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|[https://forgottenrealms.fandom.com/wiki/Ancient_Ones Ancients]
 
|[https://forgottenrealms.fandom.com/wiki/Ancient_Ones Ancients]
 
|Believed to be supernatural beings of great power by the [https://forgottenrealms.fandom.com/wiki/Nexalan Nexalans], but actually [https://forgottenrealms.fandom.com/wiki/Drow drow].
 
|Believed to be supernatural beings of great power by the [https://forgottenrealms.fandom.com/wiki/Nexalan Nexalans], but actually [https://forgottenrealms.fandom.com/wiki/Drow drow].
|<c>Mantle of the Anciensts</c>
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|<c>Mantle of the Ancients</c>
 
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|Circle of Dreams
 
|Circle of Dreams

Revision as of 13:19, 11 July 2021

Cards throughout Dungeons & Dragons: Adventures in the Forgotten Realms directly reference the Dungeons & Dragons franchise.

D&D references

Locations

Location Description Depicted or referenced in
Abyss The birth place of the demons, a chaotic evil universe unto itself with uncountable layers of infinite variety connected haphazardly Demogorgon's Clutches
Arborea The Outer Plane in the Great Wheel cosmology model embodying the chaotic good alignment. Arborea Pegasus
Baldur's Gate The largest metropolis and city-state on the Sword Coast. Swamp (#272), Krydle of Baldur's Gate, Kick in the Door
Dungeon of the Mad Mage The lair of Halaster Blackcloak. Dungeon of the Mad Mage
Elturel The capital of the realm of Elturgard, destroyed by archdevil Zariel Elturgard Ranger
Elturgard A realm in the Western Heartlands, also called the Kingdom of the Two Suns. Elturgard Ranger
Faerûn A sub-continent in the northern hemisphere of Toril. Evolving Wilds
Faewild The plane of Faerie, existing as an "echo" of the Prime Material Plane. Faewild Trickter
Hundelstone A trade town of gnomes, dwarves, and humans located at the western edge of the Spine of the World along the Ten Trail. Mountain (#274)
Icewind Dale An arctic tundra located in the Frozenfar region of the North, known for being the northernmost explored region in all of Faerûn. Elturgard Ranger
Lost Mine of Phandelver A cavern known for its mineral wealth as well as its magical properties. Lost Mine of Phandelver
Maelstrom The main stronghold and seat of power for the storm giants on the floor of the Trackless Sea. Island (#269)
Mere of Dead Men A swampy area located along the Sword Coast North. Swamp (#271)
Neverwinter Wood A dense forest with a sense of magic located in the North. Forest (#279), Neverwinter Dryad
Selûne Toril's only natural moon. Moon-Blessed Cleric
Silverymoon The prime signatory state of the Confederation of the Silver Marches. Plains (#264), You See a Pair of Goblins
Skullport A subterranean city located far below Waterdeep. Skullport Merchant
Spine of the World A mountain range that stretches across the northwest region of Faerûn. Mountain (#275)
Star Mounts An impressive and forbidding range of peaks, located in the center of the High Forest. Inferno of the Star Mounts
Stygia The fifth layer of the Nine Hells of Baator. Scion of Stygia
Sword Coast The region in western Faerûn that lay along the coast of the Sea of Swords. Elturgard Ranger
Ten Towns A loose confederation of frontier villages found in Icewind Dale in the western Frozenfar. Plains (#262)
Tethyr A nation in the Lands of Intrigue of west Faerûn. Elturgard Ranger
Tomb of Annihilation Tomb of the Nine Gods that housed the Soulmonger. Tomb of Annihilation
Toril The planet commonly referred to as "The Realms", or the "Forgotten Realms". Title of the set.
The Underdark The vast network of caverns and caves underneath Faerûn. Swamp (#270), Forest (#280), Underdark Basilisk
Yawning Portal A tavern in Waterdeep. Dungeon of the Mad Mage
Waterdeep The most important and influential city in the North and perhaps in all Faerûn. Island (#268), The Blackstaff of Waterdeep, Hoard Robber
Westgate The largest and most powerful city on the Dragon Coast, known for piracy, powerful crime syndicates, and nameless vampiric crime-lords. Westgate Regent

