Annie Sardelis link
733 Ari Nieh Corona Virus Edition Ari Nieh link
734 Chris Mooney Corona Virus Edition Chris Mooney link
735 Matt Place, Part 1 Corona Virus Edition Matt Place link
736 Matt Place, Part 2 Corona Virus Edition Matt Place link
737 Richard Garfield Corona Virus Edition Richard Garfield link
738 Donald Smith, Jr. Corona Virus Edition Donald Smith, Jr link
739 The Professor Corona Virus Edition Brian Lewis (Tolarian Community College) link
740 Meghan & Maria Corona Virus Edition Meghan Wolff and Maria Bartholdi
(Good Luck, High Five)
link
741 Bill Rose Corona Virus Edition Bill Rose link
742 Brian Weissman Corona Virus Edition Brian Weissman link
743 Mark Heggen Corona Virus Edition Mark Heggen link
744 Erik Lauer Corona Virus Edition Erik Lauer link
745 Matt Tabak Corona Virus Edition Matt Tabak link
746 Brian Tinsman Corona Virus Edition Brian Tinsman link
747 Dawn Murin Corona Virus Edition Dawn Murin link
748 Blake Rasmussen Corona Virus Edition Blake Rasmussen link
749 Josh Lee Kwai and Jimmy Wong Corona Virus Edition Josh Lee Kwai and Jimmy Wong (Game Knights) link
750 Skaff Elias Corona Virus Edition Skaff Elias link
751 Christine Sprankle Corona Virus Edition Christine Sprankle link
752 April King Corona Virus Edition April King link
753 Gaby Spartz Corona Virus Edition Gaby Spartz link
754 Cedric Phillips Corona Virus Edition Cedric Phillips link
755 Dave Humpherys Corona Virus Edition Dave Humpherys link
756 Chris Pikula Corona Virus Edition Chris Pikula link
757 Brian Hacker Corona Virus Edition Brian Hacker link
758 Doug Beyer Corona Virus Edition Doug Beyer link
759 Sheldon Menery Corona Virus Edition Sheldon Menery link
760 Shivam Bhatt Corona Virus Edition Shivam Bhatt link
761 Devin Low Corona Virus Edition Devin Low link
762 Mike Turian Corona Virus Edition Mike Turian link
763 Witney Williams Corona Virus Edition Witney Williams link
764 Brian Schneider Corona Virus Edition Brian Schneider link
765 Graeme Hopkins Corona Virus Edition Graeme Hopkins link
766 Black/Green Philosophy Color pie - Corona Virus Edition link
767 Ethan Fleischer Returns Corona Virus Edition Ethan Fleischer link
768 Ikoria Vision Design, Part 1 Expansions - Corona Virus Edition link
769 Jim Lin Corona Virus Edition Jim Lin link
770 Ikoria, Part 2 Expansions - Corona Virus Edition link
771 Corey Bowen Corona Virus Edition Corey Bowen link
772 Making Magic in the Pandemic Wizards of the Coast - Corona Virus Edition link
773 Adam Prosak Corona Virus Edition Adam Prosak link
774 Replies with Rachel, Part 5 Mailbag - Corona Virus Edition Rachel Rosewater link
775 Rachel Agnes Corona Virus Edition Rachel Agnes link
776 Zendikar Rising Expansions - Corona Virus Edition link
777 Elaine Chase Corona Virus Edition Elaine Chase link
778 Evergreen Origins Mechanics - Corona Virus Edition link
779 Worth Wollpert Corona Virus Edition Worth Wollpert link
780 The Problem with Four Color Factions Design techniques - Corona Virus Edition link
781 Ken Nagle Corona Virus Edition Ken Nagle link
782 Red/White Philosophy Color pie - Corona Virus Edition link
783 Jules Robins Corona Virus Edition Jules Robins link
784 It's All Magic Basics of Magic - Corona Virus Edition link
785 Scott Larabee Corona Virus Edition Scott Larabee link
786 Oozes Card types - Corona Virus Edition link
787 Henry Stern Corona Virus Edition Henry Stern link
788 25 Years History - Corona Virus Edition link
789 Brian David-Marshall Corona Virus Edition Brian David-Marshall link
790 Antiquities, Part 1 Expansions - Corona Virus Edition link
791 Antiquities, Part 2 Expansions - Corona Virus Edition link
