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{{Infobox type
 
{{Infobox type
 
|type=creature
 
|type=creature
|stats={{stats|W=6|U=7|B=7|R=7|G=6|WU=1|UB=2|BR=2|RG=2|GW=1|WB=2|UR=2|BG=1|RW=1|GU=1|M=1}}
+
|stats={{stats|W=8|U=9|B=9|R=7|G=8|WU=3|UB=3|BR=2|RG=3|GW=1|WB=2|UR=2|BG=1|RW=2|GU=2|M=5}}
  +
{{stats|God creation|C=1|B=1|state=collapsed}}
as of ''[[Dungeons & Dragons: Adventures in the Forgotten Realms]]''
 
  +
as of ''[[Murders at Karlov Manor]]''
  +
|beeble=5
  +
|beeble_ref=<ref>{{DailyRef|making-magic/storm-scale-theros-and-theros-beyond-death-2020-12-07|Storm Scale: Theros and Theros Beyond Death|[[Mark Rosewater]]|2020-12-07}}</ref>
 
}}
 
}}
  +
{{SubTabs
{{For|a more lore-focused article|list of gods and deities}}
 
  +
|noitalic=1
Although [[List of gods and deities|gods and deities]] have been part of ''[[Magic]]'' for a long time, a special '''God''' [[creature type]] had to be introduced for the Greek-inspired [[Theros block]].<ref>{{DailyRef|making-magic/modern-gods-2014-03-24|Modern Gods|[[Mark Rosewater]]|March 24, 2014}}</ref>, as the Greek pantheon was the very center of their mythology. The gods were complemented by [[monsters]] and [[heroes]].<ref>{{DailyRef|top-decks/developing-theros-2013-09-09|Developing ''Theros''|[[Erik Lauer]]|September 09, 2013}}</ref><ref>{{DailyRef|making-magic/theros-any-other-name-part-1-2013-09-02|A ''Theros'' By Any Other Name, Part 1|[[Mark Rosewater]]|September 2, 2013}}</ref> The word "god" is used gender neutrally, meaning it can signify a male or female.<ref name="Unanswered">{{DailyRef|making-magic/unanswered-questions-theros-2013-11-04|Unanswered Questions: ''Theros''|[[Mark Rosewater]]|November 04, 2013}}</ref>
 
  +
|sub1 = Storyline
  +
}}
 
Although [[List of gods and deities|gods and deities]] have been part of ''[[Magic]]'' for a long time, a special '''God''' [[creature type]] had to be introduced for the Greek-inspired [[Theros block]]<ref>{{DailyRef|making-magic/modern-gods-2014-03-24|Modern Gods|[[Mark Rosewater]]|March 24, 2014}}</ref> as the Greek pantheon was the very center of their mythology. The gods were complemented by [[monsters]] and [[heroes]].<ref>{{DailyRef|top-decks/developing-theros-2013-09-09|Developing ''Theros''|[[Erik Lauer]]|September 09, 2013}}</ref><ref>{{DailyRef|making-magic/theros-any-other-name-part-1-2013-09-02|A ''Theros'' By Any Other Name, Part 1|[[Mark Rosewater]]|September 2, 2013}}</ref> The word "god" is used gender neutrally, meaning it can signify a male or female.<ref name="Unanswered">{{DailyRef|making-magic/unanswered-questions-theros-2013-11-04|Unanswered Questions: ''Theros''|[[Mark Rosewater]]|November 04, 2013}}</ref>
   
 
==Gameplay==
 
==Gameplay==
Almost all Gods have a mechanic that either makes them difficult to destroy or allows them to recur (with the exception of the Gods from [[Kaldheim]]). Some are very cheaply costed for their power level but have mechanics that restrict their use as a creature unless a certain condition is met.
+
Almost all Gods have a mechanic that either makes them difficult to destroy or allows them to recur (except the Gods from [[Kaldheim]]). Some are very cheaply costed for their power level but have mechanics that restrict their use as a creature unless a certain condition is met.
   
