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|A [https://forgottenrealms.fandom.com/wiki/Transmutation transmutation spell] or that allows the caster to fly for a time by simply concentrating. |
|A [https://forgottenrealms.fandom.com/wiki/Transmutation transmutation spell] or that allows the caster to fly for a time by simply concentrating. |
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+ | |Focus Beam (flavor word) |
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+ | |[https://forgottenrealms.fandom.com/wiki/Focus_(spell) Focus] |
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+ | |A spell that gathers devotional energy to power a semi-permanent divine effect. |
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+ | |<c>Netherese Puzzle-Ward</c> |
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|Gentle Repose (flavor word) |
|Gentle Repose (flavor word) |
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|[https://forgottenrealms.fandom.com/wiki/Binding Minimus containment] |
|[https://forgottenrealms.fandom.com/wiki/Binding Minimus containment] |
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|The most difficult version of the binding spell, reducing a target in size and trapping it in a jar, gem, or similar object. |
|The most difficult version of the binding spell, reducing a target in size and trapping it in a jar, gem, or similar object. |
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+ | |<c>Phantom Steed</c> |
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+ | |[https://forgottenrealms.fandom.com/wiki/Phantom_steed Phantom steed] |
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+ | |A spell that conjures a magical horse for the caster to ride. |
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Revision as of 03:52, 15 July 2021
Cards throughout Dungeons & Dragons: Adventures in the Forgotten Realms directly reference the Dungeons & Dragons franchise.
D&D references
Locations
Location | Description | Depicted or referenced in |
---|---|---|
Abyss | The birth place of the demons, a chaotic evil universe unto itself with uncountable layers of infinite variety connected haphazardly | Demogorgon's Clutches |
Arborea | The Outer Plane in the Great Wheel cosmology model embodying the chaotic good alignment. | Arborea Pegasus |
Baldur's Gate | The largest metropolis and city-state on the Sword Coast. | Swamp (#272), Krydle of Baldur's Gate, Kick in the Door |
Dungeon of the Mad Mage | The lair of Halaster Blackcloak. | Dungeon of the Mad Mage |
Elturel | The capital of the realm of Elturgard, destroyed by archdevil Zariel | Elturgard Ranger |
Elturgard | A realm in the Western Heartlands, also called the Kingdom of the Two Suns. | Elturgard Ranger |
Faerûn | A sub-continent in the northern hemisphere of Toril. | Evolving Wilds |
Feywild | The plane of Faerie, existing as an "echo" of the Prime Material Plane. | Feywild Trickster |
Hundelstone | A trade town of gnomes, dwarves, and humans located at the western edge of the Spine of the World along the Ten Trail. | Mountain (#274) |
Icewind Dale | An arctic tundra located in the Frozenfar region of the North, known for being the northernmost explored region in all of Faerûn. | Elturgard Ranger |
Lost Mine of Phandelver | A cavern known for its mineral wealth as well as its magical properties. | Lost Mine of Phandelver |
Maelstrom | The main stronghold and seat of power for the storm giants on the floor of the Trackless Sea. | Island (#269) |
Mere of Dead Men | A swampy area located along the Sword Coast North. | Swamp (#271) |
Neverwinter Wood | A dense forest with a sense of magic located in the North. | Forest (#279), Neverwinter Dryad |
Selûne | Toril's only natural moon. | Moon-Blessed Cleric |
Silverymoon | The prime signatory state of the Confederation of the Silver Marches. | Plains (#264), You See a Pair of Goblins |
Skullport | A subterranean city located far below Waterdeep. | Skullport Merchant |
Spine of the World | A mountain range that stretches across the northwest region of Faerûn. | Mountain (#275) |
Star Mounts | An impressive and forbidding range of peaks, located in the center of the High Forest. | Inferno of the Star Mounts |
Stygia | The fifth layer of the Nine Hells of Baator. | Scion of Stygia |
Sword Coast | The region in western Faerûn that lay along the coast of the Sea of Swords. | Elturgard Ranger |