792 George Fan Corona Virus Edition George Fan link
793 Mike Elliott Corona Virus Edition Mike Elliott link
794 Trivia - Largest Creatures Trivia - Corona Virus Edition link
795 Matt Cavotta Corona Virus Edition Matt Cavotta link
796 Green/Blue Philosophy Color pie - Corona Virus Edition link
797 Randy Buehler Corona Virus Edition Randy Buehler link
798 Planar Chaos Colorshifted Cards, Part 1 Expansions - Corona Virus Edition link
799 Planar Chaos Colorshifted Cards, Part 2 Expansions - Corona Virus Edition link
800 Charlie Catino Corona Virus Edition Charlie Catino link
801 Graham Stark Corona Virus Edition Graham Stark (LoadingReadyRun) link
802 Kaldheim, Part 1 Expansions - Corona Virus Edition link
803 Kaldheim, Part 2 Expansions - Corona Virus Edition link
804 Luis Scott-Vargas Corona Virus Edition Luis Scott-Vargas link
805 Olivia Gobert-Hicks Corona Virus Edition Olivia Gobert-Hicks link
806 Angels, Part 1 Card types - Corona Virus Edition link
807 Angels, Part 2 Card types - Corona Virus Edition link
808 Evan Erwin Corona Virus Edition Evan Erwin link
809 Arabian Nights with Richard Garfield, Part 1 Expansions - Corona Virus Edition Richard Garfield link
810 Arabian Nights with Richard Garfield, Part 2 Expansions - Corona Virus Edition Richard Garfield link
811 Mark Tedin Corona Virus Edition Mark Tedin link
812 Timeshifted Sheets Expansions - Corona Virus Edition link
813 Time Spiral with Aaron Forsythe Expansions - Corona Virus Edition Aaron Forsythe link
814 Trivia - Shortest Names Trivia - Corona Virus Edition link
815 Trivia - Longest Names Trivia - Corona Virus Edition link
816 Innistrad with Erik Lauer Expansions - Corona Virus Edition Erik Lauer link
817 Invasion with Bill Rose Expansions - Corona Virus Edition Bill Rose link
818 From the Vault Supplemental products - Corona Virus Edition link
819 Champions of Kamigawa with Brian Tinsman Expansions - Corona Virus Edition Brian Tinsman link
820 Legendary Artifacts, Part 1 Card types - Corona Virus Edition link
821 Kaladesh with Shawn Expansions - Corona Virus Edition Shawn Main link
822 Strixhaven Design, Part 1 Expansions - Corona Virus Edition link
823 Strixhaven Design, Part 2 Expansions - Corona Virus Edition link
824 Kaldheim with Ethan Expansions - Corona Virus Edition Ethan Fleischer link
825 Strixhaven with Ari Nieh Expansions - Corona Virus Edition Ari Nieh link
826 Legendary Artifacts, Part 2 Card types - Corona Virus Edition link
827 Zendikar with Matt Place Expansions - Corona Virus Edition Matt Place link
828 What's More Likely? What's More Likely? - Corona Virus Edition link
829 Dark Ascension with Tom LaPille Expansions - Corona Virus Edition Tom LaPille link
830 2016 Years - Corona Virus Edition link
831 Mirrodin with Tyler Bielman Expansions - Corona Virus Edition Tyler Bielman link
832 Codenames, Part 2 History - Corona Virus Edition link
833 Worldwake with Ken Nagle Expansions - Corona Virus Edition Ken Nagle link
834 Unglued Cards, Part 1 Supplemental products - Corona Virus Edition link
835 Unsanctioned with Matt Tabak Supplemental products - Corona Virus Edition Matt Tabak link
836 Unglued Cards, Part 2 Supplemental products - Corona Virus Edition link
837 Ikoria with Dave Humpherys Expansions - Corona Virus Edition Dave Humpherys link
838 Unglued Cards, Part 3 Supplemental products - Corona Virus Edition link
839 War of the Spark with Doug Beyer Expansions - Corona Virus Edition Doug Beyer link
840 Planeswalker Characters, Part 1 Card types - Corona Virus Edition link
841 Shadowmoor with Sean Fletcher Expansions - Corona Virus Edition Sean Fletcher link
