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{{For|a more lore-focused article|list of gods and deities}} {{For|the creatures that are also referred to as [[flavor]] "gods" in the Japanese version|kami}}
 
 
{{Infobox type
 
{{Infobox type
 
|type=creature
 
|type=creature
|stats={{stats|W=3|U=3|B=3|R=3|G=3|WU=1|UB=2|BR=2|RG=1|GW=1|WB=1|UR=2|BG=1|RW=1|GU=1}}
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|stats={{stats|W=4|U=4|B=4|R=4|G=4|WU=1|UB=2|BR=2|RG=2|GW=1|WB=2|UR=2|BG=1|RW=1|GU=1}}
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as of ''[[Ikoria: Lair of Behemoths]]''
 
}}
 
}}
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{{For|a more lore-focused article|list of gods and deities}}
Although [[List of gods and deities|gods and deities]] have been part of ''[[Magic]]'' for a long time, a special '''God''' [[subtype]] had to be introduced for the Greek-inspired [[Theros block]].<ref>{{DailyRef|making-magic/modern-gods-2014-03-24|Modern Gods|[[Mark Rosewater]]|March 24, 2014}}</ref> This was because the designers realized that the pantheon of the gods was the very center of Greek mythology. The gods were complemented by [[monsters]] and [[heroes]].<ref>{{DailyRef|top-decks/developing-theros-2013-09-09|Developing ''Theros''|[[Erik Lauer]]|September 09, 2013}}</ref><ref>{{DailyRef|making-magic/theros-any-other-name-part-1-2013-09-02|A ''Theros'' By Any Other Name, Part 1|[[Mark Rosewater]]|September 2, 2013}}</ref> The word "god" can be used gender neutrally, meaning it can signify a male or female.<ref name="Unanswered">{{DailyRef|making-magic/unanswered-questions-theros-2013-11-04|Unanswered Questions: ''Theros''|[[Mark Rosewater]]|November 04, 2013}}</ref>
+
Although [[List of gods and deities|gods and deities]] have been part of ''[[Magic]]'' for a long time, a special '''God''' [[creature type]] had to be introduced for the Greek-inspired [[Theros block]].<ref>{{DailyRef|making-magic/modern-gods-2014-03-24|Modern Gods|[[Mark Rosewater]]|March 24, 2014}}</ref>, as the Greek pantheon was the very center of their mythology. The gods were complemented by [[monsters]] and [[heroes]].<ref>{{DailyRef|top-decks/developing-theros-2013-09-09|Developing ''Theros''|[[Erik Lauer]]|September 09, 2013}}</ref><ref>{{DailyRef|making-magic/theros-any-other-name-part-1-2013-09-02|A ''Theros'' By Any Other Name, Part 1|[[Mark Rosewater]]|September 2, 2013}}</ref> The word "god" is used gender neutrally, meaning it can signify a male or female.<ref name="Unanswered">{{DailyRef|making-magic/unanswered-questions-theros-2013-11-04|Unanswered Questions: ''Theros''|[[Mark Rosewater]]|November 04, 2013}}</ref>
  +
  +
==Gameplay==
  +
All gods have a mechanic that either makes them difficult to destroy or allows them to recur. Some are very cheaply costed for their power level but have mechanics that restrict their use as a creature unless a certain condition is met.
   
