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Cards throughout Dungeons & Dragons: Adventures in the Forgotten Realms directly reference the Dungeons & Dragons franchise.

D&D references[]

Locations[]

Location Description Depicted or referenced in
Abyss The birthplace of the demons, a chaotic evil universe unto itself with uncountable layers of infinite variety connected haphazardly Demogorgon's Clutches
Arborea The Outer Plane in the Great Wheel cosmology model embodying the chaotic good alignment. Arborea Pegasus, Arborea Pegasus
Baldur's Gate The largest metropolis and city-state on the Sword Coast. Swamp (#272), Krydle of Baldur's Gate, Kick in the Door
Dungeon of the Mad Mage The lair of Halaster Blackcloak. Dungeon of the Mad Mage
Elemental Plane of Earth An Inner Plane or Elemental Plane with an abundance of large gem and ore deposits. Xorn
Elturel The capital of the realm of Elturgard, destroyed by archdevil Zariel Elturgard Ranger
Elturgard A realm in the Western Heartlands, also called the Kingdom of the Two Suns. Elturgard Ranger
Faerûn A sub-continent in the northern hemisphere of Toril. Evolving Wilds
Feywild The plane of Faerie, existing as an "echo" of the Prime Material Plane. Feywild Trickster, Owlbear
Hundelstone A trading town of gnomes, dwarves, and humans located at the western edge of the Spine of the World along the Ten Trail. Mountain (#274)
Icewind Dale An arctic tundra located in the Frozenfar region of the North, known for being the northernmost explored region in all of Faerûn. Elturgard Ranger
Lost Mine of Phandelver A cavern that is known for its mineral wealth as well as its magical properties. Lost Mine of Phandelver
Maelstrom The main stronghold and seat of power for the storm giants on the floor of the Trackless Sea. Island (#269)
Mere of Dead Men A swampy area located along the Sword Coast North. Swamp (#271)
Mithral Hall A dwarven stronghold in the Frost Hills, part of the Spine of the World. Catti-brie of Mithral Hall
Neverwinter Wood A dense forest with a sense of magic located in the North. Forest (#279), Neverwinter Dryad, Neverwinter Hydra
Nine Hells Sometimes shortened to "Hell", the home of the devils and the plane that embodies lawful evil. Hurl Through Hell
Selûne Toril's only natural moon. Moon-Blessed Cleric
Silverymoon The prime signatory state of the Confederation of the Silver Marches. Plains (#264), You See a Pair of Goblins
Skullport A subterranean city located far below Waterdeep. Skullport Merchant
Spine of the World A mountain range that stretches across the northwest region of Faerûn. Mountain (#275)
Star Mounts An impressive and forbidding range of peaks, located in the center of the High Forest. Inferno of the Star Mounts
Stygia The fifth layer of the Nine Hells of Baator. Scion of Stygia
Sword Coast The region in western Faerûn that lay along the coast of the Sea of Swords. Elturgard Ranger
Ten-Towns A loose confederation of frontier villages found in Icewind Dale in the western Frozenfar. Plains (#262)
Tethyr A nation in the Lands of Intrigue of west Faerûn. Elturgard Ranger
Tomb of Annihilation Tomb of the Nine Gods that housed the Soulmonger. Tomb of Annihilation
Toril The planet commonly referred to as "The Realms", or the "Forgotten Realms". Title of the set.
The Underdark The vast network of caverns and caves underneath Faerûn. Darkwater Catacombs, Swamp (#270), Forest (#280), Underdark Basilisk, Underdark Rift
Yawning Portal A tavern in Waterdeep. Dungeon of the Mad Mage
Waterdeep The most important and influential city in the North and perhaps in all Faerûn. Island (#268), The Blackstaff of Waterdeep, Hoard Robber
Westgate The largest and most powerful city on the Dragon Coast, known for piracy, powerful crime syndicates, and nameless vampiric crime-lords. Westgate Regent

Characters[]