842 Planeswalker Characters, Part 2 Card types - Corona Virus Edition link
843 Tempest Story, Part 1 Flavor - Corona Virus Edition Michael Ryan link
844 Tempest Story, Part 2 Flavor - Corona Virus Edition Michael Ryan link
845 Modern Horizons with Mark Globus Expansions - Corona Virus Edition Mark Globus link
846 Planeswalkers, Part 3 Card types - Corona Virus Edition link
847 Unstable with Ben Hayes Supplemental products - Corona Virus Edition Ben Hayes link
848 Mini-Master Formats - Corona Virus Edition link
849 Future Sight with Mike Turian Expansions - Corona Virus Edition Mike Turian link
850 Faeries Card types - Corona Virus Edition link
851 Dominaria with Kelly Digges Expansions - Corona Virus Edition Kelly Digges link
852 Creature tokens, Part 1 Card types - Corona Virus Edition link
853 Odyssey with Randy Buehler Expansions - Corona Virus Edition Randy Buehler link
854 Creature tokens, Part 2 Card types - Corona Virus Edition link
855 Ice Age with Chris Page Expansions - Corona Virus Edition Chris Page link
856 Parasitism Design concepts - Corona Virus Edition link
857 Adventures in the Forgotten Realms with Jules Robins Expansions - Corona Virus Edition Jules Robins link
858 Vanity cards Design concepts - Corona Virus Edition link
859 Replies with Rachel, Part 6 Mailbag - Corona Virus Edition Rachel Rosewater link
860 Sagas Card types - Corona Virus Edition link
861 Antiquities with Skaff Elias Expansions - Corona Virus Edition Skaff Elias link
862 Obsoleted Things Rules changes - Corona Virus Edition link
863 Shards of Alara with Devin Low Expansions - Corona Virus Edition Devin Low link
864 Equipment, Part 1 Card types - Corona Virus Edition link
865 Strixhaven Art Direction with Taylor Ingvarsson Expansions - Corona Virus Edition Taylor Ingvarsson link
866 Equipment, Part 2 Card types - Corona Virus Edition link
867 Unstable with Glenn Jones Expansions - Corona Virus Edition Glenn Jones link
868 Magic Showcase 2021 Media - Corona Virus Edition link
869 Innistrad: Midnight Hunt Commander Decks with Corey Bowen Supplemental products - Corona Virus Edition Corey Bowen link
870 Innistrad: Midnight Hunt Design Expansions - Corona Virus Edition link
871 Midnight Hunt with Ian Duke Expansions - Corona Virus Edition Ian Duke link
872 Zombies, Part 1 Card types - Corona Virus Edition link
873 Portal Three Kingdoms with Henry Stern Supplemental products - Corona Virus Edition Henry Stern link
874 Zombies, Part 2 Card types - Corona Virus Edition link
875 Modern Horizons with Adam Prosak Supplemental products - Corona Virus Edition Adam Prosak link
876 World Enchantments Card types - Corona Virus Edition link
877 Most Influential Expansions with Matt Place Expansions - Corona Virus Edition Matt Place link
878 Planar Chaos Color Pie Color pie - Corona Virus Edition link
879 Magic 2010 with Aaron Forsythe Expansions - Corona Virus Edition Aaron Forsythe link
880 Cards Starting with X Trivia - Corona Virus Edition link
881 Strixhaven with Yoni Skolnik Expansions - Corona Virus Edition Yoni Skolnik link
882 Color Pie Changes 2021, Part 1 Color pie - Corona Virus Edition link
883 Khans of Tarkir with Erik Lauer Expansions - Corona Virus Edition Erik Lauer link
884 Color Pie Changes 2021, Part 2 Color pie - Corona Virus Edition link
885 Amonkhet with Ethan Fleischer Expansions - Corona Virus Edition Ethan Fleischer link
886 Set Sizes Design tools - Corona Virus Edition link
887 Top Down Crimson Vow Designs with Chris Mooney Expansions - Corona Virus Edition Chris Mooney link