==Game play==
 
 
===Theros block===
 
===Theros block===
The Gods of Theros are [[indestructible]] [[legendary]] [[enchantment creature]]s (living enchantments). For this reason, all [[enchantment]]s are thought to be gifts from the gods, a unique form of magic enabled by divinities.<ref>{{DailyRef|making-magic/planeswalkers-guide-theros-part-1-2013-08-21|Planeswalker's Guide To Theros part 1|[[The Magic Creative Team]]|August 21, 2013}}</ref> They grant their favors to those whose [[devotion]] is great enough. Gamewise, they don't manifest as [[creatures]] on the [[battlefield]] until a player's [[devotion]] to their color is high enough.<ref>{{DailyRef|mechanics-theros-2013-09-02|The Mechanics of ''Theros''|[[Wizards of the Coast]]|September 02, 2013}}</ref> If a God enters the battlefield while the player's devotion to its color is less than the required number, abilities that trigger when a creature enters the battlefield won't trigger. If a God on the battlefield is a creature and the player's devotion to its color drops below the required number, it immediately stops being a creature. A God can't attack the turn it enters the battlefield unless it has haste, even if it wasn't a creature as it entered the battlefield. They are always legendary enchantments, and their abilities work whether they're creatures or not.
+
Gods debuted in ''[[Theros]]'' and returned in ''[[Theros Beyond Death]]''. The gods of Theros are [[indestructible]] [[legendary]] [[enchantment creature]]s (living enchantments). For this reason, all [[enchantment]]s on this plane are thought to be gifts from the gods, a unique form of magic enabled by divinities.<ref>{{DailyRef|making-magic/planeswalkers-guide-theros-part-1-2013-08-21|Planeswalker's Guide To Theros part 1|[[The Magic Creative Team]]|August 21, 2013}}</ref> The gods grant their favors to those whose [[devotion]] is great enough. Gamewise, they don't manifest as [[creatures]] on the [[battlefield]] until a player's [[devotion]] to their color is high enough.<ref>{{DailyRef|mechanics-theros-2013-09-02|The Mechanics of ''Theros''|[[Wizards of the Coast]]|September 02, 2013}}</ref> If a God enters the battlefield while the player's devotion to its color is less than the required number, abilities that trigger when a creature enters the battlefield won't trigger. If a God on the battlefield is a creature and the player's devotion to its color drops below the required number, it immediately stops being a creature. A God can't attack the turn it enters the battlefield unless it has haste, even if it wasn't a creature as it entered the battlefield. They are all legendary enchantments, and their abilities work whether they're creatures or not.
  +
 
===Amonkhet block===
 
===Amonkhet block===
 
Gods returned in [[Amonkhet block]]. They are animal-headed and are not enchantment creatures. They each have two keyword abilities, one of which is indestructible. They have a condition they need to meet to be able to [[attack]] and [[block]] and then they have an [[activated ability]] that helps them reach that condition.<ref>{{DailyRef|making-magic/amonkhet-down-business-part-1-2017-04-03|''Amonkhet'' Down to Business, Part 1|[[Mark Rosewater]]|April 3, 2017}}</ref><ref>{{DailyRef|card-preview/developing-amonkhet-2017-04-04|Developing ''Amonkhet''|[[Dave Humpherys]]|April 4, 2017}}</ref>
 
Gods returned in [[Amonkhet block]]. They are animal-headed and are not enchantment creatures. They each have two keyword abilities, one of which is indestructible. They have a condition they need to meet to be able to [[attack]] and [[block]] and then they have an [[activated ability]] that helps them reach that condition.<ref>{{DailyRef|making-magic/amonkhet-down-business-part-1-2017-04-03|''Amonkhet'' Down to Business, Part 1|[[Mark Rosewater]]|April 3, 2017}}</ref><ref>{{DailyRef|card-preview/developing-amonkhet-2017-04-04|Developing ''Amonkhet''|[[Dave Humpherys]]|April 4, 2017}}</ref>
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[[Ilharg]] is represented by its own card. It can be returned to its owner's library upon death or exile.
 
[[Ilharg]] is represented by its own card. It can be returned to its owner's library upon death or exile.
   
The 5 gods from [[Amonkhet]], with the exception of Hazoret, return as [[zombie]] deities. They share the same return mechanics to Ilharg, who replaces Hazoret as the red god in the cycle.
+
The [[monocolor]]ed gods from [[Amonkhet]], with the exception of Hazoret, return as [[zombie]] deities. They share the same return mechanics as Ilharg, who replaces Hazoret as the red god in the cycle.
   
