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Set Information
Set symbol
Design Mark Rosewater (lead)
Alexis Janson
Ken Nagle
Jake Theis
Brian Tinsman
Development Matt Place (lead)
Nate Heiss
Erik Lauer
Ken Nagle[1]
Mike Turian
Art direction Jeremy Jarvis
Release date July 25, 2008
Plane Shadowmoor
Themes and mechanics Hybrid mana (enemy colors), Untapping, -1/-1 counters
Keywords/​ability words Chroma, Persist, Retrace, Wither
Set size 180 cards
(60 commons, 40 uncommons, 50 rares)
Expansion code EVE[2]
Development codename Doughnut
Shadowmoor block
Shadowmoor Eventide N/A
Magic: The Gathering Chronology
Shadowmoor Eventide From the Vault: Dragons
For other uses, see Eventide (disambiguation).

Eventide is the forty-sixth Magic: The Gathering expansion and was released July 25, 2008, as the second set, of two, in the Shadowmoor block.[3] Prerelease Events were held July 12–13, 2008.[4] Release events were held July 26–27, 2008.

Set details[]

Eventide contains 180 cards (60 rare, 60 uncommon, and 60 commons). Its expansion symbol is a reflection of the expansion symbol from Morningtide.[5] It suggests a mostly eclipsed sun. Eventide continues with setting and themes already established in Shadowmoor except that the hybrid spells used in this set are enemy-colored as opposed to Shadowmoor's ally-colored.[6][7] A large quantity of Mega Cycles are embedded in the two sets, with ten cards total, five allied-colored in Shadowmoor and five enemy-colored in Eventide. Eventide added the new creature type "Noggle" to the list. The set was accompanied by the novel of the same name, written by Cory J. Herndon and Scott McGough.

Flavor and storyline[]

As the gloom deepens over the world of Shadowmoor, the plane's eerie transformation is complete. Selkies, duergar, hobgoblins, and other creatures from the macabre fringes of folklore thrive in the permanent night.[8][9] Their mix of mischief and malice drives the wholesome elves and the xenophobic kithkin back into their strongholds, opening the door for sinister forces to reign.[10][11]


Eventide was sold in 16-card boosters, four preconstructed theme decks and a fat pack.[12][13] It was the last set that supplied a Pro Tour Player Card with the decks and the fat pack. The booster packs featured artwork from Archon of Justice, Cold-Eyed Selkie and Overbeing of Myth.[14] The promotional prerelease card for Eventide was a foil Overbeing of Myth with alternate art, a card that emphasizes hybrid mana.[15] The release card was Figure of Destiny.

Like Shadowmoor boosters before them, boosters of Eventide come with a bonus sixteenth card that is either a "rules card" or a creature token from Eventide. One face of the Eventide bonus card has one of eight different rules tips or is one of 9 different creature tokens. The other face has one of 12 advertisements for organized play programs, the Eventide novel, From the Vault: Dragons, Gleemax, fat packs and Shards of Alara.

Tips & Tricks[]

The tips & tricks cards are


The Eventide tokens are:[16]

  1. {W} 0/1 Goat produced by Springjack Pasture and Springjack Shepherd
  2. {U} 1/1 Bird with flying produced by Fable of Wolf and Owl
  3. {G} 3/3 Beast produced by Savage Conception
  4. {W/B} 1/1 Spirit with flying produced by Beckon Apparition
  5. {U/R} 5/5 Elemental with flying produced by Call the Skybreaker
  6. {B/G} 1/1 Worm produced by Creakwood Liege and Worm Harvest
  7. {R/W} 1/1 Goblin Soldier produced by Rise of the Hobgoblins

"Kithkin Soldier" produced by Cenn's Enlistment, Gwyllion Hedge-Mage, Patrol Signaler and "Wolf" produced by Fable of Wolf and Owl have been reprinted from Shadowmoor with their original art and expansion symbol.


Mechanically, Eventide continues what Shadowmoor began with the reuse of the heavy use of -1/-1 counters, Wither, Persist and the untap symbol {Q}.