888 Innistrad: Crimson Vow Design Expansions - Corona Virus Edition link
889 Secret Lair with Mark Heggen Supplemental products - Corona Virus Edition Mark Heggen link
890 Storm Scale - Ravnica and Return to Ravnica Scales - Corona Virus Edition link
891 Tempest with Richard Garfield Expansions - Corona Virus Edition Richard Garfield link
892 Lessons Learned - Throne of Eldraine Lessons Learned link
893 Shadowmoor with Devin Low Expansions - Corona Virus Edition Devin Low link
894 Maro Teasers Media - Corona Virus Edition link
895 Mirage with Bill Rose Expansions - Corona Virus Edition Bill Rose link
896 Urza's Cards Card themes - Corona Virus Edition link
897 Rise of the Eldrazi with Brian Tinsman Expansions - Corona Virus Edition Brian Tinsman link
898 2017 Years - Corona Virus Edition link
899 Templating with Matt Tabak Design Tools - Corona Virus Edition Matt Tabak link
900 R&D Vocabulary, Part 4 R&D - Corona Virus Edition link
901 Casual Play with Melissa DeTora R&D - Corona Virus Edition Melissa DeTora link
902 Champions of Kamigawa Block Mechanics Expansions - Corona Virus Edition link
903 Neon Dynasty Vision Design Expansions - Corona Virus Edition link
904 Neon Dynasty Set Design with David Humpherys Expansions - Corona Virus Edition David Humpherys link
905 Neon Dynasty Commander with Corey Bowen Supplemental products - Corona Virus Edition Corey Bowen link
906 R&D Vocabulary, Part 5 R&D - Corona Virus Edition link
907 Neon Dynasty with Daniel Holt Expansions - Corona Virus Edition Daniel Holt link
908 Gods Card Types - Corona Virus Edition link
909 The Council of Colors with Chris Mooney R&D - Corona Virus Edition Chris Mooney link
910 The Big Picture Design concepts - Corona Virus Edition link
911 Good Morning Magic with Gavin Verhey Media - Corona Virus Edition Gavin Verhey link
912 Watermarks Design tools - Corona Virus Edition link
913 Copywriting with Ari Zirulnik Production process - Corona Virus Edition Ari Zirulnik link
914 Initial Ideation Design tools - Corona Virus Edition link
915 New World Order with Matt Place R&D - At Home Edition Matt Place link
916 Card frames Design tools link
917 Lorwyn with Aaron Forsythe Expansions - At Home Edition Aaron Forsythe link
918 Stories from Japan Traveling link
919 Oath of the Gatewatch with Ethan Fleischer Expansions - At Home Edition Ethan Fleischer link
920 Rules Management with Jess Dunks R&D - At Home Edition Jess Dunks link
921 Non-tournament Design Design concepts - At Home Edition link
922 Lessons Learned - Ikoria Lessons Learned - At Home Edition link
923 Zendikar Rising with Andrew Brown Expansions - At Home Edition Andrew Brown link
924 Making Magic Trivia Trivia link
925 Managing Designers with Brady Bell R&D - At Home Edition Brady Bell link
926 Myrs Card types - At Home Edition link
927 Worldbuilding with Emily Teng Flavor - At Home Edition Emily Teng link
928 Streets of New Capenna Design Expansions link
929 Streets of New Capenna with Jules Robins Expansions - At Home Edition Jules Robins link
930 Restrictions Design tools link
931 NCC with Chris Mooney Expansions - At Home Edition Chris Mooney link
932 Magic Design Tools Design tools link
933 Editing with Gregg Luben Production process - At Home Edition Gregg Luben link
934 Mirrodin Expansions link
935 Darksteel Expansions link
936 Fifth Dawn Expansions link
937 CLB Vision Design with Glenn Jones Expansions - At Home Edition Glenn Jones link
938 Double-faced cards Design tools link
939 CLB Set Design with Corey Bowen Expansions - At Home Edition Corey Bowen link
940 Creative Components Design tools link