 
==Flavor==
 
==Flavor==
 
===Theros===
 
===Theros===
  +
[[Theros (plane)|Theros]] has a unique metaphysical property: things believed and dreamed here eventually become true.<ref name="D&D Theros Guide">Wizards RPG Team (2020), ''[[D&D Mythic Odysseys of Theros]]'', [[Wizards of the Coast]]</ref> The collective unconscious of millions of people has the literal power of creation, though the process unfolds over over the course of countless centuries. Thus the gods of Theros and their servants were believed, dreamed and narrated into existence, materializing and becoming fully real as a result of mortal belief in their power.
On [[Theros (plane)|Theros]], the gods oversee the most important aspects of Theran life. The five major gods of the pantheon are [[monocolored]]. Ten [[multicolored|two-colored]] enchantment creatures serve as the minor gods. The colors give each god a unique identity. The five major gods are featured in ''Theros'', while the ten minor gods are featured in ''[[Born of the Gods]]''<ref>{{DailyRef|uncharted-realms/planeswalkers-guide-born-gods-2014-01-08|Planeswalker's Guide to ''Born of the Gods''|[[The Magic Creative Team]]|January 08, 2014}}</ref><ref>{{DailyRef|magic-story/gods-born-gods-2014-01-29|The Gods of ''Born of the Gods''|[[The Magic Creative Team]]|January 29, 2014}}</ref> and ''[[Journey into Nyx]]''.<ref>{{DailyRef|uncharted-realms/planeswalkers-guide-journey-nyx-2014-04-02|Planeswalker's Guide to ''Journey into Nyx''|[[The Magic Creative Team]]|April 02, 2014}}</ref>
 
  +
 
On Theros, the gods oversee the most important aspects of Theran life. The five major gods of the pantheon are [[monocolored]]. Ten [[multicolored|two-colored]] enchantment creatures serve as the minor gods. The colors give each god a unique identity. The five major gods are featured in ''Theros'', while the ten minor gods are featured in ''[[Born of the Gods]]''<ref>{{DailyRef|uncharted-realms/planeswalkers-guide-born-gods-2014-01-08|Planeswalker's Guide to ''Born of the Gods''|[[The Magic Creative Team]]|January 08, 2014}}</ref><ref>{{DailyRef|magic-story/gods-born-gods-2014-01-29|The Gods of ''Born of the Gods''|[[The Magic Creative Team]]|January 29, 2014}}</ref> and ''[[Journey into Nyx]]''.<ref>{{DailyRef|uncharted-realms/planeswalkers-guide-journey-nyx-2014-04-02|Planeswalker's Guide to ''Journey into Nyx''|[[The Magic Creative Team]]|April 02, 2014}}</ref>
  +
  +
The gods strive with each other over the [[devotion]] of the mortals. When people fervently pray to a god, observe their rites and sacrifices, and trust in their divine might, a god becomes more powerful. Mortal beings often become unwilling pawns in the contest of the gods. Having a powerful champion is an indication of a god's might. A champion acts as an agent of a god among mortals, helps increase those people's devotion to that god.<ref name="D&D Theros Guide"/>
   
 
====Major Gods====
 
====Major Gods====
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* [[Phenax]], God of Deception ({{U}}{{B}})
 
* [[Phenax]], God of Deception ({{U}}{{B}})
 
* [[Xenagos]], God of Revels ({{R}}{{G}}), the [[satyr]] [[planeswalker]] who ascended to godhood.
 
* [[Xenagos]], God of Revels ({{R}}{{G}}), the [[satyr]] [[planeswalker]] who ascended to godhood.
  +
* [[Klothys]], God of Destiny ({{R}}{{G}})
  +
* [[List of secondary characters#Theros|Cacophony]], God of Cities. A newborn god which was quickly slain by [[Ephara]].<ref>{{DailyRef|magic-story/dreams-city-2014-04-23|Dreams of the City|[[Ken Troop]]|April 23, 2014}}</ref>
  +
 
