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{{SubTabs
{{otheruses}}
 
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|sub1 = Futureshifted
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|sub2 = Theme decks
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|sub3 = Trivia
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}}
 
{{Infobox set
 
{{Infobox set
 
|image = FUT logo.png
 
|image = FUT logo.png
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|mechanics = [[Indestructible]], [[Sliver]]s, [[Spellshaper]]s, [[Thallid]]s, [[Tribal]]
 
|mechanics = [[Indestructible]], [[Sliver]]s, [[Spellshaper]]s, [[Thallid]]s, [[Tribal]]
 
|keywords = [[Absorb]], [[Assemble]], [[Aura swap]], [[Bloodthirst]], [[Convoke]], [[Cycling]] and [[Cycling|Typecycling]], [[Deathtouch]], [[Delve]], [[Dredge]], [[Double strike]], [[Echo]], [[Fateseal]], [[Flanking]], [[Flash]], [[Flashback]], [[Fortify]], [[Frenzy]], [[Graft]], ''[[Grandeur]]'', [[Gravestorm]], ''[[Hellbent]]'', [[Kicker]], [[Lifelink]], [[Madness]], [[Morph]], [[Poisonous]], [[Reach]], [[Scry]], [[Shadow]], [[Shroud]], [[Split second]], [[Storm]], [[Suspend]], [[Transfigure]], [[Transmute]], [[Vanishing]]
 
|keywords = [[Absorb]], [[Assemble]], [[Aura swap]], [[Bloodthirst]], [[Convoke]], [[Cycling]] and [[Cycling|Typecycling]], [[Deathtouch]], [[Delve]], [[Dredge]], [[Double strike]], [[Echo]], [[Fateseal]], [[Flanking]], [[Flash]], [[Flashback]], [[Fortify]], [[Frenzy]], [[Graft]], ''[[Grandeur]]'', [[Gravestorm]], ''[[Hellbent]]'', [[Kicker]], [[Lifelink]], [[Madness]], [[Morph]], [[Poisonous]], [[Reach]], [[Scry]], [[Shadow]], [[Shroud]], [[Split second]], [[Storm]], [[Suspend]], [[Transfigure]], [[Transmute]], [[Vanishing]]
|size = 180 <small>(60 Common, 60 Uncommon, 60 Rare)</small>
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|size = 180 cards<br/>{{curmb|60|60|60}}
 
|code_expansion = FUT
 
|code_expansion = FUT
|code_expansion_ref = <ref>{{NewRef|magic-online/time-spiral-block-tpf-sealed-deck-tournament-ii-2009-12-21|Time Spiral Block (TPF) Sealed Deck Tournament II|[[Mike Gills]]|December 21, 2009}}</ref>
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|code_expansion_ref = {{DailyRef|magic-online/time-spiral-block-tpf-sealed-deck-tournament-ii-2009-12-21|Time Spiral Block (TPF) Sealed Deck Tournament II|[[Mike Gills]]|December 21, 2009}}
 
|code_development = Pop
 
|code_development = Pop
 
|series = [[Time Spiral block]]
 
|series = [[Time Spiral block]]
|first = [[Time Spiral]]
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|first = Time Spiral
|second = [[Planar Chaos]]
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|second = Planar Chaos
|third = '''Future Sight'''
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|third = Future Sight
|previous = [[Planar Chaos]]
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|previous = Planar Chaos
|next = [[Tenth Edition]]
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|next = Tenth Edition
 
}}
 
}}
 
{{otheruses}}
'''Future Sight''' is the third expansion in the [[Time Spiral block]] and forty-second ''[[Magic: The Gathering]]'' [[expansion]]. It was released on May 4, 2007, and contains 180 cards, as was customary at the time of its release for [[Small expansion|small set]]s, of which 81 cards are "[[Timeshifted#Timeshifted in Future Sight|futureshifted]]".<ref name="MaRo 1">{{NewRef|making-magic/future-now-part-i-2007-04-09|The Future Is Now, Part I|[[Mark Rosewater]]| April 09, 2007}}</ref> The [[Prerelease tournaments|prerelease events]] for this set were held on April 21–22, 2007.<ref>{{NewRef|announcing-future-sight-2006-06-12|Announcing ''Future Sight''|[[Wizards of the Coast]]|June 12, 2006}}</ref><ref>{{NewRef|feature/future-sight-prerelease-primer-2007-04-16|''Future Sight'' Prerelease Primer|[[Brian David-Marshall]]|April 16, 2007}}</ref>
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'''''Future Sight''''' is the third expansion in the [[Time Spiral block]] and forty-second ''[[Magic: The Gathering]]'' [[expansion]]. It was released on May 4, 2007, and contains 180 cards, as was customary at the time of its release for [[Small expansion|small set]]s, of which 81 cards are "[[Timeshifted#Timeshifted in Future Sight|futureshifted]]".<ref name="MaRo 1">{{DailyRef|making-magic/future-now-part-i-2007-04-09|The Future Is Now, Part I|[[Mark Rosewater]]| April 09, 2007}}</ref> The [[Prerelease tournaments|prerelease events]] for this set were held on April 21–22, 2007.<ref>{{DailyRef|announcing-future-sight-2006-06-12|Announcing ''Future Sight''|[[Wizards of the Coast]]|June 12, 2006}}</ref><ref>{{DailyRef|feature/future-sight-prerelease-primer-2007-04-16|''Future Sight'' Prerelease Primer|[[Brian David-Marshall]]|April 16, 2007}}</ref>
   
 
==Set details==
 
==Set details==
''Future Sight '' contains 180 all new black-bordered cards (60 rare, 60 uncommon, and 60 commons), including 81 [[futureshifted]] cards (27 of each rarity - not including mythic rare, which didn't exist at the time). The theme of this expansion is "the future"; to fit the theme of of the block ("time"). ''Future Sight'' introduced a new card type: [[Tribal]]. The set also was to include one or more [[Planeswalker]] cards, but the design was not ready on time, so they were put off until the ''[[Lorwyn]]'' expansion.<ref>{{NewRef|savor-flavor/planeswalkers-unmasked-2007-10-24|Planeswalkers Unmasked|[[Doug Beyer]]|October 24, 2007}}</ref> The [[expansion symbol]] of the set is an eye, maybe looking through a [[rift]].<ref>{{NewRef|arcana/logo-and-symbol-2007-02-14|''Future Sight'' Logo and Symbol|[[Wizards of the Coast]]|February 14, 2007}}</ref>
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''Future Sight '' contains 180 all new black-bordered cards (60 rare, 60 uncommon, and 60 commons), including 81 [[futureshifted]] cards (27 of each rarity - not including mythic rare, which didn't exist at the time). The theme of this expansion is "the future"; to fit the theme of the block ("time"). ''Future Sight'' introduced a new card type: [[Tribal]]. The set also was to include one or more [[Planeswalker]] cards, but the design was not ready on time, so they were put off until the ''[[Lorwyn]]'' expansion.<ref>{{DailyRef|savor-flavor/planeswalkers-unmasked-2007-10-24|Planeswalkers Unmasked|[[Doug Beyer]]|October 24, 2007}}</ref> The [[expansion symbol]] of the set is an eye, maybe looking through a [[rift]].<ref>{{DailyRef|arcana/logo-and-symbol-2007-02-14|''Future Sight'' Logo and Symbol|[[Wizards of the Coast]]|February 14, 2007}}</ref>
   
 
=== Timeshifted ===
 
=== Timeshifted ===
{{See|Future Sight/Trivia}}
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{{See|Future Sight/Futureshifted}}
   
The set features 81 [[timeshifted]] “pre-prints”, i.e. cards that have not been printed before but may appear in a future set, also known as ''[[futureshifted]]''. Each of the cards features some quality that has never appeared in the game before, such as a new [[keyword]] ability (<c>Fleshwrither</c>), the application of a new keyword for an old [[ability]] (<c>Thornweald Archer</c>), or even referencing cards and card types that do not exist yet (<c>Goldmeadow Lookout</c>, <c>Steamflogger Boss</c><ref>{{NewRef|latest-developments/three-things-i-get-mail-about-2007-05-11|Three Things I Get Mail About|[[Aaron Forsythe]]|May 11, 2007}}</ref>). Each of these unique aspects appear on only a small number of cards, indicating that they may be more properly explored in later sets.<ref>{{NewRef|latest-developments/are-you-future-2007-05-04|Are You From the Future?|[[Aaron Forsythe]]|May 04, 2007}}</ref>
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The set features 81 [[timeshifted]] “pre-prints”, i.e. cards that have not been printed before but may appear in a future set, also known as ''[[futureshifted]]''. Each of the cards features some quality that has never appeared in the game before, such as a new [[keyword]] ability (<c>Fleshwrither</c>), the application of a new keyword for an old [[ability]] (<c>Thornweald Archer</c>), or even referencing cards and card types that do not exist yet (<c>Goldmeadow Lookout</c>, <c>Steamflogger Boss</c><ref>{{DailyRef|latest-developments/three-things-i-get-mail-about-2007-05-11|Three Things I Get Mail About|[[Aaron Forsythe]]|May 11, 2007}}</ref>). Each of these unique aspects appear on only a small number of cards, indicating that they may be more properly explored in later sets.<ref>{{DailyRef|latest-developments/are-you-future-2007-05-04|Are You From the Future?|[[Aaron Forsythe]]|May 04, 2007}}</ref>
   
