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Dual lands or duals is common slang for any non-basic land that produces two colors of mana, particularly the ten original rare lands printed from Alpha to Revised.

Original dual lands[ | ]

Allied colored[ | ]

Enemy colored[ | ]

Legacy[ | ]

Since then, "dual land" has also come to refer to any land that can produce two colors of mana.[1][2][3][4] Dual lands are often highly sought-after and fetch high prices on the secondary market; the original duals see prices in the thousands.

Popular dual land cycles have been printed in numerous sets, including:

Cycle Color pair Enters Basic land types? Original Set Major Reprints Note
Pain lands Ally Untapped No Ice Age Fifth Edition, Sixth Edition, Seventh Edition, Ninth Edition, Tenth Edition, Dominaria United, The Brothers' War Taps for colorless mana or one mana of the colors of the land for one damage.
Enemy Apocalypse Ninth Edition, Tenth Edition, Magic 2015, Magic Origins, Commander 2020, Dominaria United, The Brothers' War
Enemy Tapped No Tempest Vintage Masters
Fetch lands Ally Tapped No Mirage Vintage Masters, Dominaria United Commander Fetches lands with basic land types
Ally Untapped No Onslaught Khans of Tarkir, Zendikar Expeditions, Zendikar Rising Expeditions, Modern Horizons 3 Fetches lands with basic land types, upon paying 1 life
Enemy Untapped No Zendikar Modern Masters 2017, Zendikar Expeditions, Zendikar Rising Expeditions, Modern Horizons 2
Pure Taplands Ally Tapped No Invasion Eighth Edition Enters tapped with no further upside or downside
Ally No Oath of the Gatewatch Core Set 2019
Enemy No Shadows over Innistrad Rivals of Ixalan, Core Set 2019
Filter lands Ally Untapped No Odyssey Adds an allied-colored pair of mana to your mana pool, which activates at the cost of one colorless mana.
Enemy Untapped No Fallout Adds an enemy-colored pair of mana to your mana pool, which activates at the cost of one colorless mana.
Ally Untapped No Future Sight (incomplete)[5] Shadowmoor (complete), Zendikar Expeditions, Double Masters Adds two mana in any combination of an allied color pair, which activates at the cost of one mana of one of those colors.
Enemy Untapped No Eventide Zendikar Expeditions, Masters 25, Double Masters Adds two mana in any combination of an enemy color pair, which activates at the cost of one mana of one of those colors.
Bounce lands Ally & enemy Tapped No Ravnica block Modern Masters 2015, Iconic Masters, Double Masters 2022 Requires a land to be returned to hand upon playing, adds a pair of colors
Shock lands Ally & enemy Tapped/Untapped

(player's choice)