===Amonkhet===
 
===Amonkhet===
In contrast to the often distant gods of Theros, the gods of Amonkhet take an active hand in the life of their worshippers and are physically present within the city of Naktamun. They oversee various [[Amonkhet (plane)#Trials|trial]]s that bring chosen warriors closer to the afterlife and prepare their servants for the tasks that will await them. It is recorded in the [[Accounting of Hours]] that when the God-Pharaoh returns, the gods will have to prove their worth to him just like the mortals they tested before.<ref>[[Flavor text]] of <c>Nimble-Blade Khenra</c></ref> Nissa later discovered that the gods were manifestations of the plane's [[leyline]]s and whatever Bolas had done to the plane had also altered them in so subtle ways that they themselves were oblivious to it.<ref>{{DailyRef|magic-story/hand-moves-2017-04-26|The Hand That Moves|[[Ken Troop]]|April 26, 2017}}</ref> Their presence alone fills mortals with feelings associated with their domain and they can see directly into the heart of any mortal presented before them. Most of the gods died when Bolas returned and ushered in the Hour of Devastation, leaving only Hazoret to guide the survivors of Naktamun.
+
In contrast to the often distant gods of Theros, the gods of Amonkhet take an active hand in the life of their worshippers and are physically present within the city of Naktamun. They oversee various [[Amonkhet (plane)#Trials|trial]]s that bring chosen warriors closer to the afterlife and prepare their servants for the tasks that will await them. It is recorded in the [[Accounting of Hours]] that when the God-Pharaoh returns, the gods will have to prove their worth to him just like the mortals they tested before.<ref>[[Flavor text]] of <c>Nimble-Blade Khenra</c></ref> Nissa later discovered that the gods were manifestations of the plane's [[leyline]]s and whatever Bolas had done to the plane had also altered them in such subtle ways that they themselves were oblivious to it.<ref>{{DailyRef|magic-story/hand-moves-2017-04-26|The Hand That Moves|[[Ken Troop]]|April 26, 2017}}</ref> Their presence alone fills mortals with feelings associated with their domain and they can see directly into the heart of any mortal presented before them. Most of the gods died when Bolas returned and ushered in the Hour of Devastation, leaving only Hazoret to guide the survivors of Naktamun.
 
* [[Oketra]], God of Solidarity ({{W}})
 
* [[Oketra]], God of Solidarity ({{W}})
 
* [[Kefnet]], God of Knowledge ({{U}})
 
* [[Kefnet]], God of Knowledge ({{U}})
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* [[Rhonas]], God of Strength ({{G}})
 
* [[Rhonas]], God of Strength ({{G}})
   
Three other gods were imprisoned and warped by Bolas to serve his interests during the Hour of Revelation. The original functions and even the names of these gods have been lost.
+
Three other gods were imprisoned and warped by Bolas to serve his interests during the Hour of Revelation. The original functions and appearances and even the names of these gods have been lost.
 
* [[The Locust God]] ({{R}}{{U}}), who would destroy the [[Hekma]]
 
* [[The Locust God]] ({{R}}{{U}}), who would destroy the [[Hekma]]
 
* [[The Scarab God]] ({{B}}{{U}}), who would lead the [[Eternal]]s
 
* [[The Scarab God]] ({{B}}{{U}}), who would lead the [[Eternal]]s
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====Notes====
 
====Notes====
 
* While not technically a god, [[Nicol Bolas]] was worshiped as the God-Pharaoh of Amonkhet and pretended to be the creator of the gods and the plane. Even when his charade was discovered, <c title="some kept faith">God-Pharaoh's Faithful</c>, and the [[Eternal]]s continue to worship him <c title="at the exclusion of the deities they worshipped in life">Honor the God-Pharaoh</c>.
 
* While not technically a god, [[Nicol Bolas]] was worshiped as the God-Pharaoh of Amonkhet and pretended to be the creator of the gods and the plane. Even when his charade was discovered, <c title="some kept faith">God-Pharaoh's Faithful</c>, and the [[Eternal]]s continue to worship him <c title="at the exclusion of the deities they worshipped in life">Honor the God-Pharaoh</c>.
  +
  +
===Kaldheim===
  +
* [[Alrund]], God of Wisdom
  +
* [[Reidane]], Goddess of Justice
   
 
===Ravnica===
 
===Ravnica===
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==Trivia==
 
==Trivia==
 
* The gods of Theros are based, to a lesser or greater degree, on divinities of the Greek pantheon.<ref>{{DailyRef|feature/greek-gods-made-magical-2014-05-28|Greek Gods Made Magical|[[Blake Rasmussen]]|May 28, 2014}}</ref>
 