 
===Theros block===
 
===Theros block===
Gods debuted in ''[[Theros]]'' and returned in ''[[Theros Beyond Death]]''. The gods of Theros are [[indestructible]] [[legendary]] [[enchantment creature]]s (living enchantments). For this reason, all [[enchantment]]s on this plane are thought to be gifts from the gods, a unique form of magic enabled by divinities.<ref>{{DailyRef|making-magic/planeswalkers-guide-theros-part-1-2013-08-21|Planeswalker's Guide To Theros part 1|[[The Magic Creative Team]]|August 21, 2013}}</ref> The gods grant their favors to those whose [[devotion]] is great enough. Gamewise, they don't manifest as [[creatures]] on the [[battlefield]] until a player's [[devotion]] to their color is high enough.<ref>{{DailyRef|mechanics-theros-2013-09-02|The Mechanics of ''Theros''|[[Wizards of the Coast]]|September 02, 2013}}</ref> If a God enters the battlefield while the player's devotion to its color is less than the required number, abilities that trigger when a creature enters the battlefield won't trigger. If a God on the battlefield is a creature and the player's devotion to its color drops below the required number, it immediately stops being a creature. A God can't attack the turn it enters the battlefield unless it has haste, even if it wasn't a creature as it entered the battlefield. They are all legendary enchantments, and their abilities work whether they're creatures or not.
+
Gods debuted in ''[[Theros]]'' and returned in ''[[Theros Beyond Death]]''. The gods of Theros are [[indestructible]] [[legendary]] [[enchantment creature]]s (living enchantments). For this reason, all [[enchantment]]s on this plane are thought to be gifts from the gods, a unique form of magic enabled by divinities.<ref>{{DailyRef|making-magic/planeswalkers-guide-theros-part-1-2013-08-21|Planeswalker's Guide To Theros part 1|[[The Magic Creative Team]]|August 21, 2013}}</ref> The gods grant their favors to those whose [[devotion]] is great enough. Gamewise, they don't manifest as [[creatures]] on the [[battlefield]] until a player's [[devotion]] to their color is high enough.<ref>{{DailyRef|mechanics-theros-2013-09-02|The Mechanics of ''Theros''|[[Wizards of the Coast]]|September 02, 2013}}</ref> If a God enters the battlefield while the player's devotion to its color is less than the required number, abilities that trigger when a creature enters the battlefield won't trigger. If a God on the battlefield is a creature and the player's devotion to its color drops below the required number, it immediately stops being a creature. A God can't attack the turn it enters the battlefield unless it has haste, even if it wasn't a creature as it entered the battlefield. They are all legendary enchantments and their abilities work whether they're creatures or not.
  +
 
The five major gods of the pantheon are [[monocolored]]. Ten [[multicolored|two-colored]] enchantment creatures serve as the minor gods. The colors give each god a unique identity. The five major gods are featured in ''Theros'', while the ten minor gods are featured in ''[[Born of the Gods]]''<ref>{{DailyRef|uncharted-realms/planeswalkers-guide-born-gods-2014-01-08|Planeswalker's Guide to ''Born of the Gods''|[[The Magic Creative Team]]|January 08, 2014}}</ref><ref>{{DailyRef|magic-story/gods-born-gods-2014-01-29|The Gods of ''Born of the Gods''|[[The Magic Creative Team]]|January 29, 2014}}</ref> and ''[[Journey into Nyx]]''.<ref>{{DailyRef|uncharted-realms/planeswalkers-guide-journey-nyx-2014-04-02|Planeswalker's Guide to ''Journey into Nyx''|[[The Magic Creative Team]]|April 02, 2014}}</ref>
   
 
===Amonkhet block===
 
===Amonkhet block===
 
Gods returned in [[Amonkhet block]]. They are animal-headed and are not enchantment creatures. They each have two keyword abilities, one of which is indestructible. They have a condition they need to meet to be able to [[attack]] and [[block]] and then they have an [[activated ability]] that helps them reach that condition.<ref>{{DailyRef|making-magic/amonkhet-down-business-part-1-2017-04-03|''Amonkhet'' Down to Business, Part 1|[[Mark Rosewater]]|April 3, 2017}}</ref><ref>{{DailyRef|card-preview/developing-amonkhet-2017-04-04|Developing ''Amonkhet''|[[Dave Humpherys]]|April 4, 2017}}</ref>
 