Additionally, most of the cards in some way reference unexplored [[plane]]s, hinting at potential themes and locations for upcoming sets.<ref>{{NewRef|autumn-scene-2007-05-01|Autumn Scene|[[Magic Arcana]]|May 01, 2007}}</ref> The cards also feature a new “futuristic” [[card frame]] to hint at potential changes to the layout of Magic cards and to denote which cards are actually timeshifted. However, it has been confirmed that the ''Future Sight'' frame will not become the norm for subsequent sets. The new card frame sports specific [[type icon]]s for different [[card type]]s (which were later included in Magic Online as card-filtering buttons, although they have not reappeared in the actual game, except for the land symbol, which has been reused in ''[[Ixalan]]''). If the card has a single card type, this icon indicates what it is: claw marks for [[creature]], a flame for [[sorcery]], a lightning bolt for [[instant]], a sunrise for [[enchantment]], a chalice for [[artifact]], and a pair of mountain peaks for [[land]]. If the card has multiple card types, that's indicated by a black and white cross.<ref>{{NewRef|future-sight’s-card-type-symbols-2007-05-24|''Future Sight’s'' Card Type Symbols|[[Magic Arcana]]|May 24, 2007}}</ref> This icon has no effect on game play. As with ''Planar Chaos'', the cards have the standard colored rarity symbols.
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Additionally, most of the cards in some way reference unexplored [[plane]]s, hinting at potential themes and locations for upcoming sets.<ref>{{DailyRef|autumn-scene-2007-05-01|Autumn Scene|[[Magic Arcana]]|May 01, 2007}}</ref> The cards also feature a new “futuristic” [[card frame]] to hint at potential changes to the layout of Magic cards and to denote which cards are actually timeshifted. However, it has been confirmed that the ''Future Sight'' frame will not become the norm for subsequent sets. The new card frame sports specific [[type icon]]s for different [[card type]]s (which were later included in Magic Online as card-filtering buttons, although they have not reappeared in the actual game, except for the land symbol, which has been reused in ''[[Ixalan]]''). If the card has a single card type, this icon indicates what it is: claw marks for [[creature]], a flame for [[sorcery]], a lightning bolt for [[instant]], a sunrise for [[enchantment]], a chalice for [[artifact]], and a pair of mountain peaks for [[land]]. If the card has multiple card types, that's indicated by a black and white cross.<ref>{{DailyRef|future-sight’s-card-type-symbols-2007-05-24|''Future Sight’s'' Card Type Symbols|[[Magic Arcana]]|May 24, 2007}}</ref> This icon has no effect on game play. As with ''Planar Chaos'', the cards have the standard colored rarity symbols.
   
 
===Marketing===
 
===Marketing===
''Future Sight'' was sold in 15-card [[boosters]], four [[preconstructed theme deck]]s <ref>{{NewRef|arcana/future-sight-theme-decks-2007-04-02|''Future Sight'' Theme Decks|[[Magic Arcana]]|April 02, 2007}}</ref> and a [[fat pack]]. The decks and the fat pack contained a [[Pro Tour Player Cards|Pro Tour Players Card]]. The booster packs featured artwork from <c>Korlash, Heir to Blackblade</c>, <c>Tarox Bladewing</c> and <c>Akroma's Memorial</c>.<ref>{{NewRef|arcana/future-sight-product-shots-2007-02-27|''Future Sight'' Product Shots|[[Magic Arcana]]|February 27, 2007}}</ref> The [[prerelease card]] was the [[foil]] [[alternate art]] <c>Korlash, Heir to Blackblade</c>.<ref>{{NewRef|arcana/future-sight-prerelease-card-2007-04-16|''Future Sight'' Prerelease Card|[[Wizards of the Coast]]|April 16, 2007}}</ref> The [[release card]] was <c>Storm Entity</c>. The set was accompanied by the [[Future Sight (novel)|novel of the same name]], written by [[Scott McGough]].
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''Future Sight'' was sold in 15-card [[boosters]], four [[preconstructed theme deck]]s <ref>{{DailyRef|arcana/future-sight-theme-decks-2007-04-02|''Future Sight'' Theme Decks|[[Magic Arcana]]|April 02, 2007}}</ref> and a [[fat pack]]. The decks and the fat pack contained a [[Pro Tour Player Cards|Pro Tour Players Card]]. The booster packs featured artwork from <c>Korlash, Heir to Blackblade</c>, <c>Tarox Bladewing</c> and <c>Akroma's Memorial</c>.<ref>{{DailyRef|arcana/future-sight-product-shots-2007-02-27|''Future Sight'' Product Shots|[[Magic Arcana]]|February 27, 2007}}</ref> The [[prerelease card]] was the [[foil]] [[alternate art]] <c>Korlash, Heir to Blackblade</c>.<ref>{{DailyRef|arcana/future-sight-prerelease-card-2007-04-16|''Future Sight'' Prerelease Card|[[Wizards of the Coast]]|April 16, 2007}}</ref> The [[release card]] was <c>Storm Entity</c>. The set was accompanied by the [[Future Sight (novel)|novel of the same name]], written by [[Scott McGough]].
   
The boosters contain regular numbers for rarities — that is, one [[rare]], three [[uncommon]]s, and eleven [[common]]s — but varying numbers of [[timeshifted|futureshifted]] cards, "somewhere between five to ten, literally".<ref name="MaRo 1"/><ref name="MaRo 2">{{NewRef|making-magic/future-now-part-iii-2007-04-23|The Future Is Now, Part III|[[Mark Rosewater]]|April 23, 2007}}</ref>
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The boosters contain regular numbers for rarities — that is, one [[rare]], three [[uncommon]]s, and eleven [[common]]s — but varying numbers of [[timeshifted|futureshifted]] cards, "somewhere between five to ten, literally".<ref name="MaRo 1"/><ref name="MaRo 2">{{DailyRef|making-magic/future-now-part-iii-2007-04-23|The Future Is Now, Part III|[[Mark Rosewater]]|April 23, 2007}}</ref>
   
 
===Flavor and Storyline===
 
===Flavor and Storyline===
 
{{Main|Future Sight (novel)}}
 
{{Main|Future Sight (novel)}}
The quest to mend [[Dominaria (plane)|Dominaria]]’s temporal and planar damage continues.<ref>{{NewRef|italicized-world-future-sight-2007-05-07|The Italicized World of ''Future Sight''|Garrett Baumgartner|May 07, 2007}}</ref> A temporal [[rift]] connected to an alternate Dominaria has enabled [[Phyrexia]]n [[horrors]] to cross over into the present day. [[Freyalise]] is gone, having given her [[planeswalker's spark]] and her life to close that rift, thereby protecting her sanctum of [[Skyshroud]] one last time.
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The quest to mend [[Dominaria (plane)|Dominaria]]’s temporal and planar damage continues.<ref>{{DailyRef|italicized-world-future-sight-2007-05-07|The Italicized World of ''Future Sight''|Garrett Baumgartner|May 07, 2007}}</ref> A temporal [[rift]] connected to an alternate Dominaria has enabled [[Phyrexia]]n [[horror]]s to cross over into the present day. [[Freyalise]] is gone, having given her [[planeswalker's spark]] and her life to close that rift, thereby protecting her sanctum of [[Skyshroud]] one last time.
   
But time fractures still plague Dominaria. The damage to the planar fabric at [[Tolaria]] was so severe that it couldn't be healed — not in the present day. The heroes seek out the [[planeswalker]] [[Karn]], the only being ever to travel through time. To heal Tolaria’s rift, Karn uses the full extent of his planeswalking power to enter the rift and return to the past, to the moment before the archwizard [[Barrin]] cast a spell that obliterated countless Phyrexians and himself. Karn succeeds and seals the planar rift before Barrin’s actions can rip it open. In the next moment, Karn is lost.
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But time fractures still plague Dominaria. The damage to the planar fabric at [[Tolaria]] was so severe that it couldn't be healed — not in the present day. The heroes seek out the [[planeswalker]] [[Karn]], the only being ever to travel through time. To heal Tolaria's rift, Karn uses the full extent of his planeswalking power to enter the rift and return to the past, to the moment before the archwizard [[Barrin]] cast a spell that obliterated countless Phyrexians and himself. Karn succeeds and seals the planar rift before Barrin's actions can rip it open. In the next moment, Karn is lost.
   
Even as [[Venser]] begins to realize his full potential,<ref>{{NewRef|feature/back-future-sight-2007-04-09|Back to the ''Future Sight''|[[Rei Nakazawa]]| April 09, 2007}}</ref> the planeswalker [[Jeska]] returns to Dominaria for the first time since [[Karona]] fell. Her friend and ally Karn is gone, and someone will pay. An [[Leshrac|ancient, evil intelligence]] drives Jeska’s wrath and threatens to undermine [[Teferi]] and [[Jhoira]]’s efforts to complete Dominaria’s healing: [[Leshrac]] has returned.
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Even as [[Venser]] begins to realize his full potential,<ref>{{DailyRef|feature/back-future-sight-2007-04-09|Back to the ''Future Sight''|[[Rei Nakazawa]]| April 09, 2007}}</ref> the planeswalker [[Jeska]] returns to Dominaria for the first time since [[Karona]] fell. Her friend and ally Karn is gone, and someone will pay. An [[Leshrac|ancient, evil intelligence]] drives Jeska's wrath and threatens to undermine [[Teferi]] and [[Jhoira]]’s efforts to complete Dominaria’s healing: [[Leshrac]] has returned.
   
 
==Mechanics==
 
==Mechanics==
[[Bloodthirst]], [[convoke]], [[cycling]], [[dredge]], [[graft]], ''[[hellbent]]'', [[scry]],<ref>{{NewRef|making-magic/scrying-game-2007-05-14|The Scrying Game|[[Mark Rosewater]]|May 14, 2007}}</ref> and [[transmute]] are all reused mechanics from previous sets.
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[[Bloodthirst]], [[convoke]], [[cycling]], [[dredge]], [[graft]], ''[[hellbent]]'', [[scry]],<ref>{{DailyRef|making-magic/scrying-game-2007-05-14|The Scrying Game|[[Mark Rosewater]]|May 14, 2007}}</ref> and [[transmute]] are all reused mechanics from previous sets.
   
 
[[Lifelink]], [[reach]], and [[shroud]] were newly-keyworded abilities. They had previously been in the game, but fully spelled out on cards.
 
[[Lifelink]], [[reach]], and [[shroud]] were newly-keyworded abilities. They had previously been in the game, but fully spelled out on cards.
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**This ability has a number parameter and appears only on creatures; a creature with absorb prevents the listed number of damage if it would be dealt damage. In Future Sight, absorb appears on only one card; this card is <c>Lymph Sliver</c>. It has not yet returned as of {{CURRENTSET}}.
 
**This ability has a number parameter and appears only on creatures; a creature with absorb prevents the listed number of damage if it would be dealt damage. In Future Sight, absorb appears on only one card; this card is <c>Lymph Sliver</c>. It has not yet returned as of {{CURRENTSET}}.
 
