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For Mirrodin!
MTGA For Mirrodin
Keyword Ability
Type Triggered
Introduced Phyrexia: All Will Be One
Last used Alchemy: Phyrexia
Reminder Text For mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)
Statistics
15 cards
{W} 33.3% {U} 6.7% {R} 40% {G} 6.7% {R/W} 13.3%
Scryfall Search
keyword:"For Mirrodin!"

For Mirrodin! is a keyword ability for equipment cards introduced in Phyrexia: All Will Be One.[1] It is the Mirran equivalent of Living weapon.[2]

Description[ | ]

When a card with For Mirrodin! enters the battlefield, it creates a 2/2 red Rebel creature token and attaches itself to it.

The mechanic was designed to help give the surviving Mirrans representation as a draft archetype.[2] R&D liked the idea of mirroring a mechanic from Scars of Mirrodin block to show that the Mirrans have been surviving by co-opting some parts of New Phyrexia. One of the key notes from Scars of Mirrodin block was that all equipment with Living weapon had to provide a toughness boost to the equipped creature and that meant less space for other mechanical ideas. Using 2/2 Rebel tokens, rather than the 0/0 Germ tokens of Living weapon, allowed for more design freedom in the Equipment; Barbed Batterfist gives negative toughness while Hexgold Hoverwings, Bladehold War-Whip and Hexgold Halberd grant abilities but not power and toughness boosts.

In design, the mechanic was known as "Take up Arms".[3]

Rules[ | ]

From the glossary of the Comprehensive Rules (September 20, 2024—Duskmourn: House of Horror)

For Mirrodin!
A keyword ability that creates a 2/2 red Rebel creature token and then attaches the Equipment with the ability to that token. See rule 702.163, “For Mirrodin!”

From the Comprehensive Rules (September 20, 2024—Duskmourn: House of Horror)

  • 702.163. For Mirrodin!
    • 702.163a For Mirrodin! is a triggered ability. “For Mirrodin!” means “When this Equipment enters, create a 2/2 red Rebel creature token, then attach this Equipment to it.”

Rulings[ | ]

  • The Rebel enters the battlefield as a 2/2 creature, then the Equipment becomes attached to it. Abilities that trigger when a creature enters the battlefield see that a 2/2 creature entered the battlefield.[4]
  • If the Rebel is destroyed, the Equipment stays on the battlefield. Similarly, you may pay its equip cost to move it from the Rebel token to another creature you control.
  • If the ability causes two Rebel tokens to be created (due to an effect such as that of Mondrak, Glory Dominus), the Equipment becomes attached to only one of them.
  • The Equipment enters the battlefield unattached like other Equipment. If for some reason it leaves the battlefield before the triggered ability resolves, you'll still create the Rebel creature token.
  • Like other Equipment, each Equipment with For Mirrodin! has an equip cost. You can pay this cost to attach an Equipment to another creature you control.

Examples[ | ]

Example

Dragonwing Glider {3}{R}{R}
Artifact — Equipment
For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)
Equipped creature gets +2/+2 and has flying and haste.
Equip {3}{R}{R} ({3}{R}{R}: Attach to target creature you control. Equip only as a sorcery.)

Trivia[ | ]

References[ | ]

  1. Matt Tabak (January 17, 2023). "Phyrexia: All Will Be One Mechanics". magicthegathering.com. Wizards of the Coast.
  2. a b Mark Rosewater (January 17, 2023). "Phyrexia: All Will Be One Direction, Part 1". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (January 23, 2023). "Phyrexia: All Will Be One Direction, Part 2". magicthegathering.com. Wizards of the Coast.
  4. Jess Dunks (January 27, 2023). "Phyrexia: All Will Be One Release Notes". magicthegathering.com. Wizards of the Coast.
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