Gods returned in [[Amonkhet block]]. They are animal-headed and are not enchantment creatures. They each have two keyword abilities, one of which is indestructible. They have a condition they need to meet to be able to [[attack]] and [[block]] and then they have an [[activated ability]] that helps them reach that condition.<ref>{{DailyRef|making-magic/amonkhet-down-business-part-1-2017-04-03|''Amonkhet'' Down to Business, Part 1|[[Mark Rosewater]]|April 3, 2017}}</ref><ref>{{DailyRef|card-preview/developing-amonkhet-2017-04-04|Developing ''Amonkhet''|[[Dave Humpherys]]|April 4, 2017}}</ref>
   
With ''[[Hour of Devastation]]'', three corrupted gods were introduced. These forsake previous conventions of indestructible and conditional attacking or block for returning to the hand mechanics and lack of special conditions, having instead more direct activated abilities. They also have higher mana costs.
+
With ''[[Hour of Devastation]]'', three corrupted gods were introduced. These forsake previous conventions of indestructible and conditional attacking or blocking for returning to the hand mechanics and lack of special conditions, having instead more direct activated abilities. They also have higher mana costs.
   
 
===War of the Spark===
 
===War of the Spark===
[[Ilharg]] is represented by its own card. It can be returned to its owner's library upon death or exile.
+
[[Ilharg]], a primordial deity of [[Ravnica]], is represented by its own card. It can be returned to its owner's library upon death or exile.
   
The [[monocolor]]ed gods from [[Amonkhet]], with the exception of Hazoret, return as [[zombie]] deities. They share the same return mechanics as Ilharg, who replaces Hazoret as the red god in the cycle.
+
The [[monocolor]]ed gods from [[Amonkhet]], except Hazoret, return as [[zombie]] deities. They share the same return mechanics as Ilharg, who replaces Hazoret as the red god in the cycle.
   
 
===Kaldheim===
 
===Kaldheim===
Gods in ''[[Kaldheim]]'' are neither indestructible nor do they have return mechanics, in line with the fact the Gods of the Norse pantheon are not immortal and can be killed. Instead, they are [[Double-faced card#Modal double-faced cards|modal double-faced cards]] with [[permanent]]s, such as [[equipment]], other [[creatures]], and [[planeswalker]]s.<ref>{{DailyRef|making-magic/norsing-around-part-1-2021-01-11|Norsing Around, Part 1|[[Mark Rosewater]]|January 11, 2021}}</ref>
+
Gods in ''[[Kaldheim]]'' are neither indestructible nor do they have return mechanics, in line with the fact the Gods of the Norse pantheon can be killed. Instead, they are [[Double-faced card#Modal double-faced cards|modal double-faced cards]] with [[permanent]]s, such as [[equipment]], other [[creatures]], and [[planeswalker]]s.<ref>{{DailyRef|making-magic/norsing-around-part-1-2021-01-11|Norsing Around, Part 1|[[Mark Rosewater]]|January 11, 2021}}</ref>
 
==Flavor==
 
===Amonkhet===
 
In contrast to the often distant gods of Theros, the gods of Amonkhet take an active hand in the life of their worshippers and are physically present within the city of Naktamun. They oversee various [[Amonkhet (plane)#Trials|trial]]s that bring chosen warriors closer to the afterlife and prepare their servants for the tasks that will await them. It is recorded in the [[Accounting of Hours]] that when the God-Pharaoh returns, the gods will have to prove their worth to him just like the mortals they tested before.<ref>[[Flavor text]] of <c>Nimble-Blade Khenra</c></ref> Nissa later discovered that the gods were manifestations of the plane's [[leyline]]s and whatever Bolas had done to the plane had also altered them in such subtle ways that they themselves were oblivious to it.<ref>{{DailyRef|magic-story/hand-moves-2017-04-26|The Hand That Moves|[[Ken Troop]]|April 26, 2017}}</ref> Their presence alone fills mortals with feelings associated with their domain and they can see directly into the heart of any mortal presented before them. Most of the gods died when Bolas returned and ushered in the Hour of Devastation, leaving only Hazoret to guide the survivors of Naktamun.
 