Ten Towns | A loose confederation of frontier villages found in Icewind Dale in the western Frozenfar. | Plains (#262) |
Tethyr | A nation in the Lands of Intrigue of west Faerûn. | Elturgard Ranger |
Tomb of Annihilation | Tomb of the Nine Gods that housed the Soulmonger. | Tomb of Annihilation |
Toril | The planet commonly referred to as "The Realms", or the "Forgotten Realms". | Title of the set. |
The Underdark | The vast network of caverns and caves underneath Faerûn. | Swamp (#270), Forest (#280), Underdark Basilisk |
Yawning Portal | A tavern in Waterdeep. | Dungeon of the Mad Mage |
Waterdeep | The most important and influential city in the North and perhaps in all Faerûn. | Island (#268), The Blackstaff of Waterdeep, Hoard Robber |
Westgate | The largest and most powerful city on the Dragon Coast, known for piracy, powerful crime syndicates, and nameless vampiric crime-lords. | Westgate Regent |
Characters
Affiliations
Affiliation | Description | Depicted or referenced in |
---|---|---|
Ancients | Believed to be supernatural beings of great power by the Nexalans, but actually drow. | Mantle of the Ancients |
Circle of Dreams | Circle of Dreams Druid | |
Circle of the Moon | Circle of the Moon Druid | |
Cults of Elemental Evil | Four apocalyptic cults bringing terror and destruction to the Forgotten Realms. | Air-Cult Elemental, Earth-Cult Elemental |
Netherese | An ethnic group of dark-haired, fair-skinned humans that reside in the ancient magocratic nation of Netheril. | Netherese Puzzle-Ward |
Red Tiger tribe | An Uthgardt barbarian tribe active in the Silver Marches. | Tiger-Tribe Hunter |
Spells
Spell | D&D equivalent | Description | Referenced |
---|---|---|---|
Animate Walking Statue (flavor word) | Animate objects | A transmutation or alteration spell that allows the caster to temporarily bring to life an inanimate object. | The Blackstaff of Waterdeep |
Antimagic Cone (flavor word) | Antimagic | A field of antimagic projected by the central eye of a beholder, canceling the effects of all supernatural abilities within a small cone of 150 feet in length. | Baleful Beholder |
Beacon of Hope (flavor word) | Beacon of hope | An abjuration spell that grants health and feelings of hope. | Devoted Paladin |
Bull's Strength | Bull's strength | An Arcana or Divine spell that causes the recipient to become stronger. | |
Burning Hands | Burning hands | A spell that momentarily engulfs a wizard's hands in a burst of magical flames and then expells them rapidly. | |
Circle of Death (flavor word) | Circle of death | A necromancy spell that extinguishes the life force of creatures in all directions. | Herald of Hadar |
Cone of Cold (flavor word) | Cone of cold | An evocation spell that freezes all enemies in front of the caster. | Scion of Stygia |
Contact Other Plane | Contact other plane | A divination ritual or spell that mentally connects the caster to a another powerful mind. | |
Create Undead (flavor word) | Create undead | A necromancy spell that creates one or several undead under the casters service. | Sefris of the Hidden Ways |
Cure Wounds (flavor word) | Cure wounds | A conjuration or evocation spell that heals minor injuries. | Dawnbringer Cleric |
Dispel Magic (flavor word) | Dispel magic | An abjuration spell that can negate magic on a creature or object (including potions), or interfere with casting spells. | Dawnbringer Cleric |
Displacement (flavor word) | Displacement | A spell that replicates the natural displacement ability of a displacer beast. | Displacer Beast |
Dominate Monster (flavor word) | Dominate monster | An enchantment spell that allows the caster to telepathically control any creature. | Mind Flayer |
Fear Ray (flavor word) | Fear aura | An effect that causes all creatures who look at a beholder to be stricken with terror. | Baleful Beholder |
Feign Death | Feign death | A necromancy spell that allows a creature touched by the caster to temporarily fall into a state indistinguishable from death. | |
Find the Path | Find the path | A divination spell that shows the way to a specific point. | |
Farideh's Fireball | Fireball | An arcane spell that creates a tiny ball of fire that, when thrown, explodes in a huge fireball. | |
Fly | Fly | A transmutation spell or that allows the caster to fly for a time by simply concentrating. | |
Focus Beam (flavor word) | Focus | A spell that gathers devotional energy to power a semi-permanent divine effect. | Netherese Puzzle-Ward |