*[[Deathtouch]] ''(Whenever this creature deals damage to a creature, destroy that creature.)''
 
*[[Deathtouch]] ''(Whenever this creature deals damage to a creature, destroy that creature.)''
**Variations of this ability had long been present (the earliest being ''[[Stronghold]]''{{'}}s <c>Lowland Basilisk</c>), but only now did it receive a keyword, as well as slightly different rules mechanics which (via the keyword) became the standard thereafter (however, its rules changed in ''Magic 2010''). In ''Future Sight'', deathtouch appears on only one card: <c>Thornweald Archer</c>. The ability has since become an evergreen keyword, replacing other variations of the "basilisk/medusa" ability which did not rely on actual damage-dealing.
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**Variations of this ability had long been present (the earliest being ''[[Stronghold]]'s'' <c>Lowland Basilisk</c>), but only now did it receive a keyword, as well as slightly different rules mechanics which (via the keyword) became the standard thereafter (however, its rules changed in ''Magic 2010''). In ''Future Sight'', deathtouch appears on only one card: <c>Thornweald Archer</c>. The ability has since become an evergreen keyword, replacing other variations of the "basilisk/medusa" ability which did not rely on actual damage-dealing.
 
*[[Delve]] ''(You may remove any number of cards in your graveyard from the game as you play this spell. It costs 1 less to play for each card removed this way.)''
 
*[[Delve]] ''(You may remove any number of cards in your graveyard from the game as you play this spell. It costs 1 less to play for each card removed this way.)''
 
**This ability reduces the playing cost of a card with this ability by one generic mana for each card exiled as one plays it. In Future Sight, delve appears on only three cards; these cards are <c>Logic Knot</c>, <c>Death Rattle</c>, and <c>Tombstalker</c>. Delve returned in [[Khans of Tarkir]], as the clan mechanic of the [[Sultai Brood]].
 
**This ability reduces the playing cost of a card with this ability by one generic mana for each card exiled as one plays it. In Future Sight, delve appears on only three cards; these cards are <c>Logic Knot</c>, <c>Death Rattle</c>, and <c>Tombstalker</c>. Delve returned in [[Khans of Tarkir]], as the clan mechanic of the [[Sultai Brood]].
 
*[[Fateseal]] ''n'' ''(Look at the top n cards of an opponent's library, then put any number of them on the bottom of that player’s library and the rest on top in any order.)''
 
*[[Fateseal]] ''n'' ''(Look at the top n cards of an opponent's library, then put any number of them on the bottom of that player’s library and the rest on top in any order.)''
 
**This is an extrapolation of scry. It used to be called "evil scry." <ref name="Mechanics">
 
**This is an extrapolation of scry. It used to be called "evil scry." <ref name="Mechanics">
{{NewRef|magic-now-g5-27-attachment-2007-04-30|''Magic, Now With G5-27 Attachment!''|[[Matt Cavotta]]|April 30, 2007}}</ref> In Future Sight, fateseal appears on only two cards; these card are <c>Mesmeric Sliver</c>, <c>Spin into Myth</c>. Fateseal was later used, without the keyword, as the +2 ability on <c>Jace, the Mind Sculptor</c>.
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{{DailyRef|magic-now-g5-27-attachment-2007-04-30|''Magic, Now With G5-27 Attachment!''|[[Matt Cavotta]]|April 30, 2007}}</ref> In Future Sight, fateseal appears on only two cards; these card are <c>Mesmeric Sliver</c>, <c>Spin into Myth</c>. Fateseal was later used, without the keyword, as the +2 ability on <c>Jace, the Mind Sculptor</c>.
 
*[[Fortify]] [cost] ''([cost]: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.)''
 
*[[Fortify]] [cost] ''([cost]: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.)''
 
**This ability appears on [[Fortification]]s. It works exactly the same as [[equip]], but affects a land instead of a creature. In Future Sight, fortify appears on only one card: <c>Darksteel Garrison</c>. Fortifications have not yet returned as of {{CURRENTSET}}
 
**This ability appears on [[Fortification]]s. It works exactly the same as [[equip]], but affects a land instead of a creature. In Future Sight, fortify appears on only one card: <c>Darksteel Garrison</c>. Fortifications have not yet returned as of {{CURRENTSET}}
 
*[[Frenzy]] ''n'' ''(Whenever this creature attacks and isn't blocked, it gets +n/+0 until end of turn.)''
 
*[[Frenzy]] ''n'' ''(Whenever this creature attacks and isn't blocked, it gets +n/+0 until end of turn.)''
 
**In Future Sight, frenzy appears on only one card: <c>Frenzy Sliver</c>. It has not yet returned as of {{CURRENTSET}}. (The much older card <c>Murk Dwellers</c> has an ability which is functionally identical to frenzy 2, but has never been ruled as actually using the keyword.)
 
**In Future Sight, frenzy appears on only one card: <c>Frenzy Sliver</c>. It has not yet returned as of {{CURRENTSET}}. (The much older card <c>Murk Dwellers</c> has an ability which is functionally identical to frenzy 2, but has never been ruled as actually using the keyword.)
*[[Grandeur]] ''(Discard another card named [Cardname]: [Effect].''<ref>{{NewRef|latest-developments/grandeur-no-illusion-2007-04-13|Grandeur, No Illusion|[[Aaron Forsythe]]|April 13, 2007}}</ref>)
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*[[Grandeur]] ''(Discard another card named [Cardname]: [Effect].''<ref>{{DailyRef|latest-developments/grandeur-no-illusion-2007-04-13|Grandeur, No Illusion|[[Aaron Forsythe]]|April 13, 2007}}</ref>)
 
**Thus far, this ability word only appears on legendary creatures. When the creature with grandeur is in play, it allows its controller to discard a card that has the same name for special effects. Tactically, this allows for a player to dispose of extra copies of a card that would otherwise be useless, due to the "[[legend rule]]". In Future Sight, grandeur appears on five cards, a cycle of rare, legendary creatures, who are the descendants or successors of famed legends of Magic: The Gathering history; these cards are <c>Oriss, Samite Guardian</c> (<c>Orim, Samite Healer</c>), <c>Linessa, Zephyr Mage</c> (<c>Alexi, Zephyr Mage</c>), <c>Korlash, Heir to Blackblade</c> (<c>Dakkon Blackblade</c>), <c>Tarox Bladewing</c> (<c>Rorix Bladewing</c>), and <c>Baru, Fist of Krosa</c> (<c>Kamahl, Fist of Krosa</c>).
 
**Thus far, this ability word only appears on legendary creatures. When the creature with grandeur is in play, it allows its controller to discard a card that has the same name for special effects. Tactically, this allows for a player to dispose of extra copies of a card that would otherwise be useless, due to the "[[legend rule]]". In Future Sight, grandeur appears on five cards, a cycle of rare, legendary creatures, who are the descendants or successors of famed legends of Magic: The Gathering history; these cards are <c>Oriss, Samite Guardian</c> (<c>Orim, Samite Healer</c>), <c>Linessa, Zephyr Mage</c> (<c>Alexi, Zephyr Mage</c>), <c>Korlash, Heir to Blackblade</c> (<c>Dakkon Blackblade</c>), <c>Tarox Bladewing</c> (<c>Rorix Bladewing</c>), and <c>Baru, Fist of Krosa</c> (<c>Kamahl, Fist of Krosa</c>).
 
*[[Gravestorm]] ''(When you play this spell, copy it for each permanent put into a graveyard from play this turn. You may choose new targets for the copies.)''
 
*[[Gravestorm]] ''(When you play this spell, copy it for each permanent put into a graveyard from play this turn. You may choose new targets for the copies.)''
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**Like deathtouch, this ability has long been in the game, albeit more frequently used, but only now a keyword. In ''Future Sight'', lifelink appears on only two cards: <c>Daybreak Coronet</c> and <c>Mistmeadow Skulk</c>. The ability has since become evergreen and is no longer a triggered ability, but rather a static ability that adds life gain as a secondary effect of damage, along with loss of life and marking damage on creatures.
 
**Like deathtouch, this ability has long been in the game, albeit more frequently used, but only now a keyword. In ''Future Sight'', lifelink appears on only two cards: <c>Daybreak Coronet</c> and <c>Mistmeadow Skulk</c>. The ability has since become evergreen and is no longer a triggered ability, but rather a static ability that adds life gain as a secondary effect of damage, along with loss of life and marking damage on creatures.
 
*[[Poisonous]] ''n'' ''(Whenever this creature deals combat damage to a player, that player gets ''n'' poison counter(s). A player with ten or more poison counters loses the game.)''
 
*[[Poisonous]] ''n'' ''(Whenever this creature deals combat damage to a player, that player gets ''n'' poison counter(s). A player with ten or more poison counters loses the game.)''
**Like deathtouch and lifelink, the ability has long been in the game, albeit used in the earlier sets and expansions, but only now a keyword. In ''Future Sight'', poisonous appears on only two cards: <c>Snake Cult Initiation</c> and <c>Virulent Sliver</c>. Poisonous has not yet returned as of {{CURRENTSET}}; instead, posion counters returned in the form of the [[Infect]] mechanic in [[Scars of Mirrodin block|''Scars of Mirrodin'' block]].
+
**Like deathtouch and lifelink, the ability has long been in the game, albeit used in the earlier sets and expansions, but only now a keyword. In ''Future Sight'', poisonous appears on only two cards: <c>Snake Cult Initiation</c> and <c>Virulent Sliver</c>. Poisonous has not yet returned as of {{CURRENTSET}}; instead, poison counters returned in the form of the [[Infect]] mechanic in [[Scars of Mirrodin block]].
 
*[[Reach]] ''(This creature can block creatures with flying.)''
 
*[[Reach]] ''(This creature can block creatures with flying.)''
 
**The keyword reach clears up many of the confusions posed by "This creature may block as though it had flying" and "This creature can block as though it had flying", abilities that frequently appear on Spiders, and interactions with cards like <c>Silhana Ledgewalker</c> and <c>Treetop Scout</c>, a creature without flying that can only be blocked by creatures with flying. The ability has long been in the game, but is only now a keyword. In Future Sight, reach appears on only one card: <c>Thornweald Archer</c>. It has been an evergreen ability ever since, just as the original non-keyworded ability was.
 
