MTG Wiki
Register
Advertisement
 
Storyline
 

This is a list of all gods and deities, or creatures that are worshiped as such, mentioned in the Magic storyline.

Alara[ | ]

Amonkhet[ | ]

In contrast to the often-distant gods of Theros, the gods of Amonkhet take an active hand in the life of their worshippers and are physically present within the city of Naktamun. They oversee various trials that bring chosen warriors closer to the afterlife and prepare their servants for the tasks that will await them. It is recorded in the Accounting of Hours that when the God-Pharaoh returns, the gods will have to prove their worth to him just like the mortals they tested before.[1] Nissa later discovered that the gods were manifestations of the plane's leylines and whatever Bolas had done to the plane had also altered them in such subtle ways that they were oblivious to it.[2] Their presence alone fills mortals with feelings associated with their domain and they can see directly into the heart of any mortal presented before them. Most of the gods died when Bolas returned and ushered in the Hour of Devastation, leaving only Hazoret to guide the survivors of Naktamun. Their legacy lived on, notably with Basri Ket and Oketra.

Three other gods were imprisoned and warped by Bolas to serve his interests during the Hour of Revelation. The original functions and appearances and even the names of these gods have been lost.

Notes[ | ]

  • While not technically a god, Nicol Bolas was worshiped as the God-Pharaoh of Amonkhet and pretended to be the creator of the gods and the plane. Even after his charade was discovered, some kept faith, and the Eternals continue to worship him at the exclusion of the deities they worshipped in life.
  • The five mono-color gods of Amonkhet are each the opposite gender of their corresponding mono-color god of Theros.[3]
  • The gods of Amonkhet have golden parts on their bodies, inspired by the fact that the ancient Egyptians believed that the flesh of their gods was made of gold.

Arcavios[ | ]

  • Ganathog (possibly {U}{R}), a being revered by the Oggyar ogres.[4]
  • The "gods of antiquity"[5]

Cridhe[ | ]

  • The Maker, creator of the plane ({G}).

Dominaria[ | ]

Svyelun of Sea and Sky ({U}), the Merfolk god, is the only Dominarian deity recognized in the cards as a god. Others such as Gaea, Yawgmoth, and Serra are revered as deities, but none are literal or mechanical gods.

Corondor[ | ]

The Domains[ | ]

Jamuraa[ | ]

  • Ergeborg, god of death among the Jamuraan cat warriors
  • Kindeya, minotaur goddess of learning in Talruum
  • Mother of Winds[13]
  • Terrent Amese, creator of the first tribe of Jamuraan tiger warriors and later worshiped by their descendants in Efrava.
  • Torahn, Minotaur god of judgment and war in Talruum. "Gores" evildoers in the Corridors of Pain.[14]
  • An unnamed personification of the sun worshiped by Helana and in some parts of Jamuraa (possibly {W}).

Otaria[ | ]

Sarpadia[ | ]

Terisiare[ | ]

Innistrad[ | ]

Ixalan[ | ]

The Oltec civilization of Ixalan's Core worship Chimil, the Inner Sun, who is in direct opposition to Aclazotz, the bat god of night, leader of demons and instigator of the curse of vampirism.[27] Their descendants, the Sun Empire, worship the Threefold Sun, an equivalent deity manifested by the different stages of the sun.[28]

The Deep Gods[ | ]

Unlike the Threefold Sun and its distant aspects, the Deep Gods are close to the Oltec people and mingle with them, having fought, wept, loved alongside them. At the top of their hierarchy is Ojer Taq, followed by Ojer Pakpatiq.[29] There are dozens of gods, with five being recognised as progenitor deities. Aside from Aclazotz, all are children of Chimil; when her light is eclipsed, so are the other gods.

Kaldheim[ | ]

The current ruling family of gods, the Skoti, supplanted the ancient Einir a few centuries ago. The seven surviving Einir Leaders are currently imprisoned in Jaspera Trees,[31] and the power of their descendants the Wood elves and Shadow elves is greatly diminished.[32]

While there have been multiple "families" of gods, they have all had a cosmic connection to the essence of the World Tree. The elves believe that the Einir used to channel it through their connection with Koma, while the Skoti imbibe a magical "Cosmos Elixir" created by Esika, the god of the World Tree. The Cosmos Elixir also slows their aging and maintains their divine powers. The Skoti are incredibly powerful, but they are also selfish, prone to bickering, and constantly causing trouble in the realms. In addition to being exceptionally strong, fast, or nimble, each god has special powers and abilities connected to its sphere of influence. The gods have strong personalities, and each is involved in a tangled web of relationships with their kin. While each god is individually powerful, their internal conflicts are becoming increasingly problematic for the plane.[33]

