Cards throughout Dungeons & Dragons: Adventures in the Forgotten Realms directly reference the Dungeons & Dragons franchise.
D&D references[ | ]
Locations[ | ]
Location | Description | Depicted or referenced in |
---|---|---|
Abyss | The birthplace of the demons, a chaotic evil universe unto itself with uncountable layers of infinite variety connected haphazardly | Demogorgon's Clutches |
Arborea | The Outer Plane in the Great Wheel cosmology model embodying the chaotic good alignment. | Arborea Pegasus, Arborea Pegasus |
Baldur's Gate | The largest metropolis and city-state on the Sword Coast. | Swamp (#272), Krydle of Baldur's Gate, Kick in the Door |
Dungeon of the Mad Mage | The lair of Halaster Blackcloak. | Dungeon of the Mad Mage |
Elemental Plane of Earth | An Inner Plane or Elemental Plane with an abundance of large gem and ore deposits. | Xorn |
Elturel | The capital of the realm of Elturgard, destroyed by archdevil Zariel | Elturgard Ranger |
Elturgard | A realm in the Western Heartlands, also called the Kingdom of the Two Suns. | Elturgard Ranger |
Faerûn | A sub-continent in the northern hemisphere of Toril. | Evolving Wilds |
Feywild | The plane of Faerie, existing as an "echo" of the Prime Material Plane. | Feywild Trickster, Owlbear |
Hundelstone | A trading town of gnomes, dwarves, and humans located at the western edge of the Spine of the World along the Ten Trail. | Mountain (#274) |
Icewind Dale | An arctic tundra located in the Frozenfar region of the North, known for being the northernmost explored region in all of Faerûn. | Elturgard Ranger |
Lost Mine of Phandelver | A cavern that is known for its mineral wealth as well as its magical properties. | Lost Mine of Phandelver |
Maelstrom | The main stronghold and seat of power for the storm giants on the floor of the Trackless Sea. | Island (#269) |
Mere of Dead Men | A swampy area located along the Sword Coast North. | Swamp (#271) |
Mithral Hall | A dwarven stronghold in the Frost Hills, part of the Spine of the World. | Catti-brie of Mithral Hall |
Neverwinter Wood | A dense forest with a sense of magic located in the North. | Forest (#279), Neverwinter Dryad, Neverwinter Hydra |
Nine Hells | Sometimes shortened to "Hell", the home of the devils and the plane that embodies lawful evil. | Hurl Through Hell |
Selûne | Toril's only natural moon. | Moon-Blessed Cleric |
Silverymoon | The prime signatory state of the Confederation of the Silver Marches. | Plains (#264), You See a Pair of Goblins |
Skullport | A subterranean city located far below Waterdeep. | Skullport Merchant |
Spine of the World | A mountain range that stretches across the northwest region of Faerûn. | Mountain (#275) |
Star Mounts | An impressive and forbidding range of peaks, located in the center of the High Forest. | Inferno of the Star Mounts |
Stygia | The fifth layer of the Nine Hells of Baator. | Scion of Stygia |
Sword Coast | The region in western Faerûn that lay along the coast of the Sea of Swords. | Elturgard Ranger |
Ten-Towns | A loose confederation of frontier villages found in Icewind Dale in the western Frozenfar. | Plains (#262) |
Tethyr | A nation in the Lands of Intrigue of west Faerûn. | Elturgard Ranger |
Tomb of Annihilation | Tomb of the Nine Gods that housed the Soulmonger. | Tomb of Annihilation |
Toril | The planet commonly referred to as "The Realms", or the "Forgotten Realms". | Title of the set. |
The Underdark | The vast network of caverns and caves underneath Faerûn. | Darkwater Catacombs, Swamp (#270), Forest (#280), Underdark Basilisk, Underdark Rift |
Yawning Portal | A tavern in Waterdeep. | Dungeon of the Mad Mage |
Waterdeep | The most important and influential city in the North and perhaps in all Faerûn. | Island (#268), The Blackstaff of Waterdeep, Hoard Robber |
Westgate | The largest and most powerful city on the Dragon Coast, known for piracy, powerful crime syndicates, and nameless vampiric crime-lords. | Westgate Regent |
Characters[ | ]
NPC | Magic subtype(s) | D&D equivalent | Description | Depicted or referenced in |
---|---|---|---|---|
Acererak | Zombie Wizard | Archlich | A powerful lich, known and feared by many in the multiverse. Placed the Soulmonger in the Tomb of the Nine Gods, causing the onset of the death curse.[1] | Acererak the Archlich |
Aramil | Elf Wizard | Elf nametaker | A sorcerer | Power Word Kill |
Asmodeus | Devil God | Deity | God of indulgence, ruler of all devils and overlord of the Nine Hells.[1] | Asmodeus the Archfiend |
Bahamut | Planeswalker | Metallic dragon and deity | Although his natural form is a massive platinum dragon, he often is disguised as humanoid in peasant robes. He is accompanied by seven gold great wyrms polymorphed into canaries.[1] | Grand Master of Flowers |
Barrowin Undurr | Dwarf Cleric | Dwarf cleric | A devoted cleric of Gorm Gulthyn.[1] | Barrowin of Clan Undurr |
Bartleby | Gnome Wizard | Gnome wizard | Teleportation Circle | |
Boo | Hamster | Hamster | Pet and companion of the Rashemi ranger Minsc, having joined him shortly after Minsc sustained an injury to his head. | Minsc, Beloved Ranger |
Bruenor Battlehammer | Dwarf Warrior | Dwarf fighter | A gruff and stubborn friend of Drizzt Do'Urden, and a member of the Companions of the Hall. King of Mithral Hall.[1] | Bruenor Battlehammer |
Bucknard | Human wizard | A powerful human wizard from Greyhawk, and a founding member of the Circle of Eight. | Bucknard's Everfull Purse | |
Catti-brie | Human Archer | Human fighter | A member of the Companions of the Hall. Raised by dwarves, friend and later wife to Drizzt Do'Urden.[1] | Catti-brie of Mithral Hall |
