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Creature Type
(Subtype for creature/tribal cards)
25 cards
{W} 24% {U} 4% {G} 64% {R/G} 4% {artifact symbol} 4%
as of Adventures in the Forgotten Realms
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Elk is a primarily green/white creature type used for cards depicting large deer. Elk (or Wapiti) are similar to the Red Deer found in Europe, of which they were long believed to be subspecies. In the deer family, only the common moose (confusingly referred to as "elk" in some European countries) rival the elk in size.


The first creature to bear the type was Gang of Elk from Urza's Legacy. It used to be a Beast, but this was changed in the Grand Creature Type Update. For a long time, it was the only Elk card until Great Sable Stag was printed in Magic 2010. Theros features an enchantment creature with the subtype that acts as Heliod's emissary.

Winged elk-like elementals embody white mana in Lorwyn–Shadowmoor, like Purity and the steed of the Archon of Justice.[1]



The Cervins of Arcavios feed on the mana-rich plants around the star arches, imbuing their bodies with extraordinary grace and vitality.


The Cervins of Shadowmoor are long-legged, deer-like mount used by the higher ranks of Gilt Leaf hunters. Prized for their beauty and gentle temperament, cervins remain calm during combat. They roam wild in the Gilt-Leaf and are easily trained, but elves prefer to ride a pure-bred domestic over a wild-born animal.[2] When breeding cervins, the elves track bloodlines, and the most perfect mounts are gifts to the most perfect elves. Some elves who are lower in the social hierarchy ride vinebred cervins because they're deemed more acceptable than riding a flawed cervin.


The planeswalker Oko can transform himself, a creature or an artifact into an Elk (Kenrith's Transformation, Oko, Thief of Crowns)

Notable Elk[]