| For Mirrodin! | |
|---|---|
| Keyword Ability | |
| Type | Triggered |
| Introduced | Phyrexia: All Will Be One |
| Last used | Alchemy: Phyrexia |
| Reminder Text | For mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) |
| Statistics |
15 cards |
| Scryfall Search | |
| keyword:"For Mirrodin!" | |
For Mirrodin! is a keyword ability for equipment cards introduced in Phyrexia: All Will Be One.[1] It is the Mirran equivalent of Living weapon.[2]
Description[]
When a card with For Mirrodin! enters the battlefield, it creates a 2/2 red Rebel creature token and attaches itself to it.
The mechanic was designed to help give the surviving Mirrans representation as a draft archetype.[2] R&D liked the idea of mirroring a mechanic from Scars of Mirrodin block to show that the Mirrans have been surviving by co-opting some parts of New Phyrexia. One of the key notes from Scars of Mirrodin block was that all equipment with Living weapon had to provide a toughness boost to the equipped creature and that meant less space for other mechanical ideas. Using 2/2 Rebel tokens, rather than the 0/0 Germ tokens of Living weapon, allowed for more design freedom in the Equipment; Barbed Batterfist gives negative toughness while Hexgold Hoverwings, Bladehold War-Whip and Hexgold Halberd grant abilities but not power and toughness boosts.
In design, the mechanic was known as "Take up Arms".[3]
Rules[]
From the glossary of the Comprehensive Rules (November 8, 2024—Edge of Eternities)
- For Mirrodin!
- A keyword ability that creates a 2/2 red Rebel creature token and then attaches the Equipment with the ability to that token. See rule 702.163, “For Mirrodin!”
From the Comprehensive Rules (November 8, 2024—Edge of Eternities)
- 702.163. For Mirrodin!
- 702.163a For Mirrodin! is a triggered ability. “For Mirrodin!” means “When this Equipment enters, create a 2/2 red Rebel creature token, then attach this Equipment to it.”
Rulings[]
- The Rebel enters the battlefield as a 2/2 creature, then the Equipment becomes attached to it. Abilities that trigger when a creature enters the battlefield see that a 2/2 creature entered the battlefield.[4]
- If the Rebel is destroyed, the Equipment stays on the battlefield. Similarly, you may pay its equip cost to move it from the Rebel token to another creature you control.
- If the ability causes two Rebel tokens to be created (due to an effect such as that of Mondrak, Glory Dominus), the Equipment becomes attached to only one of them.
- The Equipment enters the battlefield unattached like other Equipment. If for some reason it leaves the battlefield before the triggered ability resolves, you'll still create the Rebel creature token.
- Like other Equipment, each Equipment with For Mirrodin! has an equip cost. You can pay this cost to attach an Equipment to another creature you control.
Examples[]
Example
Dragonwing Glider
Artifact — Equipment
For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)
Equipped creature gets +2/+2 and has flying and haste.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Trivia[]
- Four equipment in Duskmourn: House of Horror resemble For Mirrodin! as they manifest dread a 2/2 creature and attach themselves to it.
References[]
- ↑ Matt Tabak (January 17, 2023). "Phyrexia: All Will Be One Mechanics". magicthegathering.com. Wizards of the Coast.
- ↑ a b Mark Rosewater (January 17, 2023). "Phyrexia: All Will Be One Direction, Part 1". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (January 23, 2023). "Phyrexia: All Will Be One Direction, Part 2". magicthegathering.com. Wizards of the Coast.
- ↑ Jess Dunks (January 27, 2023). "Phyrexia: All Will Be One Release Notes". magicthegathering.com. Wizards of the Coast.