Delina | Elf Shaman | Moon elf wild mage sorcerer | A wild mage who traveled to Baldur's Gate to find confront her twin brother, Deniak. She accidentally reawakened the ancient hero of the city, Minsc.[1] | Delina, Wild Mage |
Demogorgon | Demon God | Demon lord | A powerful demon lord and lesser deity from the Abyss, known as the Prince of Demons | Demogorgon's Clutches |
Drizzt Do'Urden | Elf Ranger | Drow ranger | A drow ranger who has forsaken both the evil ways of his people and their home in the Underdark, to become the legendary hero of the North.[2][1] | Booster art; Drizzt Do'Urden, Icingdeath, Frost Tongue |
Dumathoin | God | Intermediate deity | Patron of the shield dwarves, and the dwarven deity of mining and underground exploration. | Lost Mine of Phandelver |
Ebondeath | Zombie Dragon | Dracolich | A black dragon who became a dracolich.[1] | MTG Arena pet; Ebondeath, Dracolich |
Ellywick Tumblestrum | Planeswalker | Gnome bard | Bard of the Universe, featured in the 2021 sourcebook The Wild Beyond the Witchlight. Forms a party with Hama, Varis, and Nadaar.[1] | Ellywick Tumblestrum, Wish, You Come to a River, You Find the Villains' Lair, You See a Guard Approach, You Come to the Gnoll Camp, You See a Pair of Goblins, Choose Your Weapon, You Find a Cursed Idol, You Happen On a Glade, You Meet in a Tavern. |
Erigan | Ray of Enfeeblement | |||
Farideh | Tiefling Warlock | Tiefling warlock | A warlock who accidentally made a pact with the cambion Lorcan.[1] She uses her powers to protect the people she cares about from the Nine Hells and other villainous groups. | Farideh, Devil's Chosen, Farideh's Fireball |
Galea | Elf Knight | Elf paladin | Galea hopes to win influence and better the world through her adventures. She has sworn a sacred oath that fuels her divine power. She delights in song and laughter, in beauty and art.[1] She forms a party with Prosper, Sefris, and Vrondiss. | Galea, Kindler of Hope, Heroic Intervention |
Grazilaxx | Horror | Mind flayer | A member of the scholarly Society of Brilliance.[1] | Grazilaxx, Illithid Scholar |
Gretchen Titchwillow | Halfling Druid | Halfling druid | A wandering halfling druid. She has the voices of the willows within her head, giving her guidance and purpose.[1] | Gretchen Titchwillow |
Guenhwyvar | Cat | Black panther | A large black panther from the Astral Plane. Companion of Drizzt Do'Urden. | Booster art; Guenhwyvar, Drizzt Do'Urden |
Hadar | Horror | Elder evil | A star-like entity from the Far Realm known as the "Dark Hunger". | Herald of Hadar |
Halaster Blackcloak | Human Wizard | Human wizard | A very old and insane wizard who resides within Undermountain. | Dungeon of the Mad Mage |
Hama Pashar | Human Wizard | Human Wizard | A new character who was created for the set. Forms a party with Ellywick, Varis, and Nadaar. Curious and studious, she is more interested in acquiring knowledge than treasure. She comes from the southern land of Calimshan.[1] | Hama Pashar, Ruin Seeker, Hama Pashar, Ruin Seeker, You're Ambushed on the Road, You Come to a River, You Find the Villains' Lair, You See a Guard Approach, You Come to the Gnoll Camp, You Find Some Prisoners, Choose Your Weapon, You Find a Cursed Idol, You Happen On a Glade, You Meet in a Tavern. |
Icingdeath | Dragon | White dragon | A white dragon who spent most of his time sleeping on a bed of ice that covered his hoard.[1] | Icingdeath, Frost Tyrant, Icingdeath, Frost Tongue |
Inferno | Dragon | Red dragon | An ancient red dragon who has mastered fire magic.[1] | Inferno of the Star Mounts |
Iymrith | Dragon | Blue dragon | A very powerful blue dragon sorcerer.[1] | Iymrith, Desert Doom |
Jarro | Battle master | Rust Monster | ||
Jym | Human Barbarian | Kick in the Door | ||
Kalain | Human Elf Bard | Half-elf bard | A famously eccentric half-elven painter from Waterdeep. Her magical power clings to the canvas of her paintings, giving her the ability to bring these monsters to life on command.[1] | Kalain, Reclusive Painter |
Karazikar | Beholder | Beholder | A hateful and paranoid creature, Karazikar lurks in a great chasm in the Underdark, called the Vast Oblivium. It plotted to seize the Maze Engine.[1] | Karazikar, the Eye Tyrant, Fevered Suspicion |
Klauth | Dragon | Red dragon | Also known as " Old Snarl". One of the eldest dragons alive who has not been turned into a dracolich.[1] | Klauth, Unrivaled Ancient, Klauth's Will |
Krydle | Human Elf Rogue | Half-elf thief | A half-elf thief and poet who lived in Baldur's Gate.[1] Despite his father's wealth and reputation as a great adventurer, Krydle subsisted as a thief until chance brought him into contact with Delina and Minsc. | Krydle of Baldur's Gate |
Larissa Kyriln | Warlock | Warlock | A learned person. | Underdark Basilisk |
Lolth | Planeswalker | Deity | The Queen of Spiders, Goddess of the drow. Lolth's ultimate is 8, referencing the eight legs of a spider.[3][1] | Lolth, Spider Queen, Drider |
Lorcan. | Devil | cambion. | A half-devil known to have collected a complete set of the Toril thirteen warlocks.[1] The tiefling warlock Farideh is the prize of his collection. | Lorcan, Warlock Collector |
Minn | Gnome Wizard | Gnome wizard | A forest gnome master illusionist. Blessed with a vibrant coterie of imaginary friends as a child, she now delights in the company of semi-real illusory creatures brought to a semblance of life by her magic.[1] | Minn, Wily Illusionist |
Minsc | Human Ranger | Human berserker | A kind-hearted — but rather addled — warrior who is known for his habit of talking to a hamster.[4] He believed that it was a miniature giant space hamster, but no one else ever saw any evidence of this.[1] | Minsc, Beloved Ranger |