Characters

NPC Magic subtype(s) D&D equivalent Description Depicted or referenced in
Acererak Zombie Wizard Archlich Known and feared by many in the multiverse. Place the Soulmonger in the Tomb of the Nine Gods, causing the onset of the death curse Acererak the Archlich
Aramil Elf Wizard Elf nametaker A sorcerer Power Word Kill
Asmodeus Devil God Deity God of indulgence, ruler of all devils and overlord of the Nine Hells. Asmodeus the Archfiend
Bahamut Planeswalker Metallic dragon and deity Although his natural form is a massive platinum dragon, he often is disguised as humanoid in peasant robes. He is accompanied by seven gold great wyrms polymorphed into canaries. Grand Master of Flowers
Barrowin Undurr Dwarf Cleric Dwarf cleric A devoted cleric of Gorm Gulthyn. Barrowin of Clan Undurr
Bartleby Gnome Wizard Gnome wizard Teleportation Circle
Boo Hamster Hamster Pet and companion of the Rashemi ranger Minsc, having joined him shortly after Minsc sustained an injury to his head. Minsc, Beloved Ranger
Bruenor Battlehammer Dwarf Warrior Dwarf fighter A gruff and stubborn friend of Drizzt Do'Urden. King of Mithral Hall. Bruenor Battlehammer
Delina Elf Shaman Moon elf wild mage sorcerer A wild mage who travelled to find confront her twin brother, Deniak Delina, Wild Mage
Demogorgon Demon God Demon lord A powerful demon lord and lesser deity from the Abyss, known as the Prince of Demons Demogorgon's Clutches
Drizzt Do'Urden Elf Ranger Drow ranger A drow ranger who has forsaken both the evil ways of his people and their home in the Underdark, to become the legendary hero of the North.[1] Booster art; Drizzt Do'Urden
Dumathoin God Intermediate deity Patron of the shield dwarves, and the dwarven deity of mining and underground exploration. Lost Mine of Phandelver
Ebondeath Zombie Dragon Dracolich A black dragon who became a dracolich. MTG Arena pet; Ebondeath, Dracolich
Ellywick Tumblestrum Planeswalker Gnome bard Bard of the Universe, featured in the 2021 sourcebook The Wild Beyond the Witchlight. Forms a party with Hama, Varis and Nadaar. Ellywick Tumblestrum, Wish, You Come to a River, You Find the Villains' Lair, You See a Guard Approach, You Come to the Gnoll Camp, You See a Pair of Goblins, Choose Your Weapon, You Find a Cursed Idol, You Happen On a Glade, You Meet in a Tavern.
Erigan ? Ray of Enfeeblement
Farideh Tiefling Warlock Tiefling warlock A warlock who accidentally made a pact with the cambion Lorcan. Farideh, Devil's Chosen, Farideh's Fireball
Galea Elf Knight Elf paladin Galea, Kindler of Hope
Grazilaxx Horror Mind flayer A member of the scholarly Society of Brilliance. Grazilaxx, Illithid Scholar
Gretchen Titchwillow Halfling Druid Halfling druid A wandering halfling druid. Gretchen Titchwillow
Guenhwyvar Cat Black panther A large black panther from the Astral Plane. Companion of Drizzt Do'Urden. Booster art; Drizzt Do'Urden
Hadar Horror Elder evil A star-like entity from the Far Realm known as the "Dark Hunger". Herald of Hadar
Halaster Blackcloak Human Wizard Human wizard A very old and insane wizard who resides within Undermountain. Dungeon of the Mad Mage
Hama Pashar Human Wizard Human Wizard A new character created for the set. Forms a party with Ellywick, Varis and Nadaar. Hama Pashar, Ruin Seeker, You're Ambushed on the Road, You Come to a River, You Find the Villains' Lair, You See a Guard Approach, You Come to the Gnoll Camp, You Find Some Prisoners, Choose Your Weapon, You Find a Cursed Idol, You Happen On a Glade, You Meet in a Tavern.
Icingdeath Dragon White dragon A white dragon who spent most of his time sleeping on a bed of ice that covered his hoard. Icingdeath, Frost Tyrant; White Dragon
Inferno Dragon Red dragon An ancient red dragon who has mastered fire magic. Inferno of the Star Mounts
Iymrith Dragon Blue dragon A very powerful blue dragon sorcerer. Iymrith, Desert Doom
Jarro Battle master Rust Monster
Jym Human Barbarian Kick in the Door
Kalain Human Elf Bard Half-elf bard A famously eccentric half-elven painter from Waterdeep. Kalain, Reclusive Painter
Krydle Human Elf Rogue Half-elf thief A half-elf thief and poet who lived in Baldur's Gate. Krydle of Baldur's Gate