* [[Oketra]], God of Solidarity ({{W}})
 
* [[Kefnet]], God of Knowledge ({{U}})
 
* [[Bontu]], God of Ambition ({{B}})
 
* [[Hazoret]], God of Zeal ({{R}})
 
* [[Rhonas]], God of Strength ({{G}})
 
 
Three other gods were imprisoned and warped by Bolas to serve his interests during the Hour of Revelation. The original functions and appearances and even the names of these gods have been lost.
 
* [[The Locust God]] ({{R}}{{U}}), who would destroy the [[Hekma]].
 
* [[The Scarab God]] ({{B}}{{U}}), who would lead the [[Eternal]]s.
 
* [[The Scorpion God]] ({{R}}{{B}}), who would kill the other gods.
 
 
====Notes====
 
* While not technically a god, [[Nicol Bolas]] was worshiped as the God-Pharaoh of Amonkhet and pretended to be the creator of the gods and the plane. Even when his charade was discovered, <c title="some kept faith">God-Pharaoh's Faithful</c>, and the [[Eternal]]s continue to worship him <c title="at the exclusion of the deities they worshipped in life">Honor the God-Pharaoh</c>.
 
 
===Dominaria===
 
* [[Svyelun]] of Sea and Sky ({{U}})
 
 
===Kaldheim===
 
The current ruling family of gods, the '''Skoti''', supplanted the ancient '''Einir''' a few centuries ago. The seven surviving Einir Leaders are currently imprisoned in [[Skemfar#The Seven Jaspera Trees|Jaspera Trees]],<ref>Flavor text of <c>Roots of Wisdom</c></ref> and the power of their descendants the [[Elf#Kaldheim|Wood elves]] and [[Elf#Kaldheim|Shadow elves]] is greatly diminished.<ref>{{DailyRef|feature/creating-tyvar-kell-2020-12-14|Creating Tyvar Kell|Gerritt Turner|December 14, 2020}}</ref>
 
 
While there have been multiple "families" of gods, they have all had a cosmic connection to the essence of the [[World Tree]]. The [[elf|elves]] believe that the Einir used to channel it through their connection with [[Koma]], while the Skoti imbibe a magical "Cosmos Elixir" created by Esika, the god of the World Tree. The Cosmos Elixir also slows their aging and maintains their supernatural powers. The Skoti are incredibly powerful, but they are also selfish, prone to bickering, and constantly causing trouble in the realms. In addition to being exceptionally strong, fast, or nimble, each god has special powers and abilities connected to its sphere of influence. The gods have strong personalities, and each is involved in a tangled web of relationships with their kin. While each god is individually powerful, their internal conflicts are becoming increasingly problematic for the plane.<ref name=":Guide1">{{DailyRef|feature/planeswalkers-guide-kaldheim-part-1-2021-01-08|Planeswalker's Guide to Kaldheim, Part 1|[[Ari Zirulnik]]|January 8, 2021}}</ref>
 
 
Because of the Cosmos Elixir that makes the gods what they are, the gods are immune to the disorienting effects of the [[Cosmos]] and can cross between the realms more easily than other races. It's still a challenging journey to simply walk between planes, so they often use magical objects that open an Omenpath or, in rare cases, transport them directly between realms.<ref name=":Guide1" /> The Cosmos Elixir still slows down the aging of the gods. The Skoti, unlike other gods of other [[plane]]s, are born infants, grow and age, and can have child gods among themselves.<ref>{{DailyRef|feature/legends-kaldheim-2021-01-21|The Legends of Kaldheim|[[Ari Zirulnik]] and [[Jenna Helland]]|January 21, 2021}}</ref>
 