Moradin | Deity | Chief deity of the Dwarven pantheon. | Steadfast Paladin | |
Mordenkainen | Planeswalker | Archmage | A prolific archmage from the world of Oerth who was responsible for many powerful and useful spells.[1] | Mordenkainen, Mordenkainen's Polymorph |
Muiral | Human Scorpion | Human monstrous scorpion | Apprentice of Halaster Blackcloak, who grafted his torso onto the body of a giant scorpion to better engage in combat. | Dungeon of the Mad Mage |
Myrkul | God | Deity | God of the dead in the Faerûnian pantheon. Also known as the Lord of Bones, the Lord of the Dead, and the Reaper. | Death-Priest of Myrkul, Reaper's Talisman |
Nadaar | Dragon Knight | Dragonborn paladin | A new character who was created for the set. Forms a party with Ellywick, Hama, and Varis.[1] Bold and confident, the bronze-scaled Nadaar leads them as they explore ruins across the Forgotten Realms. | Nadaar, Selfless Paladin, Nadaar, Selfless Paladin, You Hear Something on Watch, You're Ambushed on the Road, You Come to a River, You Find the Villains' Lair, You See a Guard Approach, You Come to the Gnoll Camp, You Find Some Prisoners, Choose Your Weapon, You Find a Cursed Idol, You Happen On a Glade, You Meet in a Tavern. |
Nestus Wrasse | Wizard | Necromancer | A necromancer | Dungeon Crawler |
Nihiloor | Horror | Mind flayer | A mind flayer who worked for the Xanathar's Thieves' Guild, by creating and spreading intellect devourers throughout the sewers of Waterdeep.[1] | Nihiloor, Devour Intellect |
Old Gnawbone | Dragon | Green dragon | A green dragon who tried to influence the politics of Waterdeep and Neverwinter through her criminal gang. Her nickname comes from her habit of chewing on the corpses of humanoid kills.[1] | Old Gnawbone |
Orcus | Demon | Demon lord | Lord of Thanatos, the 113th layer of the Abyss, Prince of the undead. A bestial creature of corruption with a diseased, decaying look.[1] | Orcus, Prince of Undeath, Wand of Orcus |
Oswald Fiddlebender | Gnome Artificer | Gnome | A gnome of many professions who sells potions and pilots an airship.[1] | Oswald Fiddlebender |
Prosper | Tiefling Warlock | Tiefling warlock | Prosper hopes to earn power and wealth on his adventures. He wields magical power that he claims he won in a bet with a powerful supernatural being whom he refuses to name.[1] He forms a party with Galea, Sefris, and Vrondiss. | Prosper, Tome-Bound |
Sefris | Human Wizard | Human wizard | Sefris hopes to earn knowledge and magical power on her adventures. Though she specializes in the School of Necromancy, she rejects the ignorant view that all traffic with the forces of the dead is necessarily evil.[1] She forms a party with Galea, Prosper, and Vrondiss. | Sefris of the Hidden Ways |
Selûne | God | Deity | Goddess of the moon. | Moon-Blessed Cleric |
Shessra | Human Elf Warlock | Half-elf warlock | A half-elf obsessed with plundering the secrets of the ancient empire of Netheril. She only speaks in sibilant whispers, whether she's using magic to bend the minds of others to her will or draw out the secrets of the dead.[1] | Shessra, Death's Whisper |
Storvald | Giant | Frost giant | Jarl of the frost giants. Vicious and cruel, his thoughts never stray far from conquest and domination.[1] | Storvald, Frost Giant Jarl |
Targ Nar | Gnoll | Gnoll | A gnoll fang of Yeenoghu.[1] | Targ Nar, Demon-Fang Gnoll |
Tasha | Planeswalker | Human archmage | A demonologist who is a master at summoning fiends, planar exploration, and necromantic magic. | Tasha's Hideous Laughter |
Throg | Zombie Ogre | An ogre in the Xanathar Guild who was reanimated and continues to work for the guild. | Zombie Ogre | |
Tiamat | Dragon God | Chromatic dragon and deity | A supremely strong and powerful evil five-headed Dragon goddess, who embodies the greed and vices of evil dragonkind.[1] The name is taken from Tiamat, a goddess in ancient Mesopotamian mythology. | Tiamat,Temple of the Dragon Queen |
Trelasarra Zuind | Elf Cleric | Elf cleric | A priestess of Eilistraee. She leads a group of other drow who reject the worship of the evil goddess Lolth.[1] | Trelasarra, Moon Dancer |
Vajra Safahr | Human Wizard | Human wizard | The seventh Blackstaff of Waterdeep. | The Blackstaff of Waterdeep |
Varis | Human Elf Ranger | Half-elf ranger | Silverymoon ranger. Originally from the Dungeons & Dragons comic from 2010, transplanted from the Nentir Vale setting. Forms a party with Ellywick, Hama, and Nadaar.[1] Thoughtful and perceptive, he is keenly aware of his surroundings and always in tune with his wolf companion. | Varis, Silverymoon Ranger, Choose Your Weapon, You See a Pair of Goblins, You're Ambushed on the Road, You Come to a River, You Find the Villains' Lair, You See a Guard Approach, You Come to the Gnoll Camp, You See a Pair of Goblins, You Find a Cursed Idol, You Happen On a Glade, You Meet in a Tavern. |
Vecna | Zombie God | Human lich | A once-human lich who ascended to godhood. | The Book of Vile Darkness, Eye of Vecna, Hand of Vecna, Vecna |
Volothamp Geddarm | Human Wizard | Human wizard | Volo for short. An eccentric traveler and storyteller, most famous for his guidebook.[1] | Volo, Guide to Monsters |
Voltusk | Sudden Insight | |||
Vrondiss | Dragon Barbarian | Dragonborn barbarian | Vrondiss hopes to earn fortune and glory on his adventures. In the throes of battle, he enters a berserk state where his rage takes over, giving him superhuman strength and resilience. He forms a party with Galea, Prosper, and Sefris. | Vrondiss, Rage of Ancients |
Wulfgar | Human Barbarian | Human barbarian | A member of the Companions of the Hall.[1] A formidable fighter. Born among in Icewind Dale, but taken captive and raised by dwarves. | Wulfgar of Icewind Dale |