* The gods of Theros are based, to a lesser or greater degree, on divinities of the Greek pantheon.<ref>{{DailyRef|feature/greek-gods-made-magical-2014-05-28|Greek Gods Made Magical|[[Blake Rasmussen]]|May 28, 2014}}</ref>
* The creature type had to be God (no longer word fit) and [[R&D]] didn't want to have a card referred to as both a god and a goddess.<ref name="Unanswered"/>
+
* The creature type "God" is used for both male and female gods, both because a word longer than "God" wouldn't have fit on the card's type line after "[[Legendary]] [[Enchantment]] [[Creature]]" and because [[R&D]] didn't want to have to refer to "God or Goddess" on cards that interacted with them.<ref name="Unanswered"/> However, the creature type "Demigod" later appeared in ''[[Theros Beyond Death]]''; they solved the issue of the words not fitting on the type line by making the text smaller.
   
 
==References==
 
==References==
 
{{Reflist}}
 
{{Reflist}}
   
{{Creature types}}
+
{{Creature types|Races|Gods}}
[[Category:Gods| ]]
 

Revision as of 05:38, 24 November 2020

God
God
Creature Type
(Subtype for creature/tribal cards)
Statistics
35 cards
{W} 11.4% {U} 11.4% {B} 11.4% {R} 11.4% {G} 11.4% {W/U} 2.9% {U/B} 5.7% {B/R} 5.7% {R/G} 5.7% {G/W} 2.9% {W/B} 5.7% {U/R} 5.7% {B/G} 2.9% {R/W} 2.9% {G/U} 2.9%
as of Ikoria: Lair of Behemoths
Scryfall Search
type:"God"
For a more lore-focused article, see list of gods and deities.

Although gods and deities have been part of Magic for a long time, a special God creature type had to be introduced for the Greek-inspired Theros block.[1], as the Greek pantheon was the very center of their mythology. The gods were complemented by monsters and heroes.[2][3] The word "god" is used gender neutrally, meaning it can signify a male or female.[4]

Gameplay

All gods have a mechanic that either makes them difficult to destroy or allows them to recur. Some are very cheaply costed for their power level but have mechanics that restrict their use as a creature unless a certain condition is met.

Theros block

Gods debuted in Theros and returned in Theros Beyond Death. The gods of Theros are indestructible legendary enchantment creatures (living enchantments). For this reason, all enchantments on this plane are thought to be gifts from the gods, a unique form of magic enabled by divinities.[5] The gods grant their favors to those whose devotion is great enough. Gamewise, they don't manifest as creatures on the battlefield until a player's devotion to their color is high enough.[6] If a God enters the battlefield while the player's devotion to its color is less than the required number, abilities that trigger when a creature enters the battlefield won't trigger. If a God on the battlefield is a creature and the player's devotion to its color drops below the required number, it immediately stops being a creature. A God can't attack the turn it enters the battlefield unless it has haste, even if it wasn't a creature as it entered the battlefield. They are all legendary enchantments, and their abilities work whether they're creatures or not.

Amonkhet block

Gods returned in Amonkhet block. They are animal-headed and are not enchantment creatures. They each have two keyword abilities, one of which is indestructible. They have a condition they need to meet to be able to attack and block and then they have an activated ability that helps them reach that condition.[7][8]

With Hour of Devastation, three corrupted gods were introduced. These forsake previous conventions of indestructible and conditional attacking or block for returning to the hand mechanics and lack of special conditions, having instead more direct activated abilities. They also have higher mana costs.

War of the Spark

Ilharg is represented by its own card. It can be returned to its owner's library upon death or exile.

The monocolored gods from Amonkhet, with the exception of Hazoret, return as zombie deities. They share the same return mechanics as Ilharg, who replaces Hazoret as the red god in the cycle.

Flavor

Theros

Theros has a unique metaphysical property: things believed and dreamed here eventually become true.[9] The collective unconscious of millions of people has the literal power of creation, though the process unfolds over over the course of countless centuries. Thus the gods of Theros and their servants were believed, dreamed and narrated into existence, materializing and becoming fully real as a result of mortal belief in their power.

