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Gods returned in [[Amonkhet block]]. They are animal-headed and are not enchantment creatures. They each have two keyword abilities, one of which is indestructible. They have a condition they need to meet to be able to [[attack]] and [[block]] and then they have an [[activated ability]] that helps them reach that condition. <ref>{{NewRef|making-magic/amonkhet-down-business-part-1-2017-04-03|''Amonkhet'' Down to Business, Part 1|[[Mark Rosewater]]|April 3, 2017}}</ref><ref>{{NewRef|card-preview/developing-amonkhet-2017-04-04|Developing ''Amonkhet''|[[Dave Humpherys]]|April 4, 2017}}</ref>
 
Gods returned in [[Amonkhet block]]. They are animal-headed and are not enchantment creatures. They each have two keyword abilities, one of which is indestructible. They have a condition they need to meet to be able to [[attack]] and [[block]] and then they have an [[activated ability]] that helps them reach that condition. <ref>{{NewRef|making-magic/amonkhet-down-business-part-1-2017-04-03|''Amonkhet'' Down to Business, Part 1|[[Mark Rosewater]]|April 3, 2017}}</ref><ref>{{NewRef|card-preview/developing-amonkhet-2017-04-04|Developing ''Amonkhet''|[[Dave Humpherys]]|April 4, 2017}}</ref>
   
With ''[[Hour of Devastation]]'', three correupted gods have been introduced. These forsake previous conventions of indestructible and conditional attacking or block for returning to the hand mechanics and lack of special conditions, having instead more direct activated abilities. They also have higher mana costs.
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With ''[[Hour of Devastation]]'', three corrupted gods were introduced. These forsake previous conventions of indestructible and conditional attacking or block for returning to the hand mechanics and lack of special conditions, having instead more direct activated abilities. They also have higher mana costs.
   
 
==Flavor==
 
==Flavor==

Revision as of 12:27, 23 June 2017

For a more lore-focused article, see list of gods and deities.

Although gods and deities have been part of Magic for a long time, a special God subtype had to be introduced for the Greek-inspired Theros block. [1] This was because the designers realized that the pantheon of the gods was the very center of Greek mythology. The gods were complemented by monsters and heroes. [2] [3] The word "god" can be used gender neutrally, meaning it can signify a male or female. [4]

Game play

Theros block

The Gods of Theros are indestructible legendary enchantment creatures (living enchantments). For this reason, all enchantments are thought to be gifts from the gods, a unique form of magic enabled by divinities. [5] They grant their favors to those whose devotion is great enough. Gamewise, they don't manifest as creatures on the battlefield until a player's devotion to their color is high enough. [6] If a God enters the battlefield while the player's devotion to its color is less than the required number, abilities that trigger when a creature enters the battlefield won't trigger. If a God on the battlefield is a creature and the player's devotion to its color drops below the required number, it immediately stops being a creature. A God can't attack the turn it enters the battlefield unless it has haste, even if it wasn't a creature as it entered the battlefield. They are always legendary enchantments, and their abilities work whether they're creatures or not.

Amonkhet block

Gods returned in Amonkhet block. They are animal-headed and are not enchantment creatures. They each have two keyword abilities, one of which is indestructible. They have a condition they need to meet to be able to attack and block and then they have an activated ability that helps them reach that condition. [7][8]

With Hour of Devastation, three corrupted gods were introduced. These forsake previous conventions of indestructible and conditional attacking or block for returning to the hand mechanics and lack of special conditions, having instead more direct activated abilities. They also have higher mana costs.

Flavor

Theros

On Theros, the gods oversee the most important aspects of Theran life. The five major gods of the pantheon are monocolored. Ten two-colored enchantment creatures serve as the minor gods. The colors give each god an unique identity. The five major gods are in Theros. The ten minor gods feature in Born of the Gods [9] [10] and Journey into Nyx. [11]

Major Gods

Minor Gods

Amonkhet

In contrast to the often distant gods of Theros, the gods of Amonkhet take an active hand in the life of their worshippers and are physically present within the city of Naktamun. They oversee various trials that bring chosen warriors closer to the afterlife and prepare their servants for the tasks that will await them. It is recorded in the Accounting of Hours that when the God-Pharaoh returns, the gods will have to prove their worth to him just like the mortals they tested before.[12] Nissa later discovered that the gods were manifestations of the plane's leylines and whatever Bolas had done to the plane had also altered them in so subtle ways that they themselves were oblivious to it.[13]

Notes

  • While not technically a god, Nicol Bolas is named the God-Pharaoh of Amonkhet, suggesting that he may be worshipped as such.
  • There were originally eight Amonkhet gods, but when Bolas took over amonkhet, he altered the memories of five and imprisoned three, the three being The Scarab God, The Locust God, and The Scorpion God

Trivia

  • The gods of Theros are based, to a lesser or greater degree, on divinities of the Greek pantheon. [14]
  • The creature type had to be God (no longer word fit) and R&D didn't want to have a card referred to as both a god and a goddess. [4]

References

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  12. Flavor text of Nimble-Blade Khenra
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