Larissa Kyriln Warlock Warlock A learned person. Underdark Basilisk
Lolth Planeswalker Deity The Queen of Spiders, Goddess of the drow. Lolth's ultimate is 8, referencing the eight legs of a spider.[2] Lolth, Spider Queen
Mordenkainen Planeswalker Archmage A prolific archmage from the world of Oerth who was responsible for many powerful and useful spells. Mordenkainen, Mordenkainen's Polymorph
Minsc Human Ranger Human berserker A kind-hearted — but rather addled — warrior known for his habit of talking to a hamster.[3] He believed that it was a miniature giant space hamster, but no one else ever saw any evidence of this. Minsc, Beloved Ranger
Muiral Human Scorpion Human monstrous scorpion Apprentice of Halaster Blackcloak, who grafted his own torso onto the body of a giant scorpion to better engage in combat. Dungeon of the Mad Mage
Myrkul God Deity God of the dead in the Faerûnian pantheon. Also known as the Lord of Bones, the Lord of the Dead and the Reaper. Death-Priest of Myrkul, Reaper's Talisman
Nadaar Dragon Knight Dragonborn paladin A new character created for the set. Forms a party with Ellywick, Hama and Varis. Nadaar, Selfless Paladin, You Hear Something on Watch, You're Ambushed on the Road, You Come to a River, You Find the Villains' Lair, You See a Guard Approach, You Come to the Gnoll Camp, You Find Some Prisoners, Choose Your Weapon, You Find a Cursed Idol, You Happen On a Glade, You Meet in a Tavern.
Nestus Wrasse Wizard Necromancer A necromancer Dungeon Crawler
Nihiloor Horror Mind flayer A mind flayer who worked for the Xanathar's Thieves' Guild, by creating and spreading intellect devourers throughout the sewers of Waterdeep. Devour Intellect
Old Gnawbone Dragon Green dragon A green dragon who tried to influence the politics of Waterdeep and Neverwinter through her own criminal gang. Old Gnawbone
Orcus Demon Demon lord Lord of Thanatos, the 113th layer of the Abyss, Prince of the undead. Orcus, Prince of Undeath
Oswald Fiddlebender Gnome Artificer Gnome A gnome of many professions who sells potions and pilots an airship. Oswald Fiddlebender
Prosper Tiefling Warlock Tiefling warlock Prosper, Tome-Bound
Sefris Human Wizard Human wizard Sefris of the Hidden Ways
Shessra Human Elf Warlock Half-elf warlock Shessra, Death's Whisper
Targ Nar Gnoll Gnoll A gnoll fang of Yeenoghu. Targ Nar, Demon-Fang Gnoll
Selûne God Deity Goddess of the moon. Moon-Blessed Cleric
Tasha Human Wizard Human archmage A demonologist who is a master at summoning fiends, planar exploration, and necromantic magic. Tasha's Hideous Laughter
Tiamat Dragon God Chromatic dragon and deity A supremely strong and powerful evil five-headed Dragon goddess. The name is taken from Tiamat, a goddess in ancient Mesopotamian mythology. Tiamat
Trelasarra Zuind Elf Cleric Elf cleric A priestess of Eilistraee. Trelasarra, Moon Dancer
Vajra Safahr Human Wizard Human wizard The seventh Blackstaff of Waterdeep. The Blackstaff of Waterdeep
Varis Human Elf Ranger Half-elf ranger Silverymoon ranger. A new character created for the set. Formsof a party with Ellywick, Hama and Nadaar. Varis, Silverymoon Ranger, Choose Your Weapon, You See a Pair of Goblins, You're Ambushed on the Road, You Come to a River, You Find the Villains' Lair, You See a Guard Approach, You Come to the Gnoll Camp, You See a Pair of Goblins, You Find a Cursed Idol, You Happen On a Glade, You Meet in a Tavern.
Vecna Zombie God Human lich A once-human lich who ascended to godhood. Eye of Vecna, Hand of Vecna
Volothamp Geddarm Human Wizard Human wizard Volo for short. A legendary traveler and storyteller, most famous for his guidebook. Volo, Guide to Monsters
Vrondiss Dragon Barbarian Dragonborn barbarian Vrondiss, Rage of Ancients
Xanathar Beholder Beholder One of the most infamous beholders of the Forgotten Realms. A crime lord. Key art[4], Xanathar, Guild Kingpin, Zombie Ogre
Zalto Giant Barbarian Fire giant Ruler of the fire giants. Zalto, Fire Giant Duke
Zariel Planeswalker Archdevil Lord of Avernus , an archduchess dedicated to winning the unending Blood War between devils and demons. Zariel, Archduke of Avenus

