Equip
Equip (Equip [quality]) | |
---|---|
Keyword Ability | |
Type | Activated |
Introduced | Mirrodin |
Last Used | Evergreen |
Reminder Text |
Equip [cost] ([Cost]: Attach this permanent to target creature you control. Activate this ability only any time you could cast a sorcery.) Equip [quality] [cost] ([Cost]: Attach this permanent to target [quality] creature you control. Activate this ability only any time you could cast a sorcery.) |
Statistics |
293 cards |
Scryfall Search | |
oracle:"Equip" |
Equip is a keyword ability found on artifacts with the subtype "Equipment". By paying the equip cost, you can attach the artifact to a creature, who is referred to in the text as the "equipped creature".
Contents
Description[edit | edit source]
Equipping can only be activated at sorcery speed. When an equipped creature leaves the battlefield, unlike Auras, the equipment remains on the battlefield.
The first cards with equip appeared in Mirrodin. It was so flavorful and so popular, that it went evergreen immediately. Ninth Edition was the first core set to feature the keyword.[1]
Rules[edit | edit source]
From the glossary of the Comprehensive Rules (November 20, 2020—Commander Legends)
- Equip
- A keyword ability that lets a player attach an Equipment to a creature they control. See rule 301, “Artifacts,” and rule 702.6, “Equip.”
From the Comprehensive Rules (November 20, 2020—Commander Legends)
- 702.6. Equip
- 702.6a Equip is an activated ability of Equipment cards. “Equip [cost]” means “[Cost]: Attach this permanent to target creature you control. Activate this ability only any time you could cast a sorcery.”
- 702.6b For more information about Equipment, see rule 301, “Artifacts.”
- 702.6c “Equip [quality] creature” is a variant of the equip ability. “Equip [quality] [cost]” means “[Cost]: Attach this permanent to target [quality] creature you control. Activate this ability only any time you could cast a sorcery.” This ability doesn’t restrict what the Equipment may be attached to.
- 702.6d An “equip [quality] creature” ability is an equip ability, and an “equip [quality] creature” cost is an equip cost. Any effect that modifies how or whether a player may activate an equip ability of an object affects “equip [quality] creature” abilities of that object. Any effect that increases or reduces an equip cost will increase or reduce a “equip [quality] creature” cost.
- 702.6e If a permanent has multiple equip abilities, any of its equip abilities may be activated.
Examples[edit | edit source]
Example 1
Whispersilk Cloak
Artifact — Equipment
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
Example 2
Blackblade Reforged
Legendary Artifact — Equipment
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature
Equip
References[edit | edit source]
- ↑ Mark Rosewater (June 8, 2015). "Evergreen Eggs & Ham". magicthegathering.com. Wizards of the Coast.