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! Cards on which first appeared
 
! Cards on which first appeared
 
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| hexproof from [''[[color]]'']
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| hexproof from [<nowiki/>[[color]]]
 
| ''[[Dominaria]]''
 
| ''[[Dominaria]]''
 
| <c>Knight of Grace</c>, <c>Knight of Malice</c>
 
| <c>Knight of Grace</c>, <c>Knight of Malice</c>
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| <c>Sphinx of the Guildpact</c>
 
| <c>Sphinx of the Guildpact</c>
 
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| hexproof from artfacts, creature and enchantments
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| hexproof from artifacts, creatures and enchantments
 
| ''[[Commander Legends]]''
 
| ''[[Commander Legends]]''
 
| <c>Nevinyrral, Urborg Tyrant</c>
 
| <c>Nevinyrral, Urborg Tyrant</c>
 
|-
 
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| hexproof from [[Planeswalker]]s
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| hexproof from [[planeswalker]]s
 
| ''[[Kaldheim]]''
 
| ''[[Kaldheim]]''
 
| <c>Eradicator Valkyrie</c>
 
| <c>Eradicator Valkyrie</c>

Revision as of 01:28, 11 January 2021

Hexproof
(Hexproof from [quality])
Mtga hexproof
Keyword Ability
Type Static
Introduced Portal Three Kingdoms (mechanic)
Duels of the Planeswalkers 2012 (keyword)
Last used Evergreen
Reminder Text Hexproof (This permanent can't be the target of spells or abilities your opponents control.)
Hexproof from [quality] (This permanent can't be the target of [quality] spells your opponents control or abilities of [quality] sources your opponents control.)
Scryfall Search
keyword:"Hexproof"
keyword:"Hexproof from"

Hexproof is an evergreen keyword ability that prevents a permanent or player from being the target of spells or abilities played by opponents.

Description

Hexproof was first introduced in Portal Three Kingdoms on two green creatures, but was only keyworded in Duels of the Planeswalkers 2012. It functions as onesided Shroud: a permanent with hexproof can't be the target of spells or abilities its controller's opponents control, though it can be targeted by its controller's spells or abilities. In a multiplayer scenario, a permanent with hexproof can also be targeted by its controller's teammates' spells or abilities. Players can also be granted hexproof.

Hexproof debuted in Duels of the Planeswalkers 2012 and appears in subsequent card sets, including Commander and the Magic 2012 Core Set. All cards that have text that exactly matches what hexproof does have received updated official wordings with the new keyword. Since Magic 2012, Hexproof has been considered an "evergreen" ability, largely replacing shroud.[1] Lately, R&D has been experimenting with conditional hexproof.[2]

Hexproof is primary in blue. Blue both has more creatures with hexproof and more often grants it as a pseudo-counterspell.[3] Green is secondary: it tends to get hexproof on larger creatures without evasion. White is tertiary: it gets hexproof infrequently, sometimes on players, in ways that feel like it's protecting the thing.[3]

Ikoria: Lair of Behemoths introduced hexproof counters.

Hexproof from

Dominaria introduced "hexproof from [quality]" as a variant of the hexproof ability, and mirroring "protection from [quality]".[4][5] For example, "hexproof from black" means "this permanent can't be the target of black spells your opponents control or abilities of black sources your opponents control."

Hexproof type Set in which first appeared Cards on which first appeared
hexproof from [color] Dominaria Knight of Grace, Knight of Malice
hexproof from monocolored Ravnica Allegiance Sphinx of the Guildpact
hexproof from artifacts, creatures and enchantments Commander Legends Nevinyrral, Urborg Tyrant
hexproof from planeswalkers Kaldheim Eradicator Valkyrie

Rules

From the glossary of the Comprehensive Rules (April 12, 2024—Outlaws of Thunder Junction)

Hexproof
A keyword ability that precludes a permanent or player from being targeted by an opponent. See rule 702.11, “Hexproof.”

From the Comprehensive Rules (April 12, 2024—Outlaws of Thunder Junction)

  • 702.11. Hexproof
    • 702.11a Hexproof is a static ability.
    • 702.11b “Hexproof” on a permanent means “This permanent can’t be the target of spells or abilities your opponents control.”
    • 702.11c “Hexproof” on a player means “You can’t be the target of spells or abilities your opponents control.”
    • 702.11d “Hexproof from [quality]” is a variant of the hexproof ability. “Hexproof from [quality]” on a permanent means “This permanent can’t be the target of [quality] spells your opponents control or abilities your opponents control from [quality] sources.” A “hexproof from [quality]” ability is a hexproof ability.
    • 702.11e Any effect that causes an object to lose hexproof will cause an object to lose all “hexproof from [quality]” abilities. Any effect that allows a player to choose a creature with hexproof as a target as though it didn’t have hexproof will allow a player to choose a creature with a “hexproof from [quality]” ability. Any effect that looks for a card with hexproof will find a card with a “hexproof from [quality]” ability.
    • 702.11f “Hexproof from [quality A] and from [quality B]” is shorthand for “hexproof from [quality A]” and “hexproof from [quality B]”; it behaves as two separate hexproof abilities. If an effect causes an object with such an ability to lose hexproof from [quality A], for example, that object would still have hexproof from [quality B].
    • 702.11g Multiple instances of the same hexproof ability on the same permanent or player are redundant.

Rulings

  • A permanent with hexproof can still be the target of spells or abilities controlled by that permanent's controller or that player's teammates. The same is true for a player with hexproof.
  • Aura spells target a permanent or player. You can't cast an Aura spell targeting an opponent's permanent with hexproof.
  • Auras on the battlefield don't target anything. Granting hexproof to a permanent or player doesn't cause opponents' Auras to become unattached.

Examples

Example 1

Sacred Wolf {2}{G}
Creature — Wolf
3/1
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Example 2

Knight of Grace {1}{W}
Creature — Human Knight
2/2
First strike
Hexproof from black (This creature can’t be the target of black spells or abilities your opponents control.)
Knight of Grace gets +1/+0 as long as any player controls a black permanent.

Enchantments that grant just Hexproof

One player (yourself)

Creatures you control

Permanents (besides itself) you control

Trivia

  • This mechanic was colloquially referred to as "Troll Shroud" before the introduction of the keyword, in reference to Troll Ascetic, one of the first and most popular cards with hexproof.
  • Wizards of the Coast has stated that with the introduction of Hexproof, there is no intent to print any new cards with shroud.[6]
  • Glaring Spotlight and Detection Tower make it possible that creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
    • Shadowspear's second ability can temporary remove hexproof from permanents under opponents' control.

References

  1. Mark Rosewater (June 8, 2015). "Evergreen Eggs & Ham". magicthegathering.com. Wizards of the Coast.
  2. Sam Stoddard (June 19, 2015). "Standing Issues". magicthegathering.com. Wizards of the Coast.
  3. a b Mark Rosewater (June 5, 2017). "Mechanical Color Pie 2017". magicthegathering.com. Wizards of the Coast.
  4. Matt Tabak (March 21, 2018). "Dominaria mechanics". magicthegathering.com. Wizards of the Coast.
  5. Mark Rosewater (March 10, 2018). "My issue with "hexproof from" is grammatical.". Blogatog. Tumblr.
  6. Mark Rosewater (January 25, 2012). "About Invisible Stalker". Blogatog. Tumblr.