NPC Magic subtype(s) D&D equivalent Description Depicted or referenced in
Acererak Zombie Wizard Archlich A powerfull lich, known and feared by many in the multiverse. Placed the Soulmonger in the Tomb of the Nine Gods, causing the onset of the death curse.[1] Acererak the Archlich
Aramil Elf Wizard Elf nametaker A sorcerer Power Word Kill
Asmodeus Devil God Deity God of indulgence, ruler of all devils and overlord of the Nine Hells.[1] Asmodeus the Archfiend
Bahamut Planeswalker Metallic dragon and deity Although his natural form is a massive platinum dragon, he often is disguised as humanoid in peasant robes. He is accompanied by seven gold great wyrms polymorphed into canaries.[1] Grand Master of Flowers, Grand Master of Flowers
Barrowin Undurr Dwarf Cleric Dwarf cleric A devoted cleric of Gorm Gulthyn.[1] Barrowin of Clan Undurr, Barrowin of Clan Undurr
Bartleby Gnome Wizard Gnome wizard Teleportation Circle
Boo Hamster Hamster Pet and companion of the Rashemi ranger Minsc, having joined him shortly after Minsc sustained an injury to his head. Minsc, Beloved Ranger
Bruenor Battlehammer Dwarf Warrior Dwarf fighter A gruff and stubborn friend of Drizzt Do'Urden, and a member of the Companions of the Hall. King of Mithral Hall.[1] Bruenor Battlehammer, Bruenor Battlehammer
Bucknard Human wizard A powerful human wizard from Greyhawk, and a founding member of the Circle of Eight. Bucknard's Everfull Purse
Catti-brie Human Archer Human fighter A member of the Companions of the Hall. Raised by dwarves, friend and later wife to Drizzt Do'Urden.[1] Catti-brie of Mithral Hall
Delina Elf Shaman Moon elf wild mage sorcerer A wild mage who travelled to Baldur's Gate to find confront her twin brother, Deniak. She accidentally reawakened the ancient hero of the city, Minsc.[1] Delina, Wild Mage, Delina, Wild Mage
Demogorgon Demon God Demon lord A powerful demon lord and lesser deity from the Abyss, known as the Prince of Demons Demogorgon's Clutches
Drizzt Do'Urden Elf Ranger Drow ranger A drow ranger who has forsaken both the evil ways of his people and their home in the Underdark, to become the legendary hero of the North.[2][1] Booster art; Drizzt Do'Urden, Drizzt Do'Urden, Icingdeath, Frost Tongue
Dumathoin God Intermediate deity Patron of the shield dwarves, and the dwarven deity of mining and underground exploration. Lost Mine of Phandelver
Ebondeath Zombie Dragon Dracolich A black dragon who became a dracolich.[1] MTG Arena pet; Ebondeath, Dracolich, Ebondeath, Dracolich
Ellywick Tumblestrum Planeswalker Gnome bard Bard of the Universe, featured in the 2021 sourcebook The Wild Beyond the Witchlight. Forms a party with Hama, Varis and Nadaar.[1] Ellywick Tumblestrum, Ellywick Tumblestrum, Wish, You Come to a River, You Find the Villains' Lair, You See a Guard Approach, You Come to the Gnoll Camp, You See a Pair of Goblins, Choose Your Weapon, You Find a Cursed Idol, You Happen On a Glade, You Meet in a Tavern.
Erigan Ray of Enfeeblement
Farideh Tiefling Warlock Tiefling warlock A warlock who accidentally made a pact with the cambion Lorcan.[1] She uses her powers to protect the people she cares about from the Nine Hells and other villainous groups. Farideh, Devil's Chosen, Farideh, Devil's Chosen, Farideh's Fireball
Galea Elf Knight Elf paladin Galea hopes to win influence and better the world on her adventures. She has sworn a sacred oath that fuels her divine power. She delights in song and laughter, in beauty and art.[1] She forms a party with Prosper, Sefris, and Vrondiss. Galea, Kindler of Hope, Heroic Intervention
Grazilaxx Horror Mind flayer A member of the scholarly Society of Brilliance.[1] Grazilaxx, Illithid Scholar
Gretchen Titchwillow Halfling Druid Halfling druid A wandering halfling druid. She has the voices of the willows within her head, giving her guidance and purpose.[1] Gretchen Titchwillow, Gretchen Titchwillow
Guenhwyvar Cat Black panther A large black panther from the Astral Plane. Companion of Drizzt Do'Urden. Booster art; Guenhwyvar, Drizzt Do'Urden, Drizzt Do'Urden
Hadar Horror Elder evil A star-like entity from the Far Realm known as the "Dark Hunger". Herald of Hadar
Halaster Blackcloak Human Wizard Human wizard A very old and insane wizard who resides within Undermountain. Dungeon of the Mad Mage