Affiliations

Affiliation Description Depicted or referenced in
Ancients Believed to be supernatural beings of great power by the Nexalans, but actually drow. Mantle of the Ancients
Circle of Dreams Circle of Dreams Druid
Circle of the Moon Circle of the Moon Druid
Cults of Elemental Evil Four apocalyptic cults bringing terror and destruction to the Forgotten Realms. Air-Cult Elemental, Earth-Cult Elemental
Red Tiger tribe An Uthgardt barbarian tribe active in the Silver Marches. Tiger-Tribe Hunter

Spells

Spell D&D equivalent Description Referenced
Animate Walking Statue (flavor word) Animate objects A transmutation or alteration spell that allows the caster to temporarily bring to life an inanimate object. The Blackstaff of Waterdeep
Antimagic Cone (flavor word) Antimagic A field of antimagic projected by the central eye of a beholder, canceling the effects of all supernatural abilities within a small cone of 150 feet in length. Baleful Beholder
Beacon of Hope (flavor word) Beacon of hope An abjuration spell that grants health and feelings of hope. Devoted Paladin
Bull's Strength Bull's strength An Arcana or Divine spell that causes the recipient to become stronger.
Burning Hands Burning hands A spell that momentarily engulfs a wizard's hands in a burst of magical flames and then expells them rapidly.
Circle of Death (flavor word) Circle of death A necromancy spell that extinguishes the life force of creatures in all directions. Herald of Hadar
Cone of Cold (flavor word) Cone of cold An evocation spell that freezes all enemies in front of the caster. Scion of Stygia
Contact Other Plane Contact other plane A divination ritual or spell that mentally connects the caster to a another powerful mind.
Create Undead (flavor word) Create undead A necromancy spell that creates one or several undead under the casters service. Sefris of the Hidden Ways
Cure Wounds (flavor word) Cure wounds A conjuration or evocation spell that heals minor injuries. Dawnbringer Cleric
Dispel Magic (flavor word) Dispel magic An abjuration spell that can negate magic on a creature or object (including potions), or interfere with casting spells. Dawnbringer Cleric
Displacement (flavor word) Displacement A spell that replicates the natural displacement ability of a displacer beast. Displacer Beast
Dominate Monster (flavor word) Dominate monster An enchantment spell that allows the caster to telepathically control any creature. Mind Flayer
Fear Ray (flavor word) Fear aura An effect that causes all creatures who look at a beholder to be stricken with terror. Baleful Beholder
Feign Death Feign death A necromancy spell that allows a creature touched by the caster to temporarily fall into a state indistinguishable from death.
Find the Path Find the path A divination spell that shows the way to a specific point.
Farideh's Fireball Fireball An arcane spell that creates a tiny ball of fire that, when thrown, explodes in a huge fireball.
Fly Fly A transmutation spell or that allows the caster to fly for a time by simply concentrating.
Gentle Repose (flavor word) Gentle repose A restoration ritual that magically preserves a corpse. Dawnbringer Cleric
Hunter's Mark Hunter's Mark A ranger spell that makes a target more susceptible to regular weapon attacks of the caster, hurting them more than normal.
Invoke Duplicity (flavor word) Invoke duplicity A channel divinity power granted to clerics of the Trickery domain that allowed them to create perfect illusory doubles of themselves. Trickster's Talisman
Mage Hand (flavor word) Mage hand A transmutation cantrip creating a magical, ghost-like hand was conjured, which can be used to interact with small objects. Clever Conjurer
Magic Missile Magic missile A spell that casts bolts of pure force from its caster's fingertips. A tried-and-true favorite of many wizards.
Meteor Swarm Meteor swarm An incredibly powerful, spectacular, and destructive arcane spell.
Minimus Containment Minimus containment The most difficult version of the binding spell, reducing a target in size and trapping it in a jar, gem, or similar object.
Planar Ally Planar ally A divine spell that could petition a deity to send a powerful entity from another plane to assist the spellcaster.
Power Word Kill Power word, kill A power word that instantly kills mortal creatures
Psionic Spells (flavor word) Psionics A power of the mind wielded by certain monsters and races, known as mind magic. Aberrant Mind Sorcerer
Ray of Enfeeblement Ray of enfeeblement A necromantic spell that saps a creature's strength in a direct attack upon their soul.
Ray of Frost Ray of frost An Arcana spell that releases a ray of cold energy.
Shocking Grasp Shocking grasp A spell that charges the caster's hand with electrical energy.
Tasha's Hideous Laughter Tasha's hideous laughter An enchantment spell that causes its target to fall into crippling bouts of laughter.
Teleport (flavor word) Teleportation A spell that transports the subjects of the spell over great distances, usually via the Astral Plane. Blink Dog
Teleportation Circle Teleportation circle A conjuration spell that creates a circle that teleports any creature within it to a chosen location.
True Polymorph True polymorph A spell that allows the caster to polymorph a creature or an object that is within sight.
Wild Magic Surge (flavor word) Wild magic A distorted spell that can backfire upon its caster, target the wrong location, or be dramatically increased in power. Chaos Channeler
Wish Wish Arguably the most powerful spell that a wizard could hope to learn, ranging from duplicating spell effects to altering reality.