Because of the Cosmos Elixir that makes the gods what they are, the gods are immune to the disorienting effects of the Cosmos and can cross between the realms more easily than other races. It's still a challenging journey to simply walk between planes, so they often use magical objects that open an Omenpath or, in rare cases, transport them directly between realms.[33] The Cosmos Elixir still slows down the aging of the gods. The Skoti, unlike other gods of other planes, are born infants, grow and age, and can have child gods among themselves.[34]

The Einir sealed the demons into Immersturm using powerful magical objects of their design. When the Skoti challenged the Einir's supremacy and defeated them, these relics were lost. The Skoti used runic magic to reseal Immersturm, but they have been less than vigilant about maintaining the safeguards.[35]

  • Cosmos Monsters
    • Koma ({G}{U}), the Cosmos Serpent
    • Sarulf ({B}{G}), the Realm Eater

Kamigawa[ | ]

Lorwyn-Shadowmoor[ | ]

Mercadia[ | ]

  • Arabeka ({W}), creator god, and a mythologized version of Rebbec.[39]
  • Iachem-oath ({B}), creator god, and a mythologized version of Yawgmoth.[39]
  • The sky-god Ramos ({C} aligned with {W}{U}{B}{R}{G}), worshiped by the Cho-Arrim
  • Orhop, the evil brother of Ramos

Mirrodin / New Phyrexia[ | ]

Moag[ | ]

  • A fire god[7] (likely {R})

Phyrexia[ | ]

  • Yawgmoth ({B}), who attained godhood due to fusing with the planar core.[41]

Rabiah[ | ]

Rath[ | ]

Ravnica[ | ]

  • Marit Lage ({B}), patron god of the "Hall of the Hospitallers of the Frozen Heart".

Serra's Realm[ | ]

Shandalar[ | ]

Tarkir[ | ]

Theros[ | ]

TherosSLD

Theros's pantheon as of the ascension of Xenagos.

Theros has a unique metaphysical property: things believed and dreamed here eventually become true.[51] The collective unconscious of millions of people has the literal power of creation, though the process unfolds over countless centuries. Thus the gods of Theros and their servants were believed, dreamed of, and narrated into existence, materializing and becoming fully real as a result of mortal belief in their power.

Theros' pantheon is perhaps some of Magic's best defined deities, being unambiguously real.[52] Like some angels and demons, Theros' gods are living enchantments, making the concept of enchantments considered divine blessings by the plane's mortals. They are associated with the paranormal realm known as Nyx, the night sky, which is in turn associated with dreams and the subconscious; there is something of an implication that these gods are powered/come to into being by belief, though this is not explicit. The Theros pantheon is seemingly very large, but there are five main gods aligned with the colors of mana, at least eleven minor gods and some gods that have been forgotten (like the one who represented love[53]).

The gods strive with each other over the devotion of the mortals. When people fervently pray to a god, observe their rites and sacrifices, and trust in their divine might, a god becomes more powerful. Mortal beings often become unwilling pawns in the contest of the gods. Having a powerful champion is an indication of a god's might. A champion acts as an agent of a god among mortals, and helps increase those people's devotion to that god.[51]

During Phyrexian Invasion of Theros, the power of belief was exploited by the phyrexians. The followers of the gods were compleated, in turn warping their beliefs and making some of the gods phyrexians themselves. The extent to which the pantheon was Phyrexianized is not certain, although it is known that Heliod was compleated and Ephara was not.

Major gods[ | ]

Minor gods[ | ]

Demigods[ | ]

Ulgrotha[ | ]

  • Anaba ({R}) ancestors spirits.
  • Eron ({R}), the immortal Goblin king of the Koskun Mountains
  • Serra ({W}), also worshiped at Aysen.
  • An unnamed sun god (possibly {R}) sporadically venerated in the Koskun Mountains.[56]

Zendikar[ | ]

  • The Forsaken Gods
    • Cosi, the merfolk trickster god, ruler of the land and earth. Talib to the Kor
    • Emeria, merfolk deity of sky, wind, and clouds, Kamsa to the Kor
    • Ula merfolk deity of the sea's depths, Mangeni to the Kor
  • Omnath (originally {G}, currently {W}{U}{B}{R}{G} and compleated), the "flickering heart," the origin of the primal mana that pulses throughout Zendikar.
  • Taborax ({B})