Hama Pashar Human Wizard Human Wizard A new character created for the set. Forms a party with Ellywick, Varis and Nadaar. Curious and studious, she is more interested in acquiring knowledge than treasure. She comes from the southern land of Calimshan.[1] Hama Pashar, Ruin Seeker, Hama Pashar, Ruin Seeker, You're Ambushed on the Road, You Come to a River, You Find the Villains' Lair, You See a Guard Approach, You Come to the Gnoll Camp, You Find Some Prisoners, Choose Your Weapon, You Find a Cursed Idol, You Happen On a Glade, You Meet in a Tavern.
Icingdeath Dragon White dragon A white dragon who spent most of his time sleeping on a bed of ice that covered his hoard.[1] Icingdeath, Frost Tyrant, Icingdeath, Frost Tyrant, Icingdeath, Frost Tongue
Inferno Dragon Red dragon An ancient red dragon who has mastered fire magic.[1] Inferno of the Star Mounts, Inferno of the Star Mounts
Iymrith Dragon Blue dragon A very powerful blue dragon sorcerer.[1] Iymrith, Desert Doom, Iymrith, Desert Doom
Jarro Battle master Rust Monster
Jym Human Barbarian Kick in the Door
Kalain Human Elf Bard Half-elf bard A famously eccentric half-elven painter from Waterdeep. Her magical power clings to the canvas of her paintings, giving her the ability to bring these monsters to life on command.[1] Kalain, Reclusive Painter, Kalain, Reclusive Painter
Karazikar Beholder Beholder A hateful and paranoid creature, Karazikar lurks in a great chasm in the Underdark, called the Vast Oblivium. It plotted to seize the Maze Engine.[1] Karazikar, the Eye Tyrant, Fevered Suspicion
Klauth Dragon Red dragon Also known as " Old Snarl". One of the eldest dragons alive who has not been turned into a dracolich.[1] Klauth, Unrivaled Ancient, Klauth's Will
Krydle Human Elf Rogue Half-elf thief A half-elf thief and poet who lived in Baldur's Gate.[1] Despite his father's wealth and reputation as a great adventurer, Krydle subsisted as a thief until chance brought him into contact with Delina and Minsc. Krydle of Baldur's Gate, Krydle of Baldur's Gate
Larissa Kyriln Warlock Warlock A learned person. Underdark Basilisk
Lolth Planeswalker Deity The Queen of Spiders, Goddess of the drow. Lolth's ultimate is 8, referencing the eight legs of a spider.[3][1] Lolth, Spider Queen, Lolth, Spider Queen, Drider
Lorcan. Devil cambion. A half-devil known to have collected a complete set of the Toril thirteen warlocks.[1] The tiefling warlock Farideh is the prize of his collection. Lorcan, Warlock Collector
Minn Gnome Wizard Gnome wizard A forest gnome master illusionist. Blessed with a vibrant coterie of imaginary friends as a child, she now delights in the company of semi-real illusory creatures brought to a semblance of life by her magic.[1] Minn, Wily Illusionist
Minsc Human Ranger Human berserker A kind-hearted — but rather addled — warrior who is known for his habit of talking to a hamster.[4] He believed that it was a miniature giant space hamster, but no one else ever saw any evidence of this.[1] Minsc, Beloved Ranger, Minsc, Beloved Ranger
Moradin Deity Chief deity of the Dwarven pantheon. Steadfast Paladin
Mordenkainen Planeswalker Archmage A prolific archmage from the world of Oerth who was responsible for many powerful and useful spells.[1] Mordenkainen, Mordenkainen, Mordenkainen's Polymorph
Muiral Human Scorpion Human monstrous scorpion Apprentice of Halaster Blackcloak, who grafted his own torso onto the body of a giant scorpion to better engage in combat. Dungeon of the Mad Mage
Myrkul God Deity God of the dead in the Faerûnian pantheon. Also known as the Lord of Bones, the Lord of the Dead, and the Reaper. Death-Priest of Myrkul, Reaper's Talisman
Nadaar Dragon Knight Dragonborn paladin A new character that was created for the set. Forms a party with Ellywick, Hama, and Varis.[1] Bold and confident, the bronze-scaled Nadaar leads them as they explore ruins across the Forgotten Realms. Nadaar, Selfless Paladin, Nadaar, Selfless Paladin, You Hear Something on Watch, You're Ambushed on the Road, You Come to a River, You Find the Villains' Lair, You See a Guard Approach, You Come to the Gnoll Camp, You Find Some Prisoners, Choose Your Weapon, You Find a Cursed Idol, You Happen On a Glade, You Meet in a Tavern.
Nestus Wrasse Wizard Necromancer A necromancer Dungeon Crawler
Nihiloor Horror Mind flayer A mind flayer who worked for the Xanathar's Thieves' Guild, by creating and spreading intellect devourers throughout the sewers of Waterdeep.[1] Nihiloor, Devour Intellect
Old Gnawbone Dragon Green dragon A green dragon who tried to influence the politics of Waterdeep and Neverwinter through her own criminal gang. Her nickname comes from her habit of chewing on the corpses of humanoid kills.[1] Old Gnawbone, Old Gnawbone