Xanathar | Beholder | Beholder | One of the most infamous beholders of the Forgotten Realms. A crime lord.[1] | Key art[5], Devour Intellect, Xanathar, Guild Kingpin, Zombie Ogre |
Zalto | Giant Barbarian | Fire giant | Ruler of the fire giants. One of the greatest warmongers of his age. He has a nagging wife and two ill-tempered children who often distract him.[1] | Zalto, Fire Giant Duke |
Zariel | Planeswalker | Archdevil | Lord of Avernus, a former angel dedicated to winning the unending Blood War between devils and demons.[1] | Zariel, Archduke of Avernus |
Affiliations[ | ]
Affiliation | Description | Depicted or referenced in |
---|---|---|
Ancients | Believed to be supernatural beings of great power by the Nexalans, but actually drow. | Mantle of the Ancients |
Circle of Dreams | Circle of Dreams Druid | |
Circle of the Moon | Circle of the Moon Druid | |
Cults of Elemental Evil | Four apocalyptic cults bringing terror and destruction to the Forgotten Realms. | Air-Cult Elemental, Earth-Cult Elemental |
Netherese | An ethnic group of dark-haired, fair-skinned humans that reside in the ancient magocratic nation of Netheril. | Evolving Wilds, Netherese Puzzle-Ward |
Red Tiger tribe | An Uthgardt barbarian tribe active in the Silver Marches. | Tiger-Tribe Hunter |
Xanathar Guild | Criminal network and thieves' guild run by the beholder Xanathar. | Devour Intellect, Guild Thief |
Spells[ | ]
Spell | D&D equivalent | Description | Referenced |
---|---|---|---|
Animate Walking Statue (flavor word) | Animate objects | A transmutation or alteration spell that allows the caster to temporarily bring to life an inanimate object. | The Blackstaff of Waterdeep |
Antimagic Cone (flavor word) | Antimagic | A field of antimagic projected by the central eye of a beholder, canceling the effects of all supernatural abilities within a small cone of 150 feet in length. | Baleful Beholder |
Beacon of Hope (flavor word) | Beacon of hope | An abjuration spell that grants health and feelings of hope. | Devoted Paladin |
Bull's Strength | Bull's strength | An Arcane or Divine spell that causes the recipient to become stronger. | |
Burning Hands | Burning hands | A spell that momentarily engulfs a wizard's hands in a burst of magical flames and then expels them rapidly. | |
Circle of Death (flavor word) | Circle of death | A necromancy spell that extinguishes the life force of creatures in all directions. | Herald of Hadar |
Cone of Cold (flavor word) | Cone of cold | An evocation spell that freezes all enemies in front of the caster. | Scion of Stygia |
Contact Other Plane | Contact other plane | A divination ritual or spell that mentally connects the caster to another powerful mind. | |
Create Undead (flavor word) | Create undead | A necromancy spell that creates one or multiple undead under the caster's service. | Sefris of the Hidden Ways |
Cure Wounds (flavor word) | Cure wounds | A conjuration or evocation spell that heals minor injuries. | Dawnbringer Cleric |
Danse Macabre | Danse macabre | Spell to reanimate up to five corpses as undead. The caster can command the creatures. | |
Dispel Magic (flavor word) | Dispel magic | An abjuration spell that can negate magic on a creature or object (including potions), or interfere with casting spells. | Dawnbringer Cleric |
Displacement (flavor word) | Displacement | A spell that replicates the natural displacement ability of a displacer beast. | Displacer Beast |
Dominate Monster (flavor word) | Dominate monster | An enchantment spell that allows the caster to telepathically control any creature. | Mind Flayer |
Fear Ray (flavor word) | Fear aura | An effect that causes all creatures who look at a beholder to be stricken with terror. | Baleful Beholder |
Feign Death | Feign death | A necromancy spell that allows a creature touched by the caster to temporarily fall into a state indistinguishable from death. | |
Find the Path | Find the path | A divination spell that shows the way to a specific point. | |
Farideh's Fireball | Fireball | An arcane spell that creates a tiny ball of fire that, when thrown, explodes in a huge fireball. | |
Fly | Fly | A transmutation spell that allows the caster to fly for a time by simply concentrating. | |
Focus Beam (flavor word) | Focus | A spell that gathers devotional energy to power a semi-permanent divine effect. | Netherese Puzzle-Ward |
Gentle Repose (flavor word) | Gentle repose | A restoration ritual that magically preserves a corpse. | Dawnbringer Cleric |
Hellish Rebuke | Hellish rebuke | A spell that causes a creature of a warlock's choosing to burst into flames. | |
Hunter's Mark | Hunter's Mark | A ranger spell that makes a target more susceptible to regular weapon attacks of the caster, hurting them more than normal. | |
Invoke Duplicity (flavor word) | Invoke duplicity | A channel divinity power granted to clerics of the Trickery domain that allowed them to create perfect illusory doubles of themselves. | Trickster's Talisman |
Mage Hand (flavor word) | Mage hand | A transmutation cantrip creating a magical, ghost-like hand was conjured, which can be used to interact with small objects. | Clever Conjurer |
Magic Missile | Magic missile | A spell that casts bolts of pure force from its caster's fingertips. A tried-and-true favorite of many wizards. | |
Meteor Swarm | Meteor swarm | An incredibly powerful, spectacular, and destructive arcane spell. | |
Minimus Containment | Minimus containment | The most difficult version of the binding spell, reducing a target in size and trapping it in a jar, gem, or similar object. | |
