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Escalate | |
---|---|
Keyword Ability | |
Type | Static |
Introduced | Eldritch Moon |
Last Used | Eldritch Moon |
Reminder Text | Escalate [cost] (Pay this cost for each mode chosen beyond the first.) |
Statistics |
8 cards |
Scryfall Search | |
oracle:"Escalate" |
Escalate is a keyword ability appearing on modal instants and sorceries, i.e. ones with the "Choose one or more —" clause. By paying the escalate cost, additional modes may be activated.[1][2] The ability was featured in Eldritch Moon. It was designed by Sam Stoddard's development team, and inspired by the old entwine mechanic.[3]
Contents
Rules[]
From the glossary of the Comprehensive Rules (April 29, 2022—Streets of New Capenna)
- Escalate
- A keyword ability on some modal spells that adds a cost for choosing additional modes. See rule 702.120, “Escalate.”
From the Comprehensive Rules (April 29, 2022—Streets of New Capenna)
- 702.120. Escalate
- 702.120a Escalate is a static ability of modal spells (see rule 700.2) that functions while the spell with escalate is on the stack. “Escalate [cost]” means “For each mode you choose beyond the first as you cast this spell, you pay an additional [cost].” Paying a spell’s escalate cost follows the rules for paying additional costs in rules 601.2f–h.
Examples[]
Example
Blessed Alliance
Instant
Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target player gains 4 life.
• Untap up to two target creatures.
• Target opponent sacrifices an attacking creature.
See also[]
References[]
- ↑ Matt Tabak (June 27, 2016). "Eldritch Moon Mechanics". magicthegathering.com. Wizards of the Coast.
- ↑ Sam Stoddard (July 1, 2016). "Developing Eldritch Moon". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (July 4, 2016). "Over the Moon, Part 2". magicthegathering.com. Wizards of the Coast.