Orcus Demon Demon lord Lord of Thanatos, the 113th layer of the Abyss, Prince of the undead. A bestial creature of corruption with a diseased, decaying look.[1] Orcus, Prince of Undeath, Wand of Orcus
Oswald Fiddlebender Gnome Artificer Gnome A gnome of many professions who sells potions and pilots an airship.[1] Oswald Fiddlebender, Oswald Fiddlebender
Prosper Tiefling Warlock Tiefling warlock Prosper hopes to earn power and wealth on his adventures. He wields magical power that he claims he won in a bet with a powerful supernatural being whom he refuses to name.[1] He forms a party with Galea, Sefris, and Vrondiss. Prosper, Tome-Bound
Sefris Human Wizard Human wizard Sefris hopes to earn knowledge and magical power on her adventures. Though she specializes in the School of Necromancy, she rejects the ignorant view that all traffic with the forces of the dead is necessarily evil.[1] She forms a party with Galea, Prosper, and Vrondiss. Sefris of the Hidden Ways
Selûne God Deity Goddess of the moon. Moon-Blessed Cleric
Shessra Human Elf Warlock Half-elf warlock A half-elf obsessed with plundering the secrets of the ancient empire of Netheril. She only speaks in sibilant whispers, whether she's using magic to bend the minds of others to her will or draw out the secrets of the dead.[1] Shessra, Death's Whisper, Shessra, Death's Whisper
Storvald Giant Frost giant Jarl of the frost giants. Vicious and cruel, his thoughts never stray far from conquest and domination.[1] Storvald, Frost Giant Jarl
Targ Nar Gnoll Gnoll A gnoll fang of Yeenoghu.[1] Targ Nar, Demon-Fang Gnoll
Tasha Human Wizard Human archmage A demonologist who is a master at summoning fiends, planar exploration, and necromantic magic. Tasha's Hideous Laughter
Throg Zombie Ogre An ogre in the Xanathar Guild who was reanimated and continues to work for the guild. Zombie Ogre
Tiamat Dragon God Chromatic dragon and deity A supremely strong and powerful evil five-headed Dragon goddess, who embodies the greed and vices of evil dragonkind.[1] The name is taken from Tiamat, a goddess in ancient Mesopotamian mythology. Tiamat, Tiamat, Temple of the Dragon Queen, Temple of the Dragon Queen
Trelasarra Zuind Elf Cleric Elf cleric A priestess of Eilistraee. She leads a group of other drow who reject the worship of the evil goddess Lolth.[1] Trelasarra, Moon Dancer, Trelasarra, Moon Dancer
Vajra Safahr Human Wizard Human wizard The seventh Blackstaff of Waterdeep. The Blackstaff of Waterdeep
Varis Human Elf Ranger Half-elf ranger Silverymoon ranger. A new character which was created for the set. Forms a party with Ellywick, Hama, and Nadaar.[1] Thoughtful and perceptive, he is keenly aware of his surroundings and always in tune with his wolf companion. Varis, Silverymoon Ranger, Varis, Silverymoon Ranger, Choose Your Weapon, You See a Pair of Goblins, You're Ambushed on the Road, You Come to a River, You Find the Villains' Lair, You See a Guard Approach, You Come to the Gnoll Camp, You See a Pair of Goblins, You Find a Cursed Idol, You Happen On a Glade, You Meet in a Tavern.
Vecna Zombie God Human lich A once-human lich who ascended to godhood. The Book of Vile Darkness, Eye of Vecna, Hand of Vecna, Vecna
Volothamp Geddarm Human Wizard Human wizard Volo for short. A excentric traveler and storyteller, most famous for his guidebook.[1] Volo, Guide to Monsters, Volo, Guide to Monsters
Voltusk Sudden Insight
Vrondiss Dragon Barbarian Dragonborn barbarian Vrondiss hopes to earn fortune and glory on his adventures. In the throes of battle, he enters a berserk state where his rage takes over, giving him superhuman strength and resilience.ffaride He forms a party with Galea, Prosper, and Sefris. Vrondiss, Rage of Ancients
Wulfgar Human Barbarian Human barbarian A member of the Companions of the Hall.[1] A formidable fighter. Born among in Icewind Dale, but taken captive and raised by dwarves. Wulfgar of Icewind Dale
Xanathar Beholder Beholder One of the most infamous beholders of the Forgotten Realms. A crime lord.[1] Key art[5], Devour Intellect, Xanathar, Guild Kingpin, Zombie Ogre
Zalto Giant Barbarian Fire giant Ruler of the fire giants. One of the greatest warmongers of his age. He has a nagging wife and two ill-tempered children who often distract him.[1] Zalto, Fire Giant Duke, Zalto, Fire Giant Duke
Zariel Planeswalker Archdevil Lord of Avernus, a former angel dedicated to winning the unending Blood War between devils and demons.[1] Zariel, Archduke of Avernus, Zariel, Archduke of Avernus