On Theros, the gods oversee the most important aspects of Theran life. The five major gods of the pantheon are monocolored. Ten two-colored enchantment creatures serve as the minor gods. The colors give each god a unique identity. The five major gods are featured in Theros, while the ten minor gods are featured in Born of the Gods[10][11] and Journey into Nyx.[12]

The gods strive with each other over the devotion of the mortals. When people fervently pray to a god, observe their rites and sacrifices, and trust in their divine might, a god becomes more powerful. Mortal beings often become unwilling pawns in the contest of the gods. Having a powerful champion is an indication of a god's might. A champion acts as an agent of a god among mortals, helps increase those people's devotion to that god.[9]

Major Gods

Minor Gods

Amonkhet

In contrast to the often distant gods of Theros, the gods of Amonkhet take an active hand in the life of their worshippers and are physically present within the city of Naktamun. They oversee various trials that bring chosen warriors closer to the afterlife and prepare their servants for the tasks that will await them. It is recorded in the Accounting of Hours that when the God-Pharaoh returns, the gods will have to prove their worth to him just like the mortals they tested before.[14] Nissa later discovered that the gods were manifestations of the plane's leylines and whatever Bolas had done to the plane had also altered them in such subtle ways that they themselves were oblivious to it.[15] Their presence alone fills mortals with feelings associated with their domain and they can see directly into the heart of any mortal presented before them. Most of the gods died when Bolas returned and ushered in the Hour of Devastation, leaving only Hazoret to guide the survivors of Naktamun.

Three other gods were imprisoned and warped by Bolas to serve his interests during the Hour of Revelation. The original functions and appearances and even the names of these gods have been lost.

Notes

Kaldheim

Ravnica

  • Ilharg, the Raze-Boar ({R}) is a boar god worshipped by some among the Gruul Clans of Ravnica, who believe he will bring the End-Raze and destroy civilization.

Trivia

  • The gods of Theros are based, to a lesser or greater degree, on divinities of the Greek pantheon.[16]
  • The creature type "God" is used for both male and female gods, both because a word longer than "God" wouldn't have fit on the card's type line after "Legendary Enchantment Creature" and because R&D didn't want to have to refer to "God or Goddess" on cards that interacted with them.[4] However, the creature type "Demigod" later appeared in Theros Beyond Death; they solved the issue of the words not fitting on the type line by making the text smaller.

References

  1. Mark Rosewater (March 24, 2014). "Modern Gods". magicthegathering.com. Wizards of the Coast.
  2. Erik Lauer (September 09, 2013). "Developing Theros". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (September 2, 2013). "A Theros By Any Other Name, Part 1". magicthegathering.com. Wizards of the Coast.
  4. a b Mark Rosewater (November 04, 2013). "Unanswered Questions: Theros". magicthegathering.com. Wizards of the Coast.
  5. The Magic Creative Team (August 21, 2013). "Planeswalker's Guide To Theros part 1". magicthegathering.com. Wizards of the Coast.
  6. Wizards of the Coast (September 02, 2013). "The Mechanics of Theros". magicthegathering.com. Wizards of the Coast.
  7. Mark Rosewater (April 3, 2017). "Amonkhet Down to Business, Part 1". magicthegathering.com. Wizards of the Coast.
  8. Dave Humpherys (April 4, 2017). "Developing Amonkhet". magicthegathering.com. Wizards of the Coast.
  9. a b Wizards RPG Team (2020), D&D Mythic Odysseys of Theros, Wizards of the Coast
  10. The Magic Creative Team (January 08, 2014). "Planeswalker's Guide to Born of the Gods". magicthegathering.com. Wizards of the Coast.
  11. The Magic Creative Team (January 29, 2014). "The Gods of Born of the Gods". magicthegathering.com. Wizards of the Coast.
  12. The Magic Creative Team (April 02, 2014). "Planeswalker's Guide to Journey into Nyx". magicthegathering.com. Wizards of the Coast.
  13. Ken Troop (April 23, 2014). "Dreams of the City". magicthegathering.com. Wizards of the Coast.
  14. Flavor text of Nimble-Blade Khenra
  15. Ken Troop (April 26, 2017). "The Hand That Moves". magicthegathering.com. Wizards of the Coast.
  16. Blake Rasmussen (May 28, 2014). "Greek Gods Made Magical". magicthegathering.com. Wizards of the Coast.