 
The Einir sealed the [[demon]]s into [[Immersturm]] using powerful magical objects of their own design. When the Skoti challenged the Einir's supremacy and defeated them, these relics were lost. The Skoti used [[rune|runic]] magic to reseal Immersturm, but they have been less than vigilant about maintaining the safeguards.<ref name=":0">{{DailyRef|feature/planeswalkers-guide-kaldheim-part-2-2021-01-14|Planeswalker's Guide to Kaldheim, Part 2|[[Ari Zirulnik]] and [[Jenna Helland]]|January 14, 2021}}</ref>
 
 
'''The Skoti:'''
 
* [[Alrund]], God of Wisdom and the Cosmos ({{U}})
 
* [[Birgi]], God of Boasting and Tales ({{R}})
 
* [[Cosima]], God of the Sea and Voyage ({{U}})
 
* [[Egon]], God of Death ({{B}})
 
* [[Esika]], God of the [[World Tree]] ({{G}})
 
* [[Halvar]], God of Battle ({{W}})
 
* [[Jorn]], God of Weather and Winter ({{G}})
 
* [[Kolvori]], God of Kinship ({{G}})
 
* [[Reidane]], God of Justice ({{W}})
 
* [[Tergrid]], God of Fear and Fright ({{B}})
 
* [[Toralf]], God of Thunder and Fury ({{R}})
 
* [[Valki]], God of Lies ({{B}})
 
 
'''The Einir:'''
 
* [[Lathril]]
 
 
===Ravnica===
 
* [[Ilharg]], the Raze-Boar ({{R}}) is a boar god worshipped by some among the [[Gruul Clans]] of [[Ravnica]], who believe he will bring the End-Raze and destroy civilization.
 
 
===Theros===
 
[[Theros (plane)|Theros]] has a unique metaphysical property: things believed and dreamed here eventually become true.<ref name="D&D Theros Guide">Wizards RPG Team (2020), ''[[D&D Mythic Odysseys of Theros]]'', [[Wizards of the Coast]]</ref> The collective unconscious of millions of people has the literal power of creation, though the process unfolds over the course of countless centuries. Thus the gods of Theros and their servants were believed, dreamed, and narrated into existence, materializing and becoming fully real as a result of mortal belief in their power.
 
 
On Theros, the gods oversee the most important aspects of Theran life. The five major gods of the pantheon are [[monocolored]]. Ten [[multicolored|two-colored]] enchantment creatures serve as the minor gods. The colors give each god a unique identity. The five major gods are featured in ''Theros'', while the ten minor gods are featured in ''[[Born of the Gods]]''<ref>{{DailyRef|uncharted-realms/planeswalkers-guide-born-gods-2014-01-08|Planeswalker's Guide to ''Born of the Gods''|[[The Magic Creative Team]]|January 08, 2014}}</ref><ref>{{DailyRef|magic-story/gods-born-gods-2014-01-29|The Gods of ''Born of the Gods''|[[The Magic Creative Team]]|January 29, 2014}}</ref> and ''[[Journey into Nyx]]''.<ref>{{DailyRef|uncharted-realms/planeswalkers-guide-journey-nyx-2014-04-02|Planeswalker's Guide to ''Journey into Nyx''|[[The Magic Creative Team]]|April 02, 2014}}</ref>
 
 
The gods strive with each other over the [[devotion]] of the mortals. When people fervently pray to a god, observe their rites and sacrifices, and trust in their divine might, a god becomes more powerful. Mortal beings often become unwilling pawns in the contest of the gods. Having a powerful champion is an indication of a god's might. A champion acts as an agent of a god among mortals, helps increase those people's devotion to that god.<ref name="D&D Theros Guide"/>
 
   
====Major Gods====
+
===March of the Machine===
  +
[[New Phyrexia's Invasion of the Multiverse]] brought together many planes into one set, including new iterations of Hazoret, Heliod, Ephara, and Esika. None of these use the usual combat restriction, though Ephara being on the back of <c>Invasion of Theros</c> does follow the concept so in a different way.
* [[Heliod]], God of the Sun ({{W}})
 
* [[Thassa]], God of the Sea ({{U}})
 
* [[Erebos]], God of the Dead ({{B}})
 
* [[Purphoros]], God of the Forge ({{R}})
 
* [[Nylea]], God of the Hunt ({{G}}).
 