Affiliations[]

Affiliation Description Depicted or referenced in
Ancients Believed to be supernatural beings of great power by the Nexalans, but actually drow. Mantle of the Ancients
Circle of Dreams Circle of Dreams Druid
Circle of the Moon Circle of the Moon Druid
Cults of Elemental Evil Four apocalyptic cults bringing terror and destruction to the Forgotten Realms. Air-Cult Elemental, Earth-Cult Elemental
Netherese An ethnic group of dark-haired, fair-skinned humans that reside in the ancient magocratic nation of Netheril. Evolving Wilds, Netherese Puzzle-Ward
Red Tiger tribe An Uthgardt barbarian tribe active in the Silver Marches. Tiger-Tribe Hunter
Xanathar Guild Criminal network and thieves' guild run by the beholder Xanathar. Devour Intellect, Guild Thief

Spells[]

Spell D&D equivalent Description Referenced
Animate Walking Statue (flavor word) Animate objects A transmutation or alteration spell that allows the caster to temporarily bring to life an inanimate object. The Blackstaff of Waterdeep
Antimagic Cone (flavor word) Antimagic A field of antimagic projected by the central eye of a beholder, canceling the effects of all supernatural abilities within a small cone of 150 feet in length. Baleful Beholder
Beacon of Hope (flavor word) Beacon of hope An abjuration spell that grants health and feelings of hope. Devoted Paladin
Bull's Strength Bull's strength An Arcana or Divine spell that causes the recipient to become stronger.
Burning Hands Burning hands A spell that momentarily engulfs a wizard's hands in a burst of magical flames and then expells them rapidly.
Circle of Death (flavor word) Circle of death A necromancy spell that extinguishes the life force of creatures in all directions. Herald of Hadar
Cone of Cold (flavor word) Cone of cold An evocation spell that freezes all enemies in front of the caster. Scion of Stygia
Contact Other Plane Contact other plane A divination ritual or spell that mentally connects the caster to another powerful mind.
Create Undead (flavor word) Create undead A necromancy spell that creates one or multiple undead under the caster's service. Sefris of the Hidden Ways
Cure Wounds (flavor word) Cure wounds A conjuration or evocation spell that heals minor injuries. Dawnbringer Cleric
Danse Macabre Danse macabre Spell to reanimate up to five corpses as undead. The caster is able to command the creatures.
Dispel Magic (flavor word) Dispel magic An abjuration spell that can negate magic on a creature or object (including potions), or interfere with casting spells. Dawnbringer Cleric
Displacement (flavor word) Displacement A spell that replicates the natural displacement ability of a displacer beast. Displacer Beast
Dominate Monster (flavor word) Dominate monster An enchantment spell that allows the caster to telepathically control any creature. Mind Flayer
Fear Ray (flavor word) Fear aura An effect that causes all creatures who look at a beholder to be stricken with terror. Baleful Beholder
Feign Death Feign death A necromancy spell that allows a creature touched by the caster to temporarily fall into a state indistinguishable from death.
Find the Path Find the path A divination spell that shows the way to a specific point.
Farideh's Fireball Fireball An arcane spell that creates a tiny ball of fire that, when thrown, explodes in a huge fireball.
Fly Fly A transmutation spell or that allows the caster to fly for a time by simply concentrating.
Focus Beam (flavor word) Focus A spell that gathers devotional energy to power a semi-permanent divine effect. Netherese Puzzle-Ward
Gentle Repose (flavor word) Gentle repose A restoration ritual that magically preserves a corpse. Dawnbringer Cleric
Hellish Rebuke Hellish rebuke A spell that causes a creature of a warlock's choosing to burst into flames.
Hunter's Mark Hunter's Mark A ranger spell that makes a target more susceptible to regular weapon attacks of the caster, hurting them more than normal.
Invoke Duplicity (flavor word) Invoke duplicity A channel divinity power granted to clerics of the Trickery domain that allowed them to create perfect illusory doubles of themselves. Trickster's Talisman
Mage Hand (flavor word) Mage hand A transmutation cantrip creating a magical, ghost-like hand was conjured, which can be used to interact with small objects. Clever Conjurer
Magic Missile Magic missile A spell that casts bolts of pure force from its caster's fingertips. A tried-and-true favorite of many wizards.
Meteor Swarm Meteor swarm An incredibly powerful, spectacular, and destructive arcane spell.
Minimus Containment Minimus containment The most difficult version of the binding spell, reducing a target in size and trapping it in a jar, gem, or similar object.
Mordenkainen's faithful hound Mordenkainen's faithful hound A conjuration spell that summons a phantom dog for defense and attack. It was presumably developed by the mage Mordenkainen. Mordenkainen, Dog Illusion
Phantom Steed Phantom steed A spell that conjures a magical horse for the caster to ride.
Planar Ally Planar ally A divine spell that could petition a deity to send a powerful entity from another plane to assist the spellcaster.
Power Word Kill Power word, kill A power word that instantly kills mortal creatures
Psionic Spells (flavor word) Psionics A power of the mind wielded by certain monsters and races, known as 'mind' magic. Aberrant Mind Sorcerer
Ray of Enfeeblement Ray of enfeeblement A necromantic spell that saps a creature's strength as a direct attack upon their soul.
Ray of Frost Ray of frost An Arcana spell that releases a ray of cold energy.
Revivify Revivify A spell that restores life to a creature that has died very recently.
Shocking Grasp Shocking grasp A spell that charges the caster's hand with electrical energy.
Tasha's Hideous Laughter Tasha's hideous laughter An enchantment spell that causes its target to fall into crippling bouts of laughter.
Teleport (flavor word) Teleportation A spell that transports the subjects of the spell over great distances, usually via the Astral Plane. Blink Dog
Teleportation Circle Teleportation circle A conjuration spell that creates a circle that teleports any creature within it to a chosen location.
True Polymorph True polymorph A spell that allows the caster to polymorph a creature or an object that is within sight.
Wild Magic Surge (flavor word) Wild magic A distorted spell that can backfire upon its caster, target the wrong location, or be dramatically increased in power. Chaos Channeler, Wild-Magic Sorcerer
Wish Wish Arguably the most powerful spell that a wizard could hope to learn, ranging from duplicating spell effects to altering reality.

Abilities[]

Ability D&D equivalent Description Referenced
Darkvision Darkvision A type of vision that many creatures have in addition to "normal sight", that allows them to see in darkness. Delver's Torch
Way of the Open Hand Way of the Open Hand A branch of martial arts; commonly called "kung fu". Monk of the Open Hand
Wild Shape Wild Shape A form of shapeshifting that allows a druid to transform into any beast.

Monsters[]

