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Duskmourn
Commander decks
Set Information
Set symbol
Symbol description The main set moth on a plaque
Design Annie Sardelis (lead), Daniel Holt, Elizabeth Rice, Michael Zhang
Release date September 27, 2024
Plane Duskmourn
Multiversal
Set size Four 100-card decks
Expansion code DSC[1]
Commander series
Bloomburrow
Commander Decks
Duskmourn: House of Horror
Commander Decks
N/A
Magic: The Gathering Chronology
Duskmourn: House of Horror Duskmourn
Commander decks
Camp Totally Safe Superdrop
DSC expansion symbol

Expansion symbol

Four Duskmourn: House of Horror Commander Decks, a.k.a. Duskmourn Commander Decks, were released together with Duskmourn on September 27, 2024.[2]

Description[ | ]

Each deck introduces 10 never-before-seen Commander cards to Magic: The Gathering. New Duskmourn: House of Horror Commander cards with the DSC set code and numbered 1–40 (and their alternative versions numbered 41–67) are permitted in the Commander, Legacy, and Vintage formats. Returning cards with the DSC set code and numbered 68–327 and 368–373 are legal for play in any format where a card with the same name is permitted.[3] The latter six cards are the promos that appear in the Nightmare Bundle. The schemes (#328-367) are only playable in the Archenemy format.

Several reprints in the Commander decks have new art, some of which is suited to the Duskmourn theme:

Archenemy[ | ]

As a special feature, these Commander decks feature Archenemy cards (#328-367).[2][4] Archenemy is a optional opt-in way to play Commander, and the decks work completely fine outside of Archenemy.

To help reimagine Archenemy for Commander play, R&D made some tweaks to how Archenemy works.[2]

Traditionally, the way that Archenemy has worked with 60-card decks is that the archenemy has 40 life and each of the players has 20. But in Commander, you already start with 40 life. There was also one thing about Archenemy that's always been a bit more a bug than a feature. Because each of the three heroes had their life total, the strategically best thing to do was to take down one player as quickly as possible. But that's not the most fun thing to do. For one, it picks on one player and then leaves that player on the sidelines for the rest of the game.

So, after a lot of iteration from Annie Sardelis and her team, they came up with this rules tweak that helps it play smoothly: the archenemy has 60 life. And the entire hero team also has 60 life. They all win or lose together. While the archenemy still chooses who they attack for any effects where it matters because any of the heroes can block, it becomes a lot more straightforward: the archenemy attacks heroes, and the heroes attack the archenemy, each group with one shared life total.

This does mean a few older schemes function weirdly, such as Mortal Flesh Is Weak. It is recommended to not use those schemes and to play the new shared life going forward. (With 40 and 40 for one on one and 60 and 60 for Commander life totals).

One other small tweak is that you only need 10 schemes to play. Additionally, unlike Archenemy: Nicol Bolas, these decks are built so any of the decks can be the archenemy.

Contents[ | ]

DSC punch outs

Duskmourn Commander punch-outs for Locked Doors.

Each package contains[5]:

Miracle Worker[ | ]

DSC Miracle Worker

A {W}{U}{B} (Esper) deck focusing on enchantments. It features the Miracle mechanic. Aminatou is the face commander.[6]

Miracle Worker

Commander (1)

1 Aminatou, Veil Piercer

The new cards are:

The scheme cards are:

Cards printed in Duskmourn, and therefore having that set symbol and code, are:

The double-sided tokens are:

  • {W} 4/4 Angel creature with flying // {C} Treasure artifact
  • {W} 4/4 Angel creature with flying // {W} 2/2 Glimmer enchantment creature
  • {B} 2/2 Horror creature // {W} 2/2 Glimmer enchantment creature
  • {U} */* Shark creature with flying // {C} Copy
  • {B} 2/2 Horror creature // {C} Copy
  • {W/B} 2/1 Inkling creature with flying // {C} 4/4 Scarecrow artifact creature with vigilance
  • {W} 2/2 Glimmer enchantment creature // {C} 4/4 Scarecrow artifact creature with vigilance

Death Toll[ | ]

DSC Death Toll

A {B}{G} delirium deck. Winter is the face commander.