941 CLB Commander Decks with Gavin Verhey Supplemental products - At Home Edition Gavin Verhey link
942 Making New Magic Mechanics Design techniques link
943 Basic Lands Card types - At Home Edition link
944 Deciduous Mechanics link
945 Return to Ravnica Expansions - At Home Edition link
946 Gatecrash Expansions link
947 Dragon's Maze Expansions - At Home Edition link
948 Spice8Rack's Un-video Media link
949 Double Masters 2022 with Bryan Supplemental products - At Home Edition Bryan Hawley link
950 Vehicles Card types link
951 Booster Fun with Tom & Sarah Production process - At Home Edition Tom Jenkot & Sarah Wassell link
952 Lessons Learned – Zendikar Rising Lessons Learned link
953 Mechanical Depth Design concepts link
954 Broadwaycon 2022 Conventions - At Home Edition link
955 San Diego Comic-Con 2022 Conventions - At Home Edition link
956 Use Case Design tools link
957 Scarecrows Card types - At Home Edition link
958 Snow Mechanics link
959 Playtest Cards Design tools - At Home Edition link
960 Enchantment Types Card types link
961 Barry Reich History - At Home Edition Barry Reich link
962 My Wizards Origin Story History link
963 Build Arounds Design concepts link
964 Concurrency R&D link
965 DMU Vision Design with Ethan Fleischer Expansions - At Home Edition Ethan Fleischer link
966 Rise & Fall of Blocks, Part 1 Blocks link
967 Rise & Fall of Blocks, Part 2 Blocks link
968 Dominaria United Set Design with Erik Lauer and Ian Duke Expansions - At Home Edition Erik Lauer and Ian Duke link
969 Feature Matches Pro Tour link
970 Joel Mick History - At Home Edition Joel Mick link
971 UNF with Chris Mooney Supplemental products Chris Mooney link
972 Unfinity Design, Part 1 Supplemental products link
973 Card Concepting with Annie Sardelis Design techniques - At Home Edition Annie Sardelis link
974 Unfinity Design, Part 2 Supplemental products link
975 Names and Flavor Text with Ari Zirulnik Flavor - At Home Edition Ari Zirulnik link
976 Unfinity Design, Part 3 Supplemental products link
977 Unfinity Flavor with Graham & Kathleen Flavor - At Home Edition Graham Stark & Kathleen de Vere (LoadingReadyRun) link
978 Unfinity Design, Part 4 Supplemental products link
979 Unfinity LoadingReadyRun Pre-Prerelease Media link
980 Set Design Design techniques link
981 The Brothers' War Vision Design with Ari Nieh Expansions - At Home Edition Ari Nieh link
982 Magic 30 Talk Media link
983 Magic 30 in Las Vegas Conventions link
984 The Brothers' War Design Expansions link
985 The Brothers' War Art with Taylor Ingvarsson Flavor - At Home Edition Taylor Ingvarsson link
986 Costing Cards Design tools link
987 Unfinity Rules with Jess Dunks Supplemental products - At Home Edition Jess Dunks link
988 Designing for an Eternal World Design concepts link
989 Public Speaking Life skills link
990 Top-Down Design (2) Design techniques link
991 Unfinity Flavor with Ari Zirulnik, Part 2 Flavor Ari Zirulnik link
992 Doing Interviews Media link
993 The Brothers' War with Yoni Skolnik Expansions Yoni Skolnik link
994 Bonus Sheets Design tools link
995 Off-Color Activations Design tools link
996 Artifact Destruction Mechanics - At Home Edition link
997 Noncreature Artifact Tokens Card types - At Home Edition link
998 Budgets Design tools link
999 Green with Megan Smith Color pie - At Home Edition Megan Smith link
1000 Drive to Work (2) Media link
1001 Red with Jules Robins Color pie - At Home Edition Jules Robins link
1002 Phyrexia Design Expansions link
1003 Phyrexia: All Will Be One with Adam Prosak Expansions - At Home Edition Adam Prosak link
1004 Logistics Design concepts link