Abilities

Ability D&D equivalent Description Referenced
Darkvision Darkvision A type of vision that many creatures have in addition to "normal sight", that allows them to see in darkness. Delver's Torch
Way of the Open Hand Way of the Open Hand A branch of martial arts, commonly called "kung fu". Monk of the Open Hand

Monsters

Monster Magic subtype(s) Description Depicted or referenced in
Archfey Faerie Fey beings who have gained nearly god-like powers. Feywild Trickster
Archlich Zombie A type of lich that were good beings during their life. Acererak the Archlich
Atropal God Horror Unfinished immortals modeled after the gods, turned into undead abominations. Existing solely to spread death and destruction. Tomb of Annihilation
Behir Serpent A great serpentine monster with twelve legs and electrical breath. Tasha's hideous laughter
Beholder Beholder A floating orb of flesh with a large mouth, single central eye, and many smaller eyestalks on top with powerful magical abilities. Iconic type for Dungeons and Dragons. Baleful Beholder, Xanathar, Guild Kingpin, Hive of the Eye Tyrant, Eyes of the Beholder
Black dragon Dragon The most vile tempered and cruel of all chromatic dragons. Solitary creatures. MTG Arena pet; Black Dragon
Blink dog Dog An intelligent canine creature, known for its ability to blink — a supernatural teleportation ability. Blink Dog
Blue dragon Dragon Orderly creatures that keep fairly well-ordered, hierarchical societies. More likely to be mocking and manipulative than cruel or murderous. Booster art; Iymrith, Desert Doom; Blue Dragon
Brass dragon Dragon The weakest of the metallic dragons, and also one of the most benign of all species of dragon. . Brazen Dwarf
Bugbear Goblin A massive humanoid race distantly related to, but larger and stronger than, goblins and hobgoblins. Den of the Bugbear, Hulking Bugbear
Bulette Beast Also known as a landshark. A fearsome magical beast of unknown origins that has become a dangerous predator. Bulette
Demilich Skeleton Wizard A lich who has evolved beyond a need for its undead body. Demilich
Dire Wolf Wolf A dire version of the grey wolf, about the size of a horse. Dire Wolf
Displacer Beast Cat Beast Large cat-like creatures with six legs and a pair of long tentacles sprouting from their shoulders. Able to bend light, making them appear to be a foot or two from their actual position. Displacer Beast
Dracolich Zombie Dragon A dragon who had voluntarily tied its soul to a phylactery, freeing itself from death Ebondeath, Dracolich
Dragonborn Dragon folk Humanoid dragons with dedication to honor. Key art[4]; Nadaar, Selfless Paladin, Wandering Troubadour
Dragon turtle Dragon Turtle An aquatic creature who's related to dragons. Dragon Turtle
Drider Elf Spider Drow that have been transformed from the waist down so they have the body of a spider. Drider
Drow Elf A generally evil, dark-skinned, and white-haired subrace of elves. From the Orcadian and Shetland dialects of the Scots language as an an alternative form of "trow" Swamp (#273), Drider
Fire giant Giant Master craftsmen that live in volcanic and mountainous environments. Zalto, Fire Giant Duke
Flameskull Skeleton Fiery undead guardians fashioned from the skulls of dead spellcasters. Flameskull
Flumph Jellyfish Mysterious and benevolent creatures that drift through the Underdark. They feed off the psionic energy of evil creatures, and often provide information to adventurers. Flumph
Froghemoth Frog Horror Elephant-sized amphibious predators with four tentacles and three eyes. Froghemoth, Underdark Basilisk
Frost giant Giant Large giants that can be found in most cold environments of Faerûn. Crude and of low intelligence, but cunning fighters. Drizzt Do'Urden[2], Rimeshield Frost Giant
Gelatinous cube Ooze A transparent ooze composed of mindless, gelatinous matter in the shape of a cube or rhombohedron. Gelatinous Cube