Further, Eventide introduce the following keywords:

  • Chroma — an ability word associated with abilities that count mana symbols of a certain color.[17]
  • Retrace — a keyword meaning "You may play this card from your graveyard by discarding a land card in addition to paying its other costs."
“  Different colors would count mana symbols in different areas of the game; in play, in hand, and in the graveyard. The zones were divvied up between the five colors. Green was given the hand because of Phosphorescent Feast and because it has had a few high-profile cards that count things in the hand (mainly cards in hand—cough, Maro, cough). The second color chosen for the hand was blue because it felt the most natural to be hand focused. Black was assigned the graveyard as no other color made sense. This left white and red to care about mana symbols in play.[18]  ”


Eventide has 15 cycles. Seven of them are part of Shadowmoor block mega cycles. The remaining eight are:

Cycle name {W} {U} {B} {R} {G}
Skulkin Antler Skulkin Shell Skulkin Fang Skulkin Jawbone Skulkin Hoof Skulkin
Each of these common Scarecrow artifact creatures can grant other creatures of a certain color a boon until end of turn.
Chroma spells Light from Within Sanity Grinding Umbra Stalker Fiery Bombardment Primalcrux
Each of these rare spells has chroma.
Enemy-color hybrid-ability creatures Suture Spirit Talonrend Creakwood Ghoul Duergar Cave-Guard Swirling Spriggan
Each of these uncommon monocolored creatures has an activated ability with a hybrid mana cost.
Retrace spells Cenn's Enlistment Oona's Grace Raven's Crime Flame Jab Monstrify
Each of these common spells has retrace.
Untappers Ballynock Trapper Merrow Levitator Merrow Bonegnawer Cinder Pyromancer Nettle Sentinel
Each of these common creatures has "Whenever you cast a spell of this creature's color, untap this creature".
Cycle name {W}{B} {U}{R} {B}{G} {R}{W} {G}{U}
Hatchlings Voracious Hatchling Shrewd Hatchling Noxious Hatchling Belligerent Hatchling Sturdy Hatchling
Each of these uncommon 6/6 Elemental creatures with a cost of {3}H come into play with four -1/-1 counters on it; whenever you cast a spell that matches one of its colors you may remove one counter from it, and whenever you cast a spell that matches both of its colors you may remove two counters.
Hedge-mages Gwyllion Hedge-Mage Noggle Hedge-Mage Hag Hedge-Mage Duergar Hedge-Mage Selkie Hedge-Mage
Each of these uncommon 2/2 creatures with a cost of {2}H, representing a new race native to Shadowmoor, has a comes-into-play ability that is triggered if you control two or more lands of a certain type; if you control two or more lands of two different types, its ability is stronger. These creatures are similar to the witches from Shadowmoor in that they can be played in a monocolor deck but reward you for playing multicolor.
Mimics Nightsky Mimic Riverfall Mimic Woodlurker Mimic Battlegate Mimic Shorecrasher Mimic
Each of these common 2/1 Shapeshifter creatures with a cost of {1}M become more powerful when you cast a spell that matches both of its colors. These creatures are similar to the duos from Shadowmoor in that they can be played in a monocolor deck but reward you for playing multicolor.[19]

Mega Cycles[]

Eventide has seven mega cycles as part of the Shadowmoor block mega cycles. The enemy colored set in Eventide are:

Cycle name {W}{B} {U}{R} {B}{G} {R}{W} {G}{U}
Lieges Deathbringer Liege Mindwrack Liege Creakwood Liege Balefire Liege Murkfiend Liege
Each of these creatures has a mana cost of nHHH, where H is a hybrid mana symbol and n an integer of generic mana. Each liege holds two separate abilities that provides a +1/+1 bonus to a creature that matches either color, which stacks for those that match both, and each has an ability or effect appropriate its colors. The lieges from Eventide have enemy-color costs and the Horror creature type.
Demigods Divinity of Pride Dominus of Fealty Deity of Scars Nobilis of War Overbeing of Myth
Each of these Spirit Avatar creatures has a converted mana cost of 5, made up entirely of hybrid mana symbols.
Demigod auras Edge of the Divinity Clout of the Dominus Gift of the Deity Scourge of the Nobilis Favor of the Overbeing
These auras grants +1/+1 and one of two bonuses to a creature if it matches one of its colors, or +2/+2 and both bonuses if it matches both.
Common hybrid one-drops Nip Gwyllion Stream Hopper Odious Trow Duergar Assailant Slippery Bogle
Each of these common creatures has a mana cost of one hybrid mana.
Hybrid filter lands Fetid Heath Cascade Bluffs Twilight Mire Rugged Prairie Flooded Grove
Each of these rare lands can be tapped for mana. They also have the ability "M/N, {T}: Add MM, MN, or NN." where M and N are two different colors. Reprinted in Masters 25.
Hybrid three-drops Restless Apparition Crag Puca Stalker Hag Hearthfire Hobgoblin Wistful Selkie
Each of these uncommon creatures has a converted mana cost of {3}, made up entirely of hybrid mana.
Hybrid modal spells Batwing Brume Unnerving Assault Cankerous Thirst Moonhold Invert the Skies
Each of these uncommon hybrid spells has different effects depending on which of two colors were used to play it.