1005 Blue with Ethan Fleischer Color pie - At Home Edition Ethan Fleischer link
1006 Lessons Learned - Strixhaven Lessons Learned link
1007 Black with Corey Bowen Color pie - At Home Edition Corey Bowen link
1008 Die Rolling Mechanics - At Home Edition link
1009 White with Chris Mooney Color pie - At Home Edition Chris Mooney link
1010 Mana value Parts of a card - At Home Edition link
1011 Mental Processing Design concepts link
1012 World Building Design techniques - At Home Edition link
1013 Colorless with Ben Weitz Color pie - At Home Edition Ben Weitz link
1014 MagicCon Philadelphia Conventions link
1015 Artifacts and Enchantments Card types link
1016 Product Architect Production process link
1017 Phyrexian Art with Ovidio Cartagena Flavor - At Home Edition Ovidio Cartagena link
1018 Unreleased Mechanics, Part 1 Mechanics link
1019 Magic Story with Harless Snyder and Natalie Kreider Flavor - At Home Edition Harless Snyder and Natalie Kreider link
1020 Structural Support Design concepts link
1021 Legends Expansions - At Home Edition link
1022 Invitational Cards History link
1023 March of the Machine Frames and Icons with Daniel Holt Expansions - At Home Edition Daniel Holt link
1024 March of the Machine Design Expansions link
1025 March of the Machine with David Humpherys Expansions - At Home Edition David Humpherys link
1026 Lessons Learned - Innistrad: Crimson Vow Lessons Learned link
1027 March of the Machine Art with Taylor Ingvarsson Expansions - At Home Edition Taylor Ingvarsson link
1028 Databases Design tools link
1029 March of the Machine Commander decks with Ethan Fleischer Expansions - At Home Edition Ethan Fleischer link
1030 F.I.R.E Design Design concepts link
1031 March of the Machine Casual Play Design with Ellie Rice Expansions - At Home Edition Ellie Rice link
1032 Turn Structure Basics of Magic link
1033 March of the Machine Play Design with Jadine Klomparens Expansions - At Home Edition Jadine Klomparens link
1034 Why Not? Design concepts link
1035 Card Advantage with Brian Weissman Strategy - At Home Edition Brian Weissman link Transcript
1036 Mana Symbols Basics of Magic link
1037 Shadows over Innistrad Design Expansions link
1038 Eldritch Moon Design Expansions link
1039 Costa Mesa Women's Club with Scott Larabee History - At Home Edition Scott Larabee link
1040 Ice Age Prerelease History link
1041 Costless Artifacts, Part 1 Card types - At Home Edition link
1042 Costless Artifacts, Part 2 Card types - At Home Edition link
1043 Green/White/Blue Color pie link
1044 Beginner Design Mistakes Design techniques link
1045 The Lord of the Rings: Tales of Middle-earth Design Expansions link
1046 The Phyrexian Arc Flavor link
1047 The Lord of the Rings Set Design with Glenn Jones Expansions - At Home Edition Glenn Jones link
1048 White/Blue/Black Color pie link
1049 Mapping Design Concepts link
1050 (Tabletop Gaming) Hall of Fame Conventions link
1051 Blue/Black/Red Color pie link
1052 Coldsnap Expansions - At Home Edition link
1053 Apes and Monkeys, Part 1 Card types - At Home Edition link
1054 Apes and Monkeys, Part 2 Card types - At Home Edition link
1055 Black/Red/Green Color pie link
1056 The Landmark Wizards of the Coast link
1057 Bends and Breaks (2) Color pie - At Hotel Edition link
1058 SDCC 2023 Conventions - At Home Edition link
1059 MagicCon: Barcelona 2023 Conventions - At Hotel Edition link
1060 GenCon 2023 Conventions - At Hotel Edition link
1061 Cards with Set Names Trivia - At Home Edition link
1062 Red/Green/White Color pie - At Hotel Edition link
1063 Wilds of Eldraine Vision Design with Chris Mooney Expansions - At Home Edition Chris Mooney link