   
====Minor Gods====
+
===Lost Caverns of Ixalan===
  +
The Deep Gods of Ixalan are shapeshifters based on Mesoamerican deities.<ref name="Preview Barca">{{YouTubeRef|Y5YsggzwCxI|The Preview Panel at MagicCon: Barcelona|channel=[[Magic: The Gathering]]|date=July 28, 2023}}</ref> Some Mesoamerican religions speak of endless cycles, which is represented in-game with [[transform]]ing [[Double-faced card]]s. Upon dying, each return transformed as a tapped [[land]] with an ability that transforms it back. One deity, <c>The Ancient One</c>, does not reincarnate as the others do; however, it has a restriction like other God designs.
* [[Athreos]], God of Passage ({{W}}{{B}})
 
* [[Ephara]], God of the Polis ({{W}}{{U}})
 
* [[Iroas]], God of Victory ({{R}}{{W}})
 
* [[Karametra]], God of Harvests ({{G}}{{W}})
 
* [[Keranos]], God of Storms ({{U}}{{R}})
 
* [[Kruphix]], God of Horizons ({{G}}{{U}})
 
* [[Mogis]], God of Slaughter ({{B}}{{R}}),
 
* [[Pharika]], God of Affliction ({{B}}{{G}})
 
* [[Phenax]], God of Deception ({{U}}{{B}})
 
* [[Xenagos]], God of Revels ({{R}}{{G}}), the [[satyr]] [[planeswalker]] who ascended to godhood.
 
* [[Klothys]], God of Destiny ({{R}}{{G}})
 
   
===Non-canon===
+
===Murders at Karlov Manor===
  +
[[Anzrag]], another Ravnican deity worshiped by the Gruul, is a god of planting and growth.<ref name="Rot DVD">{{WebRef|url=https://seananmcguire.com/blog/2024/01/15/rot-before-recovery-the-dvd-extras/|title=Rot Before Recovery, the DVD extras|author=[[Seanan McGuire]]|date=January 15, 2024|publisher=[[Seanan McGuire]]}}</ref> Unlike Ilharg from before, he cannot return after death or exile.
{{Template:Non-canon 2}}
 
* <c>Tiamat</c> ({{W}}{{U}}{{B}}{{R}}{{G}}) Lawful Evil Dragon Goddess of Greed, Queen of Evil Dragons (from [[Dungeons & Dragons]])
 
* <c>The Atropal</c> ({{B}}) An immortal abomination aiming to become a death god in the Tomb of the Nine Gods (from [[Dungeons & Dragons]])
 
   
 
==Trivia==
 
==Trivia==
  +
*[[Mark Rosewater]] has stated that the [[Myojin]]-cycle can be seen as the precursor to the [[Theros (plane)|Theros]] Gods. If they had been designed under the current design vision, the cards would have been creature-type God, likely Spirit God or God Spirit.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/169950311938/the-17th-was-my-birthday-is-there-any-chance-i|title=Trivia on Myojinn of Night's Reach?|January 21, 2018}}</ref> The [[Patron Kami]] were also referred to as "gods" during the development of ''[[Betrayers of Kamigawa]]''.<ref name="BetrayersGuide">(2005). ''[https://archive.org/details/betrayers-of-kamigawa-players-guide-magic-the-gathering-2005 Betrayers of Kamigawa Player's Guide].'' [[Wizards of the Coast]].</ref>
* The gods of Theros are based, to a lesser or greater degree, on divinities of the Greek pantheon.<ref>{{DailyRef|feature/greek-gods-made-magical-2014-05-28|Greek Gods Made Magical|[[Blake Rasmussen]]|May 28, 2014}}</ref>
 
 
*The creature type "God" is used for both male and female gods, both because a word longer than "God" wouldn't have fit on the card's type line after "[[Legendary]] [[Enchantment]] [[Creature]]" and because [[R&D]] didn't want to have to refer to "God or Goddess" on cards that interacted with them.<ref name="Unanswered"/> However, the creature type "Demigod" later appeared in ''[[Theros Beyond Death]]''; they solved the issue of the words not fitting on the type line by making the text smaller.
* The gods of Amonkhet have golden parts on their bodies in reference to the fact that the ancient Egyptians believed that the flesh of their [[Wikipedia:Ancient Egyptian deities|gods]] was made of gold.
 