Unknown plane[ | ]

  • The Burning Ones, worshipped by kobolds.[57]
  • The Creators, who created an unknown world multiple times.[58]
  • Overmother, who possesses a gelatinous hand and a serrated heel.[59]
  • Rafthrasa

Universes Beyond[ | ]

Several Gods & God-like entities from other IPs were given the God type when converted into Magic: The Gathering Cards. These include, from the following IPs:

Dungeons & Dragons[ | ]

  • Asmodeus ({B}) - Archdevil ruling Nessus, the deepest level of the Nine Hells of Baator.
  • The Atropal ({B}) — An immortal abomination aiming to become a death god in the Tomb of the Nine Gods.
  • Bahamut ({W}) — Lawful Good Dragon God, Deity of Good Dragons.
  • Bane {W}{U}{B} — The Faerûnian god of tyrannical oppression, terror, and hate.
  • Bhaal ({B}{R}{G}) — The Faerûnian god of violence and ritualistic murder.
  • Lolth ({B}) — An ancient goddess who spins webs of deceit and feeds on destruction and chaos.
  • Myrkul ({W}{B}{G}) — The Faerûnian god of the dead.
  • Tiamat ({W}{U}{B}{R}{G}) — Lawful Evil Dragon Goddess of Greed, Queen of Evil Dragons.
  • Vecna ({B}) — A once-human lich who ascended to godhood.

Warhammer 40,000 Commander Decks[ | ]

  • The crossover C'tan race are considered gods of the Necron.

Lord of the Rings[ | ]

  • Sauron ({U}{B}{R}) - A Maia who become a Dark Lord and forged the Rings of Power.
  • Tom Bombadil ({W}{U}{B}{R}{G}) — An enigmatic being largely unconnected to the rest of Tolkien's mythology.

See also[ | ]

References[ | ]

