Flavor is the concept of evoking a specific feeling and the intent of creating a universe and telling a story with the game of Magic.[1][2]
Description[ | ]
Flavor provides a unique and distinguishable quality to the game and each individual card or product. Flavor is accomplished via non-functional parts of cards, such as the Illustration or flavor text, the card face, and other visual clues, but also outside information such as marketing, web-presence, books, etc.[3][4]
Magic flavor should have both breadth (the broad scope of Magic, the sheer number of flavor elements) and depth (intensity of focus, growing investment in its core iconic elements).[5][6]
References[ | ]
- ↑ Mark Rosewater (February 24, 2003). "Bursting with Flavor". magicthegathering.com. Wizards of the Coast. Archived from the original on February 6, 2023.
- ↑ Matt Cavotta (August 24, 2005). "The Flavor of Magic". magicthegathering.com. Wizards of the Coast. Archived from the original on June 28, 2008.
- ↑ Brady Dommermuth (May 27, 2003). "The Story of the Story". magicthegathering.com. Wizards of the Coast. Archived from the original on June 27, 2008.
- ↑ Doug Beyer (November 26, 2008). "The Needs of Cards and Beyond". magicthegathering.com. Wizards of the Coast. Archived from the original on May 28, 2022.
- ↑ Doug Beyer (July 29, 2009). "The Widening Spiral". magicthegathering.com. Wizards of the Coast. Archived from the original on September 28, 2021.
- ↑ Doug Beyer (May 26, 2010). "What Is Flavor?". magicthegathering.com. Wizards of the Coast. Archived from the original on August 24, 2022.