**The keyword reach clears up many of the confusions posed by "This creature may block as though it had flying" and "This creature can block as though it had flying", abilities that frequently appear on Spiders, and interactions with cards like <c>Silhana Ledgewalker</c> and <c>Treetop Scout</c>, a creature without flying that can only be blocked by creatures with flying. The ability has long been in the game, but is only now a keyword. In Future Sight, reach appears on only one card: <c>Thornweald Archer</c>. It has been an evergreen ability ever since, just as the original non-keyworded ability was.
Line 81: Line 86:
 
**In ''Future Sight'', aura swap appears on only one card: <c>Arcanum Wings</c>. It has not returned as of {{CURRENTSET}}.
 
**In ''Future Sight'', aura swap appears on only one card: <c>Arcanum Wings</c>. It has not returned as of {{CURRENTSET}}.
 
*[[Transfigure]] [cost] ''([cost], Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that into play. Then shuffle your library. Play only as a sorcery.)''
 
*[[Transfigure]] [cost] ''([cost], Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that into play. Then shuffle your library. Play only as a sorcery.)''
**This ability is "a mechanical evolution of ''[[Ravnica: City of Guilds (set)|Ravnica]]''<nowiki>'s</nowiki> [[transmute]], except this mechanic turns a creature in play into another creature from your library rather than turning a card in hand into another card from your library."<ref name="MaRo 1"/> In ''Future Sight'', transfigure appears on only one card: <c>Fleshwrither</c>. It has not yet returned as of {{CURRENTSET}}.
+
**This ability is "a mechanical evolution of [[transmute]] from ''[[Ravnica: City of Guilds]]'', except this mechanic turns a creature in play into another creature from your library rather than turning a card in hand into another card from your library."<ref name="MaRo 1"/> In ''Future Sight'', transfigure appears on only one card: <c>Fleshwrither</c>. It has not yet returned as of {{CURRENTSET}}.
 
*[[Tribal]] {{-}} a card type, which must always appear with another card type (e.g. <c>Bound in Silence</c>)
 
*[[Tribal]] {{-}} a card type, which must always appear with another card type (e.g. <c>Bound in Silence</c>)
** Tribal cards have a set of subtypes that are shared with creature types; Tribal cards give creature types to noncreature cards. Tribal was used in [[Lorwyn block]], which had a major tribal theme, and it returned in [[Rise of the Eldrazi]]. It has now fallen out of favour with R&D, and is unlikely to be used again.
+
** Tribal cards have a set of subtypes that are shared with creature types; Tribal cards give creature types to non-creature cards. Tribal was used in [[Lorwyn block]], which had a major tribal theme, and it returned in [[Rise of the Eldrazi]]. It has now fallen out of favor with R&D, and is unlikely to be used again.
 
*[[Typecycling|[Type]cycling]] [cost] ''([cost], Discard this card: Search your library for a [type] card, reveal it, and put it into your hand. Then shuffle your library.)''
 
*[[Typecycling|[Type]cycling]] [cost] ''([cost], Discard this card: Search your library for a [type] card, reveal it, and put it into your hand. Then shuffle your library.)''
**This ability is not new, as such, as it is effectively the same ability seen in the [[Scourge]] expansion; it is, however, new in the sense that the ability can now search out cards other than lands with a basic land type. In ''Future Sight'', [type]cycling, in the form of Wizardcycling and Slivercycling, appears on only two cards, respectively <c>Vedalken Æthermage</c> and <c>Homing Sliver</c>. The latter, as is usual for Sliver abilities, grants all Sliver cards (in players' hands) Slivercycling. While cycling has returned twice in Alara block and Amonkhet block, this cycling variant has not.
+
**This ability is not new, as such, as it is effectively the same ability seen in the [[Scourge]] expansion; it is, however, new in the sense that the ability can now search out cards other than lands with a basic land type. In ''Future Sight'', [type]cycling, in the form of Wizardcycling and Slivercycling, appears on only two cards, respectively <c>Vedalken Aethermage</c> and <c>Homing Sliver</c>. The latter, as is usual for Sliver abilities, grants all Sliver cards (in players' hands) Slivercycling. While cycling has returned thrice in [[Alara block]], [[Amonkhet block]] and [[Ikoria: Lair of Behemoths]], this cycling variant has not.
   
 
==Cycles==
 
==Cycles==
 
''Future Sight'' has 12 [[cycles]] and a [[vertical cycle]]:
 
''Future Sight'' has 12 [[cycles]] and a [[vertical cycle]]:
  +
{| class="wikitable"
*'''Augurs''': Common creatures with activated abilities that require the creatures to be sacrificed (during your upkeep only).<ref>{{NewRef|future-sight-augur-cycle-2007-04-23|Future Sight Augur Cycle|[[Wizards of the Coast]]|April 23, 2007}}</ref> {{-}} <card name=Augur ''il''-Vec>Augur il-Vec</card>, <c>Aven Augur</c>, <c>Augur of Skulls</c>, <c>Emberwilde Augur</c>, and <c>Llanowar Augur</c>.
 
  +
! Cycle name
*'''Common cyclers''': Each of these common spells has [[cycling]] {{-}} <c>Marshaling Cry</c>, <c>Vedalken Æthermage</c>, <c>Ichor Slick</c>, <c>Homing Sliver</c>, and <c>Edge of Autumn</c>.
 
  +
! {{W}}
*'''Futureshifted [[dual lands]]''': Rare [[land]]s that are able to add two colors of mana to their controller's mana pool {{-}} <c>Graven Cairns</c>, <c>Grove of the Burnwillows</c>, <c>Horizon Canopy</c>, <c>Nimbus Maze</c>, and <c>River of Tears</c>.<ref>{{NewRef|latest-developments/when-cycle-isnt-cycle-2007-04-20|When a Cycle Isn't a Cycle|[[Aaron Forsythe]]|April 20, 2007}}</ref>
 
  +
! {{U}}
*'''Futureshifted Slivers''': Common Slivers with previously unknown abilities {{-}} <c>Lymph Sliver</c> (absorb), <c>Mesmeric Sliver</c> (fateseal), <c>Frenzy Sliver</c> (frenzy), <c>Homing Sliver</c> (typecycling), and <c>Virulent Sliver</c> (poisonous).<ref>{{NewRef|making-magic/future-now-part-ii-2007-04-16|The Future Is Now, Part II|[[Mark Rosewater]]|April 16, 2007
 
  +
! {{B}}
}}</ref>
 
  +
! {{R}}
*'''''Grandeur'' legends''': Rare [[legendary]] creatures which depict the descendant of prominent legendary creatures in ''Magic'' history. Each card also has the new mechanic "grandeur", which, when such a card is in play, allows a player to discard a card with the same name to generate a powerful effect. The cards in this cycle and their ancestors are {{-}} <c>Oriss, Samite Guardian</c> (<c>Orim, Samite Healer</c> and <c>Cho-Manno, Revolutionary</c>), <c>Linessa, Zephyr Mage</c> (<c>Alexi, Zephyr Mage</c>), <c>Korlash, Heir to Blackblade</c> (<c>Dakkon Blackblade</c>), <c>Tarox Bladewing</c> (<c>Rorix Bladewing</c>), and <c>Baru, Fist of Krosa</c> (<c>Kamahl, Fist of Krosa</c>).
 
  +
! {{G}}
*'''[[Magi]]''': Wizard creatures with the abilities of an [[enchantment]] from previous sets {{-}} <c>Magus of the Moat</c> (<c>Moat</c>), <c>Magus of the Future</c> (<c>Future Sight</c>),<ref>{{NewRef|inspired-magus-art-2007-05-22|Inspired Magus Art|[[Magic Arcana]]|May 22, 2007}}</ref> <c>Magus of the Abyss</c> (<c>The Abyss</c>), <c>Magus of the Moon</c> (<c>Blood Moon</c>), and <c>Magus of the Vineyard</c> (<c>Eladamri's Vineyard</c>).
 
  +
|-
*'''Monocolored ability lands''': Uncommon lands that come into play tapped, and each have an ability that had previously not been printed on lands {{-}} <c>New Benalia</c> (scry), <c>Tolaria West</c> (transmute), <c>Dakmor Salvage</c> (dredge), <c>Keldon Megaliths</c> (hellbent) and <c>Llanowar Reborn</c> (graft); they also tap for one mana of the respective color.
 
  +
|rowspan="2"|'''Augurs'''
*'''Pacts''': Rare [[instant]] spells (comprised of <c>Intervention Pact</c>, <c>Pact of Negation</c>,<ref>{{NewRef|something-borrowed-something-blue-2007-04-19|Something Borrowed, Something Blue|[[Magic Arcana]]|April 19, 2007}}</ref> <c>Slaughter Pact</c>,<ref>{{NewRef|no-really-youll-lose-game-2007-06-07|No Really, You'll Lose the Game|[[Magic Arcana]]|June 07, 2007}}</ref> <c>Pact of the Titan</c>, and <c>Summoner's Pact</c>), each with a mana cost of {{0}} but with a cost that is to be paid during the caster's next upkeep lest that player lose the game. This cycle, according to Mark Rosewater, is inspired by [[Unhinged]]'s <c>Rocket-Powered Turbo Slug</c>.<ref name="MaRo 2"/>
 
  +
|{{card|Augur il-Vec||FUT}}
*'''Recurring suspend spells''': Uncommon [[sorcery]] spells each with "Suspend 3—2C" and an ability that allows them to be suspended once played (Remove [this card] from the game with three time counters on it.) {{-}} (comprised of <c>Chronomantic Escape</c>, <c>Reality Strobe</c>, <c>Festering March</c>, <c>Arc Blade</c>, and <c>Cyclical Evolution</c>).
 