Mordenkainen's faithful hound | Mordenkainen's faithful hound | A conjuration spell that summons a phantom dog for defense and attack. It was presumably developed by the mage Mordenkainen. | Mordenkainen, Dog Illusion |
Phantom Steed | Phantom steed | A spell that conjures a magical horse for the caster to ride. | |
Planar Ally | Planar ally | A divine spell that could petition a deity to send a powerful entity from another plane to assist the spellcaster. | |
Power Word Kill | Power word, kill | A power word that instantly kills mortal creatures | |
Psionic Spells (flavor word) | Psionics | A power of the mind wielded by certain monsters and races, known as 'mind' magic. | Aberrant Mind Sorcerer |
Ray of Enfeeblement | Ray of enfeeblement | A necromantic spell that saps a creature's strength as a direct attack upon their soul. | |
Ray of Frost | Ray of frost | An Arcana spell that releases a ray of cold energy. | |
Revivify | Revivify | A spell that restores life to a creature that has died very recently. | |
Shocking Grasp | Shocking grasp | A spell that charges the caster's hand with electrical energy. | |
Tasha's Hideous Laughter | Tasha's hideous laughter | An enchantment spell that causes its target to fall into crippling bouts of laughter. | |
Teleport (flavor word) | Teleportation | A spell that transports the subjects of the spell over great distances, usually via the Astral Plane. | Blink Dog |
Teleportation Circle | Teleportation circle | A conjuration spell that creates a circle that teleports any creature within it to a chosen location. | |
True Polymorph | True polymorph | A spell that allows the caster to polymorph a creature or an object that is within sight. | |
Wild Magic Surge (flavor word) | Wild magic | A distorted spell that can backfire upon its caster, target the wrong location, or be dramatically increased in power. | Chaos Channeler, Wild-Magic Sorcerer |
Wish | Wish | Arguably the most powerful spell that a wizard could hope to learn, ranging from duplicating spell effects to altering reality. |
Abilities[ | ]
Ability | D&D equivalent | Description | Referenced |
---|---|---|---|
Darkvision | Darkvision | A type of vision that many creatures have in addition to "normal sight", that allows them to see in darkness. | Delver's Torch |
Way of the Open Hand | Way of the Open Hand | A branch of martial arts; commonly called "kung fu". | Monk of the Open Hand |
Wild Shape | Wild Shape | A form of shapeshifting that allows a druid to transform into any beast. |
Monsters[ | ]
Monster | Magic subtype(s) | Description | Depicted or referenced in |
---|---|---|---|
Archfey | Faerie | Fey beings who have gained nearly god-like powers. | Feywild Trickster |
Archlich | Zombie | A tier of lich that wield levels of power that exalt them even among their contemporaries. | Acererak the Archlich |
Atropal | God Horror | Unfinished immortals modeled after the gods turned into undead abominations. Existing solely to spread death and destruction. | The Atropal, Tomb of Annihilation |
Basilisk | Basilisk | A large, eight-legged reptile with the ability to poison or petrify its prey. | Underdark Basilisk |
Behir | Serpent | A great serpentine monster with twelve legs and electrical breath. | Tasha's hideous laughter |
Beholder | Beholder | A floating orb of flesh with a large mouth, single central eye, and many smaller eyestalks on top with powerful magical abilities. Also known as an Eye Tyrant. Iconic type for Dungeons and Dragons. | Baleful Beholder, Baleful Beholder, Death Tyrant, Eyes of the Beholder, Fevered Suspicion, Hive of the Eye Tyrant, Hive of the Eye Tyrant, Karazikar, the Eye Tyrant, Ranger's Longbow, Volo, Guide to Monsters, Xanathar, Guild Kingpin |
Black dragon | Dragon | The vilest tempered and cruel of all chromatic dragons. Solitary creatures. | MTG Arena pet; Black Dragon |
Blink dog | Dog | An intelligent canine creature, known for its ability to blink — a supernatural teleportation ability. | Blink Dog, Blink Dog |
Blue dragon | Dragon | Orderly creatures that keep fairly well-ordered, hierarchical societies. More likely to be mocking and manipulative than cruel or murderous. | Booster art; Iymrith, Desert Doom; Blue Dragon |
Brass dragon | Dragon | The weakest of the metallic dragons, and also one of the most benign of all species of dragon. | Brazen Dwarf |
Bugbear | Goblin | A massive humanoid race distantly related to, but larger and stronger than, goblins and hobgoblins. | Den of the Bugbear, Hulking Bugbear |
Bulette | Beast | Also known as a Landshark. A fearsome magical beast of unknown origins that has become a dangerous predator. | Bulette |
Chaos dragon | Dragon | Powerful and unpredictable planar dragons, seeking to undermine and destabilize society and civilization in general. | Chaos Dragon |
Death tyrant | Beholder Skeleton | An undead form of the beholder. | Death Tyrant |
Demilich | Skeleton Wizard | A lich who has evolved beyond a need for its undead body. | Demilich |
Devil | Devil | A lawful evil race of fiends who hail from the Nine Hells of Baator. | Devil, Asmodeus the Archfiend, Farideh, Devil's Chosen, Lorcan, Warlock Collector Power Word Kill, Zariel, Archduke of Avernus |
Dire Wolf | Wolf | A dire version of the grey wolf, about the size of a horse. | Dire Wolf Prowler |
Displacer Beast | Cat Beast | Large cat-like creatures with six legs and a pair of long tentacles sprouting from their shoulders. Able to bend light, making them appear to be a foot or two from their actual position. | Displacer Beast |
Djinni | Djinn | Creatures born from the Elemental Chaos. | Djinni Windseer |
