|(Subtype for creature/tribal cards)|
233 cardsas of Innistrad: Midnight Hunt
1.3% 1.7% 0.4% 83.7% 2.1% 3.4% 2.6% 3.9% 0.9%
Druid is a creature class and the primary green spellcaster. The first card with the type was Citanul Druid from Antiquities, but Alpha 's Ley Druid, Llanowar Elves and Verduran Enchantress gained the the type retroactively.
Druids, like clerics, are masters of magic that are powered by faith, often backed up with prowess in combat. They are "nature priests" and mostly green-aligned. Druids are strongly tied to plants, animals, fertility, the element of earth, and the land about them.
Early on, Druid-themed cards didn't have specific mechanical meaning. The most important evolution in the Druid class type took place in Ninth Edition, where the Druid class became mechanically connected to mana and land-manipulation. Thus, most druids can be tapped for mana.
Druids often congregate in groups away from civilization. The vast majority of druids wield green mana, but some channel white or black mana as well. Green-aligned races such as elves, centaurs, and nantuko produce many druids.
Druidic Organizations / Locations
- Old Ways, druid organization of Gruul Clans worshiping the boar god Ilharg.
- Greenseekers of post-apocalypyic Dominaria 
- Stone Druids
- The Council of Druids on Eldraine, the remnant of the elf leaders in the Wilds.
- Baru, Fist of Krosa
- Lord Magnus
- Nadeen Dormet
|Token Name||Color||Type Line||P/T||Text Box||Source||Printings|
|Elf Druid||Green||Creature — Elf Druid||1/1||: Add .|
|Llanowar Elves||Green||Creature — Elf Druid||1/1||: Add .|