  +
|{{card|Aven Augur||FUT}}
*'''Scrying spells''': Each of these common spells has [[scry]] N when played {{-}} <c>Judge Unworthy</c>,<ref>{{NewRef|judged-worthy-2007-05-21|Judged Worthy|[[Magic Arcana]]|May 21, 2007}}</ref> <c>Foresee </c>,<ref>{{NewRef|4-see-2007-04-26|4-See|[[Magic Arcana]]|April 26, 2007}}</ref> <c>Putrid Cyclops</c>, <c>Riddle of Lightning</c>,<ref>{{NewRef|sketches-riddle-lightning-2007-05-17|Sketches: Riddle of Lightning|[[Magic Arcana]]|May 17, 2007}}</ref> and <c>Llanowar Empath</c>.
 
  +
|{{card|Augur of Skulls||FUT}}
*'''Spellshapers''': Uncommon [[Spellshaper]]s with an activated ability that creates a creature token that, in all but one case, duplicates a common creature card with converted mana cost 1 from Magic's past, including name (but not mana cost): <c>Goldmeadow Lookout</c> (<c>Goldmeadow Harrier</c>), <c>Cloudseeder</c> (<c>Cloud Sprite</c>), <c>Sparkspitter</c> (<c>Spark Elemental</c>), <c>Skirk Ridge Exhumer</c> (<c>Festering Goblin</c>), <c>Llanowar Mentor</c> (<c>Llanowar Elves</c>), and <c>Sliversmith</c> (<c>Metallic Sliver</c>).
 
  +
|{{card|Emberwilde Augur||FUT}}
*'''[[Textless]], [[vanilla]] creatures''': [[Futureshifted]] creatures which have no abilities and are the only cards (other than promotional cards and ''Unhinged'' basic lands) to have textless frames {{-}} <c>Blade of the Sixth Pride</c>, <c>Blind Phantasm</c>, <c>Mass of Ghouls</c>, <c>Fomori Nomad</c>, and <c>Nessian Courser</c>.<ref>{{NewRef|vanilla-doesnt-do-them-justice-2007-04-30|"Vanilla" Doesn't Do Them Justice|[[Magic Arcana]]|April 30, 2007}}</ref>
 
  +
|{{card|Llanowar Augur||FUT}}
  +
|-
 
|colspan="5"|Common creatures with activated abilities that require the creatures to be sacrificed (during your upkeep only).<ref>{{DailyRef|future-sight-augur-cycle-2007-04-23|Future Sight Augur Cycle|[[Wizards of the Coast]]|April 23, 2007}}</ref>
  +
|-
  +
|rowspan="2"|'''Common cyclers'''
  +
|{{card|Marshaling Cry||FUT}}
  +
|{{card|Vedalken Aethermage||FUT}}
  +
|{{card|Ichor Slick||FUT}}
  +
|{{card|Homing Sliver||FUT}}
  +
|{{card|Edge of Autumn||FUT}}
  +
|-
  +
|colspan="5"|Each of these common spells has [[cycling]]
  +
|-
  +
|rowspan="2"|'''Futureshifted Slivers'''
  +
|{{card|Lymph Sliver||FUT}} <br/> ([[absorb]])
  +
|{{card|Mesmeric Sliver||FUT}} <br/> ([[fateseal]])
  +
|{{card|Frenzy Sliver||FUT}} <br/> ([[frenzy]])
  +
|{{card|Homing Sliver||FUT}} <br/> ([[typecycling]])
  +
|{{card|Virulent Sliver||FUT}} <br/> ([[poisonous]])
  +
|-
 
|colspan="5"|Common Slivers with previously unknown abilities.<ref>{{DailyRef|making-magic/future-now-part-ii-2007-04-16|The Future Is Now, Part II|[[Mark Rosewater]]|April 16, 2007}}</ref>
  +
|-
  +
|rowspan="2"|'''Grandeur'' legends'''
  +
|{{card|Oriss, Samite Guardian||FUT}} <br/> (<c>Orim, Samite Healer</c>, <br/> <c>Cho-Manno, Revolutionary</c>)
  +
|{{card|Linessa, Zephyr Mage||FUT}} <br/> (<c>Alexi, Zephyr Mage</c>)
  +
|{{card|Korlash, Heir to Blackblade||FUT}} <br/> (<c>Dakkon Blackblade</c>)
  +
|{{card|Tarox Bladewing||FUT}} <br/> (<c>Rorix Bladewing</c>)
  +
|{{card|Baru, Fist of Krosa||FUT}} <br/> (<c>Kamahl, Fist of Krosa</c>)
  +
|-
 
|colspan="5"|Rare [[legendary]] creatures which depict the descendant of prominent legendary creatures in ''Magic'' history. Each card also has the new mechanic "grandeur", which, when such a card is in play, allows a player to discard a card with the same name to generate a powerful effect.
  +
|-
  +
|rowspan="2"|'''[[Magi]]'''
  +
|{{card|Magus of the Moat||FUT}} <br/> (<c>Moat</c>)
  +
|{{card|Magus of the Future||FUT}} <br/> (<c>Future Sight</c>)<ref>{{DailyRef|inspired-magus-art-2007-05-22|Inspired Magus Art|[[Magic Arcana]]|May 22, 2007}}</ref>
  +
|{{card|Magus of the Abyss||FUT}} <br/> (<c>The Abyss</c>)
  +
|{{card|Magus of the Moon||FUT}} <br/> (<c>Blood Moon</c>)
  +
|{{card|Magus of the Vineyard||FUT}} <br/> (<c>Eladamri's Vineyard</c>)
  +
|-
  +
|colspan="5"|Wizard creatures with the abilities of an [[enchantment]] from previous sets.
  +
|-
  +
|rowspan="2"|'''Monocolored ability lands'''
  +
|{{card|New Benalia||FUT}} <br/> ([[scry]])
  +
|{{card|Tolaria West||FUT}} <br/> ([[transmute]])
  +
|{{card|Dakmor Salvage||FUT}} <br/> ([[dredge]])
  +
|{{card|Keldon Megaliths||FUT}} <br/> ([[hellbent]])
  +
|{{card|Llanowar Reborn||FUT}} <br/> ([[graft]])
  +
|-
 
|colspan="5"|Uncommon lands that come into play tapped, each have an ability that had previously not been printed on lands, and they also tap for one mana of the respective color.
  +
|-
  +
|rowspan="2"|'''Pacts'''
  +
|{{card|Intervention Pact||FUT}}
  +
|{{card|Pact of Negation||FUT}}<ref>{{DailyRef|something-borrowed-something-blue-2007-04-19|Something Borrowed, Something Blue|[[Magic Arcana]]|April 19, 2007}}</ref>
  +
|{{card|Slaughter Pact||FUT}}<ref>{{DailyRef|no-really-youll-lose-game-2007-06-07|No Really, You'll Lose the Game|[[Magic Arcana]]|June 07, 2007}}</ref>
  +
|{{card|Pact of the Titan||FUT}}
  +
|{{card|Summoner's Pact||FUT}}
  +
|-
 
|colspan="5"|Rare [[instant]] spells each with a mana cost of {{0}} but with a cost that is to be paid during the caster's next upkeep lest that player lose the game. This cycle, according to Mark Rosewater, is inspired by [[Unhinged]]'s <c>Rocket-Powered Turbo Slug</c>.<ref name="MaRo 2"/>
  +
|-
  +
|rowspan="2"|'''Recurring suspend spells'''
  +
|{{card|Chronomantic Escape||FUT}}
  +
|{{card|Reality Strobe||FUT}}
  +
|{{card|Festering March||FUT}}
  +
|{{card|Arc Blade||FUT}}
  +
|{{card|Cyclical Evolution||FUT}}
  +
|-
 
|colspan="5"|Uncommon [[sorcery]] spells each with "Suspend 3—2C" and an ability that allows them to be suspended once played (Remove [this card] from the game with three time counters on it.)
  +
|-
  +
|rowspan="2"|'''Scrying spells'''
  +
|{{card|Judge Unworthy||FUT}}<ref>{{DailyRef|judged-worthy-2007-05-21|Judged Worthy|[[Magic Arcana]]|May 21, 2007}}</ref>
  +
|{{card|Foresee||FUT}}<ref>{{DailyRef|4-see-2007-04-26|4-See|[[Magic Arcana]]|April 26, 2007}}</ref>
  +
|{{card|Putrid Cyclops||FUT}}
  +
|{{card|Riddle of Lightning||FUT}}<ref>{{DailyRef|sketches-riddle-lightning-2007-05-17|Sketches: Riddle of Lightning|[[Magic Arcana]]|May 17, 2007}}</ref>
  +
|{{card|Llanowar Empath||FUT}}
  +
|-
  +
|colspan="5"|Each of these common spells has [[scry]] N when played.
  +
|-
  +
|rowspan="2"|'''[[Textless]], [[vanilla]] creatures'''
  +
|{{card|Blade of the Sixth Pride||FUT}}
  +
|{{card|Blind Phantasm||FUT}}
  +
|{{card|Mass of Ghouls||FUT}}
  +
|{{card|Fomori Nomad||FUT}}
  +
|{{card|Nessian Courser||FUT}}<ref>{{DailyRef|vanilla-doesnt-do-them-justice-2007-04-30|"Vanilla" Doesn't Do Them Justice|[[Magic Arcana]]|April 30, 2007}}</ref>
  +
|-
  +
|colspan="5"|[[Futureshifted]] creatures which have no abilities and are the only cards (other than promotional cards and ''Unhinged'' basic lands) to have textless frames.
  +
|-
  +
|rowspan="2"|'''Spellshapers'''
  +
|{{card|Goldmeadow Lookout||FUT}} <br/> (<c>Goldmeadow Harrier</c>)
  +
|{{card|Cloudseeder||FUT}} <br/> (<c>Cloud Sprite</c>)
  +
|{{card|Skirk Ridge Exhumer||FUT}} <br/> (<c>Festering Goblin</c>)
  +
|{{card|Sparkspitter||FUT}} <br/> (<c>Spark Elemental</c>)
  +
|{{card|Llanowar Mentor||FUT}} <br/> (<c>Llanowar Elves</c>)
  +
|-
 
|colspan="5"|Uncommon [[Spellshaper]]s with an activated ability that creates a creature token that, in all but one case, duplicates a common creature card with converted mana cost 1 from Magic's past, including name (but not mana cost). {{card|Sliversmith||FUT}} is the 6th card in this cycle, producing a <c>Metallic Sliver</c>.
  +
|-
  +
! Cycle name
  +
! {{W}}{{U}}
  +
! {{U}}{{B}}
  +
! {{B}}{{R}}
  +
! {{R}}{{G}}
  +
! {{G}}{{W}}
  +
|-
  +
|rowspan="2"|'''Futureshifted [[dual land]]s'''
  +
|{{card|Nimbus Maze||FUT}}
  +
|{{card|River of Tears||FUT}}
  +
|{{card|Graven Cairns||FUT}}
  +
|{{card|Grove of the Burnwillows||FUT}}
  +
|{{card|Horizon Canopy||FUT}}
  +
|-
 
|colspan="5"|Rare [[land]]s that are able to add two colors of mana.<ref>{{DailyRef|latest-developments/when-cycle-isnt-cycle-2007-04-20|When a Cycle Isn't a Cycle|[[Aaron Forsythe]]|April 20, 2007}}</ref>
  +
|}
 
===Vertical cycle===
 
===Vertical cycle===
  +
{| class="wikitable"
*'''Morph''': [[Morph]] being used on each of the other permanent types, besides a creature {{-}} (in order of rarity) <c>Lumithread Field</c>, <c>Zoetic Cavern</c> and <c>Whetwheel</c>.
 