Monster Magic subtype(s) Description Depicted or referenced in
Archfey Faerie Fey beings who have gained nearly god-like powers. Feywild Trickster
Archlich Zombie A type of lich that were good beings during their life. Acererak the Archlich
Atropal God Horror Unfinished immortals modeled after the gods turned into undead abominations. Existing solely to spread death and destruction. The Atropal, Tomb of Annihilation
Basilisk Basilisk A large, eight-legged reptile with the ability to poison or petrify its prey. Underdark Basilisk
Behir Serpent A great serpentine monster with twelve legs and electrical breath. Tasha's hideous laughter
Beholder Beholder A floating orb of flesh with a large mouth, single central eye, and many smaller eyestalks on top with powerful magical abilities. Also known as an Eye Tyrant. Iconic type for Dungeons and Dragons. Baleful Beholder, Baleful Beholder, Death Tyrant, Eyes of the Beholder, Fevered Suspicion, Hive of the Eye Tyrant, Hive of the Eye Tyrant, Karazikar, the Eye Tyrant, Ranger's Longbow, Volo, Guide to Monsters, Xanathar, Guild Kingpin
Black dragon Dragon The vilest tempered and cruel of all chromatic dragons. Solitary creatures. MTG Arena pet; Black Dragon, Black Dragon
Blink dog Dog An intelligent canine creature, known for its ability to blink — a supernatural teleportation ability. Blink Dog, Blink Dog
Blue dragon Dragon Orderly creatures that keep fairly well-ordered, hierarchical societies. More likely to be mocking and manipulative than cruel or murderous. Booster art; Iymrith, Desert Doom; Blue Dragon, Blue Dragon
Brass dragon Dragon The weakest of the metallic dragons, and also one of the most benign of all species of dragon. Brazen Dwarf
Bugbear Goblin A massive humanoid race distantly related to, but larger and stronger than, goblins and hobgoblins. Den of the Bugbear, Den of the Bugbear, Hulking Bugbear, Hulking Bugbear
Bulette Beast Also known as a Landshark. A fearsome magical beast of unknown origins that has become a dangerous predator. Bulette, Bulette
Chaos dragon Dragon Powerful and unpredictable planar dragons, seeking to undermine and destabilize society and civilization in general. Chaos Dragon
Death tyrant Beholder Skeleton An undead form of beholder. Death Tyrant
Demilich Skeleton Wizard A lich who has evolved beyond a need for its undead body. Demilich
Devil Devil A lawful evil race of fiends who hail from the Nine Hells of Baator. Devil, Asmodeus the Archfiend, Farideh, Devil's Chosen, Lorcan, Warlock Collector Power Word Kill, Zariel, Archduke of Avernus, Zariel, Archduke of Avernus
Dire Wolf Wolf A dire version of the grey wolf, about the size of a horse. Dire Wolf Prowler, Dire Wolf Prowler
Displacer Beast Cat Beast Large cat-like creatures with six legs and a pair of long tentacles sprouting from their shoulders. Able to bend light, making them appear to be a foot or two from their actual position. Displacer Beast, Displacer Beast
Djinni Djinn Creatures born from the Elemental Chaos. Djinni Windseer, Djinni Windseer
Dracolich Zombie Dragon A dragon who had voluntarily tied its soul to a phylactery, freeing itself from death Ebondeath, Dracolich, Ebondeath, Dracolich
Dragonborn Dragon folk Humanoid dragons with dedication to honor. Key art[5];Dragonborn Champion, Jaded Sell-Sword Nadaar, Selfless Paladin, Nadaar, Selfless Paladin, Vengeful Ancestor, Vrondiss, Rage of Ancients, Wandering Troubadour
Dragon turtle Dragon Turtle An aquatic creature who's related to dragons. Dragon Turtle, Dragon Turtle
Drider Elf Spider Drow transformed from the waist down so they have the body of a spider. Drider
Drow Elf A generally evil, dark-skinned, and white-haired subrace of elves. From the Orcadian and Shetland dialects of the Scots language as an an alternative form of "trow" Swamp (#273), Darkwater Catacombs, Drider
Faerie dragon Faerie Dragon Mischievous dragons that are intelligent and capable of using language. Faerie Dragon, Feywild Trickster
Fire giant Giant Master craftsmen that live in volcanic and mountainous environments. Zalto, Fire Giant Duke, Zalto, Fire Giant Duke
Flameskull Skeleton Fiery undead guardians fashioned from the skulls of dead spellcasters. Flameskull
Flumph Jellyfish Mysterious and benevolent creatures that drift through the Underdark. They feed off the psionic energy of evil creatures and often provide information to adventurers. Flumph
Froghemoth Frog Horror Elephant-sized amphibious predators with four tentacles and three eyes. Froghemoth, Underdark Basilisk
Frost giant Giant Large giants that can be found in most cold environments of Faerûn. Crude and of low intelligence, but cunning fighters. Drizzt Do'Urden[3], Rimeshield Frost Giant, Rimeshield Frost Giant, Storvald, Frost Giant Jarl
Gelatinous cube Ooze A transparent ooze composed of mindless, gelatinous matter in the shape of a cube or rhombohedron. Gelatinous Cube, Gelatinous Cube
Ghast Zombie A slender and ghost-like type of ghoul, stinking of death and rot. Shambling Ghast
Ghoul Zombie A humanoid undead who devours the flesh of corpses. Sepulcher Ghoul
Gnoll Gnoll A humanoid race resembling human-hyena hybrids. Targ Nar, Demon-Fang Gnoll, Half-Elf Monk, You Come to the Gnoll Camp, Gnoll Hunter, Gnoll Hunter, Shadowblood Ridge
Gnome Gnome Small humanoids with pointed ears known for their eccentric sense of humor, inquisitiveness, and engineering prowess. Clever Conjurer, Ellywick Tumblestrum, Ellywick Tumblestrum, Feywild Trickster, Minn, Wily Illusionist, Oswald Fiddlebender, Oswald Fiddlebender, Teleportation Circle
Goblin Goblin A race of small and numerous goblinoids common throughout Toril, often living in underground caverns near the surface known as lairs. Goblin, Armory Veteran, Battle Cry Goblin, Goblin Javelineer, Goblin Javelineer, Goblin Morningstar, Swarming Goblins, You See a Pair of Goblins, Lost Mine of Phandelver, Dungeon of the Mad Mage
