MTG Wiki
MTG Wiki
6,031
pages
Gods' Hall
Gods' Hall.jpg
Information
Plane Kaldheim
Part of Istfell
Formerly part of Gods' Realm

The Gods' Hall is a structure in the realm of Istfell, plane of Kaldheim.

Description[]

The magnificent Gods' Hall is a new addition to the realm of Istfell. How it got there is a saga unto itself:

The Hall of the Skoti had stood for generations in the Gods' Realm. One day, Toralf and Halvar were sparring when Valki appeared, struggling under the weight of a godstone harness that had been fashioned by the dwarves. When Toralf asked his brother what troubled him, Valki threw down the harness in frustration. He told Toralf and Halvar that he had captured the spirit horse Windfell, a feat that many had attempted in the past but no one had accomplished. His brothers began to praise him loudly, but he waved dismissively because the feat was incomplete. Valki had managed to bring Windfell to the Gods' Realm, but to tame him, he must put the rune-enchanted harness around the horse's neck. And that, Valki whined, was impossible.

At the word impossible, Toralf stood taller. Nothing was impossible for the strongest son of the Skoti. Halvar whispered a warning in Toralf's ear that this could be a trick (Valki was known for his tricks), but Toralf never listened to Halvar, even though Halvar was always the most sensible person in any room. Toralf effortlessly picked up the harness, and the three gods left the Hall. In the courtyard, they stood in awe of Windfell, the wild spirit horse who tossed his head at the indignity of being trapped behind walls of any kind. As Toralf approached the horse with the harness, Windfell stamped his feet, pranced around the god, and sped toward the gate. The horse leaped over the gate and, faster than the storms of Karfell, raced away from the Hall of the Skoti.

For three days, Toralf pursued Windfell as the wild horse ran back to the realm of the spirits, finally catching up with him just inside the Gates of Istfell. With great effort, Toralf hefted the harness onto the horse. Suddenly, there was a blinding flash of light and a resounding thunder that could be heard in all the realms. Toralf was blasted backward into the Gates of Istfell with such force that a pillar cracked. When Toralf opened his eyes, Valki's trick was revealed. The harness was tethered to the Gods' Hall, and Toralf's mighty strength had triggered the runic magic, which pulled the Hall all the way from the Gods' Realm to the bottom of the World Tree, where it became lodged in the roots. The rest of the gods emerged from the Hall, scratching their heads as they surveyed the endless ranks of spirits staring up at them. Valki was nowhere to be found.

— The Saga of Valki's Deceit

The gods keep saying they should move it back to the Gods' Realm, but some sort of magic seeping out from the World Tree has so far hindered their halfhearted efforts, and no one has decided to make it a priority.[1]

In-game references[]

Associated cards:

Trivia[]

Notes and references[]