  +
! Cycle name
  +
! {{keyrune|FUT}}
  +
! {{keyrune|FUT|rarity=u}}
  +
! {{keyrune|FUT|rarity=r}}
  +
|-
  +
|rowspan="2"|'''Morph'''
  +
|{{card|Lumithread Field||FUT}}
  +
|{{card|Zoetic Cavern||FUT}}
  +
|{{card|Whetwheel||FUT}}
  +
|-
 
|colspan="5"|[[Morph]] being used on each of the other permanent types, besides a creature.
  +
|}
   
 
==Functional reprints==
 
==Functional reprints==
 
''Future Sight'' has one [[functional reprint]] and one card that is nearly so:
 
''Future Sight'' has one [[functional reprint]] and one card that is nearly so:
 
*<c>Fomori Nomad</c> is a functional reprint of <c>Obsidian Giant</c> from ''[[Portal Second Age]]''.
 
*<c>Fomori Nomad</c> is a functional reprint of <c>Obsidian Giant</c> from ''[[Portal Second Age]]''.
*<c>Barren Glory</c> is a near functional reprint, and tournament-legal version, of <c>The Cheese Stands Alone</c> from ''[[Unglued]]''.<ref>{{NewRef|barren-glory-2007-04-25|Barren Glory|[[Magic Arcana]]|April 25, 2007}}</ref>
+
*<c>Barren Glory</c> is a near functional reprint, and [[black-bordered]] version, of <c>The Cheese Stands Alone</c> from ''[[Unglued]]''.<ref>{{DailyRef|barren-glory-2007-04-25|Barren Glory|[[Magic Arcana]]|April 25, 2007}}</ref>
   
 
==Notable cards==
 
==Notable cards==
Line 118: Line 245:
 
*<c>Sarcomite Myr</c> was the first artifact card to require colored mana for its casting cost. It previewed the widespread use of colored artifacts that require colored mana for their casting costs in the [[Alara block]]. It also somewhat previewed <c>Reaper King</c> from ''[[Shadowmoor]]'', although Reaper King, while all colors, has colored mana in its casting cost as an option. It is not, however, the first artifact card to have had a color, as <c>Transguild Courier</c> from ''[[Dissension]]'', which has a casting cost of {{4}}, is all colors.
 
*<c>Sarcomite Myr</c> was the first artifact card to require colored mana for its casting cost. It previewed the widespread use of colored artifacts that require colored mana for their casting costs in the [[Alara block]]. It also somewhat previewed <c>Reaper King</c> from ''[[Shadowmoor]]'', although Reaper King, while all colors, has colored mana in its casting cost as an option. It is not, however, the first artifact card to have had a color, as <c>Transguild Courier</c> from ''[[Dissension]]'', which has a casting cost of {{4}}, is all colors.
 
*<c>Sword of the Meek</c>, which was completely ignored when it first came out, but eventually found itself on the [[Extended]] and Modern banned lists due to the abuse of the card with <c>Thopter Foundry</c>. It was later unbanned in April 2016 and was not particularly impacting on the format.
 
*<c>Sword of the Meek</c>, which was completely ignored when it first came out, but eventually found itself on the [[Extended]] and Modern banned lists due to the abuse of the card with <c>Thopter Foundry</c>. It was later unbanned in April 2016 and was not particularly impacting on the format.
*<card>Tarmogoyf</card> — a <card>Lhurgoyf</card>-type creature whose power and toughness is variable, dependent on the number of different card types in players' graveyards. Due to the remarkable speed at which this creature can grow and its performance in top-tier decks,<ref>[[Wizards of the Coast]]. (June 23, 2007.) "[http://web.archive.org/web/20071029153748/http://www.wizards.com/default.asp?x=mtgevent/valencia07ptq/0623orlando Pro Tour–Valencia Qualifying Season: Top 8 Decklists]", Tournament, [[magicthegathering.com]], Wizards of the Coast.</ref> it has become one of the most sought-after cards in this set. This card's reminder text foretold of the card type [[Planeswalker]].
+
*<c>Tarmogoyf</c> — a <c>Lhurgoyf</c>-type creature whose power and toughness is variable, dependent on the number of different card types in players' graveyards. Due to the remarkable speed at which this creature can grow and its performance in top-tier decks,<ref>[[Wizards of the Coast]]. (June 23, 2007.) "[http://web.archive.org/web/20071029153748/http://www.wizards.com/default.asp?x=mtgevent/valencia07ptq/0623orlando Pro Tour–Valencia Qualifying Season: Top 8 Decklists]", Tournament, [[magicthegathering.com]], Wizards of the Coast.</ref> it has become one of the most sought-after cards in this set. This card's reminder text foretold of the card type [[Planeswalker]].
*<c>Tombstalker</c> {{-}} a rare, evasive 5/5 creature with potential to be cast for just {{b}}{{b}} if you exile 6 cards from your graveyard.
+
*<c>Tombstalker</c> {{-}} a rare, evasive 5/5 creature with potential to be cast for just {{B}}{{B}} if you exile 6 cards from your graveyard.
 
*<c>Dryad Arbor</c>, a green creature that is also a forest land, carrying the properties of both. As a creature, it can attack and block as usual, but suffers from [[summoning sickness]], leaving it unable to attack and unable to tap for mana the turn it's played. As a land, it isn't a spell and therefore uncounterable, can tap for one green mana (the following turn) and has no mana cost, but normal rules for playing lands still applies. It is also the only land that is actually colored. It sees a lot of play in conjunction with <c>Green Sun's Zenith</c> allowing that card to ramp your mana on turn one.
 
*<c>Dryad Arbor</c>, a green creature that is also a forest land, carrying the properties of both. As a creature, it can attack and block as usual, but suffers from [[summoning sickness]], leaving it unable to attack and unable to tap for mana the turn it's played. As a land, it isn't a spell and therefore uncounterable, can tap for one green mana (the following turn) and has no mana cost, but normal rules for playing lands still applies. It is also the only land that is actually colored. It sees a lot of play in conjunction with <c>Green Sun's Zenith</c> allowing that card to ramp your mana on turn one.
   
 
== Theme decks ==
 
== Theme decks ==
   
The preconstructed [[Theme deck (preconstructed)|theme decks]] are:<ref>{{NewRef|feature/preconstructing-future-sight-theme-decks-future-2007-05-14|Preconstructing ''Future Sight'': Theme Decks... Of the Future!|[[Jay Moldenhauer-Salazar]]|May 14, 2007}}</ref>
+
The preconstructed [[Theme deck (preconstructed)|theme decks]] are:<ref>{{DailyRef|feature/preconstructing-future-sight-theme-decks-future-2007-05-14|Preconstructing ''Future Sight'': Theme Decks... Of the Future!|[[Jay Moldenhauer-Salazar]]|May 14, 2007}}</ref>
   
 
{{Decks|theme
 
{{Decks|theme
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{{Dominaria|name=Time Spiral|block}}
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Revision as of 00:39, 10 November 2020

Future Sight
 
 
 
 

Future Sight
FUT logo
Set Information
Set symbol
Symbol description Eye
Design Mark Rosewater (lead)
Matt Cavotta
Devin Low
Mark Gottlieb
Ryan Miller
Zvi Mowshowitz
Development Mike Turian (lead)
Matt Cavotta
Matt Place
Brian Schneider
Art direction Jeremy Jarvis
Release date May 4, 2007
Plane Dominaria
Themes and mechanics Indestructible, Slivers, Spellshapers, Thallids, Tribal
Keywords/​ability words Absorb, Assemble, Aura swap, Bloodthirst, Convoke, Cycling and Typecycling, Deathtouch, Delve, Dredge, Double strike, Echo, Fateseal, Flanking, Flash, Flashback, Fortify, Frenzy, Graft, Grandeur, Gravestorm, Hellbent, Kicker, Lifelink, Madness, Morph, Poisonous, Reach, Scry, Shadow, Shroud, Split second, Storm, Suspend, Transfigure, Transmute, Vanishing
Set size 180 cards
(60 commons, 60 uncommons, 60 rares)
Expansion code FUT[1]
Development codename Pop
Time Spiral block
Time Spiral Planar Chaos Future Sight
Magic: The Gathering Chronology
Planar Chaos Future Sight Tenth Edition
For other uses, see Future Sight (disambiguation).