Death Toll

Commander (1)

1 Winter, Cynical Opportunist

The new cards are:

The scheme cards are:

Cards printed in Duskmourn, and therefore having that set symbol and code, are:

The double-sided tokens are:

  • {G} 1/1 Insect creature // {C} */* Shapeshifter creature with changeling and deathtouch
  • {G} 1/1 Insect creature // {G} */* Ooze creature
  • {G} 1/1 Insect creature with flying and deathtouch // {G} 1/2 Spider creature with reach
  • {G} */* Treefolk creature with reach and “This creature’s power and toughness are each equal to the number of lands you control.” // {G} 1/2 Spider creature with reach
  • {B/G} 1/1 Insect creature // {C} */* Shapeshifter creature with changeling and deathtouch
  • {G} 2/2 Ooze creature // {G} 1/1 Insect creature with flying and deathtouch
  • {G} 5/3 Elemental creature // {B} 2/2 Bird creature with flying
  • {B} 5/5 Demon creature with flying // {B} 2/2 Bird creature with flying

Endless Punishment[ | ]

DSC Endless Punishment

A {B}{R} deck with a "group slug" theme, dealing damage to everyone all the time. Valgavoth is the face commander.

Endless Punishment

The new cards are:

The scheme cards are:

Cards printed in Duskmourn, and therefore having that set symbol and code, are:

The double-sided tokens are:

  • {W} 1/1 Human Soldier creature // {C} 4/4 Scarecrow artifact creature with vigilance
  • {R} 1/1 Devil creature with with "When this creature dies, it deals 1 damage to any target." // {C} 4/4 Scarecrow artifact creature with vigilance

Jump Scare![ | ]

DSC Jump Scare!

A {G}{U} deck focusing on landfall and manifest. Zimone is the face commander.

Jump Scare!

Commander (1)

1 Zimone, Mystery Unraveler

The new cards are:

The scheme cards are:

Cards printed in the Duskmourn set, and therefore having that set symbol and code, are:

The double-sided tokens are:

  • {G} 1/1 Insect creature // Manifest helper
  • {G} 5/5 Wurm creature // {G/U} 0/0 Fractal creature
  • {G} 4/4 Phyrexian Beast creature // Manifest helper
  • {G} 5/5 Wurm creature with trample // Manifest helper
  • {G} 5/5 Wurm creature with trample // {G} 1/1 Insect creature
  • {G/U} 0/0 Fractal creature // {C} 4/4 Scarecrow artifact creature with vigilance
  • {G} 3/3 Beast creature // {C} 4/4 Scarecrow artifact creature with vigilance

Tokens, emblems and markers[ | ]

  1. {C} */* Shapeshifter creature with changeling and deathtouch for Formless Genesis.[7]
  2. {W} 4/4 Angel creature with flying for Entreat the Angels and Sigil of the Empty Throne.
  3. {W} 1/1 Human Soldier creature for Bastion of Remembrance
  4. {U} */* Shark creature with flying for Shark Typhoon.
  5. {B} 2/2 Bird creature with flying for Rendmaw, Creaking Nest.
  6. {B} 5/5 Demon creature with flying for Dark Wings Bring Your Downfall and Demonic Covenant.
  7. {R} 1/1 Devil creature with with "When this creature dies, it deals 1 damage to any target." for I Call for Slaughter, Spiked Corridor and You Exist Only to Amuse.
  8. {G} 3/3 Beast creature for Beast Within.
  9. {G} 5/3 Elemental creature Titania, Nature's Force.
  10. {G} 1/1 Insect creature for Scute Swarm.
  11. {G} 1/1 Insect creature for Crawling Sensation
  12. {G} 1/1 Insect creature with flying and deathtouch for Hornet Queen.
  13. {G} 2/2 Ooze creature for Rot Like the Scum You Are.
  14. {G} */* Ooze creature for Convert to Slime.
  15. {G} 4/4 Phyrexian Beast creature for Ezuri's Predation.
  16. {G} 1/2 Spider creature with reach for Arachnogenesis and Ishkanah, Grafwidow.
  17. {G} */* Treefolk creature with reach and “This creature’s power and toughness are each equal to the number of lands you control.” for Wrenn and Seven.
  18. {G} 5/5 Wurm creature for Sandwurm Convergence.
  19. {G} 5/5 Wurm creature with trample for Worldspine Wurm.
  20. {G/U} 0/0 Fractal creature for Oversimplify.
  21. {W/B} 2/1 Inkling creature with flying for Inkshield.
  22. {B/G} 1/1 Insect creature for Grist, the Hunger Tide.
  23. {C} 4/4 Scarecrow artifact creature with vigilance for I Am Untouchable, Kneel Before My Legions, My Followers Ascend and Your Own Face Mocks You.

The following tokens and emblems are created by cards in the decks and are thus included with the decks. However, they are not part of the Duskmourn Commander expansion. Instead, they retain the Duskmourn expansion symbol and collector number:

Misprints[ | ]

References[ | ]

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