Guildmages are wizards, shamans or clerics associated with a guild. There are numerous cycles of guildmages, each of them have two activated abilities.
Mirage[ | ]
Each guildmage is a 1/1 Human Wizard for M. The tap abilities cost exactly one of the allied colors to M.[1] Guildmages that share an allied color share that color's ability.
- Civic Guildmage ()
- Shaper Guildmage ()
- Shadow Guildmage ()
- Armorer Guildmage ()
- Granger Guildmage ()
Ravnica Guildmages[ | ]
Ravnica block[ | ]
Each guildmage is a 2/2 for two hybrid mana of that guild. The activated abilities cost some generic mana and exactly one colored mana associated with that guild.[2]
- Azorius Guildmage ()
- Dimir Guildmage ()
- Rakdos Guildmage ()
- Gruul Guildmage ()
- Selesnya Guildmage ()
- Orzhov Guildmage ()
- Izzet Guildmage ()
- Golgari Guildmage ()
- Boros Guildmage ()
- Simic Guildmage ()
Return to Ravnica and Gatecrash[ | ]
Each guildmage is a 2/2 for the two mana of that guild. The activated abilities cost no or some generic mana and both mana belonging to that guild. Each is named after their respective guildhall.[3][4]
- New Prahv Guildmage ()
- Duskmantle Guildmage ()
- Rix Maadi Guildmage ()
- Skarrg Guildmage ()
- Vitu-Ghazi Guildmage ()
- Vizkopa Guildmage ()
- Nivix Guildmage ()
- Korozda Guildmage ()
- Sunhome Guildmage ()
- Zameck Guildmage ()
Guilds of Ravnica and Ravnica Allegiance[ | ]
Each guildmage is a 2/2 for the two mana of that guild.[5] The tap abilities cost no or some generic mana and exactly one colored mana associated with that guild. They are each named after the guild's organizational title.
- Senate Guildmage ()
- House Guildmage ()
- Cult Guildmage ()
- Clan Guildmage ()
- Conclave Guildmage ()
- Syndicate Guildmage ()
- League Guildmage ()
- Swarm Guildmage ()
- Legion Guildmage ()
- Combine Guildmage ()
Associated cards[ | ]
- Guildmages' Forum is a land that allows a multicolored creature to enter with a +1/+1 counter.
Related designs[ | ]
There are four other cycles of a similar theming of a creature with two activated abilities of differing colors. Three of them are shard-aligned and one is wedge-aligned.
Invasion[ | ]
Each Apprentice has the same qualities as the Mirage guildmages, except the Nightscape creatures are Zombies rather than Human. The Masters cost 2NN and have MM and OO abilities, where M and O are the allied colors to N. Each are named after the Scape name for their shard.
- Sunscape Apprentice and Sunscape Master ()
- Stormscape Apprentice and Stormscape Master ()
- Nightscape Apprentice and Nightscape Master ()
- Thunderscape Apprentice and Thunderscape Master ()
- Thornscape Apprentice and Thornscape Master ()
Apocalypse Disciples[ | ]
Each Disciple has the same qualities as the Mirage guildmages, except the abilities are of the enemy colors, making them wedge-aligned. Additionally, the blue Disciple is a Merfolk and the black Disciple is a Zombie. Each are named after Apocalypse's name for the wedge.
- Dega Disciple ()
- Ceta Disciple ()
- Necra Disciple ()
- Raka Disciple ()
- Ana Disciple ()
Shards of Alara Battlemages[ | ]
Each Battlemage is a 2/2 for 2N, with single-mana abilities of the allied colors. Unlike the other non-Ravnican cycles, the abilities are unique to each Battlemage. While all are Human, the green and red ones are Shamans instead of Wizards and the blue one is also an artifact.
See also[ | ]
References[ | ]
- ↑ Magic Arcana (December 9, 2003). "Mirage Guildmages". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (January 16, 2006). "Just The Ten of Us". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (September 17, 2012). "Return on Investment, Part 3". magicthegathering.com. Wizards of the Coast.
- ↑ Trick Jarrett (November 8, 2012). "Guildmages, Then and Now". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (September 17, 2018). "Guild to Order, Part 2". magicthegathering.com. Wizards of the Coast.