Future Sight is the third expansion in the Time Spiral block and forty-second Magic: The Gathering expansion. It was released on May 4, 2007, and contains 180 cards, as was customary at the time of its release for small sets, of which 81 cards are "futureshifted".[2] The prerelease events for this set were held on April 21–22, 2007.[3][4]

Set details

Future Sight contains 180 all new black-bordered cards (60 rare, 60 uncommon, and 60 commons), including 81 futureshifted cards (27 of each rarity - not including mythic rare, which didn't exist at the time). The theme of this expansion is "the future"; to fit the theme of the block ("time"). Future Sight introduced a new card type: Tribal. The set also was to include one or more Planeswalker cards, but the design was not ready on time, so they were put off until the Lorwyn expansion.[5] The expansion symbol of the set is an eye, maybe looking through a rift.[6]

Timeshifted

The set features 81 timeshifted “pre-prints”, i.e. cards that have not been printed before but may appear in a future set, also known as futureshifted. Each of the cards features some quality that has never appeared in the game before, such as a new keyword ability (Fleshwrither), the application of a new keyword for an old ability (Thornweald Archer), or even referencing cards and card types that do not exist yet (Goldmeadow Lookout, Steamflogger Boss[7]). Each of these unique aspects appear on only a small number of cards, indicating that they may be more properly explored in later sets.[8]

Additionally, most of the cards in some way reference unexplored planes, hinting at potential themes and locations for upcoming sets.[9] The cards also feature a new “futuristic” card frame to hint at potential changes to the layout of Magic cards and to denote which cards are actually timeshifted. However, it has been confirmed that the Future Sight frame will not become the norm for subsequent sets. The new card frame sports specific type icons for different card types (which were later included in Magic Online as card-filtering buttons, although they have not reappeared in the actual game, except for the land symbol, which has been reused in Ixalan). If the card has a single card type, this icon indicates what it is: claw marks for creature, a flame for sorcery, a lightning bolt for instant, a sunrise for enchantment, a chalice for artifact, and a pair of mountain peaks for land. If the card has multiple card types, that's indicated by a black and white cross.[10] This icon has no effect on game play. As with Planar Chaos, the cards have the standard colored rarity symbols.

Marketing

Future Sight was sold in 15-card boosters, four preconstructed theme decks [11] and a fat pack. The decks and the fat pack contained a Pro Tour Players Card. The booster packs featured artwork from Korlash, Heir to Blackblade, Tarox Bladewing and Akroma's Memorial.[12] The prerelease card was the foil alternate art Korlash, Heir to Blackblade.[13] The release card was Storm Entity. The set was accompanied by the novel of the same name, written by Scott McGough.

The boosters contain regular numbers for rarities — that is, one rare, three uncommons, and eleven commons — but varying numbers of futureshifted cards, "somewhere between five to ten, literally".[2][14]

Flavor and Storyline

Main article: Future Sight (novel)

The quest to mend Dominaria’s temporal and planar damage continues.[15] A temporal rift connected to an alternate Dominaria has enabled Phyrexian horrors to cross over into the present day. Freyalise is gone, having given her planeswalker's spark and her life to close that rift, thereby protecting her sanctum of Skyshroud one last time.

But time fractures still plague Dominaria. The damage to the planar fabric at Tolaria was so severe that it couldn't be healed — not in the present day. The heroes seek out the planeswalker Karn, the only being ever to travel through time. To heal Tolaria's rift, Karn uses the full extent of his planeswalking power to enter the rift and return to the past, to the moment before the archwizard Barrin cast a spell that obliterated countless Phyrexians and himself. Karn succeeds and seals the planar rift before Barrin's actions can rip it open. In the next moment, Karn is lost.

Even as Venser begins to realize his full potential,[16] the planeswalker Jeska returns to Dominaria for the first time since Karona fell. Her friend and ally Karn is gone, and someone will pay. An ancient, evil intelligence drives Jeska's wrath and threatens to undermine Teferi and Jhoira’s efforts to complete Dominaria’s healing: Leshrac has returned.

Mechanics

Bloodthirst, convoke, cycling, dredge, graft, hellbent, scry,[17] and transmute are all reused mechanics from previous sets.

Lifelink, reach, and shroud were newly-keyworded abilities. They had previously been in the game, but fully spelled out on cards.

Future Sight introduced the following new mechanics:[18]

  • Absorb n (If a source would deal damage to this creature, prevent n of that damage.)
    • This ability has a number parameter and appears only on creatures; a creature with absorb prevents the listed number of damage if it would be dealt damage. In Future Sight, absorb appears on only one card; this card is Lymph Sliver. It has not yet returned as of Outlaws of Thunder Junction.
  • Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
    • Variations of this ability had long been present (the earliest being Stronghold's Lowland Basilisk), but only now did it receive a keyword, as well as slightly different rules mechanics which (via the keyword) became the standard thereafter (however, its rules changed in Magic 2010). In Future Sight, deathtouch appears on only one card: Thornweald Archer. The ability has since become an evergreen keyword, replacing other variations of the "basilisk/medusa" ability which did not rely on actual damage-dealing.
  • Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs 1 less to play for each card removed this way.)
    • This ability reduces the playing cost of a card with this ability by one generic mana for each card exiled as one plays it. In Future Sight, delve appears on only three cards; these cards are Logic Knot, Death Rattle, and Tombstalker. Delve returned in Khans of Tarkir, as the clan mechanic of the Sultai Brood.
  • Fateseal n (Look at the top n cards of an opponent's library, then put any number of them on the bottom of that player’s library and the rest on top in any order.)
  • Fortify [cost] ([cost]: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.)
    • This ability appears on Fortifications. It works exactly the same as equip, but affects a land instead of a creature. In Future Sight, fortify appears on only one card: Darksteel Garrison. Fortifications have not yet returned as of Outlaws of Thunder Junction
  • Frenzy n (Whenever this creature attacks and isn't blocked, it gets +n/+0 until end of turn.)
    • In Future Sight, frenzy appears on only one card: Frenzy Sliver. It has not yet returned as of Outlaws of Thunder Junction. (The much older card Murk Dwellers has an ability which is functionally identical to frenzy 2, but has never been ruled as actually using the keyword.)
  • Grandeur (Discard another card named [Cardname]: [Effect].[19])
  • Gravestorm (When you play this spell, copy it for each permanent put into a graveyard from play this turn. You may choose new targets for the copies.)
    • This ability, similar to the storm ability, copies a spell with the ability for each permanent put into a graveyard from play, rather than for each spell played. In Future Sight, gravestorm appears on only one card: Bitter Ordeal. It has not yet returned as of Outlaws of Thunder Junction.
  • Lifelink (Whenever this creature deals damage, its controller gains that much life.)
    • Like deathtouch, this ability has long been in the game, albeit more frequently used, but only now a keyword. In Future Sight, lifelink appears on only two cards: Daybreak Coronet and Mistmeadow Skulk. The ability has since become evergreen and is no longer a triggered ability, but rather a static ability that adds life gain as a secondary effect of damage, along with loss of life and marking damage on creatures.
  • Poisonous n (Whenever this creature deals combat damage to a player, that player gets n poison counter(s). A player with ten or more poison counters loses the game.)
    • Like deathtouch and lifelink, the ability has long been in the game, albeit used in the earlier sets and expansions, but only now a keyword. In Future Sight, poisonous appears on only two cards: Snake Cult Initiation and Virulent Sliver. Poisonous has not yet returned as of Outlaws of Thunder Junction; instead, poison counters returned in the form of the Infect mechanic in Scars of Mirrodin block.
  • Reach (This creature can block creatures with flying.)
    • The keyword reach clears up many of the confusions posed by "This creature may block as though it had flying" and "This creature can block as though it had flying", abilities that frequently appear on Spiders, and interactions with cards like Silhana Ledgewalker and Treetop Scout, a creature without flying that can only be blocked by creatures with flying. The ability has long been in the game, but is only now a keyword. In Future Sight, reach appears on only one card: Thornweald Archer. It has been an evergreen ability ever since, just as the original non-keyworded ability was.
  • Shroud (This permanent can't be the target of spells and abilities.)
    • The ability has long been in the game, but was not a keyword before Future Sight. Shroud remained evergreen in Magic until Scars of Mirrodin, after which it was effectively replaced by hexproof. In Future Sight, shroud appears on only one card: Quagnoth.
  • Aura swap [cost] ([cost]: Exchange this permanent with an Aura card in your hand.)
    • In Future Sight, aura swap appears on only one card: Arcanum Wings. It has not returned as of Outlaws of Thunder Junction.
  • Transfigure [cost] ([cost], Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that into play. Then shuffle your library. Play only as a sorcery.)
    • This ability is "a mechanical evolution of transmute from Ravnica: City of Guilds, except this mechanic turns a creature in play into another creature from your library rather than turning a card in hand into another card from your library."[2] In Future Sight, transfigure appears on only one card: Fleshwrither. It has not yet returned as of Outlaws of Thunder Junction.
  • Tribal — a card type, which must always appear with another card type (e.g. Bound in Silence)
    • Tribal cards have a set of subtypes that are shared with creature types; Tribal cards give creature types to non-creature cards. Tribal was used in Lorwyn block, which had a major tribal theme, and it returned in Rise of the Eldrazi. It has now fallen out of favor with R&D, and is unlikely to be used again.
  • [Type]cycling [cost] ([cost], Discard this card: Search your library for a [type] card, reveal it, and put it into your hand. Then shuffle your library.)
    • This ability is not new, as such, as it is effectively the same ability seen in the Scourge expansion; it is, however, new in the sense that the ability can now search out cards other than lands with a basic land type. In Future Sight, [type]cycling, in the form of Wizardcycling and Slivercycling, appears on only two cards, respectively Vedalken Aethermage and Homing Sliver. The latter, as is usual for Sliver abilities, grants all Sliver cards (in players' hands) Slivercycling. While cycling has returned thrice in Alara block, Amonkhet block and Ikoria: Lair of Behemoths, this cycling variant has not.

