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Duels Haste symbol.png
Keyword Ability
Type Static
Introduced Alpha (mechanic)
Sixth Edition (keyword)
Last Used Evergreen
Reminder Text Haste (This creature can attack and {T} as soon as it comes under your control.)
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Haste is a keyword ability that allows a creature to circumvent summoning sickness. Creatures with haste can attack or use activated abilities with the {T} or {Q} symbol in the activation cost even if they have not been continuously controlled by a player since the beginning of that player's most recent turn.

Description[edit | edit source]

Haste has been in Magic since the original Alpha's Nether Shadow, though it did not have a keyword at the time and was simply spelled out in the rules text. In R&D, it was known by the nickname Celerity.[1] Players used to refer to it as Raging.[2] It wasn't until the Sixth Edition rules change that it got added as a keyword ability.[3] Haste has been rotated around the Color Wheel, initially being in black and green; it has now been placed primary in red, before black and green.[4] Lately, green has moved up to secondary place[5][6], moving Black to tertiary. Green getting haste was a nod to constructed as a way to recover after board wipes.

Rules[edit | edit source]

From the glossary of the Comprehensive Rules (February 5, 2021—Kaldheim)

A keyword ability that lets a creature ignore the “summoning sickness” rule. See rule 702.10, “Haste,” and rule 302.6.

From the Comprehensive Rules (February 5, 2021—Kaldheim)

  • 702.10. Haste
    • 702.10a Haste is a static ability.
    • 702.10b If a creature has haste, it can attack even if it hasn’t been controlled by its controller continuously since their most recent turn began. (See rule 302.6.)
    • 702.10c If a creature has haste, its controller can activate its activated abilities whose cost includes the tap symbol or the untap symbol even if that creature hasn’t been controlled by that player continuously since their most recent turn began. (See rule 302.6.)
    • 702.10d Multiple instances of haste on the same creature are redundant.

Rulings[edit | edit source]

  • Haste removes the normal "cannot attack" restriction due to not being controlled at the start of a player's turn. It does not remove any other combat restrictions. For example, it will not make a Wall able to attack, give you a second attack in a turn, or allow you to attack using a Raging Goblin if the defending player has Island Sanctuary activated.

Examples[edit | edit source]


Raging Goblin {R}
Creature — Goblin Berserker
Haste (This creature can attack and {T} as soon as it comes under your control.)

Enchantments that grant just haste[edit | edit source]

Target creature

All your creatures

All creatures

Planes card that grant Haste[edit | edit source]

References[edit | edit source]

External links[edit | edit source]