  1. Flavor text of Nimble-Blade Khenra
  2. Ken Troop (April 26, 2017). "The Hand That Moves". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (April 25, 2017). "The Amonkhet Gods are all the opposite gender of the monocolored Theros Gods.". Blogatog. Tumblr.
  4. Oggyar Battle-Seer
  5. Reinhardt Suarez (April 16, 2021). "The Mentor". magicthegathering.com. Wizards of the Coast.
  6. a b Scott McGough. "Nemesis Novel Guide (archived)". wizards.com.
  7. a b c Lynn Abbey. (1998.) Planeswalker, Wizards of the Coast. ISBN-13 0-7869-1182-4.
  8. Matt Cavotta (July 26, 2006). "Magic of the Flesh". magicthegathering.com. Wizards of the Coast.
  9. Jonathan Tweet, Jess Lebow, ed. (2000.) "The Deathbringer". The Myths of Magic, Wizards of the Coast. ISBN-13 0-7869-1529-3.
  10. Miguel Lopez (October 20, 2022). "The Brothers' War - Episode 1: The End". magicthegathering.com. Wizards of the Coast.
  11. Jeff Grubb. (1999.) The Gathering Dark, Wizards of the Coast. ISBN-13 0-7869-1357-6.
  12. Miguel Lopez and Jeff Grubb (October 26, 2022). "The Brothers' War - Episode 5: As Cruel, As Necessary". magicthegathering.com. Wizards of the Coast.
  13. Tales in the Sand
  14. Hannovi Braddock (1998). "Rath and Storm". Wizards of the Coast. ISBN-13 978-0786911752.
  15. a b (2002). Onslaught Player's Guide. Wizards of the Coast.
  16. Ethan Fleischer (August 23, 2022). "I led the design process for the box toppers". Twitter.
  17. Ethan Fleischer (September 10, 2022). "The New Argive Megathread". Twitter.
  18. J. Robert King. (2003.) Scourge, Wizards of the Coast. ISBN-13 0-7869-2956-1.
  19. a b Ethan Fleischer (June 10, 2021). "The Returning Legends of Modern Horizons 2". magicthegathering.com. Wizards of the Coast.
  20. Teri McLaren (1996). Magic: The Gathering - Song of Time
  21. Martha Wells (May 2, 2018). "Return to Dominaria: Episode 8". magicthegathering.com. Wizards of the Coast.
  22. Flavor texts of Air Marshal and Legions to Ashes
  23. https://www.reddit.com/r/brandonsanderson/comments/a5c95s/children_of_the_nameless_ama_with_brandon/ec198l7/?context=1
  24. a b Eugenia Triantafyllou (September 10, 2021). "Sisters". magicthegathering.com. Wizards of the Coast.
  25. a b Ari Zirulnik and Grace Fong (September 16, 2021). "The New Legends of Innistrad: Midnight Hunt". magicthegathering.com. Wizards of the Coast.
  26. Jay Annelli (2022). Magic: The Gathering - The Visual Guide, DK. ISBN-13 978-0744061055.
  27. The Preview Panel at MagicCon: Barcelona (Video). Magic: The Gathering. YouTube (July 28, 2023).
  28. a b Adventure At The Core - The Lost Caverns of Ixalan Debut (Video). Magic: The Gathering. YouTube (October 24, 2023).
  29. Miguel Lopez (November 10, 2023). "Planeswalker's Guide to the Lost Caverns of Ixalan". magicthegathering.com. Wizards of the Coast.
  30. Chris Mooney (November 2, 2023). "Story-wise Aclazotz is not like the other four.". Twitter.
  31. Flavor text of Roots of Wisdom
  32. Gerritt Turner (December 14, 2020). "Creating Tyvar Kell". magicthegathering.com. Wizards of the Coast.
  33. a b Ari Zirulnik (January 8, 2021). "Planeswalker's Guide to Kaldheim, Part 1". magicthegathering.com. Wizards of the Coast.
  34. Ari Zirulnik and Jenna Helland (January 21, 2021). "The Legends of Kaldheim". magicthegathering.com. Wizards of the Coast.
  35. Ari Zirulnik and Jenna Helland (January 14, 2021). "Planeswalker's Guide to Kaldheim, Part 2". magicthegathering.com. Wizards of the Coast.
  36. Jeff Grubb (2005), "Patron of the Akki", magicthegathering.com. Wizards of the Coast
  37. (2008). Eventide Player's Guide. Wizards of the Coast.
  38. Doug Beyer (July 30, 2008). "Concepting Eventide, Part 2". magicthegathering.com. Wizards of the Coast.
  39. a b Francis Lebaron, Jess Lebow, ed. (2000.) "Myth and the Many-Chinned Magistrate". The Myths of Magic, Wizards of the Coast. ISBN-13 0-7869-1529-3.
  40. Reinhardt Suarez (October 25, 2022). "The Brothers' War - Chapter 3: Nemesis". Magicthegathering.com.
  41. J. Robert King. (1999.) The Thran, Wizards of the Coast. ISBN-13 0-7869-1600-1.
  42. Pete Venters (March 1998). "Dominian Chronicles: The ❤️ of Rath: The Art of Darkness." The Duelist #23, 24-25
  43. Wizards of the Coast (December 12, 2012). "Planeswalker's Guide to Gatecrash: Part 2". magicthegathering.com. Wizards of the Coast.
  44. Seanan McGuire (December 5, 2023). "Murders at Karlov Manor - Episode 1: Ghosts of Our Past". magicthegathering.com. Wizards of the Coast.
  45. Flavor text for Rubblebelt Boar
  46. Guildmaster's Guide to Ravnica, page 237
  47. a b Matt Cavotta (February 22, 2006). "Wake Up Call". magicthegathering.com. Wizards of the Coast.
  48. Guildpact Style guide
  49. Flavor text for Priest of Forgotten Gods
  50. Nicky Drayden (February 6, 2019). "The Principles of Unnatural Selection". magicthegathering.com. Wizards of the Coast.
  51. a b Wizards RPG Team (2020), D&D Mythic Odysseys of Theros, Wizards of the Coast
  52. Planeswalker's Guide to Theros part 1
  53. Kelly Digges (June 11, 2014). "Kruphix's Insight". magicthegathering.com. Wizards of the Coast.
  54. Ken Troop (April 23, 2014). "Dreams of the City". magicthegathering.com. Wizards of the Coast.
  55. Kelly Digges (June 11, 2014). "Kruphix's Insight". magicthegathering.com. Wizards of the Coast.
  56. https://forum.nogoblinsallowed.com/viewtopic.php?f=31&t=3645
  57. Flavor text of Nogi, Draco-Zealot.
  58. Flavor text of Nix
  59. Flavor text of Witch's Mist
Advertisement