1064 Inclusion over Exclusion Design concepts - At Home Edition link
1065 Wilds of Eldraine Set Design with Ian Duke Expansions - At Home Edition Ian Duke link
1066 Wilds of Eldraine Design Expansions - At Home Edition link
1067 Wilds of Eldraine Commander with Jeremy Geist Expansions - At Home Edition Jeremy Geist link
1068 Red-White-Black Color pie - At Home Edition link
1069 Heroes of the Realm Wizards of the Coast link
1070 Wilds of Eldraine Play Design with Ben Weitz Expansions - At Home Edition Ben Weitz link
1071 Wilds of Eldraine Story with Roy Graham Flavor - At Home Edition Roy Graham link
1072 Green-Blue-Red Color pie - At Home Edition link
1073 Lessons Learned - Kamigawa: Neon Dynasty Lessons Learned - At Home Edition link
1074 Alternative Win Conditions Design concepts - At Home Edition link
1075 2018 Years - At Home Edition link
1076 Iconic and Characteristic Creature Types Card types - At Home Edition link
1077 White-Black-Green Color pie - At Home Edition link
1078 Designing for Limited Design techniques link
1079 Doctor Who Commander with Gavin Verhey Supplemental products - At Home Edition Gavin Verhey link
1080 Prescriptive Design Design concepts link
1081 Copying Mechanics link
1082 Blue-Red-White Color pie link
1083 The Lost Caverns of Ixalan Vision Design Expansions link
1084 The Lost Caverns of Ixalan Set Design with Jules Robins Expansions - At Home Edition Jules Robins link
1085 The Lost Caverns of Ixalan Art Direction with Ovidio Cartagena Flavor - At Home Edition Ovidio Cartagena link
1086 Black-Green-Blue Color pie link
1087 Exploratory Design (2) Design techniques link
1088 Vision Design (2) Design techniques link
1089 Expansions Symbols with Daniel Holt Design tools - At Home Edition Daniel Holt link
1090 Lessons Learned – Unfinity Lessons Learned link
1091 Colorless Design Design techniques link
1092 Vision Design Summit Design techniques link
1093 Fixed Mechanics Mechanics link
1094 Returning Mechanics Mechanics link
1095 How I Became Head Designer Life skills link
1096 Why Restrictions? Design techniques link
1097 The Waiting Game Design techniques link
1098 Mana Cost Basics of Magic link
1099 The Dark Expansions link
1100 Designing to Art Design techniques link
1101 Designing Universes Beyond Supplemental sets link
1102 Play Design Changes with Ben Weitz Design techniques - At Home Edition Ben Weitz link
1103 Making Things with Jess Dunks Design techniques - At Home Edition Jess Dunks link
1104 Strictly better Design concepts link
1105 History of Learn to Play History link
1106 Murders at Karlov Manor Design Expansions link
1107 Murders at Karlov Manor Puzzles with Mark Gottlieb Expansions - At Home Edition Mark Gottlieb link
1108 Erik Lauer People link
1109 Murders at Karlov Manor Set Design with Andrew Brown Expansions - At Home Edition Andrew Brown link
1110 Early Advertising History link
1111 Puzzle Design Design techniques link
1112 Perfectionism Design techniques link
1113 Synergy Design techniques link
1114 Playtesting in 2024 Design techniques link
1115 MagicCon Chicago 2024 Conventions link
1116 The Top 20 Mechanics of All Time, Part 1 Top 20s link
1117 The Top 20 Mechanics of All Time, Part 2 Top 20s link
1118 The Top 20 Mechanics of All Time, Part 3 Top 20s link
1119 The 'Elephant in Boots Problem' Design concepts link
1120 The Early Days of Magic History link
1121 The Top 20 Evergreen Mechanics, Part 1 Top 20s link
1122 The Top 20 Evergreen Mechanics, Part 2 Top 20s link
1123 Every Set Trivia link
1124 Outlaws of Thunder Junction Vision Design Expansions link