Ghast Zombie A slender and ghost-like type of ghoul, stinking of death and rot. Shambling Ghast
Gnoll Gnoll A humanoid race resembling human-hyena hybrids. Targ Nar, Demon-Fang Gnoll, Half-Elf Monk, You Come to the Gnoll Camp, Gnoll Hunter
Gnome Gnome Small humanoids with pointed ears known for their eccentric sense of humor, inquisitiveness, and engineering prowess. Ellywick Tumblestrum, Oswald Fiddlebender
Gold dragon Dragon The strongest and most majestic of the metallic dragons, and were considered the apex of the draconic race. Adult Gold Dragon
Green dragon Dragon Master manipulators who revel in corrupting lesser creatures and hoarding them like possessions. Green Dragon; Old Gnawbone
Guardian of faith Spirit Knight A spectral guardian. Guardian of Faith
Half-elf Human Elf Humanoid creatures born through the union of an elf and a human. Whether a half-elf has been raised by their human parent or their elven parent, they often feel isolated and alone. Half-Elf Monk, Krydle of Baldur's Gate, Moon-Blessed Cleric
Halfling Halfling Humanoid creatures similar in shape to humans, but around half their size. Based on J. R. R. Tolkien's hobbits. Prosperous Innkeeper
Hill giant Giant Voracious and dimwitted giants that tend to live in hilly areas. Hill Giant Herdgorger
Hobgoblin Goblin A larger, stronger, smarter, and more menacing form of goblinoid. Hobgoblin Captain, Hobgoblin Bandit Lord
Intellect devourer Horror Walking brains on a set of bestial legs. Servants of the mind flayers, often taking over their victims' minds on their behalf. Devour Intellect
Kobold Kobold Aggressive, inward, yet industrious small humanoid creatures, distantly related to dragons and often found serving as their minions. Minion of the Mighty
Mimic Treasure Strange predators that assume the form of mundane furnishings and household objects in order to attract prey. Mimic
Mind flayer Horror Humanoids with octopus-like, ridged heads and four tentacles surrounding a lamprey-like mouth. With their psionic abilities, they seek dominion over all other creatures to devour their brains for sustenance. Grazilaxx, Illithid Scholar, Mind Flayer, True Polymorph, Improvised Weaponry
Ochre jelly Ooze A dangerous variety of subterranean ooze, resembling giant amoebas, consisting of a thick, golden sludge. Ochre Jelly
Owlbear Bird Bear A large monstrosity creature that looked like a cross between an owl and a bear. Owlbear, Armory Veteran
Purple Worm Worm A monster akin to an enormous and bizarre earthworm. Purple Worm
Red dragon Dragon Covetous, evil creatures, interested only in their own well-being, vanity and the extension of their treasure hoards. Red Dragon; Inferno of the Star Mounts
Roper Horror Ambush hunters that evolved in the underworld. They take the appearance of stalagmites and wait for a living creature to draw close. Lurking Roper
Rust monster Beast A creature with four insectlike legs and a squat, humped body that corrodes and eats metal. Rust Monster
Solar Angel The most powerful of all celestials. Radiant Solar
Storm giant Giant One of the most intelligent and respected races of giants adapted to surviving in underwater conditions. Island (#269)
Tarrasque Dinosaur The most terrible creature known to inhabit the Prime Material Plane. The Tarrasque
Tiefling Tiefling Humanoids that descent from demons, devils, or other fiends who had bred with humans. They have horns, non-prehensile tails, and pointed teeth.
White dragon Dragon Also known as ice dragons or glacial wyrms. The weakest and most feral of the classic chromatic dragons. Cave of the Frost Dragon, Icingdeath, Frost Tyrant
Wight Zombie An undead creature given a semblance of life through sheer violence and hatred. Wight
Yuan-ti Snake A psionic race of serpent-folk. Yuan-Ti Fang-Blade
Yuan-ti malison Snake Rogue A halfblood subrace of the yuan-ti. Yuan-Ti Malison
Xorn Elemental Strange elemental creatures from the Elemental Plane of Earth. Xorn