Gentle Repose (flavor word) | Gentle repose | A restoration ritual that magically preserves a corpse. | Dawnbringer Cleric |
Hunter's Mark | Hunter's Mark | A ranger spell that makes a target more susceptible to regular weapon attacks of the caster, hurting them more than normal. | |
Invoke Duplicity (flavor word) | Invoke duplicity | A channel divinity power granted to clerics of the Trickery domain that allowed them to create perfect illusory doubles of themselves. | Trickster's Talisman |
Mage Hand (flavor word) | Mage hand | A transmutation cantrip creating a magical, ghost-like hand was conjured, which can be used to interact with small objects. | Clever Conjurer |
Magic Missile | Magic missile | A spell that casts bolts of pure force from its caster's fingertips. A tried-and-true favorite of many wizards. | |
Meteor Swarm | Meteor swarm | An incredibly powerful, spectacular, and destructive arcane spell. | |
Minimus Containment | Minimus containment | The most difficult version of the binding spell, reducing a target in size and trapping it in a jar, gem, or similar object. | |
Phantom Steed | Phantom steed | A spell that conjures a magical horse for the caster to ride. | |
Planar Ally | Planar ally | A divine spell that could petition a deity to send a powerful entity from another plane to assist the spellcaster. | |
Power Word Kill | Power word, kill | A power word that instantly kills mortal creatures | |
Psionic Spells (flavor word) | Psionics | A power of the mind wielded by certain monsters and races, known as mind magic. | Aberrant Mind Sorcerer |
Ray of Enfeeblement | Ray of enfeeblement | A necromantic spell that saps a creature's strength in a direct attack upon their soul. | |
Ray of Frost | Ray of frost | An Arcana spell that releases a ray of cold energy. | |
Revivify | Revivify | A spell that restores life to a creature that has died very recently. | |
Shocking Grasp | Shocking grasp | A spell that charges the caster's hand with electrical energy. | |
Tasha's Hideous Laughter | Tasha's hideous laughter | An enchantment spell that causes its target to fall into crippling bouts of laughter. | |
Teleport (flavor word) | Teleportation | A spell that transports the subjects of the spell over great distances, usually via the Astral Plane. | Blink Dog |
Teleportation Circle | Teleportation circle | A conjuration spell that creates a circle that teleports any creature within it to a chosen location. | |
True Polymorph | True polymorph | A spell that allows the caster to polymorph a creature or an object that is within sight. | |
Wild Magic Surge (flavor word) | Wild magic | A distorted spell that can backfire upon its caster, target the wrong location, or be dramatically increased in power. | Chaos Channeler |
Wish | Wish | Arguably the most powerful spell that a wizard could hope to learn, ranging from duplicating spell effects to altering reality. |
Abilities
Ability | D&D equivalent | Description | Referenced |
---|---|---|---|
Darkvision | Darkvision | A type of vision that many creatures have in addition to "normal sight", that allows them to see in darkness. | Delver's Torch |
Way of the Open Hand | Way of the Open Hand | A branch of martial arts, commonly called "kung fu". | Monk of the Open Hand |
Monsters
Monster | Magic subtype(s) | Description | Depicted or referenced in |
---|---|---|---|
Archfey | Faerie | Fey beings who have gained nearly god-like powers. | Feywild Trickster |
Archlich | Zombie | A type of lich that were good beings during their life. | Acererak the Archlich |
Atropal | God Horror | Unfinished immortals modeled after the gods, turned into undead abominations. Existing solely to spread death and destruction. | Tomb of Annihilation |
Behir | Serpent | A great serpentine monster with twelve legs and electrical breath. | Tasha's hideous laughter |
Beholder | Beholder | A floating orb of flesh with a large mouth, single central eye, and many smaller eyestalks on top with powerful magical abilities. Iconic type for Dungeons and Dragons. | Baleful Beholder, Xanathar, Guild Kingpin, Hive of the Eye Tyrant, Eyes of the Beholder |
Black dragon | Dragon | The most vile tempered and cruel of all chromatic dragons. Solitary creatures. | MTG Arena pet; Black Dragon |
Blink dog | Dog | An intelligent canine creature, known for its ability to blink — a supernatural teleportation ability. | Blink Dog |