Cycles

Future Sight has 12 cycles and a vertical cycle:

Cycle name {W} {U} {B} {R} {G}
Augurs Augur il-Vec Aven Augur Augur of Skulls Emberwilde Augur Llanowar Augur
Common creatures with activated abilities that require the creatures to be sacrificed (during your upkeep only).[20]
Common cyclers Marshaling Cry Vedalken Aethermage Ichor Slick Homing Sliver Edge of Autumn
Each of these common spells has cycling
Futureshifted Slivers Lymph Sliver
(absorb)
Mesmeric Sliver
(fateseal)
Frenzy Sliver
(frenzy)
Homing Sliver
(typecycling)
Virulent Sliver
(poisonous)
Common Slivers with previously unknown abilities.[21]
Grandeur legends Oriss, Samite Guardian
(Orim, Samite Healer,
Cho-Manno, Revolutionary)
Linessa, Zephyr Mage
(Alexi, Zephyr Mage)
Korlash, Heir to Blackblade
(Dakkon Blackblade)
Tarox Bladewing
(Rorix Bladewing)
Baru, Fist of Krosa
(Kamahl, Fist of Krosa)
Rare legendary creatures which depict the descendant of prominent legendary creatures in Magic history. Each card also has the new mechanic "grandeur", which, when such a card is in play, allows a player to discard a card with the same name to generate a powerful effect.
Magi Magus of the Moat
(Moat)
Magus of the Future
(Future Sight)[22]
Magus of the Abyss
(The Abyss)
Magus of the Moon
(Blood Moon)
Magus of the Vineyard
(Eladamri's Vineyard)
Wizard creatures with the abilities of an enchantment from previous sets.
Monocolored ability lands New Benalia
(scry)
Tolaria West
(transmute)
Dakmor Salvage
(dredge)
Keldon Megaliths
(hellbent)
Llanowar Reborn
(graft)
Uncommon lands that come into play tapped, each have an ability that had previously not been printed on lands, and they also tap for one mana of the respective color.
Pacts Intervention Pact Pact of Negation[23] Slaughter Pact[24] Pact of the Titan Summoner's Pact
Rare instant spells each with a mana cost of {0} but with a cost that is to be paid during the caster's next upkeep lest that player lose the game. This cycle, according to Mark Rosewater, is inspired by Unhinged's Rocket-Powered Turbo Slug.[14]
Recurring suspend spells Chronomantic Escape Reality Strobe Festering March Arc Blade Cyclical Evolution
Uncommon sorcery spells each with "Suspend 3—2C" and an ability that allows them to be suspended once played (Remove [this card] from the game with three time counters on it.)
Scrying spells Judge Unworthy[25] Foresee[26] Putrid Cyclops Riddle of Lightning[27] Llanowar Empath
Each of these common spells has scry N when played.
Textless, vanilla creatures Blade of the Sixth Pride Blind Phantasm Mass of Ghouls Fomori Nomad Nessian Courser[28]
Futureshifted creatures which have no abilities and are the only cards (other than promotional cards and Unhinged basic lands) to have textless frames.
Spellshapers Goldmeadow Lookout
(Goldmeadow Harrier)
Cloudseeder
(Cloud Sprite)
Skirk Ridge Exhumer
(Festering Goblin)
Sparkspitter
(Spark Elemental)
Llanowar Mentor
(Llanowar Elves)
Uncommon Spellshapers with an activated ability that creates a creature token that, in all but one case, duplicates a common creature card with converted mana cost 1 from Magic's past, including name (but not mana cost). Sliversmith is the 6th card in this cycle, producing a Metallic Sliver.
Cycle name {W}{U} {U}{B} {B}{R} {R}{G} {G}{W}
Futureshifted dual lands Nimbus Maze River of Tears Graven Cairns Grove of the Burnwillows Horizon Canopy
Rare lands that are able to add two colors of mana.[29]

Vertical cycle

Cycle name
Morph Lumithread Field Zoetic Cavern Whetwheel
Morph being used on each of the other permanent types, besides a creature.

Functional reprints

Future Sight has one functional reprint and one card that is nearly so:

Notable cards

  • Grove of the Burnwillows, a nonbasic land that is a powerful damage engine when combined with Punishing Fire, which has been used in multiple formats.
  • Bridge from Below, a strong card which would give an extra boost to the already strong Extended Friggorid deck.
  • Magus of the Moon, a remake of Blood Moon with a body, used to punish control decks that heavily rely on non-basic lands.
  • Narcomoeba, which sees play in decks that dump their library into the graveyard, especially in conjunction with Dread Return.
  • Riftsweeper, beside Pull from Eternity the only card at the time that could access the exiled zone and manipulate cards there.
  • Sarcomite Myr was the first artifact card to require colored mana for its casting cost. It previewed the widespread use of colored artifacts that require colored mana for their casting costs in the Alara block. It also somewhat previewed Reaper King from Shadowmoor, although Reaper King, while all colors, has colored mana in its casting cost as an option. It is not, however, the first artifact card to have had a color, as Transguild Courier from Dissension, which has a casting cost of {4}, is all colors.
  • Sword of the Meek, which was completely ignored when it first came out, but eventually found itself on the Extended and Modern banned lists due to the abuse of the card with Thopter Foundry. It was later unbanned in April 2016 and was not particularly impacting on the format.
  • Tarmogoyf — a Lhurgoyf-type creature whose power and toughness is variable, dependent on the number of different card types in players' graveyards. Due to the remarkable speed at which this creature can grow and its performance in top-tier decks,[31] it has become one of the most sought-after cards in this set. This card's reminder text foretold of the card type Planeswalker.
  • Tombstalker — a rare, evasive 5/5 creature with potential to be cast for just {B}{B} if you exile 6 cards from your graveyard.
  • Dryad Arbor, a green creature that is also a forest land, carrying the properties of both. As a creature, it can attack and block as usual, but suffers from summoning sickness, leaving it unable to attack and unable to tap for mana the turn it's played. As a land, it isn't a spell and therefore uncounterable, can tap for one green mana (the following turn) and has no mana cost, but normal rules for playing lands still applies. It is also the only land that is actually colored. It sees a lot of play in conjunction with Green Sun's Zenith allowing that card to ramp your mana on turn one.

Theme decks

The preconstructed theme decks are:[32]

Theme
deck name
Colors Included
{W} {U} {B} {R} {G}
Fate Blaster U R
Future Shock R G
Rebels Unite W B
Suspended Sentence U B

Trivia

Main article: Future Sight/Trivia

References

  1. Mike Gills (December 21, 2009). "Time Spiral Block (TPF) Sealed Deck Tournament II". magicthegathering.com. Wizards of the Coast.
  2. a b c Mark Rosewater (April 09, 2007). "The Future Is Now, Part I". magicthegathering.com. Wizards of the Coast.
  3. Wizards of the Coast (June 12, 2006). "Announcing Future Sight". magicthegathering.com. Wizards of the Coast.
  4. Brian David-Marshall (April 16, 2007). "Future Sight Prerelease Primer". magicthegathering.com. Wizards of the Coast.
  5. Doug Beyer (October 24, 2007). "Planeswalkers Unmasked". magicthegathering.com. Wizards of the Coast.
  6. Wizards of the Coast (February 14, 2007). "Future Sight Logo and Symbol". magicthegathering.com. Wizards of the Coast.
  7. Aaron Forsythe (May 11, 2007). "Three Things I Get Mail About". magicthegathering.com. Wizards of the Coast.
  8. Aaron Forsythe (May 04, 2007). "Are You From the Future?". magicthegathering.com. Wizards of the Coast.
  9. Magic Arcana (May 01, 2007). "Autumn Scene". magicthegathering.com. Wizards of the Coast.
  10. Magic Arcana (May 24, 2007). "Future Sight’s Card Type Symbols". magicthegathering.com. Wizards of the Coast.
  11. Magic Arcana (April 02, 2007). "Future Sight Theme Decks". magicthegathering.com. Wizards of the Coast.
  12. Magic Arcana (February 27, 2007). "Future Sight Product Shots". magicthegathering.com. Wizards of the Coast.
  13. Wizards of the Coast (April 16, 2007). "Future Sight Prerelease Card". magicthegathering.com. Wizards of the Coast.
  14. a b Mark Rosewater (April 23, 2007). "The Future Is Now, Part III". magicthegathering.com. Wizards of the Coast.
  15. Garrett Baumgartner (May 07, 2007). "The Italicized World of Future Sight". magicthegathering.com. Wizards of the Coast.
  16. Rei Nakazawa (April 09, 2007). "Back to the Future Sight". magicthegathering.com. Wizards of the Coast.
  17. Mark Rosewater (May 14, 2007). "The Scrying Game". magicthegathering.com. Wizards of the Coast.
  18. a b Matt Cavotta (April 30, 2007). "Magic, Now With G5-27 Attachment!". magicthegathering.com. Wizards of the Coast.
  19. Aaron Forsythe (April 13, 2007). "Grandeur, No Illusion". magicthegathering.com. Wizards of the Coast.
  20. Wizards of the Coast (April 23, 2007). "Future Sight Augur Cycle". magicthegathering.com. Wizards of the Coast.
  21. Mark Rosewater (April 16, 2007). "The Future Is Now, Part II". magicthegathering.com. Wizards of the Coast.
  22. Magic Arcana (May 22, 2007). "Inspired Magus Art". magicthegathering.com. Wizards of the Coast.
  23. Magic Arcana (April 19, 2007). "Something Borrowed, Something Blue". magicthegathering.com. Wizards of the Coast.
  24. Magic Arcana (June 07, 2007). "No Really, You'll Lose the Game". magicthegathering.com. Wizards of the Coast.
  25. Magic Arcana (May 21, 2007). "Judged Worthy". magicthegathering.com. Wizards of the Coast.
  26. Magic Arcana (April 26, 2007). "4-See". magicthegathering.com. Wizards of the Coast.
  27. Magic Arcana (May 17, 2007). "Sketches: Riddle of Lightning". magicthegathering.com. Wizards of the Coast.
  28. Magic Arcana (April 30, 2007). ""Vanilla" Doesn't Do Them Justice". magicthegathering.com. Wizards of the Coast.
  29. Aaron Forsythe (April 20, 2007). "When a Cycle Isn't a Cycle". magicthegathering.com. Wizards of the Coast.
  30. Magic Arcana (April 25, 2007). "Barren Glory". magicthegathering.com. Wizards of the Coast.
  31. Wizards of the Coast. (June 23, 2007.) "Pro Tour–Valencia Qualifying Season: Top 8 Decklists", Tournament, magicthegathering.com, Wizards of the Coast.
  32. Jay Moldenhauer-Salazar (May 14, 2007). "Preconstructing Future Sight: Theme Decks... Of the Future!". magicthegathering.com. Wizards of the Coast.

External links