* The creature type "God" is used for both male and female gods, both because a word longer than "God" wouldn't have fit on the card's type line after "[[Legendary]] [[Enchantment]] [[Creature]]" and because [[R&D]] didn't want to have to refer to "God or Goddess" on cards that interacted with them.<ref name="Unanswered"/> However, the creature type "Demigod" later appeared in ''[[Theros Beyond Death]]''; they solved the issue of the words not fitting on the type line by making the text smaller.
 
   
 
==Tokens==
 
==Tokens==

Latest revision as of 23:47, 15 April 2024

God
God
Creature Type
(Subtype for creature/tribal cards)
Beeble Scale 5[1]
Statistics
67 cards
{W} 11.9% {U} 13.4% {B} 13.4% {R} 10.4% {G} 11.9% {W/U} 4.5% {U/B} 4.5% {B/R} 3% {R/G} 4.5% {G/W} 1.5% {W/B} 3% {U/R} 3% {B/G} 1.5% {R/W} 3% {G/U} 3% {M} 7.5%
2 God creation cards
{C} 50% {B} 50%
as of Murders at Karlov Manor
Scryfall Search
type:"God"
God
 
 

Although gods and deities have been part of Magic for a long time, a special God creature type had to be introduced for the Greek-inspired Theros block[2] as the Greek pantheon was the very center of their mythology. The gods were complemented by monsters and heroes.[3][4] The word "god" is used gender neutrally, meaning it can signify a male or female.[5]

Gameplay[ | ]

Almost all Gods have a mechanic that either makes them difficult to destroy or allows them to recur (except the Gods from Kaldheim). Some are very cheaply costed for their power level but have mechanics that restrict their use as a creature unless a certain condition is met.

Theros block[ | ]

Gods debuted in Theros and returned in Theros Beyond Death. The gods of Theros are indestructible legendary enchantment creatures (living enchantments). For this reason, all enchantments on this plane are thought to be gifts from the gods, a unique form of magic enabled by divinities.[6] The gods grant their favors to those whose devotion is great enough. Gamewise, they don't manifest as creatures on the battlefield until a player's devotion to their color is high enough.[7] If a God enters the battlefield while the player's devotion to its color is less than the required number, abilities that trigger when a creature enters the battlefield won't trigger. If a God on the battlefield is a creature and the player's devotion to its color drops below the required number, it immediately stops being a creature. A God can't attack the turn it enters the battlefield unless it has haste, even if it wasn't a creature as it entered the battlefield. They are all legendary enchantments and their abilities work whether they're creatures or not.

The five major gods of the pantheon are monocolored. Ten two-colored enchantment creatures serve as the minor gods. The colors give each god a unique identity. The five major gods are featured in Theros, while the ten minor gods are featured in Born of the Gods[8][9] and Journey into Nyx.[10]

Amonkhet block[ | ]

Gods returned in Amonkhet block. They are animal-headed and are not enchantment creatures. They each have two keyword abilities, one of which is indestructible. They have a condition they need to meet to be able to attack and block and then they have an activated ability that helps them reach that condition.[11][12]

With Hour of Devastation, three corrupted gods were introduced. These forsake previous conventions of indestructible and conditional attacking or blocking for returning to the hand mechanics and lack of special conditions, having instead more direct activated abilities. They also have higher mana costs.

War of the Spark[ | ]

Ilharg, a primordial deity of Ravnica, is represented by its own card. It can be returned to its owner's library upon death or exile.

The monocolored gods from Amonkhet, except Hazoret, return as zombie deities. They share the same return mechanics as Ilharg, who replaces Hazoret as the red god in the cycle.

Kaldheim[ | ]

Gods in Kaldheim are neither indestructible nor do they have return mechanics, in line with the fact the Gods of the Norse pantheon can be killed. Instead, they are modal double-faced cards with permanents, such as equipment, other creatures, and planeswalkers.[13]

March of the Machine[ | ]

New Phyrexia's Invasion of the Multiverse brought together many planes into one set, including new iterations of Hazoret, Heliod, Ephara, and Esika. None of these use the usual combat restriction, though Ephara being on the back of Invasion of Theros does follow the concept so in a different way.