Blue dragon | Dragon | Orderly creatures that keep fairly well-ordered, hierarchical societies. More likely to be mocking and manipulative than cruel or murderous. | Booster art; Iymrith, Desert Doom; Blue Dragon |
Brass dragon | Dragon | The weakest of the metallic dragons, and also one of the most benign of all species of dragon. . | Brazen Dwarf |
Bugbear | Goblin | A massive humanoid race distantly related to, but larger and stronger than, goblins and hobgoblins. | Den of the Bugbear, Hulking Bugbear |
Bulette | Beast | Also known as a landshark. A fearsome magical beast of unknown origins that has become a dangerous predator. | Bulette |
Demilich | Skeleton Wizard | A lich who has evolved beyond a need for its undead body. | Demilich |
Dire Wolf | Wolf | A dire version of the grey wolf, about the size of a horse. | Dire Wolf |
Displacer Beast | Cat Beast | Large cat-like creatures with six legs and a pair of long tentacles sprouting from their shoulders. Able to bend light, making them appear to be a foot or two from their actual position. | Displacer Beast |
Dracolich | Zombie Dragon | A dragon who had voluntarily tied its soul to a phylactery, freeing itself from death | Ebondeath, Dracolich |
Dragonborn | Dragon folk | Humanoid dragons with dedication to honor. | Key art[4]; Nadaar, Selfless Paladin, Wandering Troubadour |
Dragon turtle | Dragon Turtle | An aquatic creature who's related to dragons. | Dragon Turtle |
Drider | Elf Spider | Drow that have been transformed from the waist down so they have the body of a spider. | Drider |
Drow | Elf | A generally evil, dark-skinned, and white-haired subrace of elves. From the Orcadian and Shetland dialects of the Scots language as an an alternative form of "trow" | Swamp (#273), Drider |
Fire giant | Giant | Master craftsmen that live in volcanic and mountainous environments. | Zalto, Fire Giant Duke |
Flameskull | Skeleton | Fiery undead guardians fashioned from the skulls of dead spellcasters. | Flameskull |
Flumph | Jellyfish | Mysterious and benevolent creatures that drift through the Underdark. They feed off the psionic energy of evil creatures, and often provide information to adventurers. | Flumph |
Froghemoth | Frog Horror | Elephant-sized amphibious predators with four tentacles and three eyes. | Froghemoth, Underdark Basilisk |
Frost giant | Giant | Large giants that can be found in most cold environments of Faerûn. Crude and of low intelligence, but cunning fighters. | Drizzt Do'Urden[2], Rimeshield Frost Giant |
Gelatinous cube | Ooze | A transparent ooze composed of mindless, gelatinous matter in the shape of a cube or rhombohedron. | Gelatinous Cube |
Ghast | Zombie | A slender and ghost-like type of ghoul, stinking of death and rot. | Shambling Ghast |
Gnoll | Gnoll | A humanoid race resembling human-hyena hybrids. | Targ Nar, Demon-Fang Gnoll, Half-Elf Monk, You Come to the Gnoll Camp, Gnoll Hunter |
Gnome | Gnome | Small humanoids with pointed ears known for their eccentric sense of humor, inquisitiveness, and engineering prowess. | Ellywick Tumblestrum, Oswald Fiddlebender |
Gold dragon | Dragon | The strongest and most majestic of the metallic dragons, and were considered the apex of the draconic race. | Adult Gold Dragon |
Green dragon | Dragon | Master manipulators who revel in corrupting lesser creatures and hoarding them like possessions. | Green Dragon; Old Gnawbone |
Guardian of faith | Spirit Knight | A spectral guardian. | Guardian of Faith |
Half-elf | Human Elf | Humanoid creatures born through the union of an elf and a human. Whether a half-elf has been raised by their human parent or their elven parent, they often feel isolated and alone. | Half-Elf Monk, Krydle of Baldur's Gate, Moon-Blessed Cleric |
Halfling | Halfling | Humanoid creatures similar in shape to humans, but around half their size. Based on J. R. R. Tolkien's hobbits. | Prosperous Innkeeper |
Hill giant | Giant | Voracious and dimwitted giants that tend to live in hilly areas. | Hill Giant Herdgorger |
Hobgoblin | Goblin | A larger, stronger, smarter, and more menacing form of goblinoid. | Hobgoblin Captain, Hobgoblin Bandit Lord |
Intellect devourer | Horror | Walking brains on a set of bestial legs. Servants of the mind flayers, often taking over their victims' minds on their behalf. | Devour Intellect |
Kobold | Kobold | Aggressive, inward, yet industrious small humanoid creatures, distantly related to dragons and often found serving as their minions. | Minion of the Mighty |