Reprinted cards[]

Notable Cards[]

  • Bloom Tender — a 1/1 elf for {1}{G} which can potentially tap for {W}{U}{B}{R}{G}.
  • Figure of Destiny — Saw plenty of competitive play as a 2/2 that could attack on turn 2 and grow beyond that. Also become the inspiration for the Level up mechanic.
  • Gilder Bairn — One of the cards that can double the counters on a permanent.[20]
  • Glen Elendra Archmage — A strong control card which is both a threat and a means to stop opposing spells.
  • Helix Pinnacle — An alternate-win card.
  • Nettle Sentinel — Rather than being used for its cheap aggressive body, this creature was abused with Heritage Druid as a mana combo. Two Sentinels and Druid ensured that every elf played could become another three green mana to play more elves. Especially in conjunction with Glimpse of Nature, this could lead to a very explosive start and potentially turn two kills.
  • Sanity Grinding — A very potent Chroma spell which saw constructed play with the blue Demigods which the deck played four of each. Since each of these creatures had five blue mana symbols in its casting cost, it would be possible to mill up to 50 cards with a single use of this card.
  • Stigma Lasher — A single strike of this card would permanently shut down any and all lifegain effects for an opponent for the rest of the game.
  • Stillmoon Cavalier — A card that references the Pump-Knights of Ice Age and the follow up Jump-Knights in Coldsnap is also notable for its unusual Protection ability which grants protection from two colors that are enemies of each other, and protection from both of its own colors.

Preconstructed decks[]

Main article: Eventide/Theme decks

Eventide features five two-colored, enemy-colored theme decks.[21][22]

deck name
Colors Included
{W} {U} {B} {R} {G}
Life Drain W B
Sidestep U R
Death March B G
Battle Blitz W R
Superabundance U G


  1. Ken Nagle (July 21, 2008). "Four Short Stories about Eventide". Wizards of the Coast.
  2. Tom LaPille (November 6, 2009). "Know Your Allies". Wizards of the Coast.
  3. Wizards of the Coast (February 12, 2008). "Announcing Eventide". Wizards of the Coast.
  4. Tim Willoughby (July 07, 2008). "Eventide Prerelease Primer". Wizards of the Coast.
  5. Mark Rosewater (February 18, 2008). "Innovate Is Enough (Or Is It?)". Wizards of the Coast.
  6. Mark Rosewater (June 16, 2008). "Stating the Obvious". Wizards of the Coast.
  7. Mark Rosewater (June 30, 2008). "Breaking Eventide". Wizards of the Coast.
  8. Doug Beyer (July 16, 2008). "Concepting Eventide, Part 12". Wizards of the Coast.
  9. Doug Beyer (July 30, 2008). "Concepting Eventide, Part 2". Wizards of the Coast.
  10. Doug Beyer (June 30, 2008). "The Mysteries of Eventide". Wizards of the Coast.
  11. Nik Davidson (July 28, 2008). "The Language of Myth". Wizards of the Coast.
  12. Magic Arcana (July 08, 2008). "Eventide Fat Pack". Wizards of the Coast.
  13. Magic Arcana (July 04, 2008). "Wallpaper of the Week: Eventide". Wizards of the Coast.
  14. Magic Arcana (May 28, 2008). "Eventide Booster Packaging". Wizards of the Coast.
  15. Wizards of the CoastJuly 7, 2008. "Eventide Prerelease Card". Wizards of the Coast.
  16. Wizards of the Coast (July 10, 2008). "Eventide Tokens". Wizards of the Coast.
  17. Devin Low (July 04, 2008). "When Mana Symbols Attack". Wizards of the Coast.
  18. Mark Rosewater (July 7, 2008). "Eventide Pool". Wizards of the Coast.
  19. The Mimic (July 25, 2008). "Mimics and the Mission of Eventide". Wizards of the Coast.
  20. Mark Rosewater (July 14, 2008). "Every Card Has a Story". Wizards of the Coast.
  21. Magic Arcana (June 18, 2008). "Eventide theme Decks". Wizards of the Coast.
  22. Jacob Van Lunen (August 04, 2008). "Evolving Eventide". Wizards of the Coast.

External links[]