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Equip
(Equip [quality])
Keyword Ability
Type Activated
Introduced Mirrodin
Last Used Evergreen
Reminder Text Equip [cost] ([Cost]: Attach this permanent to target creature you control. Activate this ability only any time you could cast a sorcery.)
Equip [quality] [cost] ([Cost]: Attach this permanent to target [quality] creature you control. Activate this ability only any time you could cast a sorcery.)
Statistics
336 cards
{W} 5.1% {U} 1.2% {B} 3.9% {R} 4.8% {G} 3% {W/U} 0.3% {U/B} 0.3% {B/R} 0.9% {R/G} 0.3% {G/W} 0.3% {M} 0.3% {artifact symbol} 79.8%
Scryfall Search
oracle:"Equip"
oracle:"Equip [quality]"

Equip is a keyword ability found on artifacts with the subtype "Equipment". By paying the equip cost, you can attach the artifact to a creature you control, which is referred to in the text as the "equipped creature".

Description[]

Equipping can only be activated at sorcery speed. When an equipped creature leaves the battlefield, unlike Auras, the equipment remains on the battlefield.

The first cards with equip appeared in Mirrodin. It was so flavorful and so popular, that it went evergreen immediately. Ninth Edition was the first core set to feature the keyword.[1]

Rules[]

From the glossary of the Comprehensive Rules (November 19, 2021—Innistrad: Crimson Vow)

Equip
A keyword ability that lets a player attach an Equipment to a creature they control. See rule 301, “Artifacts,” and rule 702.6, “Equip.”

From the Comprehensive Rules (November 19, 2021—Innistrad: Crimson Vow)

  • 702.6. Equip
    • 702.6a Equip is an activated ability of Equipment cards. “Equip [cost]” means “[Cost]: Attach this permanent to target creature you control. Activate only as a sorcery.”
    • 702.6b For more information about Equipment, see rule 301, “Artifacts.”
    • 702.6c Equip abilities may further restrict what creatures may be chosen as legal targets. Such restrictions usually appear in the form “Equip [quality]” or “Equip [quality] creature.” These equip abilities may legally target only a creature that’s controlled by the player activating the ability and that has the chosen quality. Additional restrictions for an equip ability don’t restrict what the Equipment may be attached to.
    • 702.6d If a permanent has multiple equip abilities, any of its equip abilities may be activated.

Equip [quality][]

Starting with Dominaria equip can now specify a quality a creature must have to be equipped. In practice, this has taken the form of a discounted equip cost as a general cost is printed alongside it, in contrast to equipment such as Konda's Banner or Gate Smasher.

Set Quality Example
Dominaria Legendary creature Blackblade Reforged
Strixhaven: School of Mages Creature token Team Pennant
Commander Legends Commander Commander's Plate
Throne of Eldraine Knight Steelclaw Lance

While Bloodthirsty Blade (Commander 2019) doesn't use the keyword, it basically equips a target creature an opponent controls.

Examples[]

Example 1

Whispersilk Cloak {3}
Artifact — Equipment
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip {2}

Example 2

Blackblade Reforged {2}
Legendary Artifact — Equipment
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature {3}
Equip {7}

References[]

  1. Mark Rosewater (June 8, 2015). "Evergreen Eggs & Ham". magicthegathering.com. Wizards of the Coast.
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