Gold dragon Dragon The strongest and most majestic of the metallic dragons, and were considered the apex of the draconic race. Adult Gold Dragon, Adult Gold Dragon, Treasure Vault
Green dragon Dragon Master manipulators who revel in corrupting lesser creatures and hoarding them like possessions. Green Dragon, Green Dragon, Old Gnawbone
Guardian of faith Spirit Knight A spectral guardian. Guardian of Faith
Half-elf Human Elf Humanoid creatures born through the union of an elf and a human. Whether a half-elf has been raised by their human parent or their elven parent, they often feel isolated and alone. Aberrant Mind Sorcerer, Circle of the Moon Druid, Elturgard Ranger, Half-Elf Monk, Kalain, Reclusive Painter, Kalain, Reclusive Painter, Krydle of Baldur's Gate, Krydle of Baldur's Gate, Moon-Blessed Cleric, Shessra, Death's Whisper, Shessra, Death's Whisper, Varis, Silverymoon Ranger, Varis, Silverymoon Ranger
Halfling Halfling Humanoid creatures similar in shape to humans, but around half their size. Based on J. R. R. Tolkien's hobbits. Gretchen Titchwillow, Gretchen Titchwillow, Lightfoot Rogue, Loyal Warhound, Prosperous Innkeeper
Hill giant Giant Voracious and dimwitted giants that tend to live in hilly areas. Hill Giant Herdgorger
Hobgoblin Goblin A larger, stronger, smarter, and more menacing form of goblinoid. Hobgoblin Captain, Hobgoblin Bandit Lord
Intellect devourer Horror Walking brains on a set of bestial legs. Servants of the mind flayers, often taking over their victims' minds on their behalf. Devour Intellect
Hydra Hydra A reptilian magical beast that had anywhere from five to twelve heads. Lair of the Hydra, Lair of the Hydra, Neverwinter Hydra
Kobold Kobold Aggressive, inward, yet industrious small humanoid creatures, distantly related to dragons and often found serving as their minions. Minion of the Mighty, Minion of the Mighty
Manticore Manticore A large, magical beast with the body of a lion, dragon-like wings, and a somewhat humanoid head. Its long tail has a cluster of deadly spikes, which the creature can launch at its foes as weapons. Manticore, Manticore
Mimic Treasure Strange predators that assume the form of mundane furnishings and household objects in order to attract prey. Mimic, Mimic
Mind flayer Horror Humanoids with octopus-like, ridged heads and four tentacles surrounding a lamprey-like mouth. With their psionic abilities, they seek dominion over all other creatures to devour their brains for sustenance. Grazilaxx, Illithid Scholar, Improvised Weaponry, Mind Flayer, Mind Flayer, Nihiloor, True Polymorph
Ochre jelly Ooze A dangerous variety of subterranean ooze, resembling giant amoebas, consisting of thick, golden sludge. Ochre Jelly, Ochre Jelly
Orc Orc A race of humanoids that has been a threat to the civilized cultures of Toril, particularly Faerûn, for as long as any can remember. Armory Veteran, Intrepid Outlander, Wild-Magic Sorcerer
Owlbear Bird Bear A large monstrosity creature that looked like a cross between an owl and a bear. Owlbear, Owlbear, Armory Veteran
Pegasus Pegasus A race of noble, winged equines. Arborea Pegasus, Arborea Pegasus
Purple Worm Worm A monster akin to an enormous and bizarre earthworm. Purple Worm, Purple Worm
Red dragon Dragon Covetous, evil creatures, interested only in their own well-being, vanity, and the extension of their treasure hoards. Red Dragon, Red Dragon, Inferno of the Star Mounts, Inferno of the Star Mounts
Roper Horror Ambush hunters that evolved in the underworld. They take the appearance of stalagmites and wait for a living creature to draw close. Lurking Roper, Lurking Roper, Gloom Stalker
Rust monster Beast A creature with four insectlike legs and a squat, humped body that corrodes and eats metal. Rust Monster, Rust Monster
Solar Angel The most powerful of all celestials. Radiant Solar
Storm giant Giant One of the most intelligent and respected races of giants adapted to surviving in underwater conditions. Hall of Storm Giants, Hall of Storm Giants, Island (#269)
Tarrasque Dinosaur The most terrible creature known to inhabit the Prime Material Plane. It is widely believed that only one of these creatures exists, though no one can predict where and when it will strike. [1] The Tarrasque, The Tarrasque
Tiefling Tiefling Humanoids that descent from demons, devils, or other fiends who had bred with humans. They have horns, non-prehensile tails, and pointed teeth. Death-Priest of Myrkul, Eccentric Apprentice, Farideh, Devil's Chosen, Farideh, Devil's Chosen, Grim Hireling, Hoard Robber, Prosper, Tome-Bound, Scion of Stygia, Valor Singer
Troll Troll A predatory species of giant humanoid found throughout almost all the regions and types of climates in Faerûn. Loathsome Troll, Loathsome Troll
Unicorn Unicorn A mysterious and majestic magical beast resembling a horse with a horn protruding from its forehead. Celestial Unicorn, Celestial Unicorn
Vampire Vampire A type of undead that feeds on blood. They were one of the most feared and powerful undead creatures. Death-Priest of Myrkul, Vampire Spawn, Westgate Regent Westgate Regent
Werewolf Human Werewolf A type of shape-changing monster in Faerûn that is vulnerable to silver or magic weapons and can regenerate most wounds. Infected werewolves transform during the full moon involuntarily. Werewolf Pack Leader
White dragon Dragon Also known as ice dragons or glacial wyrms. The weakest and most feral of the classic chromatic dragons. Cave of the Frost Dragon, Cave of the Frost Dragon, Icingdeath, Frost Tyrant, Icingdeath, Frost Tyrant, White Dragon, White Dragon, Icingdeath, Frost Tongue
Wight Zombie Soldier An undead creature that gained or was given the semblance of life through sheer violence and hatred. Wight, Wight
Yuan-ti Snake A psionic race of serpent-folk. Yuan-Ti Fang-Blade
Yuan-ti malison Snake Rogue A halfblood subrace of the yuan-ti. Yuan-Ti Malison
Xorn Elemental Strange elemental creatures from the Elemental Plane of Earth. Xorn