Dracolich | Zombie Dragon | A dragon who had voluntarily tied its soul to a phylactery, freeing itself from death | Ebondeath, Dracolich |
Dragonborn | Dragon folk | Humanoid dragons with a dedication to honor. | Key art[5];Dragonborn Champion, Jaded Sell-Sword Nadaar, Selfless Paladin, Vengeful Ancestor, Vrondiss, Rage of Ancients, Wandering Troubadour |
Dragon turtle | Dragon Turtle | An aquatic creature who's related to dragons. | Dragon Turtle |
Drider | Elf Spider | Drow transformed from the waist down so they have the body of a spider. | Drider |
Drow | Elf | A generally evil, dark-skinned, and white-haired subrace of elves. From the Orcadian and Shetland dialects of the Scots language as an an alternative form of "trow" | Swamp (#273), Darkwater Catacombs, Drider |
Faerie dragon | Faerie Dragon | Mischievous dragons that are intelligent and capable of using language. | Faerie Dragon, Feywild Trickster |
Fire giant | Giant | Master craftsmen that live in volcanic and mountainous environments. | Zalto, Fire Giant Duke |
Flameskull | Skeleton | Fiery undead guardians fashioned from the skulls of dead spellcasters. | Flameskull |
Flumph | Jellyfish | Mysterious and benevolent creatures that drift through the Underdark. They feed off the psionic energy of evil creatures and often provide information to adventurers. | Flumph |
Froghemoth | Frog Horror | Elephant-sized amphibious predators with four tentacles and three eyes. | Froghemoth, Underdark Basilisk |
Frost giant | Giant | Large giants that can be found in most cold environments of Faerûn. Crude and of low intelligence, but cunning fighters. | Drizzt Do'Urden[3], Rimeshield Frost Giant, Storvald, Frost Giant Jarl |
Gelatinous cube | Ooze | A transparent ooze composed of mindless, gelatinous matter in the shape of a cube or rhombohedron. | Gelatinous Cube |
Ghast | Zombie | A slender and ghost-like type of ghoul, stinking of death and rot. | Shambling Ghast |
Ghoul | Zombie | A humanoid undead who devours the flesh of corpses. | Sepulcher Ghoul |
Gnoll | Gnoll | A humanoid race resembling human hyena hybrids. | Targ Nar, Demon-Fang Gnoll, Half-Elf Monk, You Come to the Gnoll Camp, Gnoll Hunter, Shadowblood Ridge |
Gnome | Gnome | Small humanoids with pointed ears known for their eccentric sense of humor, inquisitiveness, and engineering prowess. | Clever Conjurer, Ellywick Tumblestrum, Feywild Trickster, Minn, Wily Illusionist, Oswald Fiddlebender, Teleportation Circle |
Goblin | Goblin | A race of small and numerous goblinoids common throughout Toril, often living in underground caverns near the surface known as lairs. | Goblin, Armory Veteran, Battle Cry Goblin, Goblin Javelineer, Goblin Javelineer, Goblin Morningstar, Swarming Goblins, You See a Pair of Goblins, Lost Mine of Phandelver, Dungeon of the Mad Mage |
Gold dragon | Dragon | The strongest and most majestic of the metallic dragons, and were considered the apex of the draconic race. | Adult Gold Dragon, Treasure Vault |
Green dragon | Dragon | Master manipulators who revel in corrupting lesser creatures and hoarding them like possessions. | Green Dragon, Old Gnawbone, Plummet |
Guardian of faith | Spirit Knight | A spectral guardian. | Guardian of Faith |
Half-elf | Human Elf | Humanoid creatures born through the union of an elf and a human. Whether a half-elf has been raised by their human parent or their elven parent, they often feel isolated and alone. | Aberrant Mind Sorcerer, Circle of the Moon Druid, Elturgard Ranger, Half-Elf Monk, Kalain, Reclusive Painter, Krydle of Baldur's Gate, Moon-Blessed Cleric, Shessra, Death's Whisper, Varis, Silverymoon Ranger |
Halfling | Halfling | Humanoid creatures similar in shape to humans, but around half their size. Based on J. R. R. Tolkien's hobbits. | Gretchen Titchwillow, Lightfoot Rogue, Loyal Warhound, Prosperous Innkeeper |
Hill giant | Giant | Voracious and dimwitted giants that tend to live in hilly areas. | Hill Giant Herdgorger |
Hobgoblin | Goblin | A larger, stronger, smarter, and more menacing form of goblinoid. | Hobgoblin Captain, Hobgoblin Bandit Lord |
Intellect devourer | Horror | Walking brains on a set of bestial legs. Servants of the mind flayers, often take over their victims' minds on their behalf. | Devour Intellect |
Hydra | Hydra | A reptilian magical beast that had anywhere from five to twelve heads. | Lair of the Hydra, Neverwinter Hydra |
Kobold | Kobold | Aggressive, inward, yet industrious small humanoid creatures, distantly related to dragons and often found serving as their minions. | Minion of the Mighty |
Manticore | Manticore | A large, magical beast with the body of a lion, dragon-like wings, and a somewhat humanoid head. Its long tail has a cluster of deadly spikes, which the creature can launch at its foes as weapons. | Manticore |
Mimic | Treasure | Strange predators that assume the form of mundane furnishings and household objects to attract prey. | Mimic |
Mind flayer | Horror | Humanoids with octopus-like, ridged heads and four tentacles surrounding a lamprey-like mouth. With their psionic abilities, they seek dominion over all other creatures to devour their brains for sustenance. | Grazilaxx, Illithid Scholar, Improvised Weaponry, Mind Flayer, Mind Flayer, Nihiloor, True Polymorph |
Ochre jelly | Ooze | A dangerous variety of subterranean ooze, resembling giant amoebas, consisting of thick, golden sludge. | Ochre Jelly |
Orc | Orc | A race of humanoids that have been a threat to the civilized cultures of Toril, particularly Faerûn, for as long as any can remember. | Armory Veteran, Intrepid Outlander, Wild-Magic Sorcerer |