1125 Mercenaries Creature types link
1126 Outlaws of Thunder Junction Set Design with David Humpherys Expansions - At Home Edition David Humpherys link
1127 Same But Different Design concepts link
1128 Outlaws of Thunder Junction Play Design with Jadine Klomparens Expansions - At Home Edition Jadine Klomparens link
1129 The Question GDS link
1130 AB Mechanics Design concepts link
1131 Magic Stories About My Dad Meet My Family Gene Rosewater (MaRo's father) link
1132 Sixth Edition Rules Rules changes link
1133 Naming Sets with Ari Zirulnik History - At Home Edition Ari Zirulnik link
1134 Alphabet Design tools link
1135 Monocolor Design Design techniques link
1136 Being a Team Lead R&D link
1137 Designing Typal Design techniques link
1138 Lessons Learned - Phyrexia: All Will Be One Lessons Learned link
1139 Sheldon Menery with Scott Larabee People - At Home Edition Scott Larabee link
1140 History of the Color Pie Color pie link
1141 Modern Horizons 3 Vision Design with Erik Lauer Supplemental products - At Home Edition Erik Lauer link
1142 Designing Tokens Design techniques link
1143 Modern Horizons 3 Set Design with Michael Majors Supplemental products - At Home Edition Michael Majors link
1144 Color Imbalance Color pie link
1145 Power & Toughness Parts of a card link
1146 Color Weaknesses Color pie link
1147 Demand vs. Innovation Design concepts link
1148 Assassin's Creed with Corey Bowen Supplemental products - At Home Edition Corey Bowen link
1149 Exile Zone Design tools link
1150 Emotional Center Design concepts link
1151 Blue Sky Design Design techniques link
1152 Fallen Empires Expansions link
1153 Looking Back, Part 1 Design innovations link
1154 Looking Back, Part 2 Design innovations link
1155 Bloomburrow Vision Design with Doug Beyer Expansions - At Home Edition Doug Beyer link
1156 Fun Design concepts link
1157 Bloomburrow Set Design with Ian Duke Expansions - At Home Edition Ian Duke link
1158 Power Level Design concepts link
1159 Batching Design techniques link
1160 Hand Matters Mechanics link
1161 Bloomburrow Play Design with Jadine Klomparens Expansions - At Home Edition Jadine Klomparens link
1162 SDCC 2024 Conventions link
1163 Bloomburrow Worldbuilding with Neale LaPlante Johnson Expansions - At Home Edition Neale LaPlante Johnson link
1164 Stages of Design R&D link
1165 Bloomburrow Art Direction with Zack Stella Expansions - At Home Edition Zack Stella link
1166 State of Design 2024 R&D link
1167 Ally & Enemy Color pie link
1168 The Nadu Situation Design techniques link
1169 Frame & Borders Design elements link
1170 Duskmourn Vision Design with Annie Sardelis Expansions - At Home Edition link
1171 Duskmourn Art with Ovidio Cartagena Expansions - At Home Edition Ovidio Cartagena link
1172 Lessons Learned - March of the Machine Lessons Learned link
1173 Duskmourn Set Design with Jules Robins Expansions - At Home Edition Jules Robins link
1174 The Un-Line Design link
1175 Duskmourn Worldbuilding with Emily Teng Expansions - At Home Edition Emily Teng link
1176 The History of Magic Design, Part 1 Design link
1177 2023-2024 Mechanical Review link
1178 The History of Magic Design, Part 2 Design link

External links[ | ]

References[ | ]

  1. Mark Rosewater (November 07, 2014). ""What event prompted you to start this wonderful public service?"". Blogatog. Tumblr.
  2. Mark Rosewater (September 06, 2013). "Double-Scoop September". Blogatog. Tumblr.
  3. Mark Rosewater (November 01, 2013). ""Drive to Work" To Stay Twice a Week". Blogatog. Tumblr.
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