Mimic | Treasure | Strange predators that assume the form of mundane furnishings and household objects in order to attract prey. | Mimic |
Mind flayer | Horror | Humanoids with octopus-like, ridged heads and four tentacles surrounding a lamprey-like mouth. With their psionic abilities, they seek dominion over all other creatures to devour their brains for sustenance. | Grazilaxx, Illithid Scholar, Mind Flayer, True Polymorph, Improvised Weaponry |
Ochre jelly | Ooze | A dangerous variety of subterranean ooze, resembling giant amoebas, consisting of a thick, golden sludge. | Ochre Jelly |
Owlbear | Bird Bear | A large monstrosity creature that looked like a cross between an owl and a bear. | Owlbear, Armory Veteran |
Purple Worm | Worm | A monster akin to an enormous and bizarre earthworm. | Purple Worm |
Red dragon | Dragon | Covetous, evil creatures, interested only in their own well-being, vanity and the extension of their treasure hoards. | Red Dragon; Inferno of the Star Mounts |
Roper | Horror | Ambush hunters that evolved in the underworld. They take the appearance of stalagmites and wait for a living creature to draw close. | Lurking Roper |
Rust monster | Beast | A creature with four insectlike legs and a squat, humped body that corrodes and eats metal. | Rust Monster |
Solar | Angel | The most powerful of all celestials. | Radiant Solar |
Storm giant | Giant | One of the most intelligent and respected races of giants adapted to surviving in underwater conditions. | Island (#269) |
Tarrasque | Dinosaur | The most terrible creature known to inhabit the Prime Material Plane. | The Tarrasque |
Tiefling | Tiefling | Humanoids that descent from demons, devils, or other fiends who had bred with humans. They have horns, non-prehensile tails, and pointed teeth. | |
White dragon | Dragon | Also known as ice dragons or glacial wyrms. The weakest and most feral of the classic chromatic dragons. | Cave of the Frost Dragon, Icingdeath, Frost Tyrant |
Wight | Zombie | An undead creature given a semblance of life through sheer violence and hatred. | Wight |
Yuan-ti | Snake | A psionic race of serpent-folk. | Yuan-Ti Fang-Blade |
Yuan-ti malison | Snake Rogue | A halfblood subrace of the yuan-ti. | Yuan-Ti Malison |
Xorn | Elemental | Strange elemental creatures from the Elemental Plane of Earth. | Xorn |
Magic items
Artifact | D&D equivalent | Description |
---|---|---|
Bag of Holding | Bag of holding | A small sack that has an opening to an extradimensional space. The space inside the bag can hold a huge amount of materials without increasing its weight. |
The Blackstaff of Waterdeep | Blackstaff | A series of powerful magical staves, created and used by Khelben "Blackstaff" Arunsun and/or his successor. |
The Book of Exalted Deeds | Book of Exalted Deeds | A resource book for good people. |
The Book of Vile Darkness | Book of Vile Darkness | An artifact that was used as a reference work by evil people. |
Boots of Speed | Boots of speed | Magical boots that allow the wearer to move across the ground much quicker than usual. |
Dancing Sword | Dancing Sword | A enchanted sword, when you speak the command word, the sword begins to hover and attacks creature of your choice. |
The Deck of Many Things | Deck of many things | An assortment of magical cards or metallic plates that are arranged in a set deck. Enchanted with great magic. |
Ebony Fly, Silver Raven | Figurine of wondrous power | These rare items transform into a bestial planar creature that follows the orders of the wielder of the statuette. |
Eye of Vecna | Eye of Vecna | Eye and hand are the only remnants of the lich Vecna. The eye grants its wearer truesight and the ability to cast various spells. |
Hand of Vecna | Hand of Vecna | Eye and hand are the only remnants of the lich Vecna. The hand grants its wearer superhuman strength and the ability to cast various spells. |
Holy Avenger | Holy avenger | A rare type of sword that is forged to battle evil in all of its forms. |
Immovable Rod | Immovable rod | A flat iron rod with a button on one end. Pressing the button causes the rod to become magically fixed in place. |
Instruments of the Bards | Instruments of the Bards | Magical masterwork musical instruments that are extremely effective in the hands of bards. |
Orb of Dragonkind | Orb of Dragonkind | An artifact capable of summoning and controlling evil dragons. |
Portable Hole | Portable hole | A circular cloth which is placed on a surface to create a hole or extraplanar space. |