Owlbear | Bird Bear | A large monstrosity creature that looked like a cross between an owl and a bear. | Owlbear, Armory Veteran |
Pegasus | Pegasus | A race of noble, winged equines. | Arborea Pegasus |
Purple Worm | Worm | A monster akin to an enormous and bizarre earthworm. | Purple Worm |
Red dragon | Dragon | Covetous, evil creatures, interested only in their well-being, vanity, and the extension of their treasure hoards. | Red Dragon Inferno of the Star Mounts |
Roper | Horror | Ambush hunters that evolved in the underworld. They take the appearance of stalagmites and wait for a living creature to draw close. | Lurking Roper, Gloom Stalker |
Rust monster | Beast | A creature with four insectlike legs and a squat, humped body that corrodes and eats metal. | Rust Monster |
Solar | Angel | The most powerful of all celestials. | Radiant Solar |
Storm giant | Giant | One of the most intelligent and respected races of giants adapted to surviving in underwater conditions. | Hall of Storm Giants, Island (#269) |
Tarrasque | Dinosaur | The most terrible creature known to inhabit the Prime Material Plane. It is widely believed that only one of these creatures exists, though no one can predict where and when it will strike. [1] | The Tarrasque |
Tiefling | Tiefling | Humanoids that descend from demons, devils, or other fiends which had bred with humans. They have horns, non-prehensile tails, and pointed teeth. | Death-Priest of Myrkul, Eccentric Apprentice, Farideh, Devil's Chosen, Farideh, Devil's Chosen, Grim Hireling, Hoard Robber, Prosper, Tome-Bound, Scion of Stygia, Valor Singer |
Troll | Troll | A predatory species of giant humanoid found throughout almost all the regions and types of climates in Faerûn. | Loathsome Troll |
Unicorn | Unicorn | A mysterious and majestic magical beast resembling a horse with a horn protruding from its forehead. | Celestial Unicorn |
Vampire | Vampire | A type of undead that feeds on blood. They were one of the most feared and powerful undead creatures. | Death-Priest of Myrkul, Vampire Spawn, Westgate Regent |
Werewolf | Human Werewolf | A type of shape-changing monster in Faerûn that is vulnerable to silver or magic weapons and can regenerate most wounds. Infected werewolves transform during the full moon involuntarily. | Werewolf Pack Leader |
White dragon | Dragon | Also known as ice dragons or glacial wyrms. The weakest and most feral of the classic chromatic dragons. | Cave of the Frost Dragon, Icingdeath, Frost Tyrant, White Dragon, Icingdeath, Frost Tongue |
Wight | Zombie Soldier | An undead creature that gained or was given the semblance of life through sheer violence and hatred. | Wight |
Yuan-ti | Snake | A psionic race of serpent-folk. | Yuan-Ti Fang-Blade |
Yuan-ti malison | Snake Rogue | A halfblood subrace of the yuan-ti. | Yuan-Ti Malison |
Xorn | Elemental | Strange elemental creatures from the Elemental Plane of Earth. | Xorn |
Magic items[ | ]
Artifact | D&D equivalent | Description |
---|---|---|
Bag of Devouring | Bag of devouring | One of many feeding orifices of a creature living in the space between dimensions, posing as an ordinary back. |
Bag of Holding | Bag of holding | A small sack that has an opening to an extradimensional space. The space inside the bag can hold a huge amount of materials without increasing its weight. |
Bag of Tricks | Bag of tricks | A small sack that appears empty but can materialize a variety of friendly animals and companions. |
Belt of Giant Strength | Belt of giant strength | A magic belt that imbues the wearer with greater strength, like that of a giant. |
The Blackstaff of Waterdeep | Blackstaff | A series of powerful magical staves, created and used by Khelben "Blackstaff" Arunsun and/or his successor. |
The Book of Exalted Deeds | Book of Exalted Deeds | A resource book for good people. |
The Book of Vile Darkness | Book of Vile Darkness | An artifact that was used as a reference work by evil people. |
Boots of Speed | Boots of speed | Magical boots that allow the wearer to move across the ground much quicker than usual. |
Bucknard's Everfull Purse | A small purse that can duplicate coins. | |
Component Pouch | Spell component pouch | A small belt pouch in which spellcasters keep their commonly-used material components and spell focuses for easy access. |
Dancing Sword | Dancing Sword | An enchanted sword, when you speak the command word, the sword begins to hover and attacks the creature of your choice. |
The Deck of Many Things | Deck of many things | An assortment of magical cards or metallic plates that are arranged in a set deck. Enchanted with great magic. Includes the powerful card The fates, which can completely undo a single event in a character's past. |
Ebony Fly, Guenhwyvar, Silver Raven | Figurine of wondrous power | These rare items transform into a bestial planar creature that follows the orders of the wielder of the statuette. |
Eye of Vecna | Eye of Vecna | Eye and hand are the only remnants of the lich Vecna. The eye grants its wearer true sight and the ability to cast various spells. |
Hand of Vecna | Hand of Vecna | Eye and hand are the only remnants of the lich Vecna. The hand grants its wearer superhuman strength and the ability to cast various spells. |
Holy Avenger | Holy avenger | A rare type of sword that is forged to battle evil in all of its forms. |
Icingdeath, Frost Tongue | Icingdeath | The nickname for Drizzt Do'Urden's main right-hand scimitar. |
Immovable Rod | Immovable rod | A flat iron rod with a button on one end. Pressing the button causes the rod to become magically fixed in place. |
Instrument of the Bards | Instruments of the Bards | Magical masterwork of musical instruments that are extremely effective in the hands of bards. |