Magic items

Artifact D&D equivalent Description
Bag of Holding Bag of holding A small sack that has an opening to an extradimensional space. The space inside the bag can hold a huge amount of materials without increasing its weight.
The Blackstaff of Waterdeep Blackstaff A series of powerful magical staves, created and used by Khelben "Blackstaff" Arunsun and/or his successor.
The Book of Exalted Deeds Book of Exalted Deeds A resource book for good people.
The Book of Vile Darkness Book of Vile Darkness An artifact that was used as a reference work by evil people.
Boots of Speed Boots of speed Magical boots that allow the wearer to move across the ground much quicker than usual.
Dancing Sword Dancing Sword A enchanted sword, when you speak the command word, the sword begins to hover and attacks creature of your choice.
The Deck of Many Things Deck of many things An assortment of magical cards or metallic plates that are arranged in a set deck. Enchanted with great magic.
Eye of Vecna Eye of Vecna Eye and hand are the only remnants of the lich Vecna. The eye grants its wearer truesight and the ability to cast various spells.
Hand of Vecna Hand of Vecna Eye and hand are the only remnants of the lich Vecna. The hand grants its wearer superhuman strength and the ability to cast various spells.
Holy Avenger Holy avenger A rare type of sword that is forged to battle evil in all of its forms.
Immovable Rod Immovable rod A flat iron rod with a button on one end. Pressing the button causes the rod to become magically fixed in place.
Instruments of the Bards Instruments of the Bards Magical masterwork musical instruments that are extremely effective in the hands of bards.
Orb of Dragonkind Orb of Dragonkind An artifact capable of summoning and controlling evil dragons.
Portable Hole Portable hole A circular cloth which is placed on a surface to create a hole or extraplanar space.
Potion of Healing Potion of healing A potion that heals the wounds of a creature who drinks it.
Ebony Fly, Silver Raven Figurine of wondrous power These rare items transformed into many types of bestial planar creatures and followed the orders of the wielder of the statuette.
Sphere of Annihilation Sphere of annihilation A sphere of absolute nothingness - any matter which comes in contact with a sphere is instantly sucked into the void and utterly destroyed.
Thieves' Tools Thieves' tools A wide array of equipment that aids a prospective rogue during their illicit activities.
Vorpal Sword Vorpal sword A sword that has specific properties which simplify beheading. Inspired by the Vorpal Sword in Lewis Carrol's poem "Jabberwocky".
Wizard's Spellbook Spellbook A book that wizards and other arcane spellcasters used to record their known spells.

Role playing

Card Reference Notes
+2 Mace Weapons that give bonuses to hits.
Basic lands Flavor text inspired by Dungeon Master's descriptions.
Cards with "You" in the name. Dungeon Master's descriptions. First black-border with "You" in the name (a few earlier cards had "Your").
Classes Character classes.
Check for Traps Big Explosive Traps.
Critical Hit Critical hit.
Dungeons Dungeons.
Leather Armor, Plate Armor, Paladin's Shield Armor.
Secret Door Secret Doors.
Split the Party A group of Player Characters; a party of adventurers.
Treasure Treasure hunt

Maro's AFR Teaser

Mark Rosewater gave his traditional teaser with the following hints.[5]

First up, here are some things you can expect:

Here are some snippets from rules text that appear in the set:

Here are some type lines from the set:

References

  1. Sleep Sound (Video). Dungeons & Dragons. YouTube (May 20, 2021).
  2. a b All Things Drizzt (Video). Dungeons & Dragons. YouTube (May 20, 2021).
  3. Go For The Eyes Boo (Video). Sultan of Smut. YouTube (Aug 6, 2013).
  4. a b Jason Rainville (January 19, 2021). ""Xanathar Key Art"". Twitter.
  5. Mark Rosewater (June 23, 2021). "Maro’s Adventures in the Forgotten Realms Teaser". Blogatog. Tumblr.