Lost Caverns of Ixalan[ | ]

The Deep Gods of Ixalan are shapeshifters based on Mesoamerican deities.[14] Some Mesoamerican religions speak of endless cycles, which is represented in-game with transforming Double-faced cards. Upon dying, each return transformed as a tapped land with an ability that transforms it back. One deity, The Ancient One, does not reincarnate as the others do; however, it has a restriction like other God designs.

Murders at Karlov Manor[ | ]

Anzrag, another Ravnican deity worshiped by the Gruul, is a god of planting and growth.[15] Unlike Ilharg from before, he cannot return after death or exile.

Trivia[ | ]

  • Mark Rosewater has stated that the Myojin-cycle can be seen as the precursor to the Theros Gods. If they had been designed under the current design vision, the cards would have been creature-type God, likely Spirit God or God Spirit.[16] The Patron Kami were also referred to as "gods" during the development of Betrayers of Kamigawa.[17]
  • The creature type "God" is used for both male and female gods, both because a word longer than "God" wouldn't have fit on the card's type line after "Legendary Enchantment Creature" and because R&D didn't want to have to refer to "God or Goddess" on cards that interacted with them.[5] However, the creature type "Demigod" later appeared in Theros Beyond Death; they solved the issue of the words not fitting on the type line by making the text smaller.

Tokens[ | ]

Token Name Color Type Line P/T Text Box Source Printings
The Atropal Black Legendary Creature — God Horror 4/4 Deathtouch
Vecna Black Legendary Creature — Zombie God 8/8 Indestructible

References[ | ]

  1. Mark Rosewater (2020-12-07). "Storm Scale: Theros and Theros Beyond Death". magicthegathering.com. Wizards of the Coast.
  2. Mark Rosewater (March 24, 2014). "Modern Gods". magicthegathering.com. Wizards of the Coast.
  3. Erik Lauer (September 09, 2013). "Developing Theros". magicthegathering.com. Wizards of the Coast.
  4. Mark Rosewater (September 2, 2013). "A Theros By Any Other Name, Part 1". magicthegathering.com. Wizards of the Coast.
  5. a b Mark Rosewater (November 04, 2013). "Unanswered Questions: Theros". magicthegathering.com. Wizards of the Coast.
  6. The Magic Creative Team (August 21, 2013). "Planeswalker's Guide To Theros part 1". magicthegathering.com. Wizards of the Coast.
  7. Wizards of the Coast (September 02, 2013). "The Mechanics of Theros". magicthegathering.com. Wizards of the Coast.
  8. The Magic Creative Team (January 08, 2014). "Planeswalker's Guide to Born of the Gods". magicthegathering.com. Wizards of the Coast.
  9. The Magic Creative Team (January 29, 2014). "The Gods of Born of the Gods". magicthegathering.com. Wizards of the Coast.
  10. The Magic Creative Team (April 02, 2014). "Planeswalker's Guide to Journey into Nyx". magicthegathering.com. Wizards of the Coast.
  11. Mark Rosewater (April 3, 2017). "Amonkhet Down to Business, Part 1". magicthegathering.com. Wizards of the Coast.
  12. Dave Humpherys (April 4, 2017). "Developing Amonkhet". magicthegathering.com. Wizards of the Coast.
  13. Mark Rosewater (January 11, 2021). "Norsing Around, Part 1". magicthegathering.com. Wizards of the Coast.
  14. The Preview Panel at MagicCon: Barcelona (Video). Magic: The Gathering. YouTube (July 28, 2023).
  15. Seanan McGuire (January 15, 2024). "Rot Before Recovery, the DVD extras". Seanan McGuire.
  16. Mark Rosewater (January 21, 2018). "Trivia on Myojinn of Night's Reach?". Blogatog. Tumblr.
  17. (2005). Betrayers of Kamigawa Player's Guide. Wizards of the Coast.