Orb of Dragonkind | Orb of Dragonkind | An artifact capable of summoning and controlling evil dragons. |
Portable Hole | Portable hole | A circular cloth is placed on a surface to create a hole or extraplanar space. |
Potion of Healing | Potion of healing | A potion that heals the wounds of a creature who drinks it. |
Robe of Stars | Robe of stars | A magical robe that offers a spellcaster as much protection as leather armor. |
Rod of Absorption | Rod of absorption | A rare rod that enables its user to absorb spells that target the bearer, canceling the effects of the spell and absorbing the energy. |
Sphere of Annihilation | Sphere of annihilation | A sphere of absolute nothingness - any matter which comes in contact with a sphere is instantly sucked into the void and utterly destroyed. |
Swiftfoot Boots | Boots of striding and springing | A pair of magical boots that allow the wearer to become faster and jump further. |
Thieves' Tools | Thieves' tools | A wide array of equipment that aids prospective rogues during illicit activities. |
Vorpal Sword | Vorpal sword | A sword that has specific properties which simplify beheading. Inspired by the Vorpal Sword in Lewis Carrol's poem "Jabberwocky". |
Wand of Orcus | Wand of Orcus | The primary weapon of the demon lord Orcus |
Winged Boots | Winged boots | While you wear these boots, you have a flying speed equal to your walking speed. |
Wizard's Spellbook | Spellbook | A book that wizards and other arcane spellcasters used to record their known spells. |
Role playing[ | ]
Card | Reference | Notes |
---|---|---|
+2 Mace | Weapons that give bonuses to hits. | |
Basic lands | Flavor text inspired by Dungeon Master's descriptions.[6] | |
Cards with "You" in the name. | Dungeon Master's descriptions. | First black border with "You" in the name (a few earlier cards had "Your"). |
Classes | Character classes. | |
Check for Traps | Big Explosive Traps. | |
Critical Hit | Critical hit. | |
Dungeons | Dungeons. | |
Grim Wanderer | Flavor words Tragic Backstory refer to a player character's backstory. | |
Leather Armor, Plate Armor, Paladin's Shield | Armor. | |
Long Rest | A period of downtime during which a character replenishes their hitpoints, spells, and hit dice. | |
Pixie Guide | Flavor words Grant an Advantage refers to a player character "having advantage" on a given roll. | |
Secret Door | Secret Doors. | |
Split the Party | A group of Player Characters; a party of adventurers. | |
Treasure | Treasure hunt |
[ | ]
Mark Rosewater gave his traditional teaser with the following hints.[7]
First up, here are some things you can expect:[ | ]
- a new enchantment subtype — Classes
- a card granting -11/-11 — Eyes of the Beholder
- a creature with a death trigger that makes an equipment token — Icingdeath, Frost Tyrant
- a legendary creature that makes a legendary Hamster creature token — Minsc, Beloved Ranger
- something only seen previously in Un-sets comes to black border — Dice rolling
- an artifact that’s a musical instrument that creates harmony counters — Instrument of the Bards
- a card that can keep your opponent from winning the game — The Book of Exalted Deeds
- an ability that cares about attacking with a certain amount of power of creatures — Pack tactics
- cards that let you decide where the story goes — "Story modal spells", e.g., You See a Guard Approach
- a card that creates a legendary creature token named Vecna — The Book of Vile Darkness
Here are some snippets from rules text that appear in the set:[ | ]
- “Enchanted permanent is a Treasure artifact” — Minimus Containment
- “Ward – discard a card.” — Westgate Regent
- “Exchange your hand and library” — Mordenkainen
- “Skeletons, Vampires and Zombies” — Death-Priest of Myrkul
- “Spend this mana only to cast Dragon spells or activate abilities of Dragons.” — Orb of Dragonkind
- “for each different mana value among nonland cards in your graveyard.” — Sudden Insight
- “Then if you have fewer than three cards in hand, draw cards equal to the difference.” — Iymrith, Desert Doom
- “Whenever you cast a creature spell that doesn’t share a creature type with a creature you control or a creature card in your graveyard,” — Volo, Guide to Monsters
- “You may cast [THIS CREATURE’S NAME] from your graveyard if a creature not named [THIS CREATURE’S NAME] died this turn.” — Ebondeath, Dracolich
- “When its power becomes 20 this way,” — Inferno of the Star Mounts
Here are some type lines from the set:[ | ]
- Creature – Dwarf Citizen — Skullport Merchant
- Creature – Tiefling Wizard — Eccentric Apprentice
- Creature – Human Elf Monk — Half-Elf Monk
- Creature – Elf Spider — Drider
- Creature – Gnome Warlock — Feywild Trickster
- Creature – Halfling Rogue — Lightfoot Rogue
- Creature – Bird Bear — Owlbear
- Legendary Creature – Dragon Knight — Nadaar, Selfless Paladin
- Legendary Creature – Devil God — Asmodeus the Archfiend
- Legendary Creature – Beholder — Xanathar, Guild Kingpin
References[ | ]
- ↑ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at James Wyatt (July 16, 2021). "The Legends of Adventures in the Forgotten Realms". magicthegathering.com. Wizards of the Coast.
- ↑ Sleep Sound (Video). Dungeons & Dragons. YouTube (May 20, 2021).
- ↑ a b All Things Drizzt (Video). Dungeons & Dragons. YouTube (May 20, 2021).
- ↑ Go For The Eyes Boo (Video). Sultan of Smut. YouTube (Aug 6, 2013).
- ↑ a b Jason Rainville (January 19, 2021). ""Xanathar Key Art"". Twitter.
- ↑ Mark Rosewater (July 12, 2021). "D&D-esign, Part 2". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (June 23, 2021). "Maro’s Adventures in the Forgotten Realms Teaser". Blogatog. Tumblr.