Potion of Healing | Potion of healing | A potion that heals the wounds of a creature who drinks it. |
Robe of Stars | Robe of stars | A magical robe that offers a spellcaster as much protection as leather armor. |
Sphere of Annihilation | Sphere of annihilation | A sphere of absolute nothingness - any matter which comes in contact with a sphere is instantly sucked into the void and utterly destroyed. |
Thieves' Tools | Thieves' tools | A wide array of equipment that aids a prospective rogue during their illicit activities. |
Vorpal Sword | Vorpal sword | A sword that has specific properties which simplify beheading. Inspired by the Vorpal Sword in Lewis Carrol's poem "Jabberwocky". |
Wizard's Spellbook | Spellbook | A book that wizards and other arcane spellcasters used to record their known spells. |
Role playing
Card | Reference | Notes |
---|---|---|
+2 Mace | Weapons that give bonuses to hits. | |
Basic lands | Flavor text inspired by Dungeon Master's descriptions.[5] | |
Cards with "You" in the name. | Dungeon Master's descriptions. | First black-border with "You" in the name (a few earlier cards had "Your"). |
Classes | Character classes. | |
Check for Traps | Big Explosive Traps. | |
Critical Hit | Critical hit. | |
Dungeons | Dungeons. | |
Leather Armor, Plate Armor, Paladin's Shield | Armor. | |
Secret Door | Secret Doors. | |
Split the Party | A group of Player Characters; a party of adventurers. | |
Treasure | Treasure hunt |
Mark Rosewater gave his traditional teaser with the following hints.[6]
First up, here are some things you can expect:
- a new enchantment subtype — Classes
- a card granting -11/-11 — Eyes of the Beholder
- a creature with a death trigger that makes an equipment token — Icingdeath, Frost Tyrant
- a legendary creature that makes a legendary Hamster creature token — Minsc, Beloved Ranger
- something only seen previously in Un-sets comes to black border — Dice rolling
- an artifact that’s a musical instrument that creates harmony counters — Instrument of the Bards
- a card that can keep your opponent from winning the game — The Book of Exalted Deeds
- an ability that cares about attacking with a certain amount of power of creatures — Pack tactics
- cards that let you decide where the story goes — "Story modal spells", e.g., You See a Guard Approach
- a card that creates a legendary creature token named Vecna — The Book of Vile Darkness
Here are some snippets from rules text that appear in the set:
- “Enchanted permanent is a Treasure artifact” — Minimus Containment
- “Ward – discard a card.” — Westgate Regent
- “Exchange your hand and library” — Mordenkainen
- “Skeletons, Vampires and Zombies” — Death-Priest of Myrkul
- “Spend this mana only to cast Dragon spells or activate abilities of Dragons.” — Orb of Dragonkind
- “for each different mana value among nonland cards in your graveyard.” — Sudden Insight
- “Then if you have fewer than three cards in hand, draw cards equal to the difference.” — Iymrith, Desert Doom
- “Whenever you cast a creature spell that doesn’t share a creature type with a creature you control or a creature card in your graveyard,” — Volo, Guide to Monsters
- “You may cast [THIS CREATURE’S NAME] from your graveyard if a creature not named [THIS CREATURE’S NAME] died this turn.” — Ebondeath, Dracolich
- “When its power becomes 20 this way,” — Inferno of the Star Mounts
Here are some type lines from the set:
- Creature – Dwarf Citizen — Skullport Merchant
- Creature – Tiefling Wizard — Eccentric Apprentice
- Creature – Human Elf Monk — Half-Elf Monk
- Creature – Elf Spider — Drider
- Creature – Gnome Warlock — Feywild Trickster
- Creature – Halfling Rogue — Lightfoot Rogue
- Creature – Bird Bear — Owlbear
- Legendary Creature – Dragon Knight — Nadaar, Selfless Paladin
- Legendary Creature – Devil God — Asmodeus the Archfiend
- Legendary Creature – Beholder — Xanathar, Guild Kingpin
References
- ↑ Sleep Sound (Video). Dungeons & Dragons. YouTube (May 20, 2021).
- ↑ a b All Things Drizzt (Video). Dungeons & Dragons. YouTube (May 20, 2021).
- ↑ Go For The Eyes Boo (Video). Sultan of Smut. YouTube (Aug 6, 2013).
- ↑ a b Jason Rainville (January 19, 2021). ""Xanathar Key Art"". Twitter.
- ↑ Mark Rosewater (July 12, 2021). "D&D-esign, Part 2". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (June 23, 2021). "Maro’s Adventures in the Forgotten Realms Teaser". Blogatog. Tumblr.