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Freeze
Duels Doesn’t Untap
Mechanic
Introduced Homelands
Last used The Lord of the Rings: Tales of Middle-earth
Statistics
297 cards
{C} 0.7% {W} 5.4% {U} 50.8% {B} 3.4% {R} 4.7% {G} 9.8% {W/U} 2.4% {U/B} 0.7% {R/W} 0.3% {G/U} 1.3% {M} 1% {artifact symbol} 13.1% {land symbol} 6.4%
Scryfall Search
fulloracle:"do(es)?n't untap.*untap step"

Freeze is a slang term used by Magic R&D to describe spells that tap a target permanent and prevent untapping during its controller's next untap step.[1] This mechanic is represented in art as ice or coldness (e.g. Crippling Chill).

Description[ | ]

If an enchanted creature doesn't untap permanently it is called Lockdown or Dehydration. This is one of blue's primary creature answers in Limited. It's used almost solely on Auras.[1]

Some cards also apply freeze effects to themselves.

A related effect is through the use of Stun counters, which freeze for as many counters as are on the card.

List[ | ]

{W} White[ | ]

{U} Blue[ | ]

{B} Black[ | ]

{R} Red[ | ]

{G} Green[ | ]

{M} Multicolor[ | ]

Artifacts[ | ]

Lands[ | ]

Schemes[ | ]

Stun counters[ | ]

White[ | ]

Blue[ | ]

References[ | ]

  1. a b c d Mark Rosewater (June 5, 2017). "Mechanical Color Pie 2017". magicthegathering.com. Wizards of the Coast.
  2. Mark Rosewater (October 18, 2021). "Mechanical Color Pie 2021 Changes". magicthegathering.com. Wizards of the Coast.
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