Yes Ravnica block Return to Ravnica block, Zendikar Expeditions, Guilds of Ravnica block, Unfinity, Ravnica Remastered, Ravnica: Clue Edition Upon playing, the player can pay 2 life or the land enters the battlefield tapped.
Nimbus lands Ally Untapped No Future Sight (incomplete)[5] Iconic Masters (incomplete) Adds colorless; adds colored mana only if the player already controls the other color's basic land type
Changing lands Ally Untapped No Future Sight (incomplete)[5] Iconic Masters (incomplete) The color of the added mana is dependent on the fact that another land has been played or not.
Opponents' boon lands Ally Untapped No Future Sight (incomplete)[5] Iconic Masters (incomplete), Zendikar Rising Expeditions (incomplete) Adds colorless; opponents gain 1 life when tapped for colors
Horizon lands Ally Untapped No Future Sight (incomplete)[5] Modern Horizons (incomplete), Zendikar Rising Expeditions (incomplete) Pain lands that can be sacrificed to draw a card.
Enemy Untapped No Modern Horizons
Guildgates Ally & enemy Tapped No Return to Ravnica block Modern Masters 2017, Guilds of Ravnica block, Foundations Taplands with the Gate subtype
Scry lands Ally Tapped No Theros block Theros Beyond Death, Foundations Temples. Scry 1 upon entering the battlefield
Enemy Tapped No Core Set 2020, Core Set 2021, Foundations
Enemy Tapped No Strixhaven: School of Mages Campuses. Dual lands that also have "{4}, {T}: Scry 1."
Battle lands Ally Tapped/Untapped (board state dependent) Yes Battle for Zendikar Zendikar Expeditions Enters untapped when controlling two or more basic lands
Check lands Ally Tapped/Untapped (board state dependent) No Magic 2010 Magic 2011, Magic 2012, Magic 2013, Ixalan Checks for basic land types on board to be untapped
Enemy Tapped/Untapped (board state dependent) No Innistrad Dominaria, Dominaria Remastered
Dual-colored manlands Ally Tapped No Worldwake Ultimate Masters, Zendikar Rising Expeditions (Incomplete) Can become creatures until end of turn
Enemy Tapped No Battle for Zendikar block
Enemy Tapped No Wilds of Eldraine “Restless” Lands. Can become creatures until end of turn. Have attack triggers not tied to the land’s activated ability.
Ally Tapped No The Lost Caverns of Ixalan
Fast lands[6] Ally Tapped/Untapped (board state dependent) No Scars of Mirrodin Zendikar Rising Expeditions, Phyrexia: All Will Be One Enters untapped as long as you control two or fewer other lands
Enemy Tapped/Untapped (board state dependent) No Kaladesh Outlaws of Thunder Junction
Reveal lands Ally Tapped/Untapped (hand-reveal) No Shadows over Innistrad Shadows over Innistrad Remastered Untapped if an appropriate basic land type is revealed from hand
Enemy Tapped/Untapped (hand-reveal) No Strixhaven: School of Mages
Bicycle lands Ally Tapped Yes Amonkhet Cycling {2}
Bond lands Ally Tapped/Untapped (multiplayer) No Battlebond Zendikar Rising Expeditions, Commander Legends: Battle for Baldur's Gate Enters the battlefield tapped unless the controller has two or more opponents
Enemy Tapped/Untapped (multiplayer) No Commander Legends Commander Masters
Aggro lands Enemy (incomplete) Untapped No Mystery Booster Taps before the combat phase (test card)
Pathway lands Ally & enemy (mixed) Untapped No Zendikar Rising Modal double-faced cards, the player gets to choose which face to be on
Kaldheim
Snow duals Ally & enemy Tapped Yes Kaldheim Fetchable Dual lands with Snow-Covered properties
Gainlands Ally Tapped No Zendikar Refuges. You gain 1 life.
Ally & enemy Tapped No Khans of Tarkir Eternal Masters, Core Set 2020, Ikoria: Lair of Behemoths, Core Set 2021, Kamigawa: Neon Dynasty, March of the Machine, Foundations Generic names. You gain 1 life.
Bridge lands Ally & enemy Tapped No Modern Horizons 2 Artifact land, Indestructible
Slow lands Ally Tapped/Untapped (board state dependent) No Innistrad: Midnight Hunt Innistrad: Double Feature Enters untapped as long as you control two or more other lands
Enemy Tapped/Untapped (board state dependent) No Innistrad: Crimson Vow
Sac-Draw Lands Ally Tapped No Streets of New Capenna Have “{2}MN, {T}, Sacrifice this land: Draw a card”
Typed taplands Ally & enemy Tapped Yes Dominaria United Fetchable Dual lands
Surveil Duals Ally & enemy Tapped Yes Murders at Karlov Manor Surveil 1 when they enter the battlefield.
Investigate Duals Ally & enemy Tapped No Ravnica: Clue Edition Have “{4}, {T}: Investigate”
Dual Deserts Ally & enemy Tapped No Outlaws of Thunder Junction Deal 1 damage to target opponent when they enter the battlefield
Modal Double-Faced Spells Ally & enemy Tapped No Modern Horizons 3 Modal Double-faced card with a spell that costs hybrid mana on the front and a tapland of the two colors on the back
Unlucky lands Ally & enemy Tapped No Duskmourn: House of Horror Enters tapped unless a player has 13 or less life.
Verge lands Ally (Clockwise) Untapped No Duskmourn: House of Horror Always adds mana of a single color, can also add the clockwise allied color if the player controls either basic land type

There are also a few notable "triple lands" cycles that produce three colors of mana; two cycles of shard-colored triple lands were printed in Shards of Alara and Streets of New Capenna, and two cycles of wedge-colored triple lands have been printed: one in Khans of Tarkir, the other in Ikoria: Lair of Behemoths.

Trivia[ | ]

Gallery[ | ]

References[ | ]

  1. Devin Low (June 13, 2008). "Why Are Dual Lands Usually Allied-Colored". magicthegathering.com. Wizards of the Coast.
  2. Mark Rosewater (May 20, 2013). "Gates Foundation". magicthegathering.com. Wizards of the Coast.
  3. Sam Stoddard (October 9, 2015). "The Power of Lands". magicthegathering.com. Wizards of the Coast.
  4. Mark Rosewater (February 27, 2017). "Get Ready to Dual". magicthegathering.com. Wizards of the Coast.
  5. a b c d e Aaron Forsythe (April 20, 2007). "When a Cycle Isn't a Cycle". magicthegathering.com. Wizards of the Coast.
  6. Tom LaPille (September 17, 2010). "The Promised Land". magicthegathering.com. Wizards of the Coast.
  7. Wizards of the Coast (February 20, 2002). "Plateau(s)". magicthegathering.com. Wizards of the Coast.
  8. Monty Ashley (May 9, 2012). "Dual Lands in the Magic Online Cube". magicthegathering.com. Wizards of the Coast.
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