Magic items[]

Artifact D&D equivalent Description
Bag of Devouring Bag of devouring One of many feeding orifices of a creature living in the space between dimensions, posing as an ordinary back.
Bag of Holding Bag of holding A small sack that has an opening to an extradimensional space. The space inside the bag can hold a huge amount of materials without increasing its weight.
Bag of Tricks Bag of tricks A small sack that appears empty but can materialize a variety of friendly animals and companions.
Belt of Giant Strength Belt of giant strength A magic belt that imbues the wearer with greater strength, like that of a giant.
The Blackstaff of Waterdeep Blackstaff A series of powerful magical staves, created and used by Khelben "Blackstaff" Arunsun and/or his successor.
The Book of Exalted Deeds Book of Exalted Deeds A resource book for good people.
The Book of Vile Darkness Book of Vile Darkness An artifact that was used as a reference work by evil people.
Boots of Speed Boots of speed Magical boots that allow the wearer to move across the ground much quicker than usual.
Bucknard's Everfull Purse A small purse that can duplicate coins.
Component Pouch Spell component pouch A small belt pouch in which spellcasters keep their commonly-used material components and spell focuses for easy access.
Dancing Sword Dancing Sword An enchanted sword, when you speak the command word, the sword begins to hover and attacks the creature of your choice.
The Deck of Many Things Deck of many things An assortment of magical cards or metallic plates that are arranged in a set deck. Enchanted with great magic. Includes the powerful card The fates, which can completely undo a single event in a character's past.
Ebony Fly, Guenhwyvar, Silver Raven Figurine of wondrous power These rare items transform into a bestial planar creature that follows the orders of the wielder of the statuette.
Eye of Vecna Eye of Vecna Eye and hand are the only remnants of the lich Vecna. The eye grants its wearer true sight and the ability to cast various spells.
Hand of Vecna Hand of Vecna Eye and hand are the only remnants of the lich Vecna. The hand grants its wearer superhuman strength and the ability to cast various spells.
Holy Avenger Holy avenger A rare type of sword that is forged to battle evil in all of its forms.
Icingdeath, Frost Tongue Icingdeath The nickname for Drizzt Do'Urden's main right-hand scimitar.
Immovable Rod Immovable rod A flat iron rod with a button on one end. Pressing the button causes the rod to become magically fixed in place.
Instrument of the Bards Instruments of the Bards Magical masterwork musical instruments that are extremely effective in the hands of bards.
Orb of Dragonkind Orb of Dragonkind An artifact capable of summoning and controlling evil dragons.
Portable Hole Portable hole A circular cloth is placed on a surface to create a hole or extraplanar space.
Potion of Healing Potion of healing A potion that heals the wounds of a creature who drinks it.
Robe of Stars Robe of stars A magical robe that offers a spellcaster as much protection as leather armor.
Rod of Absorption Rod of absorption A rare rod that enables its user to absorb spells that target the bearer, canceling the effects of the spell and absorbing the energy.
Sphere of Annihilation Sphere of annihilation A sphere of absolute nothingness - any matter which comes in contact with a sphere is instantly sucked into the void and utterly destroyed.
Swiftfoot Boots Boots of striding and springing A pair of magical boots that allow the wearer to become faster and jump further.
Thieves' Tools Thieves' tools A wide array of equipment that aids a prospective rogue during their illicit activities.
Vorpal Sword Vorpal sword A sword that has specific properties which simplify beheading. Inspired by the Vorpal Sword in Lewis Carrol's poem "Jabberwocky".
Wand of Orcus Wand of Orcus The primary weapon of the demon lord Orcus
Winged Boots Winged boots While you wear these boots, you have a flying speed equal to your walking speed.
Wizard's Spellbook Spellbook A book that wizards and other arcane spellcasters used to record their known spells.

Role playing[]

Card Reference Notes
+2 Mace Weapons that give bonuses to hits.
Basic lands Flavor text inspired by Dungeon Master's descriptions.[6]
Cards with "You" in the name. Dungeon Master's descriptions. First black-border with "You" in the name (a few earlier cards had "Your").
Classes Character classes.
Check for Traps Big Explosive Traps.
Critical Hit Critical hit.
Dungeons Dungeons.
Grim Wanderer Flavor words Tragic Backstory referring to a player character's backstory.
Leather Armor, Plate Armor, Paladin's Shield Armor.
Long Rest A period of downtime during which a character replenishes their hitpoints, spells, and hit dice.
Pixie Guide Flavor words Grant an Advantage referring to a player character having advantage on a given roll.
Secret Door Secret Doors.
Split the Party A group of Player Characters; a party of adventurers.
Treasure Treasure hunt

Maro's AFR Teaser[]

Mark Rosewater gave his traditional teaser with the following hints.[7]

First up, here are some things you can expect:[]

Here are some snippets from rules text that appear in the set:[]

Here are some type lines from the set:[]

References[]

  1. a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at James Wyatt (July 16, 2021). "The Legends of Adventures in the Forgotten Realms". magicthegathering.com. Wizards of the Coast.
  2. Sleep Sound (Video). Dungeons & Dragons. YouTube (May 20, 2021).
  3. a b All Things Drizzt (Video). Dungeons & Dragons. YouTube (May 20, 2021).
  4. Go For The Eyes Boo (Video). Sultan of Smut. YouTube (Aug 6, 2013).
  5. a b Jason Rainville (January 19, 2021). ""Xanathar Key Art"". Twitter.
  6. Mark Rosewater (July 12, 2021). "D&D-esign, Part 2". magicthegathering.com. Wizards of the Coast.
  7. Mark Rosewater (June 23, 2021). "Maro’s Adventures in the Forgotten Realms Teaser". Blogatog. Tumblr.